| [25590] | 1 | /* Copyright (C) 2021 Wildfire Games.
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| [27965] | 2 | * This file is part of 0 A.D.
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| [22931] | 3 | *
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| [27965] | 4 | * 0 A.D. is free software: you can redistribute it and/or modify
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| [22931] | 5 | * it under the terms of the GNU General Public License as published by
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| 6 | * the Free Software Foundation, either version 2 of the License, or
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| 7 | * (at your option) any later version.
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| 8 | *
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| [27965] | 9 | * 0 A.D. is distributed in the hope that it will be useful,
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| [22931] | 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 12 | * GNU General Public License for more details.
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| 13 | *
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| 14 | * You should have received a copy of the GNU General Public License
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| [27965] | 15 | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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| [22931] | 16 | */
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| 17 |
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| 18 | /*
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| 19 | * This is the top class of the whole GUI, all objects
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| 20 | * and settings are stored within this class.
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| 21 | */
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| 22 |
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| 23 | #ifndef INCLUDED_CGUIDUMMYOBJECT
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| 24 | #define INCLUDED_CGUIDUMMYOBJECT
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| 25 |
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| [23028] | 26 | #include "gui/ObjectBases/IGUIObject.h"
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| [22931] | 27 |
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| 28 | /**
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| 29 | * Dummy object are used for the base object and objects of type "empty".
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| 30 | */
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| 31 | class CGUIDummyObject : public IGUIObject
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| 32 | {
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| 33 | GUI_OBJECT(CGUIDummyObject)
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| 34 |
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| 35 | public:
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| 36 | CGUIDummyObject(CGUI& pGUI) : IGUIObject(pGUI) {}
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| 37 |
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| [25588] | 38 | virtual void Draw(CCanvas2D& UNUSED(canvas)) {}
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| [22931] | 39 |
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| 40 | /**
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| 41 | * Empty can never be hovered. It is only a category.
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| 42 | */
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| 43 | virtual bool IsMouseOver() const
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| 44 | {
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| 45 | return false;
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| 46 | }
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| 47 | };
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| 48 |
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| 49 | #endif // INCLUDED_CGUIDUMMYOBJECT
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