| [25392] | 1 | /* Copyright (C) 2021 Wildfire Games.
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| [27965] | 2 | * This file is part of 0 A.D.
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| [24215] | 3 | *
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| [27965] | 4 | * 0 A.D. is free software: you can redistribute it and/or modify
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| [24215] | 5 | * it under the terms of the GNU General Public License as published by
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| 6 | * the Free Software Foundation, either version 2 of the License, or
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| 7 | * (at your option) any later version.
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| 8 | *
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| [27965] | 9 | * 0 A.D. is distributed in the hope that it will be useful,
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| [24215] | 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 12 | * GNU General Public License for more details.
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| 13 | *
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| 14 | * You should have received a copy of the GNU General Public License
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| [27965] | 15 | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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| [24215] | 16 | */
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| 17 |
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| 18 | #ifndef INCLUDED_CHOTKEYPICKER
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| 19 | #define INCLUDED_CHOTKEYPICKER
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| 20 |
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| [24222] | 21 | #include "gui/CGUI.h"
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| [24352] | 22 | #include "gui/ObjectBases/IGUIObject.h"
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| [24215] | 23 | #include "lib/external_libraries/libsdl.h"
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| 24 | #include "ps/CStr.h"
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| 25 |
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| [24222] | 26 | #include <vector>
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| 27 |
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| [24215] | 28 | /**
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| 29 | * When in focus, returns all currently pressed keys.
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| 30 | * After a set time without changes, it will trigger a "combination" event.
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| 31 | *
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| 32 | * Used to create new hotkey combinations in-game. Mostly custom.
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| 33 | * This object does not draw anything.
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| 34 | */
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| 35 | class CHotkeyPicker : public IGUIObject
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| 36 | {
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| 37 | GUI_OBJECT(CHotkeyPicker)
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| 38 |
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| 39 | public:
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| 40 | CHotkeyPicker(CGUI& pGUI);
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| 41 | virtual ~CHotkeyPicker();
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| 42 |
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| 43 | // Do nothing.
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| [25588] | 44 | virtual void Draw(CCanvas2D& UNUSED(canvas)) {};
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| [24215] | 45 |
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| 46 | // Checks if the timer has passed and we need to fire a "combination" event.
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| 47 | virtual void Tick();
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| 48 |
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| 49 | // React to blur/focus.
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| 50 | virtual void HandleMessage(SGUIMessage& Message);
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| 51 |
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| 52 | // Pre-empt events: this is our sole purpose.
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| 53 | virtual InReaction PreemptEvent(const SDL_Event_* ev);
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| [25428] | 54 |
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| 55 | struct Key
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| 56 | {
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| 57 | // The scancode is used for fast comparisons.
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| 58 | SDL_Scancode code;
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| 59 | // This is the name ultimately stored in the config file.
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| 60 | CStr scancodeName;
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| 61 | };
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| [24215] | 62 | protected:
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| 63 | // Fire an event with m_KeysPressed as argument.
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| 64 | void FireEvent(const CStr& event);
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| 65 |
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| 66 | // Time without changes until a "combination" event is sent.
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| [25392] | 67 | CGUISimpleSetting<float> m_TimeToCombination;
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| [24215] | 68 | // Time of the last registered key change.
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| 69 | double m_LastKeyChange;
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| 70 |
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| 71 | // Keep track of which keys we are pressing, and precompute their name for JS code.
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| 72 | std::vector<Key> m_KeysPressed;
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| 73 |
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| 74 | static const CStr EventNameCombination;
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| 75 | static const CStr EventNameKeyChange;
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| 76 | };
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| 77 |
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| 78 | #endif // INCLUDED_CHOTKEYPICKER
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