| [25140] | 1 | /* Copyright (C) 2021 Wildfire Games.
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| [27965] | 2 | * This file is part of 0 A.D.
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| [6830] | 3 | *
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| [27965] | 4 | * 0 A.D. is free software: you can redistribute it and/or modify
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| [6830] | 5 | * it under the terms of the GNU General Public License as published by
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| 6 | * the Free Software Foundation, either version 2 of the License, or
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| 7 | * (at your option) any later version.
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| 8 | *
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| [27965] | 9 | * 0 A.D. is distributed in the hope that it will be useful,
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| [6830] | 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 12 | * GNU General Public License for more details.
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| 13 | *
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| 14 | * You should have received a copy of the GNU General Public License
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| [27965] | 15 | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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| [6830] | 16 | */
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| 17 |
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| [5040] | 18 | #ifndef INCLUDED_CIMAGE
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| 19 | #define INCLUDED_CIMAGE
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| [1106] | 20 |
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| [23005] | 21 | #include "gui/CGUISprite.h"
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| [23028] | 22 | #include "gui/ObjectBases/IGUIObject.h"
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| [1106] | 23 |
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| 24 | /**
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| 25 | * Object just for drawing a sprite. Like CText, without the
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| 26 | * possibility to draw text.
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| 27 | *
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| 28 | * Created, because I've seen the user being indecisive about
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| 29 | * what control to use in these situations. I've seen button
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| 30 | * without functionality used, and that is a lot of unnecessary
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| 31 | * overhead. That's why I thought I'd go with an intuitive
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| 32 | * control.
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| 33 | */
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| 34 | class CImage : public IGUIObject
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| 35 | {
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| 36 | GUI_OBJECT(CImage)
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| 37 |
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| 38 | public:
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| [22741] | 39 | CImage(CGUI& pGUI);
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| [1106] | 40 | virtual ~CImage();
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| 41 |
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| 42 | protected:
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| 43 | /**
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| 44 | * Draws the Image
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| 45 | */
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| [25588] | 46 | virtual void Draw(CCanvas2D& canvas);
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| [23005] | 47 |
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| [25392] | 48 | CGUISimpleSetting<CGUISpriteInstance> m_Sprite;
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| [1106] | 49 | };
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| 50 |
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| [16931] | 51 | #endif // INCLUDED_CIMAGE
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