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source: ps/trunk/source/gui/ObjectTypes/CImage.h

Last change on this file was 27965, checked in by Vladislav Belov, 13 months ago

Revert non-ASCII characters from source and configuration files introduced in rP27786.

Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185

  • Property svn:eol-style set to native
File size: 1.4 KB
RevLine 
[25140]1/* Copyright (C) 2021 Wildfire Games.
[27965]2 * This file is part of 0 A.D.
[6830]3 *
[27965]4 * 0 A.D. is free software: you can redistribute it and/or modify
[6830]5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
[27965]9 * 0 A.D. is distributed in the hope that it will be useful,
[6830]10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
[27965]15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
[6830]16 */
17
[5040]18#ifndef INCLUDED_CIMAGE
19#define INCLUDED_CIMAGE
[1106]20
[23005]21#include "gui/CGUISprite.h"
[23028]22#include "gui/ObjectBases/IGUIObject.h"
[1106]23
24/**
25 * Object just for drawing a sprite. Like CText, without the
26 * possibility to draw text.
27 *
28 * Created, because I've seen the user being indecisive about
29 * what control to use in these situations. I've seen button
30 * without functionality used, and that is a lot of unnecessary
31 * overhead. That's why I thought I'd go with an intuitive
32 * control.
33 */
34class CImage : public IGUIObject
35{
36 GUI_OBJECT(CImage)
37
38public:
[22741]39 CImage(CGUI& pGUI);
[1106]40 virtual ~CImage();
41
42protected:
43 /**
44 * Draws the Image
45 */
[25588]46 virtual void Draw(CCanvas2D& canvas);
[23005]47
[25392]48 CGUISimpleSetting<CGUISpriteInstance> m_Sprite;
[1106]49};
50
[16931]51#endif // INCLUDED_CIMAGE
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