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source: ps/trunk/source/gui/ObjectTypes/CProgressBar.cpp

Last change on this file was 27965, checked in by Vladislav Belov, 13 months ago

Revert non-ASCII characters from source and configuration files introduced in rP27786.

Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185

  • Property svn:eol-style set to native
File size: 1.7 KB
RevLine 
[25140]1/* Copyright (C) 2021 Wildfire Games.
[27965]2 * This file is part of 0 A.D.
[6830]3 *
[27965]4 * 0 A.D. is free software: you can redistribute it and/or modify
[6830]5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
[27965]9 * 0 A.D. is distributed in the hope that it will be useful,
[6830]10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
[27965]15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
[6830]16 */
17
[16931]18#include "precompiled.h"
[1232]19
20#include "CProgressBar.h"
21
[22931]22#include "gui/CGUI.h"
[1232]23
[22741]24CProgressBar::CProgressBar(CGUI& pGUI)
[23005]25 : IGUIObject(pGUI),
[25392]26 m_SpriteBackground(this, "sprite_background"),
27 m_SpriteBar(this, "sprite_bar"),
28 m_Progress(this, "progress") // Between 0 and 100.
[1232]29{
30}
31
32CProgressBar::~CProgressBar()
33{
34}
35
[16931]36void CProgressBar::HandleMessage(SGUIMessage& Message)
[1232]37{
38 IGUIObject::HandleMessage(Message);
39
40 switch (Message.type)
41 {
42 case GUIM_SETTINGS_UPDATED:
[23151]43 if (Message.value == "progress")
[1232]44 {
[23151]45 if (m_Progress > 100.f)
[25392]46 m_Progress.Set(100.f, true);
[23151]47 else if (m_Progress < 0.f)
[25392]48 m_Progress.Set(0.f, true);
[1232]49 }
50 break;
51 default:
52 break;
53 }
54}
55
[25591]56void CProgressBar::Draw(CCanvas2D& canvas)
[1232]57{
[25591]58 m_pGUI.DrawSprite(m_SpriteBackground, canvas, m_CachedActualSize);
[1232]59
[16931]60 // Get size of bar (notice it is drawn slightly closer, to appear above the background)
[23151]61 CRect size = m_CachedActualSize;
62 size.right = size.left + m_CachedActualSize.GetWidth() * (m_Progress / 100.f),
[25591]63 m_pGUI.DrawSprite(m_SpriteBar, canvas, size);
[1232]64}
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