| [25140] | 1 | /* Copyright (C) 2021 Wildfire Games.
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| [27965] | 2 | * This file is part of 0 A.D.
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| [6830] | 3 | *
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| [27965] | 4 | * 0 A.D. is free software: you can redistribute it and/or modify
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| [6830] | 5 | * it under the terms of the GNU General Public License as published by
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| 6 | * the Free Software Foundation, either version 2 of the License, or
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| 7 | * (at your option) any later version.
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| 8 | *
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| [27965] | 9 | * 0 A.D. is distributed in the hope that it will be useful,
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| [6830] | 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 12 | * GNU General Public License for more details.
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| 13 | *
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| 14 | * You should have received a copy of the GNU General Public License
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| [27965] | 15 | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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| [6830] | 16 | */
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| 17 |
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| [16931] | 18 | #include "precompiled.h"
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| [1232] | 19 |
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| 20 | #include "CProgressBar.h"
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| 21 |
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| [22931] | 22 | #include "gui/CGUI.h"
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| [1232] | 23 |
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| [22741] | 24 | CProgressBar::CProgressBar(CGUI& pGUI)
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| [23005] | 25 | : IGUIObject(pGUI),
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| [25392] | 26 | m_SpriteBackground(this, "sprite_background"),
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| 27 | m_SpriteBar(this, "sprite_bar"),
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| 28 | m_Progress(this, "progress") // Between 0 and 100.
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| [1232] | 29 | {
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| 30 | }
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| 31 |
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| 32 | CProgressBar::~CProgressBar()
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| 33 | {
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| 34 | }
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| 35 |
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| [16931] | 36 | void CProgressBar::HandleMessage(SGUIMessage& Message)
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| [1232] | 37 | {
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| 38 | IGUIObject::HandleMessage(Message);
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| 39 |
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| 40 | switch (Message.type)
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| 41 | {
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| 42 | case GUIM_SETTINGS_UPDATED:
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| [23151] | 43 | if (Message.value == "progress")
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| [1232] | 44 | {
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| [23151] | 45 | if (m_Progress > 100.f)
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| [25392] | 46 | m_Progress.Set(100.f, true);
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| [23151] | 47 | else if (m_Progress < 0.f)
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| [25392] | 48 | m_Progress.Set(0.f, true);
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| [1232] | 49 | }
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| 50 | break;
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| 51 | default:
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| 52 | break;
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| 53 | }
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| 54 | }
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| 55 |
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| [25591] | 56 | void CProgressBar::Draw(CCanvas2D& canvas)
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| [1232] | 57 | {
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| [25591] | 58 | m_pGUI.DrawSprite(m_SpriteBackground, canvas, m_CachedActualSize);
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| [1232] | 59 |
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| [16931] | 60 | // Get size of bar (notice it is drawn slightly closer, to appear above the background)
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| [23151] | 61 | CRect size = m_CachedActualSize;
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| 62 | size.right = size.left + m_CachedActualSize.GetWidth() * (m_Progress / 100.f),
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| [25591] | 63 | m_pGUI.DrawSprite(m_SpriteBar, canvas, size);
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| [1232] | 64 | }
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