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source: ps/trunk/source/gui/ObjectTypes/CText.h

Last change on this file was 27965, checked in by Vladislav Belov, 13 months ago

Revert non-ASCII characters from source and configuration files introduced in rP27786.

Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185

  • Property svn:eol-style set to native
File size: 2.3 KB
RevLine 
[25140]1/* Copyright (C) 2021 Wildfire Games.
[27965]2 * This file is part of 0 A.D.
[6830]3 *
[27965]4 * 0 A.D. is free software: you can redistribute it and/or modify
[6830]5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
[27965]9 * 0 A.D. is distributed in the hope that it will be useful,
[6830]10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
[27965]15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
[6830]16 */
17
[5040]18#ifndef INCLUDED_CTEXT
19#define INCLUDED_CTEXT
[141]20
[23005]21#include "gui/CGUISprite.h"
[24352]22#include "gui/ObjectBases/IGUIObject.h"
[23028]23#include "gui/ObjectBases/IGUIScrollBarOwner.h"
24#include "gui/ObjectBases/IGUITextOwner.h"
25#include "gui/SettingTypes/CGUIString.h"
[141]26
27/**
28 * Text field that just displays static text.
29 */
[23020]30class CText : public IGUIObject, public IGUIScrollBarOwner, public IGUITextOwner
[141]31{
32 GUI_OBJECT(CText)
33public:
[22741]34 CText(CGUI& pGUI);
[141]35 virtual ~CText();
36
[9340]37 /**
38 * @see IGUIObject#ResetStates()
39 */
[23020]40 virtual void ResetStates();
[290]41
[8494]42 /**
[23020]43 * @see IGUIObject#UpdateCachedSize()
44 */
45 virtual void UpdateCachedSize();
46
47 /**
[25225]48 * @return the object text size.
[8494]49 */
[25225]50 CSize2D GetTextSize();
[8494]51
[25353]52 virtual const CStrW& GetTooltipText() const;
[290]53protected:
[141]54 /**
[290]55 * Sets up text, should be called every time changes has been
56 * made that can change the visual.
[141]57 */
[290]58 void SetupText();
[141]59
60 /**
[9340]61 * @see IGUIObject#HandleMessage()
[141]62 */
[16931]63 virtual void HandleMessage(SGUIMessage& Message);
[141]64
65 /**
66 * Draws the Text
67 */
[25588]68 virtual void Draw(CCanvas2D& canvas);
[1584]69
[24229]70 virtual void CreateJSObject();
[23020]71
72 /**
[1584]73 * Placement of text. Ignored when scrollbars are active.
74 */
[25152]75 CVector2D m_TextPos;
[23005]76
[25392]77 CGUISimpleSetting<float> m_BufferZone;
78 CGUISimpleSetting<CGUIString> m_Caption;
79 CGUISimpleSetting<bool> m_Clip;
80 CGUISimpleSetting<CStrW> m_Font;
81 CGUISimpleSetting<bool> m_ScrollBar;
82 CGUISimpleSetting<CStr> m_ScrollBarStyle;
83 CGUISimpleSetting<bool> m_ScrollBottom;
84 CGUISimpleSetting<bool> m_ScrollTop;
85 CGUISimpleSetting<CGUISpriteInstance> m_Sprite;
[25587]86 CGUISimpleSetting<CGUISpriteInstance> m_SpriteOverlay;
[25392]87 CGUISimpleSetting<CGUIColor> m_TextColor;
88 CGUISimpleSetting<CGUIColor> m_TextColorDisabled;
[141]89};
90
[16931]91#endif // INCLUDED_CTEXT
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