| 1 | /* Copyright (C) 2021 Wildfire Games.
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| 2 | *
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| 3 | * Permission is hereby granted, free of charge, to any person obtaining
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| 4 | * a copy of this software and associated documentation files (the
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| 5 | * "Software"), to deal in the Software without restriction, including
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| 6 | * without limitation the rights to use, copy, modify, merge, publish,
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| 7 | * distribute, sublicense, and/or sell copies of the Software, and to
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| 8 | * permit persons to whom the Software is furnished to do so, subject to
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| 9 | * the following conditions:
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| 10 | *
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| 11 | * The above copyright notice and this permission notice shall be included
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| 12 | * in all copies or substantial portions of the Software.
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| 13 | *
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| 14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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| 15 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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| 16 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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| 17 | * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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| 18 | * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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| 19 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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| 20 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 21 | */
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| 22 |
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| 23 | #include "precompiled.h"
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| 24 |
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| 25 | #include "lib/sysdep/os_cpu.h"
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| 26 | #include "lib/alignment.h"
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| 27 | #include "lib/bits.h"
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| 28 | #include "lib/config2.h"
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| 29 | #include "lib/module_init.h"
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| 30 |
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| 31 | #if CONFIG2_VALGRIND
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| 32 | # include "valgrind.h"
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| 33 | #endif
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| 34 |
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| 35 |
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| 36 | size_t os_cpu_NumProcessors()
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| 37 | {
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| 38 | static size_t numProcessors;
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| 39 |
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| 40 | if(numProcessors == 0)
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| 41 | {
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| 42 | #if CONFIG2_VALGRIND
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| 43 | // Valgrind reports the number of real CPUs, but only emulates a single CPU.
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| 44 | // That causes problems when we expect all those CPUs to be distinct, so
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| 45 | // just pretend there's only one CPU
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| 46 | if (RUNNING_ON_VALGRIND)
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| 47 | numProcessors = 1;
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| 48 | else
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| 49 | #endif
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| 50 | {
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| 51 | long res = sysconf(_SC_NPROCESSORS_CONF);
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| 52 | ENSURE(res != -1);
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| 53 | numProcessors = (size_t)res;
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| 54 | }
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| 55 | }
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| 56 |
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| 57 | return numProcessors;
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| 58 | }
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| 59 |
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| 60 |
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| 61 | uintptr_t os_cpu_ProcessorMask()
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| 62 | {
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| 63 | static uintptr_t processorMask;
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| 64 |
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| 65 | if(!processorMask)
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| 66 | processorMask = bit_mask<uintptr_t>(os_cpu_NumProcessors());
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| 67 |
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| 68 | return processorMask;
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| 69 | }
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| 70 |
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| 71 |
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| 72 | size_t os_cpu_PageSize()
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| 73 | {
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| 74 | static size_t pageSize;
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| 75 |
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| 76 | if(!pageSize)
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| 77 | pageSize = (size_t)sysconf(_SC_PAGESIZE);
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| 78 |
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| 79 | return pageSize;
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| 80 | }
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| 81 |
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| 82 |
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| 83 | size_t os_cpu_LargePageSize()
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| 84 | {
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| 85 | // assume they're unsupported.
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| 86 | return 0;
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| 87 | }
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| 88 |
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| 89 |
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| 90 | size_t os_cpu_QueryMemorySize()
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| 91 | {
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| 92 | const uint64_t memorySize = (uint64_t)sysconf(_SC_PHYS_PAGES) * os_cpu_PageSize();
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| 93 | return size_t(memorySize / MiB);
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| 94 | }
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| 95 |
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| 96 |
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| 97 | size_t os_cpu_MemoryAvailable()
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| 98 | {
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| 99 | const uint64_t memoryAvailableBytes = (uint64_t)sysconf(_SC_AVPHYS_PAGES) * os_cpu_PageSize();
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| 100 | const size_t memoryAvailable = size_t(memoryAvailableBytes / MiB);
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| 101 | return memoryAvailable;
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| 102 | }
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| 103 |
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| 104 | #if OS_ANDROID
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| 105 | // the current Android NDK (r7-crystax-4) doesn't support sched_setaffinity,
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| 106 | // so provide a stub implementation instead
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| 107 |
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| 108 | uintptr_t os_cpu_SetThreadAffinityMask(uintptr_t UNUSED(processorMask))
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| 109 | {
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| 110 | // not yet implemented
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| 111 | return os_cpu_ProcessorMask();
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| 112 | }
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| 113 |
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| 114 | #else
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| 115 |
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| 116 | // glibc __CPU_SETSIZE=1024 is smaller than required on some Linux (4096),
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| 117 | // but the CONFIG_NR_CPUS in a header may not reflect the actual kernel,
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| 118 | // so we have to detect the limit at runtime.
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| 119 | // (see http://trac.wildfiregames.com/ticket/547 for additional information)
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| 120 | static size_t maxCpus;
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| 121 |
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| 122 | static bool IsMaxCpusSufficient()
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| 123 | {
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| 124 | const size_t setSize = CPU_ALLOC_SIZE(maxCpus);
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| 125 | cpu_set_t* set = CPU_ALLOC(maxCpus);
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| 126 | ENSURE(set);
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| 127 | const int ret = sched_getaffinity(0, setSize, set);
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| 128 | CPU_FREE(set);
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| 129 | if(ret == 0)
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| 130 | return true;
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| 131 | ENSURE(errno == EINVAL);
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| 132 | return false;
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| 133 | }
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| 134 |
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| 135 |
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| 136 | static Status DetectMaxCpus()
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| 137 | {
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| 138 | // the most I have ever heard of is CONFIG_NR_CPUS=4096,
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| 139 | // and even that limit should be enough for years and years.
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| 140 | for(maxCpus = 64; maxCpus <= 65536; maxCpus *= 2)
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| 141 | {
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| 142 | if(IsMaxCpusSufficient())
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| 143 | return INFO::OK;
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| 144 | }
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| 145 | return ERR::FAIL;
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| 146 | }
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| 147 |
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| 148 |
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| 149 | uintptr_t os_cpu_SetThreadAffinityMask(uintptr_t processorMask)
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| 150 | {
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| 151 | static ModuleInitState maxCpusInitState;
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| 152 | (void)ModuleInit(&maxCpusInitState, DetectMaxCpus);
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| 153 | const size_t setSize = CPU_ALLOC_SIZE(maxCpus);
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| 154 | cpu_set_t* set = CPU_ALLOC(maxCpus);
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| 155 | ENSURE(set);
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| 156 |
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| 157 | uintptr_t previousProcessorMask = 0;
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| 158 | {
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| 159 | int ret = sched_getaffinity(0, setSize, set);
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| 160 | ENSURE(ret == 0);
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| 161 |
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| 162 | for(size_t processor = 0; processor < os_cpu_NumProcessors(); processor++)
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| 163 | {
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| 164 | if(CPU_ISSET_S(processor, setSize, set))
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| 165 | previousProcessorMask |= uintptr_t(1) << processor;
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| 166 | }
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| 167 | }
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| 168 |
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| 169 | CPU_ZERO_S(setSize, set);
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| 170 | for(size_t processor = 0; processor < os_cpu_NumProcessors(); processor++)
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| 171 | {
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| 172 | if(IsBitSet(processorMask, processor))
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| 173 | CPU_SET_S(processor, setSize, set);
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| 174 | }
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| 175 |
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| 176 | int ret = sched_setaffinity(0, setSize, set);
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| 177 | ENSURE(ret == 0);
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| 178 | // (The process gets migrated immediately by the setaffinity call)
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| 179 |
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| 180 | CPU_FREE(set);
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| 181 | return previousProcessorMask;
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| 182 | }
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| 183 |
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| 184 | #endif
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| 185 |
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| 186 | Status os_cpu_CallByEachCPU(OsCpuCallback cb, uintptr_t cbData)
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| 187 | {
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| 188 | const uintptr_t previousAffinity = os_cpu_SetThreadAffinityMask(os_cpu_ProcessorMask());
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| 189 |
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| 190 | for(size_t processor = 0; processor < os_cpu_NumProcessors(); processor++)
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| 191 | {
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| 192 | const uintptr_t processorMask = uintptr_t(1) << processor;
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| 193 | os_cpu_SetThreadAffinityMask(processorMask);
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| 194 | cb(processor, cbData);
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| 195 | }
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| 196 |
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| 197 | (void)os_cpu_SetThreadAffinityMask(previousAffinity);
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| 198 |
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| 199 | return INFO::OK;
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| 200 | }
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