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source: ps/trunk/source/simulation2/components/tests/test_CinemaManager.h

Last change on this file was 27965, checked in by Vladislav Belov, 13 months ago

Revert non-ASCII characters from source and configuration files introduced in rP27786.

Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/* Copyright (C) 2023 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "simulation2/system/ComponentTest.h"
19
20#include "simulation2/components/ICmpCinemaManager.h"
21
22class TestCmpCinemaManager : public CxxTest::TestSuite
23{
24public:
25 void setUp()
26 {
27 CXeromyces::Startup();
28 }
29
30 void tearDown()
31 {
32 CXeromyces::Terminate();
33 }
34
35 void test_basic()
36 {
37 ComponentTestHelper test(*g_ScriptContext);
38
39 ICmpCinemaManager* cmp = test.Add<ICmpCinemaManager>(CID_CinemaManager, "", SYSTEM_ENTITY);
40
41 TS_ASSERT_EQUALS(cmp->HasPath(L"test"), false);
42 cmp->AddPath(generatePath(L"test"));
43 TS_ASSERT_EQUALS(cmp->HasPath(L"test"), true);
44 cmp->DeletePath(L"test");
45 TS_ASSERT_EQUALS(cmp->HasPath(L"test"), false);
46
47 cmp->AddPath(generatePath(L"long_path", fixed::FromInt(3600)));
48 TS_ASSERT_EQUALS(cmp->HasPath(L"long_path"), true);
49
50 TS_ASSERT_EQUALS(cmp->IsEnabled(), false);
51 cmp->AddCinemaPathToQueue(L"long_path");
52 cmp->Play();
53 size_t number_of_turns = 0;
54 while (cmp->IsEnabled())
55 {
56 CMessageUpdate msg(fixed::FromInt(36));
57 cmp->HandleMessage(msg, true);
58 ++number_of_turns;
59 }
60 TS_ASSERT_EQUALS(number_of_turns, 100);
61 }
62
63private:
64 // Generates a simple cinema path with two position and two target nodes.
65 CCinemaPath generatePath(const CStrW& name, const fixed& duration = fixed::FromInt(1))
66 {
67 // Helper nodes
68 CFixedVector3D nodeA(fixed::FromInt(1), fixed::FromInt(0), fixed::FromInt(1));
69 CFixedVector3D nodeB(fixed::FromInt(9), fixed::FromInt(0), fixed::FromInt(9));
70 CFixedVector3D shift(fixed::FromInt(3), fixed::FromInt(3), fixed::FromInt(3));
71
72 // Constructs the default cinema path data
73 CCinemaData pathData;
74 pathData.m_Name = name;
75 pathData.m_Timescale = fixed::FromInt(1);
76 pathData.m_Orientation = L"target";
77 pathData.m_Mode = L"ease_inout";
78 pathData.m_Style = L"default";
79
80 // Creates two parallel segments from the A node to the B node
81 TNSpline positionSpline, targetSpline;
82 positionSpline.AddNode(nodeA, CFixedVector3D(), fixed::FromInt(0));
83 positionSpline.AddNode(nodeB, CFixedVector3D(), duration);
84 targetSpline.AddNode(nodeA + shift, CFixedVector3D(), fixed::FromInt(0));
85 targetSpline.AddNode(nodeB + shift, CFixedVector3D(), duration);
86
87 return CCinemaPath(pathData, positionSpline, targetSpline);
88 }
89};
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