| 1 | /* Copyright (C) 2011 Wildfire Games.
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| 2 | * This file is part of 0 A.D.
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| 3 | *
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| 4 | * 0 A.D. is free software: you can redistribute it and/or modify
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| 5 | * it under the terms of the GNU General Public License as published by
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| 6 | * the Free Software Foundation, either version 2 of the License, or
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| 7 | * (at your option) any later version.
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| 8 | *
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| 9 | * 0 A.D. is distributed in the hope that it will be useful,
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 12 | * GNU General Public License for more details.
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| 13 | *
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| 14 | * You should have received a copy of the GNU General Public License
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| 15 | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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| 16 | */
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| 17 |
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| 18 | #include "precompiled.h"
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| 19 |
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| 20 | #include "VariationControl.h"
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| 21 |
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| 22 | #include "ScenarioEditor/Tools/Common/ObjectSettings.h"
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| 23 |
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| 24 | VariationControl::VariationControl(wxWindow* parent, Observable<ObjectSettings>& objectSettings)
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| 25 | : wxScrolledWindow(parent, -1),
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| 26 | m_ObjectSettings(objectSettings)
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| 27 | {
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| 28 | m_Conn = m_ObjectSettings.RegisterObserver(1, &VariationControl::OnObjectSettingsChange, this);
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| 29 |
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| 30 | SetScrollRate(0, 5);
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| 31 |
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| 32 | m_Sizer = new wxBoxSizer(wxVERTICAL);
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| 33 | SetSizer(m_Sizer);
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| 34 | }
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| 35 |
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| 36 | // Event handler shared by all the combo boxes created by this window
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| 37 | void VariationControl::OnSelect(wxCommandEvent& evt)
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| 38 | {
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| 39 | std::set<wxString> selections;
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| 40 |
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| 41 | // It's possible for a variant name to appear in multiple groups.
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| 42 | // If so, assume that all the names in each group are the same, so
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| 43 | // we don't have to worry about some impossible combinations (e.g.
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| 44 | // one group "a,b", a second "b,c", and a third "c,a", where's there's
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| 45 | // no set of selections that matches one (and only one) of each group).
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| 46 | //
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| 47 | // So... When a combo box is changed from 'a' to 'b', add 'b' to the new
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| 48 | // selections and make sure any other combo boxes containing both 'a' and
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| 49 | // 'b' no longer contain 'a'.
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| 50 |
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| 51 | wxComboBox* thisComboBox = wxDynamicCast(evt.GetEventObject(), wxComboBox);
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| 52 | wxCHECK(thisComboBox != NULL, );
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| 53 | wxString newValue = thisComboBox->GetValue();
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| 54 |
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| 55 | selections.insert(newValue);
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| 56 |
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| 57 | for (size_t i = 0; i < m_ComboBoxes.size(); ++i)
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| 58 | {
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| 59 | wxComboBox* comboBox = m_ComboBoxes[i];
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| 60 | // If our newly selected value is used in another combobox, we want
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| 61 | // that combobox to use the new value, so don't add its old value
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| 62 | // to the list of selections
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| 63 | if (comboBox->FindString(newValue) == wxNOT_FOUND)
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| 64 | selections.insert(comboBox->GetValue());
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| 65 | }
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| 66 |
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| 67 | m_ObjectSettings.SetActorSelections(selections);
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| 68 | m_ObjectSettings.NotifyObserversExcept(m_Conn);
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| 69 | RefreshObjectSettings();
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| 70 | }
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| 71 |
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| 72 | void VariationControl::OnObjectSettingsChange(const ObjectSettings& settings)
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| 73 | {
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| 74 | Freeze();
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| 75 |
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| 76 | const std::vector<ObjectSettings::Group>& variation = settings.GetActorVariation();
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| 77 |
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| 78 | // Creating combo boxes seems to be pretty expensive - so we create as
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| 79 | // few as possible, by never deleting any.
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| 80 |
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| 81 | size_t oldCount = m_ComboBoxes.size();
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| 82 | size_t newCount = variation.size();
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| 83 |
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| 84 | // If we have too many combo boxes, hide the excess ones
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| 85 | for (size_t i = newCount; i < oldCount; ++i)
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| 86 | {
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| 87 | m_ComboBoxes[i]->Show(false);
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| 88 | }
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| 89 |
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| 90 | for (size_t i = 0; i < variation.size(); ++i)
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| 91 | {
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| 92 | const ObjectSettings::Group& group = variation[i];
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| 93 |
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| 94 | if (i < oldCount)
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| 95 | {
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| 96 | // Already got enough boxes available, so use an old one
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| 97 | wxComboBox* comboBox = m_ComboBoxes[i];
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| 98 | // Replace the contents of the old combobox with the new data
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| 99 | comboBox->Freeze();
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| 100 | comboBox->Clear();
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| 101 | comboBox->Append(group.variants);
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| 102 | comboBox->SetValue(group.chosen);
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| 103 | comboBox->Show(true);
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| 104 | comboBox->Thaw();
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| 105 | }
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| 106 | else
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| 107 | {
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| 108 | // Create an initially empty combobox, because we can fill it
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| 109 | // quicker than the default constructor can
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| 110 | wxComboBox* combo = new wxComboBox(this, -1, wxEmptyString, wxDefaultPosition,
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| 111 | wxSize(80, wxDefaultCoord), wxArrayString(), wxCB_READONLY);
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| 112 | // Freeze it before adding all the values
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| 113 | combo->Freeze();
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| 114 | combo->Append(group.variants);
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| 115 | combo->SetValue(group.chosen);
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| 116 | combo->Thaw();
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| 117 | // Add the on-select event handler
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| 118 | combo->Connect(wxID_ANY, wxEVT_COMMAND_COMBOBOX_SELECTED,
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| 119 | wxCommandEventHandler(VariationControl::OnSelect), NULL, this);
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| 120 | // Add box to sizer and list
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| 121 | m_Sizer->Add(combo, wxSizerFlags().Expand());
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| 122 | m_ComboBoxes.push_back(combo);
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| 123 | }
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| 124 | }
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| 125 |
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| 126 | Layout();
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| 127 |
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| 128 | Thaw();
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| 129 |
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| 130 | // Make the scrollbars appear when appropriate
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| 131 | FitInside();
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| 132 | }
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| 133 |
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| 134 | void VariationControl::RefreshObjectSettings()
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| 135 | {
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| 136 | const std::vector<ObjectSettings::Group>& variation = m_ObjectSettings.GetActorVariation();
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| 137 |
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| 138 | // For each group, set the corresponding combobox's value to the chosen one
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| 139 | size_t i = 0;
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| 140 | for (std::vector<ObjectSettings::Group>::const_iterator group = variation.begin();
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| 141 | group != variation.end() && i < m_ComboBoxes.size();
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| 142 | ++group, ++i)
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| 143 | {
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| 144 | m_ComboBoxes[i]->SetValue(group->chosen);
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| 145 | }
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| 146 | }
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