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Changeset 10005 for ps


Ignore:
Timestamp:
08/14/11 01:00:58 (13 years ago)
Author:
ben
Message:

Disables water rendering in the actor viewer.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • ps/trunk/source/tools/atlas/GameInterface/ActorViewer.cpp

    r9889 r10005  
    4141#include "renderer/Scene.h"
    4242#include "renderer/SkyManager.h"
     43#include "renderer/WaterManager.h"
    4344#include "scriptinterface/ScriptInterface.h"
    4445#include "simulation2/Simulation2.h"
     
    214215            ssize_t c = CELL_SIZE * m.Terrain.GetPatchesPerSide()*PATCH_SIZE/2;
    215216            cmpPosition->JumpTo(entity_pos_t::FromInt(c), entity_pos_t::FromInt(c));
    216             cmpPosition->SetYRotation(entity_angle_t::FromFloat((float)M_PI));
     217            cmpPosition->SetYRotation(entity_angle_t::Pi());
    217218        }
    218219        needsAnimReload = true;
     
    325326    bool oldSky = g_Renderer.GetSkyManager()->m_RenderSky;
    326327    g_Renderer.GetSkyManager()->m_RenderSky = false;
     328
     329    bool oldWater = g_Renderer.GetWaterManager()->m_RenderWater;
     330    g_Renderer.GetWaterManager()->m_RenderWater = false;
    327331
    328332    g_Renderer.BeginFrame();
     
    379383    g_Renderer.SetOptionBool(CRenderer::OPT_SHADOWS, oldShadows);
    380384    g_Renderer.GetSkyManager()->m_RenderSky = oldSky;
     385    g_Renderer.GetWaterManager()->m_RenderWater = oldWater;
    381386
    382387    ogl_WarnIfError();
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