- Timestamp:
- 08/14/11 01:00:58 (13 years ago)
- File:
-
- 1 edited
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ps/trunk/source/tools/atlas/GameInterface/ActorViewer.cpp
r9889 r10005 41 41 #include "renderer/Scene.h" 42 42 #include "renderer/SkyManager.h" 43 #include "renderer/WaterManager.h" 43 44 #include "scriptinterface/ScriptInterface.h" 44 45 #include "simulation2/Simulation2.h" … … 214 215 ssize_t c = CELL_SIZE * m.Terrain.GetPatchesPerSide()*PATCH_SIZE/2; 215 216 cmpPosition->JumpTo(entity_pos_t::FromInt(c), entity_pos_t::FromInt(c)); 216 cmpPosition->SetYRotation(entity_angle_t:: FromFloat((float)M_PI));217 cmpPosition->SetYRotation(entity_angle_t::Pi()); 217 218 } 218 219 needsAnimReload = true; … … 325 326 bool oldSky = g_Renderer.GetSkyManager()->m_RenderSky; 326 327 g_Renderer.GetSkyManager()->m_RenderSky = false; 328 329 bool oldWater = g_Renderer.GetWaterManager()->m_RenderWater; 330 g_Renderer.GetWaterManager()->m_RenderWater = false; 327 331 328 332 g_Renderer.BeginFrame(); … … 379 383 g_Renderer.SetOptionBool(CRenderer::OPT_SHADOWS, oldShadows); 380 384 g_Renderer.GetSkyManager()->m_RenderSky = oldSky; 385 g_Renderer.GetWaterManager()->m_RenderWater = oldWater; 381 386 382 387 ogl_WarnIfError();
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