- Timestamp:
- 08/15/11 06:02:01 (13 years ago)
- Location:
- ps/trunk/binaries/data/mods/public
- Files:
-
- 4 added
- 9 edited
-
art/actors/props/structures/construction/found_dock_4x4_chains.xml (added)
-
art/actors/structures/fndn_4x4_dock.xml (added)
-
art/actors/structures/hellenes/bireme.xml (modified) (1 diff)
-
art/actors/structures/hellenes/trireme.xml (modified) (1 diff)
-
art/meshes/props/found_chains_dock_4x4.dae (added)
-
art/meshes/structural/found_dock_4x4.dae (added)
-
maps/scenarios/Cycladic Archipelago III.xml (modified) (1 diff)
-
simulation/templates/template_structure_military_dock.xml (modified) (1 diff)
-
simulation/templates/template_unit_mechanical_ship.xml (modified) (1 diff)
-
simulation/templates/template_unit_mechanical_ship_bireme.xml (modified) (2 diffs)
-
simulation/templates/template_unit_mechanical_ship_fishing.xml (modified) (1 diff)
-
simulation/templates/template_unit_mechanical_ship_quinquereme.xml (modified) (3 diffs)
-
simulation/templates/template_unit_mechanical_ship_trireme.xml (modified) (2 diffs)
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/bireme.xml
r9277 r10010 10 10 <prop actor="props/structures/hellenes/hele_bir2.xml" attachpoint="mast"/> 11 11 <prop actor="props/structures/hellenes/hele_bir3.xml" attachpoint="oars"/> 12 <prop actor="props/units/weapons/arrow_front _flame.xml" attachpoint="projectile"/>12 <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> 13 13 </props> 14 14 <texture>structural/hele_bireme.dds</texture> -
ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/trireme.xml
r10002 r10010 7 7 <mesh>structural/hele_ship_trireme.dae</mesh> 8 8 <props> 9 <prop actor="props/units/weapons/ bolt.xml" attachpoint="projectile"/>9 <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> 10 10 <prop actor="props/structures/hellenes/trireme_sails.xml" attachpoint="root"/> 11 11 </props> -
ps/trunk/binaries/data/mods/public/maps/scenarios/Cycladic Archipelago III.xml
r9722 r10010 25 25 </Environment> 26 26 <Camera> 27 <Position x=" 459.384" y="123.101" z="252.339"/>27 <Position x="504.22" y="195.178" z="1185.27"/> 28 28 <Rotation angle="0"/> 29 29 <Declination angle="0.523599"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
r9970 r10010 57 57 </Vision> 58 58 <VisualActor> 59 <FoundationActor>structures/fndn_4x4 .xml</FoundationActor>59 <FoundationActor>structures/fndn_4x4_dock.xml</FoundationActor> 60 60 </VisualActor> 61 61 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship.xml
r9956 r10010 56 56 </UnitMotion> 57 57 <Vision> 58 <Range> 80</Range>58 <Range>90</Range> 59 59 </Vision> 60 60 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml
r9956 r10010 11 11 <Pierce>40.0</Pierce> 12 12 <Crush>0.0</Crush> 13 <MaxRange> 60.0</MaxRange>13 <MaxRange>70.0</MaxRange> 14 14 <MinRange>10.0</MinRange> 15 15 <ProjectileSpeed>60.0</ProjectileSpeed> … … 18 18 </Ranged> 19 19 </Attack> 20 <BuildingAI> 21 <DefaultArrowCount>2</DefaultArrowCount> 22 <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier> 23 </BuildingAI> 20 24 <Cost> 21 <BuildTime> 30</BuildTime>25 <BuildTime>20</BuildTime> 22 26 <Resources> 23 27 <wood>100</wood> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml
r9963 r10010 35 35 </UnitMotion> 36 36 <Vision> 37 <Range> 60</Range>37 <Range>40</Range> 38 38 </Vision> 39 39 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml
r9956 r10010 11 11 <Pierce>50.0</Pierce> 12 12 <Crush>100.0</Crush> 13 <MaxRange>8 0.0</MaxRange>13 <MaxRange>85.0</MaxRange> 14 14 <MinRange>20.0</MinRange> 15 15 <ProjectileSpeed>40.0</ProjectileSpeed> … … 19 19 </Attack> 20 20 <Cost> 21 <BuildTime> 50</BuildTime>21 <BuildTime>45</BuildTime> 22 22 <Resources> 23 23 <wood>250</wood> … … 49 49 </UnitMotion> 50 50 <Vision> 51 <Range>1 00</Range>51 <Range>110</Range> 52 52 </Vision> 53 53 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml
r9956 r10010 9 9 <Ranged> 10 10 <Hack>0.0</Hack> 11 <Pierce> 50.0</Pierce>11 <Pierce>40.0</Pierce> 12 12 <Crush>0.0</Crush> 13 <MaxRange> 70.0</MaxRange>13 <MaxRange>80.0</MaxRange> 14 14 <MinRange>10.0</MinRange> 15 15 <ProjectileSpeed>60.0</ProjectileSpeed> … … 18 18 </Ranged> 19 19 </Attack> 20 <BuildingAI> 21 <DefaultArrowCount>3</DefaultArrowCount> 22 <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier> 23 </BuildingAI> 20 24 <Cost> 21 <BuildTime> 40</BuildTime>25 <BuildTime>30</BuildTime> 22 26 <Resources> 23 27 <wood>200</wood>
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