- Timestamp:
- 08/16/11 06:03:57 (13 years ago)
- File:
-
- 1 edited
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ps/trunk/binaries/data/mods/public/simulation/helpers/Player.js
r10008 r10014 83 83 else 84 84 { 85 // Init diplomacy 86 cmpPlayer.SetDiplomacy(new Array(numPlayers)); 85 87 var myTeam = getSetting(pData, pDefs, "Team"); 86 88 for (var j = 0; j < numPlayers; ++j) … … 91 93 var theirTeam = getSetting(settings.PlayerData[j-1], playerDefaults[j], "Team"); 92 94 if (myTeam !== undefined && myTeam != -1 93 && theirTeam !== undefined && theirTeam != -1 94 && myTeam == theirTeam) 95 && theirTeam !== undefined && myTeam == theirTeam) 95 96 { 96 97 cmpPlayer.SetAlly(j);
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