- Timestamp:
- 08/17/11 09:23:54 (13 years ago)
- Location:
- ps/trunk/binaries/data/mods/public
- Files:
-
- 5 added
- 1 deleted
- 9 edited
-
art/actors/units/romans/champion_unit_2_r.xml (modified) (1 diff)
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art/textures/skins/skeletal/rome_consular_cav.dds (added)
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art/textures/skins/skeletal/rome_csp_a.dds (modified) ( previous)
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art/textures/skins/skeletal/rome_hero_3.dds (modified) ( previous)
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art/textures/skins/skeletal/rome_isp_a_1.dds (added)
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art/textures/skins/skeletal/rome_isp_a_2.dds (added)
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art/textures/skins/skeletal/rome_isp_e.dds (deleted)
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art/textures/skins/skeletal/rome_isp_e_2.dds (modified) ( previous)
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art/textures/skins/skeletal/rome_isw_a.dds (modified) ( previous)
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art/textures/skins/skeletal/rome_isw_b.dds (modified) ( previous)
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art/textures/skins/skeletal/rome_isw_b_2.dds (added)
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art/textures/skins/skeletal/rome_isw_b_3.dds (added)
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art/textures/skins/skeletal/rome_isw_e.dds (modified) ( previous)
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simulation/templates/template_unit_mechanical_ship_fishing.xml (modified) (1 diff)
-
simulation/templates/template_unit_mechanical_ship_merchant.xml (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/binaries/data/mods/public/art/actors/units/romans/champion_unit_2_r.xml
r9879 r10023 18 18 <prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/> 19 19 <prop actor="props/units/shields/rome_parma_hero.xml" attachpoint="shield"/> 20 <prop actor="props/units/cape_ m_med.xml" attachpoint="shoulders"/>20 <prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/> 21 21 </props> 22 <texture>skeletal/rome_ su2_decurio_3_a.dds</texture>22 <texture>skeletal/rome_consular_cav.dds</texture> 23 23 </variant> 24 24 </group> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml
r10020 r10023 35 35 </UnitMotion> 36 36 <Vision> 37 <Range> 40</Range>37 <Range>24</Range> 38 38 </Vision> 39 39 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml
r10020 r10023 42 42 <WalkSpeed>10.5</WalkSpeed> 43 43 </UnitMotion> 44 <Vision> 45 <Range>50</Range> 46 </Vision> 44 47 </Entity>
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