- Timestamp:
- 08/18/11 13:16:52 (13 years ago)
- File:
-
- 1 edited
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ps/trunk/source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp
r10029 r10033 437 437 // almost as fast as loop for filling whole map, much faster for small patches 438 438 SparseGrid<bool> visited(tiles, tiles); 439 std::queue<std::pair<u16, u16> > queue;439 std::queue<std::pair<u16, u16> > queue; 440 440 441 441 // Initial tile
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