This Trac instance is not used for development anymore!

We migrated our development workflow to git and Gitea.
To test the future redirection, replace trac by ariadne in the page URL.

Changeset 10090 for ps


Ignore:
Timestamp:
08/24/11 21:30:06 (13 years ago)
Author:
michael
Message:

Carthage embassy and unit updates.
Some Barracks cost updates.

Location:
ps/trunk/binaries/data/mods/public
Files:
15 edited

Legend:

Unmodified
Added
Removed
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml

    r9942 r10090  
    11<?xml version="1.0" encoding="utf-8"?>
    22<Entity parent="template_structure_military_barracks">
     3  <Cost>
     4    <Resources>
     5      <wood>100</wood>
     6      <stone>150</stone>
     7    </Resources>
     8  </Cost>
    39  <Footprint>
    410    <Square width="24.0" depth="25.0"/>
     
    915    <SpecificName>Mahaneh</SpecificName>
    1016    <History>The Carthaginians incorporated stables and barracks into their city walls.</History>
     17    <Tooltip>Train North African citizen-soldiers.</Tooltip>
    1118  </Identity>
    1219  <Obstruction>
     
    1623    <Entities datatype="tokens">
    1724      units/cart_infantry_spearman_b
    18       units/cart_infantry_swordsman_b
    19       units/cart_infantry_javelinist_b
    2025      units/cart_infantry_archer_b
    21       units/cart_infantry_slinger_b
    22       units/cart_cavalry_spearman_b
    23       units/cart_cavalry_swordsman_b
    2426      units/cart_cavalry_javelinist_b
    2527    </Entities>
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml

    r10080 r10090  
    11<?xml version="1.0" encoding="utf-8"?>
    22<Entity parent="template_structure_military_barracks">
     3  <Cost>
     4    <BuildTime>150</BuildTime>
     5    <Resources>
     6      <wood>200</wood>
     7      <stone>0</stone>
     8    </Resources>
     9  </Cost>
    310  <Footprint>
    411    <Square width="16.0" depth="16.0"/>
     
    714  <Identity>
    815    <Civ>cart</Civ>
     16    <GenericName>Embassy</GenericName>
    917    <SpecificName>Celtic Embassy</SpecificName>
    10     <History>The Carthaginians incorporated stables and barracks into their city walls.</History>
     18    <History>The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands.</History>
     19    <Tooltip>Hire Celtic mercenaries.</Tooltip>
    1120  </Identity>
    1221  <Obstruction>
     
    1524  <TrainingQueue>
    1625    <Entities datatype="tokens">
    17       units/cart_infantry_spearman_b
    1826      units/cart_infantry_swordsman_b
    19       units/cart_infantry_javelinist_b
    20       units/cart_infantry_archer_b
    21       units/cart_infantry_slinger_b
    22       units/cart_cavalry_spearman_b
    23       units/cart_cavalry_swordsman_b
    24       units/cart_cavalry_javelinist_b
    2527    </Entities>
    2628  </TrainingQueue>
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml

    r10080 r10090  
    11<?xml version="1.0" encoding="utf-8"?>
    22<Entity parent="template_structure_military_barracks">
     3  <Cost>
     4    <BuildTime>150</BuildTime>
     5    <Resources>
     6      <wood>0</wood>
     7      <stone>200</stone>
     8    </Resources>
     9  </Cost>
    310  <Footprint>
    411    <Square width="16.0" depth="16.0"/>
     
    714  <Identity>
    815    <Civ>cart</Civ>
     16    <GenericName>Embassy</GenericName>
    917    <SpecificName>Iberian Embassy</SpecificName>
    10     <History>The Carthaginians incorporated stables and barracks into their city walls.</History>
     18    <History>The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands.</History>
     19    <Tooltip>Hire Iberian mercenaries.</Tooltip>
    1120  </Identity>
    1221  <Obstruction>
     
    1524  <TrainingQueue>
    1625    <Entities datatype="tokens">
    17       units/cart_infantry_spearman_b
    18       units/cart_infantry_swordsman_b
    1926      units/cart_infantry_javelinist_b
    20       units/cart_infantry_archer_b
    2127      units/cart_infantry_slinger_b
    22       units/cart_cavalry_spearman_b
    2328      units/cart_cavalry_swordsman_b
    24       units/cart_cavalry_javelinist_b
    2529    </Entities>
    2630  </TrainingQueue>
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml

    r10080 r10090  
    11<?xml version="1.0" encoding="utf-8"?>
    22<Entity parent="template_structure_military_barracks">
     3  <Cost>
     4    <BuildTime>150</BuildTime>
     5    <Resources>
     6      <wood>100</wood>
     7      <stone>100</stone>
     8    </Resources>
     9  </Cost>
    310  <Footprint>
    411    <Square width="16.0" depth="16.0"/>
     
    714  <Identity>
    815    <Civ>cart</Civ>
     16    <GenericName>Embassy</GenericName>
    917    <SpecificName>Italiote Embassy</SpecificName>
    10     <History>The Carthaginians incorporated stables and barracks into their city walls.</History>
     18    <History>The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands.</History>
     19    <Tooltip>Hire Italian mercenaries.</Tooltip>
    1120  </Identity>
    1221  <Obstruction>
     
    1524  <TrainingQueue>
    1625    <Entities datatype="tokens">
    17       units/cart_infantry_spearman_b
    18       units/cart_infantry_swordsman_b
    19       units/cart_infantry_javelinist_b
    20       units/cart_infantry_archer_b
    21       units/cart_infantry_slinger_b
    2226      units/cart_cavalry_spearman_b
    23       units/cart_cavalry_swordsman_b
    24       units/cart_cavalry_javelinist_b
    2527    </Entities>
    2628  </TrainingQueue>
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml

    r9936 r10090  
    33  <Cost>
    44    <PopulationBonus>7</PopulationBonus>
    5     <Resources>
    6       <wood>200</wood>
    7       <stone>0</stone>
    8     </Resources>
    95  </Cost>
    106  <Footprint>
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml

    r9936 r10090  
    33  <Cost>
    44    <BuildTime>220</BuildTime>
     5    <Resources>
     6      <wood>150</wood>
     7      <stone>150</stone>
     8    </Resources>
    59  </Cost>
    610  <Health>
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml

    r9936 r10090  
    11<?xml version="1.0" encoding="utf-8"?>
    22<Entity parent="template_structure_military_barracks">
     3  <Cost>
     4    <Resources>
     5      <wood>100</wood>
     6      <stone>200</stone>
     7    </Resources>
     8  </Cost>
    39  <Identity>
    410    <Civ>iber</Civ>
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml

    r10034 r10090  
    1313    <BuildTime>200</BuildTime>
    1414    <Resources>
    15       <wood>100</wood>
    16       <stone>100</stone>
     15      <wood>300</wood>
    1716    </Resources>
    1817  </Cost>
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_b.xml

    r10013 r10090  
    11<?xml version="1.0" encoding="utf-8"?>
    22<Entity parent="template_unit_cavalry_melee_spearman">
     3  <Cost>
     4    <Resources>
     5      <food>0</food>
     6      <wood>55</wood>
     7      <metal>75</metal>
     8    </Resources>
     9  </Cost>
    310  <Identity>
    411    <Civ>cart</Civ>
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_b.xml

    r10013 r10090  
    11<?xml version="1.0" encoding="utf-8"?>
    22<Entity parent="template_unit_cavalry_melee_swordsman">
     3  <Cost>
     4    <Resources>
     5      <food>0</food>
     6      <metal>125</metal>
     7    </Resources>
     8  </Cost>
    39  <Identity>
    410    <Civ>cart</Civ>
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml

    r10080 r10090  
    99    </Entities>
    1010  </Builder>
    11   <Cost>
    12     <Resources>
    13       <food>0</food>
    14       <wood>0</wood>
    15       <metal>85</metal>
    16     </Resources>
    17   </Cost>
    1811  <Identity>
    1912    <Civ>cart</Civ>
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_b.xml

    r10080 r10090  
    99    </Entities>
    1010  </Builder>
     11  <Cost>
     12    <Resources>
     13      <food>0</food>
     14      <wood>45</wood>
     15      <metal>50</metal>
     16    </Resources>
     17  </Cost>
    1118  <Identity>
    1219    <Civ>cart</Civ>
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_b.xml

    r10080 r10090  
    99    </Entities>
    1010  </Builder>
     11  <Cost>
     12    <Resources>
     13      <food>0</food>
     14      <stone>30</stone>
     15      <metal>50</metal>
     16    </Resources>
     17  </Cost>
    1118  <Identity>
    1219    <Civ>cart</Civ>
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_b.xml

    r10080 r10090  
    99    </Entities>
    1010  </Builder>
     11  <Cost>
     12    <Resources>
     13      <food>0</food>
     14      <metal>100</metal>
     15    </Resources>
     16  </Cost>
    1117  <Identity>
    1218    <Civ>cart</Civ>
Note: See TracChangeset for help on using the changeset viewer.