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Changeset 10099 for ps


Ignore:
Timestamp:
08/27/11 00:11:30 (13 years ago)
Author:
ben
Message:

Changes player panel spin controls to use default style.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.cpp

    r10064 r10099  
    101101        gridSizer->AddGrowableCol(1);
    102102        gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Food")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
    103         wxSpinCtrl* foodCtrl = new wxSpinCtrl(this, ID_PlayerFood, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, INT_MAX);
     103        wxSpinCtrl* foodCtrl = new wxSpinCtrl(this, ID_PlayerFood, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, INT_MAX);
    104104        gridSizer->Add(Tooltipped(foodCtrl, _("Initial value of food resource")), wxSizerFlags().Expand());
    105105        m_Controls.food = foodCtrl;
    106106        gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Wood")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
    107         wxSpinCtrl* woodCtrl = new wxSpinCtrl(this, ID_PlayerWood, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, INT_MAX);
     107        wxSpinCtrl* woodCtrl = new wxSpinCtrl(this, ID_PlayerWood, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, INT_MAX);
    108108        gridSizer->Add(Tooltipped(woodCtrl, _("Initial value of wood resource")), wxSizerFlags().Expand());
    109109        m_Controls.wood = woodCtrl;
    110110        gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Metal")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
    111         wxSpinCtrl* metalCtrl = new wxSpinCtrl(this, ID_PlayerMetal, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, INT_MAX);
     111        wxSpinCtrl* metalCtrl = new wxSpinCtrl(this, ID_PlayerMetal, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, INT_MAX);
    112112        gridSizer->Add(Tooltipped(metalCtrl, _("Initial value of metal resource")), wxSizerFlags().Expand());
    113113        m_Controls.metal = metalCtrl;
    114114        gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Stone")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
    115         wxSpinCtrl* stoneCtrl = new wxSpinCtrl(this, ID_PlayerStone, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, INT_MAX);
     115        wxSpinCtrl* stoneCtrl = new wxSpinCtrl(this, ID_PlayerStone, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, INT_MAX);
    116116        gridSizer->Add(Tooltipped(stoneCtrl, _("Initial value of stone resource")), wxSizerFlags().Expand());
    117117        m_Controls.stone = stoneCtrl;
    118118        gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Pop limit")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
    119         wxSpinCtrl* popCtrl = new wxSpinCtrl(this, ID_PlayerPop, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, INT_MAX);
     119        wxSpinCtrl* popCtrl = new wxSpinCtrl(this, ID_PlayerPop, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, INT_MAX);
    120120        gridSizer->Add(Tooltipped(popCtrl, _("Population limit for this player")), wxSizerFlags().Expand());
    121121        m_Controls.pop = popCtrl;
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