- Timestamp:
- 08/27/11 00:11:30 (13 years ago)
- File:
-
- 1 edited
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ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.cpp
r10064 r10099 101 101 gridSizer->AddGrowableCol(1); 102 102 gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Food")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT)); 103 wxSpinCtrl* foodCtrl = new wxSpinCtrl(this, ID_PlayerFood, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, INT_MAX);103 wxSpinCtrl* foodCtrl = new wxSpinCtrl(this, ID_PlayerFood, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, INT_MAX); 104 104 gridSizer->Add(Tooltipped(foodCtrl, _("Initial value of food resource")), wxSizerFlags().Expand()); 105 105 m_Controls.food = foodCtrl; 106 106 gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Wood")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT)); 107 wxSpinCtrl* woodCtrl = new wxSpinCtrl(this, ID_PlayerWood, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, INT_MAX);107 wxSpinCtrl* woodCtrl = new wxSpinCtrl(this, ID_PlayerWood, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, INT_MAX); 108 108 gridSizer->Add(Tooltipped(woodCtrl, _("Initial value of wood resource")), wxSizerFlags().Expand()); 109 109 m_Controls.wood = woodCtrl; 110 110 gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Metal")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT)); 111 wxSpinCtrl* metalCtrl = new wxSpinCtrl(this, ID_PlayerMetal, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, INT_MAX);111 wxSpinCtrl* metalCtrl = new wxSpinCtrl(this, ID_PlayerMetal, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, INT_MAX); 112 112 gridSizer->Add(Tooltipped(metalCtrl, _("Initial value of metal resource")), wxSizerFlags().Expand()); 113 113 m_Controls.metal = metalCtrl; 114 114 gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Stone")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT)); 115 wxSpinCtrl* stoneCtrl = new wxSpinCtrl(this, ID_PlayerStone, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, INT_MAX);115 wxSpinCtrl* stoneCtrl = new wxSpinCtrl(this, ID_PlayerStone, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, INT_MAX); 116 116 gridSizer->Add(Tooltipped(stoneCtrl, _("Initial value of stone resource")), wxSizerFlags().Expand()); 117 117 m_Controls.stone = stoneCtrl; 118 118 gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Pop limit")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT)); 119 wxSpinCtrl* popCtrl = new wxSpinCtrl(this, ID_PlayerPop, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, INT_MAX);119 wxSpinCtrl* popCtrl = new wxSpinCtrl(this, ID_PlayerPop, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, INT_MAX); 120 120 gridSizer->Add(Tooltipped(popCtrl, _("Population limit for this player")), wxSizerFlags().Expand()); 121 121 m_Controls.pop = popCtrl;
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