- Timestamp:
- 08/30/11 00:27:58 (13 years ago)
- File:
-
- 1 edited
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ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.cpp
r10131 r10134 22 22 #include "AtlasObject/AtlasObject.h" 23 23 #include "AtlasScript/ScriptInterface.h" 24 #include "CustomControls/ColourDialog/ColourDialog.h" 24 25 #include "ScenarioEditor/ScenarioEditor.h" 25 26 26 27 #include "wx/choicebk.h" 27 #include "wx/colordlg.h"28 28 29 29 enum … … 228 228 { 229 229 // Show colour dialog 230 wxColourData clrData; 231 clrData.SetColour(m_Controls.colour->GetBackgroundColour()); 232 233 wxColourDialog colourDlg(this, &clrData); 234 colourDlg.SetTitle(_("Choose player colour")); 230 ColourDialog colourDlg(this, _T("Scenario Editor/PlayerColour"), m_Controls.colour->GetBackgroundColour()); 235 231 236 232 if (colourDlg.ShowModal() == wxID_OK)
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