- Timestamp:
- 08/30/11 02:01:07 (13 years ago)
- Location:
- ps/trunk/binaries/data/mods/public/simulation/templates
- Files:
-
- 4 deleted
- 10 edited
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structures/cart_embassy_celtic.xml (modified) (1 diff)
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structures/cart_embassy_iberian.xml (modified) (1 diff)
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structures/cart_embassy_italiote.xml (modified) (1 diff)
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structures/cart_wall.xml (modified) (2 diffs)
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structures/cart_wall_gate.xml (modified) (1 diff)
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structures/cart_wall_long.xml (modified) (2 diffs)
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structures/cart_wall_med.xml (deleted)
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structures/cart_wall_short.xml (deleted)
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structures/cart_wall_tower.xml (modified) (2 diffs)
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structures/cart_wall_tower_end_left.xml (deleted)
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structures/cart_wall_tower_end_right.xml (deleted)
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template_structure_defense_wall.xml (modified) (1 diff)
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template_structure_defense_wall_gate.xml (modified) (1 diff)
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template_structure_defense_wall_tower.xml (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
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ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml
r10124 r10135 2 2 <Entity parent="template_structure_military_barracks"> 3 3 <Cost> 4 <PopulationBonus>0</PopulationBonus> 4 5 <BuildTime>150</BuildTime> 5 6 <Resources> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml
r10100 r10135 2 2 <Entity parent="template_structure_military_barracks"> 3 3 <Cost> 4 <PopulationBonus>0</PopulationBonus> 4 5 <BuildTime>150</BuildTime> 5 6 <Resources> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml
r10126 r10135 2 2 <Entity parent="template_structure_military_barracks"> 3 3 <Cost> 4 <PopulationBonus>0</PopulationBonus> 4 5 <BuildTime>150</BuildTime> 5 6 <Resources> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall.xml
r9936 r10135 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Cost> 4 <BuildTime>40</BuildTime> 5 <Resources> 6 <stone>100</stone> 7 </Resources> 8 </Cost> 3 9 <Footprint> 4 <Square width="2 6.5" depth="6.5"/>10 <Square width="28.0" depth="12.0"/> 5 11 <Height>9.0</Height> 6 12 </Footprint> 13 <Health> 14 <Max>6000</Max> 15 </Health> 7 16 <Identity> 8 17 <Civ>cart</Civ> … … 11 20 </Identity> 12 21 <Obstruction> 13 <Static width="2 6.5" depth="6.5"/>22 <Static width="24.0" depth="10.0"/> 14 23 </Obstruction> 15 24 <VisualActor> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall_gate.xml
r9799 r10135 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall_gate"> 3 <Cost> 4 <BuildTime>45</BuildTime> 5 <Resources> 6 <stone>350</stone> 7 </Resources> 8 </Cost> 9 <Health> 10 <Max>9000</Max> 11 </Health> 3 12 <Identity> 4 13 <Civ>cart</Civ> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall_long.xml
r9936 r10135 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Cost> 4 <BuildTime>40</BuildTime> 5 <Resources> 6 <stone>100</stone> 7 </Resources> 8 </Cost> 3 9 <Footprint> 4 <Square width=" 26.5" depth="6.5"/>10 <Square width="32.0" depth="10.0"/> 5 11 <Height>9.0</Height> 6 12 </Footprint> 13 <Health> 14 <Max>6000</Max> 15 </Health> 7 16 <Identity> 8 17 <Civ>cart</Civ> … … 11 20 </Identity> 12 21 <Obstruction> 13 <Static width=" 26.5" depth="6.5"/>22 <Static width="30.0" depth="8.0"/> 14 23 </Obstruction> 15 24 <VisualActor> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower.xml
r9936 r10135 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall_tower"> 3 <Cost> 4 <BuildTime>40</BuildTime> 5 <Resources> 6 <stone>250</stone> 7 </Resources> 8 </Cost> 3 9 <Footprint> 4 <Square width=" 9.0" depth="9.0"/>10 <Square width="14.0" depth="14.0"/> 5 11 <Height>18.0</Height> 6 12 </Footprint> 13 <Health> 14 <Max>7500</Max> 15 </Health> 7 16 <Identity> 8 17 <Civ>cart</Civ> … … 11 20 </Identity> 12 21 <Obstruction> 13 <Static width=" 9.0" depth="9.0"/>22 <Static width="11.0" depth="11.0"/> 14 23 </Obstruction> 15 24 <VisualActor> 16 25 <Actor>structures/carthaginians/wall_tower_middle.xml</Actor> 26 <FoundationActor>structures/fndn_3x3.xml</FoundationActor> 17 27 </VisualActor> 18 28 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml
r9956 r10135 23 23 </Health> 24 24 <Identity> 25 <GenericName> Wall</GenericName>26 <Tooltip> Protect a town, close off choke points, and defend resource sites.</Tooltip>27 <Classes datatype="tokens"> Village</Classes>25 <GenericName>City Wall</GenericName> 26 <Tooltip>Wall off your town for a stout defense.</Tooltip> 27 <Classes datatype="tokens">Town</Classes> 28 28 <Icon>structures/wall.png</Icon> 29 29 </Identity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml
r9936 r10135 23 23 </Health> 24 24 <Identity> 25 <GenericName> Gate</GenericName>26 <Tooltip>Allow units access through a City Wall. Currently not a working feature.</Tooltip>27 <Classes datatype="tokens"> Village</Classes>25 <GenericName>City Gate</GenericName> 26 <Tooltip>Allow units access through a City Wall. (Currently not a working feature).</Tooltip> 27 <Classes datatype="tokens">Town</Classes> 28 28 <Icon>structures/gate.png</Icon> 29 29 </Identity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml
r9956 r10135 45 45 </Health> 46 46 <Identity> 47 <GenericName> Tower</GenericName>48 <Tooltip>Garrison to defend a city wall against attackers.</Tooltip>49 <Classes datatype="tokens"> VillageDefensive</Classes>47 <GenericName>Wall Turret</GenericName> 48 <Tooltip>Garrison to defend a City Wall against attackers.</Tooltip> 49 <Classes datatype="tokens">Town Defensive</Classes> 50 50 <Icon>structures/tower.png</Icon> 51 51 </Identity>
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