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Changeset 10135 for ps


Ignore:
Timestamp:
08/30/11 02:01:07 (13 years ago)
Author:
michael
Message:

Improvements to the Cart Wall entities and to the general wall templates.

Removed pop bonus for embassies.

Location:
ps/trunk/binaries/data/mods/public/simulation/templates
Files:
4 deleted
10 edited

Legend:

Unmodified
Added
Removed
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml

    r10124 r10135  
    22<Entity parent="template_structure_military_barracks">
    33  <Cost>
     4    <PopulationBonus>0</PopulationBonus>
    45    <BuildTime>150</BuildTime>
    56    <Resources>
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml

    r10100 r10135  
    22<Entity parent="template_structure_military_barracks">
    33  <Cost>
     4    <PopulationBonus>0</PopulationBonus>
    45    <BuildTime>150</BuildTime>
    56    <Resources>
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml

    r10126 r10135  
    22<Entity parent="template_structure_military_barracks">
    33  <Cost>
     4    <PopulationBonus>0</PopulationBonus>
    45    <BuildTime>150</BuildTime>
    56    <Resources>
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall.xml

    r9936 r10135  
    11<?xml version="1.0" encoding="utf-8"?>
    22<Entity parent="template_structure_defense_wall">
     3  <Cost>
     4    <BuildTime>40</BuildTime>
     5    <Resources>
     6      <stone>100</stone>
     7    </Resources>
     8  </Cost>
    39  <Footprint>
    4     <Square width="26.5" depth="6.5"/>
     10    <Square width="28.0" depth="12.0"/>
    511    <Height>9.0</Height>
    612  </Footprint>
     13  <Health>
     14    <Max>6000</Max>
     15  </Health>
    716  <Identity>
    817    <Civ>cart</Civ>
     
    1120  </Identity>
    1221  <Obstruction>
    13     <Static width="26.5" depth="6.5"/>
     22    <Static width="24.0" depth="10.0"/>
    1423  </Obstruction>
    1524  <VisualActor>
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall_gate.xml

    r9799 r10135  
    11<?xml version="1.0" encoding="utf-8"?>
    22<Entity parent="template_structure_defense_wall_gate">
     3  <Cost>
     4    <BuildTime>45</BuildTime>
     5    <Resources>
     6      <stone>350</stone>
     7    </Resources>
     8  </Cost>
     9  <Health>
     10    <Max>9000</Max>
     11  </Health>
    312  <Identity>
    413    <Civ>cart</Civ>
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall_long.xml

    r9936 r10135  
    11<?xml version="1.0" encoding="utf-8"?>
    22<Entity parent="template_structure_defense_wall">
     3  <Cost>
     4    <BuildTime>40</BuildTime>
     5    <Resources>
     6      <stone>100</stone>
     7    </Resources>
     8  </Cost>
    39  <Footprint>
    4     <Square width="26.5" depth="6.5"/>
     10    <Square width="32.0" depth="10.0"/>
    511    <Height>9.0</Height>
    612  </Footprint>
     13  <Health>
     14    <Max>6000</Max>
     15  </Health>
    716  <Identity>
    817    <Civ>cart</Civ>
     
    1120  </Identity>
    1221  <Obstruction>
    13     <Static width="26.5" depth="6.5"/>
     22    <Static width="30.0" depth="8.0"/>
    1423  </Obstruction>
    1524  <VisualActor>
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower.xml

    r9936 r10135  
    11<?xml version="1.0" encoding="utf-8"?>
    22<Entity parent="template_structure_defense_wall_tower">
     3  <Cost>
     4    <BuildTime>40</BuildTime>
     5    <Resources>
     6      <stone>250</stone>
     7    </Resources>
     8  </Cost>
    39  <Footprint>
    4     <Square width="9.0" depth="9.0"/>
     10    <Square width="14.0" depth="14.0"/>
    511    <Height>18.0</Height>
    612  </Footprint>
     13  <Health>
     14    <Max>7500</Max>
     15  </Health>
    716  <Identity>
    817    <Civ>cart</Civ>
     
    1120  </Identity>
    1221  <Obstruction>
    13     <Static width="9.0" depth="9.0"/>
     22    <Static width="11.0" depth="11.0"/>
    1423  </Obstruction>
    1524  <VisualActor>
    1625    <Actor>structures/carthaginians/wall_tower_middle.xml</Actor>
     26    <FoundationActor>structures/fndn_3x3.xml</FoundationActor>
    1727  </VisualActor>
    1828</Entity>
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml

    r9956 r10135  
    2323  </Health>
    2424  <Identity>
    25     <GenericName>Wall</GenericName>
    26     <Tooltip>Protect a town, close off choke points, and defend resource sites.</Tooltip>
    27     <Classes datatype="tokens">Village</Classes>
     25    <GenericName>City Wall</GenericName>
     26    <Tooltip>Wall off your town for a stout defense.</Tooltip>
     27    <Classes datatype="tokens">Town</Classes>
    2828    <Icon>structures/wall.png</Icon>
    2929  </Identity>
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml

    r9936 r10135  
    2323  </Health>
    2424  <Identity>
    25     <GenericName>Gate</GenericName>
    26     <Tooltip>Allow units access through a City Wall. Currently not a working feature.</Tooltip>
    27     <Classes datatype="tokens">Village</Classes>
     25    <GenericName>City Gate</GenericName>
     26    <Tooltip>Allow units access through a City Wall. (Currently not a working feature).</Tooltip>
     27    <Classes datatype="tokens">Town</Classes>
    2828    <Icon>structures/gate.png</Icon>
    2929  </Identity>
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml

    r9956 r10135  
    4545  </Health>
    4646  <Identity>
    47     <GenericName>Tower</GenericName>
    48     <Tooltip>Garrison to defend a city wall against attackers.</Tooltip>
    49     <Classes datatype="tokens">Village Defensive</Classes>
     47    <GenericName>Wall Turret</GenericName>
     48    <Tooltip>Garrison to defend a City Wall against attackers.</Tooltip>
     49    <Classes datatype="tokens">Town Defensive</Classes>
    5050    <Icon>structures/tower.png</Icon>
    5151  </Identity>
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