- Timestamp:
- 08/31/11 01:53:34 (13 years ago)
- File:
-
- 1 edited
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ps/trunk/binaries/data/mods/public/simulation/components/TerritoryDecay.js
r10034 r10143 20 20 if (!cmpOwnership) 21 21 return false; 22 23 // Prevent special gaia buildings from decaying (e.g. fences, ruins) 24 if (cmpOwnership.GetOwner() == 0) 25 return true; 22 26 23 27 var cmpTerritoryManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TerritoryManager);
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