- Timestamp:
- 09/03/11 00:51:42 (13 years ago)
- Location:
- ps/trunk/binaries/data/mods/public
- Files:
-
- 2 edited
-
maps/scenarios/Gold_Rush.xml (modified) (4 diffs)
-
simulation/templates/structures/celt_sb1.xml (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/binaries/data/mods/public/maps/scenarios/Gold_Rush.xml
r10063 r10174 5 5 <LightingModel>standard</LightingModel> 6 6 <SkySet>cloudless</SkySet> 7 <SunColour r="0.7 13726" g="0.713726" b="0.713726"/>7 <SunColour r="0.741881" g="0.675368" b="0.552574"/> 8 8 <SunElevation angle="0.877437"/> 9 9 <SunRotation angle="-0.730175"/> 10 <TerrainAmbientColour r="0. 447059" g="0.466667" b="0.54902"/>10 <TerrainAmbientColour r="0.396078" g="0.47451" b="0.654902"/> 11 11 <UnitsAmbientColour r="0.501961" g="0.501961" b="0.501961"/> 12 12 <Water> … … 19 19 <Murkiness>0.298828</Murkiness> 20 20 <Tint r="0" g="0" b="0"/> 21 <ReflectionTint r="0.39 6078" g="0.47451" b="0.654902"/>21 <ReflectionTint r="0.392157" g="0.47451" b="0.654902"/> 22 22 <ReflectionTintStrength>0.298828</ReflectionTintStrength> 23 23 </WaterBody> … … 25 25 </Environment> 26 26 <Camera> 27 <Position x="6 22.8" y="127.761" z="367.692"/>27 <Position x="613.468" y="126.255" z="385.796"/> 28 28 <Rotation angle="0"/> 29 29 <Declination angle="0.523599"/> … … 31 31 <ScriptSettings><![CDATA[ 32 32 { 33 "Description": "A wide-open map with a central rocky region rich in Minerals (Metal Resource). This map may be played if the other more detailed maps cause uncomfortable lag.", 33 34 "Name": "Gold Rush", 34 "Description": "A wide-open map with a central rocky region rich in Minerals (Metal Resource). This map may be played if the other more detailed maps cause uncomfortable lag.",35 35 "PlayerData": [ 36 36 { 37 "Civ": "hele" 37 "AI": "", 38 "Civ": "cart", 39 "Colour": { 40 "b": 200, 41 "g": 80, 42 "r": 80 43 }, 44 "Name": "Player 1", 45 "Team": -1 38 46 }, 39 47 { 40 "Civ": "celt" 48 "AI": "jubot", 49 "Civ": "celt", 50 "Colour": { 51 "b": 20, 52 "g": 20, 53 "r": 150 54 }, 55 "Name": "Player 2", 56 "Team": -1 41 57 }, 42 58 { 43 "Civ": "hele" 59 "AI": "jubot", 60 "Civ": "hele", 61 "Colour": { 62 "b": 5, 63 "g": 165, 64 "r": 50 65 }, 66 "Name": "Player 3", 67 "Team": -1 44 68 }, 45 69 { 46 "Civ": "iber" 70 "AI": "jubot", 71 "Civ": "iber", 72 "Colour": { 73 "b": 75, 74 "g": 230, 75 "r": 230 76 }, 77 "Name": "Player 4", 78 "Team": -1 47 79 } 48 80 ] -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml
r10173 r10174 17 17 <Identity> 18 18 <Civ>celt</Civ> 19 <GenericName>Rotary Mill</GenericName> 19 20 <SpecificName>Melonas</SpecificName> 20 21 <Tooltip>Increase Farm output +15%. (Currently a useless structure)</Tooltip>
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