This Trac instance is not used for development anymore!

We migrated our development workflow to git and Gitea.
To test the future redirection, replace trac by ariadne in the page URL.


Ignore:
Timestamp:
01/29/18 01:01:11 (7 years ago)
Author:
Stan
Message:

Move unused buildings referenced by the script checkref.pl to a new folder where all the old stuff will be put.

Location:
art_source/trunk/old_public/art/meshes/structures/romans
Files:
1 added
1 moved

Legend:

Unmodified
Added
Removed
  • art_source/trunk/old_public/art/meshes/structures/romans/military_camp_01.dae

    • Property svn:eol-style set to native
    r21050 r21051  
    1616    <up_axis>Z_UP</up_axis>
    1717  </asset>
    18   <library_images>
    19     <image id="Map__11-image" name="Map__11">
    20       <init_from>file://C:\Users\Michael\Wildfire Games\0 A.D\binaries\data\mods\public\art\textures\skins\structural\rome_special_1.dds</init_from>
    21     </image>
    22   </library_images>
    23   <library_materials>
    24     <material id="_14___Default" name="_14___Default">
    25       <instance_effect url="#_14___Default-fx"/>
    26     </material>
    27   </library_materials>
    28   <library_effects>
    29     <effect id="_14___Default-fx" name="_14___Default">
    30       <profile_COMMON>
    31         <technique sid="standard">
    32           <phong>
    33             <emission>
    34               <color sid="emission">0.000000  0.000000 0.000000 1.000000</color>
    35             </emission>
    36             <ambient>
    37               <color sid="ambient">0.588235  0.588235 0.588235 1.000000</color>
    38             </ambient>
    39             <diffuse>
    40               <texture texture="Map__11-image" texcoord="CHANNEL0">
    41                 <extra>
    42                   <technique profile="MAYA">
    43                     <wrapU sid="wrapU0">TRUE</wrapU>
    44                     <wrapV sid="wrapV0">TRUE</wrapV>
    45                     <blend_mode>ADD</blend_mode>
    46                   </technique>
    47                 </extra>
    48               </texture>
    49             </diffuse>
    50             <specular>
    51               <color sid="specular">0.000000  0.000000 0.000000 1.000000</color>
    52             </specular>
    53             <shininess>
    54               <float sid="shininess">2.000000</float>
    55             </shininess>
    56             <reflective>
    57               <color sid="reflective">0.000000  0.000000 0.000000 1.000000</color>
    58             </reflective>
    59             <reflectivity>
    60               <float sid="reflectivity">1.000000</float>
    61             </reflectivity>
    62             <transparent>
    63               <color sid="transparent">1.000000  1.000000 1.000000 1.000000</color>
    64             </transparent>
    65             <transparency>
    66               <float sid="transparency">0.000000</float>
    67             </transparency>
    68           </phong>
    69         </technique>
    70       </profile_COMMON>
    71     </effect>
    72   </library_effects>
    7318  <library_geometries>
    7419    <geometry id="temp_roman_army_camp-lib" name="temp_roman_army_campMesh">
Note: See TracChangeset for help on using the changeset viewer.