- Timestamp:
- 05/26/18 20:22:12 (7 years ago)
- Location:
- ps/trunk/binaries/data/mods/public
- Files:
-
- 5 edited
-
maps/tutorials/Introductory_Tutorial.js (modified) (1 diff)
-
simulation/ai/petra/attackPlan.js (modified) (1 diff)
-
simulation/ai/petra/baseManager.js (modified) (1 diff)
-
simulation/ai/petra/headquarters.js (modified) (1 diff)
-
simulation/ai/petra/tradeManager.js (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
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ps/trunk/binaries/data/mods/public/maps/tutorials/Introductory_Tutorial.js
r21034 r21825 203 203 }, 204 204 { 205 "instructions": markForTranslation("While waiting for the phasing up, you may rea ffectyour idle workers to gathering the resources you are short of."),205 "instructions": markForTranslation("While waiting for the phasing up, you may reassign your idle workers to gathering the resources you are short of."), 206 206 "IsDone": function() 207 207 { -
ps/trunk/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
r21706 r21825 1469 1469 if (!ent || !ent.position()) 1470 1470 continue; 1471 // Do not rea ffectunits which have reacted to an attack in that same turn1471 // Do not reassign units which have reacted to an attack in that same turn 1472 1472 if (ent.getMetadata(PlayerID, "lastAttackPlanUpdateTime") == time) 1473 1473 continue; -
ps/trunk/binaries/data/mods/public/simulation/ai/petra/baseManager.js
r21773 r21825 107 107 }; 108 108 109 /* we lost our anchor. Let's rea ffectour units and buildings */109 /* we lost our anchor. Let's reassign our units and buildings */ 110 110 m.BaseManager.prototype.anchorLost = function(gameState, ent) 111 111 { -
ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
r21758 r21825 2437 2437 /** 2438 2438 * Count gatherers returning resources in the number of gatherers of resourceSupplies 2439 * to prevent the AI always rea ffecting idle workers to these resourceSupplies (specially in naval maps).2439 * to prevent the AI always reassigning idle workers to these resourceSupplies (specially in naval maps). 2440 2440 */ 2441 2441 m.HQ.prototype.assignGatherers = function() -
ps/trunk/binaries/data/mods/public/simulation/ai/petra/tradeManager.js
r21580 r21825 64 64 if (this.tradeRoute.sea) 65 65 { 66 // if we have some merchand ships a ffected to transport, try first to reaffectthem66 // if we have some merchand ships assigned to transport, try first to reassign them 67 67 // May-be, there were produced at an early stage when no other ship were available 68 68 // and the naval manager will train now more appropriate ships.
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