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Changeset 21825 for ps


Ignore:
Timestamp:
05/26/18 20:22:12 (7 years ago)
Author:
gallaecio
Message:

reaffect → reassign

Reported by GunChleoc on Transifex.

Location:
ps/trunk/binaries/data/mods/public
Files:
5 edited

Legend:

Unmodified
Added
Removed
  • ps/trunk/binaries/data/mods/public/maps/tutorials/Introductory_Tutorial.js

    r21034 r21825  
    203203    },
    204204    {
    205         "instructions": markForTranslation("While waiting for the phasing up, you may reaffect your idle workers to gathering the resources you are short of."),
     205        "instructions": markForTranslation("While waiting for the phasing up, you may reassign your idle workers to gathering the resources you are short of."),
    206206        "IsDone": function()
    207207        {
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/attackPlan.js

    r21706 r21825  
    14691469            if (!ent || !ent.position())
    14701470                continue;
    1471             // Do not reaffect units which have reacted to an attack in that same turn
     1471            // Do not reassign units which have reacted to an attack in that same turn
    14721472            if (ent.getMetadata(PlayerID, "lastAttackPlanUpdateTime") == time)
    14731473                continue;
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/baseManager.js

    r21773 r21825  
    107107};
    108108
    109 /* we lost our anchor. Let's reaffect our units and buildings */
     109/* we lost our anchor. Let's reassign our units and buildings */
    110110m.BaseManager.prototype.anchorLost = function(gameState, ent)
    111111{
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js

    r21758 r21825  
    24372437/**
    24382438 * Count gatherers returning resources in the number of gatherers of resourceSupplies
    2439  * to prevent the AI always reaffecting idle workers to these resourceSupplies (specially in naval maps).
     2439 * to prevent the AI always reassigning idle workers to these resourceSupplies (specially in naval maps).
    24402440 */
    24412441m.HQ.prototype.assignGatherers = function()
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/tradeManager.js

    r21580 r21825  
    6464    if (this.tradeRoute.sea)
    6565    {
    66         // if we have some merchand ships affected to transport, try first to reaffect them
     66        // if we have some merchand ships assigned to transport, try first to reassign them
    6767        // May-be, there were produced at an early stage when no other ship were available
    6868        // and the naval manager will train now more appropriate ships.
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