- Timestamp:
- 12/26/18 10:04:28 (6 years ago)
- Location:
- ps/trunk/binaries/data/mods/public
- Files:
-
- 8 added
- 9 edited
-
art/actors/fauna/boar.xml (modified) (2 diffs, 1 prop)
-
art/animation/quadraped/animal_boar_attack_01.dae (added)
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art/animation/quadraped/animal_boar_death_01.dae (added)
-
art/animation/quadraped/animal_boar_idle_01.dae (added)
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art/animation/quadraped/animal_boar_idle_02.dae (added)
-
art/animation/quadraped/animal_boar_run_01.dae (added)
-
art/animation/quadraped/animal_boar_walk_01.dae (added)
-
art/animation/quadraped/boar_death.dae (modified) (9 diffs, 1 prop)
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art/animation/quadraped/boar_idle_01.dae (modified) (9 diffs, 1 prop)
-
art/animation/quadraped/boar_idle_02.dae (modified) (9 diffs, 1 prop)
-
art/animation/quadraped/boar_run.dae (modified) (9 diffs, 1 prop)
-
art/animation/quadraped/boar_walk.dae (modified) (9 diffs, 1 prop)
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art/meshes/skeletal/animal_boar.dae (added)
-
art/meshes/skeletal/boar.dae (modified) (9 diffs, 1 prop)
-
art/skeletons/boar.xml (modified) (1 diff)
-
art/textures/skins/skeletal/animal_boar_01.png (added)
-
simulation/templates/gaia/fauna_boar.xml (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/binaries/data/mods/public/art/actors/fauna/boar.xml
-
Property svn:mime-type
set to
text/xml
r13060 r21947 3 3 <castshadow/> 4 4 <group> 5 <variant frequency="100" name=" Mesh">5 <variant frequency="100" name="Boar"> 6 6 <animations> 7 <animation file="quadraped/boar_idle_01.dae" name="Idle" speed="15"/> 8 <animation file="quadraped/boar_idle_02.dae" name="Idle" speed="60"/> 9 <animation file="quadraped/boar_attack.dae" name="attack_melee" speed="120"/> 10 <animation file="quadraped/boar_walk.dae" name="Walk" speed="25"/> 11 <animation file="quadraped/boar_run.dae" name="Run" speed="8"/> 12 <animation file="quadraped/boar_death.dae" name="Death" speed="75"/> 7 <animation file="quadraped/animal_boar_idle_02.dae" name="Idle" speed="10"/> 8 <animation file="quadraped/animal_boar_attack_01.dae" name="attack_melee" speed="120"/> 9 <animation file="quadraped/animal_boar_walk_01.dae" name="Walk" speed="10"/> 10 <animation file="quadraped/animal_boar_run_01.dae" name="Run" speed="8"/> 11 <animation file="quadraped/animal_boar_death_01.dae" name="Death" speed="50"/> 13 12 </animations> 14 <mesh>skeletal/boar.dae</mesh> 13 <mesh>skeletal/animal_boar.dae</mesh> 14 <textures> 15 <texture file="skeletal/animal_boar_01.png" name="baseTex"/> 16 </textures> 15 17 </variant> 16 18 </group> 17 19 <group> 18 <variant frequency="100" name="texture"> 19 <textures><texture file="skeletal/animal_boar.dds" name="baseTex"/></textures> 20 <variant frequency="100" name="normal"/> 21 <variant frequency="0" name="feeding"> 22 <animations> 23 <animation file="quadraped/animal_boar_idle_01.dae" name="Idle" speed="10"/> 24 </animations> 20 25 </variant> 21 26 </group> … … 28 33 </variant> 29 34 </group> 35 <material>basic_trans.xml</material> 30 36 </actor> -
Property svn:mime-type
set to
-
ps/trunk/binaries/data/mods/public/art/animation/quadraped/boar_death.dae
-
Property svn:mime-type
set to
text/xml
r14699 r21947 1 1 <?xml version="1.0" encoding="utf-8"?> 2 <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" >2 <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> 3 3 <asset> 4 4 <contributor> 5 <author> Blender User</author>6 <authoring_tool>Blender 2. 61.0 r42615</authoring_tool>5 <author>Stanislas Daniel Claude Dolcini</author> 6 <authoring_tool>Blender 2.79.0 commit date:2018-02-21, commit time:10:41, hash:8928d99270f</authoring_tool> 7 7 </contributor> 8 <created>201 2-02-16T16:16:37</created>9 <modified>201 2-02-16T16:16:37</modified>8 <created>2018-04-27T02:17:05</created> 9 <modified>2018-04-27T02:17:05</modified> 10 10 <unit name="meter" meter="1"/> 11 11 <up_axis>Z_UP</up_axis> 12 12 </asset> 13 <library_images/> 13 14 <library_effects> 14 <effect id=" Material_TF_1-effect">15 <effect id="BoarMaterial-effect"> 15 16 <profile_COMMON> 16 17 <technique sid="common"> … … 36 37 </phong> 37 38 </technique> 38 <extra>39 <technique profile="GOOGLEEARTH">40 <double_sided>1</double_sided>41 </technique>42 </extra>43 39 </profile_COMMON> 44 <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>45 40 </effect> 46 41 </library_effects> 47 42 <library_materials> 48 <material id=" Material_TF_1-material" name="Material.TF.1">49 <instance_effect url="# Material_TF_1-effect"/>43 <material id="BoarMaterial-material" name="BoarMaterial"> 44 <instance_effect url="#BoarMaterial-effect"/> 50 45 </material> 51 46 </library_materials> 52 47 <library_geometries> 53 <geometry id=" boar-Geometry-mesh">48 <geometry id="Boar-mesh" name="Boar"> 54 49 <mesh> 55 <source id=" boar-Geometry-mesh-positions">56 <float_array id=" boar-Geometry-mesh-positions-array" count="360">0.1005457 1.661356 1.256442 -2.53327e-7 1.67771 1.169892 0.2805638 1.55209 0.8883341 -2.45277e-7 1.624397 0.9769831 0 -0.0851202 1.982331 0 0.574585 1.711117 0.32757 -0.01238912 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type="float"/> 105 </accessor> 106 </technique_common> 107 </source> 108 <source id="Armature_BoarArmature_pose_matrix-output"> 109 <float_array id="Armature_BoarArmature_pose_matrix-output-array" count="112">1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1 0.9969834 -0.07761543 0 -0.02970266 0 0 -1 0 0.07761543 0.9969834 0 0.02964597 0 0 0 1 0.7885639 -0.6149529 0 -0.06955045 0 0 -1 0 0.6149529 0.7885639 0 0.1731681 0 0 0 1 0.1242358 -0.9922529 0 -0.3658807 0 0 -1 0 0.9922529 0.1242358 0 0.4095628 0 0 0 1 0.1242358 -0.9922529 0 -0.3805581 0 0 -1 0.07750743 0.9922529 0.1242358 0 0.4107381 0 0 0 1 0.1242358 -0.9922529 0 -0.3805581 0 0 -1 0.07750743 0.9922529 0.1242358 0 0.4107381 0 0 0 1 0.1242358 -0.9922529 0 -0.3805581 0 0 -1 0.07750743 0.9922529 0.1242358 0 0.4107381 0 0 0 1</float_array> 110 <technique_common> 111 <accessor source="#Armature_BoarArmature_pose_matrix-output-array" count="7" stride="16"> 112 <param name="TRANSFORM" type="float4x4"/> 113 </accessor> 114 </technique_common> 115 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semantic="INPUT" source="#Armature_Body_pose_matrix-input"/> 158 <input semantic="OUTPUT" source="#Armature_Body_pose_matrix-output"/> 159 <input semantic="INTERPOLATION" source="#Armature_Body_pose_matrix-interpolation"/> 160 </sampler> 161 <channel source="#Armature_Body_pose_matrix-sampler" target="Body/transform"/> 162 </animation> 163 <animation id="Armature_Body2_pose_matrix"> 164 <source id="Armature_Body2_pose_matrix-input"> 165 <float_array id="Armature_Body2_pose_matrix-input-array" count="7">0.0333333 0.1666666 0.3 0.3666667 0.4666666 0.5333334 0.6</float_array> 166 <technique_common> 167 <accessor source="#Armature_Body2_pose_matrix-input-array" count="7" stride="1"> 168 <param name="TIME" type="float"/> 169 </accessor> 170 </technique_common> 171 </source> 172 <source id="Armature_Body2_pose_matrix-output"> 173 <float_array id="Armature_Body2_pose_matrix-output-array" count="112">1 0 0 0 0 0.9503979 0.3110363 0.5564074 0 -0.3110363 0.9503979 0 0 0 0 1 1 0 0 0 0 0.9503979 0.3110363 0.5564074 0 -0.3110363 0.9503979 0 0 0 0 1 1 0 0 0 0 0.9503979 0.3110363 0.5564074 0 -0.3110363 0.9503979 0 0 0 0 1 1 0 0 0 0 0.9503979 0.3110363 0.5564074 0 -0.3110363 0.9503979 0 0 0 0 1 1 0 0 0 0 0.9503979 0.3110363 0.5564074 0 -0.3110363 0.9503979 0 0 0 0 1 0.975562 -0.2197248 0 0 0.208826 0.9271721 0.3110363 0.5564074 -0.06834244 -0.3034352 0.9503979 0 0 0 0 1 0.9870018 -0.1607095 0 0 0.1527379 0.9380444 0.3110363 0.5564074 -0.04998648 -0.3069934 0.9503979 0 0 0 0 1</float_array> 174 <technique_common> 175 <accessor source="#Armature_Body2_pose_matrix-output-array" count="7" stride="16"> 176 <param name="TRANSFORM" type="float4x4"/> 177 </accessor> 178 </technique_common> 179 </source> 180 <source id="Armature_Body2_pose_matrix-interpolation"> 181 <Name_array id="Armature_Body2_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 182 <technique_common> 183 <accessor source="#Armature_Body2_pose_matrix-interpolation-array" count="7" stride="1"> 184 <param name="INTERPOLATION" type="name"/> 185 </accessor> 186 </technique_common> 187 </source> 188 <sampler id="Armature_Body2_pose_matrix-sampler"> 189 <input semantic="INPUT" source="#Armature_Body2_pose_matrix-input"/> 190 <input semantic="OUTPUT" source="#Armature_Body2_pose_matrix-output"/> 191 <input semantic="INTERPOLATION" source="#Armature_Body2_pose_matrix-interpolation"/> 192 </sampler> 193 <channel source="#Armature_Body2_pose_matrix-sampler" target="Body2/transform"/> 194 </animation> 195 <animation id="Armature_Rear_pose_matrix"> 196 <source id="Armature_Rear_pose_matrix-input"> 197 <float_array id="Armature_Rear_pose_matrix-input-array" count="7">0.0333333 0.1666666 0.3 0.3666667 0.4666666 0.5333334 0.6</float_array> 198 <technique_common> 199 <accessor source="#Armature_Rear_pose_matrix-input-array" count="7" stride="1"> 200 <param name="TIME" type="float"/> 201 </accessor> 202 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stride="16"> 208 <param name="TRANSFORM" type="float4x4"/> 209 </accessor> 210 </technique_common> 211 </source> 212 <source id="Armature_Rear_pose_matrix-interpolation"> 213 <Name_array id="Armature_Rear_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 214 <technique_common> 215 <accessor source="#Armature_Rear_pose_matrix-interpolation-array" count="7" stride="1"> 216 <param name="INTERPOLATION" type="name"/> 217 </accessor> 218 </technique_common> 219 </source> 220 <sampler id="Armature_Rear_pose_matrix-sampler"> 221 <input semantic="INPUT" source="#Armature_Rear_pose_matrix-input"/> 222 <input semantic="OUTPUT" source="#Armature_Rear_pose_matrix-output"/> 223 <input semantic="INTERPOLATION" source="#Armature_Rear_pose_matrix-interpolation"/> 224 </sampler> 225 <channel source="#Armature_Rear_pose_matrix-sampler" target="Rear/transform"/> 226 </animation> 227 <animation id="Armature_Tail_pose_matrix"> 228 <source id="Armature_Tail_pose_matrix-input"> 229 <float_array id="Armature_Tail_pose_matrix-input-array" count="7">0.0333333 0.1666666 0.3 0.3666667 0.4666666 0.5333334 0.6</float_array> 230 <technique_common> 231 <accessor source="#Armature_Tail_pose_matrix-input-array" count="7" stride="1"> 232 <param name="TIME" type="float"/> 233 </accessor> 234 </technique_common> 235 </source> 236 <source id="Armature_Tail_pose_matrix-output"> 237 <float_array id="Armature_Tail_pose_matrix-output-array" count="112">1 0 2.98023e-7 0 0 0.9994282 -0.03381204 0.3596534 -2.98023e-7 0.03381198 0.9994282 1.19209e-7 0 0 0 1 0.9982417 -0.05899381 0.005795776 0 0.05924391 0.9895853 -0.1311903 0.3596534 0.002003967 0.131303 0.9913402 1.19209e-7 0 0 0 1 0.9929724 -0.1183472 3.12924e-7 0 0.1182795 0.9924045 -0.03381204 0.3596534 0.0040012 0.0335744 0.9994282 1.19209e-7 0 0 0 1 0.9785926 -0.2057062 -0.006471693 0 0.2055441 0.9784462 -0.01986378 0.3596534 0.01041829 0.01810824 0.9997818 1.19209e-7 0 0 0 1 0.9914753 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</technique_common> 251 </source> 252 <sampler id="Armature_Tail_pose_matrix-sampler"> 253 <input semantic="INPUT" source="#Armature_Tail_pose_matrix-input"/> 254 <input semantic="OUTPUT" source="#Armature_Tail_pose_matrix-output"/> 255 <input semantic="INTERPOLATION" source="#Armature_Tail_pose_matrix-interpolation"/> 256 </sampler> 257 <channel source="#Armature_Tail_pose_matrix-sampler" target="Tail/transform"/> 258 </animation> 259 <animation id="Armature_Hip_Left_pose_matrix"> 260 <source id="Armature_Hip_Left_pose_matrix-input"> 261 <float_array id="Armature_Hip_Left_pose_matrix-input-array" count="7">0.0333333 0.1666666 0.3 0.3666667 0.4666666 0.5333334 0.6</float_array> 262 <technique_common> 263 <accessor source="#Armature_Hip_Left_pose_matrix-input-array" count="7" stride="1"> 264 <param name="TIME" type="float"/> 265 </accessor> 266 </technique_common> 267 </source> 268 <source id="Armature_Hip_Left_pose_matrix-output"> 269 <float_array id="Armature_Hip_Left_pose_matrix-output-array" count="112">0.7530978 -0.4049786 -0.5184943 -0.09000003 -0.6376121 -0.6435151 -0.4234848 0.239699 -0.1621565 0.6495234 -0.7428489 0.07490682 0 0 0 1 0.8168958 -0.1819351 -0.54734 -0.09000003 -0.5020346 -0.6914879 -0.5194286 0.239699 -0.2839766 0.6991024 -0.6562111 0.07490682 0 0 0 1 0.7530978 -0.4049786 -0.5184943 -0.09000003 -0.6376121 -0.6435151 -0.4234848 0.239699 -0.1621565 0.6495234 -0.7428489 0.07490682 0 0 0 1 0.7530978 -0.4049786 -0.5184943 -0.09000003 -0.6376121 -0.6435151 -0.4234848 0.239699 -0.1621565 0.6495234 -0.7428489 0.07490682 0 0 0 1 0.8043226 0.05415838 -0.5917197 -0.09000003 -0.3718075 -0.7309154 -0.5722955 0.239699 -0.4634914 0.6803159 -0.5677551 0.07490682 0 0 0 1 0.8043226 0.05415838 -0.5917197 -0.09000003 -0.3718075 -0.7309154 -0.5722955 0.239699 -0.4634914 0.6803159 -0.5677551 0.07490682 0 0 0 1 0.8043226 0.05415838 -0.5917197 -0.09000003 -0.3718075 -0.7309154 -0.5722955 0.239699 -0.4634914 0.6803159 -0.5677551 0.07490682 0 0 0 1</float_array> 270 <technique_common> 271 <accessor source="#Armature_Hip_Left_pose_matrix-output-array" count="7" stride="16"> 272 <param name="TRANSFORM" type="float4x4"/> 273 </accessor> 274 </technique_common> 275 </source> 276 <source id="Armature_Hip_Left_pose_matrix-interpolation"> 277 <Name_array id="Armature_Hip_Left_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 278 <technique_common> 279 <accessor source="#Armature_Hip_Left_pose_matrix-interpolation-array" count="7" stride="1"> 280 <param name="INTERPOLATION" type="name"/> 281 </accessor> 282 </technique_common> 283 </source> 284 <sampler id="Armature_Hip_Left_pose_matrix-sampler"> 285 <input semantic="INPUT" source="#Armature_Hip_Left_pose_matrix-input"/> 286 <input semantic="OUTPUT" source="#Armature_Hip_Left_pose_matrix-output"/> 287 <input semantic="INTERPOLATION" source="#Armature_Hip_Left_pose_matrix-interpolation"/> 288 </sampler> 289 <channel source="#Armature_Hip_Left_pose_matrix-sampler" target="Hip_Left/transform"/> 290 </animation> 291 <animation id="Armature_Back_Leg_Left_pose_matrix"> 292 <source id="Armature_Back_Leg_Left_pose_matrix-input"> 293 <float_array id="Armature_Back_Leg_Left_pose_matrix-input-array" count="7">0.0333333 0.1666666 0.3 0.3666667 0.4666666 0.5333334 0.6</float_array> 294 <technique_common> 295 <accessor source="#Armature_Back_Leg_Left_pose_matrix-input-array" count="7" stride="1"> 296 <param name="TIME" type="float"/> 297 </accessor> 298 </technique_common> 299 </source> 300 <source id="Armature_Back_Leg_Left_pose_matrix-output"> 301 <float_array id="Armature_Back_Leg_Left_pose_matrix-output-array" count="112">0.6894577 -0.4141861 0.5942208 0 -0.3053467 0.5777198 0.7569699 0.4478521 -0.6568194 -0.7033421 0.271843 0 0 0 0 1 0.6568807 -0.3912077 0.6445652 0 -0.3607014 0.5876565 0.7242612 0.4478521 -0.6621196 -0.708249 0.2449111 0 0 0 0 1 0.6208757 -0.3677603 0.6922904 0 -0.4140369 0.5960537 0.6879634 0.4478521 -0.6656476 -0.7137736 0.2178091 0 0 0 0 1 0.6208757 -0.3677603 0.6922904 0 -0.4140369 0.5960537 0.6879634 0.4478521 -0.6656476 -0.7137736 0.2178091 0 0 0 0 1 0.6047899 -0.07042402 0.7932653 0 -0.6510375 0.5299649 0.5434036 0.4478521 -0.4586713 -0.8450905 0.2746688 0 0 0 0 1 0.6327387 0.1425663 0.7611287 0 -0.7025455 0.5190832 0.4868085 0.4478521 -0.3256865 -0.8427502 0.4286034 0 0 0 0 1 0.6548089 0.2479164 0.7139768 0 -0.7091603 0.528232 0.4669718 0.4478521 -0.2613754 -0.8121013 0.5217036 0 0 0 0 1</float_array> 302 <technique_common> 303 <accessor source="#Armature_Back_Leg_Left_pose_matrix-output-array" count="7" stride="16"> 304 <param name="TRANSFORM" type="float4x4"/> 305 </accessor> 306 </technique_common> 307 </source> 308 <source id="Armature_Back_Leg_Left_pose_matrix-interpolation"> 309 <Name_array id="Armature_Back_Leg_Left_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 310 <technique_common> 311 <accessor source="#Armature_Back_Leg_Left_pose_matrix-interpolation-array" count="7" stride="1"> 312 <param name="INTERPOLATION" type="name"/> 313 </accessor> 314 </technique_common> 315 </source> 316 <sampler id="Armature_Back_Leg_Left_pose_matrix-sampler"> 317 <input semantic="INPUT" source="#Armature_Back_Leg_Left_pose_matrix-input"/> 318 <input semantic="OUTPUT" source="#Armature_Back_Leg_Left_pose_matrix-output"/> 319 <input semantic="INTERPOLATION" source="#Armature_Back_Leg_Left_pose_matrix-interpolation"/> 320 </sampler> 321 <channel source="#Armature_Back_Leg_Left_pose_matrix-sampler" target="Back_Leg_Left/transform"/> 322 </animation> 323 <animation id="Armature_Shin_Left_pose_matrix"> 324 <source id="Armature_Shin_Left_pose_matrix-input"> 325 <float_array id="Armature_Shin_Left_pose_matrix-input-array" count="7">0.0333333 0.1666666 0.3 0.3666667 0.4666666 0.5333334 0.6</float_array> 326 <technique_common> 327 <accessor source="#Armature_Shin_Left_pose_matrix-input-array" count="7" stride="1"> 328 <param name="TIME" type="float"/> 329 </accessor> 330 </technique_common> 331 </source> 332 <source id="Armature_Shin_Left_pose_matrix-output"> 333 <float_array id="Armature_Shin_Left_pose_matrix-output-array" count="112">0.9942327 0.06878167 -0.0822826 0 -0.09848082 0.8893188 -0.4465575 0.3064857 0.0424605 0.4520853 0.8909634 0 0 0 0 1 0.9942327 0.06878167 -0.0822826 0 -0.09848082 0.8893188 -0.4465575 0.3064857 0.0424605 0.4520853 0.8909634 0 0 0 0 1 0.9942327 0.06878167 -0.0822826 0 -0.09848082 0.8893188 -0.4465575 0.3064857 0.0424605 0.4520853 0.8909634 0 0 0 0 1 0.9942327 0.06878167 -0.0822826 0 -0.09848082 0.8893188 -0.4465575 0.3064857 0.0424605 0.4520853 0.8909634 0 0 0 0 1 0.9850849 -0.1584753 -0.06703305 0 0.1238693 0.9235188 -0.3630006 0.3064857 0.1194329 0.349283 0.9293745 0 0 0 0 1 0.9850849 -0.1584753 -0.06703305 0 0.1238693 0.9235188 -0.3630006 0.3064857 0.1194329 0.349283 0.9293745 0 0 0 0 1 0.9850849 -0.1584753 -0.06703305 0 0.1238693 0.9235188 -0.3630006 0.3064857 0.1194329 0.349283 0.9293745 0 0 0 0 1</float_array> 334 <technique_common> 335 <accessor source="#Armature_Shin_Left_pose_matrix-output-array" count="7" stride="16"> 336 <param name="TRANSFORM" type="float4x4"/> 337 </accessor> 338 </technique_common> 339 </source> 340 <source id="Armature_Shin_Left_pose_matrix-interpolation"> 341 <Name_array id="Armature_Shin_Left_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 342 <technique_common> 343 <accessor source="#Armature_Shin_Left_pose_matrix-interpolation-array" count="7" stride="1"> 344 <param name="INTERPOLATION" type="name"/> 345 </accessor> 346 </technique_common> 347 </source> 348 <sampler id="Armature_Shin_Left_pose_matrix-sampler"> 349 <input semantic="INPUT" source="#Armature_Shin_Left_pose_matrix-input"/> 350 <input semantic="OUTPUT" source="#Armature_Shin_Left_pose_matrix-output"/> 351 <input semantic="INTERPOLATION" source="#Armature_Shin_Left_pose_matrix-interpolation"/> 352 </sampler> 353 <channel source="#Armature_Shin_Left_pose_matrix-sampler" target="Shin_Left/transform"/> 354 </animation> 355 <animation id="Armature_Back_Foot_Left_pose_matrix"> 356 <source id="Armature_Back_Foot_Left_pose_matrix-input"> 357 <float_array id="Armature_Back_Foot_Left_pose_matrix-input-array" count="7">0.0333333 0.1666666 0.3 0.3666667 0.4666666 0.5333334 0.6</float_array> 358 <technique_common> 359 <accessor source="#Armature_Back_Foot_Left_pose_matrix-input-array" count="7" stride="1"> 360 <param name="TIME" type="float"/> 361 </accessor> 362 </technique_common> 363 </source> 364 <source id="Armature_Back_Foot_Left_pose_matrix-output"> 365 <float_array id="Armature_Back_Foot_Left_pose_matrix-output-array" count="112">0.9956185 0.03750377 -0.08565872 0 -0.09350901 0.3993199 -0.9120305 0.4289999 4.91738e-7 0.9160442 0.4010772 0 0 0 0 1 0.9956185 0.03750377 -0.08565872 0 -0.09350901 0.3993199 -0.9120305 0.4289999 4.91738e-7 0.9160442 0.4010772 0 0 0 0 1 0.9956185 0.03750377 -0.08565872 0 -0.09350901 0.3993199 -0.9120305 0.4289999 4.91738e-7 0.9160442 0.4010772 0 0 0 0 1 0.9956185 0.07911181 -0.04985237 0 -0.09350901 0.8423303 -0.5307878 0.4289999 5.06639e-7 0.5331237 0.8460373 0 0 0 0 1 0.9956185 0.03750377 -0.08565872 0 -0.09350901 0.3993199 -0.9120305 0.4289999 4.91738e-7 0.9160442 0.4010772 0 0 0 0 1 0.9956185 0.03750377 -0.08565872 0 -0.09350901 0.3993199 -0.9120305 0.4289999 4.91738e-7 0.9160442 0.4010772 0 0 0 0 1 0.9956185 0.03750377 -0.08565872 0 -0.09350901 0.3993199 -0.9120305 0.4289999 4.91738e-7 0.9160442 0.4010772 0 0 0 0 1</float_array> 366 <technique_common> 367 <accessor source="#Armature_Back_Foot_Left_pose_matrix-output-array" count="7" stride="16"> 368 <param name="TRANSFORM" type="float4x4"/> 369 </accessor> 370 </technique_common> 371 </source> 372 <source id="Armature_Back_Foot_Left_pose_matrix-interpolation"> 373 <Name_array id="Armature_Back_Foot_Left_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 374 <technique_common> 375 <accessor source="#Armature_Back_Foot_Left_pose_matrix-interpolation-array" count="7" stride="1"> 376 <param name="INTERPOLATION" type="name"/> 377 </accessor> 378 </technique_common> 379 </source> 380 <sampler id="Armature_Back_Foot_Left_pose_matrix-sampler"> 381 <input semantic="INPUT" source="#Armature_Back_Foot_Left_pose_matrix-input"/> 382 <input semantic="OUTPUT" source="#Armature_Back_Foot_Left_pose_matrix-output"/> 383 <input semantic="INTERPOLATION" source="#Armature_Back_Foot_Left_pose_matrix-interpolation"/> 384 </sampler> 385 <channel source="#Armature_Back_Foot_Left_pose_matrix-sampler" target="Back_Foot_Left/transform"/> 386 </animation> 387 <animation id="Armature_Hip_Right_pose_matrix"> 388 <source id="Armature_Hip_Right_pose_matrix-input"> 389 <float_array id="Armature_Hip_Right_pose_matrix-input-array" count="7">0.0333333 0.1666666 0.3 0.3666667 0.4666666 0.5333334 0.6</float_array> 390 <technique_common> 391 <accessor source="#Armature_Hip_Right_pose_matrix-input-array" count="7" stride="1"> 392 <param name="TIME" type="float"/> 393 </accessor> 394 </technique_common> 395 </source> 396 <source id="Armature_Hip_Right_pose_matrix-output"> 397 <float_array id="Armature_Hip_Right_pose_matrix-output-array" count="112">0.4833385 0.4049777 -0.7761297 0.09000003 -0.4523382 -0.6435161 -0.6174768 0.239699 -0.749516 0.6495232 -0.1278491 0.0749067 0 0 0 1 0.4697957 0.472844 -0.7454602 0.09000003 -0.398422 -0.6399805 -0.6570274 0.239699 -0.7877513 0.6056763 -0.1122686 0.0749067 0 0 0 1 0.4513226 0.5381101 -0.7118607 0.09000003 -0.3441509 -0.6310545 -0.6952199 0.239699 -0.8233277 0.5587557 -0.09961801 0.0749067 0 0 0 1 0.4513226 0.5381101 -0.7118607 0.09000003 -0.3441509 -0.6310545 -0.6952199 0.239699 -0.8233277 0.5587557 -0.09961801 0.0749067 0 0 0 1 0.4513226 0.5381101 -0.7118607 0.09000003 -0.3441509 -0.6310545 -0.6952199 0.239699 -0.8233277 0.5587557 -0.09961801 0.0749067 0 0 0 1 0.4571608 0.5551009 -0.6948865 0.09000003 -0.3256587 -0.6225728 -0.7115824 0.239699 -0.8276175 0.5516033 -0.1038423 0.0749067 0 0 0 1 0.4953958 0.4978328 -0.7118607 0.09000003 -0.3965055 -0.5995439 -0.6952199 0.239699 -0.7728949 0.6266657 -0.09961801 0.0749067 0 0 0 1</float_array> 398 <technique_common> 399 <accessor source="#Armature_Hip_Right_pose_matrix-output-array" count="7" stride="16"> 400 <param name="TRANSFORM" type="float4x4"/> 401 </accessor> 402 </technique_common> 403 </source> 404 <source id="Armature_Hip_Right_pose_matrix-interpolation"> 405 <Name_array id="Armature_Hip_Right_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 406 <technique_common> 407 <accessor source="#Armature_Hip_Right_pose_matrix-interpolation-array" count="7" stride="1"> 408 <param name="INTERPOLATION" type="name"/> 409 </accessor> 410 </technique_common> 411 </source> 412 <sampler id="Armature_Hip_Right_pose_matrix-sampler"> 413 <input semantic="INPUT" source="#Armature_Hip_Right_pose_matrix-input"/> 414 <input semantic="OUTPUT" source="#Armature_Hip_Right_pose_matrix-output"/> 415 <input semantic="INTERPOLATION" source="#Armature_Hip_Right_pose_matrix-interpolation"/> 416 </sampler> 417 <channel source="#Armature_Hip_Right_pose_matrix-sampler" target="Hip_Right/transform"/> 418 </animation> 419 <animation id="Armature_Back_Leg_Right_pose_matrix"> 420 <source id="Armature_Back_Leg_Right_pose_matrix-input"> 421 <float_array id="Armature_Back_Leg_Right_pose_matrix-input-array" count="7">0.0333333 0.1666666 0.3 0.3666667 0.4666666 0.5333334 0.6</float_array> 422 <technique_common> 423 <accessor source="#Armature_Back_Leg_Right_pose_matrix-input-array" count="7" stride="1"> 424 <param name="TIME" type="float"/> 425 </accessor> 426 </technique_common> 427 </source> 428 <source id="Armature_Back_Leg_Right_pose_matrix-output"> 429 <float_array id="Armature_Back_Leg_Right_pose_matrix-output-array" count="112">0.6244419 -0.7216324 0.2988633 0 0.3053455 0.5777196 0.7569705 0.4478517 -0.7189135 -0.3814274 0.5810992 -1.19209e-7 0 0 0 1 0.6710024 -0.6655167 0.3268693 0 0.2253574 0.6030488 0.7652101 0.4478517 -0.7063781 -0.4397953 0.5546259 -1.19209e-7 0 0 0 1 0.7115109 -0.6056008 0.3563708 0 0.1432512 0.6215255 0.7701853 0.4478517 -0.6879183 -0.4969446 0.5289749 -1.19209e-7 0 0 0 1 0.615757 -0.7422066 0.2645236 0 0.3282598 0.5468364 0.7702049 0.4478517 -0.7163022 -0.3874266 0.5803548 -1.19209e-7 0 0 0 1 0.615757 -0.7422066 0.2645236 0 0.3282598 0.5468364 0.7702049 0.4478517 -0.7163022 -0.3874266 0.5803548 -1.19209e-7 0 0 0 1 0.615757 -0.7422066 0.2645236 0 0.3282598 0.5468364 0.7702049 0.4478517 -0.7163022 -0.3874266 0.5803548 -1.19209e-7 0 0 0 1 0.615757 -0.7422066 0.2645236 0 0.3282598 0.5468364 0.7702049 0.4478517 -0.7163022 -0.3874266 0.5803548 -1.19209e-7 0 0 0 1</float_array> 430 <technique_common> 431 <accessor source="#Armature_Back_Leg_Right_pose_matrix-output-array" count="7" stride="16"> 432 <param name="TRANSFORM" type="float4x4"/> 433 </accessor> 434 </technique_common> 435 </source> 436 <source id="Armature_Back_Leg_Right_pose_matrix-interpolation"> 437 <Name_array id="Armature_Back_Leg_Right_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 438 <technique_common> 439 <accessor source="#Armature_Back_Leg_Right_pose_matrix-interpolation-array" count="7" stride="1"> 440 <param name="INTERPOLATION" type="name"/> 441 </accessor> 442 </technique_common> 443 </source> 444 <sampler id="Armature_Back_Leg_Right_pose_matrix-sampler"> 445 <input semantic="INPUT" source="#Armature_Back_Leg_Right_pose_matrix-input"/> 446 <input semantic="OUTPUT" source="#Armature_Back_Leg_Right_pose_matrix-output"/> 447 <input semantic="INTERPOLATION" source="#Armature_Back_Leg_Right_pose_matrix-interpolation"/> 448 </sampler> 449 <channel source="#Armature_Back_Leg_Right_pose_matrix-sampler" target="Back_Leg_Right/transform"/> 450 </animation> 451 <animation id="Armature_Shin_Right_pose_matrix"> 452 <source id="Armature_Shin_Right_pose_matrix-input"> 453 <float_array id="Armature_Shin_Right_pose_matrix-input-array" count="7">0.0333333 0.1666666 0.3 0.3666667 0.4666666 0.5333334 0.6</float_array> 454 <technique_common> 455 <accessor source="#Armature_Shin_Right_pose_matrix-input-array" count="7" stride="1"> 456 <param name="TIME" type="float"/> 457 </accessor> 458 </technique_common> 459 </source> 460 <source id="Armature_Shin_Right_pose_matrix-output"> 461 <float_array id="Armature_Shin_Right_pose_matrix-output-array" count="112">0.9942327 -0.06878197 0.08228194 0 0.09848064 0.8893191 -0.4465569 0.3064857 -0.04245984 0.4520846 0.890964 1.19209e-7 0 0 0 1 0.9942327 -0.06878197 0.08228194 0 0.09848064 0.8893191 -0.4465569 0.3064857 -0.04245984 0.4520846 0.890964 1.19209e-7 0 0 0 1 0.9942327 -0.06878197 0.08228194 0 0.09848064 0.8893191 -0.4465569 0.3064857 -0.04245984 0.4520846 0.890964 1.19209e-7 0 0 0 1 0.9942327 -0.06878197 0.08228194 0 0.09848064 0.8893191 -0.4465569 0.3064857 -0.04245984 0.4520846 0.890964 1.19209e-7 0 0 0 1 0.9942327 -0.06878197 0.08228194 0 0.09848064 0.8893191 -0.4465569 0.3064857 -0.04245984 0.4520846 0.890964 1.19209e-7 0 0 0 1 0.9942327 -0.06878197 0.08228194 0 0.09848064 0.8893191 -0.4465569 0.3064857 -0.04245984 0.4520846 0.890964 1.19209e-7 0 0 0 1 0.9942327 -0.06878197 0.08228194 0 0.09848064 0.8893191 -0.4465569 0.3064857 -0.04245984 0.4520846 0.890964 1.19209e-7 0 0 0 1</float_array> 462 <technique_common> 463 <accessor source="#Armature_Shin_Right_pose_matrix-output-array" count="7" stride="16"> 464 <param name="TRANSFORM" type="float4x4"/> 465 </accessor> 466 </technique_common> 467 </source> 468 <source id="Armature_Shin_Right_pose_matrix-interpolation"> 469 <Name_array id="Armature_Shin_Right_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 470 <technique_common> 471 <accessor source="#Armature_Shin_Right_pose_matrix-interpolation-array" count="7" stride="1"> 472 <param name="INTERPOLATION" type="name"/> 473 </accessor> 474 </technique_common> 475 </source> 476 <sampler id="Armature_Shin_Right_pose_matrix-sampler"> 477 <input semantic="INPUT" source="#Armature_Shin_Right_pose_matrix-input"/> 478 <input semantic="OUTPUT" source="#Armature_Shin_Right_pose_matrix-output"/> 479 <input semantic="INTERPOLATION" source="#Armature_Shin_Right_pose_matrix-interpolation"/> 480 </sampler> 481 <channel source="#Armature_Shin_Right_pose_matrix-sampler" target="Shin_Right/transform"/> 482 </animation> 483 <animation id="Armature_Back_Foot_Right_pose_matrix"> 484 <source id="Armature_Back_Foot_Right_pose_matrix-input"> 485 <float_array id="Armature_Back_Foot_Right_pose_matrix-input-array" count="7">0.0333333 0.1666666 0.3 0.3666667 0.4666666 0.5333334 0.6</float_array> 486 <technique_common> 487 <accessor source="#Armature_Back_Foot_Right_pose_matrix-input-array" count="7" stride="1"> 488 <param name="TIME" type="float"/> 489 </accessor> 490 </technique_common> 491 </source> 492 <source id="Armature_Back_Foot_Right_pose_matrix-output"> 493 <float_array id="Armature_Back_Foot_Right_pose_matrix-output-array" count="112">0.9956185 -0.03750383 0.08565753 0 0.09350806 0.3993197 -0.9120307 0.4289998 0 0.9160444 0.401077 0 0 0 0 1 0.9997497 -0.02219015 -0.002853512 0 0.007177293 0.4389094 -0.8985026 0.4289998 0.02119034 0.8982572 0.4389589 0 0 0 0 1 0.9958788 -0.003103137 -0.09064024 0 -0.07822912 0.4762542 -0.8758207 0.4289998 0.04588562 0.8793022 0.4740488 0 0 0 0 1 0.9958788 -0.003103137 -0.09064024 0 -0.07822912 0.4762542 -0.8758207 0.4289998 0.04588562 0.8793022 0.4740488 0 0 0 0 1 0.9958788 -0.003103137 -0.09064024 0 -0.07822912 0.4762542 -0.8758207 0.4289998 0.04588562 0.8793022 0.4740488 0 0 0 0 1 0.9958788 -0.003103137 -0.09064024 0 -0.07822912 0.4762542 -0.8758207 0.4289998 0.04588562 0.8793022 0.4740488 0 0 0 0 1 0.9958788 -0.003103137 -0.09064024 0 -0.07822912 0.4762542 -0.8758207 0.4289998 0.04588562 0.8793022 0.4740488 0 0 0 0 1</float_array> 494 <technique_common> 495 <accessor source="#Armature_Back_Foot_Right_pose_matrix-output-array" count="7" stride="16"> 496 <param name="TRANSFORM" type="float4x4"/> 497 </accessor> 498 </technique_common> 499 </source> 500 <source id="Armature_Back_Foot_Right_pose_matrix-interpolation"> 501 <Name_array id="Armature_Back_Foot_Right_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 502 <technique_common> 503 <accessor source="#Armature_Back_Foot_Right_pose_matrix-interpolation-array" count="7" stride="1"> 504 <param name="INTERPOLATION" type="name"/> 505 </accessor> 506 </technique_common> 507 </source> 508 <sampler id="Armature_Back_Foot_Right_pose_matrix-sampler"> 509 <input semantic="INPUT" source="#Armature_Back_Foot_Right_pose_matrix-input"/> 510 <input semantic="OUTPUT" source="#Armature_Back_Foot_Right_pose_matrix-output"/> 511 <input semantic="INTERPOLATION" source="#Armature_Back_Foot_Right_pose_matrix-interpolation"/> 512 </sampler> 513 <channel source="#Armature_Back_Foot_Right_pose_matrix-sampler" target="Back_Foot_Right/transform"/> 514 </animation> 515 <animation id="Armature_Neck_pose_matrix"> 516 <source id="Armature_Neck_pose_matrix-input"> 517 <float_array id="Armature_Neck_pose_matrix-input-array" count="7">0.0333333 0.1666666 0.3 0.3666667 0.4666666 0.5333334 0.6</float_array> 518 <technique_common> 519 <accessor source="#Armature_Neck_pose_matrix-input-array" count="7" stride="1"> 520 <param name="TIME" type="float"/> 521 </accessor> 522 </technique_common> 523 </source> 524 <source id="Armature_Neck_pose_matrix-output"> 525 <float_array id="Armature_Neck_pose_matrix-output-array" count="112">-1 0 -1.41561e-7 0 -1.41561e-7 -0.1572237 0.987563 1.327924 0 0.987563 0.1572237 -0.0669952 0 0 0 1 -1 0 -1.41561e-7 0 -1.41561e-7 -0.3172308 0.9483484 1.327924 0 0.9483484 0.3172307 -0.0669952 0 0 0 1 -0.9985734 -0.00543797 0.05311709 0 0.04692339 -0.5640789 0.8243865 1.327924 0.02547925 0.8257029 0.5635295 -0.0669952 0 0 0 1 -0.9857829 0.01993447 0.1668366 0 0.1392164 -0.4590516 0.8774341 1.327924 0.09407776 0.888186 0.44975 -0.0669952 0 0 0 1 -0.9990721 -0.0403102 -0.01516741 0 1.88679e-4 -0.3562566 0.9343881 1.327924 -0.04306888 0.9335183 0.3559336 -0.0669952 0 0 0 1 -0.9990721 -0.04099118 -0.01321691 0 1.88686e-4 -0.3110389 0.9503971 1.327924 -0.04306888 0.9495128 0.3107579 -0.0669952 0 0 0 1 -0.9990721 -0.04155504 -0.01131993 0 1.88679e-4 -0.2670521 0.963682 1.327924 -0.04306888 0.9627858 0.2668122 -0.0669952 0 0 0 1</float_array> 526 <technique_common> 527 <accessor source="#Armature_Neck_pose_matrix-output-array" count="7" stride="16"> 528 <param name="TRANSFORM" type="float4x4"/> 529 </accessor> 530 </technique_common> 531 </source> 532 <source id="Armature_Neck_pose_matrix-interpolation"> 533 <Name_array id="Armature_Neck_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 534 <technique_common> 535 <accessor source="#Armature_Neck_pose_matrix-interpolation-array" count="7" stride="1"> 536 <param name="INTERPOLATION" type="name"/> 537 </accessor> 538 </technique_common> 539 </source> 540 <sampler id="Armature_Neck_pose_matrix-sampler"> 541 <input semantic="INPUT" source="#Armature_Neck_pose_matrix-input"/> 542 <input semantic="OUTPUT" source="#Armature_Neck_pose_matrix-output"/> 543 <input semantic="INTERPOLATION" source="#Armature_Neck_pose_matrix-interpolation"/> 544 </sampler> 545 <channel source="#Armature_Neck_pose_matrix-sampler" target="Neck/transform"/> 546 </animation> 547 <animation id="Armature_Head_pose_matrix"> 548 <source id="Armature_Head_pose_matrix-input"> 549 <float_array id="Armature_Head_pose_matrix-input-array" count="7">0.0333333 0.1666666 0.3 0.3666667 0.4666666 0.5333334 0.6</float_array> 550 <technique_common> 551 <accessor source="#Armature_Head_pose_matrix-input-array" count="7" stride="1"> 552 <param name="TIME" type="float"/> 553 </accessor> 554 </technique_common> 555 </source> 556 <source id="Armature_Head_pose_matrix-output"> 557 <float_array id="Armature_Head_pose_matrix-output-array" count="112">1 0 -1.49012e-7 0 0 0.9462192 0.3235263 0.8611803 1.3411e-7 -0.3235264 0.9462191 -2.38419e-7 0 0 0 1 0.996123 0.08347141 0.02777582 0 -0.08324015 0.7921856 0.604577 0.8611803 0.02846127 -0.6045451 0.7960622 -2.38419e-7 0 0 0 1 0.7990354 -0.5792577 -0.1612547 0 0.5565166 0.6109102 0.5630968 0.8611803 -0.2276659 -0.5396752 0.8105054 -2.38419e-7 0 0 0 1 0.8590314 -0.507757 -0.06517684 0 0.4843913 0.7650266 0.4243811 0.8611803 -0.1656205 -0.3961279 0.9031348 -2.38419e-7 0 0 0 1 0.9667569 0.2556974 -1.3411e-7 0 -0.2419456 0.914764 0.3235263 0.8611803 0.08272498 -0.3127713 0.9462191 -2.38419e-7 0 0 0 1 0.976745 0.1681924 0.1329688 0 -0.2013329 0.9327396 0.2991021 0.8611803 -0.07371854 -0.3189175 0.9449112 -2.38419e-7 0 0 0 1 0.9446859 0.2556974 0.2053958 0 -0.3051581 0.914764 0.2647368 0.8611803 -0.1201962 -0.3127713 0.9421926 -2.38419e-7 0 0 0 1</float_array> 558 <technique_common> 559 <accessor source="#Armature_Head_pose_matrix-output-array" count="7" stride="16"> 560 <param name="TRANSFORM" type="float4x4"/> 561 </accessor> 562 </technique_common> 563 </source> 564 <source id="Armature_Head_pose_matrix-interpolation"> 565 <Name_array id="Armature_Head_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 566 <technique_common> 567 <accessor source="#Armature_Head_pose_matrix-interpolation-array" count="7" stride="1"> 568 <param name="INTERPOLATION" type="name"/> 569 </accessor> 570 </technique_common> 571 </source> 572 <sampler id="Armature_Head_pose_matrix-sampler"> 573 <input semantic="INPUT" source="#Armature_Head_pose_matrix-input"/> 574 <input semantic="OUTPUT" source="#Armature_Head_pose_matrix-output"/> 575 <input semantic="INTERPOLATION" source="#Armature_Head_pose_matrix-interpolation"/> 576 </sampler> 577 <channel source="#Armature_Head_pose_matrix-sampler" target="Head/transform"/> 578 </animation> 579 <animation id="Armature_Ear_Left_pose_matrix"> 580 <source id="Armature_Ear_Left_pose_matrix-input"> 581 <float_array id="Armature_Ear_Left_pose_matrix-input-array" count="7">0.0333333 0.1666666 0.3 0.3666667 0.4666666 0.5333334 0.6</float_array> 582 <technique_common> 583 <accessor source="#Armature_Ear_Left_pose_matrix-input-array" count="7" stride="1"> 584 <param name="TIME" type="float"/> 585 </accessor> 586 </technique_common> 587 </source> 588 <source id="Armature_Ear_Left_pose_matrix-output"> 589 <float_array id="Armature_Ear_Left_pose_matrix-output-array" count="112">0.7960643 -0.5926582 0.1226281 -0.192257 0.04366624 -0.1458473 -0.988343 0.2480694 0.6036346 0.7921394 -0.09022474 0.3499662 0 0 0 1 0.7202298 -0.6828113 0.1226281 -0.192257 0.02607661 -0.149994 -0.988343 0.2480694 0.6932453 0.7150318 -0.09022474 0.3499662 0 0 0 1 0.6342468 -0.7633434 0.1226281 -0.192257 0.008119583 -0.1520271 -0.988343 0.2480694 0.7730879 0.6278492 -0.09022474 0.3499662 0 0 0 1 0.4774933 -0.5686274 -0.6698231 -0.192257 0.1020166 0.7930685 -0.600529 0.2480694 0.8726928 0.2184156 0.4366944 0.3499662 0 0 0 1 0.9129542 -0.4057953 -0.04294681 -0.192257 0.01770889 0.1445469 -0.9893395 0.2480694 0.4076772 0.9024613 0.1391509 0.3499662 0 0 0 1 0.9129542 -0.4057953 -0.04294681 -0.192257 0.01770889 0.1445469 -0.9893395 0.2480694 0.4076772 0.9024613 0.1391509 0.3499662 0 0 0 1 0.9129542 -0.4057953 -0.04294681 -0.192257 0.01770889 0.1445469 -0.9893395 0.2480694 0.4076772 0.9024613 0.1391509 0.3499662 0 0 0 1</float_array> 590 <technique_common> 591 <accessor source="#Armature_Ear_Left_pose_matrix-output-array" count="7" stride="16"> 592 <param name="TRANSFORM" type="float4x4"/> 593 </accessor> 594 </technique_common> 595 </source> 596 <source id="Armature_Ear_Left_pose_matrix-interpolation"> 597 <Name_array id="Armature_Ear_Left_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 598 <technique_common> 599 <accessor source="#Armature_Ear_Left_pose_matrix-interpolation-array" count="7" stride="1"> 600 <param name="INTERPOLATION" type="name"/> 601 </accessor> 602 </technique_common> 603 </source> 604 <sampler id="Armature_Ear_Left_pose_matrix-sampler"> 605 <input semantic="INPUT" source="#Armature_Ear_Left_pose_matrix-input"/> 606 <input semantic="OUTPUT" source="#Armature_Ear_Left_pose_matrix-output"/> 607 <input semantic="INTERPOLATION" source="#Armature_Ear_Left_pose_matrix-interpolation"/> 608 </sampler> 609 <channel source="#Armature_Ear_Left_pose_matrix-sampler" target="Ear_Left/transform"/> 610 </animation> 611 <animation id="Armature_Ear_Right_pose_matrix"> 612 <source id="Armature_Ear_Right_pose_matrix-input"> 613 <float_array id="Armature_Ear_Right_pose_matrix-input-array" count="7">0.0333333 0.1666666 0.3 0.3666667 0.4666666 0.5333334 0.6</float_array> 614 <technique_common> 615 <accessor source="#Armature_Ear_Right_pose_matrix-input-array" count="7" stride="1"> 616 <param name="TIME" type="float"/> 617 </accessor> 618 </technique_common> 619 </source> 620 <source id="Armature_Ear_Right_pose_matrix-output"> 621 <float_array id="Armature_Ear_Right_pose_matrix-output-array" count="112">0.7960657 0.5926578 0.1226231 0.1922573 0.255787 -0.1458452 -0.9556684 0.2480692 -0.5485003 0.7921402 -0.2676966 0.3499661 0 0 0 1 0.897752 0.4230899 0.1226231 0.1922573 0.2217995 -0.1936563 -0.9556685 0.2480692 -0.3805869 0.8851509 -0.2676966 0.3499661 0 0 0 1 0.9638065 0.2367295 0.1226231 0.1922573 0.1790087 -0.2337812 -0.9556685 0.2480692 -0.1975679 0.9430299 -0.2676965 0.3499661 0 0 0 1 0.9998067 0.01636463 0.01090443 0.1922573 -0.005085647 0.7508145 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source="#Armature_Ear_Right_pose_matrix-interpolation-array" count="7" stride="1"> 632 <param name="INTERPOLATION" type="name"/> 633 </accessor> 634 </technique_common> 635 </source> 636 <sampler id="Armature_Ear_Right_pose_matrix-sampler"> 637 <input semantic="INPUT" source="#Armature_Ear_Right_pose_matrix-input"/> 638 <input semantic="OUTPUT" source="#Armature_Ear_Right_pose_matrix-output"/> 639 <input semantic="INTERPOLATION" source="#Armature_Ear_Right_pose_matrix-interpolation"/> 640 </sampler> 641 <channel source="#Armature_Ear_Right_pose_matrix-sampler" target="Ear_Right/transform"/> 642 </animation> 643 <animation id="Armature_Shoulder_Left_pose_matrix"> 644 <source id="Armature_Shoulder_Left_pose_matrix-input"> 645 <float_array id="Armature_Shoulder_Left_pose_matrix-input-array" count="7">0.0333333 0.1666666 0.3 0.3666667 0.4666666 0.5333334 0.6</float_array> 646 <technique_common> 647 <accessor source="#Armature_Shoulder_Left_pose_matrix-input-array" count="7" stride="1"> 648 <param name="TIME" type="float"/> 649 </accessor> 650 </technique_common> 651 </source> 652 <source id="Armature_Shoulder_Left_pose_matrix-output"> 653 <float_array id="Armature_Shoulder_Left_pose_matrix-output-array" count="112">-0.9248334 0.3803721 -3.98606e-7 0 -0.3470931 -0.8439188 0.4090569 1.327924 0.1555933 0.3783096 0.9125089 -0.0669952 0 0 0 1 -0.9248334 0.3803721 -3.98606e-7 0 -0.3470931 -0.8439188 0.4090569 1.327924 0.1555933 0.3783096 0.9125089 -0.0669952 0 0 0 1 -0.9248334 0.3803721 -3.98606e-7 0 -0.3470931 -0.8439188 0.4090569 1.327924 0.1555933 0.3783096 0.9125089 -0.0669952 0 0 0 1 -0.9248334 0.3803721 -3.98606e-7 0 -0.3470931 -0.8439188 0.4090569 1.327924 0.1555933 0.3783096 0.9125089 -0.0669952 0 0 0 1 -0.9326601 0.3342978 0.1356095 0 -0.2409421 -0.8569943 0.4555304 1.327924 0.2684992 0.3921809 0.8798308 -0.0669952 0 0 0 1 -0.9558718 0.2856434 0.06867909 0 -0.2296133 -0.8722135 0.4318814 1.327924 0.1832668 0.3970535 0.8993118 -0.0669952 0 0 0 1 -0.9663414 0.2572626 -4.13507e-7 0 -0.2347546 -0.8817952 0.4090569 1.327924 0.1052345 0.3952887 0.9125089 -0.0669952 0 0 0 1</float_array> 654 <technique_common> 655 <accessor source="#Armature_Shoulder_Left_pose_matrix-output-array" count="7" stride="16"> 656 <param name="TRANSFORM" type="float4x4"/> 657 </accessor> 658 </technique_common> 659 </source> 660 <source id="Armature_Shoulder_Left_pose_matrix-interpolation"> 661 <Name_array id="Armature_Shoulder_Left_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 662 <technique_common> 663 <accessor source="#Armature_Shoulder_Left_pose_matrix-interpolation-array" count="7" stride="1"> 664 <param name="INTERPOLATION" type="name"/> 665 </accessor> 666 </technique_common> 667 </source> 668 <sampler id="Armature_Shoulder_Left_pose_matrix-sampler"> 669 <input semantic="INPUT" source="#Armature_Shoulder_Left_pose_matrix-input"/> 670 <input semantic="OUTPUT" source="#Armature_Shoulder_Left_pose_matrix-output"/> 671 <input semantic="INTERPOLATION" source="#Armature_Shoulder_Left_pose_matrix-interpolation"/> 672 </sampler> 673 <channel source="#Armature_Shoulder_Left_pose_matrix-sampler" target="Shoulder_Left/transform"/> 674 </animation> 675 <animation id="Armature_Front_Leg_Left_pose_matrix"> 676 <source id="Armature_Front_Leg_Left_pose_matrix-input"> 677 <float_array id="Armature_Front_Leg_Left_pose_matrix-input-array" count="7">0.0333333 0.1666666 0.3 0.3666667 0.4666666 0.5333334 0.6</float_array> 678 <technique_common> 679 <accessor source="#Armature_Front_Leg_Left_pose_matrix-input-array" count="7" stride="1"> 680 <param name="TIME" type="float"/> 681 </accessor> 682 </technique_common> 683 </source> 684 <source id="Armature_Front_Leg_Left_pose_matrix-output"> 685 <float_array id="Armature_Front_Leg_Left_pose_matrix-output-array" count="112">0.9586058 0.211544 0.1905888 1.19209e-7 -0.277827 0.8414732 0.463395 0.7269084 -0.06234699 -0.4971639 0.8654137 0 0 0 0 1 0.9091954 0.3621476 0.2054578 1.19209e-7 -0.416355 0.7866078 0.4559569 0.7269084 0.003508925 -0.5000974 0.865962 0 0 0 0 1 0.9447589 0.2438547 0.2190101 1.19209e-7 -0.3192555 0.8359178 0.4464496 0.7269084 -0.07420563 -0.4917075 0.8675927 0 0 0 0 1 0.9447589 0.2438547 0.2190101 1.19209e-7 -0.3192555 0.8359178 0.4464496 0.7269084 -0.07420563 -0.4917075 0.8675927 0 0 0 0 1 0.7123914 0.666733 0.2190101 1.19209e-7 -0.6807614 0.5807295 0.4464496 0.7269084 0.1704771 -0.4671405 0.8675927 0 0 0 0 1 0.6232573 0.7409775 0.250005 1.19209e-7 -0.7455865 0.4665998 0.4757997 0.7269084 0.2359046 -0.482946 0.8432746 0 0 0 0 1 0.6090551 0.7430639 0.2773227 1.19209e-7 -0.7519562 0.4297972 0.4998362 0.7269084 0.2522177 -0.5129624 0.8205217 0 0 0 0 1</float_array> 686 <technique_common> 687 <accessor source="#Armature_Front_Leg_Left_pose_matrix-output-array" count="7" stride="16"> 688 <param name="TRANSFORM" type="float4x4"/> 689 </accessor> 690 </technique_common> 691 </source> 692 <source id="Armature_Front_Leg_Left_pose_matrix-interpolation"> 693 <Name_array id="Armature_Front_Leg_Left_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 694 <technique_common> 695 <accessor source="#Armature_Front_Leg_Left_pose_matrix-interpolation-array" count="7" stride="1"> 696 <param name="INTERPOLATION" type="name"/> 697 </accessor> 698 </technique_common> 699 </source> 700 <sampler id="Armature_Front_Leg_Left_pose_matrix-sampler"> 701 <input semantic="INPUT" source="#Armature_Front_Leg_Left_pose_matrix-input"/> 702 <input semantic="OUTPUT" source="#Armature_Front_Leg_Left_pose_matrix-output"/> 703 <input semantic="INTERPOLATION" source="#Armature_Front_Leg_Left_pose_matrix-interpolation"/> 704 </sampler> 705 <channel source="#Armature_Front_Leg_Left_pose_matrix-sampler" target="Front_Leg_Left/transform"/> 706 </animation> 707 <animation id="Armature_Forearm_Left_pose_matrix"> 708 <source id="Armature_Forearm_Left_pose_matrix-input"> 709 <float_array id="Armature_Forearm_Left_pose_matrix-input-array" count="7">0.0333333 0.1666666 0.3 0.3666667 0.4666666 0.5333334 0.6</float_array> 710 <technique_common> 711 <accessor source="#Armature_Forearm_Left_pose_matrix-input-array" count="7" stride="1"> 712 <param name="TIME" type="float"/> 713 </accessor> 714 </technique_common> 715 </source> 716 <source id="Armature_Forearm_Left_pose_matrix-output"> 717 <float_array id="Armature_Forearm_Left_pose_matrix-output-array" count="112">0.9947434 0.09939944 -0.02459919 0 -0.1022995 0.9752222 -0.1961541 0.3786618 0.004492104 0.1976395 0.9802645 0 0 0 0 1 0.9947434 0.09939944 -0.02459919 0 -0.1022995 0.9752222 -0.1961541 0.3786618 0.004492104 0.1976395 0.9802645 0 0 0 0 1 0.9947434 0.09939944 -0.02459919 0 -0.1022995 0.9752222 -0.1961541 0.3786618 0.004492104 0.1976395 0.9802645 0 0 0 0 1 0.9947434 0.09939944 -0.02459919 0 -0.1022995 0.9752222 -0.1961541 0.3786618 0.004492104 0.1976395 0.9802645 0 0 0 0 1 0.9947434 0.09857791 0.02770841 0 -0.1022995 0.94484 0.3111464 0.3786618 0.004492163 -0.3123455 0.949958 0 0 0 0 1 0.9947434 0.1023851 0.00163275 0 -0.1022995 0.9929599 0.05970984 0.3786618 0.004492104 -0.05956304 0.9982145 0 0 0 0 1 0.9947434 0.09939944 -0.02459919 0 -0.1022995 0.9752222 -0.1961541 0.3786618 0.004492104 0.1976395 0.9802645 0 0 0 0 1</float_array> 718 <technique_common> 719 <accessor source="#Armature_Forearm_Left_pose_matrix-output-array" count="7" stride="16"> 720 <param name="TRANSFORM" type="float4x4"/> 721 </accessor> 722 </technique_common> 723 </source> 724 <source id="Armature_Forearm_Left_pose_matrix-interpolation"> 725 <Name_array id="Armature_Forearm_Left_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 726 <technique_common> 727 <accessor source="#Armature_Forearm_Left_pose_matrix-interpolation-array" count="7" stride="1"> 728 <param name="INTERPOLATION" type="name"/> 729 </accessor> 730 </technique_common> 731 </source> 732 <sampler id="Armature_Forearm_Left_pose_matrix-sampler"> 733 <input semantic="INPUT" source="#Armature_Forearm_Left_pose_matrix-input"/> 734 <input semantic="OUTPUT" source="#Armature_Forearm_Left_pose_matrix-output"/> 735 <input semantic="INTERPOLATION" source="#Armature_Forearm_Left_pose_matrix-interpolation"/> 736 </sampler> 737 <channel source="#Armature_Forearm_Left_pose_matrix-sampler" target="Forearm_Left/transform"/> 738 </animation> 739 <animation id="Armature_Front_Foot_Left_pose_matrix"> 740 <source id="Armature_Front_Foot_Left_pose_matrix-input"> 741 <float_array id="Armature_Front_Foot_Left_pose_matrix-input-array" count="7">0.0333333 0.1666666 0.3 0.3666667 0.4666666 0.5333334 0.6</float_array> 742 <technique_common> 743 <accessor source="#Armature_Front_Foot_Left_pose_matrix-input-array" count="7" stride="1"> 744 <param name="TIME" type="float"/> 745 </accessor> 746 </technique_common> 747 </source> 748 <source id="Armature_Front_Foot_Left_pose_matrix-output"> 749 <float_array id="Armature_Front_Foot_Left_pose_matrix-output-array" count="112">0.9980242 -0.06008177 -0.01837915 0 0.0204935 0.5878135 -0.8087367 0.2586148 0.05939382 0.8067623 0.5878835 0 0 0 0 1 0.9980242 -0.06008177 -0.01837915 0 0.0204935 0.5878135 -0.8087367 0.2586148 0.05939382 0.8067623 0.5878835 0 0 0 0 1 0.9980242 -0.06008177 -0.01837915 0 0.0204935 0.5878135 -0.8087367 0.2586148 0.05939382 0.8067623 0.5878835 0 0 0 0 1 0.9980242 -0.03198742 -0.05407792 0 0.0204935 0.9793598 -0.2010824 0.2586148 0.05939388 0.199577 0.9780804 0 0 0 0 1 0.9980242 -0.06008177 -0.01837915 0 0.0204935 0.5878135 -0.8087367 0.2586148 0.05939382 0.8067623 0.5878835 0 0 0 0 1 0.9980242 -0.05449783 -0.03126645 0 0.0204935 0.7527794 -0.6579536 0.2586148 0.05939382 0.656013 0.752409 0 0 0 0 1 0.9980242 -0.04618144 -0.0426014 0 0.0204935 0.8802313 -0.4741021 0.2586148 0.05939382 0.4722924 0.8794386 0 0 0 0 1</float_array> 750 <technique_common> 751 <accessor source="#Armature_Front_Foot_Left_pose_matrix-output-array" count="7" stride="16"> 752 <param name="TRANSFORM" type="float4x4"/> 753 </accessor> 754 </technique_common> 755 </source> 756 <source id="Armature_Front_Foot_Left_pose_matrix-interpolation"> 757 <Name_array id="Armature_Front_Foot_Left_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 758 <technique_common> 759 <accessor source="#Armature_Front_Foot_Left_pose_matrix-interpolation-array" count="7" stride="1"> 760 <param name="INTERPOLATION" type="name"/> 761 </accessor> 762 </technique_common> 763 </source> 764 <sampler id="Armature_Front_Foot_Left_pose_matrix-sampler"> 765 <input semantic="INPUT" source="#Armature_Front_Foot_Left_pose_matrix-input"/> 766 <input semantic="OUTPUT" source="#Armature_Front_Foot_Left_pose_matrix-output"/> 767 <input semantic="INTERPOLATION" source="#Armature_Front_Foot_Left_pose_matrix-interpolation"/> 768 </sampler> 769 <channel source="#Armature_Front_Foot_Left_pose_matrix-sampler" target="Front_Foot_Left/transform"/> 770 </animation> 771 <animation id="Armature_Shoulder_Right_pose_matrix"> 772 <source id="Armature_Shoulder_Right_pose_matrix-input"> 773 <float_array id="Armature_Shoulder_Right_pose_matrix-input-array" count="7">0.0333333 0.1666666 0.3 0.3666667 0.4666666 0.5333334 0.6</float_array> 774 <technique_common> 775 <accessor source="#Armature_Shoulder_Right_pose_matrix-input-array" count="7" stride="1"> 776 <param name="TIME" type="float"/> 777 </accessor> 778 </technique_common> 779 </source> 780 <source id="Armature_Shoulder_Right_pose_matrix-output"> 781 <float_array id="Armature_Shoulder_Right_pose_matrix-output-array" count="112">-0.9248336 -0.3803712 2.19792e-7 0 0.347092 -0.8439188 0.4090574 1.327924 -0.1555936 0.3783104 0.9125085 -0.0669952 0 0 0 1 -0.9248336 -0.3803712 2.19792e-7 0 0.347092 -0.8439188 0.4090574 1.327924 -0.1555936 0.3783104 0.9125085 -0.0669952 0 0 0 1 -0.9248336 -0.3803712 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LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 790 <technique_common> 791 <accessor source="#Armature_Shoulder_Right_pose_matrix-interpolation-array" count="7" stride="1"> 792 <param name="INTERPOLATION" type="name"/> 793 </accessor> 794 </technique_common> 795 </source> 796 <sampler id="Armature_Shoulder_Right_pose_matrix-sampler"> 797 <input semantic="INPUT" source="#Armature_Shoulder_Right_pose_matrix-input"/> 798 <input semantic="OUTPUT" source="#Armature_Shoulder_Right_pose_matrix-output"/> 799 <input semantic="INTERPOLATION" source="#Armature_Shoulder_Right_pose_matrix-interpolation"/> 800 </sampler> 801 <channel source="#Armature_Shoulder_Right_pose_matrix-sampler" target="Shoulder_Right/transform"/> 802 </animation> 803 <animation id="Armature_Front_Leg_Right_pose_matrix"> 804 <source id="Armature_Front_Leg_Right_pose_matrix-input"> 805 <float_array id="Armature_Front_Leg_Right_pose_matrix-input-array" count="7">0.0333333 0.1666666 0.3 0.3666667 0.4666666 0.5333334 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type="float4x4"/> 849 </accessor> 850 </technique_common> 851 </source> 852 <source id="Armature_Forearm_Right_pose_matrix-interpolation"> 853 <Name_array id="Armature_Forearm_Right_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 854 <technique_common> 855 <accessor source="#Armature_Forearm_Right_pose_matrix-interpolation-array" count="7" stride="1"> 856 <param name="INTERPOLATION" type="name"/> 857 </accessor> 858 </technique_common> 859 </source> 860 <sampler id="Armature_Forearm_Right_pose_matrix-sampler"> 861 <input semantic="INPUT" source="#Armature_Forearm_Right_pose_matrix-input"/> 862 <input semantic="OUTPUT" source="#Armature_Forearm_Right_pose_matrix-output"/> 863 <input semantic="INTERPOLATION" source="#Armature_Forearm_Right_pose_matrix-interpolation"/> 864 </sampler> 865 <channel source="#Armature_Forearm_Right_pose_matrix-sampler" target="Forearm_Right/transform"/> 866 </animation> 867 <animation 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count="7" stride="1"> 888 <param name="INTERPOLATION" type="name"/> 889 </accessor> 890 </technique_common> 891 </source> 892 <sampler id="Armature_Front_Foot_Right_pose_matrix-sampler"> 893 <input semantic="INPUT" source="#Armature_Front_Foot_Right_pose_matrix-input"/> 894 <input semantic="OUTPUT" source="#Armature_Front_Foot_Right_pose_matrix-output"/> 895 <input semantic="INTERPOLATION" source="#Armature_Front_Foot_Right_pose_matrix-interpolation"/> 896 </sampler> 897 <channel source="#Armature_Front_Foot_Right_pose_matrix-sampler" target="Front_Foot_Right/transform"/> 898 </animation> 899 <animation id="boar_pose.bones["BoarArmature"].location_X"> 900 <source id="boar_pose.bones["BoarArmature"].location_X-input"> 901 <float_array id="boar_pose.bones["BoarArmature"].location_X-input-array" count="6">0.0333333 0.06666666 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 902 <technique_common> 903 <accessor source="#boar_pose.bones["BoarArmature"].location_X-input-array" count="6" stride="1"> 904 <param name="TIME" type="float"/> 905 </accessor> 906 </technique_common> 907 </source> 908 <source id="boar_pose.bones["BoarArmature"].location_X-output"> 909 <float_array id="boar_pose.bones["BoarArmature"].location_X-output-array" count="6">0 0 0 0 0 0</float_array> 910 <technique_common> 911 <accessor source="#boar_pose.bones["BoarArmature"].location_X-output-array" count="6" stride="1"> 912 <param name="X" type="float"/> 913 </accessor> 914 </technique_common> 915 </source> 916 <source id="boar_pose.bones["BoarArmature"].location_X-interpolation"> 917 <Name_array id="boar_pose.bones["BoarArmature"].location_X-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 918 <technique_common> 919 <accessor source="#boar_pose.bones["BoarArmature"].location_X-interpolation-array" count="6" stride="1"> 920 <param name="INTERPOLATION" type="name"/> 921 </accessor> 922 </technique_common> 923 </source> 924 <source 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955 <accessor source="#boar_pose.bones["BoarArmature"].location_Y-input-array" count="6" stride="1"> 956 <param name="TIME" type="float"/> 957 </accessor> 958 </technique_common> 959 </source> 960 <source id="boar_pose.bones["BoarArmature"].location_Y-output"> 961 <float_array id="boar_pose.bones["BoarArmature"].location_Y-output-array" count="6">-0.04065656 0.007369101 0.05547499 0.08106696 0.004503726 -0.04065656</float_array> 962 <technique_common> 963 <accessor source="#boar_pose.bones["BoarArmature"].location_Y-output-array" count="6" stride="1"> 964 <param name="Y" type="float"/> 965 </accessor> 966 </technique_common> 967 </source> 968 <source id="boar_pose.bones["BoarArmature"].location_Y-interpolation"> 969 <Name_array id="boar_pose.bones["BoarArmature"].location_Y-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 970 <technique_common> 971 <accessor source="#boar_pose.bones["BoarArmature"].location_Y-interpolation-array" count="6" stride="1"> 972 <param name="INTERPOLATION" type="name"/> 973 </accessor> 974 </technique_common> 975 </source> 976 <source id="boar_pose.bones["BoarArmature"].location_Y-intangent"> 977 <float_array id="boar_pose.bones["BoarArmature"].location_Y-intangent-array" count="12">0.0203346 -0.04065656 0.05366134 -0.006691873 0.1073089 0.04358798 0.2146142 0.08106696 0.3276368 0.03266447 0.4073125 -0.04065656</float_array> 978 <technique_common> 979 <accessor source="#boar_pose.bones["BoarArmature"].location_Y-intangent-array" count="6" stride="2"> 980 <param name="X" type="float"/> 981 <param name="Y" type="float"/> 982 </accessor> 983 </technique_common> 984 </source> 985 <source id="boar_pose.bones["BoarArmature"].location_Y-outtangent"> 986 <float_array id="boar_pose.bones["BoarArmature"].location_Y-outtangent-array" count="12">0.04633206 -0.04065656 0.09267717 0.03549116 0.1853821 0.07924902 0.305706 0.08106696 0.3926866 -0.01427012 0.4593541 -0.04065656</float_array> 987 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name="INTERPOLATION" type="name"/> 1701 </accessor> 1702 </technique_common> 1703 </source> 1704 <source id="boar_pose.bones["Front_Leg_Left"].scale_X-intangent"> 1705 <float_array id="boar_pose.bones["Front_Leg_Left"].scale_X-intangent-array" count="12">-0.0057078 1 0.09429216 1 0.1739726 1 0.2406392 1 0.3276255 1 0.4073059 1</float_array> 1706 <technique_common> 1707 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_X-intangent-array" count="6" stride="2"> 1708 <param name="X" type="float"/> 1709 <param name="Y" type="float"/> 1710 </accessor> 1711 </technique_common> 1712 </source> 1713 <source id="boar_pose.bones["Front_Leg_Left"].scale_X-outtangent"> 1714 <float_array id="boar_pose.bones["Front_Leg_Left"].scale_X-outtangent-array" count="12">0.07237446 1 0.1593607 1 0.2260274 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 1715 <technique_common> 1716 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_X-outtangent-array" count="6" stride="2"> 1717 <param name="X" type="float"/> 1718 <param name="Y" type="float"/> 1719 </accessor> 1720 </technique_common> 1721 </source> 1722 <sampler id="boar_pose.bones["Front_Leg_Left"].scale_X-sampler"> 1723 <input semantic="INPUT" source="#boar_pose.bones["Front_Leg_Left"].scale_X-input"/> 1724 <input semantic="OUTPUT" source="#boar_pose.bones["Front_Leg_Left"].scale_X-output"/> 1725 <input semantic="INTERPOLATION" source="#boar_pose.bones["Front_Leg_Left"].scale_X-interpolation"/> 1726 <input semantic="IN_TANGENT" source="#boar_pose.bones["Front_Leg_Left"].scale_X-intangent"/> 1727 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Front_Leg_Left"].scale_X-outtangent"/> 1728 </sampler> 1729 <channel source="#boar_pose.bones["Front_Leg_Left"].scale_X-sampler" target="boar/scale.X"/> 1730 </animation> 1731 <animation id="boar_pose.bones["Front_Leg_Left"].scale_Y"> 1732 <source id="boar_pose.bones["Front_Leg_Left"].scale_Y-input"> 1733 <float_array id="boar_pose.bones["Front_Leg_Left"].scale_Y-input-array" count="6">0.0333333 0.1333333 0.2 0.2666667 0.3666667 0.4333333</float_array> 1734 <technique_common> 1735 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Y-input-array" count="6" stride="1"> 1736 <param name="TIME" type="float"/> 1737 </accessor> 1738 </technique_common> 1739 </source> 1740 <source id="boar_pose.bones["Front_Leg_Left"].scale_Y-output"> 1741 <float_array id="boar_pose.bones["Front_Leg_Left"].scale_Y-output-array" count="6">1 1 1 1 1 1</float_array> 1742 <technique_common> 1743 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Y-output-array" count="6" stride="1"> 1744 <param name="Y" type="float"/> 1745 </accessor> 1746 </technique_common> 1747 </source> 1748 <source id="boar_pose.bones["Front_Leg_Left"].scale_Y-interpolation"> 1749 <Name_array id="boar_pose.bones["Front_Leg_Left"].scale_Y-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 1750 <technique_common> 1751 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Y-interpolation-array" count="6" stride="1"> 1752 <param name="INTERPOLATION" type="name"/> 1753 </accessor> 1754 </technique_common> 1755 </source> 1756 <source id="boar_pose.bones["Front_Leg_Left"].scale_Y-intangent"> 1757 <float_array id="boar_pose.bones["Front_Leg_Left"].scale_Y-intangent-array" count="12">-0.0057078 1 0.09429216 1 0.1739726 1 0.2406392 1 0.3276255 1 0.4073059 1</float_array> 1758 <technique_common> 1759 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Y-intangent-array" count="6" stride="2"> 1760 <param name="X" type="float"/> 1761 <param name="Y" type="float"/> 1762 </accessor> 1763 </technique_common> 1764 </source> 1765 <source id="boar_pose.bones["Front_Leg_Left"].scale_Y-outtangent"> 1766 <float_array id="boar_pose.bones["Front_Leg_Left"].scale_Y-outtangent-array" count="12">0.07237446 1 0.1593607 1 0.2260274 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 1767 <technique_common> 1768 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Y-outtangent-array" count="6" stride="2"> 1769 <param name="X" type="float"/> 1770 <param name="Y" type="float"/> 1771 </accessor> 1772 </technique_common> 1773 </source> 1774 <sampler id="boar_pose.bones["Front_Leg_Left"].scale_Y-sampler"> 1775 <input semantic="INPUT" source="#boar_pose.bones["Front_Leg_Left"].scale_Y-input"/> 1776 <input semantic="OUTPUT" source="#boar_pose.bones["Front_Leg_Left"].scale_Y-output"/> 1777 <input semantic="INTERPOLATION" source="#boar_pose.bones["Front_Leg_Left"].scale_Y-interpolation"/> 1778 <input semantic="IN_TANGENT" source="#boar_pose.bones["Front_Leg_Left"].scale_Y-intangent"/> 1779 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Front_Leg_Left"].scale_Y-outtangent"/> 1780 </sampler> 1781 <channel source="#boar_pose.bones["Front_Leg_Left"].scale_Y-sampler" target="boar/scale.Y"/> 1782 </animation> 1783 <animation id="boar_pose.bones["Front_Leg_Left"].scale_Z"> 1784 <source id="boar_pose.bones["Front_Leg_Left"].scale_Z-input"> 1785 <float_array id="boar_pose.bones["Front_Leg_Left"].scale_Z-input-array" count="6">0.0333333 0.1333333 0.2 0.2666667 0.3666667 0.4333333</float_array> 1786 <technique_common> 1787 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Z-input-array" count="6" stride="1"> 1788 <param name="TIME" type="float"/> 1789 </accessor> 1790 </technique_common> 1791 </source> 1792 <source id="boar_pose.bones["Front_Leg_Left"].scale_Z-output"> 1793 <float_array id="boar_pose.bones["Front_Leg_Left"].scale_Z-output-array" count="6">1 1 1 1 1 1</float_array> 1794 <technique_common> 1795 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Z-output-array" count="6" stride="1"> 1796 <param name="Z" type="float"/> 1797 </accessor> 1798 </technique_common> 1799 </source> 1800 <source id="boar_pose.bones["Front_Leg_Left"].scale_Z-interpolation"> 1801 <Name_array id="boar_pose.bones["Front_Leg_Left"].scale_Z-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 1802 <technique_common> 1803 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Z-interpolation-array" count="6" stride="1"> 1804 <param name="INTERPOLATION" type="name"/> 1805 </accessor> 1806 </technique_common> 1807 </source> 1808 <source id="boar_pose.bones["Front_Leg_Left"].scale_Z-intangent"> 1809 <float_array id="boar_pose.bones["Front_Leg_Left"].scale_Z-intangent-array" count="12">-0.0057078 1 0.09429216 1 0.1739726 1 0.2406392 1 0.3276255 1 0.4073059 1</float_array> 1810 <technique_common> 1811 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Z-intangent-array" count="6" stride="2"> 1812 <param name="X" type="float"/> 1813 <param name="Y" type="float"/> 1814 </accessor> 1815 </technique_common> 1816 </source> 1817 <source id="boar_pose.bones["Front_Leg_Left"].scale_Z-outtangent"> 1818 <float_array id="boar_pose.bones["Front_Leg_Left"].scale_Z-outtangent-array" count="12">0.07237446 1 0.1593607 1 0.2260274 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 1819 <technique_common> 1820 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Z-outtangent-array" count="6" stride="2"> 1821 <param name="X" type="float"/> 1822 <param name="Y" type="float"/> 1823 </accessor> 1824 </technique_common> 1825 </source> 1826 <sampler id="boar_pose.bones["Front_Leg_Left"].scale_Z-sampler"> 1827 <input semantic="INPUT" source="#boar_pose.bones["Front_Leg_Left"].scale_Z-input"/> 1828 <input semantic="OUTPUT" source="#boar_pose.bones["Front_Leg_Left"].scale_Z-output"/> 1829 <input semantic="INTERPOLATION" source="#boar_pose.bones["Front_Leg_Left"].scale_Z-interpolation"/> 1830 <input semantic="IN_TANGENT" source="#boar_pose.bones["Front_Leg_Left"].scale_Z-intangent"/> 1831 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Front_Leg_Left"].scale_Z-outtangent"/> 1832 </sampler> 1833 <channel source="#boar_pose.bones["Front_Leg_Left"].scale_Z-sampler" target="boar/scale.Z"/> 1834 </animation> 1835 <animation id="boar_pose.bones["Forearm_Left"].location_X"> 1836 <source id="boar_pose.bones["Forearm_Left"].location_X-input"> 1837 <float_array id="boar_pose.bones["Forearm_Left"].location_X-input-array" count="5">0.0333333 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 1838 <technique_common> 1839 <accessor source="#boar_pose.bones["Forearm_Left"].location_X-input-array" count="5" stride="1"> 1840 <param name="TIME" type="float"/> 1841 </accessor> 1842 </technique_common> 1843 </source> 1844 <source id="boar_pose.bones["Forearm_Left"].location_X-output"> 1845 <float_array id="boar_pose.bones["Forearm_Left"].location_X-output-array" count="5">0 5.54177e-4 -7.88545e-4 -0.002396404 0</float_array> 1846 <technique_common> 1847 <accessor source="#boar_pose.bones["Forearm_Left"].location_X-output-array" count="5" stride="1"> 1848 <param name="X" type="float"/> 1849 </accessor> 1850 </technique_common> 1851 </source> 1852 <source id="boar_pose.bones["Forearm_Left"].location_X-interpolation"> 1853 <Name_array id="boar_pose.bones["Forearm_Left"].location_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 1854 <technique_common> 1855 <accessor source="#boar_pose.bones["Forearm_Left"].location_X-interpolation-array" count="5" stride="1"> 1856 <param name="INTERPOLATION" type="name"/> 1857 </accessor> 1858 </technique_common> 1859 </source> 1860 <source id="boar_pose.bones["Forearm_Left"].location_X-intangent"> 1861 <float_array id="boar_pose.bones["Forearm_Left"].location_X-intangent-array" count="10">-0.0057078 0 0.09429216 5.54177e-4 0.2146118 -1.07941e-4 0.3276255 -0.002396404 0.4073059 0</float_array> 1862 <technique_common> 1863 <accessor source="#boar_pose.bones["Forearm_Left"].location_X-intangent-array" count="5" stride="2"> 1864 <param name="X" type="float"/> 1865 <param name="Y" type="float"/> 1866 </accessor> 1867 </technique_common> 1868 </source> 1869 <source id="boar_pose.bones["Forearm_Left"].location_X-outtangent"> 1870 <float_array id="boar_pose.bones["Forearm_Left"].location_X-outtangent-array" count="10">0.07237446 0 0.1853882 5.54177e-4 0.3057078 -0.001298964 0.3926941 -0.002396404 0.4593607 0</float_array> 1871 <technique_common> 1872 <accessor source="#boar_pose.bones["Forearm_Left"].location_X-outtangent-array" count="5" stride="2"> 1873 <param name="X" type="float"/> 1874 <param name="Y" type="float"/> 1875 </accessor> 1876 </technique_common> 1877 </source> 1878 <sampler id="boar_pose.bones["Forearm_Left"].location_X-sampler"> 1879 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].location_X-input"/> 1880 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].location_X-output"/> 1881 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].location_X-interpolation"/> 1882 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_X-intangent"/> 1883 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_X-outtangent"/> 1884 </sampler> 1885 <channel source="#boar_pose.bones["Forearm_Left"].location_X-sampler" target="boar/location.X"/> 1886 </animation> 1887 <animation id="boar_pose.bones["Forearm_Left"].location_Y"> 1888 <source id="boar_pose.bones["Forearm_Left"].location_Y-input"> 1889 <float_array id="boar_pose.bones["Forearm_Left"].location_Y-input-array" count="5">0.0333333 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 1890 <technique_common> 1891 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-input-array" count="5" stride="1"> 1892 <param name="TIME" type="float"/> 1893 </accessor> 1894 </technique_common> 1895 </source> 1896 <source id="boar_pose.bones["Forearm_Left"].location_Y-output"> 1897 <float_array id="boar_pose.bones["Forearm_Left"].location_Y-output-array" count="5">0 0.02438539 -0.03469824 -0.105452 0</float_array> 1898 <technique_common> 1899 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-output-array" count="5" stride="1"> 1900 <param name="Y" type="float"/> 1901 </accessor> 1902 </technique_common> 1903 </source> 1904 <source id="boar_pose.bones["Forearm_Left"].location_Y-interpolation"> 1905 <Name_array id="boar_pose.bones["Forearm_Left"].location_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 1906 <technique_common> 1907 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-interpolation-array" count="5" stride="1"> 1908 <param name="INTERPOLATION" type="name"/> 1909 </accessor> 1910 </technique_common> 1911 </source> 1912 <source id="boar_pose.bones["Forearm_Left"].location_Y-intangent"> 1913 <float_array id="boar_pose.bones["Forearm_Left"].location_Y-intangent-array" count="10">-0.005706489 0 0.0942924 0.02438539 0.2146213 -0.0047549 0.3276296 -0.105452 0.407342 0</float_array> 1914 <technique_common> 1915 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-intangent-array" count="5" stride="2"> 1916 <param name="X" type="float"/> 1917 <param name="Y" type="float"/> 1918 </accessor> 1919 </technique_common> 1920 </source> 1921 <source id="boar_pose.bones["Forearm_Left"].location_Y-outtangent"> 1922 <float_array id="boar_pose.bones["Forearm_Left"].location_Y-outtangent-array" count="10">0.07237315 0 0.1853879 0.02438539 0.3057007 -0.05715578 0.3926913 -0.105452 0.4593247 0</float_array> 1923 <technique_common> 1924 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-outtangent-array" count="5" stride="2"> 1925 <param name="X" type="float"/> 1926 <param name="Y" type="float"/> 1927 </accessor> 1928 </technique_common> 1929 </source> 1930 <sampler id="boar_pose.bones["Forearm_Left"].location_Y-sampler"> 1931 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].location_Y-input"/> 1932 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].location_Y-output"/> 1933 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].location_Y-interpolation"/> 1934 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_Y-intangent"/> 1935 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_Y-outtangent"/> 1936 </sampler> 1937 <channel source="#boar_pose.bones["Forearm_Left"].location_Y-sampler" target="boar/location.Y"/> 1938 </animation> 1939 <animation id="boar_pose.bones["Forearm_Left"].location_Z"> 1940 <source id="boar_pose.bones["Forearm_Left"].location_Z-input"> 1941 <float_array id="boar_pose.bones["Forearm_Left"].location_Z-input-array" count="5">0.0333333 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 1942 <technique_common> 1943 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-input-array" count="5" stride="1"> 1944 <param name="TIME" type="float"/> 1945 </accessor> 1946 </technique_common> 1947 </source> 1948 <source id="boar_pose.bones["Forearm_Left"].location_Z-output"> 1949 <float_array id="boar_pose.bones["Forearm_Left"].location_Z-output-array" count="5">0 0.00426203 0.002142071 0.01739376 0</float_array> 1950 <technique_common> 1951 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-output-array" count="5" stride="1"> 1952 <param name="Z" type="float"/> 1953 </accessor> 1954 </technique_common> 1955 </source> 1956 <source id="boar_pose.bones["Forearm_Left"].location_Z-interpolation"> 1957 <Name_array id="boar_pose.bones["Forearm_Left"].location_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 1958 <technique_common> 1959 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-interpolation-array" count="5" stride="1"> 1960 <param name="INTERPOLATION" type="name"/> 1961 </accessor> 1962 </technique_common> 1963 </source> 1964 <source id="boar_pose.bones["Forearm_Left"].location_Z-intangent"> 1965 <float_array id="boar_pose.bones["Forearm_Left"].location_Z-intangent-array" count="10">-0.00570774 0 0.09429216 0.00426203 0.2146119 0.002142071 0.3276256 0.01739376 0.4073069 0</float_array> 1966 <technique_common> 1967 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-intangent-array" count="5" stride="2"> 1968 <param name="X" type="float"/> 1969 <param name="Y" type="float"/> 1970 </accessor> 1971 </technique_common> 1972 </source> 1973 <source id="boar_pose.bones["Forearm_Left"].location_Z-outtangent"> 1974 <float_array id="boar_pose.bones["Forearm_Left"].location_Z-outtangent-array" count="10">0.0723744 0 0.1853882 0.00426203 0.3057077 0.002142071 0.3926941 0.01739376 0.4593598 0</float_array> 1975 <technique_common> 1976 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-outtangent-array" count="5" stride="2"> 1977 <param name="X" type="float"/> 1978 <param name="Y" type="float"/> 1979 </accessor> 1980 </technique_common> 1981 </source> 1982 <sampler id="boar_pose.bones["Forearm_Left"].location_Z-sampler"> 1983 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].location_Z-input"/> 1984 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].location_Z-output"/> 1985 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].location_Z-interpolation"/> 1986 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_Z-intangent"/> 1987 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_Z-outtangent"/> 1988 </sampler> 1989 <channel source="#boar_pose.bones["Forearm_Left"].location_Z-sampler" target="boar/location.Z"/> 1990 </animation> 1991 <animation id="boar_pose.bones["Forearm_Left"].scale_X"> 1992 <source id="boar_pose.bones["Forearm_Left"].scale_X-input"> 1993 <float_array id="boar_pose.bones["Forearm_Left"].scale_X-input-array" count="5">0.0333333 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 1994 <technique_common> 1995 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-input-array" count="5" stride="1"> 1996 <param name="TIME" type="float"/> 1997 </accessor> 1998 </technique_common> 1999 </source> 2000 <source id="boar_pose.bones["Forearm_Left"].scale_X-output"> 2001 <float_array id="boar_pose.bones["Forearm_Left"].scale_X-output-array" count="5">1 1 1 1 1</float_array> 2002 <technique_common> 2003 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-output-array" count="5" stride="1"> 2004 <param name="X" type="float"/> 2005 </accessor> 2006 </technique_common> 2007 </source> 2008 <source id="boar_pose.bones["Forearm_Left"].scale_X-interpolation"> 2009 <Name_array id="boar_pose.bones["Forearm_Left"].scale_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2010 <technique_common> 2011 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-interpolation-array" count="5" stride="1"> 2012 <param name="INTERPOLATION" type="name"/> 2013 </accessor> 2014 </technique_common> 2015 </source> 2016 <source id="boar_pose.bones["Forearm_Left"].scale_X-intangent"> 2017 <float_array id="boar_pose.bones["Forearm_Left"].scale_X-intangent-array" count="10">-0.0057078 1 0.09429216 1 0.2146118 1 0.3276255 1 0.4073059 1</float_array> 2018 <technique_common> 2019 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-intangent-array" count="5" stride="2"> 2020 <param name="X" type="float"/> 2021 <param name="Y" type="float"/> 2022 </accessor> 2023 </technique_common> 2024 </source> 2025 <source id="boar_pose.bones["Forearm_Left"].scale_X-outtangent"> 2026 <float_array id="boar_pose.bones["Forearm_Left"].scale_X-outtangent-array" count="10">0.07237446 1 0.1853882 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 2027 <technique_common> 2028 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-outtangent-array" count="5" stride="2"> 2029 <param name="X" type="float"/> 2030 <param name="Y" type="float"/> 2031 </accessor> 2032 </technique_common> 2033 </source> 2034 <sampler id="boar_pose.bones["Forearm_Left"].scale_X-sampler"> 2035 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].scale_X-input"/> 2036 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].scale_X-output"/> 2037 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].scale_X-interpolation"/> 2038 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_X-intangent"/> 2039 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_X-outtangent"/> 2040 </sampler> 2041 <channel source="#boar_pose.bones["Forearm_Left"].scale_X-sampler" target="boar/scale.X"/> 2042 </animation> 2043 <animation id="boar_pose.bones["Forearm_Left"].scale_Y"> 2044 <source id="boar_pose.bones["Forearm_Left"].scale_Y-input"> 2045 <float_array id="boar_pose.bones["Forearm_Left"].scale_Y-input-array" count="5">0.0333333 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 2046 <technique_common> 2047 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-input-array" count="5" stride="1"> 2048 <param name="TIME" type="float"/> 2049 </accessor> 2050 </technique_common> 2051 </source> 2052 <source id="boar_pose.bones["Forearm_Left"].scale_Y-output"> 2053 <float_array id="boar_pose.bones["Forearm_Left"].scale_Y-output-array" count="5">1 1 1 1 1</float_array> 2054 <technique_common> 2055 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-output-array" count="5" stride="1"> 2056 <param name="Y" type="float"/> 2057 </accessor> 2058 </technique_common> 2059 </source> 2060 <source id="boar_pose.bones["Forearm_Left"].scale_Y-interpolation"> 2061 <Name_array id="boar_pose.bones["Forearm_Left"].scale_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2062 <technique_common> 2063 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-interpolation-array" count="5" stride="1"> 2064 <param name="INTERPOLATION" type="name"/> 2065 </accessor> 2066 </technique_common> 2067 </source> 2068 <source id="boar_pose.bones["Forearm_Left"].scale_Y-intangent"> 2069 <float_array id="boar_pose.bones["Forearm_Left"].scale_Y-intangent-array" count="10">-0.0057078 1 0.09429216 1 0.2146118 1 0.3276255 1 0.4073059 1</float_array> 2070 <technique_common> 2071 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-intangent-array" count="5" stride="2"> 2072 <param name="X" type="float"/> 2073 <param name="Y" type="float"/> 2074 </accessor> 2075 </technique_common> 2076 </source> 2077 <source id="boar_pose.bones["Forearm_Left"].scale_Y-outtangent"> 2078 <float_array id="boar_pose.bones["Forearm_Left"].scale_Y-outtangent-array" count="10">0.07237446 1 0.1853882 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 2079 <technique_common> 2080 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-outtangent-array" count="5" stride="2"> 2081 <param name="X" type="float"/> 2082 <param name="Y" type="float"/> 2083 </accessor> 2084 </technique_common> 2085 </source> 2086 <sampler id="boar_pose.bones["Forearm_Left"].scale_Y-sampler"> 2087 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].scale_Y-input"/> 2088 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].scale_Y-output"/> 2089 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].scale_Y-interpolation"/> 2090 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_Y-intangent"/> 2091 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_Y-outtangent"/> 2092 </sampler> 2093 <channel source="#boar_pose.bones["Forearm_Left"].scale_Y-sampler" target="boar/scale.Y"/> 2094 </animation> 2095 <animation id="boar_pose.bones["Forearm_Left"].scale_Z"> 2096 <source id="boar_pose.bones["Forearm_Left"].scale_Z-input"> 2097 <float_array id="boar_pose.bones["Forearm_Left"].scale_Z-input-array" count="5">0.0333333 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 2098 <technique_common> 2099 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-input-array" count="5" stride="1"> 2100 <param name="TIME" type="float"/> 2101 </accessor> 2102 </technique_common> 2103 </source> 2104 <source id="boar_pose.bones["Forearm_Left"].scale_Z-output"> 2105 <float_array id="boar_pose.bones["Forearm_Left"].scale_Z-output-array" count="5">1 1 1 1 1</float_array> 2106 <technique_common> 2107 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-output-array" count="5" stride="1"> 2108 <param name="Z" type="float"/> 2109 </accessor> 2110 </technique_common> 2111 </source> 2112 <source id="boar_pose.bones["Forearm_Left"].scale_Z-interpolation"> 2113 <Name_array id="boar_pose.bones["Forearm_Left"].scale_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2114 <technique_common> 2115 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-interpolation-array" count="5" stride="1"> 2116 <param name="INTERPOLATION" type="name"/> 2117 </accessor> 2118 </technique_common> 2119 </source> 2120 <source id="boar_pose.bones["Forearm_Left"].scale_Z-intangent"> 2121 <float_array id="boar_pose.bones["Forearm_Left"].scale_Z-intangent-array" count="10">-0.0057078 1 0.09429216 1 0.2146118 1 0.3276255 1 0.4073059 1</float_array> 2122 <technique_common> 2123 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-intangent-array" count="5" stride="2"> 2124 <param name="X" type="float"/> 2125 <param name="Y" type="float"/> 2126 </accessor> 2127 </technique_common> 2128 </source> 2129 <source id="boar_pose.bones["Forearm_Left"].scale_Z-outtangent"> 2130 <float_array id="boar_pose.bones["Forearm_Left"].scale_Z-outtangent-array" count="10">0.07237446 1 0.1853882 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 2131 <technique_common> 2132 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-outtangent-array" count="5" stride="2"> 2133 <param name="X" type="float"/> 2134 <param name="Y" type="float"/> 2135 </accessor> 2136 </technique_common> 2137 </source> 2138 <sampler id="boar_pose.bones["Forearm_Left"].scale_Z-sampler"> 2139 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].scale_Z-input"/> 2140 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].scale_Z-output"/> 2141 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].scale_Z-interpolation"/> 2142 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_Z-intangent"/> 2143 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_Z-outtangent"/> 2144 </sampler> 2145 <channel source="#boar_pose.bones["Forearm_Left"].scale_Z-sampler" target="boar/scale.Z"/> 2146 </animation> 2147 <animation id="boar_pose.bones["Front_Foot_Left"].location_X"> 2148 <source id="boar_pose.bones["Front_Foot_Left"].location_X-input"> 2149 <float_array id="boar_pose.bones["Front_Foot_Left"].location_X-input-array" count="6">0.0333333 0.1 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 2150 <technique_common> 2151 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_X-input-array" count="6" stride="1"> 2152 <param name="TIME" type="float"/> 2153 </accessor> 2154 </technique_common> 2155 </source> 2156 <source id="boar_pose.bones["Front_Foot_Left"].location_X-output"> 2157 <float_array id="boar_pose.bones["Front_Foot_Left"].location_X-output-array" count="6">0 0 0 -0.002636492 -0.002636492 0</float_array> 2158 <technique_common> 2159 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_X-output-array" count="6" stride="1"> 2160 <param name="X" type="float"/> 2161 </accessor> 2162 </technique_common> 2163 </source> 2164 <source id="boar_pose.bones["Front_Foot_Left"].location_X-interpolation"> 2165 <Name_array id="boar_pose.bones["Front_Foot_Left"].location_X-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2166 <technique_common> 2167 <accessor 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2233 <source id="boar_pose.bones["Front_Foot_Left"].location_Y-outtangent"> 2234 <float_array id="boar_pose.bones["Front_Foot_Left"].location_Y-outtangent-array" count="12">0.05936074 0 0.1130137 0 0.1853876 0 0.3057074 -0.03581249 0.3926931 -0.03581249 0.4593566 0</float_array> 2235 <technique_common> 2236 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Y-outtangent-array" count="6" stride="2"> 2237 <param name="X" type="float"/> 2238 <param name="Y" type="float"/> 2239 </accessor> 2240 </technique_common> 2241 </source> 2242 <sampler id="boar_pose.bones["Front_Foot_Left"].location_Y-sampler"> 2243 <input semantic="INPUT" source="#boar_pose.bones["Front_Foot_Left"].location_Y-input"/> 2244 <input semantic="OUTPUT" source="#boar_pose.bones["Front_Foot_Left"].location_Y-output"/> 2245 <input semantic="INTERPOLATION" source="#boar_pose.bones["Front_Foot_Left"].location_Y-interpolation"/> 2246 <input semantic="IN_TANGENT" 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id="boar_pose.bones["Shoulder_Right"].scale_X-output"> 2625 <float_array id="boar_pose.bones["Shoulder_Right"].scale_X-output-array" count="5">1 1 1 1 1</float_array> 2626 <technique_common> 2627 <accessor source="#boar_pose.bones["Shoulder_Right"].scale_X-output-array" count="5" stride="1"> 2628 <param name="X" type="float"/> 2629 </accessor> 2630 </technique_common> 2631 </source> 2632 <source id="boar_pose.bones["Shoulder_Right"].scale_X-interpolation"> 2633 <Name_array id="boar_pose.bones["Shoulder_Right"].scale_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2634 <technique_common> 2635 <accessor source="#boar_pose.bones["Shoulder_Right"].scale_X-interpolation-array" count="5" stride="1"> 2636 <param name="INTERPOLATION" type="name"/> 2637 </accessor> 2638 </technique_common> 2639 </source> 2640 <source id="boar_pose.bones["Shoulder_Right"].scale_X-intangent"> 2641 <float_array id="boar_pose.bones["Shoulder_Right"].scale_X-intangent-array" count="10">-0.0057078 1 0.09429216 1 0.2146118 1 0.3276255 1 0.4073059 1</float_array> 2642 <technique_common> 2643 <accessor source="#boar_pose.bones["Shoulder_Right"].scale_X-intangent-array" count="5" stride="2"> 2644 <param name="X" type="float"/> 2645 <param name="Y" type="float"/> 2646 </accessor> 2647 </technique_common> 2648 </source> 2649 <source id="boar_pose.bones["Shoulder_Right"].scale_X-outtangent"> 2650 <float_array id="boar_pose.bones["Shoulder_Right"].scale_X-outtangent-array" count="10">0.07237446 1 0.1853882 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 2651 <technique_common> 2652 <accessor source="#boar_pose.bones["Shoulder_Right"].scale_X-outtangent-array" count="5" stride="2"> 2653 <param name="X" type="float"/> 2654 <param name="Y" type="float"/> 2655 </accessor> 2656 </technique_common> 2657 </source> 2658 <sampler id="boar_pose.bones["Shoulder_Right"].scale_X-sampler"> 2659 <input semantic="INPUT" 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4077 </accessor> 4078 </technique_common> 4079 </source> 4080 <source id="boar_pose.bones["Rear"].location_Y-output"> 4081 <float_array id="boar_pose.bones["Rear"].location_Y-output-array" count="7">0 0 0 0 0 0 0</float_array> 4082 <technique_common> 4083 <accessor source="#boar_pose.bones["Rear"].location_Y-output-array" count="7" stride="1"> 4084 <param name="Y" type="float"/> 4085 </accessor> 4086 </technique_common> 4087 </source> 4088 <source id="boar_pose.bones["Rear"].location_Y-interpolation"> 4089 <Name_array id="boar_pose.bones["Rear"].location_Y-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4090 <technique_common> 4091 <accessor source="#boar_pose.bones["Rear"].location_Y-interpolation-array" count="7" stride="1"> 4092 <param name="INTERPOLATION" type="name"/> 4093 </accessor> 4094 </technique_common> 4095 </source> 4096 <source id="boar_pose.bones["Rear"].location_Y-intangent"> 4097 <float_array 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semantic="INPUT" source="#boar_pose.bones["Rear"].location_Y-input"/> 4116 <input semantic="OUTPUT" source="#boar_pose.bones["Rear"].location_Y-output"/> 4117 <input semantic="INTERPOLATION" source="#boar_pose.bones["Rear"].location_Y-interpolation"/> 4118 <input semantic="IN_TANGENT" source="#boar_pose.bones["Rear"].location_Y-intangent"/> 4119 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Rear"].location_Y-outtangent"/> 4120 </sampler> 4121 <channel source="#boar_pose.bones["Rear"].location_Y-sampler" target="boar/location.Y"/> 4122 </animation> 4123 <animation id="boar_pose.bones["Rear"].location_Z"> 4124 <source id="boar_pose.bones["Rear"].location_Z-input"> 4125 <float_array id="boar_pose.bones["Rear"].location_Z-input-array" count="7">0.0333333 0.06666666 0.1333333 0.2 0.2666667 0.3666667 0.4333333</float_array> 4126 <technique_common> 4127 <accessor source="#boar_pose.bones["Rear"].location_Z-input-array" count="7" stride="1"> 4128 <param name="TIME" type="float"/> 4129 </accessor> 4130 </technique_common> 4131 </source> 4132 <source id="boar_pose.bones["Rear"].location_Z-output"> 4133 <float_array id="boar_pose.bones["Rear"].location_Z-output-array" count="7">0 0 0 0 0 0 0</float_array> 4134 <technique_common> 4135 <accessor source="#boar_pose.bones["Rear"].location_Z-output-array" count="7" stride="1"> 4136 <param name="Z" type="float"/> 4137 </accessor> 4138 </technique_common> 4139 </source> 4140 <source id="boar_pose.bones["Rear"].location_Z-interpolation"> 4141 <Name_array id="boar_pose.bones["Rear"].location_Z-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4142 <technique_common> 4143 <accessor source="#boar_pose.bones["Rear"].location_Z-interpolation-array" count="7" stride="1"> 4144 <param name="INTERPOLATION" type="name"/> 4145 </accessor> 4146 </technique_common> 4147 </source> 4148 <source id="boar_pose.bones["Rear"].location_Z-intangent"> 4149 <float_array id="boar_pose.bones["Rear"].location_Z-intangent-array" count="14">0.02031958 0 0.05365294 0 0.1073059 0 0.1739726 0 0.2406392 0 0.3276255 0 0.4073059 0</float_array> 4150 <technique_common> 4151 <accessor source="#boar_pose.bones["Rear"].location_Z-intangent-array" count="7" stride="2"> 4152 <param name="X" type="float"/> 4153 <param name="Y" type="float"/> 4154 </accessor> 4155 </technique_common> 4156 </source> 4157 <source id="boar_pose.bones["Rear"].location_Z-outtangent"> 4158 <float_array id="boar_pose.bones["Rear"].location_Z-outtangent-array" count="14">0.04634702 0 0.0926941 0 0.1593607 0 0.2260274 0 0.3057078 0 0.3926941 0 0.4593607 0</float_array> 4159 <technique_common> 4160 <accessor source="#boar_pose.bones["Rear"].location_Z-outtangent-array" count="7" stride="2"> 4161 <param name="X" type="float"/> 4162 <param name="Y" type="float"/> 4163 </accessor> 4164 </technique_common> 4165 </source> 4166 <sampler id="boar_pose.bones["Rear"].location_Z-sampler"> 4167 <input semantic="INPUT" source="#boar_pose.bones["Rear"].location_Z-input"/> 4168 <input semantic="OUTPUT" source="#boar_pose.bones["Rear"].location_Z-output"/> 4169 <input semantic="INTERPOLATION" source="#boar_pose.bones["Rear"].location_Z-interpolation"/> 4170 <input semantic="IN_TANGENT" source="#boar_pose.bones["Rear"].location_Z-intangent"/> 4171 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Rear"].location_Z-outtangent"/> 4172 </sampler> 4173 <channel source="#boar_pose.bones["Rear"].location_Z-sampler" target="boar/location.Z"/> 4174 </animation> 4175 <animation id="boar_pose.bones["Rear"].scale_X"> 4176 <source id="boar_pose.bones["Rear"].scale_X-input"> 4177 <float_array id="boar_pose.bones["Rear"].scale_X-input-array" count="7">0.0333333 0.06666666 0.1333333 0.2 0.2666667 0.3666667 0.4333333</float_array> 4178 <technique_common> 4179 <accessor source="#boar_pose.bones["Rear"].scale_X-input-array" count="7" stride="1"> 4180 <param name="TIME" type="float"/> 4181 </accessor> 4182 </technique_common> 4183 </source> 4184 <source id="boar_pose.bones["Rear"].scale_X-output"> 4185 <float_array id="boar_pose.bones["Rear"].scale_X-output-array" count="7">1 1 1 1 1 1 1</float_array> 4186 <technique_common> 4187 <accessor source="#boar_pose.bones["Rear"].scale_X-output-array" count="7" stride="1"> 4188 <param name="X" type="float"/> 4189 </accessor> 4190 </technique_common> 4191 </source> 4192 <source id="boar_pose.bones["Rear"].scale_X-interpolation"> 4193 <Name_array id="boar_pose.bones["Rear"].scale_X-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4194 <technique_common> 4195 <accessor source="#boar_pose.bones["Rear"].scale_X-interpolation-array" count="7" stride="1"> 4196 <param name="INTERPOLATION" type="name"/> 4197 </accessor> 4198 </technique_common> 4199 </source> 4200 <source id="boar_pose.bones["Rear"].scale_X-intangent"> 4201 <float_array id="boar_pose.bones["Rear"].scale_X-intangent-array" count="14">0.02031958 1 0.05365294 1 0.1073059 1 0.1739726 1 0.2406392 1 0.3276255 1 0.4073059 1</float_array> 4202 <technique_common> 4203 <accessor source="#boar_pose.bones["Rear"].scale_X-intangent-array" count="7" stride="2"> 4204 <param name="X" type="float"/> 4205 <param name="Y" type="float"/> 4206 </accessor> 4207 </technique_common> 4208 </source> 4209 <source id="boar_pose.bones["Rear"].scale_X-outtangent"> 4210 <float_array id="boar_pose.bones["Rear"].scale_X-outtangent-array" count="14">0.04634702 1 0.0926941 1 0.1593607 1 0.2260274 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 4211 <technique_common> 4212 <accessor source="#boar_pose.bones["Rear"].scale_X-outtangent-array" count="7" stride="2"> 4213 <param name="X" type="float"/> 4214 <param name="Y" type="float"/> 4215 </accessor> 4216 </technique_common> 4217 </source> 4218 <sampler id="boar_pose.bones["Rear"].scale_X-sampler"> 4219 <input semantic="INPUT" source="#boar_pose.bones["Rear"].scale_X-input"/> 4220 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id="boar_pose.bones["Rear"].scale_Y-output"> 4237 <float_array id="boar_pose.bones["Rear"].scale_Y-output-array" count="7">1 1 1 1 1 1 1</float_array> 4238 <technique_common> 4239 <accessor source="#boar_pose.bones["Rear"].scale_Y-output-array" count="7" stride="1"> 4240 <param name="Y" type="float"/> 4241 </accessor> 4242 </technique_common> 4243 </source> 4244 <source id="boar_pose.bones["Rear"].scale_Y-interpolation"> 4245 <Name_array id="boar_pose.bones["Rear"].scale_Y-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4246 <technique_common> 4247 <accessor source="#boar_pose.bones["Rear"].scale_Y-interpolation-array" count="7" stride="1"> 4248 <param name="INTERPOLATION" type="name"/> 4249 </accessor> 4250 </technique_common> 4251 </source> 4252 <source id="boar_pose.bones["Rear"].scale_Y-intangent"> 4253 <float_array id="boar_pose.bones["Rear"].scale_Y-intangent-array" count="14">0.02031958 1 0.05365294 1 0.1073059 1 0.1739726 1 0.2406392 1 0.3276255 1 0.4073059 1</float_array> 4254 <technique_common> 4255 <accessor source="#boar_pose.bones["Rear"].scale_Y-intangent-array" count="7" stride="2"> 4256 <param name="X" type="float"/> 4257 <param name="Y" type="float"/> 4258 </accessor> 4259 </technique_common> 4260 </source> 4261 <source id="boar_pose.bones["Rear"].scale_Y-outtangent"> 4262 <float_array id="boar_pose.bones["Rear"].scale_Y-outtangent-array" count="14">0.04634702 1 0.0926941 1 0.1593607 1 0.2260274 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 4263 <technique_common> 4264 <accessor source="#boar_pose.bones["Rear"].scale_Y-outtangent-array" count="7" stride="2"> 4265 <param name="X" type="float"/> 4266 <param name="Y" type="float"/> 4267 </accessor> 4268 </technique_common> 4269 </source> 4270 <sampler id="boar_pose.bones["Rear"].scale_Y-sampler"> 4271 <input semantic="INPUT" source="#boar_pose.bones["Rear"].scale_Y-input"/> 4272 <input semantic="OUTPUT" source="#boar_pose.bones["Rear"].scale_Y-output"/> 4273 <input semantic="INTERPOLATION" source="#boar_pose.bones["Rear"].scale_Y-interpolation"/> 4274 <input semantic="IN_TANGENT" source="#boar_pose.bones["Rear"].scale_Y-intangent"/> 4275 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Rear"].scale_Y-outtangent"/> 4276 </sampler> 4277 <channel source="#boar_pose.bones["Rear"].scale_Y-sampler" target="boar/scale.Y"/> 4278 </animation> 4279 <animation id="boar_pose.bones["Rear"].scale_Z"> 4280 <source id="boar_pose.bones["Rear"].scale_Z-input"> 4281 <float_array id="boar_pose.bones["Rear"].scale_Z-input-array" count="7">0.0333333 0.06666666 0.1333333 0.2 0.2666667 0.3666667 0.4333333</float_array> 4282 <technique_common> 4283 <accessor source="#boar_pose.bones["Rear"].scale_Z-input-array" count="7" stride="1"> 4284 <param name="TIME" type="float"/> 4285 </accessor> 4286 </technique_common> 4287 </source> 4288 <source id="boar_pose.bones["Rear"].scale_Z-output"> 4289 <float_array id="boar_pose.bones["Rear"].scale_Z-output-array" count="7">1 1 1 1 1 1 1</float_array> 4290 <technique_common> 4291 <accessor source="#boar_pose.bones["Rear"].scale_Z-output-array" count="7" stride="1"> 4292 <param name="Z" type="float"/> 4293 </accessor> 4294 </technique_common> 4295 </source> 4296 <source id="boar_pose.bones["Rear"].scale_Z-interpolation"> 4297 <Name_array id="boar_pose.bones["Rear"].scale_Z-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4298 <technique_common> 4299 <accessor source="#boar_pose.bones["Rear"].scale_Z-interpolation-array" count="7" stride="1"> 4300 <param name="INTERPOLATION" type="name"/> 4301 </accessor> 4302 </technique_common> 4303 </source> 4304 <source id="boar_pose.bones["Rear"].scale_Z-intangent"> 4305 <float_array id="boar_pose.bones["Rear"].scale_Z-intangent-array" count="14">0.02031958 1 0.05365294 1 0.1073059 1 0.1739726 1 0.2406392 1 0.3276255 1 0.4073059 1</float_array> 4306 <technique_common> 4307 <accessor source="#boar_pose.bones["Rear"].scale_Z-intangent-array" count="7" stride="2"> 4308 <param name="X" type="float"/> 4309 <param name="Y" type="float"/> 4310 </accessor> 4311 </technique_common> 4312 </source> 4313 <source id="boar_pose.bones["Rear"].scale_Z-outtangent"> 4314 <float_array id="boar_pose.bones["Rear"].scale_Z-outtangent-array" count="14">0.04634702 1 0.0926941 1 0.1593607 1 0.2260274 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 4315 <technique_common> 4316 <accessor source="#boar_pose.bones["Rear"].scale_Z-outtangent-array" count="7" stride="2"> 4317 <param name="X" type="float"/> 4318 <param name="Y" type="float"/> 4319 </accessor> 4320 </technique_common> 4321 </source> 4322 <sampler id="boar_pose.bones["Rear"].scale_Z-sampler"> 4323 <input semantic="INPUT" source="#boar_pose.bones["Rear"].scale_Z-input"/> 4324 <input semantic="OUTPUT" source="#boar_pose.bones["Rear"].scale_Z-output"/> 4325 <input semantic="INTERPOLATION" source="#boar_pose.bones["Rear"].scale_Z-interpolation"/> 4326 <input semantic="IN_TANGENT" source="#boar_pose.bones["Rear"].scale_Z-intangent"/> 4327 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Rear"].scale_Z-outtangent"/> 4328 </sampler> 4329 <channel source="#boar_pose.bones["Rear"].scale_Z-sampler" target="boar/scale.Z"/> 4330 </animation> 4331 <animation id="boar_pose.bones["Hip_Left"].location_X"> 4332 <source id="boar_pose.bones["Hip_Left"].location_X-input"> 4333 <float_array id="boar_pose.bones["Hip_Left"].location_X-input-array" count="7">0.0333333 0.1333333 0.2 0.2666667 0.3333333 0.3666667 0.4333333</float_array> 4334 <technique_common> 4335 <accessor source="#boar_pose.bones["Hip_Left"].location_X-input-array" count="7" stride="1"> 4336 <param name="TIME" type="float"/> 4337 </accessor> 4338 </technique_common> 4339 </source> 4340 <source id="boar_pose.bones["Hip_Left"].location_X-output"> 4341 <float_array id="boar_pose.bones["Hip_Left"].location_X-output-array" count="7">0 0 0 0 0 0 0</float_array> 4342 <technique_common> 4343 <accessor source="#boar_pose.bones["Hip_Left"].location_X-output-array" count="7" stride="1"> 4344 <param name="X" type="float"/> 4345 </accessor> 4346 </technique_common> 4347 </source> 4348 <source id="boar_pose.bones["Hip_Left"].location_X-interpolation"> 4349 <Name_array id="boar_pose.bones["Hip_Left"].location_X-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4350 <technique_common> 4351 <accessor source="#boar_pose.bones["Hip_Left"].location_X-interpolation-array" count="7" stride="1"> 4352 <param name="INTERPOLATION" type="name"/> 4353 </accessor> 4354 </technique_common> 4355 </source> 4356 <source id="boar_pose.bones["Hip_Left"].location_X-intangent"> 4357 <float_array id="boar_pose.bones["Hip_Left"].location_X-intangent-array" count="14">-0.0057078 0 0.09429216 0 0.1739726 0 0.2406392 0 0.3073059 0 0.353653 0 0.4073059 0</float_array> 4358 <technique_common> 4359 <accessor source="#boar_pose.bones["Hip_Left"].location_X-intangent-array" count="7" stride="2"> 4360 <param name="X" type="float"/> 4361 <param name="Y" type="float"/> 4362 </accessor> 4363 </technique_common> 4364 </source> 4365 <source id="boar_pose.bones["Hip_Left"].location_X-outtangent"> 4366 <float_array id="boar_pose.bones["Hip_Left"].location_X-outtangent-array" count="14">0.07237446 0 0.1593607 0 0.2260274 0 0.2926941 0 0.346347 0 0.3926941 0 0.4593607 0</float_array> 4367 <technique_common> 4368 <accessor source="#boar_pose.bones["Hip_Left"].location_X-outtangent-array" count="7" stride="2"> 4369 <param name="X" type="float"/> 4370 <param name="Y" type="float"/> 4371 </accessor> 4372 </technique_common> 4373 </source> 4374 <sampler id="boar_pose.bones["Hip_Left"].location_X-sampler"> 4375 <input semantic="INPUT" source="#boar_pose.bones["Hip_Left"].location_X-input"/> 4376 <input semantic="OUTPUT" source="#boar_pose.bones["Hip_Left"].location_X-output"/> 4377 <input semantic="INTERPOLATION" source="#boar_pose.bones["Hip_Left"].location_X-interpolation"/> 4378 <input semantic="IN_TANGENT" source="#boar_pose.bones["Hip_Left"].location_X-intangent"/> 4379 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Hip_Left"].location_X-outtangent"/> 4380 </sampler> 4381 <channel source="#boar_pose.bones["Hip_Left"].location_X-sampler" target="boar/location.X"/> 4382 </animation> 4383 <animation id="boar_pose.bones["Hip_Left"].location_Y"> 4384 <source id="boar_pose.bones["Hip_Left"].location_Y-input"> 4385 <float_array id="boar_pose.bones["Hip_Left"].location_Y-input-array" count="7">0.0333333 0.1333333 0.2 0.2666667 0.3333333 0.3666667 0.4333333</float_array> 4386 <technique_common> 4387 <accessor source="#boar_pose.bones["Hip_Left"].location_Y-input-array" count="7" stride="1"> 4388 <param name="TIME" type="float"/> 4389 </accessor> 4390 </technique_common> 4391 </source> 4392 <source id="boar_pose.bones["Hip_Left"].location_Y-output"> 4393 <float_array id="boar_pose.bones["Hip_Left"].location_Y-output-array" count="7">0 0 0 0 0 0 0</float_array> 4394 <technique_common> 4395 <accessor source="#boar_pose.bones["Hip_Left"].location_Y-output-array" count="7" stride="1"> 4396 <param name="Y" type="float"/> 4397 </accessor> 4398 </technique_common> 4399 </source> 4400 <source id="boar_pose.bones["Hip_Left"].location_Y-interpolation"> 4401 <Name_array id="boar_pose.bones["Hip_Left"].location_Y-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4402 <technique_common> 4403 <accessor source="#boar_pose.bones["Hip_Left"].location_Y-interpolation-array" count="7" stride="1"> 4404 <param name="INTERPOLATION" type="name"/> 4405 </accessor> 4406 </technique_common> 4407 </source> 4408 <source id="boar_pose.bones["Hip_Left"].location_Y-intangent"> 4409 <float_array id="boar_pose.bones["Hip_Left"].location_Y-intangent-array" count="14">-0.0057078 0 0.09429216 0 0.1739726 0 0.2406392 0 0.3073059 0 0.353653 0 0.4073059 0</float_array> 4410 <technique_common> 4411 <accessor source="#boar_pose.bones["Hip_Left"].location_Y-intangent-array" count="7" stride="2"> 4412 <param name="X" type="float"/> 4413 <param name="Y" type="float"/> 4414 </accessor> 4415 </technique_common> 4416 </source> 4417 <source id="boar_pose.bones["Hip_Left"].location_Y-outtangent"> 4418 <float_array id="boar_pose.bones["Hip_Left"].location_Y-outtangent-array" count="14">0.07237446 0 0.1593607 0 0.2260274 0 0.2926941 0 0.346347 0 0.3926941 0 0.4593607 0</float_array> 4419 <technique_common> 4420 <accessor source="#boar_pose.bones["Hip_Left"].location_Y-outtangent-array" count="7" stride="2"> 4421 <param name="X" type="float"/> 4422 <param name="Y" type="float"/> 4423 </accessor> 4424 </technique_common> 4425 </source> 4426 <sampler id="boar_pose.bones["Hip_Left"].location_Y-sampler"> 4427 <input semantic="INPUT" 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7839 </source> 7840 <source id="boar_pose.bones["Ear_Left"].location_Y-intangent"> 7841 <float_array id="boar_pose.bones["Ear_Left"].location_Y-intangent-array" count="10">-0.0057078 0 0.09429216 0 0.2146118 0 0.3276255 0 0.4073059 0</float_array> 7842 <technique_common> 7843 <accessor source="#boar_pose.bones["Ear_Left"].location_Y-intangent-array" count="5" stride="2"> 7844 <param name="X" type="float"/> 7845 <param name="Y" type="float"/> 7846 </accessor> 7847 </technique_common> 7848 </source> 7849 <source id="boar_pose.bones["Ear_Left"].location_Y-outtangent"> 7850 <float_array id="boar_pose.bones["Ear_Left"].location_Y-outtangent-array" count="10">0.07237446 0 0.1853882 0 0.3057078 0 0.3926941 0 0.4593607 0</float_array> 7851 <technique_common> 7852 <accessor source="#boar_pose.bones["Ear_Left"].location_Y-outtangent-array" count="5" stride="2"> 7853 <param name="X" type="float"/> 7854 <param name="Y" type="float"/> 7855 </accessor> 7856 </technique_common> 7857 </source> 7858 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7891 </source> 7892 <source id="boar_pose.bones["Ear_Left"].location_Z-intangent"> 7893 <float_array id="boar_pose.bones["Ear_Left"].location_Z-intangent-array" count="10">-0.0057078 0 0.09429216 0 0.2146118 0 0.3276255 0 0.4073059 0</float_array> 7894 <technique_common> 7895 <accessor source="#boar_pose.bones["Ear_Left"].location_Z-intangent-array" count="5" stride="2"> 7896 <param name="X" type="float"/> 7897 <param name="Y" type="float"/> 7898 </accessor> 7899 </technique_common> 7900 </source> 7901 <source id="boar_pose.bones["Ear_Left"].location_Z-outtangent"> 7902 <float_array id="boar_pose.bones["Ear_Left"].location_Z-outtangent-array" count="10">0.07237446 0 0.1853882 0 0.3057078 0 0.3926941 0 0.4593607 0</float_array> 7903 <technique_common> 7904 <accessor source="#boar_pose.bones["Ear_Left"].location_Z-outtangent-array" count="5" stride="2"> 7905 <param name="X" type="float"/> 7906 <param name="Y" type="float"/> 7907 </accessor> 7908 </technique_common> 7909 </source> 7910 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stride="1"> 7976 <param name="TIME" type="float"/> 7977 </accessor> 7978 </technique_common> 7979 </source> 7980 <source id="boar_pose.bones["Ear_Left"].scale_Y-output"> 7981 <float_array id="boar_pose.bones["Ear_Left"].scale_Y-output-array" count="5">1 1 1 1 1</float_array> 7982 <technique_common> 7983 <accessor source="#boar_pose.bones["Ear_Left"].scale_Y-output-array" count="5" stride="1"> 7984 <param name="Y" type="float"/> 7985 </accessor> 7986 </technique_common> 7987 </source> 7988 <source id="boar_pose.bones["Ear_Left"].scale_Y-interpolation"> 7989 <Name_array id="boar_pose.bones["Ear_Left"].scale_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 7990 <technique_common> 7991 <accessor source="#boar_pose.bones["Ear_Left"].scale_Y-interpolation-array" count="5" stride="1"> 7992 <param name="INTERPOLATION" type="name"/> 7993 </accessor> 7994 </technique_common> 7995 </source> 7996 <source id="boar_pose.bones["Ear_Left"].scale_Y-intangent"> 7997 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1</float_array> 231 <technique_common> 232 <accessor source="#Boar_Armature_Boar_Hip_Left_pose_matrix-output-array" count="7" stride="16"> 233 <param name="TRANSFORM" type="float4x4"/> 234 </accessor> 235 </technique_common> 236 </source> 237 <source id="Boar_Armature_Boar_Hip_Left_pose_matrix-interpolation"> 238 <Name_array id="Boar_Armature_Boar_Hip_Left_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 239 <technique_common> 240 <accessor source="#Boar_Armature_Boar_Hip_Left_pose_matrix-interpolation-array" count="7" stride="1"> 241 <param name="INTERPOLATION" type="name"/> 242 </accessor> 243 </technique_common> 244 </source> 245 <sampler id="Boar_Armature_Boar_Hip_Left_pose_matrix-sampler"> 246 <input semantic="INPUT" source="#Boar_Armature_Boar_Hip_Left_pose_matrix-input"/> 247 <input semantic="OUTPUT" source="#Boar_Armature_Boar_Hip_Left_pose_matrix-output"/> 248 <input semantic="INTERPOLATION" 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name="TRANSFORM" type="float4x4"/> 266 </accessor> 267 </technique_common> 268 </source> 269 <source id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation"> 270 <Name_array id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 271 <technique_common> 272 <accessor source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation-array" count="7" stride="1"> 273 <param name="INTERPOLATION" type="name"/> 274 </accessor> 275 </technique_common> 276 </source> 277 <sampler id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-sampler"> 278 <input semantic="INPUT" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-input"/> 279 <input semantic="OUTPUT" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-output"/> 280 <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation"/> 281 </sampler> 282 <channel 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id="Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation"> 302 <Name_array id="Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 303 <technique_common> 304 <accessor source="#Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation-array" count="7" stride="1"> 305 <param name="INTERPOLATION" type="name"/> 306 </accessor> 307 </technique_common> 308 </source> 309 <sampler id="Boar_Armature_Boar_Shin_Left_pose_matrix-sampler"> 310 <input semantic="INPUT" source="#Boar_Armature_Boar_Shin_Left_pose_matrix-input"/> 311 <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shin_Left_pose_matrix-output"/> 312 <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation"/> 313 </sampler> 314 <channel source="#Boar_Armature_Boar_Shin_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Shin_Left/transform"/> 315 </animation> 316 <animation 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id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 335 <technique_common> 336 <accessor source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-interpolation-array" count="7" stride="1"> 337 <param name="INTERPOLATION" type="name"/> 338 </accessor> 339 </technique_common> 340 </source> 341 <sampler id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-sampler"> 342 <input semantic="INPUT" source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-input"/> 343 <input semantic="OUTPUT" source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-output"/> 344 <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-interpolation"/> 345 </sampler> 346 <channel source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Foot_Left/transform"/> 347 </animation> 348 <animation id="Boar_Armature_Boar_Hip_Right_pose_matrix"> 349 <source 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72 1052 61 73 1053 59 74 1054 148 155 1055 51 10 1056 9 44 1057 29 60 1058 27 39 1059 23 13 1060 36 31 1061 15 3 1062 122 132 1063 7 2 1064 12 28 1065 122 132 1066 0 5 1067 45 24 1068 59 74 1069 46 51 1070 128 123 1071 127 122 1072 26 70 1073 126 131 1074 141 157 1075 17 186 1076 140 146 1077 125 147 1078 138 148 1079 24 12 1080 127 122 1081 129 188 1082 130 151 1083 131 189 1084 129 188 1085</p> 87 </triangles> 94 88 </mesh> 95 <extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>96 89 </geometry> 97 90 </library_geometries> 98 91 <library_animations> 99 <animation id="Armature_BoarArmature_pose_matrix"> 100 <source id="Armature_BoarArmature_pose_matrix-input"> 101 <float_array id="Armature_BoarArmature_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 102 <technique_common> 103 <accessor source="#Armature_BoarArmature_pose_matrix-input-array" count="5" stride="1"> 104 <param name="TIME" type="float"/> 105 </accessor> 106 </technique_common> 107 </source> 108 <source id="Armature_BoarArmature_pose_matrix-output"> 109 <float_array id="Armature_BoarArmature_pose_matrix-output-array" count="80">1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1 1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1 1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1 1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1 1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1</float_array> 110 <technique_common> 111 <accessor source="#Armature_BoarArmature_pose_matrix-output-array" count="5" stride="16"> 112 <param name="TRANSFORM" type="float4x4"/> 113 </accessor> 114 </technique_common> 115 </source> 116 <source id="Armature_BoarArmature_pose_matrix-interpolation"> 117 <Name_array id="Armature_BoarArmature_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 118 <technique_common> 119 <accessor source="#Armature_BoarArmature_pose_matrix-interpolation-array" count="5" stride="1"> 120 <param name="INTERPOLATION" type="name"/> 121 </accessor> 122 </technique_common> 123 </source> 124 <sampler id="Armature_BoarArmature_pose_matrix-sampler"> 125 <input semantic="INPUT" source="#Armature_BoarArmature_pose_matrix-input"/> 126 <input semantic="OUTPUT" source="#Armature_BoarArmature_pose_matrix-output"/> 127 <input semantic="INTERPOLATION" source="#Armature_BoarArmature_pose_matrix-interpolation"/> 128 </sampler> 129 <channel source="#Armature_BoarArmature_pose_matrix-sampler" target="BoarArmature/transform"/> 130 </animation> 131 <animation id="Armature_Body_pose_matrix"> 132 <source id="Armature_Body_pose_matrix-input"> 133 <float_array id="Armature_Body_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 134 <technique_common> 135 <accessor source="#Armature_Body_pose_matrix-input-array" count="5" stride="1"> 136 <param name="TIME" type="float"/> 137 </accessor> 138 </technique_common> 139 </source> 140 <source id="Armature_Body_pose_matrix-output"> 141 <float_array id="Armature_Body_pose_matrix-output-array" count="80">-1 0 1.50997e-7 0 -1.42629e-7 -0.3282618 -0.9445868 1.327924 0 -0.9445872 0.3282617 -0.0669952 0 0 0 1 -1 0 1.50997e-7 0 -1.40732e-7 -0.3624024 -0.9320217 1.327924 0 -0.9320221 0.3624023 -0.0669952 0 0 0 1 -1 0 1.50997e-7 0 -1.42629e-7 -0.3282618 -0.9445868 1.327924 0 -0.9445872 0.3282617 -0.0669952 0 0 0 1 -1 0 1.50997e-7 0 -1.40732e-7 -0.3624024 -0.9320217 1.327924 0 -0.9320221 0.3624023 -0.0669952 0 0 0 1 -1 0 1.50997e-7 0 -1.42629e-7 -0.3282618 -0.9445868 1.327924 0 -0.9445872 0.3282617 -0.0669952 0 0 0 1</float_array> 142 <technique_common> 143 <accessor source="#Armature_Body_pose_matrix-output-array" count="5" stride="16"> 144 <param name="TRANSFORM" type="float4x4"/> 145 </accessor> 146 </technique_common> 147 </source> 148 <source id="Armature_Body_pose_matrix-interpolation"> 149 <Name_array id="Armature_Body_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 150 <technique_common> 151 <accessor source="#Armature_Body_pose_matrix-interpolation-array" count="5" stride="1"> 152 <param name="INTERPOLATION" type="name"/> 153 </accessor> 154 </technique_common> 155 </source> 156 <sampler id="Armature_Body_pose_matrix-sampler"> 157 <input semantic="INPUT" source="#Armature_Body_pose_matrix-input"/> 158 <input semantic="OUTPUT" source="#Armature_Body_pose_matrix-output"/> 159 <input semantic="INTERPOLATION" source="#Armature_Body_pose_matrix-interpolation"/> 160 </sampler> 161 <channel source="#Armature_Body_pose_matrix-sampler" target="Body/transform"/> 162 </animation> 163 <animation id="Armature_Body2_pose_matrix"> 164 <source id="Armature_Body2_pose_matrix-input"> 165 <float_array id="Armature_Body2_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 166 <technique_common> 167 <accessor source="#Armature_Body2_pose_matrix-input-array" count="5" stride="1"> 168 <param name="TIME" type="float"/> 169 </accessor> 170 </technique_common> 171 </source> 172 <source id="Armature_Body2_pose_matrix-output"> 173 <float_array id="Armature_Body2_pose_matrix-output-array" count="80">1 0 0 0 0 0.950398 0.3110364 0.5564073 0 -0.3110364 0.950398 0 0 0 0 1 1 0 0 0 0 0.950398 0.3110364 0.5564073 0 -0.3110364 0.950398 0 0 0 0 1 1 0 0 0 0 0.950398 0.3110364 0.5564073 0 -0.3110364 0.950398 0 0 0 0 1 1 0 0 0 0 0.950398 0.3110364 0.5564073 0 -0.3110364 0.950398 0 0 0 0 1 1 0 0 0 0 0.950398 0.3110364 0.5564073 0 -0.3110364 0.950398 0 0 0 0 1</float_array> 174 <technique_common> 175 <accessor source="#Armature_Body2_pose_matrix-output-array" count="5" stride="16"> 176 <param name="TRANSFORM" type="float4x4"/> 177 </accessor> 178 </technique_common> 179 </source> 180 <source id="Armature_Body2_pose_matrix-interpolation"> 181 <Name_array id="Armature_Body2_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 182 <technique_common> 183 <accessor source="#Armature_Body2_pose_matrix-interpolation-array" count="5" stride="1"> 184 <param name="INTERPOLATION" type="name"/> 185 </accessor> 186 </technique_common> 187 </source> 188 <sampler id="Armature_Body2_pose_matrix-sampler"> 189 <input semantic="INPUT" source="#Armature_Body2_pose_matrix-input"/> 190 <input semantic="OUTPUT" source="#Armature_Body2_pose_matrix-output"/> 191 <input semantic="INTERPOLATION" source="#Armature_Body2_pose_matrix-interpolation"/> 192 </sampler> 193 <channel source="#Armature_Body2_pose_matrix-sampler" target="Body2/transform"/> 194 </animation> 195 <animation id="Armature_Rear_pose_matrix"> 196 <source id="Armature_Rear_pose_matrix-input"> 197 <float_array id="Armature_Rear_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 198 <technique_common> 199 <accessor source="#Armature_Rear_pose_matrix-input-array" count="5" stride="1"> 200 <param name="TIME" type="float"/> 201 </accessor> 202 </technique_common> 203 </source> 204 <source id="Armature_Rear_pose_matrix-output"> 205 <float_array id="Armature_Rear_pose_matrix-output-array" count="80">1 0 0 0 0 0.9700483 0.2429124 0.6207328 0 -0.2429124 0.9700482 0 0 0 0 1 1 0 0 0 0 0.9161868 0.4007517 0.6207328 0 -0.4007517 0.9161868 0 0 0 0 1 1 0 0 0 0 0.9700483 0.2429124 0.6207328 0 -0.2429124 0.9700482 0 0 0 0 1 1 0 0 0 0 0.9161868 0.4007517 0.6207328 0 -0.4007517 0.9161868 0 0 0 0 1 1 0 0 0 0 0.9700483 0.2429124 0.6207328 0 -0.2429124 0.9700482 0 0 0 0 1</float_array> 206 <technique_common> 207 <accessor source="#Armature_Rear_pose_matrix-output-array" count="5" stride="16"> 208 <param name="TRANSFORM" type="float4x4"/> 209 </accessor> 210 </technique_common> 211 </source> 212 <source id="Armature_Rear_pose_matrix-interpolation"> 213 <Name_array id="Armature_Rear_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 214 <technique_common> 215 <accessor source="#Armature_Rear_pose_matrix-interpolation-array" count="5" stride="1"> 216 <param name="INTERPOLATION" type="name"/> 217 </accessor> 218 </technique_common> 219 </source> 220 <sampler id="Armature_Rear_pose_matrix-sampler"> 221 <input semantic="INPUT" source="#Armature_Rear_pose_matrix-input"/> 222 <input semantic="OUTPUT" source="#Armature_Rear_pose_matrix-output"/> 223 <input semantic="INTERPOLATION" source="#Armature_Rear_pose_matrix-interpolation"/> 224 </sampler> 225 <channel source="#Armature_Rear_pose_matrix-sampler" target="Rear/transform"/> 226 </animation> 227 <animation id="Armature_Tail_pose_matrix"> 228 <source id="Armature_Tail_pose_matrix-input"> 229 <float_array id="Armature_Tail_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 230 <technique_common> 231 <accessor source="#Armature_Tail_pose_matrix-input-array" count="5" stride="1"> 232 <param name="TIME" type="float"/> 233 </accessor> 234 </technique_common> 235 </source> 236 <source id="Armature_Tail_pose_matrix-output"> 237 <float_array id="Armature_Tail_pose_matrix-output-array" count="80">1 0 3.00352e-7 0 0 0.9994283 -0.03381192 0.3596534 -3.00352e-7 0.03381192 0.9994283 0 0 0 0 1 1 0 3.00352e-7 0 0 0.9994283 -0.03381192 0.3596534 -3.00352e-7 0.03381192 0.9994283 0 0 0 0 1 1 0 3.00352e-7 0 0 0.9994283 -0.03381192 0.3596534 -3.00352e-7 0.03381192 0.9994283 0 0 0 0 1 1 0 3.00352e-7 0 0 0.9994283 -0.03381192 0.3596534 -3.00352e-7 0.03381192 0.9994283 0 0 0 0 1 1 0 3.00352e-7 0 0 0.9994283 -0.03381192 0.3596534 -3.00352e-7 0.03381192 0.9994283 0 0 0 0 1</float_array> 238 <technique_common> 239 <accessor source="#Armature_Tail_pose_matrix-output-array" count="5" stride="16"> 240 <param name="TRANSFORM" type="float4x4"/> 241 </accessor> 242 </technique_common> 243 </source> 244 <source id="Armature_Tail_pose_matrix-interpolation"> 245 <Name_array id="Armature_Tail_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 246 <technique_common> 247 <accessor source="#Armature_Tail_pose_matrix-interpolation-array" count="5" stride="1"> 248 <param name="INTERPOLATION" type="name"/> 249 </accessor> 250 </technique_common> 251 </source> 252 <sampler id="Armature_Tail_pose_matrix-sampler"> 253 <input semantic="INPUT" source="#Armature_Tail_pose_matrix-input"/> 254 <input semantic="OUTPUT" source="#Armature_Tail_pose_matrix-output"/> 255 <input semantic="INTERPOLATION" source="#Armature_Tail_pose_matrix-interpolation"/> 256 </sampler> 257 <channel source="#Armature_Tail_pose_matrix-sampler" target="Tail/transform"/> 258 </animation> 259 <animation id="Armature_Hip_Left_pose_matrix"> 260 <source id="Armature_Hip_Left_pose_matrix-input"> 261 <float_array id="Armature_Hip_Left_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 262 <technique_common> 263 <accessor source="#Armature_Hip_Left_pose_matrix-input-array" count="5" stride="1"> 264 <param name="TIME" type="float"/> 265 </accessor> 266 </technique_common> 267 </source> 268 <source id="Armature_Hip_Left_pose_matrix-output"> 269 <float_array id="Armature_Hip_Left_pose_matrix-output-array" count="80">0.7530977 -0.4049785 -0.5184942 -0.08999997 -0.6376121 -0.6435152 -0.4234849 0.239699 -0.1621564 0.6495236 -0.7428489 0.0749067 0 0 0 1 0.7530977 -0.4049786 -0.5184941 -0.08999997 -0.5997984 -0.7464664 -0.2881496 0.239699 -0.2703438 0.5279968 -0.8050675 0.0749067 0 0 0 1 0.7530977 -0.4049785 -0.5184942 -0.08999997 -0.6376121 -0.6435152 -0.4234849 0.239699 -0.1621564 0.6495236 -0.7428489 0.0749067 0 0 0 1 0.7530977 -0.4049786 -0.5184941 -0.08999997 -0.5997984 -0.7464664 -0.2881496 0.239699 -0.2703438 0.5279968 -0.8050675 0.0749067 0 0 0 1 0.7530977 -0.4049785 -0.5184942 -0.08999997 -0.6376121 -0.6435152 -0.4234849 0.239699 -0.1621564 0.6495236 -0.7428489 0.0749067 0 0 0 1</float_array> 270 <technique_common> 271 <accessor source="#Armature_Hip_Left_pose_matrix-output-array" count="5" stride="16"> 272 <param name="TRANSFORM" type="float4x4"/> 273 </accessor> 274 </technique_common> 275 </source> 276 <source id="Armature_Hip_Left_pose_matrix-interpolation"> 277 <Name_array id="Armature_Hip_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 278 <technique_common> 279 <accessor source="#Armature_Hip_Left_pose_matrix-interpolation-array" count="5" stride="1"> 280 <param name="INTERPOLATION" type="name"/> 281 </accessor> 282 </technique_common> 283 </source> 284 <sampler id="Armature_Hip_Left_pose_matrix-sampler"> 285 <input semantic="INPUT" source="#Armature_Hip_Left_pose_matrix-input"/> 286 <input semantic="OUTPUT" source="#Armature_Hip_Left_pose_matrix-output"/> 287 <input semantic="INTERPOLATION" source="#Armature_Hip_Left_pose_matrix-interpolation"/> 288 </sampler> 289 <channel source="#Armature_Hip_Left_pose_matrix-sampler" target="Hip_Left/transform"/> 290 </animation> 291 <animation id="Armature_Back_Leg_Left_pose_matrix"> 292 <source id="Armature_Back_Leg_Left_pose_matrix-input"> 293 <float_array id="Armature_Back_Leg_Left_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 294 <technique_common> 295 <accessor source="#Armature_Back_Leg_Left_pose_matrix-input-array" count="5" stride="1"> 296 <param name="TIME" type="float"/> 297 </accessor> 298 </technique_common> 299 </source> 300 <source id="Armature_Back_Leg_Left_pose_matrix-output"> 301 <float_array id="Armature_Back_Leg_Left_pose_matrix-output-array" count="80">0.6894578 -0.414186 0.5942205 0 -0.3053466 0.5777198 0.7569698 0.4478523 -0.6568194 -0.7033419 0.271843 0 0 0 0 1 0.6808933 -0.4606667 0.5693597 0 -0.3167777 0.5156816 0.7960681 0.4478523 -0.6603305 -0.7223978 0.2051951 0 0 0 0 1 0.6894578 -0.414186 0.5942205 0 -0.3053466 0.5777198 0.7569698 0.4478523 -0.6568194 -0.7033419 0.271843 0 0 0 0 1 0.6808933 -0.4606667 0.5693597 0 -0.3167777 0.5156816 0.7960681 0.4478523 -0.6603305 -0.7223978 0.2051951 0 0 0 0 1 0.6894578 -0.414186 0.5942205 0 -0.3053466 0.5777198 0.7569698 0.4478523 -0.6568194 -0.7033419 0.271843 0 0 0 0 1</float_array> 302 <technique_common> 303 <accessor source="#Armature_Back_Leg_Left_pose_matrix-output-array" count="5" stride="16"> 304 <param name="TRANSFORM" type="float4x4"/> 305 </accessor> 306 </technique_common> 307 </source> 308 <source id="Armature_Back_Leg_Left_pose_matrix-interpolation"> 309 <Name_array id="Armature_Back_Leg_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 310 <technique_common> 311 <accessor source="#Armature_Back_Leg_Left_pose_matrix-interpolation-array" count="5" stride="1"> 312 <param name="INTERPOLATION" type="name"/> 313 </accessor> 314 </technique_common> 315 </source> 316 <sampler id="Armature_Back_Leg_Left_pose_matrix-sampler"> 317 <input semantic="INPUT" source="#Armature_Back_Leg_Left_pose_matrix-input"/> 318 <input semantic="OUTPUT" source="#Armature_Back_Leg_Left_pose_matrix-output"/> 319 <input semantic="INTERPOLATION" source="#Armature_Back_Leg_Left_pose_matrix-interpolation"/> 320 </sampler> 321 <channel source="#Armature_Back_Leg_Left_pose_matrix-sampler" target="Back_Leg_Left/transform"/> 322 </animation> 323 <animation id="Armature_Shin_Left_pose_matrix"> 324 <source id="Armature_Shin_Left_pose_matrix-input"> 325 <float_array id="Armature_Shin_Left_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 326 <technique_common> 327 <accessor source="#Armature_Shin_Left_pose_matrix-input-array" count="5" stride="1"> 328 <param name="TIME" type="float"/> 329 </accessor> 330 </technique_common> 331 </source> 332 <source id="Armature_Shin_Left_pose_matrix-output"> 333 <float_array id="Armature_Shin_Left_pose_matrix-output-array" count="80">0.9942326 0.06878167 -0.08228266 0 -0.09848076 0.8893187 -0.4465575 0.3064857 0.0424605 0.4520853 0.8909634 -1.19209e-7 0 0 0 1 0.9942326 0.06878167 -0.08228266 0 -0.09848076 0.8893187 -0.4465575 0.3064857 0.0424605 0.4520853 0.8909634 -1.19209e-7 0 0 0 1 0.9942326 0.06878167 -0.08228266 0 -0.09848076 0.8893187 -0.4465575 0.3064857 0.0424605 0.4520853 0.8909634 -1.19209e-7 0 0 0 1 0.9942326 0.06878167 -0.08228266 0 -0.09848076 0.8893187 -0.4465575 0.3064857 0.0424605 0.4520853 0.8909634 -1.19209e-7 0 0 0 1 0.9942326 0.06878167 -0.08228266 0 -0.09848076 0.8893187 -0.4465575 0.3064857 0.0424605 0.4520853 0.8909634 -1.19209e-7 0 0 0 1</float_array> 334 <technique_common> 335 <accessor source="#Armature_Shin_Left_pose_matrix-output-array" count="5" stride="16"> 336 <param name="TRANSFORM" type="float4x4"/> 337 </accessor> 338 </technique_common> 339 </source> 340 <source id="Armature_Shin_Left_pose_matrix-interpolation"> 341 <Name_array id="Armature_Shin_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 342 <technique_common> 343 <accessor source="#Armature_Shin_Left_pose_matrix-interpolation-array" count="5" stride="1"> 344 <param name="INTERPOLATION" type="name"/> 345 </accessor> 346 </technique_common> 347 </source> 348 <sampler id="Armature_Shin_Left_pose_matrix-sampler"> 349 <input semantic="INPUT" source="#Armature_Shin_Left_pose_matrix-input"/> 350 <input semantic="OUTPUT" source="#Armature_Shin_Left_pose_matrix-output"/> 351 <input semantic="INTERPOLATION" source="#Armature_Shin_Left_pose_matrix-interpolation"/> 352 </sampler> 353 <channel source="#Armature_Shin_Left_pose_matrix-sampler" target="Shin_Left/transform"/> 354 </animation> 355 <animation id="Armature_Back_Foot_Left_pose_matrix"> 356 <source id="Armature_Back_Foot_Left_pose_matrix-input"> 357 <float_array id="Armature_Back_Foot_Left_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 358 <technique_common> 359 <accessor source="#Armature_Back_Foot_Left_pose_matrix-input-array" count="5" stride="1"> 360 <param name="TIME" type="float"/> 361 </accessor> 362 </technique_common> 363 </source> 364 <source id="Armature_Back_Foot_Left_pose_matrix-output"> 365 <float_array id="Armature_Back_Foot_Left_pose_matrix-output-array" count="80">0.9956185 0.03750377 -0.0856586 0 -0.09350901 0.3993199 -0.9120305 0.429 5.77187e-7 0.9160442 0.4010772 -1.19209e-7 0 0 0 1 0.9956185 0.03291815 -0.08752334 0 -0.09350907 0.3504955 -0.9318847 0.429 5.71366e-7 0.9359857 0.3520379 -1.19209e-7 0 0 0 1 0.9956185 0.03750377 -0.0856586 0 -0.09350901 0.3993199 -0.9120305 0.429 5.77187e-7 0.9160442 0.4010772 -1.19209e-7 0 0 0 1 0.9956185 0.03291815 -0.08752334 0 -0.09350907 0.3504955 -0.9318847 0.429 5.71366e-7 0.9359857 0.3520379 -1.19209e-7 0 0 0 1 0.9956185 0.03750377 -0.0856586 0 -0.09350901 0.3993199 -0.9120305 0.429 5.77187e-7 0.9160442 0.4010772 -1.19209e-7 0 0 0 1</float_array> 366 <technique_common> 367 <accessor source="#Armature_Back_Foot_Left_pose_matrix-output-array" count="5" stride="16"> 368 <param name="TRANSFORM" type="float4x4"/> 369 </accessor> 370 </technique_common> 371 </source> 372 <source id="Armature_Back_Foot_Left_pose_matrix-interpolation"> 373 <Name_array id="Armature_Back_Foot_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 374 <technique_common> 375 <accessor source="#Armature_Back_Foot_Left_pose_matrix-interpolation-array" count="5" stride="1"> 376 <param name="INTERPOLATION" type="name"/> 377 </accessor> 378 </technique_common> 379 </source> 380 <sampler id="Armature_Back_Foot_Left_pose_matrix-sampler"> 381 <input semantic="INPUT" source="#Armature_Back_Foot_Left_pose_matrix-input"/> 382 <input semantic="OUTPUT" source="#Armature_Back_Foot_Left_pose_matrix-output"/> 383 <input semantic="INTERPOLATION" source="#Armature_Back_Foot_Left_pose_matrix-interpolation"/> 384 </sampler> 385 <channel source="#Armature_Back_Foot_Left_pose_matrix-sampler" target="Back_Foot_Left/transform"/> 386 </animation> 387 <animation id="Armature_Hip_Right_pose_matrix"> 388 <source id="Armature_Hip_Right_pose_matrix-input"> 389 <float_array id="Armature_Hip_Right_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 390 <technique_common> 391 <accessor source="#Armature_Hip_Right_pose_matrix-input-array" count="5" stride="1"> 392 <param name="TIME" type="float"/> 393 </accessor> 394 </technique_common> 395 </source> 396 <source id="Armature_Hip_Right_pose_matrix-output"> 397 <float_array id="Armature_Hip_Right_pose_matrix-output-array" count="80">0.4833385 0.4049776 -0.7761296 0.08999997 -0.4523383 -0.6435161 -0.6174769 0.2396992 -0.7495159 0.6495234 -0.127849 0.07490652 0 0 0 1 0.4833385 0.4049776 -0.7761296 0.08999997 -0.3154082 -0.7464672 -0.5859221 0.2396992 -0.8166405 0.5279964 -0.2330628 0.07490652 0 0 0 1 0.4833385 0.4049776 -0.7761296 0.08999997 -0.4523383 -0.6435161 -0.6174769 0.2396992 -0.7495159 0.6495234 -0.127849 0.07490652 0 0 0 1 0.4833385 0.4049776 -0.7761296 0.08999997 -0.3154082 -0.7464672 -0.5859221 0.2396992 -0.8166405 0.5279964 -0.2330628 0.07490652 0 0 0 1 0.4833385 0.4049776 -0.7761296 0.08999997 -0.4523383 -0.6435161 -0.6174769 0.2396992 -0.7495159 0.6495234 -0.127849 0.07490652 0 0 0 1</float_array> 398 <technique_common> 399 <accessor source="#Armature_Hip_Right_pose_matrix-output-array" count="5" stride="16"> 400 <param name="TRANSFORM" type="float4x4"/> 401 </accessor> 402 </technique_common> 403 </source> 404 <source id="Armature_Hip_Right_pose_matrix-interpolation"> 405 <Name_array id="Armature_Hip_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 406 <technique_common> 407 <accessor source="#Armature_Hip_Right_pose_matrix-interpolation-array" count="5" stride="1"> 408 <param name="INTERPOLATION" type="name"/> 409 </accessor> 410 </technique_common> 411 </source> 412 <sampler id="Armature_Hip_Right_pose_matrix-sampler"> 413 <input semantic="INPUT" source="#Armature_Hip_Right_pose_matrix-input"/> 414 <input semantic="OUTPUT" source="#Armature_Hip_Right_pose_matrix-output"/> 415 <input semantic="INTERPOLATION" source="#Armature_Hip_Right_pose_matrix-interpolation"/> 416 </sampler> 417 <channel source="#Armature_Hip_Right_pose_matrix-sampler" target="Hip_Right/transform"/> 418 </animation> 419 <animation id="Armature_Back_Leg_Right_pose_matrix"> 420 <source id="Armature_Back_Leg_Right_pose_matrix-input"> 421 <float_array id="Armature_Back_Leg_Right_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 422 <technique_common> 423 <accessor source="#Armature_Back_Leg_Right_pose_matrix-input-array" count="5" stride="1"> 424 <param name="TIME" type="float"/> 425 </accessor> 426 </technique_common> 427 </source> 428 <source id="Armature_Back_Leg_Right_pose_matrix-output"> 429 <float_array id="Armature_Back_Leg_Right_pose_matrix-output-array" count="80">0.6244418 -0.7216324 0.2988633 0 0.3053456 0.5777197 0.7569704 0.4478518 -0.7189134 -0.3814274 0.5810993 1.19209e-7 0 0 0 1 0.6283429 -0.7428042 0.2311434 0 0.3167766 0.5156816 0.7960687 0.4478518 -0.7105194 -0.4269832 0.5593275 1.19209e-7 0 0 0 1 0.6244418 -0.7216324 0.2988633 0 0.3053456 0.5777197 0.7569704 0.4478518 -0.7189134 -0.3814274 0.5810993 1.19209e-7 0 0 0 1 0.6283429 -0.7428042 0.2311434 0 0.3167766 0.5156816 0.7960687 0.4478518 -0.7105194 -0.4269832 0.5593275 1.19209e-7 0 0 0 1 0.6244418 -0.7216324 0.2988633 0 0.3053456 0.5777197 0.7569704 0.4478518 -0.7189134 -0.3814274 0.5810993 1.19209e-7 0 0 0 1</float_array> 430 <technique_common> 431 <accessor source="#Armature_Back_Leg_Right_pose_matrix-output-array" count="5" stride="16"> 432 <param name="TRANSFORM" type="float4x4"/> 433 </accessor> 434 </technique_common> 435 </source> 436 <source id="Armature_Back_Leg_Right_pose_matrix-interpolation"> 437 <Name_array id="Armature_Back_Leg_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 438 <technique_common> 439 <accessor source="#Armature_Back_Leg_Right_pose_matrix-interpolation-array" count="5" stride="1"> 440 <param name="INTERPOLATION" type="name"/> 441 </accessor> 442 </technique_common> 443 </source> 444 <sampler id="Armature_Back_Leg_Right_pose_matrix-sampler"> 445 <input semantic="INPUT" source="#Armature_Back_Leg_Right_pose_matrix-input"/> 446 <input semantic="OUTPUT" source="#Armature_Back_Leg_Right_pose_matrix-output"/> 447 <input semantic="INTERPOLATION" source="#Armature_Back_Leg_Right_pose_matrix-interpolation"/> 448 </sampler> 449 <channel source="#Armature_Back_Leg_Right_pose_matrix-sampler" target="Back_Leg_Right/transform"/> 450 </animation> 451 <animation id="Armature_Shin_Right_pose_matrix"> 452 <source id="Armature_Shin_Right_pose_matrix-input"> 453 <float_array id="Armature_Shin_Right_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 454 <technique_common> 455 <accessor source="#Armature_Shin_Right_pose_matrix-input-array" count="5" stride="1"> 456 <param name="TIME" type="float"/> 457 </accessor> 458 </technique_common> 459 </source> 460 <source id="Armature_Shin_Right_pose_matrix-output"> 461 <float_array id="Armature_Shin_Right_pose_matrix-output-array" count="80">0.9942327 -0.06878197 0.08228194 0 0.09848064 0.889319 -0.4465568 0.3064856 -0.04245984 0.4520846 0.8909639 0 0 0 0 1 0.9942327 -0.06878197 0.08228194 0 0.09848064 0.889319 -0.4465568 0.3064856 -0.04245984 0.4520846 0.8909639 0 0 0 0 1 0.9942327 -0.06878197 0.08228194 0 0.09848064 0.889319 -0.4465568 0.3064856 -0.04245984 0.4520846 0.8909639 0 0 0 0 1 0.9942327 -0.06878197 0.08228194 0 0.09848064 0.889319 -0.4465568 0.3064856 -0.04245984 0.4520846 0.8909639 0 0 0 0 1 0.9942327 -0.06878197 0.08228194 0 0.09848064 0.889319 -0.4465568 0.3064856 -0.04245984 0.4520846 0.8909639 0 0 0 0 1</float_array> 462 <technique_common> 463 <accessor source="#Armature_Shin_Right_pose_matrix-output-array" count="5" stride="16"> 464 <param name="TRANSFORM" type="float4x4"/> 465 </accessor> 466 </technique_common> 467 </source> 468 <source id="Armature_Shin_Right_pose_matrix-interpolation"> 469 <Name_array id="Armature_Shin_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 470 <technique_common> 471 <accessor source="#Armature_Shin_Right_pose_matrix-interpolation-array" count="5" stride="1"> 472 <param name="INTERPOLATION" type="name"/> 473 </accessor> 474 </technique_common> 475 </source> 476 <sampler id="Armature_Shin_Right_pose_matrix-sampler"> 477 <input semantic="INPUT" source="#Armature_Shin_Right_pose_matrix-input"/> 478 <input semantic="OUTPUT" source="#Armature_Shin_Right_pose_matrix-output"/> 479 <input semantic="INTERPOLATION" source="#Armature_Shin_Right_pose_matrix-interpolation"/> 480 </sampler> 481 <channel source="#Armature_Shin_Right_pose_matrix-sampler" target="Shin_Right/transform"/> 482 </animation> 483 <animation id="Armature_Back_Foot_Right_pose_matrix"> 484 <source id="Armature_Back_Foot_Right_pose_matrix-input"> 485 <float_array id="Armature_Back_Foot_Right_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 486 <technique_common> 487 <accessor source="#Armature_Back_Foot_Right_pose_matrix-input-array" count="5" stride="1"> 488 <param name="TIME" type="float"/> 489 </accessor> 490 </technique_common> 491 </source> 492 <source id="Armature_Back_Foot_Right_pose_matrix-output"> 493 <float_array id="Armature_Back_Foot_Right_pose_matrix-output-array" count="80">0.9956184 -0.03750383 0.08565753 0 0.09350806 0.3993196 -0.9120306 0.4289998 0 0.9160443 0.401077 -1.19209e-7 0 0 0 1 0.9956184 -0.03291827 0.08752226 0 0.09350806 0.3504952 -0.9318847 0.4289998 0 0.9359858 0.3520377 -1.19209e-7 0 0 0 1 0.9956184 -0.03750383 0.08565753 0 0.09350806 0.3993196 -0.9120306 0.4289998 0 0.9160443 0.401077 -1.19209e-7 0 0 0 1 0.9956184 -0.03291827 0.08752226 0 0.09350806 0.3504952 -0.9318847 0.4289998 0 0.9359858 0.3520377 -1.19209e-7 0 0 0 1 0.9956184 -0.03750383 0.08565753 0 0.09350806 0.3993196 -0.9120306 0.4289998 0 0.9160443 0.401077 -1.19209e-7 0 0 0 1</float_array> 494 <technique_common> 495 <accessor source="#Armature_Back_Foot_Right_pose_matrix-output-array" count="5" stride="16"> 496 <param name="TRANSFORM" type="float4x4"/> 497 </accessor> 498 </technique_common> 499 </source> 500 <source id="Armature_Back_Foot_Right_pose_matrix-interpolation"> 501 <Name_array id="Armature_Back_Foot_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 502 <technique_common> 503 <accessor source="#Armature_Back_Foot_Right_pose_matrix-interpolation-array" count="5" stride="1"> 504 <param name="INTERPOLATION" type="name"/> 505 </accessor> 506 </technique_common> 507 </source> 508 <sampler id="Armature_Back_Foot_Right_pose_matrix-sampler"> 509 <input semantic="INPUT" source="#Armature_Back_Foot_Right_pose_matrix-input"/> 510 <input semantic="OUTPUT" source="#Armature_Back_Foot_Right_pose_matrix-output"/> 511 <input semantic="INTERPOLATION" source="#Armature_Back_Foot_Right_pose_matrix-interpolation"/> 512 </sampler> 513 <channel source="#Armature_Back_Foot_Right_pose_matrix-sampler" target="Back_Foot_Right/transform"/> 514 </animation> 515 <animation id="Armature_Neck_pose_matrix"> 516 <source id="Armature_Neck_pose_matrix-input"> 517 <float_array id="Armature_Neck_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 518 <technique_common> 519 <accessor source="#Armature_Neck_pose_matrix-input-array" count="5" stride="1"> 520 <param name="TIME" type="float"/> 521 </accessor> 522 </technique_common> 523 </source> 524 <source id="Armature_Neck_pose_matrix-output"> 525 <float_array id="Armature_Neck_pose_matrix-output-array" count="80">-1 0 -1.51049e-7 0 -1.49128e-7 -0.1572237 0.987563 1.327924 0 0.987563 0.1572237 -0.0669952 0 0 0 1 -1 0 -1.51049e-7 0 -1.50176e-7 -0.1057356 0.9943943 1.327924 0 0.9943943 0.1057356 -0.0669952 0 0 0 1 -1 0 -1.51049e-7 0 -1.49128e-7 -0.1572237 0.987563 1.327924 0 0.987563 0.1572237 -0.0669952 0 0 0 1 -1 0 -1.51049e-7 0 -1.50176e-7 -0.1057356 0.9943943 1.327924 0 0.9943943 0.1057356 -0.0669952 0 0 0 1 -1 0 -1.51049e-7 0 -1.49128e-7 -0.1572237 0.987563 1.327924 0 0.987563 0.1572237 -0.0669952 0 0 0 1</float_array> 526 <technique_common> 527 <accessor source="#Armature_Neck_pose_matrix-output-array" count="5" stride="16"> 528 <param name="TRANSFORM" type="float4x4"/> 529 </accessor> 530 </technique_common> 531 </source> 532 <source id="Armature_Neck_pose_matrix-interpolation"> 533 <Name_array id="Armature_Neck_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 534 <technique_common> 535 <accessor source="#Armature_Neck_pose_matrix-interpolation-array" count="5" stride="1"> 536 <param name="INTERPOLATION" type="name"/> 537 </accessor> 538 </technique_common> 539 </source> 540 <sampler id="Armature_Neck_pose_matrix-sampler"> 541 <input semantic="INPUT" source="#Armature_Neck_pose_matrix-input"/> 542 <input semantic="OUTPUT" source="#Armature_Neck_pose_matrix-output"/> 543 <input semantic="INTERPOLATION" source="#Armature_Neck_pose_matrix-interpolation"/> 544 </sampler> 545 <channel source="#Armature_Neck_pose_matrix-sampler" target="Neck/transform"/> 546 </animation> 547 <animation id="Armature_Head_pose_matrix"> 548 <source id="Armature_Head_pose_matrix-input"> 549 <float_array id="Armature_Head_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 550 <technique_common> 551 <accessor source="#Armature_Head_pose_matrix-input-array" count="5" stride="1"> 552 <param name="TIME" type="float"/> 553 </accessor> 554 </technique_common> 555 </source> 556 <source id="Armature_Head_pose_matrix-output"> 557 <float_array id="Armature_Head_pose_matrix-output-array" count="80">1 0 -1.44995e-7 0 0 0.9462192 0.3235264 0.8611802 1.4127e-7 -0.3235264 0.9462192 1.19209e-7 0 0 0 1 1 0 -1.38243e-7 0 0 0.9012565 0.4332858 0.8611802 1.37137e-7 -0.4332858 0.9012566 1.19209e-7 0 0 0 1 1 0 -1.44995e-7 0 0 0.9462192 0.3235264 0.8611802 1.4127e-7 -0.3235264 0.9462192 1.19209e-7 0 0 0 1 1 0 -1.27533e-7 0 0 0.830868 0.5564696 0.8611802 1.32422e-7 -0.5564696 0.830868 1.19209e-7 0 0 0 1 1 0 -1.44995e-7 0 0 0.9462192 0.3235264 0.8611802 1.4127e-7 -0.3235264 0.9462192 1.19209e-7 0 0 0 1</float_array> 558 <technique_common> 559 <accessor source="#Armature_Head_pose_matrix-output-array" count="5" stride="16"> 560 <param name="TRANSFORM" type="float4x4"/> 561 </accessor> 562 </technique_common> 563 </source> 564 <source id="Armature_Head_pose_matrix-interpolation"> 565 <Name_array id="Armature_Head_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 566 <technique_common> 567 <accessor source="#Armature_Head_pose_matrix-interpolation-array" count="5" stride="1"> 568 <param name="INTERPOLATION" type="name"/> 569 </accessor> 570 </technique_common> 571 </source> 572 <sampler id="Armature_Head_pose_matrix-sampler"> 573 <input semantic="INPUT" source="#Armature_Head_pose_matrix-input"/> 574 <input semantic="OUTPUT" source="#Armature_Head_pose_matrix-output"/> 575 <input semantic="INTERPOLATION" source="#Armature_Head_pose_matrix-interpolation"/> 576 </sampler> 577 <channel source="#Armature_Head_pose_matrix-sampler" target="Head/transform"/> 578 </animation> 579 <animation id="Armature_Ear_Left_pose_matrix"> 580 <source id="Armature_Ear_Left_pose_matrix-input"> 581 <float_array id="Armature_Ear_Left_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 582 <technique_common> 583 <accessor source="#Armature_Ear_Left_pose_matrix-input-array" count="5" stride="1"> 584 <param name="TIME" type="float"/> 585 </accessor> 586 </technique_common> 587 </source> 588 <source id="Armature_Ear_Left_pose_matrix-output"> 589 <float_array id="Armature_Ear_Left_pose_matrix-output-array" count="80">0.7960643 -0.5926582 0.1226281 -0.1922571 0.04366618 -0.1458472 -0.9883429 0.2480693 0.6036346 0.7921394 -0.09022468 0.3499662 0 0 0 1 0.7960643 -0.5926582 0.1226281 -0.1922571 0.04366618 -0.1458472 -0.9883429 0.2480693 0.6036346 0.7921394 -0.09022468 0.3499662 0 0 0 1 0.7960643 -0.5926582 0.1226281 -0.1922571 0.04366618 -0.1458472 -0.9883429 0.2480693 0.6036346 0.7921394 -0.09022468 0.3499662 0 0 0 1 0.7960643 -0.5926582 0.1226281 -0.1922571 0.04366618 -0.1458472 -0.9883429 0.2480693 0.6036346 0.7921394 -0.09022468 0.3499662 0 0 0 1 0.7960643 -0.5926582 0.1226281 -0.1922571 0.04366618 -0.1458472 -0.9883429 0.2480693 0.6036346 0.7921394 -0.09022468 0.3499662 0 0 0 1</float_array> 590 <technique_common> 591 <accessor source="#Armature_Ear_Left_pose_matrix-output-array" count="5" stride="16"> 592 <param name="TRANSFORM" type="float4x4"/> 593 </accessor> 594 </technique_common> 595 </source> 596 <source id="Armature_Ear_Left_pose_matrix-interpolation"> 597 <Name_array id="Armature_Ear_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 598 <technique_common> 599 <accessor source="#Armature_Ear_Left_pose_matrix-interpolation-array" count="5" stride="1"> 600 <param name="INTERPOLATION" type="name"/> 601 </accessor> 602 </technique_common> 603 </source> 604 <sampler id="Armature_Ear_Left_pose_matrix-sampler"> 605 <input semantic="INPUT" source="#Armature_Ear_Left_pose_matrix-input"/> 606 <input semantic="OUTPUT" source="#Armature_Ear_Left_pose_matrix-output"/> 607 <input semantic="INTERPOLATION" source="#Armature_Ear_Left_pose_matrix-interpolation"/> 608 </sampler> 609 <channel source="#Armature_Ear_Left_pose_matrix-sampler" target="Ear_Left/transform"/> 610 </animation> 611 <animation id="Armature_Ear_Right_pose_matrix"> 612 <source id="Armature_Ear_Right_pose_matrix-input"> 613 <float_array id="Armature_Ear_Right_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 614 <technique_common> 615 <accessor source="#Armature_Ear_Right_pose_matrix-input-array" count="5" stride="1"> 616 <param name="TIME" type="float"/> 617 </accessor> 618 </technique_common> 619 </source> 620 <source id="Armature_Ear_Right_pose_matrix-output"> 621 <float_array id="Armature_Ear_Right_pose_matrix-output-array" count="80">0.7960657 0.5926577 0.1226231 0.1922572 0.255787 -0.1458452 -0.9556685 0.2480691 -0.5485002 0.7921401 -0.2676965 0.3499662 0 0 0 1 0.7960657 0.5926577 0.1226231 0.1922572 0.255787 -0.1458452 -0.9556685 0.2480691 -0.5485002 0.7921401 -0.2676965 0.3499662 0 0 0 1 0.7960657 0.5926577 0.1226231 0.1922572 0.255787 -0.1458452 -0.9556685 0.2480691 -0.5485002 0.7921401 -0.2676965 0.3499662 0 0 0 1 0.7960657 0.5926577 0.1226231 0.1922572 0.255787 -0.1458452 -0.9556685 0.2480691 -0.5485002 0.7921401 -0.2676965 0.3499662 0 0 0 1 0.7960657 0.5926577 0.1226231 0.1922572 0.255787 -0.1458452 -0.9556685 0.2480691 -0.5485002 0.7921401 -0.2676965 0.3499662 0 0 0 1</float_array> 622 <technique_common> 623 <accessor source="#Armature_Ear_Right_pose_matrix-output-array" count="5" stride="16"> 624 <param name="TRANSFORM" type="float4x4"/> 625 </accessor> 626 </technique_common> 627 </source> 628 <source id="Armature_Ear_Right_pose_matrix-interpolation"> 629 <Name_array id="Armature_Ear_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 630 <technique_common> 631 <accessor source="#Armature_Ear_Right_pose_matrix-interpolation-array" count="5" stride="1"> 632 <param name="INTERPOLATION" type="name"/> 633 </accessor> 634 </technique_common> 635 </source> 636 <sampler id="Armature_Ear_Right_pose_matrix-sampler"> 637 <input semantic="INPUT" source="#Armature_Ear_Right_pose_matrix-input"/> 638 <input semantic="OUTPUT" source="#Armature_Ear_Right_pose_matrix-output"/> 639 <input semantic="INTERPOLATION" source="#Armature_Ear_Right_pose_matrix-interpolation"/> 640 </sampler> 641 <channel source="#Armature_Ear_Right_pose_matrix-sampler" target="Ear_Right/transform"/> 642 </animation> 643 <animation id="Armature_Shoulder_Left_pose_matrix"> 644 <source id="Armature_Shoulder_Left_pose_matrix-input"> 645 <float_array id="Armature_Shoulder_Left_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 646 <technique_common> 647 <accessor source="#Armature_Shoulder_Left_pose_matrix-input-array" count="5" stride="1"> 648 <param name="TIME" type="float"/> 649 </accessor> 650 </technique_common> 651 </source> 652 <source id="Armature_Shoulder_Left_pose_matrix-output"> 653 <float_array id="Armature_Shoulder_Left_pose_matrix-output-array" count="80">-0.9248335 0.3803721 -4.0236e-7 0 -0.3470931 -0.8439188 0.4090568 1.327924 0.1555933 0.3783096 0.9125089 -0.0669952 0 0 0 1 -0.9248335 0.3803721 -4.0236e-7 0 -0.3470931 -0.8439188 0.4090568 1.327924 0.1555933 0.3783096 0.9125089 -0.0669952 0 0 0 1 -0.9248335 0.3803721 -4.0236e-7 0 -0.3470931 -0.8439188 0.4090568 1.327924 0.1555933 0.3783096 0.9125089 -0.0669952 0 0 0 1 -0.9248335 0.3803721 -4.0236e-7 0 -0.3470931 -0.8439188 0.4090568 1.327924 0.1555933 0.3783096 0.9125089 -0.0669952 0 0 0 1 -0.9248335 0.3803721 -4.0236e-7 0 -0.3470931 -0.8439188 0.4090568 1.327924 0.1555933 0.3783096 0.9125089 -0.0669952 0 0 0 1</float_array> 654 <technique_common> 655 <accessor source="#Armature_Shoulder_Left_pose_matrix-output-array" count="5" stride="16"> 656 <param name="TRANSFORM" type="float4x4"/> 657 </accessor> 658 </technique_common> 659 </source> 660 <source id="Armature_Shoulder_Left_pose_matrix-interpolation"> 661 <Name_array id="Armature_Shoulder_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 662 <technique_common> 663 <accessor source="#Armature_Shoulder_Left_pose_matrix-interpolation-array" count="5" stride="1"> 664 <param name="INTERPOLATION" type="name"/> 665 </accessor> 666 </technique_common> 667 </source> 668 <sampler id="Armature_Shoulder_Left_pose_matrix-sampler"> 669 <input semantic="INPUT" source="#Armature_Shoulder_Left_pose_matrix-input"/> 670 <input semantic="OUTPUT" source="#Armature_Shoulder_Left_pose_matrix-output"/> 671 <input semantic="INTERPOLATION" source="#Armature_Shoulder_Left_pose_matrix-interpolation"/> 672 </sampler> 673 <channel source="#Armature_Shoulder_Left_pose_matrix-sampler" target="Shoulder_Left/transform"/> 674 </animation> 675 <animation id="Armature_Front_Leg_Left_pose_matrix"> 676 <source id="Armature_Front_Leg_Left_pose_matrix-input"> 677 <float_array id="Armature_Front_Leg_Left_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 678 <technique_common> 679 <accessor source="#Armature_Front_Leg_Left_pose_matrix-input-array" count="5" stride="1"> 680 <param name="TIME" type="float"/> 681 </accessor> 682 </technique_common> 683 </source> 684 <source id="Armature_Front_Leg_Left_pose_matrix-output"> 685 <float_array id="Armature_Front_Leg_Left_pose_matrix-output-array" count="80">0.9586057 0.211544 0.1905888 0 -0.277827 0.8414733 0.4633951 0.7269084 -0.06234699 -0.4971638 0.8654138 0 0 0 0 1 0.9586057 0.211544 0.1905888 0 -0.277827 0.8414733 0.4633951 0.7269084 -0.06234699 -0.4971638 0.8654138 0 0 0 0 1 0.9586057 0.211544 0.1905888 0 -0.277827 0.8414733 0.4633951 0.7269084 -0.06234699 -0.4971638 0.8654138 0 0 0 0 1 0.9586057 0.211544 0.1905888 0 -0.277827 0.8414733 0.4633951 0.7269084 -0.06234699 -0.4971638 0.8654138 0 0 0 0 1 0.9586057 0.211544 0.1905888 0 -0.277827 0.8414733 0.4633951 0.7269084 -0.06234699 -0.4971638 0.8654138 0 0 0 0 1</float_array> 686 <technique_common> 687 <accessor source="#Armature_Front_Leg_Left_pose_matrix-output-array" count="5" stride="16"> 688 <param name="TRANSFORM" type="float4x4"/> 689 </accessor> 690 </technique_common> 691 </source> 692 <source id="Armature_Front_Leg_Left_pose_matrix-interpolation"> 693 <Name_array id="Armature_Front_Leg_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 694 <technique_common> 695 <accessor source="#Armature_Front_Leg_Left_pose_matrix-interpolation-array" count="5" stride="1"> 696 <param name="INTERPOLATION" type="name"/> 697 </accessor> 698 </technique_common> 699 </source> 700 <sampler id="Armature_Front_Leg_Left_pose_matrix-sampler"> 701 <input semantic="INPUT" source="#Armature_Front_Leg_Left_pose_matrix-input"/> 702 <input semantic="OUTPUT" source="#Armature_Front_Leg_Left_pose_matrix-output"/> 703 <input semantic="INTERPOLATION" source="#Armature_Front_Leg_Left_pose_matrix-interpolation"/> 704 </sampler> 705 <channel source="#Armature_Front_Leg_Left_pose_matrix-sampler" target="Front_Leg_Left/transform"/> 706 </animation> 707 <animation id="Armature_Forearm_Left_pose_matrix"> 708 <source id="Armature_Forearm_Left_pose_matrix-input"> 709 <float_array id="Armature_Forearm_Left_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 710 <technique_common> 711 <accessor source="#Armature_Forearm_Left_pose_matrix-input-array" count="5" stride="1"> 712 <param name="TIME" type="float"/> 713 </accessor> 714 </technique_common> 715 </source> 716 <source id="Armature_Forearm_Left_pose_matrix-output"> 717 <float_array id="Armature_Forearm_Left_pose_matrix-output-array" count="80">0.9947435 0.09939944 -0.02459919 0 -0.1022995 0.9752222 -0.196154 0.3786617 0.004492044 0.1976395 0.9802646 0 0 0 0 1 0.9947435 0.09939944 -0.02459919 0 -0.1022995 0.9752222 -0.196154 0.3786617 0.004492044 0.1976395 0.9802646 0 0 0 0 1 0.9947435 0.09939944 -0.02459919 0 -0.1022995 0.9752222 -0.196154 0.3786617 0.004492044 0.1976395 0.9802646 0 0 0 0 1 0.9947435 0.09939944 -0.02459919 0 -0.1022995 0.9752222 -0.196154 0.3786617 0.004492044 0.1976395 0.9802646 0 0 0 0 1 0.9947435 0.09939944 -0.02459919 0 -0.1022995 0.9752222 -0.196154 0.3786617 0.004492044 0.1976395 0.9802646 0 0 0 0 1</float_array> 718 <technique_common> 719 <accessor source="#Armature_Forearm_Left_pose_matrix-output-array" count="5" stride="16"> 720 <param name="TRANSFORM" type="float4x4"/> 721 </accessor> 722 </technique_common> 723 </source> 724 <source id="Armature_Forearm_Left_pose_matrix-interpolation"> 725 <Name_array id="Armature_Forearm_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 726 <technique_common> 727 <accessor source="#Armature_Forearm_Left_pose_matrix-interpolation-array" count="5" stride="1"> 728 <param name="INTERPOLATION" type="name"/> 729 </accessor> 730 </technique_common> 731 </source> 732 <sampler id="Armature_Forearm_Left_pose_matrix-sampler"> 733 <input semantic="INPUT" source="#Armature_Forearm_Left_pose_matrix-input"/> 734 <input semantic="OUTPUT" source="#Armature_Forearm_Left_pose_matrix-output"/> 735 <input semantic="INTERPOLATION" source="#Armature_Forearm_Left_pose_matrix-interpolation"/> 736 </sampler> 737 <channel source="#Armature_Forearm_Left_pose_matrix-sampler" target="Forearm_Left/transform"/> 738 </animation> 739 <animation id="Armature_Front_Foot_Left_pose_matrix"> 740 <source id="Armature_Front_Foot_Left_pose_matrix-input"> 741 <float_array id="Armature_Front_Foot_Left_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 742 <technique_common> 743 <accessor source="#Armature_Front_Foot_Left_pose_matrix-input-array" count="5" stride="1"> 744 <param name="TIME" type="float"/> 745 </accessor> 746 </technique_common> 747 </source> 748 <source id="Armature_Front_Foot_Left_pose_matrix-output"> 749 <float_array id="Armature_Front_Foot_Left_pose_matrix-output-array" count="80">0.9980242 -0.06008177 -0.01837903 0 0.0204935 0.5878134 -0.8087366 0.2586148 0.05939382 0.8067623 0.5878834 0 0 0 0 1 0.9980242 -0.06008177 -0.01837903 0 0.0204935 0.5878134 -0.8087366 0.2586148 0.05939382 0.8067623 0.5878834 0 0 0 0 1 0.9980242 -0.06008177 -0.01837903 0 0.0204935 0.5878134 -0.8087366 0.2586148 0.05939382 0.8067623 0.5878834 0 0 0 0 1 0.9980242 -0.06008177 -0.01837903 0 0.0204935 0.5878134 -0.8087366 0.2586148 0.05939382 0.8067623 0.5878834 0 0 0 0 1 0.9980242 -0.06008177 -0.01837903 0 0.0204935 0.5878134 -0.8087366 0.2586148 0.05939382 0.8067623 0.5878834 0 0 0 0 1</float_array> 750 <technique_common> 751 <accessor source="#Armature_Front_Foot_Left_pose_matrix-output-array" count="5" stride="16"> 752 <param name="TRANSFORM" type="float4x4"/> 753 </accessor> 754 </technique_common> 755 </source> 756 <source id="Armature_Front_Foot_Left_pose_matrix-interpolation"> 757 <Name_array id="Armature_Front_Foot_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 758 <technique_common> 759 <accessor source="#Armature_Front_Foot_Left_pose_matrix-interpolation-array" count="5" stride="1"> 760 <param name="INTERPOLATION" type="name"/> 761 </accessor> 762 </technique_common> 763 </source> 764 <sampler id="Armature_Front_Foot_Left_pose_matrix-sampler"> 765 <input semantic="INPUT" source="#Armature_Front_Foot_Left_pose_matrix-input"/> 766 <input semantic="OUTPUT" source="#Armature_Front_Foot_Left_pose_matrix-output"/> 767 <input semantic="INTERPOLATION" source="#Armature_Front_Foot_Left_pose_matrix-interpolation"/> 768 </sampler> 769 <channel source="#Armature_Front_Foot_Left_pose_matrix-sampler" target="Front_Foot_Left/transform"/> 770 </animation> 771 <animation id="Armature_Shoulder_Right_pose_matrix"> 772 <source id="Armature_Shoulder_Right_pose_matrix-input"> 773 <float_array id="Armature_Shoulder_Right_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 774 <technique_common> 775 <accessor source="#Armature_Shoulder_Right_pose_matrix-input-array" count="5" stride="1"> 776 <param name="TIME" type="float"/> 777 </accessor> 778 </technique_common> 779 </source> 780 <source id="Armature_Shoulder_Right_pose_matrix-output"> 781 <float_array id="Armature_Shoulder_Right_pose_matrix-output-array" count="80">-0.9248337 -0.3803712 2.16038e-7 0 0.347092 -0.8439188 0.4090574 1.327924 -0.1555936 0.3783103 0.9125085 -0.0669952 0 0 0 1 -0.9248337 -0.3803712 2.16038e-7 0 0.347092 -0.8439188 0.4090574 1.327924 -0.1555936 0.3783103 0.9125085 -0.0669952 0 0 0 1 -0.9248337 -0.3803712 2.16038e-7 0 0.347092 -0.8439188 0.4090574 1.327924 -0.1555936 0.3783103 0.9125085 -0.0669952 0 0 0 1 -0.9248337 -0.3803712 2.16038e-7 0 0.347092 -0.8439188 0.4090574 1.327924 -0.1555936 0.3783103 0.9125085 -0.0669952 0 0 0 1 -0.9248337 -0.3803712 2.16038e-7 0 0.347092 -0.8439188 0.4090574 1.327924 -0.1555936 0.3783103 0.9125085 -0.0669952 0 0 0 1</float_array> 782 <technique_common> 783 <accessor source="#Armature_Shoulder_Right_pose_matrix-output-array" count="5" stride="16"> 784 <param name="TRANSFORM" type="float4x4"/> 785 </accessor> 786 </technique_common> 787 </source> 788 <source id="Armature_Shoulder_Right_pose_matrix-interpolation"> 789 <Name_array id="Armature_Shoulder_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 790 <technique_common> 791 <accessor source="#Armature_Shoulder_Right_pose_matrix-interpolation-array" count="5" stride="1"> 792 <param name="INTERPOLATION" type="name"/> 793 </accessor> 794 </technique_common> 795 </source> 796 <sampler id="Armature_Shoulder_Right_pose_matrix-sampler"> 797 <input semantic="INPUT" source="#Armature_Shoulder_Right_pose_matrix-input"/> 798 <input semantic="OUTPUT" source="#Armature_Shoulder_Right_pose_matrix-output"/> 799 <input semantic="INTERPOLATION" source="#Armature_Shoulder_Right_pose_matrix-interpolation"/> 800 </sampler> 801 <channel source="#Armature_Shoulder_Right_pose_matrix-sampler" target="Shoulder_Right/transform"/> 802 </animation> 803 <animation id="Armature_Front_Leg_Right_pose_matrix"> 804 <source id="Armature_Front_Leg_Right_pose_matrix-input"> 805 <float_array id="Armature_Front_Leg_Right_pose_matrix-input-array" count="5">0.0333333 0.1666666 0.3 0.4333333 0.5666667</float_array> 806 <technique_common> 807 <accessor source="#Armature_Front_Leg_Right_pose_matrix-input-array" count="5" stride="1"> 808 <param name="TIME" type="float"/> 809 </accessor> 810 </technique_common> 811 </source> 812 <source id="Armature_Front_Leg_Right_pose_matrix-output"> 813 <float_array id="Armature_Front_Leg_Right_pose_matrix-output-array" count="80">0.9586061 -0.2115433 -0.1905882 0 0.2778261 0.8414729 0.4633961 0.7269083 0.06234639 -0.4971647 0.8654133 0 0 0 0 1 0.9586061 -0.2115433 -0.1905882 0 0.2778261 0.8414729 0.4633961 0.7269083 0.06234639 -0.4971647 0.8654133 0 0 0 0 1 0.9586061 -0.2115433 -0.1905882 0 0.2778261 0.8414729 0.4633961 0.7269083 0.06234639 -0.4971647 0.8654133 0 0 0 0 1 0.9586061 -0.2115433 -0.1905882 0 0.2778261 0.8414729 0.4633961 0.7269083 0.06234639 -0.4971647 0.8654133 0 0 0 0 1 0.9586061 -0.2115433 -0.1905882 0 0.2778261 0.8414729 0.4633961 0.7269083 0.06234639 -0.4971647 0.8654133 0 0 0 0 1</float_array> 814 <technique_common> 815 <accessor source="#Armature_Front_Leg_Right_pose_matrix-output-array" count="5" stride="16"> 816 <param name="TRANSFORM" type="float4x4"/> 817 </accessor> 818 </technique_common> 819 </source> 820 <source id="Armature_Front_Leg_Right_pose_matrix-interpolation"> 821 <Name_array id="Armature_Front_Leg_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 822 <technique_common> 823 <accessor source="#Armature_Front_Leg_Right_pose_matrix-interpolation-array" count="5" stride="1"> 824 <param name="INTERPOLATION" type="name"/> 825 </accessor> 826 </technique_common> 827 </source> 828 <sampler id="Armature_Front_Leg_Right_pose_matrix-sampler"> 829 <input semantic="INPUT" source="#Armature_Front_Leg_Right_pose_matrix-input"/> 830 <input semantic="OUTPUT" source="#Armature_Front_Leg_Right_pose_matrix-output"/> 831 <input semantic="INTERPOLATION" 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source="#boar_pose.bones["Front_Leg_Left"].scale_Z-intangent-array" count="6" stride="2"> 1812 <param name="X" type="float"/> 1813 <param name="Y" type="float"/> 1814 </accessor> 1815 </technique_common> 1816 </source> 1817 <source id="boar_pose.bones["Front_Leg_Left"].scale_Z-outtangent"> 1818 <float_array id="boar_pose.bones["Front_Leg_Left"].scale_Z-outtangent-array" count="12">0.07237446 1 0.1593607 1 0.2260274 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 1819 <technique_common> 1820 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Z-outtangent-array" count="6" stride="2"> 1821 <param name="X" type="float"/> 1822 <param name="Y" type="float"/> 1823 </accessor> 1824 </technique_common> 1825 </source> 1826 <sampler id="boar_pose.bones["Front_Leg_Left"].scale_Z-sampler"> 1827 <input semantic="INPUT" source="#boar_pose.bones["Front_Leg_Left"].scale_Z-input"/> 1828 <input semantic="OUTPUT" source="#boar_pose.bones["Front_Leg_Left"].scale_Z-output"/> 1829 <input semantic="INTERPOLATION" source="#boar_pose.bones["Front_Leg_Left"].scale_Z-interpolation"/> 1830 <input semantic="IN_TANGENT" source="#boar_pose.bones["Front_Leg_Left"].scale_Z-intangent"/> 1831 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Front_Leg_Left"].scale_Z-outtangent"/> 1832 </sampler> 1833 <channel source="#boar_pose.bones["Front_Leg_Left"].scale_Z-sampler" target="boar/scale.Z"/> 1834 </animation> 1835 <animation id="boar_pose.bones["Forearm_Left"].location_X"> 1836 <source id="boar_pose.bones["Forearm_Left"].location_X-input"> 1837 <float_array id="boar_pose.bones["Forearm_Left"].location_X-input-array" count="5">0.0333333 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 1838 <technique_common> 1839 <accessor source="#boar_pose.bones["Forearm_Left"].location_X-input-array" count="5" stride="1"> 1840 <param name="TIME" type="float"/> 1841 </accessor> 1842 </technique_common> 1843 </source> 1844 <source id="boar_pose.bones["Forearm_Left"].location_X-output"> 1845 <float_array id="boar_pose.bones["Forearm_Left"].location_X-output-array" count="5">0 5.54177e-4 -7.88545e-4 -0.002396404 0</float_array> 1846 <technique_common> 1847 <accessor source="#boar_pose.bones["Forearm_Left"].location_X-output-array" count="5" stride="1"> 1848 <param name="X" type="float"/> 1849 </accessor> 1850 </technique_common> 1851 </source> 1852 <source id="boar_pose.bones["Forearm_Left"].location_X-interpolation"> 1853 <Name_array id="boar_pose.bones["Forearm_Left"].location_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 1854 <technique_common> 1855 <accessor source="#boar_pose.bones["Forearm_Left"].location_X-interpolation-array" count="5" stride="1"> 1856 <param name="INTERPOLATION" type="name"/> 1857 </accessor> 1858 </technique_common> 1859 </source> 1860 <source id="boar_pose.bones["Forearm_Left"].location_X-intangent"> 1861 <float_array id="boar_pose.bones["Forearm_Left"].location_X-intangent-array" count="10">-0.0057078 0 0.09429216 5.54177e-4 0.2146118 -1.07941e-4 0.3276255 -0.002396404 0.4073059 0</float_array> 1862 <technique_common> 1863 <accessor source="#boar_pose.bones["Forearm_Left"].location_X-intangent-array" count="5" stride="2"> 1864 <param name="X" type="float"/> 1865 <param name="Y" type="float"/> 1866 </accessor> 1867 </technique_common> 1868 </source> 1869 <source id="boar_pose.bones["Forearm_Left"].location_X-outtangent"> 1870 <float_array id="boar_pose.bones["Forearm_Left"].location_X-outtangent-array" count="10">0.07237446 0 0.1853882 5.54177e-4 0.3057078 -0.001298964 0.3926941 -0.002396404 0.4593607 0</float_array> 1871 <technique_common> 1872 <accessor source="#boar_pose.bones["Forearm_Left"].location_X-outtangent-array" count="5" stride="2"> 1873 <param name="X" type="float"/> 1874 <param name="Y" type="float"/> 1875 </accessor> 1876 </technique_common> 1877 </source> 1878 <sampler id="boar_pose.bones["Forearm_Left"].location_X-sampler"> 1879 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].location_X-input"/> 1880 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].location_X-output"/> 1881 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].location_X-interpolation"/> 1882 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_X-intangent"/> 1883 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_X-outtangent"/> 1884 </sampler> 1885 <channel source="#boar_pose.bones["Forearm_Left"].location_X-sampler" target="boar/location.X"/> 1886 </animation> 1887 <animation id="boar_pose.bones["Forearm_Left"].location_Y"> 1888 <source id="boar_pose.bones["Forearm_Left"].location_Y-input"> 1889 <float_array id="boar_pose.bones["Forearm_Left"].location_Y-input-array" count="5">0.0333333 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 1890 <technique_common> 1891 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-input-array" count="5" stride="1"> 1892 <param name="TIME" type="float"/> 1893 </accessor> 1894 </technique_common> 1895 </source> 1896 <source id="boar_pose.bones["Forearm_Left"].location_Y-output"> 1897 <float_array id="boar_pose.bones["Forearm_Left"].location_Y-output-array" count="5">0 0.02438539 -0.03469824 -0.105452 0</float_array> 1898 <technique_common> 1899 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-output-array" count="5" stride="1"> 1900 <param name="Y" type="float"/> 1901 </accessor> 1902 </technique_common> 1903 </source> 1904 <source id="boar_pose.bones["Forearm_Left"].location_Y-interpolation"> 1905 <Name_array id="boar_pose.bones["Forearm_Left"].location_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 1906 <technique_common> 1907 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-interpolation-array" count="5" stride="1"> 1908 <param name="INTERPOLATION" type="name"/> 1909 </accessor> 1910 </technique_common> 1911 </source> 1912 <source id="boar_pose.bones["Forearm_Left"].location_Y-intangent"> 1913 <float_array id="boar_pose.bones["Forearm_Left"].location_Y-intangent-array" count="10">-0.005706489 0 0.0942924 0.02438539 0.2146213 -0.0047549 0.3276296 -0.105452 0.407342 0</float_array> 1914 <technique_common> 1915 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-intangent-array" count="5" stride="2"> 1916 <param name="X" type="float"/> 1917 <param name="Y" type="float"/> 1918 </accessor> 1919 </technique_common> 1920 </source> 1921 <source id="boar_pose.bones["Forearm_Left"].location_Y-outtangent"> 1922 <float_array id="boar_pose.bones["Forearm_Left"].location_Y-outtangent-array" count="10">0.07237315 0 0.1853879 0.02438539 0.3057007 -0.05715578 0.3926913 -0.105452 0.4593247 0</float_array> 1923 <technique_common> 1924 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-outtangent-array" count="5" stride="2"> 1925 <param name="X" type="float"/> 1926 <param name="Y" type="float"/> 1927 </accessor> 1928 </technique_common> 1929 </source> 1930 <sampler id="boar_pose.bones["Forearm_Left"].location_Y-sampler"> 1931 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].location_Y-input"/> 1932 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].location_Y-output"/> 1933 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].location_Y-interpolation"/> 1934 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_Y-intangent"/> 1935 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_Y-outtangent"/> 1936 </sampler> 1937 <channel source="#boar_pose.bones["Forearm_Left"].location_Y-sampler" target="boar/location.Y"/> 1938 </animation> 1939 <animation id="boar_pose.bones["Forearm_Left"].location_Z"> 1940 <source id="boar_pose.bones["Forearm_Left"].location_Z-input"> 1941 <float_array id="boar_pose.bones["Forearm_Left"].location_Z-input-array" count="5">0.0333333 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 1942 <technique_common> 1943 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-input-array" count="5" stride="1"> 1944 <param name="TIME" type="float"/> 1945 </accessor> 1946 </technique_common> 1947 </source> 1948 <source id="boar_pose.bones["Forearm_Left"].location_Z-output"> 1949 <float_array id="boar_pose.bones["Forearm_Left"].location_Z-output-array" count="5">0 0.00426203 0.002142071 0.01739376 0</float_array> 1950 <technique_common> 1951 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-output-array" count="5" stride="1"> 1952 <param name="Z" type="float"/> 1953 </accessor> 1954 </technique_common> 1955 </source> 1956 <source id="boar_pose.bones["Forearm_Left"].location_Z-interpolation"> 1957 <Name_array id="boar_pose.bones["Forearm_Left"].location_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 1958 <technique_common> 1959 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-interpolation-array" count="5" stride="1"> 1960 <param name="INTERPOLATION" type="name"/> 1961 </accessor> 1962 </technique_common> 1963 </source> 1964 <source id="boar_pose.bones["Forearm_Left"].location_Z-intangent"> 1965 <float_array id="boar_pose.bones["Forearm_Left"].location_Z-intangent-array" count="10">-0.00570774 0 0.09429216 0.00426203 0.2146119 0.002142071 0.3276256 0.01739376 0.4073069 0</float_array> 1966 <technique_common> 1967 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-intangent-array" count="5" stride="2"> 1968 <param name="X" type="float"/> 1969 <param name="Y" type="float"/> 1970 </accessor> 1971 </technique_common> 1972 </source> 1973 <source id="boar_pose.bones["Forearm_Left"].location_Z-outtangent"> 1974 <float_array id="boar_pose.bones["Forearm_Left"].location_Z-outtangent-array" count="10">0.0723744 0 0.1853882 0.00426203 0.3057077 0.002142071 0.3926941 0.01739376 0.4593598 0</float_array> 1975 <technique_common> 1976 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-outtangent-array" count="5" stride="2"> 1977 <param name="X" type="float"/> 1978 <param name="Y" type="float"/> 1979 </accessor> 1980 </technique_common> 1981 </source> 1982 <sampler id="boar_pose.bones["Forearm_Left"].location_Z-sampler"> 1983 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].location_Z-input"/> 1984 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].location_Z-output"/> 1985 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].location_Z-interpolation"/> 1986 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_Z-intangent"/> 1987 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_Z-outtangent"/> 1988 </sampler> 1989 <channel source="#boar_pose.bones["Forearm_Left"].location_Z-sampler" target="boar/location.Z"/> 1990 </animation> 1991 <animation id="boar_pose.bones["Forearm_Left"].scale_X"> 1992 <source id="boar_pose.bones["Forearm_Left"].scale_X-input"> 1993 <float_array id="boar_pose.bones["Forearm_Left"].scale_X-input-array" count="5">0.0333333 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 1994 <technique_common> 1995 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-input-array" count="5" stride="1"> 1996 <param name="TIME" type="float"/> 1997 </accessor> 1998 </technique_common> 1999 </source> 2000 <source id="boar_pose.bones["Forearm_Left"].scale_X-output"> 2001 <float_array id="boar_pose.bones["Forearm_Left"].scale_X-output-array" count="5">1 1 1 1 1</float_array> 2002 <technique_common> 2003 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-output-array" count="5" stride="1"> 2004 <param name="X" type="float"/> 2005 </accessor> 2006 </technique_common> 2007 </source> 2008 <source id="boar_pose.bones["Forearm_Left"].scale_X-interpolation"> 2009 <Name_array id="boar_pose.bones["Forearm_Left"].scale_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2010 <technique_common> 2011 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-interpolation-array" count="5" stride="1"> 2012 <param name="INTERPOLATION" type="name"/> 2013 </accessor> 2014 </technique_common> 2015 </source> 2016 <source id="boar_pose.bones["Forearm_Left"].scale_X-intangent"> 2017 <float_array id="boar_pose.bones["Forearm_Left"].scale_X-intangent-array" count="10">-0.0057078 1 0.09429216 1 0.2146118 1 0.3276255 1 0.4073059 1</float_array> 2018 <technique_common> 2019 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-intangent-array" count="5" stride="2"> 2020 <param name="X" type="float"/> 2021 <param name="Y" type="float"/> 2022 </accessor> 2023 </technique_common> 2024 </source> 2025 <source id="boar_pose.bones["Forearm_Left"].scale_X-outtangent"> 2026 <float_array id="boar_pose.bones["Forearm_Left"].scale_X-outtangent-array" count="10">0.07237446 1 0.1853882 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 2027 <technique_common> 2028 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-outtangent-array" count="5" stride="2"> 2029 <param name="X" type="float"/> 2030 <param name="Y" type="float"/> 2031 </accessor> 2032 </technique_common> 2033 </source> 2034 <sampler id="boar_pose.bones["Forearm_Left"].scale_X-sampler"> 2035 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].scale_X-input"/> 2036 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].scale_X-output"/> 2037 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].scale_X-interpolation"/> 2038 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_X-intangent"/> 2039 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_X-outtangent"/> 2040 </sampler> 2041 <channel source="#boar_pose.bones["Forearm_Left"].scale_X-sampler" target="boar/scale.X"/> 2042 </animation> 2043 <animation id="boar_pose.bones["Forearm_Left"].scale_Y"> 2044 <source id="boar_pose.bones["Forearm_Left"].scale_Y-input"> 2045 <float_array id="boar_pose.bones["Forearm_Left"].scale_Y-input-array" count="5">0.0333333 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 2046 <technique_common> 2047 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-input-array" count="5" stride="1"> 2048 <param name="TIME" type="float"/> 2049 </accessor> 2050 </technique_common> 2051 </source> 2052 <source id="boar_pose.bones["Forearm_Left"].scale_Y-output"> 2053 <float_array id="boar_pose.bones["Forearm_Left"].scale_Y-output-array" count="5">1 1 1 1 1</float_array> 2054 <technique_common> 2055 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-output-array" count="5" stride="1"> 2056 <param name="Y" type="float"/> 2057 </accessor> 2058 </technique_common> 2059 </source> 2060 <source id="boar_pose.bones["Forearm_Left"].scale_Y-interpolation"> 2061 <Name_array id="boar_pose.bones["Forearm_Left"].scale_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2062 <technique_common> 2063 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-interpolation-array" count="5" stride="1"> 2064 <param name="INTERPOLATION" type="name"/> 2065 </accessor> 2066 </technique_common> 2067 </source> 2068 <source id="boar_pose.bones["Forearm_Left"].scale_Y-intangent"> 2069 <float_array id="boar_pose.bones["Forearm_Left"].scale_Y-intangent-array" count="10">-0.0057078 1 0.09429216 1 0.2146118 1 0.3276255 1 0.4073059 1</float_array> 2070 <technique_common> 2071 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-intangent-array" count="5" stride="2"> 2072 <param name="X" type="float"/> 2073 <param name="Y" type="float"/> 2074 </accessor> 2075 </technique_common> 2076 </source> 2077 <source id="boar_pose.bones["Forearm_Left"].scale_Y-outtangent"> 2078 <float_array id="boar_pose.bones["Forearm_Left"].scale_Y-outtangent-array" count="10">0.07237446 1 0.1853882 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 2079 <technique_common> 2080 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-outtangent-array" count="5" stride="2"> 2081 <param name="X" type="float"/> 2082 <param name="Y" type="float"/> 2083 </accessor> 2084 </technique_common> 2085 </source> 2086 <sampler id="boar_pose.bones["Forearm_Left"].scale_Y-sampler"> 2087 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].scale_Y-input"/> 2088 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].scale_Y-output"/> 2089 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].scale_Y-interpolation"/> 2090 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_Y-intangent"/> 2091 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_Y-outtangent"/> 2092 </sampler> 2093 <channel source="#boar_pose.bones["Forearm_Left"].scale_Y-sampler" target="boar/scale.Y"/> 2094 </animation> 2095 <animation id="boar_pose.bones["Forearm_Left"].scale_Z"> 2096 <source id="boar_pose.bones["Forearm_Left"].scale_Z-input"> 2097 <float_array id="boar_pose.bones["Forearm_Left"].scale_Z-input-array" count="5">0.0333333 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 2098 <technique_common> 2099 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-input-array" count="5" stride="1"> 2100 <param name="TIME" type="float"/> 2101 </accessor> 2102 </technique_common> 2103 </source> 2104 <source id="boar_pose.bones["Forearm_Left"].scale_Z-output"> 2105 <float_array id="boar_pose.bones["Forearm_Left"].scale_Z-output-array" count="5">1 1 1 1 1</float_array> 2106 <technique_common> 2107 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-output-array" count="5" stride="1"> 2108 <param name="Z" type="float"/> 2109 </accessor> 2110 </technique_common> 2111 </source> 2112 <source id="boar_pose.bones["Forearm_Left"].scale_Z-interpolation"> 2113 <Name_array id="boar_pose.bones["Forearm_Left"].scale_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2114 <technique_common> 2115 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-interpolation-array" count="5" stride="1"> 2116 <param name="INTERPOLATION" type="name"/> 2117 </accessor> 2118 </technique_common> 2119 </source> 2120 <source id="boar_pose.bones["Forearm_Left"].scale_Z-intangent"> 2121 <float_array id="boar_pose.bones["Forearm_Left"].scale_Z-intangent-array" count="10">-0.0057078 1 0.09429216 1 0.2146118 1 0.3276255 1 0.4073059 1</float_array> 2122 <technique_common> 2123 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-intangent-array" count="5" stride="2"> 2124 <param name="X" type="float"/> 2125 <param name="Y" type="float"/> 2126 </accessor> 2127 </technique_common> 2128 </source> 2129 <source id="boar_pose.bones["Forearm_Left"].scale_Z-outtangent"> 2130 <float_array id="boar_pose.bones["Forearm_Left"].scale_Z-outtangent-array" count="10">0.07237446 1 0.1853882 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 2131 <technique_common> 2132 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-outtangent-array" count="5" stride="2"> 2133 <param name="X" type="float"/> 2134 <param name="Y" type="float"/> 2135 </accessor> 2136 </technique_common> 2137 </source> 2138 <sampler id="boar_pose.bones["Forearm_Left"].scale_Z-sampler"> 2139 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].scale_Z-input"/> 2140 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].scale_Z-output"/> 2141 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].scale_Z-interpolation"/> 2142 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_Z-intangent"/> 2143 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_Z-outtangent"/> 2144 </sampler> 2145 <channel source="#boar_pose.bones["Forearm_Left"].scale_Z-sampler" target="boar/scale.Z"/> 2146 </animation> 2147 <animation id="boar_pose.bones["Front_Foot_Left"].location_X"> 2148 <source id="boar_pose.bones["Front_Foot_Left"].location_X-input"> 2149 <float_array id="boar_pose.bones["Front_Foot_Left"].location_X-input-array" count="6">0.0333333 0.1 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 2150 <technique_common> 2151 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_X-input-array" count="6" stride="1"> 2152 <param name="TIME" type="float"/> 2153 </accessor> 2154 </technique_common> 2155 </source> 2156 <source id="boar_pose.bones["Front_Foot_Left"].location_X-output"> 2157 <float_array id="boar_pose.bones["Front_Foot_Left"].location_X-output-array" count="6">0 0 0 -0.002636492 -0.002636492 0</float_array> 2158 <technique_common> 2159 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_X-output-array" count="6" stride="1"> 2160 <param name="X" type="float"/> 2161 </accessor> 2162 </technique_common> 2163 </source> 2164 <source id="boar_pose.bones["Front_Foot_Left"].location_X-interpolation"> 2165 <Name_array id="boar_pose.bones["Front_Foot_Left"].location_X-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2166 <technique_common> 2167 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_X-interpolation-array" count="6" stride="1"> 2168 <param name="INTERPOLATION" type="name"/> 2169 </accessor> 2170 </technique_common> 2171 </source> 2172 <source id="boar_pose.bones["Front_Foot_Left"].location_X-intangent"> 2173 <float_array id="boar_pose.bones["Front_Foot_Left"].location_X-intangent-array" count="12">0.00730586 0 0.07397252 0 0.1203196 0 0.2146118 -0.002636492 0.3276255 -0.002636492 0.4073059 0</float_array> 2174 <technique_common> 2175 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_X-intangent-array" count="6" stride="2"> 2176 <param name="X" type="float"/> 2177 <param name="Y" type="float"/> 2178 </accessor> 2179 </technique_common> 2180 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2589 <float_array id="boar_pose.bones["Shoulder_Right"].location_Z-intangent-array" count="10">-0.0057078 0 0.09429216 0 0.2146118 0 0.3276255 0 0.4073059 0</float_array> 2590 <technique_common> 2591 <accessor source="#boar_pose.bones["Shoulder_Right"].location_Z-intangent-array" count="5" stride="2"> 2592 <param name="X" type="float"/> 2593 <param name="Y" type="float"/> 2594 </accessor> 2595 </technique_common> 2596 </source> 2597 <source id="boar_pose.bones["Shoulder_Right"].location_Z-outtangent"> 2598 <float_array id="boar_pose.bones["Shoulder_Right"].location_Z-outtangent-array" count="10">0.07237446 0 0.1853882 0 0.3057078 0 0.3926941 0 0.4593607 0</float_array> 2599 <technique_common> 2600 <accessor source="#boar_pose.bones["Shoulder_Right"].location_Z-outtangent-array" count="5" stride="2"> 2601 <param name="X" type="float"/> 2602 <param name="Y" type="float"/> 2603 </accessor> 2604 </technique_common> 2605 </source> 2606 <sampler 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2619 <accessor source="#boar_pose.bones["Shoulder_Right"].scale_X-input-array" count="5" stride="1"> 2620 <param name="TIME" type="float"/> 2621 </accessor> 2622 </technique_common> 2623 </source> 2624 <source id="boar_pose.bones["Shoulder_Right"].scale_X-output"> 2625 <float_array id="boar_pose.bones["Shoulder_Right"].scale_X-output-array" count="5">1 1 1 1 1</float_array> 2626 <technique_common> 2627 <accessor source="#boar_pose.bones["Shoulder_Right"].scale_X-output-array" count="5" stride="1"> 2628 <param name="X" type="float"/> 2629 </accessor> 2630 </technique_common> 2631 </source> 2632 <source id="boar_pose.bones["Shoulder_Right"].scale_X-interpolation"> 2633 <Name_array id="boar_pose.bones["Shoulder_Right"].scale_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2634 <technique_common> 2635 <accessor source="#boar_pose.bones["Shoulder_Right"].scale_X-interpolation-array" count="5" stride="1"> 2636 <param name="INTERPOLATION" type="name"/> 2637 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type="float"/> 2706 <param name="Y" type="float"/> 2707 </accessor> 2708 </technique_common> 2709 </source> 2710 <sampler id="boar_pose.bones["Shoulder_Right"].scale_Y-sampler"> 2711 <input semantic="INPUT" source="#boar_pose.bones["Shoulder_Right"].scale_Y-input"/> 2712 <input semantic="OUTPUT" source="#boar_pose.bones["Shoulder_Right"].scale_Y-output"/> 2713 <input semantic="INTERPOLATION" source="#boar_pose.bones["Shoulder_Right"].scale_Y-interpolation"/> 2714 <input semantic="IN_TANGENT" source="#boar_pose.bones["Shoulder_Right"].scale_Y-intangent"/> 2715 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Shoulder_Right"].scale_Y-outtangent"/> 2716 </sampler> 2717 <channel source="#boar_pose.bones["Shoulder_Right"].scale_Y-sampler" target="boar/scale.Y"/> 2718 </animation> 2719 <animation id="boar_pose.bones["Shoulder_Right"].scale_Z"> 2720 <source id="boar_pose.bones["Shoulder_Right"].scale_Z-input"> 2721 <float_array id="boar_pose.bones["Shoulder_Right"].scale_Z-input-array" count="5">0.0333333 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 2722 <technique_common> 2723 <accessor source="#boar_pose.bones["Shoulder_Right"].scale_Z-input-array" count="5" stride="1"> 2724 <param name="TIME" type="float"/> 2725 </accessor> 2726 </technique_common> 2727 </source> 2728 <source id="boar_pose.bones["Shoulder_Right"].scale_Z-output"> 2729 <float_array id="boar_pose.bones["Shoulder_Right"].scale_Z-output-array" count="5">1 1 1 1 1</float_array> 2730 <technique_common> 2731 <accessor source="#boar_pose.bones["Shoulder_Right"].scale_Z-output-array" count="5" stride="1"> 2732 <param name="Z" type="float"/> 2733 </accessor> 2734 </technique_common> 2735 </source> 2736 <source id="boar_pose.bones["Shoulder_Right"].scale_Z-interpolation"> 2737 <Name_array id="boar_pose.bones["Shoulder_Right"].scale_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2738 <technique_common> 2739 <accessor 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source="#boar_pose.bones["Front_Leg_Right"].location_X-outtangent"/> 2820 </sampler> 2821 <channel source="#boar_pose.bones["Front_Leg_Right"].location_X-sampler" target="boar/location.X"/> 2822 </animation> 2823 <animation id="boar_pose.bones["Front_Leg_Right"].location_Y"> 2824 <source id="boar_pose.bones["Front_Leg_Right"].location_Y-input"> 2825 <float_array id="boar_pose.bones["Front_Leg_Right"].location_Y-input-array" count="5">0.0333333 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 2826 <technique_common> 2827 <accessor source="#boar_pose.bones["Front_Leg_Right"].location_Y-input-array" count="5" stride="1"> 2828 <param name="TIME" type="float"/> 2829 </accessor> 2830 </technique_common> 2831 </source> 2832 <source id="boar_pose.bones["Front_Leg_Right"].location_Y-output"> 2833 <float_array id="boar_pose.bones["Front_Leg_Right"].location_Y-output-array" count="5">-2.13937e-7 0.008271276 0.0316559 -0.002134382 -2.13937e-7</float_array> 2834 <technique_common> 2835 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2882 </technique_common> 2883 </source> 2884 <source id="boar_pose.bones["Front_Leg_Right"].location_Z-output"> 2885 <float_array id="boar_pose.bones["Front_Leg_Right"].location_Z-output-array" count="5">-2.32111e-7 0.00308001 0.006932854 -0.02607822 -2.32111e-7</float_array> 2886 <technique_common> 2887 <accessor source="#boar_pose.bones["Front_Leg_Right"].location_Z-output-array" count="5" stride="1"> 2888 <param name="Z" type="float"/> 2889 </accessor> 2890 </technique_common> 2891 </source> 2892 <source id="boar_pose.bones["Front_Leg_Right"].location_Z-interpolation"> 2893 <Name_array id="boar_pose.bones["Front_Leg_Right"].location_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2894 <technique_common> 2895 <accessor source="#boar_pose.bones["Front_Leg_Right"].location_Z-interpolation-array" count="5" stride="1"> 2896 <param name="INTERPOLATION" type="name"/> 2897 </accessor> 2898 </technique_common> 2899 </source> 2900 <source 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2947 <accessor source="#boar_pose.bones["Front_Leg_Right"].scale_X-interpolation-array" count="5" stride="1"> 2948 <param name="INTERPOLATION" type="name"/> 2949 </accessor> 2950 </technique_common> 2951 </source> 2952 <source id="boar_pose.bones["Front_Leg_Right"].scale_X-intangent"> 2953 <float_array id="boar_pose.bones["Front_Leg_Right"].scale_X-intangent-array" count="10">-0.0057078 1 0.09429216 1 0.2146118 1 0.3276255 1 0.4073059 1</float_array> 2954 <technique_common> 2955 <accessor source="#boar_pose.bones["Front_Leg_Right"].scale_X-intangent-array" count="5" stride="2"> 2956 <param name="X" type="float"/> 2957 <param name="Y" type="float"/> 2958 </accessor> 2959 </technique_common> 2960 </source> 2961 <source id="boar_pose.bones["Front_Leg_Right"].scale_X-outtangent"> 2962 <float_array id="boar_pose.bones["Front_Leg_Right"].scale_X-outtangent-array" count="10">0.07237446 1 0.1853882 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 2963 <technique_common> 2964 <accessor 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count="5" stride="1"> 3936 <param name="INTERPOLATION" type="name"/> 3937 </accessor> 3938 </technique_common> 3939 </source> 3940 <source id="boar_pose.bones["Body"].scale_Y-intangent"> 3941 <float_array id="boar_pose.bones["Body"].scale_Y-intangent-array" count="10">-0.0057078 1 0.09429216 1 0.2146118 1 0.3276255 1 0.4073059 1</float_array> 3942 <technique_common> 3943 <accessor source="#boar_pose.bones["Body"].scale_Y-intangent-array" count="5" stride="2"> 3944 <param name="X" type="float"/> 3945 <param name="Y" type="float"/> 3946 </accessor> 3947 </technique_common> 3948 </source> 3949 <source id="boar_pose.bones["Body"].scale_Y-outtangent"> 3950 <float_array id="boar_pose.bones["Body"].scale_Y-outtangent-array" count="10">0.07237446 1 0.1853882 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 3951 <technique_common> 3952 <accessor source="#boar_pose.bones["Body"].scale_Y-outtangent-array" count="5" stride="2"> 3953 <param name="X" type="float"/> 3954 <param name="Y" type="float"/> 3955 </accessor> 3956 </technique_common> 3957 </source> 3958 <sampler id="boar_pose.bones["Body"].scale_Y-sampler"> 3959 <input semantic="INPUT" source="#boar_pose.bones["Body"].scale_Y-input"/> 3960 <input semantic="OUTPUT" source="#boar_pose.bones["Body"].scale_Y-output"/> 3961 <input semantic="INTERPOLATION" source="#boar_pose.bones["Body"].scale_Y-interpolation"/> 3962 <input semantic="IN_TANGENT" source="#boar_pose.bones["Body"].scale_Y-intangent"/> 3963 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Body"].scale_Y-outtangent"/> 3964 </sampler> 3965 <channel source="#boar_pose.bones["Body"].scale_Y-sampler" target="boar/scale.Y"/> 3966 </animation> 3967 <animation id="boar_pose.bones["Body"].scale_Z"> 3968 <source id="boar_pose.bones["Body"].scale_Z-input"> 3969 <float_array id="boar_pose.bones["Body"].scale_Z-input-array" count="5">0.0333333 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 3970 <technique_common> 3971 <accessor source="#boar_pose.bones["Body"].scale_Z-input-array" count="5" stride="1"> 3972 <param name="TIME" type="float"/> 3973 </accessor> 3974 </technique_common> 3975 </source> 3976 <source id="boar_pose.bones["Body"].scale_Z-output"> 3977 <float_array id="boar_pose.bones["Body"].scale_Z-output-array" count="5">1 1 1 1 1</float_array> 3978 <technique_common> 3979 <accessor source="#boar_pose.bones["Body"].scale_Z-output-array" count="5" stride="1"> 3980 <param name="Z" type="float"/> 3981 </accessor> 3982 </technique_common> 3983 </source> 3984 <source id="boar_pose.bones["Body"].scale_Z-interpolation"> 3985 <Name_array id="boar_pose.bones["Body"].scale_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 3986 <technique_common> 3987 <accessor source="#boar_pose.bones["Body"].scale_Z-interpolation-array" count="5" stride="1"> 3988 <param name="INTERPOLATION" type="name"/> 3989 </accessor> 3990 </technique_common> 3991 </source> 3992 <source id="boar_pose.bones["Body"].scale_Z-intangent"> 3993 <float_array id="boar_pose.bones["Body"].scale_Z-intangent-array" count="10">-0.0057078 1 0.09429216 1 0.2146118 1 0.3276255 1 0.4073059 1</float_array> 3994 <technique_common> 3995 <accessor source="#boar_pose.bones["Body"].scale_Z-intangent-array" count="5" stride="2"> 3996 <param name="X" type="float"/> 3997 <param name="Y" type="float"/> 3998 </accessor> 3999 </technique_common> 4000 </source> 4001 <source id="boar_pose.bones["Body"].scale_Z-outtangent"> 4002 <float_array id="boar_pose.bones["Body"].scale_Z-outtangent-array" count="10">0.07237446 1 0.1853882 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 4003 <technique_common> 4004 <accessor source="#boar_pose.bones["Body"].scale_Z-outtangent-array" count="5" stride="2"> 4005 <param name="X" type="float"/> 4006 <param name="Y" type="float"/> 4007 </accessor> 4008 </technique_common> 4009 </source> 4010 <sampler id="boar_pose.bones["Body"].scale_Z-sampler"> 4011 <input semantic="INPUT" source="#boar_pose.bones["Body"].scale_Z-input"/> 4012 <input semantic="OUTPUT" source="#boar_pose.bones["Body"].scale_Z-output"/> 4013 <input semantic="INTERPOLATION" source="#boar_pose.bones["Body"].scale_Z-interpolation"/> 4014 <input semantic="IN_TANGENT" source="#boar_pose.bones["Body"].scale_Z-intangent"/> 4015 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Body"].scale_Z-outtangent"/> 4016 </sampler> 4017 <channel source="#boar_pose.bones["Body"].scale_Z-sampler" target="boar/scale.Z"/> 4018 </animation> 4019 <animation id="boar_pose.bones["Rear"].location_X"> 4020 <source id="boar_pose.bones["Rear"].location_X-input"> 4021 <float_array id="boar_pose.bones["Rear"].location_X-input-array" count="7">0.0333333 0.06666666 0.1333333 0.2 0.2666667 0.3666667 0.4333333</float_array> 4022 <technique_common> 4023 <accessor source="#boar_pose.bones["Rear"].location_X-input-array" count="7" stride="1"> 4024 <param name="TIME" type="float"/> 4025 </accessor> 4026 </technique_common> 4027 </source> 4028 <source id="boar_pose.bones["Rear"].location_X-output"> 4029 <float_array id="boar_pose.bones["Rear"].location_X-output-array" count="7">0 0 0 0 0 0 0</float_array> 4030 <technique_common> 4031 <accessor source="#boar_pose.bones["Rear"].location_X-output-array" count="7" stride="1"> 4032 <param name="X" type="float"/> 4033 </accessor> 4034 </technique_common> 4035 </source> 4036 <source id="boar_pose.bones["Rear"].location_X-interpolation"> 4037 <Name_array id="boar_pose.bones["Rear"].location_X-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4038 <technique_common> 4039 <accessor source="#boar_pose.bones["Rear"].location_X-interpolation-array" count="7" stride="1"> 4040 <param name="INTERPOLATION" type="name"/> 4041 </accessor> 4042 </technique_common> 4043 </source> 4044 <source id="boar_pose.bones["Rear"].location_X-intangent"> 4045 <float_array id="boar_pose.bones["Rear"].location_X-intangent-array" count="14">0.02031958 0 0.05365294 0 0.1073059 0 0.1739726 0 0.2406392 0 0.3276255 0 0.4073059 0</float_array> 4046 <technique_common> 4047 <accessor source="#boar_pose.bones["Rear"].location_X-intangent-array" count="7" stride="2"> 4048 <param name="X" type="float"/> 4049 <param name="Y" type="float"/> 4050 </accessor> 4051 </technique_common> 4052 </source> 4053 <source id="boar_pose.bones["Rear"].location_X-outtangent"> 4054 <float_array id="boar_pose.bones["Rear"].location_X-outtangent-array" count="14">0.04634702 0 0.0926941 0 0.1593607 0 0.2260274 0 0.3057078 0 0.3926941 0 0.4593607 0</float_array> 4055 <technique_common> 4056 <accessor source="#boar_pose.bones["Rear"].location_X-outtangent-array" count="7" stride="2"> 4057 <param name="X" type="float"/> 4058 <param name="Y" type="float"/> 4059 </accessor> 4060 </technique_common> 4061 </source> 4062 <sampler id="boar_pose.bones["Rear"].location_X-sampler"> 4063 <input semantic="INPUT" source="#boar_pose.bones["Rear"].location_X-input"/> 4064 <input semantic="OUTPUT" source="#boar_pose.bones["Rear"].location_X-output"/> 4065 <input semantic="INTERPOLATION" source="#boar_pose.bones["Rear"].location_X-interpolation"/> 4066 <input semantic="IN_TANGENT" source="#boar_pose.bones["Rear"].location_X-intangent"/> 4067 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Rear"].location_X-outtangent"/> 4068 </sampler> 4069 <channel source="#boar_pose.bones["Rear"].location_X-sampler" target="boar/location.X"/> 4070 </animation> 4071 <animation id="boar_pose.bones["Rear"].location_Y"> 4072 <source id="boar_pose.bones["Rear"].location_Y-input"> 4073 <float_array id="boar_pose.bones["Rear"].location_Y-input-array" count="7">0.0333333 0.06666666 0.1333333 0.2 0.2666667 0.3666667 0.4333333</float_array> 4074 <technique_common> 4075 <accessor source="#boar_pose.bones["Rear"].location_Y-input-array" count="7" stride="1"> 4076 <param name="TIME" type="float"/> 4077 </accessor> 4078 </technique_common> 4079 </source> 4080 <source id="boar_pose.bones["Rear"].location_Y-output"> 4081 <float_array id="boar_pose.bones["Rear"].location_Y-output-array" count="7">0 0 0 0 0 0 0</float_array> 4082 <technique_common> 4083 <accessor source="#boar_pose.bones["Rear"].location_Y-output-array" count="7" stride="1"> 4084 <param name="Y" type="float"/> 4085 </accessor> 4086 </technique_common> 4087 </source> 4088 <source id="boar_pose.bones["Rear"].location_Y-interpolation"> 4089 <Name_array id="boar_pose.bones["Rear"].location_Y-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4090 <technique_common> 4091 <accessor source="#boar_pose.bones["Rear"].location_Y-interpolation-array" count="7" stride="1"> 4092 <param name="INTERPOLATION" type="name"/> 4093 </accessor> 4094 </technique_common> 4095 </source> 4096 <source id="boar_pose.bones["Rear"].location_Y-intangent"> 4097 <float_array 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semantic="INPUT" source="#boar_pose.bones["Rear"].location_Y-input"/> 4116 <input semantic="OUTPUT" source="#boar_pose.bones["Rear"].location_Y-output"/> 4117 <input semantic="INTERPOLATION" source="#boar_pose.bones["Rear"].location_Y-interpolation"/> 4118 <input semantic="IN_TANGENT" source="#boar_pose.bones["Rear"].location_Y-intangent"/> 4119 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Rear"].location_Y-outtangent"/> 4120 </sampler> 4121 <channel source="#boar_pose.bones["Rear"].location_Y-sampler" target="boar/location.Y"/> 4122 </animation> 4123 <animation id="boar_pose.bones["Rear"].location_Z"> 4124 <source id="boar_pose.bones["Rear"].location_Z-input"> 4125 <float_array id="boar_pose.bones["Rear"].location_Z-input-array" count="7">0.0333333 0.06666666 0.1333333 0.2 0.2666667 0.3666667 0.4333333</float_array> 4126 <technique_common> 4127 <accessor source="#boar_pose.bones["Rear"].location_Z-input-array" count="7" stride="1"> 4128 <param name="TIME" type="float"/> 4129 </accessor> 4130 </technique_common> 4131 </source> 4132 <source id="boar_pose.bones["Rear"].location_Z-output"> 4133 <float_array id="boar_pose.bones["Rear"].location_Z-output-array" count="7">0 0 0 0 0 0 0</float_array> 4134 <technique_common> 4135 <accessor source="#boar_pose.bones["Rear"].location_Z-output-array" count="7" stride="1"> 4136 <param name="Z" type="float"/> 4137 </accessor> 4138 </technique_common> 4139 </source> 4140 <source id="boar_pose.bones["Rear"].location_Z-interpolation"> 4141 <Name_array id="boar_pose.bones["Rear"].location_Z-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4142 <technique_common> 4143 <accessor source="#boar_pose.bones["Rear"].location_Z-interpolation-array" count="7" stride="1"> 4144 <param name="INTERPOLATION" type="name"/> 4145 </accessor> 4146 </technique_common> 4147 </source> 4148 <source id="boar_pose.bones["Rear"].location_Z-intangent"> 4149 <float_array 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semantic="INPUT" source="#boar_pose.bones["Rear"].location_Z-input"/> 4168 <input semantic="OUTPUT" source="#boar_pose.bones["Rear"].location_Z-output"/> 4169 <input semantic="INTERPOLATION" source="#boar_pose.bones["Rear"].location_Z-interpolation"/> 4170 <input semantic="IN_TANGENT" source="#boar_pose.bones["Rear"].location_Z-intangent"/> 4171 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Rear"].location_Z-outtangent"/> 4172 </sampler> 4173 <channel source="#boar_pose.bones["Rear"].location_Z-sampler" target="boar/location.Z"/> 4174 </animation> 4175 <animation id="boar_pose.bones["Rear"].scale_X"> 4176 <source id="boar_pose.bones["Rear"].scale_X-input"> 4177 <float_array id="boar_pose.bones["Rear"].scale_X-input-array" count="7">0.0333333 0.06666666 0.1333333 0.2 0.2666667 0.3666667 0.4333333</float_array> 4178 <technique_common> 4179 <accessor source="#boar_pose.bones["Rear"].scale_X-input-array" count="7" stride="1"> 4180 <param name="TIME" type="float"/> 4181 </accessor> 4182 </technique_common> 4183 </source> 4184 <source id="boar_pose.bones["Rear"].scale_X-output"> 4185 <float_array id="boar_pose.bones["Rear"].scale_X-output-array" count="7">1 1 1 1 1 1 1</float_array> 4186 <technique_common> 4187 <accessor source="#boar_pose.bones["Rear"].scale_X-output-array" count="7" stride="1"> 4188 <param name="X" type="float"/> 4189 </accessor> 4190 </technique_common> 4191 </source> 4192 <source id="boar_pose.bones["Rear"].scale_X-interpolation"> 4193 <Name_array id="boar_pose.bones["Rear"].scale_X-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4194 <technique_common> 4195 <accessor source="#boar_pose.bones["Rear"].scale_X-interpolation-array" count="7" stride="1"> 4196 <param name="INTERPOLATION" type="name"/> 4197 </accessor> 4198 </technique_common> 4199 </source> 4200 <source id="boar_pose.bones["Rear"].scale_X-intangent"> 4201 <float_array id="boar_pose.bones["Rear"].scale_X-intangent-array" count="14">0.02031958 1 0.05365294 1 0.1073059 1 0.1739726 1 0.2406392 1 0.3276255 1 0.4073059 1</float_array> 4202 <technique_common> 4203 <accessor source="#boar_pose.bones["Rear"].scale_X-intangent-array" count="7" stride="2"> 4204 <param name="X" type="float"/> 4205 <param name="Y" type="float"/> 4206 </accessor> 4207 </technique_common> 4208 </source> 4209 <source id="boar_pose.bones["Rear"].scale_X-outtangent"> 4210 <float_array id="boar_pose.bones["Rear"].scale_X-outtangent-array" count="14">0.04634702 1 0.0926941 1 0.1593607 1 0.2260274 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 4211 <technique_common> 4212 <accessor source="#boar_pose.bones["Rear"].scale_X-outtangent-array" count="7" stride="2"> 4213 <param name="X" type="float"/> 4214 <param name="Y" type="float"/> 4215 </accessor> 4216 </technique_common> 4217 </source> 4218 <sampler id="boar_pose.bones["Rear"].scale_X-sampler"> 4219 <input semantic="INPUT" source="#boar_pose.bones["Rear"].scale_X-input"/> 4220 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id="boar_pose.bones["Rear"].scale_Y-output"> 4237 <float_array id="boar_pose.bones["Rear"].scale_Y-output-array" count="7">1 1 1 1 1 1 1</float_array> 4238 <technique_common> 4239 <accessor source="#boar_pose.bones["Rear"].scale_Y-output-array" count="7" stride="1"> 4240 <param name="Y" type="float"/> 4241 </accessor> 4242 </technique_common> 4243 </source> 4244 <source id="boar_pose.bones["Rear"].scale_Y-interpolation"> 4245 <Name_array id="boar_pose.bones["Rear"].scale_Y-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4246 <technique_common> 4247 <accessor source="#boar_pose.bones["Rear"].scale_Y-interpolation-array" count="7" stride="1"> 4248 <param name="INTERPOLATION" type="name"/> 4249 </accessor> 4250 </technique_common> 4251 </source> 4252 <source id="boar_pose.bones["Rear"].scale_Y-intangent"> 4253 <float_array id="boar_pose.bones["Rear"].scale_Y-intangent-array" count="14">0.02031958 1 0.05365294 1 0.1073059 1 0.1739726 1 0.2406392 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4273 <input semantic="INTERPOLATION" source="#boar_pose.bones["Rear"].scale_Y-interpolation"/> 4274 <input semantic="IN_TANGENT" source="#boar_pose.bones["Rear"].scale_Y-intangent"/> 4275 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Rear"].scale_Y-outtangent"/> 4276 </sampler> 4277 <channel source="#boar_pose.bones["Rear"].scale_Y-sampler" target="boar/scale.Y"/> 4278 </animation> 4279 <animation id="boar_pose.bones["Rear"].scale_Z"> 4280 <source id="boar_pose.bones["Rear"].scale_Z-input"> 4281 <float_array id="boar_pose.bones["Rear"].scale_Z-input-array" count="7">0.0333333 0.06666666 0.1333333 0.2 0.2666667 0.3666667 0.4333333</float_array> 4282 <technique_common> 4283 <accessor source="#boar_pose.bones["Rear"].scale_Z-input-array" count="7" stride="1"> 4284 <param name="TIME" type="float"/> 4285 </accessor> 4286 </technique_common> 4287 </source> 4288 <source id="boar_pose.bones["Rear"].scale_Z-output"> 4289 <float_array id="boar_pose.bones["Rear"].scale_Z-output-array" count="7">1 1 1 1 1 1 1</float_array> 4290 <technique_common> 4291 <accessor source="#boar_pose.bones["Rear"].scale_Z-output-array" count="7" stride="1"> 4292 <param name="Z" type="float"/> 4293 </accessor> 4294 </technique_common> 4295 </source> 4296 <source id="boar_pose.bones["Rear"].scale_Z-interpolation"> 4297 <Name_array id="boar_pose.bones["Rear"].scale_Z-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4298 <technique_common> 4299 <accessor source="#boar_pose.bones["Rear"].scale_Z-interpolation-array" count="7" stride="1"> 4300 <param name="INTERPOLATION" type="name"/> 4301 </accessor> 4302 </technique_common> 4303 </source> 4304 <source id="boar_pose.bones["Rear"].scale_Z-intangent"> 4305 <float_array id="boar_pose.bones["Rear"].scale_Z-intangent-array" count="14">0.02031958 1 0.05365294 1 0.1073059 1 0.1739726 1 0.2406392 1 0.3276255 1 0.4073059 1</float_array> 4306 <technique_common> 4307 <accessor 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count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 5702 <technique_common> 5703 <accessor source="#boar_pose.bones["Hip_Right"].location_Z-interpolation-array" count="7" stride="1"> 5704 <param name="INTERPOLATION" type="name"/> 5705 </accessor> 5706 </technique_common> 5707 </source> 5708 <source id="boar_pose.bones["Hip_Right"].location_Z-intangent"> 5709 <float_array id="boar_pose.bones["Hip_Right"].location_Z-intangent-array" count="14">0.02031958 0 0.05365294 0 0.1073059 0 0.1739726 0 0.2406392 0 0.3276255 0 0.4073059 0</float_array> 5710 <technique_common> 5711 <accessor source="#boar_pose.bones["Hip_Right"].location_Z-intangent-array" count="7" stride="2"> 5712 <param name="X" type="float"/> 5713 <param name="Y" type="float"/> 5714 </accessor> 5715 </technique_common> 5716 </source> 5717 <source id="boar_pose.bones["Hip_Right"].location_Z-outtangent"> 5718 <float_array id="boar_pose.bones["Hip_Right"].location_Z-outtangent-array" count="14">0.04634702 0 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94 <float_array id="Boar_Armature_Boar_BoarArmature_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array> 95 <technique_common> 96 <accessor source="#Boar_Armature_Boar_BoarArmature_pose_matrix-input-array" count="5" stride="1"> 97 <param name="TIME" type="float"/> 98 </accessor> 99 </technique_common> 100 </source> 101 <source id="Boar_Armature_Boar_BoarArmature_pose_matrix-output"> 102 <float_array id="Boar_Armature_Boar_BoarArmature_pose_matrix-output-array" count="80">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</float_array> 103 <technique_common> 104 <accessor source="#Boar_Armature_Boar_BoarArmature_pose_matrix-output-array" count="5" stride="16"> 105 <param name="TRANSFORM" type="float4x4"/> 106 </accessor> 107 </technique_common> 108 </source> 109 <source id="Boar_Armature_Boar_BoarArmature_pose_matrix-interpolation"> 110 <Name_array id="Boar_Armature_Boar_BoarArmature_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 111 <technique_common> 112 <accessor source="#Boar_Armature_Boar_BoarArmature_pose_matrix-interpolation-array" count="5" stride="1"> 113 <param name="INTERPOLATION" type="name"/> 114 </accessor> 115 </technique_common> 116 </source> 117 <sampler id="Boar_Armature_Boar_BoarArmature_pose_matrix-sampler"> 118 <input semantic="INPUT" source="#Boar_Armature_Boar_BoarArmature_pose_matrix-input"/> 119 <input semantic="OUTPUT" source="#Boar_Armature_Boar_BoarArmature_pose_matrix-output"/> 120 <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_BoarArmature_pose_matrix-interpolation"/> 121 </sampler> 122 <channel source="#Boar_Armature_Boar_BoarArmature_pose_matrix-sampler" target="Boar_Armature_Boar_BoarArmature/transform"/> 123 </animation> 124 <animation id="Boar_Armature_Boar_Body_pose_matrix"> 125 <source id="Boar_Armature_Boar_Body_pose_matrix-input"> 126 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id="Boar_Armature_Boar_Tail_pose_matrix-interpolation"> 206 <Name_array id="Boar_Armature_Boar_Tail_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 207 <technique_common> 208 <accessor source="#Boar_Armature_Boar_Tail_pose_matrix-interpolation-array" count="5" stride="1"> 209 <param name="INTERPOLATION" type="name"/> 210 </accessor> 211 </technique_common> 212 </source> 213 <sampler id="Boar_Armature_Boar_Tail_pose_matrix-sampler"> 214 <input semantic="INPUT" source="#Boar_Armature_Boar_Tail_pose_matrix-input"/> 215 <input semantic="OUTPUT" source="#Boar_Armature_Boar_Tail_pose_matrix-output"/> 216 <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Tail_pose_matrix-interpolation"/> 217 </sampler> 218 <channel source="#Boar_Armature_Boar_Tail_pose_matrix-sampler" target="Boar_Armature_Boar_Tail/transform"/> 219 </animation> 220 <animation id="Boar_Armature_Boar_Hip_Left_pose_matrix"> 221 <source 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source="#Boar_Armature_Boar_Hip_Left_pose_matrix-input"/> 247 <input semantic="OUTPUT" source="#Boar_Armature_Boar_Hip_Left_pose_matrix-output"/> 248 <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Hip_Left_pose_matrix-interpolation"/> 249 </sampler> 250 <channel source="#Boar_Armature_Boar_Hip_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Hip_Left/transform"/> 251 </animation> 252 <animation id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix"> 253 <source id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-input"> 254 <float_array id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array> 255 <technique_common> 256 <accessor source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-input-array" count="5" stride="1"> 257 <param name="TIME" type="float"/> 258 </accessor> 259 </technique_common> 260 </source> 261 <source id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-output"> 262 <float_array id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-output-array" count="80">0.352911 2.138e-8 0.9356571 0.2945757 -1.86248e-7 0.9999999 6.09458e-8 -0.2152747 -0.9356567 -1.9019e-7 0.3529111 0.2597187 0 0 0 1 0.3525341 -0.07872996 0.9324815 0.2945756 0.009559501 0.9967054 0.08053847 -0.2152747 -0.9357499 -0.01947848 0.3521255 0.2597187 0 0 0 1 0.352911 2.138e-8 0.9356571 0.2945757 -1.86248e-7 0.9999999 6.09458e-8 -0.2152747 -0.9356567 -1.9019e-7 0.3529111 0.2597187 0 0 0 1 0.3525341 -0.07872996 0.9324815 0.2945756 0.009559501 0.9967054 0.08053847 -0.2152747 -0.9357499 -0.01947848 0.3521255 0.2597187 0 0 0 1 0.352911 2.138e-8 0.9356571 0.2945757 -1.86248e-7 0.9999999 6.09458e-8 -0.2152747 -0.9356567 -1.9019e-7 0.3529111 0.2597187 0 0 0 1</float_array> 263 <technique_common> 264 <accessor source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-output-array" count="5" stride="16"> 265 <param name="TRANSFORM" type="float4x4"/> 266 </accessor> 267 </technique_common> 268 </source> 269 <source id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation"> 270 <Name_array id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 271 <technique_common> 272 <accessor source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation-array" count="5" stride="1"> 273 <param name="INTERPOLATION" type="name"/> 274 </accessor> 275 </technique_common> 276 </source> 277 <sampler id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-sampler"> 278 <input semantic="INPUT" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-input"/> 279 <input semantic="OUTPUT" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-output"/> 280 <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation"/> 281 </sampler> 282 <channel source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Leg_Left/transform"/> 283 </animation> 284 <animation 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0.2796247 0 0 0 1 0.9998052 5.19851e-8 0.01974696 -0.02273685 -5.05632e-8 0.9999998 8.87078e-8 0.1233959 -0.01974697 -6.56948e-8 0.9998049 0.2796247 0 0 0 1 0.9998052 5.19851e-8 0.01974696 -0.02273685 -5.05632e-8 0.9999998 8.87078e-8 0.1233959 -0.01974697 -6.56948e-8 0.9998049 0.2796247 0 0 0 1</float_array> 295 <technique_common> 296 <accessor source="#Boar_Armature_Boar_Shin_Left_pose_matrix-output-array" count="5" stride="16"> 297 <param name="TRANSFORM" type="float4x4"/> 298 </accessor> 299 </technique_common> 300 </source> 301 <source id="Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation"> 302 <Name_array id="Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 303 <technique_common> 304 <accessor source="#Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation-array" count="5" stride="1"> 305 <param name="INTERPOLATION" type="name"/> 306 </accessor> 307 </technique_common> 308 </source> 309 <sampler id="Boar_Armature_Boar_Shin_Left_pose_matrix-sampler"> 310 <input semantic="INPUT" source="#Boar_Armature_Boar_Shin_Left_pose_matrix-input"/> 311 <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shin_Left_pose_matrix-output"/> 312 <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation"/> 313 </sampler> 314 <channel source="#Boar_Armature_Boar_Shin_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Shin_Left/transform"/> 315 </animation> 316 <animation id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix"> 317 <source id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-input"> 318 <float_array id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array> 319 <technique_common> 320 <accessor source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-input-array" count="5" stride="1"> 321 <param name="TIME" type="float"/> 322 </accessor> 323 </technique_common> 324 </source> 325 <source id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-output"> 326 <float_array id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-output-array" count="80">0.9951633 -8.0372e-9 0.09823537 0.001986682 5.36852e-10 0.9999999 5.96047e-8 -0.02115262 -0.0982354 -6.19139e-8 0.9951631 0.4284732 0 0 0 1 0.9951633 0.005198806 0.09809776 0.001986712 -1.76699e-7 0.9985987 -0.05292016 -0.02115262 -0.09823544 0.05266416 0.9937688 0.4284732 0 0 0 1 0.9951633 -8.0372e-9 0.09823537 0.001986682 5.36852e-10 0.9999999 5.96047e-8 -0.02115262 -0.0982354 -6.19139e-8 0.9951631 0.4284732 0 0 0 1 0.9951633 0.005198806 0.09809776 0.001986712 -1.76699e-7 0.9985987 -0.05292016 -0.02115262 -0.09823544 0.05266416 0.9937688 0.4284732 0 0 0 1 0.9951633 -8.0372e-9 0.09823537 0.001986682 5.36852e-10 0.9999999 5.96047e-8 -0.02115262 -0.0982354 -6.19139e-8 0.9951631 0.4284732 0 0 0 1</float_array> 327 <technique_common> 328 <accessor source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-output-array" count="5" stride="16"> 329 <param name="TRANSFORM" type="float4x4"/> 330 </accessor> 331 </technique_common> 332 </source> 333 <source id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-interpolation"> 334 <Name_array id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 335 <technique_common> 336 <accessor source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-interpolation-array" count="5" stride="1"> 337 <param name="INTERPOLATION" type="name"/> 338 </accessor> 339 </technique_common> 340 </source> 341 <sampler id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-sampler"> 342 <input semantic="INPUT" source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-input"/> 343 <input semantic="OUTPUT" source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-output"/> 344 <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-interpolation"/> 345 </sampler> 346 <channel source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Foot_Left/transform"/> 347 </animation> 348 <animation id="Boar_Armature_Boar_Hip_Right_pose_matrix"> 349 <source id="Boar_Armature_Boar_Hip_Right_pose_matrix-input"> 350 <float_array id="Boar_Armature_Boar_Hip_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array> 351 <technique_common> 352 <accessor source="#Boar_Armature_Boar_Hip_Right_pose_matrix-input-array" count="5" stride="1"> 353 <param name="TIME" type="float"/> 354 </accessor> 355 </technique_common> 356 </source> 357 <source id="Boar_Armature_Boar_Hip_Right_pose_matrix-output"> 358 <float_array id="Boar_Armature_Boar_Hip_Right_pose_matrix-output-array" count="80">0.9586695 4.60209e-8 -0.2845219 0.08999979 -3.82083e-8 0.9999998 3.30089e-8 0.254173 0.2845218 4.62817e-8 0.9586698 0.01899171 0 0 0 1 0.9586696 3.61072e-8 -0.284522 0.08999988 -0.04937443 0.9848275 -0.1663624 0.2541732 0.280205 0.1735347 0.9441249 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stride="1"> 369 <param name="INTERPOLATION" type="name"/> 370 </accessor> 371 </technique_common> 372 </source> 373 <sampler id="Boar_Armature_Boar_Hip_Right_pose_matrix-sampler"> 374 <input semantic="INPUT" source="#Boar_Armature_Boar_Hip_Right_pose_matrix-input"/> 375 <input semantic="OUTPUT" source="#Boar_Armature_Boar_Hip_Right_pose_matrix-output"/> 376 <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Hip_Right_pose_matrix-interpolation"/> 377 </sampler> 378 <channel source="#Boar_Armature_Boar_Hip_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Hip_Right/transform"/> 379 </animation> 380 <animation id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix"> 381 <source id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix-input"> 382 <float_array id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array> 383 <technique_common> 384 <accessor source="#Boar_Armature_Boar_Back_Leg_Right_pose_matrix-input-array" count="5" stride="1"> 385 <param name="TIME" type="float"/> 386 </accessor> 387 </technique_common> 388 </source> 389 <source id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix-output"> 390 <float_array id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix-output-array" count="80">0.9184498 3.57032e-8 0.395537 0.2729807 -7.29493e-8 1 1.09212e-7 -0.2152746 -0.3955369 -1.00252e-7 0.9184501 0.2823287 0 0 0 1 0.9185602 -0.02307579 0.3946064 0.2729807 -0.009559737 0.9967059 0.08053844 -0.2152747 -0.3951647 -0.07775176 0.915314 0.2823286 0 0 0 1 0.9184498 3.57032e-8 0.395537 0.2729807 -7.29493e-8 1 1.09212e-7 -0.2152746 -0.3955369 -1.00252e-7 0.9184501 0.2823287 0 0 0 1 0.9185602 -0.02307579 0.3946064 0.2729807 -0.009559737 0.9967059 0.08053844 -0.2152747 -0.3951647 -0.07775176 0.915314 0.2823286 0 0 0 1 0.9184498 3.57032e-8 0.395537 0.2729807 -7.29493e-8 1 1.09212e-7 -0.2152746 -0.3955369 -1.00252e-7 0.9184501 0.2823287 0 0 0 1</float_array> 391 <technique_common> 392 <accessor source="#Boar_Armature_Boar_Back_Leg_Right_pose_matrix-output-array" count="5" stride="16"> 393 <param name="TRANSFORM" type="float4x4"/> 394 </accessor> 395 </technique_common> 396 </source> 397 <source id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix-interpolation"> 398 <Name_array id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 399 <technique_common> 400 <accessor source="#Boar_Armature_Boar_Back_Leg_Right_pose_matrix-interpolation-array" count="5" stride="1"> 401 <param name="INTERPOLATION" type="name"/> 402 </accessor> 403 </technique_common> 404 </source> 405 <sampler id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix-sampler"> 406 <input semantic="INPUT" source="#Boar_Armature_Boar_Back_Leg_Right_pose_matrix-input"/> 407 <input semantic="OUTPUT" source="#Boar_Armature_Boar_Back_Leg_Right_pose_matrix-output"/> 408 <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Back_Leg_Right_pose_matrix-interpolation"/> 409 </sampler> 410 <channel source="#Boar_Armature_Boar_Back_Leg_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Leg_Right/transform"/> 411 </animation> 412 <animation id="Boar_Armature_Boar_Shin_Right_pose_matrix"> 413 <source id="Boar_Armature_Boar_Shin_Right_pose_matrix-input"> 414 <float_array id="Boar_Armature_Boar_Shin_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array> 415 <technique_common> 416 <accessor source="#Boar_Armature_Boar_Shin_Right_pose_matrix-input-array" count="5" stride="1"> 417 <param name="TIME" type="float"/> 418 </accessor> 419 </technique_common> 420 </source> 421 <source id="Boar_Armature_Boar_Shin_Right_pose_matrix-output"> 422 <float_array id="Boar_Armature_Boar_Shin_Right_pose_matrix-output-array" count="80">0.9998054 -1.65915e-9 -0.01974739 0.02273691 1.86858e-8 0.9999998 -4.28614e-8 0.1233941 0.01974741 4.6677e-8 0.9998048 0.2796249 0 0 0 1 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LINEAR</Name_array> 431 <technique_common> 432 <accessor source="#Boar_Armature_Boar_Shin_Right_pose_matrix-interpolation-array" count="5" stride="1"> 433 <param name="INTERPOLATION" type="name"/> 434 </accessor> 435 </technique_common> 436 </source> 437 <sampler id="Boar_Armature_Boar_Shin_Right_pose_matrix-sampler"> 438 <input semantic="INPUT" source="#Boar_Armature_Boar_Shin_Right_pose_matrix-input"/> 439 <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shin_Right_pose_matrix-output"/> 440 <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Shin_Right_pose_matrix-interpolation"/> 441 </sampler> 442 <channel source="#Boar_Armature_Boar_Shin_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Shin_Right/transform"/> 443 </animation> 444 <animation id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix"> 445 <source id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix-input"> 446 <float_array id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix-input-array" count="5">0 0.125 0.25 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-0.09823638 -0.001986772 -7.44986e-8 0.9999999 5.96046e-8 -0.02115202 0.09823634 -3.74303e-8 0.9951631 0.4284733 0 0 0 1</float_array> 455 <technique_common> 456 <accessor source="#Boar_Armature_Boar_Back_Foot_Right_pose_matrix-output-array" count="5" stride="16"> 457 <param name="TRANSFORM" type="float4x4"/> 458 </accessor> 459 </technique_common> 460 </source> 461 <source id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix-interpolation"> 462 <Name_array id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 463 <technique_common> 464 <accessor source="#Boar_Armature_Boar_Back_Foot_Right_pose_matrix-interpolation-array" count="5" stride="1"> 465 <param name="INTERPOLATION" type="name"/> 466 </accessor> 467 </technique_common> 468 </source> 469 <sampler id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix-sampler"> 470 <input semantic="INPUT" source="#Boar_Armature_Boar_Back_Foot_Right_pose_matrix-input"/> 471 <input semantic="OUTPUT" source="#Boar_Armature_Boar_Back_Foot_Right_pose_matrix-output"/> 472 <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Back_Foot_Right_pose_matrix-interpolation"/> 473 </sampler> 474 <channel source="#Boar_Armature_Boar_Back_Foot_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Foot_Right/transform"/> 475 </animation> 476 <animation id="Boar_Armature_Boar_Neck_pose_matrix"> 477 <source id="Boar_Armature_Boar_Neck_pose_matrix-input"> 478 <float_array id="Boar_Armature_Boar_Neck_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array> 479 <technique_common> 480 <accessor source="#Boar_Armature_Boar_Neck_pose_matrix-input-array" count="5" stride="1"> 481 <param name="TIME" type="float"/> 482 </accessor> 483 </technique_common> 484 </source> 485 <source id="Boar_Armature_Boar_Neck_pose_matrix-output"> 486 <float_array id="Boar_Armature_Boar_Neck_pose_matrix-output-array" count="80">-1 4.15798e-12 1.51027e-7 -1.66533e-14 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LINEAR LINEAR LINEAR LINEAR</Name_array> 495 <technique_common> 496 <accessor source="#Boar_Armature_Boar_Neck_pose_matrix-interpolation-array" count="5" stride="1"> 497 <param name="INTERPOLATION" type="name"/> 498 </accessor> 499 </technique_common> 500 </source> 501 <sampler id="Boar_Armature_Boar_Neck_pose_matrix-sampler"> 502 <input semantic="INPUT" source="#Boar_Armature_Boar_Neck_pose_matrix-input"/> 503 <input semantic="OUTPUT" source="#Boar_Armature_Boar_Neck_pose_matrix-output"/> 504 <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Neck_pose_matrix-interpolation"/> 505 </sampler> 506 <channel source="#Boar_Armature_Boar_Neck_pose_matrix-sampler" target="Boar_Armature_Boar_Neck/transform"/> 507 </animation> 508 <animation id="Boar_Armature_Boar_Head_pose_matrix"> 509 <source id="Boar_Armature_Boar_Head_pose_matrix-input"> 510 <float_array id="Boar_Armature_Boar_Head_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array> 511 <technique_common> 512 <accessor source="#Boar_Armature_Boar_Head_pose_matrix-input-array" count="5" stride="1"> 513 <param name="TIME" type="float"/> 514 </accessor> 515 </technique_common> 516 </source> 517 <source id="Boar_Armature_Boar_Head_pose_matrix-output"> 518 <float_array id="Boar_Armature_Boar_Head_pose_matrix-output-array" count="80">1 3.31839e-8 2.86688e-7 2.54204e-10 -3.31839e-8 0.9999999 -1.22935e-7 -0.8504696 -2.86688e-7 1.19209e-7 1 0.1353974 0 0 0 1 1 1.5877e-8 2.83062e-7 2.54175e-10 -4.92807e-8 0.9929655 0.1184029 -0.8504696 -2.79191e-7 -0.1184029 0.9929656 0.1353973 0 0 0 1 1 3.31839e-8 2.86688e-7 2.54204e-10 -3.31839e-8 0.9999999 -1.22935e-7 -0.8504696 -2.86688e-7 1.19209e-7 1 0.1353974 0 0 0 1 1 -4.4257e-9 2.76116e-7 2.54161e-10 -6.68883e-8 0.9662157 0.2577344 -0.8504697 -2.67928e-7 -0.2577343 0.9662158 0.1353973 0 0 0 1 1 3.31839e-8 2.86688e-7 2.54204e-10 -3.31839e-8 0.9999999 -1.22935e-7 -0.8504696 -2.86688e-7 1.19209e-7 1 0.1353974 0 0 0 1</float_array> 519 <technique_common> 520 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type="float4x4"/> 586 </accessor> 587 </technique_common> 588 </source> 589 <source id="Boar_Armature_Boar_Ear_Right_pose_matrix-interpolation"> 590 <Name_array id="Boar_Armature_Boar_Ear_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 591 <technique_common> 592 <accessor source="#Boar_Armature_Boar_Ear_Right_pose_matrix-interpolation-array" count="5" stride="1"> 593 <param name="INTERPOLATION" type="name"/> 594 </accessor> 595 </technique_common> 596 </source> 597 <sampler id="Boar_Armature_Boar_Ear_Right_pose_matrix-sampler"> 598 <input semantic="INPUT" source="#Boar_Armature_Boar_Ear_Right_pose_matrix-input"/> 599 <input semantic="OUTPUT" source="#Boar_Armature_Boar_Ear_Right_pose_matrix-output"/> 600 <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Ear_Right_pose_matrix-interpolation"/> 601 </sampler> 602 <channel source="#Boar_Armature_Boar_Ear_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Ear_Right/transform"/> 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source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation-array" count="5" stride="1"> 881 <param name="INTERPOLATION" type="name"/> 882 </accessor> 883 </technique_common> 884 </source> 885 <sampler id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-sampler"> 886 <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input"/> 887 <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-output"/> 888 <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation"/> 889 </sampler> 890 <channel source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Leg_Right/transform"/> 891 </animation> 892 <animation id="Boar_Armature_Boar_Forearm_Right_pose_matrix"> 893 <source id="Boar_Armature_Boar_Forearm_Right_pose_matrix-input"> 894 <float_array id="Boar_Armature_Boar_Forearm_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array> 895 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0.03878026 -0.1218695 1.67031e-8 0.992546 0.3667397 0 0 0 1</float_array> 903 <technique_common> 904 <accessor source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-output-array" count="5" stride="16"> 905 <param name="TRANSFORM" type="float4x4"/> 906 </accessor> 907 </technique_common> 908 </source> 909 <source id="Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation"> 910 <Name_array id="Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 911 <technique_common> 912 <accessor source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation-array" count="5" stride="1"> 913 <param name="INTERPOLATION" type="name"/> 914 </accessor> 915 </technique_common> 916 </source> 917 <sampler id="Boar_Armature_Boar_Forearm_Right_pose_matrix-sampler"> 918 <input semantic="INPUT" source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-input"/> 919 <input semantic="OUTPUT" source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-output"/> 920 <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation"/> 921 </sampler> 922 <channel source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Forearm_Right/transform"/> 923 </animation> 924 <animation id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix"> 925 <source id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input"> 926 <float_array id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array> 927 <technique_common> 928 <accessor source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input-array" count="5" stride="1"> 929 <param name="TIME" type="float"/> 930 </accessor> 931 </technique_common> 932 </source> 933 <source id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output"> 934 <float_array id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output-array" count="80">0.9702955 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942 <Name_array id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 943 <technique_common> 944 <accessor source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation-array" count="5" stride="1"> 945 <param name="INTERPOLATION" type="name"/> 946 </accessor> 947 </technique_common> 948 </source> 949 <sampler id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler"> 950 <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input"/> 951 <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output"/> 952 <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation"/> 953 </sampler> 954 <channel source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Right/transform"/> 955 </animation> 956 <animation id="Boar_Armature_prop-back_pose_matrix"> 957 <source id="Boar_Armature_prop-back_pose_matrix-input"> 958 <float_array id="Boar_Armature_prop-back_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array> 959 <technique_common> 960 <accessor source="#Boar_Armature_prop-back_pose_matrix-input-array" count="5" stride="1"> 961 <param name="TIME" type="float"/> 962 </accessor> 963 </technique_common> 964 </source> 965 <source id="Boar_Armature_prop-back_pose_matrix-output"> 966 <float_array id="Boar_Armature_prop-back_pose_matrix-output-array" count="80">1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1</float_array> 967 <technique_common> 968 <accessor source="#Boar_Armature_prop-back_pose_matrix-output-array" count="5" stride="16"> 969 <param name="TRANSFORM" type="float4x4"/> 970 </accessor> 971 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72 1052 61 73 1053 59 74 1054 148 155 1055 51 10 1056 9 44 1057 29 60 1058 27 39 1059 23 13 1060 36 31 1061 15 3 1062 122 132 1063 7 2 1064 12 28 1065 122 132 1066 0 5 1067 45 24 1068 59 74 1069 46 51 1070 128 123 1071 127 122 1072 26 70 1073 126 131 1074 141 157 1075 17 186 1076 140 146 1077 125 147 1078 138 148 1079 24 12 1080 127 122 1081 129 188 1082 130 151 1083 131 189 1084 129 188 1085</p> 87 </triangles> 94 88 </mesh> 95 <extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>96 89 </geometry> 97 90 </library_geometries> 98 91 <library_animations> 99 <animation id="Armature_BoarArmature_pose_matrix"> 100 <source id="Armature_BoarArmature_pose_matrix-input"> 101 <float_array id="Armature_BoarArmature_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 102 <technique_common> 103 <accessor source="#Armature_BoarArmature_pose_matrix-input-array" count="8" stride="1"> 104 <param name="TIME" type="float"/> 105 </accessor> 106 </technique_common> 107 </source> 108 <source id="Armature_BoarArmature_pose_matrix-output"> 109 <float_array id="Armature_BoarArmature_pose_matrix-output-array" count="128">1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1 1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1 1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1 1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1 1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1 1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1 1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1 1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1</float_array> 110 <technique_common> 111 <accessor source="#Armature_BoarArmature_pose_matrix-output-array" count="8" stride="16"> 112 <param name="TRANSFORM" type="float4x4"/> 113 </accessor> 114 </technique_common> 115 </source> 116 <source id="Armature_BoarArmature_pose_matrix-interpolation"> 117 <Name_array id="Armature_BoarArmature_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 118 <technique_common> 119 <accessor source="#Armature_BoarArmature_pose_matrix-interpolation-array" count="8" stride="1"> 120 <param name="INTERPOLATION" type="name"/> 121 </accessor> 122 </technique_common> 123 </source> 124 <sampler id="Armature_BoarArmature_pose_matrix-sampler"> 125 <input semantic="INPUT" source="#Armature_BoarArmature_pose_matrix-input"/> 126 <input semantic="OUTPUT" source="#Armature_BoarArmature_pose_matrix-output"/> 127 <input semantic="INTERPOLATION" source="#Armature_BoarArmature_pose_matrix-interpolation"/> 128 </sampler> 129 <channel source="#Armature_BoarArmature_pose_matrix-sampler" target="BoarArmature/transform"/> 130 </animation> 131 <animation id="Armature_Body_pose_matrix"> 132 <source id="Armature_Body_pose_matrix-input"> 133 <float_array id="Armature_Body_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 134 <technique_common> 135 <accessor source="#Armature_Body_pose_matrix-input-array" count="8" stride="1"> 136 <param name="TIME" type="float"/> 137 </accessor> 138 </technique_common> 139 </source> 140 <source id="Armature_Body_pose_matrix-output"> 141 <float_array id="Armature_Body_pose_matrix-output-array" count="128">-1 0 1.50997e-7 0 -1.42629e-7 -0.3282618 -0.9445868 1.327924 0 -0.9445872 0.3282617 -0.0669952 0 0 0 1 -1 0 1.50997e-7 0 -1.42629e-7 -0.3282618 -0.9445868 1.327924 0 -0.9445872 0.3282617 -0.0669952 0 0 0 1 -1 0 1.50997e-7 0 -1.42629e-7 -0.3282618 -0.9445868 1.327924 0 -0.9445872 0.3282617 -0.0669952 0 0 0 1 -1 0 1.50997e-7 0 -1.42629e-7 -0.3282618 -0.9445868 1.327924 0 -0.9445872 0.3282617 -0.0669952 0 0 0 1 -1 0 1.50997e-7 0 -1.42629e-7 -0.3282618 -0.9445868 1.327924 0 -0.9445872 0.3282617 -0.0669952 0 0 0 1 -1 0 1.50997e-7 0 -1.42629e-7 -0.3282618 -0.9445868 1.327924 0 -0.9445872 0.3282617 -0.0669952 0 0 0 1 -1 0 1.50997e-7 0 -1.42629e-7 -0.3282618 -0.9445868 1.327924 0 -0.9445872 0.3282617 -0.0669952 0 0 0 1 -1 0 1.50997e-7 0 -1.42629e-7 -0.3282618 -0.9445868 1.327924 0 -0.9445872 0.3282617 -0.0669952 0 0 0 1</float_array> 142 <technique_common> 143 <accessor source="#Armature_Body_pose_matrix-output-array" count="8" stride="16"> 144 <param name="TRANSFORM" type="float4x4"/> 145 </accessor> 146 </technique_common> 147 </source> 148 <source id="Armature_Body_pose_matrix-interpolation"> 149 <Name_array id="Armature_Body_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 150 <technique_common> 151 <accessor source="#Armature_Body_pose_matrix-interpolation-array" count="8" stride="1"> 152 <param name="INTERPOLATION" type="name"/> 153 </accessor> 154 </technique_common> 155 </source> 156 <sampler id="Armature_Body_pose_matrix-sampler"> 157 <input semantic="INPUT" source="#Armature_Body_pose_matrix-input"/> 158 <input semantic="OUTPUT" source="#Armature_Body_pose_matrix-output"/> 159 <input semantic="INTERPOLATION" source="#Armature_Body_pose_matrix-interpolation"/> 160 </sampler> 161 <channel source="#Armature_Body_pose_matrix-sampler" target="Body/transform"/> 162 </animation> 163 <animation id="Armature_Body2_pose_matrix"> 164 <source id="Armature_Body2_pose_matrix-input"> 165 <float_array id="Armature_Body2_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 166 <technique_common> 167 <accessor source="#Armature_Body2_pose_matrix-input-array" count="8" stride="1"> 168 <param name="TIME" type="float"/> 169 </accessor> 170 </technique_common> 171 </source> 172 <source id="Armature_Body2_pose_matrix-output"> 173 <float_array id="Armature_Body2_pose_matrix-output-array" count="128">1 0 0 0 0 0.950398 0.3110364 0.5564073 0 -0.3110364 0.950398 0 0 0 0 1 1 0 0 0 0 0.950398 0.3110364 0.5564073 0 -0.3110364 0.950398 0 0 0 0 1 1 0 0 0 0 0.950398 0.3110364 0.5564073 0 -0.3110364 0.950398 0 0 0 0 1 1 0 0 0 0 0.950398 0.3110364 0.5564073 0 -0.3110364 0.950398 0 0 0 0 1 1 0 0 0 0 0.950398 0.3110364 0.5564073 0 -0.3110364 0.950398 0 0 0 0 1 1 0 0 0 0 0.950398 0.3110364 0.5564073 0 -0.3110364 0.950398 0 0 0 0 1 1 0 0 0 0 0.950398 0.3110364 0.5564073 0 -0.3110364 0.950398 0 0 0 0 1 1 0 0 0 0 0.950398 0.3110364 0.5564073 0 -0.3110364 0.950398 0 0 0 0 1</float_array> 174 <technique_common> 175 <accessor source="#Armature_Body2_pose_matrix-output-array" count="8" stride="16"> 176 <param name="TRANSFORM" type="float4x4"/> 177 </accessor> 178 </technique_common> 179 </source> 180 <source id="Armature_Body2_pose_matrix-interpolation"> 181 <Name_array id="Armature_Body2_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 182 <technique_common> 183 <accessor source="#Armature_Body2_pose_matrix-interpolation-array" count="8" stride="1"> 184 <param name="INTERPOLATION" type="name"/> 185 </accessor> 186 </technique_common> 187 </source> 188 <sampler id="Armature_Body2_pose_matrix-sampler"> 189 <input semantic="INPUT" source="#Armature_Body2_pose_matrix-input"/> 190 <input semantic="OUTPUT" source="#Armature_Body2_pose_matrix-output"/> 191 <input semantic="INTERPOLATION" source="#Armature_Body2_pose_matrix-interpolation"/> 192 </sampler> 193 <channel source="#Armature_Body2_pose_matrix-sampler" target="Body2/transform"/> 194 </animation> 195 <animation id="Armature_Rear_pose_matrix"> 196 <source id="Armature_Rear_pose_matrix-input"> 197 <float_array id="Armature_Rear_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 198 <technique_common> 199 <accessor source="#Armature_Rear_pose_matrix-input-array" count="8" stride="1"> 200 <param name="TIME" type="float"/> 201 </accessor> 202 </technique_common> 203 </source> 204 <source id="Armature_Rear_pose_matrix-output"> 205 <float_array id="Armature_Rear_pose_matrix-output-array" count="128">1 0 0 0 0 0.9700483 0.2429124 0.6207328 0 -0.2429124 0.9700482 0 0 0 0 1 1 0 0 0 0 0.9700483 0.2429124 0.6207328 0 -0.2429124 0.9700482 0 0 0 0 1 1 0 0 0 0 0.9700483 0.2429124 0.6207328 0 -0.2429124 0.9700482 0 0 0 0 1 1 0 0 0 0 0.9700483 0.2429124 0.6207328 0 -0.2429124 0.9700482 0 0 0 0 1 1 0 0 0 0 0.9700483 0.2429124 0.6207328 0 -0.2429124 0.9700482 0 0 0 0 1 1 0 0 0 0 0.9700483 0.2429124 0.6207328 0 -0.2429124 0.9700482 0 0 0 0 1 1 0 0 0 0 0.9700483 0.2429124 0.6207328 0 -0.2429124 0.9700482 0 0 0 0 1 1 0 0 0 0 0.9700483 0.2429124 0.6207328 0 -0.2429124 0.9700482 0 0 0 0 1</float_array> 206 <technique_common> 207 <accessor source="#Armature_Rear_pose_matrix-output-array" count="8" stride="16"> 208 <param name="TRANSFORM" type="float4x4"/> 209 </accessor> 210 </technique_common> 211 </source> 212 <source id="Armature_Rear_pose_matrix-interpolation"> 213 <Name_array id="Armature_Rear_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 214 <technique_common> 215 <accessor source="#Armature_Rear_pose_matrix-interpolation-array" count="8" stride="1"> 216 <param name="INTERPOLATION" type="name"/> 217 </accessor> 218 </technique_common> 219 </source> 220 <sampler id="Armature_Rear_pose_matrix-sampler"> 221 <input semantic="INPUT" source="#Armature_Rear_pose_matrix-input"/> 222 <input semantic="OUTPUT" source="#Armature_Rear_pose_matrix-output"/> 223 <input semantic="INTERPOLATION" source="#Armature_Rear_pose_matrix-interpolation"/> 224 </sampler> 225 <channel source="#Armature_Rear_pose_matrix-sampler" target="Rear/transform"/> 226 </animation> 227 <animation id="Armature_Tail_pose_matrix"> 228 <source id="Armature_Tail_pose_matrix-input"> 229 <float_array id="Armature_Tail_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 230 <technique_common> 231 <accessor source="#Armature_Tail_pose_matrix-input-array" count="8" stride="1"> 232 <param name="TIME" type="float"/> 233 </accessor> 234 </technique_common> 235 </source> 236 <source id="Armature_Tail_pose_matrix-output"> 237 <float_array id="Armature_Tail_pose_matrix-output-array" count="128">1 0 3.00352e-7 0 0 0.9994283 -0.03381192 0.3596534 -3.00352e-7 0.03381192 0.9994283 0 0 0 0 1 1 0 3.00352e-7 0 0 0.9994283 -0.03381192 0.3596534 -3.00352e-7 0.03381192 0.9994283 0 0 0 0 1 1 0 3.00352e-7 0 0 0.9994283 -0.03381192 0.3596534 -3.00352e-7 0.03381192 0.9994283 0 0 0 0 1 1 0 3.00352e-7 0 0 0.9994283 -0.03381192 0.3596534 -3.00352e-7 0.03381192 0.9994283 0 0 0 0 1 1 0 3.00352e-7 0 0 0.9994283 -0.03381192 0.3596534 -3.00352e-7 0.03381192 0.9994283 0 0 0 0 1 1 0 3.00352e-7 0 0 0.9994283 -0.03381192 0.3596534 -3.00352e-7 0.03381192 0.9994283 0 0 0 0 1 1 0 3.00352e-7 0 0 0.9994283 -0.03381192 0.3596534 -3.00352e-7 0.03381192 0.9994283 0 0 0 0 1 1 0 3.00352e-7 0 0 0.9994283 -0.03381192 0.3596534 -3.00352e-7 0.03381192 0.9994283 0 0 0 0 1</float_array> 238 <technique_common> 239 <accessor source="#Armature_Tail_pose_matrix-output-array" count="8" stride="16"> 240 <param name="TRANSFORM" type="float4x4"/> 241 </accessor> 242 </technique_common> 243 </source> 244 <source id="Armature_Tail_pose_matrix-interpolation"> 245 <Name_array id="Armature_Tail_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 246 <technique_common> 247 <accessor source="#Armature_Tail_pose_matrix-interpolation-array" count="8" stride="1"> 248 <param name="INTERPOLATION" type="name"/> 249 </accessor> 250 </technique_common> 251 </source> 252 <sampler id="Armature_Tail_pose_matrix-sampler"> 253 <input semantic="INPUT" source="#Armature_Tail_pose_matrix-input"/> 254 <input semantic="OUTPUT" source="#Armature_Tail_pose_matrix-output"/> 255 <input semantic="INTERPOLATION" source="#Armature_Tail_pose_matrix-interpolation"/> 256 </sampler> 257 <channel source="#Armature_Tail_pose_matrix-sampler" target="Tail/transform"/> 258 </animation> 259 <animation id="Armature_Hip_Left_pose_matrix"> 260 <source id="Armature_Hip_Left_pose_matrix-input"> 261 <float_array id="Armature_Hip_Left_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 262 <technique_common> 263 <accessor source="#Armature_Hip_Left_pose_matrix-input-array" count="8" stride="1"> 264 <param name="TIME" type="float"/> 265 </accessor> 266 </technique_common> 267 </source> 268 <source id="Armature_Hip_Left_pose_matrix-output"> 269 <float_array id="Armature_Hip_Left_pose_matrix-output-array" count="128">0.7530977 -0.4049785 -0.5184942 -0.08999997 -0.6376121 -0.6435152 -0.4234849 0.239699 -0.1621564 0.6495236 -0.7428489 0.0749067 0 0 0 1 0.7530977 -0.4049785 -0.5184942 -0.08999997 -0.6376121 -0.6435152 -0.4234849 0.239699 -0.1621564 0.6495236 -0.7428489 0.0749067 0 0 0 1 0.7530977 -0.4049785 -0.5184942 -0.08999997 -0.6376121 -0.6435152 -0.4234849 0.239699 -0.1621564 0.6495236 -0.7428489 0.0749067 0 0 0 1 0.7530977 -0.4049785 -0.5184942 -0.08999997 -0.6376121 -0.6435152 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LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 278 <technique_common> 279 <accessor source="#Armature_Hip_Left_pose_matrix-interpolation-array" count="8" stride="1"> 280 <param name="INTERPOLATION" type="name"/> 281 </accessor> 282 </technique_common> 283 </source> 284 <sampler id="Armature_Hip_Left_pose_matrix-sampler"> 285 <input semantic="INPUT" source="#Armature_Hip_Left_pose_matrix-input"/> 286 <input semantic="OUTPUT" source="#Armature_Hip_Left_pose_matrix-output"/> 287 <input semantic="INTERPOLATION" source="#Armature_Hip_Left_pose_matrix-interpolation"/> 288 </sampler> 289 <channel source="#Armature_Hip_Left_pose_matrix-sampler" target="Hip_Left/transform"/> 290 </animation> 291 <animation id="Armature_Back_Leg_Left_pose_matrix"> 292 <source id="Armature_Back_Leg_Left_pose_matrix-input"> 293 <float_array id="Armature_Back_Leg_Left_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 294 <technique_common> 295 <accessor source="#Armature_Back_Leg_Left_pose_matrix-input-array" count="8" stride="1"> 296 <param name="TIME" type="float"/> 297 </accessor> 298 </technique_common> 299 </source> 300 <source id="Armature_Back_Leg_Left_pose_matrix-output"> 301 <float_array id="Armature_Back_Leg_Left_pose_matrix-output-array" count="128">0.6894578 -0.414186 0.5942205 0 -0.3053466 0.5777198 0.7569698 0.4478523 -0.6568194 -0.7033419 0.271843 0 0 0 0 1 0.6894578 -0.414186 0.5942205 0 -0.3053466 0.5777198 0.7569698 0.4478523 -0.6568194 -0.7033419 0.271843 0 0 0 0 1 0.6894578 -0.414186 0.5942205 0 -0.3053466 0.5777198 0.7569698 0.4478523 -0.6568194 -0.7033419 0.271843 0 0 0 0 1 0.6894578 -0.414186 0.5942205 0 -0.3053466 0.5777198 0.7569698 0.4478523 -0.6568194 -0.7033419 0.271843 0 0 0 0 1 0.6894578 -0.414186 0.5942205 0 -0.3053466 0.5777198 0.7569698 0.4478523 -0.6568194 -0.7033419 0.271843 0 0 0 0 1 0.6894578 -0.414186 0.5942205 0 -0.3053466 0.5777198 0.7569698 0.4478523 -0.6568194 -0.7033419 0.271843 0 0 0 0 1 0.6894578 -0.414186 0.5942205 0 -0.3053466 0.5777198 0.7569698 0.4478523 -0.6568194 -0.7033419 0.271843 0 0 0 0 1 0.6894578 -0.414186 0.5942205 0 -0.3053466 0.5777198 0.7569698 0.4478523 -0.6568194 -0.7033419 0.271843 0 0 0 0 1</float_array> 302 <technique_common> 303 <accessor source="#Armature_Back_Leg_Left_pose_matrix-output-array" count="8" stride="16"> 304 <param name="TRANSFORM" type="float4x4"/> 305 </accessor> 306 </technique_common> 307 </source> 308 <source id="Armature_Back_Leg_Left_pose_matrix-interpolation"> 309 <Name_array id="Armature_Back_Leg_Left_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 310 <technique_common> 311 <accessor source="#Armature_Back_Leg_Left_pose_matrix-interpolation-array" count="8" stride="1"> 312 <param name="INTERPOLATION" type="name"/> 313 </accessor> 314 </technique_common> 315 </source> 316 <sampler id="Armature_Back_Leg_Left_pose_matrix-sampler"> 317 <input semantic="INPUT" source="#Armature_Back_Leg_Left_pose_matrix-input"/> 318 <input semantic="OUTPUT" source="#Armature_Back_Leg_Left_pose_matrix-output"/> 319 <input semantic="INTERPOLATION" source="#Armature_Back_Leg_Left_pose_matrix-interpolation"/> 320 </sampler> 321 <channel source="#Armature_Back_Leg_Left_pose_matrix-sampler" target="Back_Leg_Left/transform"/> 322 </animation> 323 <animation id="Armature_Shin_Left_pose_matrix"> 324 <source id="Armature_Shin_Left_pose_matrix-input"> 325 <float_array id="Armature_Shin_Left_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 326 <technique_common> 327 <accessor source="#Armature_Shin_Left_pose_matrix-input-array" count="8" stride="1"> 328 <param name="TIME" type="float"/> 329 </accessor> 330 </technique_common> 331 </source> 332 <source id="Armature_Shin_Left_pose_matrix-output"> 333 <float_array id="Armature_Shin_Left_pose_matrix-output-array" count="128">0.9942326 0.06878167 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1</float_array> 334 <technique_common> 335 <accessor source="#Armature_Shin_Left_pose_matrix-output-array" count="8" stride="16"> 336 <param name="TRANSFORM" type="float4x4"/> 337 </accessor> 338 </technique_common> 339 </source> 340 <source id="Armature_Shin_Left_pose_matrix-interpolation"> 341 <Name_array id="Armature_Shin_Left_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 342 <technique_common> 343 <accessor source="#Armature_Shin_Left_pose_matrix-interpolation-array" count="8" stride="1"> 344 <param name="INTERPOLATION" type="name"/> 345 </accessor> 346 </technique_common> 347 </source> 348 <sampler id="Armature_Shin_Left_pose_matrix-sampler"> 349 <input semantic="INPUT" source="#Armature_Shin_Left_pose_matrix-input"/> 350 <input semantic="OUTPUT" source="#Armature_Shin_Left_pose_matrix-output"/> 351 <input semantic="INTERPOLATION" source="#Armature_Shin_Left_pose_matrix-interpolation"/> 352 </sampler> 353 <channel source="#Armature_Shin_Left_pose_matrix-sampler" target="Shin_Left/transform"/> 354 </animation> 355 <animation id="Armature_Back_Foot_Left_pose_matrix"> 356 <source id="Armature_Back_Foot_Left_pose_matrix-input"> 357 <float_array id="Armature_Back_Foot_Left_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 358 <technique_common> 359 <accessor source="#Armature_Back_Foot_Left_pose_matrix-input-array" count="8" stride="1"> 360 <param name="TIME" type="float"/> 361 </accessor> 362 </technique_common> 363 </source> 364 <source id="Armature_Back_Foot_Left_pose_matrix-output"> 365 <float_array id="Armature_Back_Foot_Left_pose_matrix-output-array" count="128">0.9956185 0.03750377 -0.0856586 0 -0.09350901 0.3993199 -0.9120305 0.429 5.77187e-7 0.9160442 0.4010772 -1.19209e-7 0 0 0 1 0.9956185 0.03750377 -0.0856586 0 -0.09350901 0.3993199 -0.9120305 0.429 5.77187e-7 0.9160442 0.4010772 -1.19209e-7 0 0 0 1 0.9956185 0.03750377 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id="Armature_Back_Foot_Left_pose_matrix-interpolation"> 373 <Name_array id="Armature_Back_Foot_Left_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 374 <technique_common> 375 <accessor source="#Armature_Back_Foot_Left_pose_matrix-interpolation-array" count="8" stride="1"> 376 <param name="INTERPOLATION" type="name"/> 377 </accessor> 378 </technique_common> 379 </source> 380 <sampler id="Armature_Back_Foot_Left_pose_matrix-sampler"> 381 <input semantic="INPUT" source="#Armature_Back_Foot_Left_pose_matrix-input"/> 382 <input semantic="OUTPUT" source="#Armature_Back_Foot_Left_pose_matrix-output"/> 383 <input semantic="INTERPOLATION" source="#Armature_Back_Foot_Left_pose_matrix-interpolation"/> 384 </sampler> 385 <channel source="#Armature_Back_Foot_Left_pose_matrix-sampler" target="Back_Foot_Left/transform"/> 386 </animation> 387 <animation id="Armature_Hip_Right_pose_matrix"> 388 <source 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LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 406 <technique_common> 407 <accessor source="#Armature_Hip_Right_pose_matrix-interpolation-array" count="8" stride="1"> 408 <param name="INTERPOLATION" type="name"/> 409 </accessor> 410 </technique_common> 411 </source> 412 <sampler id="Armature_Hip_Right_pose_matrix-sampler"> 413 <input semantic="INPUT" source="#Armature_Hip_Right_pose_matrix-input"/> 414 <input semantic="OUTPUT" source="#Armature_Hip_Right_pose_matrix-output"/> 415 <input semantic="INTERPOLATION" source="#Armature_Hip_Right_pose_matrix-interpolation"/> 416 </sampler> 417 <channel source="#Armature_Hip_Right_pose_matrix-sampler" target="Hip_Right/transform"/> 418 </animation> 419 <animation id="Armature_Back_Leg_Right_pose_matrix"> 420 <source id="Armature_Back_Leg_Right_pose_matrix-input"> 421 <float_array id="Armature_Back_Leg_Right_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 422 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0 0.3053456 0.5777197 0.7569704 0.4478518 -0.7189134 -0.3814274 0.5810993 1.19209e-7 0 0 0 1 0.6244418 -0.7216324 0.2988633 0 0.3053456 0.5777197 0.7569704 0.4478518 -0.7189134 -0.3814274 0.5810993 1.19209e-7 0 0 0 1 0.6244418 -0.7216324 0.2988633 0 0.3053456 0.5777197 0.7569704 0.4478518 -0.7189134 -0.3814274 0.5810993 1.19209e-7 0 0 0 1</float_array> 430 <technique_common> 431 <accessor source="#Armature_Back_Leg_Right_pose_matrix-output-array" count="8" stride="16"> 432 <param name="TRANSFORM" type="float4x4"/> 433 </accessor> 434 </technique_common> 435 </source> 436 <source id="Armature_Back_Leg_Right_pose_matrix-interpolation"> 437 <Name_array id="Armature_Back_Leg_Right_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 438 <technique_common> 439 <accessor source="#Armature_Back_Leg_Right_pose_matrix-interpolation-array" count="8" stride="1"> 440 <param name="INTERPOLATION" type="name"/> 441 </accessor> 442 </technique_common> 443 </source> 444 <sampler id="Armature_Back_Leg_Right_pose_matrix-sampler"> 445 <input semantic="INPUT" source="#Armature_Back_Leg_Right_pose_matrix-input"/> 446 <input semantic="OUTPUT" source="#Armature_Back_Leg_Right_pose_matrix-output"/> 447 <input semantic="INTERPOLATION" source="#Armature_Back_Leg_Right_pose_matrix-interpolation"/> 448 </sampler> 449 <channel source="#Armature_Back_Leg_Right_pose_matrix-sampler" target="Back_Leg_Right/transform"/> 450 </animation> 451 <animation id="Armature_Shin_Right_pose_matrix"> 452 <source id="Armature_Shin_Right_pose_matrix-input"> 453 <float_array id="Armature_Shin_Right_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 454 <technique_common> 455 <accessor source="#Armature_Shin_Right_pose_matrix-input-array" count="8" stride="1"> 456 <param name="TIME" type="float"/> 457 </accessor> 458 </technique_common> 459 </source> 460 <source id="Armature_Shin_Right_pose_matrix-output"> 461 <float_array id="Armature_Shin_Right_pose_matrix-output-array" count="128">0.9942327 -0.06878197 0.08228194 0 0.09848064 0.889319 -0.4465568 0.3064856 -0.04245984 0.4520846 0.8909639 0 0 0 0 1 0.9942327 -0.06878197 0.08228194 0 0.09848064 0.889319 -0.4465568 0.3064856 -0.04245984 0.4520846 0.8909639 0 0 0 0 1 0.9942327 -0.06878197 0.08228194 0 0.09848064 0.889319 -0.4465568 0.3064856 -0.04245984 0.4520846 0.8909639 0 0 0 0 1 0.9942327 -0.06878197 0.08228194 0 0.09848064 0.889319 -0.4465568 0.3064856 -0.04245984 0.4520846 0.8909639 0 0 0 0 1 0.9942327 -0.06878197 0.08228194 0 0.09848064 0.889319 -0.4465568 0.3064856 -0.04245984 0.4520846 0.8909639 0 0 0 0 1 0.9942327 -0.06878197 0.08228194 0 0.09848064 0.889319 -0.4465568 0.3064856 -0.04245984 0.4520846 0.8909639 0 0 0 0 1 0.9942327 -0.06878197 0.08228194 0 0.09848064 0.889319 -0.4465568 0.3064856 -0.04245984 0.4520846 0.8909639 0 0 0 0 1 0.9942327 -0.06878197 0.08228194 0 0.09848064 0.889319 -0.4465568 0.3064856 -0.04245984 0.4520846 0.8909639 0 0 0 0 1</float_array> 462 <technique_common> 463 <accessor source="#Armature_Shin_Right_pose_matrix-output-array" count="8" stride="16"> 464 <param name="TRANSFORM" type="float4x4"/> 465 </accessor> 466 </technique_common> 467 </source> 468 <source id="Armature_Shin_Right_pose_matrix-interpolation"> 469 <Name_array id="Armature_Shin_Right_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 470 <technique_common> 471 <accessor source="#Armature_Shin_Right_pose_matrix-interpolation-array" count="8" stride="1"> 472 <param name="INTERPOLATION" type="name"/> 473 </accessor> 474 </technique_common> 475 </source> 476 <sampler id="Armature_Shin_Right_pose_matrix-sampler"> 477 <input semantic="INPUT" source="#Armature_Shin_Right_pose_matrix-input"/> 478 <input semantic="OUTPUT" source="#Armature_Shin_Right_pose_matrix-output"/> 479 <input semantic="INTERPOLATION" source="#Armature_Shin_Right_pose_matrix-interpolation"/> 480 </sampler> 481 <channel source="#Armature_Shin_Right_pose_matrix-sampler" target="Shin_Right/transform"/> 482 </animation> 483 <animation id="Armature_Back_Foot_Right_pose_matrix"> 484 <source id="Armature_Back_Foot_Right_pose_matrix-input"> 485 <float_array id="Armature_Back_Foot_Right_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 486 <technique_common> 487 <accessor source="#Armature_Back_Foot_Right_pose_matrix-input-array" count="8" stride="1"> 488 <param name="TIME" type="float"/> 489 </accessor> 490 </technique_common> 491 </source> 492 <source id="Armature_Back_Foot_Right_pose_matrix-output"> 493 <float_array id="Armature_Back_Foot_Right_pose_matrix-output-array" count="128">0.9956184 -0.03750383 0.08565753 0 0.09350806 0.3993196 -0.9120306 0.4289998 0 0.9160443 0.401077 -1.19209e-7 0 0 0 1 0.9956184 -0.03750383 0.08565753 0 0.09350806 0.3993196 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</source> 500 <source id="Armature_Back_Foot_Right_pose_matrix-interpolation"> 501 <Name_array id="Armature_Back_Foot_Right_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 502 <technique_common> 503 <accessor source="#Armature_Back_Foot_Right_pose_matrix-interpolation-array" count="8" stride="1"> 504 <param name="INTERPOLATION" type="name"/> 505 </accessor> 506 </technique_common> 507 </source> 508 <sampler id="Armature_Back_Foot_Right_pose_matrix-sampler"> 509 <input semantic="INPUT" source="#Armature_Back_Foot_Right_pose_matrix-input"/> 510 <input semantic="OUTPUT" source="#Armature_Back_Foot_Right_pose_matrix-output"/> 511 <input semantic="INTERPOLATION" source="#Armature_Back_Foot_Right_pose_matrix-interpolation"/> 512 </sampler> 513 <channel source="#Armature_Back_Foot_Right_pose_matrix-sampler" target="Back_Foot_Right/transform"/> 514 </animation> 515 <animation id="Armature_Neck_pose_matrix"> 516 <source id="Armature_Neck_pose_matrix-input"> 517 <float_array id="Armature_Neck_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 518 <technique_common> 519 <accessor source="#Armature_Neck_pose_matrix-input-array" count="8" stride="1"> 520 <param name="TIME" type="float"/> 521 </accessor> 522 </technique_common> 523 </source> 524 <source id="Armature_Neck_pose_matrix-output"> 525 <float_array id="Armature_Neck_pose_matrix-output-array" count="128">-1 0 -1.51049e-7 0 -1.49128e-7 -0.1572237 0.987563 1.327924 0 0.987563 0.1572237 -0.0669952 0 0 0 1 -0.9998625 -0.0165832 -1.51049e-7 0 0.002607107 -0.1572021 0.987563 1.327924 -0.01637697 0.9874272 0.1572237 -0.0669952 0 0 0 1 -0.9995916 -0.0285775 -1.50991e-7 0 0.004492878 -0.1571595 0.987563 1.327924 -0.02822208 0.9871597 0.1572237 -0.0669952 0 0 0 1 -0.99945 -0.03316378 -1.50991e-7 0 0.005213975 -0.1571372 0.987563 1.327924 -0.03275138 0.9870198 0.1572237 -0.0669952 0 0 0 1 -0.9999098 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stride="1"> 536 <param name="INTERPOLATION" type="name"/> 537 </accessor> 538 </technique_common> 539 </source> 540 <sampler id="Armature_Neck_pose_matrix-sampler"> 541 <input semantic="INPUT" source="#Armature_Neck_pose_matrix-input"/> 542 <input semantic="OUTPUT" source="#Armature_Neck_pose_matrix-output"/> 543 <input semantic="INTERPOLATION" source="#Armature_Neck_pose_matrix-interpolation"/> 544 </sampler> 545 <channel source="#Armature_Neck_pose_matrix-sampler" target="Neck/transform"/> 546 </animation> 547 <animation id="Armature_Head_pose_matrix"> 548 <source id="Armature_Head_pose_matrix-input"> 549 <float_array id="Armature_Head_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 550 <technique_common> 551 <accessor source="#Armature_Head_pose_matrix-input-array" count="8" stride="1"> 552 <param name="TIME" type="float"/> 553 </accessor> 554 </technique_common> 555 </source> 556 <source id="Armature_Head_pose_matrix-output"> 557 <float_array id="Armature_Head_pose_matrix-output-array" count="128">1 0 -1.44995e-7 0 0 0.9462192 0.3235264 0.8611802 1.4127e-7 -0.3235264 0.9462192 1.19209e-7 0 0 0 1 0.9966516 0.08176577 -1.49419e-7 0 -0.07736825 0.9430508 0.3235264 0.8611802 0.02645349 -0.3224431 0.9462192 1.19209e-7 0 0 0 1 0.9900649 0.1406112 -1.52155e-7 0 -0.133049 0.9368184 0.3235264 0.8611802 0.04549157 -0.3203121 0.9462192 1.19209e-7 0 0 0 1 0.9866313 0.162968 -1.52795e-7 0 -0.1542034 0.9335695 0.3235265 0.8611802 0.05272459 -0.3192012 0.9462192 1.19209e-7 0 0 0 1 0.9886283 0.1503801 -1.50234e-7 0 -0.1422925 0.9354589 0.3235265 0.8611802 0.04865205 -0.3198473 0.9462192 1.19209e-7 0 0 0 1 0.9933842 0.1148384 -1.44355e-7 0 -0.1086623 0.9399591 0.3235265 0.8611802 0.03715336 -0.321386 0.9462192 1.19209e-7 0 0 0 1 0.9990947 0.04254209 -1.37079e-7 0 -0.04025411 0.9453625 0.3235265 0.8611802 0.0137636 -0.3232335 0.9462192 1.19209e-7 0 0 0 1 1 0 -1.44995e-7 0 0 0.9462192 0.3235264 0.8611802 1.4127e-7 -0.3235264 0.9462192 1.19209e-7 0 0 0 1</float_array> 558 <technique_common> 559 <accessor source="#Armature_Head_pose_matrix-output-array" count="8" stride="16"> 560 <param name="TRANSFORM" type="float4x4"/> 561 </accessor> 562 </technique_common> 563 </source> 564 <source id="Armature_Head_pose_matrix-interpolation"> 565 <Name_array id="Armature_Head_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 566 <technique_common> 567 <accessor source="#Armature_Head_pose_matrix-interpolation-array" count="8" stride="1"> 568 <param name="INTERPOLATION" type="name"/> 569 </accessor> 570 </technique_common> 571 </source> 572 <sampler id="Armature_Head_pose_matrix-sampler"> 573 <input semantic="INPUT" source="#Armature_Head_pose_matrix-input"/> 574 <input semantic="OUTPUT" source="#Armature_Head_pose_matrix-output"/> 575 <input semantic="INTERPOLATION" source="#Armature_Head_pose_matrix-interpolation"/> 576 </sampler> 577 <channel source="#Armature_Head_pose_matrix-sampler" target="Head/transform"/> 578 </animation> 579 <animation id="Armature_Ear_Left_pose_matrix"> 580 <source id="Armature_Ear_Left_pose_matrix-input"> 581 <float_array id="Armature_Ear_Left_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 582 <technique_common> 583 <accessor source="#Armature_Ear_Left_pose_matrix-input-array" count="8" stride="1"> 584 <param name="TIME" type="float"/> 585 </accessor> 586 </technique_common> 587 </source> 588 <source id="Armature_Ear_Left_pose_matrix-output"> 589 <float_array id="Armature_Ear_Left_pose_matrix-output-array" count="128">0.7960643 -0.5926582 0.1226281 -0.1922571 0.04366618 -0.1458472 -0.9883429 0.2480693 0.6036346 0.7921394 -0.09022468 0.3499662 0 0 0 1 0.7960643 -0.5783519 0.1782989 -0.1922571 0.04366618 -0.2389507 -0.9700493 0.2480693 0.6036346 0.7800074 -0.1649658 0.3499662 0 0 0 1 0.7960642 -0.4831672 0.3644596 -0.1922571 0.04366624 -0.5547783 -0.8308514 0.2480693 0.6036347 0.6773257 -0.4205413 0.3499662 0 0 0 1 0.7960643 -0.5588287 0.2323613 -0.1922571 0.04366618 -0.3298989 -0.9430057 0.2480693 0.6036346 0.7608397 -0.2382189 0.3499662 0 0 0 1 0.7960643 -0.5986978 0.08855724 -0.1922571 0.04366618 -0.08912491 -0.9950628 0.2480693 0.6036346 0.796001 -0.04480636 0.3499662 0 0 0 1 0.7960643 -0.5926582 0.1226281 -0.1922571 0.04366618 -0.1458472 -0.9883429 0.2480693 0.6036346 0.7921394 -0.09022468 0.3499662 0 0 0 1 0.7960643 -0.5926582 0.1226281 -0.1922571 0.04366618 -0.1458472 -0.9883429 0.2480693 0.6036346 0.7921394 -0.09022468 0.3499662 0 0 0 1 0.7960643 -0.5926582 0.1226281 -0.1922571 0.04366618 -0.1458472 -0.9883429 0.2480693 0.6036346 0.7921394 -0.09022468 0.3499662 0 0 0 1</float_array> 590 <technique_common> 591 <accessor source="#Armature_Ear_Left_pose_matrix-output-array" count="8" stride="16"> 592 <param name="TRANSFORM" type="float4x4"/> 593 </accessor> 594 </technique_common> 595 </source> 596 <source id="Armature_Ear_Left_pose_matrix-interpolation"> 597 <Name_array id="Armature_Ear_Left_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 598 <technique_common> 599 <accessor source="#Armature_Ear_Left_pose_matrix-interpolation-array" count="8" stride="1"> 600 <param name="INTERPOLATION" type="name"/> 601 </accessor> 602 </technique_common> 603 </source> 604 <sampler id="Armature_Ear_Left_pose_matrix-sampler"> 605 <input semantic="INPUT" source="#Armature_Ear_Left_pose_matrix-input"/> 606 <input semantic="OUTPUT" source="#Armature_Ear_Left_pose_matrix-output"/> 607 <input semantic="INTERPOLATION" source="#Armature_Ear_Left_pose_matrix-interpolation"/> 608 </sampler> 609 <channel source="#Armature_Ear_Left_pose_matrix-sampler" target="Ear_Left/transform"/> 610 </animation> 611 <animation id="Armature_Ear_Right_pose_matrix"> 612 <source id="Armature_Ear_Right_pose_matrix-input"> 613 <float_array id="Armature_Ear_Right_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 614 <technique_common> 615 <accessor source="#Armature_Ear_Right_pose_matrix-input-array" count="8" stride="1"> 616 <param name="TIME" type="float"/> 617 </accessor> 618 </technique_common> 619 </source> 620 <source id="Armature_Ear_Right_pose_matrix-output"> 621 <float_array id="Armature_Ear_Right_pose_matrix-output-array" count="128">0.7960657 0.5926577 0.1226231 0.1922572 0.255787 -0.1458452 -0.9556685 0.2480691 -0.5485002 0.7921401 -0.2676965 0.3499662 0 0 0 1 0.7960657 0.5997254 0.08129608 0.1922572 0.255787 -0.2116611 -0.9432775 0.2480691 -0.5485002 0.7717052 -0.3218981 0.3499662 0 0 0 1 0.7960657 0.6027137 -0.05491507 0.1922572 0.255787 -0.4172974 -0.8720297 0.2480691 -0.5485002 0.6801462 -0.4863625 0.3499662 0 0 0 1 0.7960657 0.6039147 0.03957897 0.1922572 0.255787 -0.2764611 -0.9263597 0.2480691 -0.5485002 0.7475668 -0.3745547 0.3499662 0 0 0 1 0.7960657 0.5583657 0.233468 0.1922572 0.255787 0.03920787 -0.9659377 0.2480691 -0.5485002 0.8286678 -0.1116107 0.3499662 0 0 0 1 0.7960657 0.5926577 0.1226231 0.1922572 0.255787 -0.1458452 -0.9556685 0.2480691 -0.5485002 0.7921401 -0.2676965 0.3499662 0 0 0 1 0.7960657 0.5926577 0.1226231 0.1922572 0.255787 -0.1458452 -0.9556685 0.2480691 -0.5485002 0.7921401 -0.2676965 0.3499662 0 0 0 1 0.7960657 0.5926577 0.1226231 0.1922572 0.255787 -0.1458452 -0.9556685 0.2480691 -0.5485002 0.7921401 -0.2676965 0.3499662 0 0 0 1</float_array> 622 <technique_common> 623 <accessor source="#Armature_Ear_Right_pose_matrix-output-array" count="8" stride="16"> 624 <param name="TRANSFORM" type="float4x4"/> 625 </accessor> 626 </technique_common> 627 </source> 628 <source id="Armature_Ear_Right_pose_matrix-interpolation"> 629 <Name_array id="Armature_Ear_Right_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 630 <technique_common> 631 <accessor source="#Armature_Ear_Right_pose_matrix-interpolation-array" count="8" stride="1"> 632 <param name="INTERPOLATION" type="name"/> 633 </accessor> 634 </technique_common> 635 </source> 636 <sampler id="Armature_Ear_Right_pose_matrix-sampler"> 637 <input semantic="INPUT" source="#Armature_Ear_Right_pose_matrix-input"/> 638 <input semantic="OUTPUT" source="#Armature_Ear_Right_pose_matrix-output"/> 639 <input semantic="INTERPOLATION" source="#Armature_Ear_Right_pose_matrix-interpolation"/> 640 </sampler> 641 <channel source="#Armature_Ear_Right_pose_matrix-sampler" target="Ear_Right/transform"/> 642 </animation> 643 <animation id="Armature_Shoulder_Left_pose_matrix"> 644 <source id="Armature_Shoulder_Left_pose_matrix-input"> 645 <float_array id="Armature_Shoulder_Left_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 646 <technique_common> 647 <accessor source="#Armature_Shoulder_Left_pose_matrix-input-array" count="8" stride="1"> 648 <param name="TIME" type="float"/> 649 </accessor> 650 </technique_common> 651 </source> 652 <source id="Armature_Shoulder_Left_pose_matrix-output"> 653 <float_array id="Armature_Shoulder_Left_pose_matrix-output-array" count="128">-0.9248335 0.3803721 -4.0236e-7 0 -0.3470931 -0.8439188 0.4090568 1.327924 0.1555933 0.3783096 0.9125089 -0.0669952 0 0 0 1 -0.9248335 0.3803721 -4.0236e-7 0 -0.3470931 -0.8439188 0.4090568 1.327924 0.1555933 0.3783096 0.9125089 -0.0669952 0 0 0 1 -0.9248335 0.3803721 -4.0236e-7 0 -0.3470931 -0.8439188 0.4090568 1.327924 0.1555933 0.3783096 0.9125089 -0.0669952 0 0 0 1 -0.9248335 0.3803721 -4.0236e-7 0 -0.3470931 -0.8439188 0.4090568 1.327924 0.1555933 0.3783096 0.9125089 -0.0669952 0 0 0 1 -0.9248335 0.3803721 -4.0236e-7 0 -0.3470931 -0.8439188 0.4090568 1.327924 0.1555933 0.3783096 0.9125089 -0.0669952 0 0 0 1 -0.9248335 0.3803721 -4.0236e-7 0 -0.3470931 -0.8439188 0.4090568 1.327924 0.1555933 0.3783096 0.9125089 -0.0669952 0 0 0 1 -0.9248335 0.3803721 -4.0236e-7 0 -0.3470931 -0.8439188 0.4090568 1.327924 0.1555933 0.3783096 0.9125089 -0.0669952 0 0 0 1 -0.9248335 0.3803721 -4.0236e-7 0 -0.3470931 -0.8439188 0.4090568 1.327924 0.1555933 0.3783096 0.9125089 -0.0669952 0 0 0 1</float_array> 654 <technique_common> 655 <accessor source="#Armature_Shoulder_Left_pose_matrix-output-array" count="8" stride="16"> 656 <param name="TRANSFORM" type="float4x4"/> 657 </accessor> 658 </technique_common> 659 </source> 660 <source id="Armature_Shoulder_Left_pose_matrix-interpolation"> 661 <Name_array id="Armature_Shoulder_Left_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 662 <technique_common> 663 <accessor source="#Armature_Shoulder_Left_pose_matrix-interpolation-array" count="8" stride="1"> 664 <param name="INTERPOLATION" type="name"/> 665 </accessor> 666 </technique_common> 667 </source> 668 <sampler id="Armature_Shoulder_Left_pose_matrix-sampler"> 669 <input semantic="INPUT" source="#Armature_Shoulder_Left_pose_matrix-input"/> 670 <input semantic="OUTPUT" source="#Armature_Shoulder_Left_pose_matrix-output"/> 671 <input semantic="INTERPOLATION" source="#Armature_Shoulder_Left_pose_matrix-interpolation"/> 672 </sampler> 673 <channel source="#Armature_Shoulder_Left_pose_matrix-sampler" target="Shoulder_Left/transform"/> 674 </animation> 675 <animation id="Armature_Front_Leg_Left_pose_matrix"> 676 <source id="Armature_Front_Leg_Left_pose_matrix-input"> 677 <float_array id="Armature_Front_Leg_Left_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 678 <technique_common> 679 <accessor source="#Armature_Front_Leg_Left_pose_matrix-input-array" count="8" stride="1"> 680 <param name="TIME" type="float"/> 681 </accessor> 682 </technique_common> 683 </source> 684 <source id="Armature_Front_Leg_Left_pose_matrix-output"> 685 <float_array id="Armature_Front_Leg_Left_pose_matrix-output-array" count="128">0.9586057 0.211544 0.1905888 0 -0.277827 0.8414733 0.4633951 0.7269084 -0.06234699 -0.4971638 0.8654138 0 0 0 0 1 0.9586057 0.211544 0.1905888 0 -0.277827 0.8414733 0.4633951 0.7269084 -0.06234699 -0.4971638 0.8654138 0 0 0 0 1 0.9586057 0.211544 0.1905888 0 -0.277827 0.8414733 0.4633951 0.7269084 -0.06234699 -0.4971638 0.8654138 0 0 0 0 1 0.9586057 0.211544 0.1905888 0 -0.277827 0.8414733 0.4633951 0.7269084 -0.06234699 -0.4971638 0.8654138 0 0 0 0 1 0.9586057 0.211544 0.1905888 0 -0.277827 0.8414733 0.4633951 0.7269084 -0.06234699 -0.4971638 0.8654138 0 0 0 0 1 0.9586057 0.211544 0.1905888 0 -0.277827 0.8414733 0.4633951 0.7269084 -0.06234699 -0.4971638 0.8654138 0 0 0 0 1 0.9586057 0.211544 0.1905888 0 -0.277827 0.8414733 0.4633951 0.7269084 -0.06234699 -0.4971638 0.8654138 0 0 0 0 1 0.9586057 0.211544 0.1905888 0 -0.277827 0.8414733 0.4633951 0.7269084 -0.06234699 -0.4971638 0.8654138 0 0 0 0 1</float_array> 686 <technique_common> 687 <accessor source="#Armature_Front_Leg_Left_pose_matrix-output-array" count="8" stride="16"> 688 <param name="TRANSFORM" type="float4x4"/> 689 </accessor> 690 </technique_common> 691 </source> 692 <source id="Armature_Front_Leg_Left_pose_matrix-interpolation"> 693 <Name_array id="Armature_Front_Leg_Left_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 694 <technique_common> 695 <accessor source="#Armature_Front_Leg_Left_pose_matrix-interpolation-array" count="8" stride="1"> 696 <param name="INTERPOLATION" type="name"/> 697 </accessor> 698 </technique_common> 699 </source> 700 <sampler id="Armature_Front_Leg_Left_pose_matrix-sampler"> 701 <input semantic="INPUT" source="#Armature_Front_Leg_Left_pose_matrix-input"/> 702 <input semantic="OUTPUT" source="#Armature_Front_Leg_Left_pose_matrix-output"/> 703 <input semantic="INTERPOLATION" source="#Armature_Front_Leg_Left_pose_matrix-interpolation"/> 704 </sampler> 705 <channel source="#Armature_Front_Leg_Left_pose_matrix-sampler" target="Front_Leg_Left/transform"/> 706 </animation> 707 <animation id="Armature_Forearm_Left_pose_matrix"> 708 <source id="Armature_Forearm_Left_pose_matrix-input"> 709 <float_array id="Armature_Forearm_Left_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 710 <technique_common> 711 <accessor source="#Armature_Forearm_Left_pose_matrix-input-array" count="8" stride="1"> 712 <param name="TIME" type="float"/> 713 </accessor> 714 </technique_common> 715 </source> 716 <source id="Armature_Forearm_Left_pose_matrix-output"> 717 <float_array id="Armature_Forearm_Left_pose_matrix-output-array" count="128">0.9947435 0.09939944 -0.02459919 0 -0.1022995 0.9752222 -0.196154 0.3786617 0.004492044 0.1976395 0.9802646 0 0 0 0 1 0.9947435 0.09939944 -0.02459919 0 -0.1022995 0.9752222 -0.196154 0.3786617 0.004492044 0.1976395 0.9802646 0 0 0 0 1 0.9947435 0.09939944 -0.02459919 0 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id="Armature_Forearm_Left_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 726 <technique_common> 727 <accessor source="#Armature_Forearm_Left_pose_matrix-interpolation-array" count="8" stride="1"> 728 <param name="INTERPOLATION" type="name"/> 729 </accessor> 730 </technique_common> 731 </source> 732 <sampler id="Armature_Forearm_Left_pose_matrix-sampler"> 733 <input semantic="INPUT" source="#Armature_Forearm_Left_pose_matrix-input"/> 734 <input semantic="OUTPUT" source="#Armature_Forearm_Left_pose_matrix-output"/> 735 <input semantic="INTERPOLATION" source="#Armature_Forearm_Left_pose_matrix-interpolation"/> 736 </sampler> 737 <channel source="#Armature_Forearm_Left_pose_matrix-sampler" target="Forearm_Left/transform"/> 738 </animation> 739 <animation id="Armature_Front_Foot_Left_pose_matrix"> 740 <source id="Armature_Front_Foot_Left_pose_matrix-input"> 741 <float_array id="Armature_Front_Foot_Left_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 742 <technique_common> 743 <accessor source="#Armature_Front_Foot_Left_pose_matrix-input-array" count="8" stride="1"> 744 <param name="TIME" type="float"/> 745 </accessor> 746 </technique_common> 747 </source> 748 <source id="Armature_Front_Foot_Left_pose_matrix-output"> 749 <float_array id="Armature_Front_Foot_Left_pose_matrix-output-array" count="128">0.9980242 -0.06008177 -0.01837903 0 0.0204935 0.5878134 -0.8087366 0.2586148 0.05939382 0.8067623 0.5878834 0 0 0 0 1 0.9980242 -0.06008177 -0.01837903 0 0.0204935 0.5878134 -0.8087366 0.2586148 0.05939382 0.8067623 0.5878834 0 0 0 0 1 0.9980242 -0.06008177 -0.01837903 0 0.0204935 0.5878134 -0.8087366 0.2586148 0.05939382 0.8067623 0.5878834 0 0 0 0 1 0.9980242 -0.06008177 -0.01837903 0 0.0204935 0.5878134 -0.8087366 0.2586148 0.05939382 0.8067623 0.5878834 0 0 0 0 1 0.9980242 -0.06008177 -0.01837903 0 0.0204935 0.5878134 -0.8087366 0.2586148 0.05939382 0.8067623 0.5878834 0 0 0 0 1 0.9980242 -0.06008177 -0.01837903 0 0.0204935 0.5878134 -0.8087366 0.2586148 0.05939382 0.8067623 0.5878834 0 0 0 0 1 0.9980242 -0.06008177 -0.01837903 0 0.0204935 0.5878134 -0.8087366 0.2586148 0.05939382 0.8067623 0.5878834 0 0 0 0 1 0.9980242 -0.06008177 -0.01837903 0 0.0204935 0.5878134 -0.8087366 0.2586148 0.05939382 0.8067623 0.5878834 0 0 0 0 1</float_array> 750 <technique_common> 751 <accessor source="#Armature_Front_Foot_Left_pose_matrix-output-array" count="8" stride="16"> 752 <param name="TRANSFORM" type="float4x4"/> 753 </accessor> 754 </technique_common> 755 </source> 756 <source id="Armature_Front_Foot_Left_pose_matrix-interpolation"> 757 <Name_array id="Armature_Front_Foot_Left_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 758 <technique_common> 759 <accessor source="#Armature_Front_Foot_Left_pose_matrix-interpolation-array" count="8" stride="1"> 760 <param name="INTERPOLATION" type="name"/> 761 </accessor> 762 </technique_common> 763 </source> 764 <sampler id="Armature_Front_Foot_Left_pose_matrix-sampler"> 765 <input semantic="INPUT" source="#Armature_Front_Foot_Left_pose_matrix-input"/> 766 <input semantic="OUTPUT" source="#Armature_Front_Foot_Left_pose_matrix-output"/> 767 <input semantic="INTERPOLATION" source="#Armature_Front_Foot_Left_pose_matrix-interpolation"/> 768 </sampler> 769 <channel source="#Armature_Front_Foot_Left_pose_matrix-sampler" target="Front_Foot_Left/transform"/> 770 </animation> 771 <animation id="Armature_Shoulder_Right_pose_matrix"> 772 <source id="Armature_Shoulder_Right_pose_matrix-input"> 773 <float_array id="Armature_Shoulder_Right_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 774 <technique_common> 775 <accessor source="#Armature_Shoulder_Right_pose_matrix-input-array" count="8" stride="1"> 776 <param name="TIME" type="float"/> 777 </accessor> 778 </technique_common> 779 </source> 780 <source id="Armature_Shoulder_Right_pose_matrix-output"> 781 <float_array id="Armature_Shoulder_Right_pose_matrix-output-array" count="128">-0.9248337 -0.3803712 2.16038e-7 0 0.347092 -0.8439188 0.4090574 1.327924 -0.1555936 0.3783103 0.9125085 -0.0669952 0 0 0 1 -0.9248337 -0.3803712 2.16038e-7 0 0.347092 -0.8439188 0.4090574 1.327924 -0.1555936 0.3783103 0.9125085 -0.0669952 0 0 0 1 -0.9248337 -0.3803712 2.16038e-7 0 0.347092 -0.8439188 0.4090574 1.327924 -0.1555936 0.3783103 0.9125085 -0.0669952 0 0 0 1 -0.9248337 -0.3803712 2.16038e-7 0 0.347092 -0.8439188 0.4090574 1.327924 -0.1555936 0.3783103 0.9125085 -0.0669952 0 0 0 1 -0.9248337 -0.3803712 2.16038e-7 0 0.347092 -0.8439188 0.4090574 1.327924 -0.1555936 0.3783103 0.9125085 -0.0669952 0 0 0 1 -0.9248337 -0.3803712 2.16038e-7 0 0.347092 -0.8439188 0.4090574 1.327924 -0.1555936 0.3783103 0.9125085 -0.0669952 0 0 0 1 -0.9248337 -0.3803712 2.16038e-7 0 0.347092 -0.8439188 0.4090574 1.327924 -0.1555936 0.3783103 0.9125085 -0.0669952 0 0 0 1 -0.9248337 -0.3803712 2.16038e-7 0 0.347092 -0.8439188 0.4090574 1.327924 -0.1555936 0.3783103 0.9125085 -0.0669952 0 0 0 1</float_array> 782 <technique_common> 783 <accessor source="#Armature_Shoulder_Right_pose_matrix-output-array" count="8" stride="16"> 784 <param name="TRANSFORM" type="float4x4"/> 785 </accessor> 786 </technique_common> 787 </source> 788 <source id="Armature_Shoulder_Right_pose_matrix-interpolation"> 789 <Name_array id="Armature_Shoulder_Right_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 790 <technique_common> 791 <accessor source="#Armature_Shoulder_Right_pose_matrix-interpolation-array" count="8" stride="1"> 792 <param name="INTERPOLATION" type="name"/> 793 </accessor> 794 </technique_common> 795 </source> 796 <sampler id="Armature_Shoulder_Right_pose_matrix-sampler"> 797 <input semantic="INPUT" source="#Armature_Shoulder_Right_pose_matrix-input"/> 798 <input semantic="OUTPUT" source="#Armature_Shoulder_Right_pose_matrix-output"/> 799 <input semantic="INTERPOLATION" source="#Armature_Shoulder_Right_pose_matrix-interpolation"/> 800 </sampler> 801 <channel source="#Armature_Shoulder_Right_pose_matrix-sampler" target="Shoulder_Right/transform"/> 802 </animation> 803 <animation id="Armature_Front_Leg_Right_pose_matrix"> 804 <source id="Armature_Front_Leg_Right_pose_matrix-input"> 805 <float_array id="Armature_Front_Leg_Right_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 806 <technique_common> 807 <accessor source="#Armature_Front_Leg_Right_pose_matrix-input-array" count="8" stride="1"> 808 <param name="TIME" type="float"/> 809 </accessor> 810 </technique_common> 811 </source> 812 <source id="Armature_Front_Leg_Right_pose_matrix-output"> 813 <float_array id="Armature_Front_Leg_Right_pose_matrix-output-array" count="128">0.9586061 -0.2115433 -0.1905882 0 0.2778261 0.8414729 0.4633961 0.7269083 0.06234639 -0.4971647 0.8654133 0 0 0 0 1 0.9586061 -0.2115433 -0.1905882 0 0.2778261 0.8414729 0.4633961 0.7269083 0.06234639 -0.4971647 0.8654133 0 0 0 0 1 0.9586061 -0.2115433 -0.1905882 0 0.2778261 0.8414729 0.4633961 0.7269083 0.06234639 -0.4971647 0.8654133 0 0 0 0 1 0.9586061 -0.2115433 -0.1905882 0 0.2778261 0.8414729 0.4633961 0.7269083 0.06234639 -0.4971647 0.8654133 0 0 0 0 1 0.9586061 -0.2115433 -0.1905882 0 0.2778261 0.8414729 0.4633961 0.7269083 0.06234639 -0.4971647 0.8654133 0 0 0 0 1 0.9586061 -0.2115433 -0.1905882 0 0.2778261 0.8414729 0.4633961 0.7269083 0.06234639 -0.4971647 0.8654133 0 0 0 0 1 0.9586061 -0.2115433 -0.1905882 0 0.2778261 0.8414729 0.4633961 0.7269083 0.06234639 -0.4971647 0.8654133 0 0 0 0 1 0.9586061 -0.2115433 -0.1905882 0 0.2778261 0.8414729 0.4633961 0.7269083 0.06234639 -0.4971647 0.8654133 0 0 0 0 1</float_array> 814 <technique_common> 815 <accessor source="#Armature_Front_Leg_Right_pose_matrix-output-array" count="8" stride="16"> 816 <param name="TRANSFORM" type="float4x4"/> 817 </accessor> 818 </technique_common> 819 </source> 820 <source id="Armature_Front_Leg_Right_pose_matrix-interpolation"> 821 <Name_array id="Armature_Front_Leg_Right_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 822 <technique_common> 823 <accessor source="#Armature_Front_Leg_Right_pose_matrix-interpolation-array" count="8" stride="1"> 824 <param name="INTERPOLATION" type="name"/> 825 </accessor> 826 </technique_common> 827 </source> 828 <sampler id="Armature_Front_Leg_Right_pose_matrix-sampler"> 829 <input semantic="INPUT" source="#Armature_Front_Leg_Right_pose_matrix-input"/> 830 <input semantic="OUTPUT" source="#Armature_Front_Leg_Right_pose_matrix-output"/> 831 <input semantic="INTERPOLATION" source="#Armature_Front_Leg_Right_pose_matrix-interpolation"/> 832 </sampler> 833 <channel source="#Armature_Front_Leg_Right_pose_matrix-sampler" target="Front_Leg_Right/transform"/> 834 </animation> 835 <animation id="Armature_Forearm_Right_pose_matrix"> 836 <source id="Armature_Forearm_Right_pose_matrix-input"> 837 <float_array id="Armature_Forearm_Right_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 838 <technique_common> 839 <accessor source="#Armature_Forearm_Right_pose_matrix-input-array" count="8" stride="1"> 840 <param name="TIME" type="float"/> 841 </accessor> 842 </technique_common> 843 </source> 844 <source id="Armature_Forearm_Right_pose_matrix-output"> 845 <float_array id="Armature_Forearm_Right_pose_matrix-output-array" count="128">0.9947435 -0.0993998 0.02459836 0 0.1022997 0.9752219 -0.1961548 0.3786616 -0.00449109 0.1976401 0.9802643 0 0 0 0 1 0.9947435 -0.0993998 0.02459836 0 0.1022997 0.9752219 -0.1961548 0.3786616 -0.00449109 0.1976401 0.9802643 0 0 0 0 1 0.9947435 -0.0993998 0.02459836 0 0.1022997 0.9752219 -0.1961548 0.3786616 -0.00449109 0.1976401 0.9802643 0 0 0 0 1 0.9947435 -0.0993998 0.02459836 0 0.1022997 0.9752219 -0.1961548 0.3786616 -0.00449109 0.1976401 0.9802643 0 0 0 0 1 0.9947435 -0.0993998 0.02459836 0 0.1022997 0.9752219 -0.1961548 0.3786616 -0.00449109 0.1976401 0.9802643 0 0 0 0 1 0.9947435 -0.0993998 0.02459836 0 0.1022997 0.9752219 -0.1961548 0.3786616 -0.00449109 0.1976401 0.9802643 0 0 0 0 1 0.9947435 -0.0993998 0.02459836 0 0.1022997 0.9752219 -0.1961548 0.3786616 -0.00449109 0.1976401 0.9802643 0 0 0 0 1 0.9947435 -0.0993998 0.02459836 0 0.1022997 0.9752219 -0.1961548 0.3786616 -0.00449109 0.1976401 0.9802643 0 0 0 0 1</float_array> 846 <technique_common> 847 <accessor source="#Armature_Forearm_Right_pose_matrix-output-array" count="8" stride="16"> 848 <param name="TRANSFORM" type="float4x4"/> 849 </accessor> 850 </technique_common> 851 </source> 852 <source id="Armature_Forearm_Right_pose_matrix-interpolation"> 853 <Name_array id="Armature_Forearm_Right_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 854 <technique_common> 855 <accessor source="#Armature_Forearm_Right_pose_matrix-interpolation-array" count="8" stride="1"> 856 <param name="INTERPOLATION" type="name"/> 857 </accessor> 858 </technique_common> 859 </source> 860 <sampler id="Armature_Forearm_Right_pose_matrix-sampler"> 861 <input semantic="INPUT" source="#Armature_Forearm_Right_pose_matrix-input"/> 862 <input semantic="OUTPUT" source="#Armature_Forearm_Right_pose_matrix-output"/> 863 <input semantic="INTERPOLATION" source="#Armature_Forearm_Right_pose_matrix-interpolation"/> 864 </sampler> 865 <channel source="#Armature_Forearm_Right_pose_matrix-sampler" target="Forearm_Right/transform"/> 866 </animation> 867 <animation id="Armature_Front_Foot_Right_pose_matrix"> 868 <source id="Armature_Front_Foot_Right_pose_matrix-input"> 869 <float_array id="Armature_Front_Foot_Right_pose_matrix-input-array" count="8">0.0333333 0.1 0.1333333 0.1666666 0.2 0.2333333 0.3 0.4333333</float_array> 870 <technique_common> 871 <accessor source="#Armature_Front_Foot_Right_pose_matrix-input-array" count="8" stride="1"> 872 <param name="TIME" type="float"/> 873 </accessor> 874 </technique_common> 875 </source> 876 <source id="Armature_Front_Foot_Right_pose_matrix-output"> 877 <float_array id="Armature_Front_Foot_Right_pose_matrix-output-array" count="128">0.9980242 0.06008177 0.01837903 0 -0.02049362 0.5878139 -0.8087366 0.2586144 -0.05939382 0.8067621 0.5878837 0 0 0 0 1 0.9980242 0.06008177 0.01837903 0 -0.02049362 0.5878139 -0.8087366 0.2586144 -0.05939382 0.8067621 0.5878837 0 0 0 0 1 0.9980242 0.06008177 0.01837903 0 -0.02049362 0.5878139 -0.8087366 0.2586144 -0.05939382 0.8067621 0.5878837 0 0 0 0 1 0.9980242 0.06008177 0.01837903 0 -0.02049362 0.5878139 -0.8087366 0.2586144 -0.05939382 0.8067621 0.5878837 0 0 0 0 1 0.9980242 0.06008177 0.01837903 0 -0.02049362 0.5878139 -0.8087366 0.2586144 -0.05939382 0.8067621 0.5878837 0 0 0 0 1 0.9980242 0.06008177 0.01837903 0 -0.02049362 0.5878139 -0.8087366 0.2586144 -0.05939382 0.8067621 0.5878837 0 0 0 0 1 0.9980242 0.06008177 0.01837903 0 -0.02049362 0.5878139 -0.8087366 0.2586144 -0.05939382 0.8067621 0.5878837 0 0 0 0 1 0.9980242 0.06008177 0.01837903 0 -0.02049362 0.5878139 -0.8087366 0.2586144 -0.05939382 0.8067621 0.5878837 0 0 0 0 1</float_array> 878 <technique_common> 879 <accessor source="#Armature_Front_Foot_Right_pose_matrix-output-array" count="8" stride="16"> 880 <param name="TRANSFORM" type="float4x4"/> 881 </accessor> 882 </technique_common> 883 </source> 884 <source id="Armature_Front_Foot_Right_pose_matrix-interpolation"> 885 <Name_array id="Armature_Front_Foot_Right_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 886 <technique_common> 887 <accessor source="#Armature_Front_Foot_Right_pose_matrix-interpolation-array" count="8" stride="1"> 888 <param name="INTERPOLATION" type="name"/> 889 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count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 1594 <technique_common> 1595 <accessor source="#boar_pose.bones["Front_Leg_Left"].location_Y-interpolation-array" count="6" stride="1"> 1596 <param name="INTERPOLATION" type="name"/> 1597 </accessor> 1598 </technique_common> 1599 </source> 1600 <source id="boar_pose.bones["Front_Leg_Left"].location_Y-intangent"> 1601 <float_array id="boar_pose.bones["Front_Leg_Left"].location_Y-intangent-array" count="12">-0.005707681 2.20041e-7 0.09429258 -0.002328395 0.173973 -0.01702982 0.2406393 -0.03061515 0.3276258 -0.002382814 0.4073059 2.20041e-7</float_array> 1602 <technique_common> 1603 <accessor source="#boar_pose.bones["Front_Leg_Left"].location_Y-intangent-array" count="6" stride="2"> 1604 <param name="X" type="float"/> 1605 <param name="Y" type="float"/> 1606 </accessor> 1607 </technique_common> 1608 </source> 1609 <source id="boar_pose.bones["Front_Leg_Left"].location_Y-outtangent"> 1610 <float_array 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0.2666667 0.3666667 0.4333333</float_array> 1786 <technique_common> 1787 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Z-input-array" count="6" stride="1"> 1788 <param name="TIME" type="float"/> 1789 </accessor> 1790 </technique_common> 1791 </source> 1792 <source id="boar_pose.bones["Front_Leg_Left"].scale_Z-output"> 1793 <float_array id="boar_pose.bones["Front_Leg_Left"].scale_Z-output-array" count="6">1 1 1 1 1 1</float_array> 1794 <technique_common> 1795 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Z-output-array" count="6" stride="1"> 1796 <param name="Z" type="float"/> 1797 </accessor> 1798 </technique_common> 1799 </source> 1800 <source id="boar_pose.bones["Front_Leg_Left"].scale_Z-interpolation"> 1801 <Name_array id="boar_pose.bones["Front_Leg_Left"].scale_Z-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 1802 <technique_common> 1803 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Z-interpolation-array" count="6" stride="1"> 1804 <param name="INTERPOLATION" type="name"/> 1805 </accessor> 1806 </technique_common> 1807 </source> 1808 <source id="boar_pose.bones["Front_Leg_Left"].scale_Z-intangent"> 1809 <float_array id="boar_pose.bones["Front_Leg_Left"].scale_Z-intangent-array" count="12">-0.0057078 1 0.09429216 1 0.1739726 1 0.2406392 1 0.3276255 1 0.4073059 1</float_array> 1810 <technique_common> 1811 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Z-intangent-array" count="6" stride="2"> 1812 <param name="X" type="float"/> 1813 <param name="Y" type="float"/> 1814 </accessor> 1815 </technique_common> 1816 </source> 1817 <source id="boar_pose.bones["Front_Leg_Left"].scale_Z-outtangent"> 1818 <float_array id="boar_pose.bones["Front_Leg_Left"].scale_Z-outtangent-array" count="12">0.07237446 1 0.1593607 1 0.2260274 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 1819 <technique_common> 1820 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Z-outtangent-array" count="6" stride="2"> 1821 <param name="X" type="float"/> 1822 <param name="Y" type="float"/> 1823 </accessor> 1824 </technique_common> 1825 </source> 1826 <sampler id="boar_pose.bones["Front_Leg_Left"].scale_Z-sampler"> 1827 <input semantic="INPUT" source="#boar_pose.bones["Front_Leg_Left"].scale_Z-input"/> 1828 <input semantic="OUTPUT" source="#boar_pose.bones["Front_Leg_Left"].scale_Z-output"/> 1829 <input semantic="INTERPOLATION" source="#boar_pose.bones["Front_Leg_Left"].scale_Z-interpolation"/> 1830 <input semantic="IN_TANGENT" source="#boar_pose.bones["Front_Leg_Left"].scale_Z-intangent"/> 1831 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Front_Leg_Left"].scale_Z-outtangent"/> 1832 </sampler> 1833 <channel source="#boar_pose.bones["Front_Leg_Left"].scale_Z-sampler" target="boar/scale.Z"/> 1834 </animation> 1835 <animation id="boar_pose.bones["Forearm_Left"].location_X"> 1836 <source id="boar_pose.bones["Forearm_Left"].location_X-input"> 1837 <float_array 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-0.001298964 0.3926941 -0.002396404 0.4593607 0</float_array> 1871 <technique_common> 1872 <accessor source="#boar_pose.bones["Forearm_Left"].location_X-outtangent-array" count="5" stride="2"> 1873 <param name="X" type="float"/> 1874 <param name="Y" type="float"/> 1875 </accessor> 1876 </technique_common> 1877 </source> 1878 <sampler id="boar_pose.bones["Forearm_Left"].location_X-sampler"> 1879 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].location_X-input"/> 1880 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].location_X-output"/> 1881 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].location_X-interpolation"/> 1882 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_X-intangent"/> 1883 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_X-outtangent"/> 1884 </sampler> 1885 <channel source="#boar_pose.bones["Forearm_Left"].location_X-sampler" target="boar/location.X"/> 1886 </animation> 1887 <animation id="boar_pose.bones["Forearm_Left"].location_Y"> 1888 <source id="boar_pose.bones["Forearm_Left"].location_Y-input"> 1889 <float_array id="boar_pose.bones["Forearm_Left"].location_Y-input-array" count="5">0.0333333 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 1890 <technique_common> 1891 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-input-array" count="5" stride="1"> 1892 <param name="TIME" type="float"/> 1893 </accessor> 1894 </technique_common> 1895 </source> 1896 <source id="boar_pose.bones["Forearm_Left"].location_Y-output"> 1897 <float_array id="boar_pose.bones["Forearm_Left"].location_Y-output-array" count="5">0 0.02438539 -0.03469824 -0.105452 0</float_array> 1898 <technique_common> 1899 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-output-array" count="5" stride="1"> 1900 <param name="Y" type="float"/> 1901 </accessor> 1902 </technique_common> 1903 </source> 1904 <source id="boar_pose.bones["Forearm_Left"].location_Y-interpolation"> 1905 <Name_array id="boar_pose.bones["Forearm_Left"].location_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 1906 <technique_common> 1907 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-interpolation-array" count="5" stride="1"> 1908 <param name="INTERPOLATION" type="name"/> 1909 </accessor> 1910 </technique_common> 1911 </source> 1912 <source id="boar_pose.bones["Forearm_Left"].location_Y-intangent"> 1913 <float_array id="boar_pose.bones["Forearm_Left"].location_Y-intangent-array" count="10">-0.005706489 0 0.0942924 0.02438539 0.2146213 -0.0047549 0.3276296 -0.105452 0.407342 0</float_array> 1914 <technique_common> 1915 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-intangent-array" count="5" stride="2"> 1916 <param name="X" type="float"/> 1917 <param name="Y" type="float"/> 1918 </accessor> 1919 </technique_common> 1920 </source> 1921 <source id="boar_pose.bones["Forearm_Left"].location_Y-outtangent"> 1922 <float_array id="boar_pose.bones["Forearm_Left"].location_Y-outtangent-array" count="10">0.07237315 0 0.1853879 0.02438539 0.3057007 -0.05715578 0.3926913 -0.105452 0.4593247 0</float_array> 1923 <technique_common> 1924 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-outtangent-array" count="5" stride="2"> 1925 <param name="X" type="float"/> 1926 <param name="Y" type="float"/> 1927 </accessor> 1928 </technique_common> 1929 </source> 1930 <sampler id="boar_pose.bones["Forearm_Left"].location_Y-sampler"> 1931 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].location_Y-input"/> 1932 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].location_Y-output"/> 1933 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].location_Y-interpolation"/> 1934 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_Y-intangent"/> 1935 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_Y-outtangent"/> 1936 </sampler> 1937 <channel source="#boar_pose.bones["Forearm_Left"].location_Y-sampler" target="boar/location.Y"/> 1938 </animation> 1939 <animation id="boar_pose.bones["Forearm_Left"].location_Z"> 1940 <source id="boar_pose.bones["Forearm_Left"].location_Z-input"> 1941 <float_array id="boar_pose.bones["Forearm_Left"].location_Z-input-array" count="5">0.0333333 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 1942 <technique_common> 1943 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-input-array" count="5" stride="1"> 1944 <param name="TIME" type="float"/> 1945 </accessor> 1946 </technique_common> 1947 </source> 1948 <source id="boar_pose.bones["Forearm_Left"].location_Z-output"> 1949 <float_array id="boar_pose.bones["Forearm_Left"].location_Z-output-array" count="5">0 0.00426203 0.002142071 0.01739376 0</float_array> 1950 <technique_common> 1951 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-output-array" count="5" stride="1"> 1952 <param name="Z" type="float"/> 1953 </accessor> 1954 </technique_common> 1955 </source> 1956 <source id="boar_pose.bones["Forearm_Left"].location_Z-interpolation"> 1957 <Name_array id="boar_pose.bones["Forearm_Left"].location_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 1958 <technique_common> 1959 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-interpolation-array" count="5" stride="1"> 1960 <param name="INTERPOLATION" type="name"/> 1961 </accessor> 1962 </technique_common> 1963 </source> 1964 <source id="boar_pose.bones["Forearm_Left"].location_Z-intangent"> 1965 <float_array id="boar_pose.bones["Forearm_Left"].location_Z-intangent-array" count="10">-0.00570774 0 0.09429216 0.00426203 0.2146119 0.002142071 0.3276256 0.01739376 0.4073069 0</float_array> 1966 <technique_common> 1967 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-intangent-array" count="5" stride="2"> 1968 <param name="X" type="float"/> 1969 <param name="Y" type="float"/> 1970 </accessor> 1971 </technique_common> 1972 </source> 1973 <source id="boar_pose.bones["Forearm_Left"].location_Z-outtangent"> 1974 <float_array id="boar_pose.bones["Forearm_Left"].location_Z-outtangent-array" count="10">0.0723744 0 0.1853882 0.00426203 0.3057077 0.002142071 0.3926941 0.01739376 0.4593598 0</float_array> 1975 <technique_common> 1976 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-outtangent-array" count="5" stride="2"> 1977 <param name="X" type="float"/> 1978 <param name="Y" type="float"/> 1979 </accessor> 1980 </technique_common> 1981 </source> 1982 <sampler id="boar_pose.bones["Forearm_Left"].location_Z-sampler"> 1983 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].location_Z-input"/> 1984 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].location_Z-output"/> 1985 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].location_Z-interpolation"/> 1986 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_Z-intangent"/> 1987 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_Z-outtangent"/> 1988 </sampler> 1989 <channel source="#boar_pose.bones["Forearm_Left"].location_Z-sampler" target="boar/location.Z"/> 1990 </animation> 1991 <animation id="boar_pose.bones["Forearm_Left"].scale_X"> 1992 <source id="boar_pose.bones["Forearm_Left"].scale_X-input"> 1993 <float_array id="boar_pose.bones["Forearm_Left"].scale_X-input-array" count="5">0.0333333 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 1994 <technique_common> 1995 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-input-array" count="5" stride="1"> 1996 <param name="TIME" type="float"/> 1997 </accessor> 1998 </technique_common> 1999 </source> 2000 <source id="boar_pose.bones["Forearm_Left"].scale_X-output"> 2001 <float_array id="boar_pose.bones["Forearm_Left"].scale_X-output-array" count="5">1 1 1 1 1</float_array> 2002 <technique_common> 2003 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-output-array" count="5" stride="1"> 2004 <param name="X" type="float"/> 2005 </accessor> 2006 </technique_common> 2007 </source> 2008 <source id="boar_pose.bones["Forearm_Left"].scale_X-interpolation"> 2009 <Name_array id="boar_pose.bones["Forearm_Left"].scale_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2010 <technique_common> 2011 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-interpolation-array" count="5" stride="1"> 2012 <param name="INTERPOLATION" type="name"/> 2013 </accessor> 2014 </technique_common> 2015 </source> 2016 <source id="boar_pose.bones["Forearm_Left"].scale_X-intangent"> 2017 <float_array id="boar_pose.bones["Forearm_Left"].scale_X-intangent-array" count="10">-0.0057078 1 0.09429216 1 0.2146118 1 0.3276255 1 0.4073059 1</float_array> 2018 <technique_common> 2019 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-intangent-array" count="5" stride="2"> 2020 <param name="X" type="float"/> 2021 <param name="Y" type="float"/> 2022 </accessor> 2023 </technique_common> 2024 </source> 2025 <source id="boar_pose.bones["Forearm_Left"].scale_X-outtangent"> 2026 <float_array id="boar_pose.bones["Forearm_Left"].scale_X-outtangent-array" count="10">0.07237446 1 0.1853882 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 2027 <technique_common> 2028 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-outtangent-array" count="5" stride="2"> 2029 <param name="X" type="float"/> 2030 <param name="Y" type="float"/> 2031 </accessor> 2032 </technique_common> 2033 </source> 2034 <sampler id="boar_pose.bones["Forearm_Left"].scale_X-sampler"> 2035 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].scale_X-input"/> 2036 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].scale_X-output"/> 2037 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].scale_X-interpolation"/> 2038 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_X-intangent"/> 2039 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_X-outtangent"/> 2040 </sampler> 2041 <channel source="#boar_pose.bones["Forearm_Left"].scale_X-sampler" target="boar/scale.X"/> 2042 </animation> 2043 <animation id="boar_pose.bones["Forearm_Left"].scale_Y"> 2044 <source id="boar_pose.bones["Forearm_Left"].scale_Y-input"> 2045 <float_array id="boar_pose.bones["Forearm_Left"].scale_Y-input-array" count="5">0.0333333 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 2046 <technique_common> 2047 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-input-array" count="5" stride="1"> 2048 <param name="TIME" type="float"/> 2049 </accessor> 2050 </technique_common> 2051 </source> 2052 <source id="boar_pose.bones["Forearm_Left"].scale_Y-output"> 2053 <float_array id="boar_pose.bones["Forearm_Left"].scale_Y-output-array" count="5">1 1 1 1 1</float_array> 2054 <technique_common> 2055 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-output-array" count="5" stride="1"> 2056 <param name="Y" type="float"/> 2057 </accessor> 2058 </technique_common> 2059 </source> 2060 <source id="boar_pose.bones["Forearm_Left"].scale_Y-interpolation"> 2061 <Name_array id="boar_pose.bones["Forearm_Left"].scale_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2062 <technique_common> 2063 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-interpolation-array" count="5" stride="1"> 2064 <param name="INTERPOLATION" type="name"/> 2065 </accessor> 2066 </technique_common> 2067 </source> 2068 <source id="boar_pose.bones["Forearm_Left"].scale_Y-intangent"> 2069 <float_array id="boar_pose.bones["Forearm_Left"].scale_Y-intangent-array" count="10">-0.0057078 1 0.09429216 1 0.2146118 1 0.3276255 1 0.4073059 1</float_array> 2070 <technique_common> 2071 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-intangent-array" count="5" stride="2"> 2072 <param name="X" type="float"/> 2073 <param name="Y" type="float"/> 2074 </accessor> 2075 </technique_common> 2076 </source> 2077 <source id="boar_pose.bones["Forearm_Left"].scale_Y-outtangent"> 2078 <float_array id="boar_pose.bones["Forearm_Left"].scale_Y-outtangent-array" count="10">0.07237446 1 0.1853882 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 2079 <technique_common> 2080 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-outtangent-array" count="5" stride="2"> 2081 <param name="X" type="float"/> 2082 <param name="Y" type="float"/> 2083 </accessor> 2084 </technique_common> 2085 </source> 2086 <sampler id="boar_pose.bones["Forearm_Left"].scale_Y-sampler"> 2087 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].scale_Y-input"/> 2088 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].scale_Y-output"/> 2089 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].scale_Y-interpolation"/> 2090 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_Y-intangent"/> 2091 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_Y-outtangent"/> 2092 </sampler> 2093 <channel source="#boar_pose.bones["Forearm_Left"].scale_Y-sampler" target="boar/scale.Y"/> 2094 </animation> 2095 <animation id="boar_pose.bones["Forearm_Left"].scale_Z"> 2096 <source id="boar_pose.bones["Forearm_Left"].scale_Z-input"> 2097 <float_array id="boar_pose.bones["Forearm_Left"].scale_Z-input-array" count="5">0.0333333 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 2098 <technique_common> 2099 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-input-array" count="5" stride="1"> 2100 <param name="TIME" type="float"/> 2101 </accessor> 2102 </technique_common> 2103 </source> 2104 <source id="boar_pose.bones["Forearm_Left"].scale_Z-output"> 2105 <float_array id="boar_pose.bones["Forearm_Left"].scale_Z-output-array" count="5">1 1 1 1 1</float_array> 2106 <technique_common> 2107 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-output-array" count="5" stride="1"> 2108 <param name="Z" type="float"/> 2109 </accessor> 2110 </technique_common> 2111 </source> 2112 <source id="boar_pose.bones["Forearm_Left"].scale_Z-interpolation"> 2113 <Name_array id="boar_pose.bones["Forearm_Left"].scale_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2114 <technique_common> 2115 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-interpolation-array" count="5" stride="1"> 2116 <param name="INTERPOLATION" type="name"/> 2117 </accessor> 2118 </technique_common> 2119 </source> 2120 <source id="boar_pose.bones["Forearm_Left"].scale_Z-intangent"> 2121 <float_array id="boar_pose.bones["Forearm_Left"].scale_Z-intangent-array" count="10">-0.0057078 1 0.09429216 1 0.2146118 1 0.3276255 1 0.4073059 1</float_array> 2122 <technique_common> 2123 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-intangent-array" count="5" stride="2"> 2124 <param name="X" type="float"/> 2125 <param name="Y" type="float"/> 2126 </accessor> 2127 </technique_common> 2128 </source> 2129 <source id="boar_pose.bones["Forearm_Left"].scale_Z-outtangent"> 2130 <float_array id="boar_pose.bones["Forearm_Left"].scale_Z-outtangent-array" count="10">0.07237446 1 0.1853882 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 2131 <technique_common> 2132 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-outtangent-array" count="5" stride="2"> 2133 <param name="X" type="float"/> 2134 <param name="Y" type="float"/> 2135 </accessor> 2136 </technique_common> 2137 </source> 2138 <sampler id="boar_pose.bones["Forearm_Left"].scale_Z-sampler"> 2139 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].scale_Z-input"/> 2140 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].scale_Z-output"/> 2141 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].scale_Z-interpolation"/> 2142 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_Z-intangent"/> 2143 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_Z-outtangent"/> 2144 </sampler> 2145 <channel source="#boar_pose.bones["Forearm_Left"].scale_Z-sampler" target="boar/scale.Z"/> 2146 </animation> 2147 <animation id="boar_pose.bones["Front_Foot_Left"].location_X"> 2148 <source id="boar_pose.bones["Front_Foot_Left"].location_X-input"> 2149 <float_array id="boar_pose.bones["Front_Foot_Left"].location_X-input-array" count="6">0.0333333 0.1 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 2150 <technique_common> 2151 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_X-input-array" count="6" stride="1"> 2152 <param name="TIME" type="float"/> 2153 </accessor> 2154 </technique_common> 2155 </source> 2156 <source id="boar_pose.bones["Front_Foot_Left"].location_X-output"> 2157 <float_array id="boar_pose.bones["Front_Foot_Left"].location_X-output-array" count="6">0 0 0 -0.002636492 -0.002636492 0</float_array> 2158 <technique_common> 2159 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_X-output-array" count="6" stride="1"> 2160 <param name="X" type="float"/> 2161 </accessor> 2162 </technique_common> 2163 </source> 2164 <source id="boar_pose.bones["Front_Foot_Left"].location_X-interpolation"> 2165 <Name_array id="boar_pose.bones["Front_Foot_Left"].location_X-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2166 <technique_common> 2167 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_X-interpolation-array" count="6" stride="1"> 2168 <param name="INTERPOLATION" type="name"/> 2169 </accessor> 2170 </technique_common> 2171 </source> 2172 <source id="boar_pose.bones["Front_Foot_Left"].location_X-intangent"> 2173 <float_array id="boar_pose.bones["Front_Foot_Left"].location_X-intangent-array" count="12">0.00730586 0 0.07397252 0 0.1203196 0 0.2146118 -0.002636492 0.3276255 -0.002636492 0.4073059 0</float_array> 2174 <technique_common> 2175 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_X-intangent-array" count="6" stride="2"> 2176 <param name="X" type="float"/> 2177 <param name="Y" type="float"/> 2178 </accessor> 2179 </technique_common> 2180 </source> 2181 <source id="boar_pose.bones["Front_Foot_Left"].location_X-outtangent"> 2182 <float_array id="boar_pose.bones["Front_Foot_Left"].location_X-outtangent-array" count="12">0.05936074 0 0.1130137 0 0.1853882 0 0.3057078 -0.002636492 0.3926941 -0.002636492 0.4593607 0</float_array> 2183 <technique_common> 2184 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_X-outtangent-array" count="6" stride="2"> 2185 <param name="X" type="float"/> 2186 <param name="Y" type="float"/> 2187 </accessor> 2188 </technique_common> 2189 </source> 2190 <sampler id="boar_pose.bones["Front_Foot_Left"].location_X-sampler"> 2191 <input semantic="INPUT" source="#boar_pose.bones["Front_Foot_Left"].location_X-input"/> 2192 <input semantic="OUTPUT" source="#boar_pose.bones["Front_Foot_Left"].location_X-output"/> 2193 <input semantic="INTERPOLATION" source="#boar_pose.bones["Front_Foot_Left"].location_X-interpolation"/> 2194 <input semantic="IN_TANGENT" source="#boar_pose.bones["Front_Foot_Left"].location_X-intangent"/> 2195 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Front_Foot_Left"].location_X-outtangent"/> 2196 </sampler> 2197 <channel source="#boar_pose.bones["Front_Foot_Left"].location_X-sampler" target="boar/location.X"/> 2198 </animation> 2199 <animation id="boar_pose.bones["Front_Foot_Left"].location_Y"> 2200 <source id="boar_pose.bones["Front_Foot_Left"].location_Y-input"> 2201 <float_array id="boar_pose.bones["Front_Foot_Left"].location_Y-input-array" count="6">0.0333333 0.1 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 2202 <technique_common> 2203 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Y-input-array" count="6" stride="1"> 2204 <param name="TIME" type="float"/> 2205 </accessor> 2206 </technique_common> 2207 </source> 2208 <source id="boar_pose.bones["Front_Foot_Left"].location_Y-output"> 2209 <float_array id="boar_pose.bones["Front_Foot_Left"].location_Y-output-array" count="6">0 0 0 -0.03581249 -0.03581249 0</float_array> 2210 <technique_common> 2211 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Y-output-array" count="6" stride="1"> 2212 <param name="Y" type="float"/> 2213 </accessor> 2214 </technique_common> 2215 </source> 2216 <source id="boar_pose.bones["Front_Foot_Left"].location_Y-interpolation"> 2217 <Name_array id="boar_pose.bones["Front_Foot_Left"].location_Y-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2218 <technique_common> 2219 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Y-interpolation-array" count="6" stride="1"> 2220 <param name="INTERPOLATION" type="name"/> 2221 </accessor> 2222 </technique_common> 2223 </source> 2224 <source id="boar_pose.bones["Front_Foot_Left"].location_Y-intangent"> 2225 <float_array id="boar_pose.bones["Front_Foot_Left"].location_Y-intangent-array" count="12">0.00730586 0 0.07397252 0 0.1203197 0 0.2146123 -0.03581249 0.3276271 -0.03581249 0.4073101 0</float_array> 2226 <technique_common> 2227 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Y-intangent-array" count="6" stride="2"> 2228 <param name="X" type="float"/> 2229 <param name="Y" type="float"/> 2230 </accessor> 2231 </technique_common> 2232 </source> 2233 <source id="boar_pose.bones["Front_Foot_Left"].location_Y-outtangent"> 2234 <float_array id="boar_pose.bones["Front_Foot_Left"].location_Y-outtangent-array" count="12">0.05936074 0 0.1130137 0 0.1853876 0 0.3057074 -0.03581249 0.3926931 -0.03581249 0.4593566 0</float_array> 2235 <technique_common> 2236 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Y-outtangent-array" count="6" stride="2"> 2237 <param name="X" type="float"/> 2238 <param name="Y" type="float"/> 2239 </accessor> 2240 </technique_common> 2241 </source> 2242 <sampler id="boar_pose.bones["Front_Foot_Left"].location_Y-sampler"> 2243 <input semantic="INPUT" source="#boar_pose.bones["Front_Foot_Left"].location_Y-input"/> 2244 <input semantic="OUTPUT" source="#boar_pose.bones["Front_Foot_Left"].location_Y-output"/> 2245 <input semantic="INTERPOLATION" source="#boar_pose.bones["Front_Foot_Left"].location_Y-interpolation"/> 2246 <input semantic="IN_TANGENT" source="#boar_pose.bones["Front_Foot_Left"].location_Y-intangent"/> 2247 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Front_Foot_Left"].location_Y-outtangent"/> 2248 </sampler> 2249 <channel source="#boar_pose.bones["Front_Foot_Left"].location_Y-sampler" target="boar/location.Y"/> 2250 </animation> 2251 <animation id="boar_pose.bones["Front_Foot_Left"].location_Z"> 2252 <source id="boar_pose.bones["Front_Foot_Left"].location_Z-input"> 2253 <float_array id="boar_pose.bones["Front_Foot_Left"].location_Z-input-array" count="6">0.0333333 0.1 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 2254 <technique_common> 2255 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Z-input-array" count="6" stride="1"> 2256 <param name="TIME" type="float"/> 2257 </accessor> 2258 </technique_common> 2259 </source> 2260 <source id="boar_pose.bones["Front_Foot_Left"].location_Z-output"> 2261 <float_array id="boar_pose.bones["Front_Foot_Left"].location_Z-output-array" count="6">0 0 0 0.007396996 0.007396996 0</float_array> 2262 <technique_common> 2263 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Z-output-array" count="6" stride="1"> 2264 <param name="Z" type="float"/> 2265 </accessor> 2266 </technique_common> 2267 </source> 2268 <source id="boar_pose.bones["Front_Foot_Left"].location_Z-interpolation"> 2269 <Name_array id="boar_pose.bones["Front_Foot_Left"].location_Z-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2270 <technique_common> 2271 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Z-interpolation-array" count="6" stride="1"> 2272 <param name="INTERPOLATION" type="name"/> 2273 </accessor> 2274 </technique_common> 2275 </source> 2276 <source id="boar_pose.bones["Front_Foot_Left"].location_Z-intangent"> 2277 <float_array id="boar_pose.bones["Front_Foot_Left"].location_Z-intangent-array" count="12">0.00730586 0 0.07397252 0 0.1203196 0 0.2146118 0.007396996 0.3276256 0.007396996 0.4073061 0</float_array> 2278 <technique_common> 2279 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Z-intangent-array" count="6" stride="2"> 2280 <param name="X" type="float"/> 2281 <param name="Y" type="float"/> 2282 </accessor> 2283 </technique_common> 2284 </source> 2285 <source id="boar_pose.bones["Front_Foot_Left"].location_Z-outtangent"> 2286 <float_array id="boar_pose.bones["Front_Foot_Left"].location_Z-outtangent-array" count="12">0.05936074 0 0.1130137 0 0.1853882 0 0.3057078 0.007396996 0.3926941 0.007396996 0.4593606 0</float_array> 2287 <technique_common> 2288 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Z-outtangent-array" count="6" stride="2"> 2289 <param name="X" type="float"/> 2290 <param name="Y" type="float"/> 2291 </accessor> 2292 </technique_common> 2293 </source> 2294 <sampler id="boar_pose.bones["Front_Foot_Left"].location_Z-sampler"> 2295 <input semantic="INPUT" source="#boar_pose.bones["Front_Foot_Left"].location_Z-input"/> 2296 <input semantic="OUTPUT" source="#boar_pose.bones["Front_Foot_Left"].location_Z-output"/> 2297 <input semantic="INTERPOLATION" source="#boar_pose.bones["Front_Foot_Left"].location_Z-interpolation"/> 2298 <input semantic="IN_TANGENT" source="#boar_pose.bones["Front_Foot_Left"].location_Z-intangent"/> 2299 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Front_Foot_Left"].location_Z-outtangent"/> 2300 </sampler> 2301 <channel source="#boar_pose.bones["Front_Foot_Left"].location_Z-sampler" target="boar/location.Z"/> 2302 </animation> 2303 <animation id="boar_pose.bones["Front_Foot_Left"].scale_X"> 2304 <source id="boar_pose.bones["Front_Foot_Left"].scale_X-input"> 2305 <float_array id="boar_pose.bones["Front_Foot_Left"].scale_X-input-array" count="6">0.0333333 0.1 0.1333333 0.2666667 0.3666667 0.4333333</float_array> 2306 <technique_common> 2307 <accessor source="#boar_pose.bones["Front_Foot_Left"].scale_X-input-array" count="6" stride="1"> 2308 <param name="TIME" type="float"/> 2309 </accessor> 2310 </technique_common> 2311 </source> 2312 <source id="boar_pose.bones["Front_Foot_Left"].scale_X-output"> 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type="name"/> 2429 </accessor> 2430 </technique_common> 2431 </source> 2432 <source id="boar_pose.bones["Front_Foot_Left"].scale_Z-intangent"> 2433 <float_array id="boar_pose.bones["Front_Foot_Left"].scale_Z-intangent-array" count="12">0.00730586 1 0.07397252 1 0.1203196 1 0.2146118 1 0.3276255 1 0.4073059 1</float_array> 2434 <technique_common> 2435 <accessor source="#boar_pose.bones["Front_Foot_Left"].scale_Z-intangent-array" count="6" stride="2"> 2436 <param name="X" type="float"/> 2437 <param name="Y" type="float"/> 2438 </accessor> 2439 </technique_common> 2440 </source> 2441 <source id="boar_pose.bones["Front_Foot_Left"].scale_Z-outtangent"> 2442 <float_array id="boar_pose.bones["Front_Foot_Left"].scale_Z-outtangent-array" count="12">0.05936074 1 0.1130137 1 0.1853882 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 2443 <technique_common> 2444 <accessor source="#boar_pose.bones["Front_Foot_Left"].scale_Z-outtangent-array" count="6" stride="2"> 2445 <param name="X" type="float"/> 2446 <param name="Y" type="float"/> 2447 </accessor> 2448 </technique_common> 2449 </source> 2450 <sampler id="boar_pose.bones["Front_Foot_Left"].scale_Z-sampler"> 2451 <input semantic="INPUT" source="#boar_pose.bones["Front_Foot_Left"].scale_Z-input"/> 2452 <input semantic="OUTPUT" source="#boar_pose.bones["Front_Foot_Left"].scale_Z-output"/> 2453 <input semantic="INTERPOLATION" source="#boar_pose.bones["Front_Foot_Left"].scale_Z-interpolation"/> 2454 <input semantic="IN_TANGENT" source="#boar_pose.bones["Front_Foot_Left"].scale_Z-intangent"/> 2455 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Front_Foot_Left"].scale_Z-outtangent"/> 2456 </sampler> 2457 <channel source="#boar_pose.bones["Front_Foot_Left"].scale_Z-sampler" target="boar/scale.Z"/> 2458 </animation> 2459 <animation id="boar_pose.bones["Shoulder_Right"].location_X"> 2460 <source id="boar_pose.bones["Shoulder_Right"].location_X-input"> 2461 <float_array 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semantic="INPUT" source="#boar_pose.bones["Rear"].location_X-input"/> 4064 <input semantic="OUTPUT" source="#boar_pose.bones["Rear"].location_X-output"/> 4065 <input semantic="INTERPOLATION" source="#boar_pose.bones["Rear"].location_X-interpolation"/> 4066 <input semantic="IN_TANGENT" source="#boar_pose.bones["Rear"].location_X-intangent"/> 4067 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Rear"].location_X-outtangent"/> 4068 </sampler> 4069 <channel source="#boar_pose.bones["Rear"].location_X-sampler" target="boar/location.X"/> 4070 </animation> 4071 <animation id="boar_pose.bones["Rear"].location_Y"> 4072 <source id="boar_pose.bones["Rear"].location_Y-input"> 4073 <float_array id="boar_pose.bones["Rear"].location_Y-input-array" count="7">0.0333333 0.06666666 0.1333333 0.2 0.2666667 0.3666667 0.4333333</float_array> 4074 <technique_common> 4075 <accessor source="#boar_pose.bones["Rear"].location_Y-input-array" count="7" stride="1"> 4076 <param name="TIME" type="float"/> 4077 </accessor> 4078 </technique_common> 4079 </source> 4080 <source id="boar_pose.bones["Rear"].location_Y-output"> 4081 <float_array id="boar_pose.bones["Rear"].location_Y-output-array" count="7">0 0 0 0 0 0 0</float_array> 4082 <technique_common> 4083 <accessor source="#boar_pose.bones["Rear"].location_Y-output-array" count="7" stride="1"> 4084 <param name="Y" type="float"/> 4085 </accessor> 4086 </technique_common> 4087 </source> 4088 <source id="boar_pose.bones["Rear"].location_Y-interpolation"> 4089 <Name_array id="boar_pose.bones["Rear"].location_Y-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4090 <technique_common> 4091 <accessor source="#boar_pose.bones["Rear"].location_Y-interpolation-array" count="7" stride="1"> 4092 <param name="INTERPOLATION" type="name"/> 4093 </accessor> 4094 </technique_common> 4095 </source> 4096 <source id="boar_pose.bones["Rear"].location_Y-intangent"> 4097 <float_array id="boar_pose.bones["Rear"].location_Y-intangent-array" count="14">0.02031958 0 0.05365294 0 0.1073059 0 0.1739726 0 0.2406392 0 0.3276255 0 0.4073059 0</float_array> 4098 <technique_common> 4099 <accessor source="#boar_pose.bones["Rear"].location_Y-intangent-array" count="7" stride="2"> 4100 <param name="X" type="float"/> 4101 <param name="Y" type="float"/> 4102 </accessor> 4103 </technique_common> 4104 </source> 4105 <source id="boar_pose.bones["Rear"].location_Y-outtangent"> 4106 <float_array id="boar_pose.bones["Rear"].location_Y-outtangent-array" count="14">0.04634702 0 0.0926941 0 0.1593607 0 0.2260274 0 0.3057078 0 0.3926941 0 0.4593607 0</float_array> 4107 <technique_common> 4108 <accessor source="#boar_pose.bones["Rear"].location_Y-outtangent-array" count="7" stride="2"> 4109 <param name="X" type="float"/> 4110 <param name="Y" type="float"/> 4111 </accessor> 4112 </technique_common> 4113 </source> 4114 <sampler id="boar_pose.bones["Rear"].location_Y-sampler"> 4115 <input semantic="INPUT" source="#boar_pose.bones["Rear"].location_Y-input"/> 4116 <input semantic="OUTPUT" source="#boar_pose.bones["Rear"].location_Y-output"/> 4117 <input semantic="INTERPOLATION" source="#boar_pose.bones["Rear"].location_Y-interpolation"/> 4118 <input semantic="IN_TANGENT" source="#boar_pose.bones["Rear"].location_Y-intangent"/> 4119 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Rear"].location_Y-outtangent"/> 4120 </sampler> 4121 <channel source="#boar_pose.bones["Rear"].location_Y-sampler" target="boar/location.Y"/> 4122 </animation> 4123 <animation id="boar_pose.bones["Rear"].location_Z"> 4124 <source id="boar_pose.bones["Rear"].location_Z-input"> 4125 <float_array id="boar_pose.bones["Rear"].location_Z-input-array" count="7">0.0333333 0.06666666 0.1333333 0.2 0.2666667 0.3666667 0.4333333</float_array> 4126 <technique_common> 4127 <accessor source="#boar_pose.bones["Rear"].location_Z-input-array" count="7" stride="1"> 4128 <param name="TIME" type="float"/> 4129 </accessor> 4130 </technique_common> 4131 </source> 4132 <source id="boar_pose.bones["Rear"].location_Z-output"> 4133 <float_array id="boar_pose.bones["Rear"].location_Z-output-array" count="7">0 0 0 0 0 0 0</float_array> 4134 <technique_common> 4135 <accessor source="#boar_pose.bones["Rear"].location_Z-output-array" count="7" stride="1"> 4136 <param name="Z" type="float"/> 4137 </accessor> 4138 </technique_common> 4139 </source> 4140 <source id="boar_pose.bones["Rear"].location_Z-interpolation"> 4141 <Name_array id="boar_pose.bones["Rear"].location_Z-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4142 <technique_common> 4143 <accessor source="#boar_pose.bones["Rear"].location_Z-interpolation-array" count="7" stride="1"> 4144 <param name="INTERPOLATION" type="name"/> 4145 </accessor> 4146 </technique_common> 4147 </source> 4148 <source id="boar_pose.bones["Rear"].location_Z-intangent"> 4149 <float_array id="boar_pose.bones["Rear"].location_Z-intangent-array" count="14">0.02031958 0 0.05365294 0 0.1073059 0 0.1739726 0 0.2406392 0 0.3276255 0 0.4073059 0</float_array> 4150 <technique_common> 4151 <accessor source="#boar_pose.bones["Rear"].location_Z-intangent-array" count="7" stride="2"> 4152 <param name="X" type="float"/> 4153 <param name="Y" type="float"/> 4154 </accessor> 4155 </technique_common> 4156 </source> 4157 <source id="boar_pose.bones["Rear"].location_Z-outtangent"> 4158 <float_array id="boar_pose.bones["Rear"].location_Z-outtangent-array" count="14">0.04634702 0 0.0926941 0 0.1593607 0 0.2260274 0 0.3057078 0 0.3926941 0 0.4593607 0</float_array> 4159 <technique_common> 4160 <accessor source="#boar_pose.bones["Rear"].location_Z-outtangent-array" count="7" stride="2"> 4161 <param name="X" type="float"/> 4162 <param name="Y" type="float"/> 4163 </accessor> 4164 </technique_common> 4165 </source> 4166 <sampler id="boar_pose.bones["Rear"].location_Z-sampler"> 4167 <input semantic="INPUT" source="#boar_pose.bones["Rear"].location_Z-input"/> 4168 <input semantic="OUTPUT" source="#boar_pose.bones["Rear"].location_Z-output"/> 4169 <input semantic="INTERPOLATION" source="#boar_pose.bones["Rear"].location_Z-interpolation"/> 4170 <input semantic="IN_TANGENT" source="#boar_pose.bones["Rear"].location_Z-intangent"/> 4171 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Rear"].location_Z-outtangent"/> 4172 </sampler> 4173 <channel source="#boar_pose.bones["Rear"].location_Z-sampler" target="boar/location.Z"/> 4174 </animation> 4175 <animation id="boar_pose.bones["Rear"].scale_X"> 4176 <source id="boar_pose.bones["Rear"].scale_X-input"> 4177 <float_array id="boar_pose.bones["Rear"].scale_X-input-array" count="7">0.0333333 0.06666666 0.1333333 0.2 0.2666667 0.3666667 0.4333333</float_array> 4178 <technique_common> 4179 <accessor source="#boar_pose.bones["Rear"].scale_X-input-array" count="7" stride="1"> 4180 <param name="TIME" type="float"/> 4181 </accessor> 4182 </technique_common> 4183 </source> 4184 <source id="boar_pose.bones["Rear"].scale_X-output"> 4185 <float_array id="boar_pose.bones["Rear"].scale_X-output-array" count="7">1 1 1 1 1 1 1</float_array> 4186 <technique_common> 4187 <accessor source="#boar_pose.bones["Rear"].scale_X-output-array" count="7" stride="1"> 4188 <param name="X" type="float"/> 4189 </accessor> 4190 </technique_common> 4191 </source> 4192 <source id="boar_pose.bones["Rear"].scale_X-interpolation"> 4193 <Name_array id="boar_pose.bones["Rear"].scale_X-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4194 <technique_common> 4195 <accessor source="#boar_pose.bones["Rear"].scale_X-interpolation-array" count="7" stride="1"> 4196 <param name="INTERPOLATION" type="name"/> 4197 </accessor> 4198 </technique_common> 4199 </source> 4200 <source id="boar_pose.bones["Rear"].scale_X-intangent"> 4201 <float_array id="boar_pose.bones["Rear"].scale_X-intangent-array" count="14">0.02031958 1 0.05365294 1 0.1073059 1 0.1739726 1 0.2406392 1 0.3276255 1 0.4073059 1</float_array> 4202 <technique_common> 4203 <accessor source="#boar_pose.bones["Rear"].scale_X-intangent-array" count="7" stride="2"> 4204 <param name="X" type="float"/> 4205 <param name="Y" type="float"/> 4206 </accessor> 4207 </technique_common> 4208 </source> 4209 <source id="boar_pose.bones["Rear"].scale_X-outtangent"> 4210 <float_array id="boar_pose.bones["Rear"].scale_X-outtangent-array" count="14">0.04634702 1 0.0926941 1 0.1593607 1 0.2260274 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 4211 <technique_common> 4212 <accessor source="#boar_pose.bones["Rear"].scale_X-outtangent-array" count="7" stride="2"> 4213 <param name="X" type="float"/> 4214 <param name="Y" type="float"/> 4215 </accessor> 4216 </technique_common> 4217 </source> 4218 <sampler id="boar_pose.bones["Rear"].scale_X-sampler"> 4219 <input semantic="INPUT" source="#boar_pose.bones["Rear"].scale_X-input"/> 4220 <input semantic="OUTPUT" source="#boar_pose.bones["Rear"].scale_X-output"/> 4221 <input semantic="INTERPOLATION" source="#boar_pose.bones["Rear"].scale_X-interpolation"/> 4222 <input semantic="IN_TANGENT" source="#boar_pose.bones["Rear"].scale_X-intangent"/> 4223 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Rear"].scale_X-outtangent"/> 4224 </sampler> 4225 <channel source="#boar_pose.bones["Rear"].scale_X-sampler" target="boar/scale.X"/> 4226 </animation> 4227 <animation id="boar_pose.bones["Rear"].scale_Y"> 4228 <source id="boar_pose.bones["Rear"].scale_Y-input"> 4229 <float_array id="boar_pose.bones["Rear"].scale_Y-input-array" count="7">0.0333333 0.06666666 0.1333333 0.2 0.2666667 0.3666667 0.4333333</float_array> 4230 <technique_common> 4231 <accessor source="#boar_pose.bones["Rear"].scale_Y-input-array" count="7" stride="1"> 4232 <param name="TIME" type="float"/> 4233 </accessor> 4234 </technique_common> 4235 </source> 4236 <source id="boar_pose.bones["Rear"].scale_Y-output"> 4237 <float_array id="boar_pose.bones["Rear"].scale_Y-output-array" count="7">1 1 1 1 1 1 1</float_array> 4238 <technique_common> 4239 <accessor source="#boar_pose.bones["Rear"].scale_Y-output-array" count="7" stride="1"> 4240 <param name="Y" type="float"/> 4241 </accessor> 4242 </technique_common> 4243 </source> 4244 <source id="boar_pose.bones["Rear"].scale_Y-interpolation"> 4245 <Name_array id="boar_pose.bones["Rear"].scale_Y-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4246 <technique_common> 4247 <accessor source="#boar_pose.bones["Rear"].scale_Y-interpolation-array" count="7" stride="1"> 4248 <param name="INTERPOLATION" type="name"/> 4249 </accessor> 4250 </technique_common> 4251 </source> 4252 <source id="boar_pose.bones["Rear"].scale_Y-intangent"> 4253 <float_array id="boar_pose.bones["Rear"].scale_Y-intangent-array" count="14">0.02031958 1 0.05365294 1 0.1073059 1 0.1739726 1 0.2406392 1 0.3276255 1 0.4073059 1</float_array> 4254 <technique_common> 4255 <accessor source="#boar_pose.bones["Rear"].scale_Y-intangent-array" count="7" stride="2"> 4256 <param name="X" type="float"/> 4257 <param name="Y" type="float"/> 4258 </accessor> 4259 </technique_common> 4260 </source> 4261 <source id="boar_pose.bones["Rear"].scale_Y-outtangent"> 4262 <float_array id="boar_pose.bones["Rear"].scale_Y-outtangent-array" count="14">0.04634702 1 0.0926941 1 0.1593607 1 0.2260274 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 4263 <technique_common> 4264 <accessor source="#boar_pose.bones["Rear"].scale_Y-outtangent-array" count="7" stride="2"> 4265 <param name="X" type="float"/> 4266 <param name="Y" type="float"/> 4267 </accessor> 4268 </technique_common> 4269 </source> 4270 <sampler id="boar_pose.bones["Rear"].scale_Y-sampler"> 4271 <input semantic="INPUT" source="#boar_pose.bones["Rear"].scale_Y-input"/> 4272 <input semantic="OUTPUT" source="#boar_pose.bones["Rear"].scale_Y-output"/> 4273 <input semantic="INTERPOLATION" source="#boar_pose.bones["Rear"].scale_Y-interpolation"/> 4274 <input semantic="IN_TANGENT" source="#boar_pose.bones["Rear"].scale_Y-intangent"/> 4275 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Rear"].scale_Y-outtangent"/> 4276 </sampler> 4277 <channel source="#boar_pose.bones["Rear"].scale_Y-sampler" target="boar/scale.Y"/> 4278 </animation> 4279 <animation id="boar_pose.bones["Rear"].scale_Z"> 4280 <source id="boar_pose.bones["Rear"].scale_Z-input"> 4281 <float_array id="boar_pose.bones["Rear"].scale_Z-input-array" count="7">0.0333333 0.06666666 0.1333333 0.2 0.2666667 0.3666667 0.4333333</float_array> 4282 <technique_common> 4283 <accessor source="#boar_pose.bones["Rear"].scale_Z-input-array" count="7" stride="1"> 4284 <param name="TIME" type="float"/> 4285 </accessor> 4286 </technique_common> 4287 </source> 4288 <source id="boar_pose.bones["Rear"].scale_Z-output"> 4289 <float_array id="boar_pose.bones["Rear"].scale_Z-output-array" count="7">1 1 1 1 1 1 1</float_array> 4290 <technique_common> 4291 <accessor source="#boar_pose.bones["Rear"].scale_Z-output-array" count="7" stride="1"> 4292 <param name="Z" type="float"/> 4293 </accessor> 4294 </technique_common> 4295 </source> 4296 <source id="boar_pose.bones["Rear"].scale_Z-interpolation"> 4297 <Name_array id="boar_pose.bones["Rear"].scale_Z-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4298 <technique_common> 4299 <accessor source="#boar_pose.bones["Rear"].scale_Z-interpolation-array" count="7" stride="1"> 4300 <param name="INTERPOLATION" type="name"/> 4301 </accessor> 4302 </technique_common> 4303 </source> 4304 <source id="boar_pose.bones["Rear"].scale_Z-intangent"> 4305 <float_array id="boar_pose.bones["Rear"].scale_Z-intangent-array" count="14">0.02031958 1 0.05365294 1 0.1073059 1 0.1739726 1 0.2406392 1 0.3276255 1 0.4073059 1</float_array> 4306 <technique_common> 4307 <accessor source="#boar_pose.bones["Rear"].scale_Z-intangent-array" count="7" stride="2"> 4308 <param name="X" type="float"/> 4309 <param name="Y" type="float"/> 4310 </accessor> 4311 </technique_common> 4312 </source> 4313 <source id="boar_pose.bones["Rear"].scale_Z-outtangent"> 4314 <float_array id="boar_pose.bones["Rear"].scale_Z-outtangent-array" count="14">0.04634702 1 0.0926941 1 0.1593607 1 0.2260274 1 0.3057078 1 0.3926941 1 0.4593607 1</float_array> 4315 <technique_common> 4316 <accessor source="#boar_pose.bones["Rear"].scale_Z-outtangent-array" count="7" stride="2"> 4317 <param name="X" type="float"/> 4318 <param name="Y" type="float"/> 4319 </accessor> 4320 </technique_common> 4321 </source> 4322 <sampler id="boar_pose.bones["Rear"].scale_Z-sampler"> 4323 <input semantic="INPUT" source="#boar_pose.bones["Rear"].scale_Z-input"/> 4324 <input semantic="OUTPUT" source="#boar_pose.bones["Rear"].scale_Z-output"/> 4325 <input semantic="INTERPOLATION" source="#boar_pose.bones["Rear"].scale_Z-interpolation"/> 4326 <input semantic="IN_TANGENT" source="#boar_pose.bones["Rear"].scale_Z-intangent"/> 4327 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Rear"].scale_Z-outtangent"/> 4328 </sampler> 4329 <channel source="#boar_pose.bones["Rear"].scale_Z-sampler" target="boar/scale.Z"/> 4330 </animation> 4331 <animation id="boar_pose.bones["Hip_Left"].location_X"> 4332 <source id="boar_pose.bones["Hip_Left"].location_X-input"> 4333 <float_array id="boar_pose.bones["Hip_Left"].location_X-input-array" count="7">0.0333333 0.1333333 0.2 0.2666667 0.3333333 0.3666667 0.4333333</float_array> 4334 <technique_common> 4335 <accessor source="#boar_pose.bones["Hip_Left"].location_X-input-array" count="7" stride="1"> 4336 <param name="TIME" type="float"/> 4337 </accessor> 4338 </technique_common> 4339 </source> 4340 <source id="boar_pose.bones["Hip_Left"].location_X-output"> 4341 <float_array id="boar_pose.bones["Hip_Left"].location_X-output-array" count="7">0 0 0 0 0 0 0</float_array> 4342 <technique_common> 4343 <accessor source="#boar_pose.bones["Hip_Left"].location_X-output-array" count="7" stride="1"> 4344 <param name="X" type="float"/> 4345 </accessor> 4346 </technique_common> 4347 </source> 4348 <source id="boar_pose.bones["Hip_Left"].location_X-interpolation"> 4349 <Name_array id="boar_pose.bones["Hip_Left"].location_X-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4350 <technique_common> 4351 <accessor source="#boar_pose.bones["Hip_Left"].location_X-interpolation-array" count="7" stride="1"> 4352 <param name="INTERPOLATION" type="name"/> 4353 </accessor> 4354 </technique_common> 4355 </source> 4356 <source id="boar_pose.bones["Hip_Left"].location_X-intangent"> 4357 <float_array id="boar_pose.bones["Hip_Left"].location_X-intangent-array" count="14">-0.0057078 0 0.09429216 0 0.1739726 0 0.2406392 0 0.3073059 0 0.353653 0 0.4073059 0</float_array> 4358 <technique_common> 4359 <accessor source="#boar_pose.bones["Hip_Left"].location_X-intangent-array" count="7" stride="2"> 4360 <param name="X" type="float"/> 4361 <param name="Y" type="float"/> 4362 </accessor> 4363 </technique_common> 4364 </source> 4365 <source id="boar_pose.bones["Hip_Left"].location_X-outtangent"> 4366 <float_array id="boar_pose.bones["Hip_Left"].location_X-outtangent-array" count="14">0.07237446 0 0.1593607 0 0.2260274 0 0.2926941 0 0.346347 0 0.3926941 0 0.4593607 0</float_array> 4367 <technique_common> 4368 <accessor source="#boar_pose.bones["Hip_Left"].location_X-outtangent-array" count="7" stride="2"> 4369 <param name="X" type="float"/> 4370 <param name="Y" type="float"/> 4371 </accessor> 4372 </technique_common> 4373 </source> 4374 <sampler id="boar_pose.bones["Hip_Left"].location_X-sampler"> 4375 <input semantic="INPUT" source="#boar_pose.bones["Hip_Left"].location_X-input"/> 4376 <input semantic="OUTPUT" 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count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 5702 <technique_common> 5703 <accessor source="#boar_pose.bones["Hip_Right"].location_Z-interpolation-array" count="7" stride="1"> 5704 <param name="INTERPOLATION" type="name"/> 5705 </accessor> 5706 </technique_common> 5707 </source> 5708 <source id="boar_pose.bones["Hip_Right"].location_Z-intangent"> 5709 <float_array id="boar_pose.bones["Hip_Right"].location_Z-intangent-array" count="14">0.02031958 0 0.05365294 0 0.1073059 0 0.1739726 0 0.2406392 0 0.3276255 0 0.4073059 0</float_array> 5710 <technique_common> 5711 <accessor source="#boar_pose.bones["Hip_Right"].location_Z-intangent-array" count="7" stride="2"> 5712 <param name="X" type="float"/> 5713 <param name="Y" type="float"/> 5714 </accessor> 5715 </technique_common> 5716 </source> 5717 <source id="boar_pose.bones["Hip_Right"].location_Z-outtangent"> 5718 <float_array id="boar_pose.bones["Hip_Right"].location_Z-outtangent-array" count="14">0.04634702 0 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source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-output-array" count="8" stride="16"> 265 <param name="TRANSFORM" type="float4x4"/> 266 </accessor> 267 </technique_common> 268 </source> 269 <source id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation"> 270 <Name_array id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 271 <technique_common> 272 <accessor source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation-array" count="8" stride="1"> 273 <param name="INTERPOLATION" type="name"/> 274 </accessor> 275 </technique_common> 276 </source> 277 <sampler id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-sampler"> 278 <input semantic="INPUT" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-input"/> 279 <input semantic="OUTPUT" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-output"/> 280 <input semantic="INTERPOLATION" 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source="#Armature_Back_Foot_Right_pose_matrix-interpolation-array" count="11" stride="1"> 472 <param name="INTERPOLATION" type="name"/> 473 </accessor> 474 </technique_common> 475 </source> 476 <sampler id="Armature_Back_Foot_Right_pose_matrix-sampler"> 477 <input semantic="INPUT" source="#Armature_Back_Foot_Right_pose_matrix-input"/> 478 <input semantic="OUTPUT" source="#Armature_Back_Foot_Right_pose_matrix-output"/> 479 <input semantic="INTERPOLATION" source="#Armature_Back_Foot_Right_pose_matrix-interpolation"/> 480 </sampler> 481 <channel source="#Armature_Back_Foot_Right_pose_matrix-sampler" target="Back_Foot_Right/transform"/> 482 </animation> 483 <animation id="Armature_Neck_pose_matrix"> 484 <source id="Armature_Neck_pose_matrix-input"> 485 <float_array id="Armature_Neck_pose_matrix-input-array" count="11">0.0333333 0.1 0.1666666 0.2333333 0.3666667 0.4333333 0.5 0.5666667 0.6333333 0.7 0.8333333</float_array> 486 <technique_common> 487 <accessor 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type="name"/> 505 </accessor> 506 </technique_common> 507 </source> 508 <sampler id="Armature_Neck_pose_matrix-sampler"> 509 <input semantic="INPUT" source="#Armature_Neck_pose_matrix-input"/> 510 <input semantic="OUTPUT" source="#Armature_Neck_pose_matrix-output"/> 511 <input semantic="INTERPOLATION" source="#Armature_Neck_pose_matrix-interpolation"/> 512 </sampler> 513 <channel source="#Armature_Neck_pose_matrix-sampler" target="Neck/transform"/> 514 </animation> 515 <animation id="Armature_Head_pose_matrix"> 516 <source id="Armature_Head_pose_matrix-input"> 517 <float_array id="Armature_Head_pose_matrix-input-array" count="11">0.0333333 0.1 0.1666666 0.2333333 0.3666667 0.4333333 0.5 0.5666667 0.6333333 0.7 0.8333333</float_array> 518 <technique_common> 519 <accessor source="#Armature_Head_pose_matrix-input-array" count="11" stride="1"> 520 <param name="TIME" type="float"/> 521 </accessor> 522 </technique_common> 523 </source> 524 <source id="Armature_Head_pose_matrix-output"> 525 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source="#boar_pose.bones["Forearm_Left"].location_X-output"/> 1849 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].location_X-interpolation"/> 1850 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_X-intangent"/> 1851 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_X-outtangent"/> 1852 </sampler> 1853 <channel source="#boar_pose.bones["Forearm_Left"].location_X-sampler" target="boar/location.X"/> 1854 </animation> 1855 <animation id="boar_pose.bones["Forearm_Left"].location_Y"> 1856 <source id="boar_pose.bones["Forearm_Left"].location_Y-input"> 1857 <float_array id="boar_pose.bones["Forearm_Left"].location_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array> 1858 <technique_common> 1859 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-input-array" count="5" stride="1"> 1860 <param name="TIME" type="float"/> 1861 </accessor> 1862 </technique_common> 1863 </source> 1864 <source id="boar_pose.bones["Forearm_Left"].location_Y-output"> 1865 <float_array id="boar_pose.bones["Forearm_Left"].location_Y-output-array" count="5">0 0.02438539 -0.03469824 -0.105452 0</float_array> 1866 <technique_common> 1867 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-output-array" count="5" stride="1"> 1868 <param name="Y" type="float"/> 1869 </accessor> 1870 </technique_common> 1871 </source> 1872 <source id="boar_pose.bones["Forearm_Left"].location_Y-interpolation"> 1873 <Name_array id="boar_pose.bones["Forearm_Left"].location_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 1874 <technique_common> 1875 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-interpolation-array" count="5" stride="1"> 1876 <param name="INTERPOLATION" type="name"/> 1877 </accessor> 1878 </technique_common> 1879 </source> 1880 <source id="boar_pose.bones["Forearm_Left"].location_Y-intangent"> 1881 <float_array id="boar_pose.bones["Forearm_Left"].location_Y-intangent-array" count="10">-0.0447483 0 0.1552511 0.02438539 0.395895 -0.004750728 0.6219198 -0.105452 0.7812966 0</float_array> 1882 <technique_common> 1883 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-intangent-array" count="5" stride="2"> 1884 <param name="X" type="float"/> 1885 <param name="Y" type="float"/> 1886 </accessor> 1887 </technique_common> 1888 </source> 1889 <source id="boar_pose.bones["Forearm_Left"].location_Y-outtangent"> 1890 <float_array id="boar_pose.bones["Forearm_Left"].location_Y-outtangent-array" count="10">0.111415 0 0.3374429 0.02438539 0.5780787 -0.05715888 0.7520535 -0.105452 0.8853701 0</float_array> 1891 <technique_common> 1892 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-outtangent-array" count="5" stride="2"> 1893 <param name="X" type="float"/> 1894 <param name="Y" type="float"/> 1895 </accessor> 1896 </technique_common> 1897 </source> 1898 <sampler id="boar_pose.bones["Forearm_Left"].location_Y-sampler"> 1899 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].location_Y-input"/> 1900 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].location_Y-output"/> 1901 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].location_Y-interpolation"/> 1902 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_Y-intangent"/> 1903 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_Y-outtangent"/> 1904 </sampler> 1905 <channel source="#boar_pose.bones["Forearm_Left"].location_Y-sampler" target="boar/location.Y"/> 1906 </animation> 1907 <animation id="boar_pose.bones["Forearm_Left"].location_Z"> 1908 <source id="boar_pose.bones["Forearm_Left"].location_Z-input"> 1909 <float_array id="boar_pose.bones["Forearm_Left"].location_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array> 1910 <technique_common> 1911 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-input-array" count="5" stride="1"> 1912 <param name="TIME" type="float"/> 1913 </accessor> 1914 </technique_common> 1915 </source> 1916 <source id="boar_pose.bones["Forearm_Left"].location_Z-output"> 1917 <float_array id="boar_pose.bones["Forearm_Left"].location_Z-output-array" count="5">0 0.00426203 0.002142071 0.01739376 0</float_array> 1918 <technique_common> 1919 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-output-array" count="5" stride="1"> 1920 <param name="Z" type="float"/> 1921 </accessor> 1922 </technique_common> 1923 </source> 1924 <source id="boar_pose.bones["Forearm_Left"].location_Z-interpolation"> 1925 <Name_array id="boar_pose.bones["Forearm_Left"].location_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 1926 <technique_common> 1927 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-interpolation-array" count="5" stride="1"> 1928 <param name="INTERPOLATION" type="name"/> 1929 </accessor> 1930 </technique_common> 1931 </source> 1932 <source id="boar_pose.bones["Forearm_Left"].location_Z-intangent"> 1933 <float_array id="boar_pose.bones["Forearm_Left"].location_Z-intangent-array" count="10">-0.0447489 0 0.155251 0.00426203 0.3958903 0.002142071 0.6219177 0.01739376 0.7812789 0</float_array> 1934 <technique_common> 1935 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-intangent-array" count="5" stride="2"> 1936 <param name="X" type="float"/> 1937 <param name="Y" type="float"/> 1938 </accessor> 1939 </technique_common> 1940 </source> 1941 <source id="boar_pose.bones["Forearm_Left"].location_Z-outtangent"> 1942 <float_array id="boar_pose.bones["Forearm_Left"].location_Z-outtangent-array" count="10">0.1114156 0 0.3374431 0.00426203 0.5780823 0.002142071 0.7520549 0.01739376 0.8853877 0</float_array> 1943 <technique_common> 1944 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-outtangent-array" count="5" stride="2"> 1945 <param name="X" type="float"/> 1946 <param name="Y" type="float"/> 1947 </accessor> 1948 </technique_common> 1949 </source> 1950 <sampler id="boar_pose.bones["Forearm_Left"].location_Z-sampler"> 1951 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].location_Z-input"/> 1952 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].location_Z-output"/> 1953 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].location_Z-interpolation"/> 1954 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_Z-intangent"/> 1955 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_Z-outtangent"/> 1956 </sampler> 1957 <channel source="#boar_pose.bones["Forearm_Left"].location_Z-sampler" target="boar/location.Z"/> 1958 </animation> 1959 <animation id="boar_pose.bones["Forearm_Left"].scale_X"> 1960 <source id="boar_pose.bones["Forearm_Left"].scale_X-input"> 1961 <float_array id="boar_pose.bones["Forearm_Left"].scale_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array> 1962 <technique_common> 1963 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-input-array" count="5" stride="1"> 1964 <param name="TIME" type="float"/> 1965 </accessor> 1966 </technique_common> 1967 </source> 1968 <source id="boar_pose.bones["Forearm_Left"].scale_X-output"> 1969 <float_array id="boar_pose.bones["Forearm_Left"].scale_X-output-array" count="5">1 1 1 1 1</float_array> 1970 <technique_common> 1971 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-output-array" count="5" stride="1"> 1972 <param name="X" type="float"/> 1973 </accessor> 1974 </technique_common> 1975 </source> 1976 <source id="boar_pose.bones["Forearm_Left"].scale_X-interpolation"> 1977 <Name_array id="boar_pose.bones["Forearm_Left"].scale_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 1978 <technique_common> 1979 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-interpolation-array" count="5" stride="1"> 1980 <param name="INTERPOLATION" type="name"/> 1981 </accessor> 1982 </technique_common> 1983 </source> 1984 <source id="boar_pose.bones["Forearm_Left"].scale_X-intangent"> 1985 <float_array id="boar_pose.bones["Forearm_Left"].scale_X-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array> 1986 <technique_common> 1987 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-intangent-array" count="5" stride="2"> 1988 <param name="X" type="float"/> 1989 <param name="Y" type="float"/> 1990 </accessor> 1991 </technique_common> 1992 </source> 1993 <source id="boar_pose.bones["Forearm_Left"].scale_X-outtangent"> 1994 <float_array id="boar_pose.bones["Forearm_Left"].scale_X-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array> 1995 <technique_common> 1996 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-outtangent-array" count="5" stride="2"> 1997 <param name="X" type="float"/> 1998 <param name="Y" type="float"/> 1999 </accessor> 2000 </technique_common> 2001 </source> 2002 <sampler id="boar_pose.bones["Forearm_Left"].scale_X-sampler"> 2003 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].scale_X-input"/> 2004 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].scale_X-output"/> 2005 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].scale_X-interpolation"/> 2006 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_X-intangent"/> 2007 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_X-outtangent"/> 2008 </sampler> 2009 <channel source="#boar_pose.bones["Forearm_Left"].scale_X-sampler" target="boar/scale.X"/> 2010 </animation> 2011 <animation id="boar_pose.bones["Forearm_Left"].scale_Y"> 2012 <source id="boar_pose.bones["Forearm_Left"].scale_Y-input"> 2013 <float_array id="boar_pose.bones["Forearm_Left"].scale_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array> 2014 <technique_common> 2015 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-input-array" count="5" stride="1"> 2016 <param name="TIME" type="float"/> 2017 </accessor> 2018 </technique_common> 2019 </source> 2020 <source id="boar_pose.bones["Forearm_Left"].scale_Y-output"> 2021 <float_array id="boar_pose.bones["Forearm_Left"].scale_Y-output-array" count="5">1 1 1 1 1</float_array> 2022 <technique_common> 2023 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-output-array" count="5" stride="1"> 2024 <param name="Y" type="float"/> 2025 </accessor> 2026 </technique_common> 2027 </source> 2028 <source id="boar_pose.bones["Forearm_Left"].scale_Y-interpolation"> 2029 <Name_array id="boar_pose.bones["Forearm_Left"].scale_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2030 <technique_common> 2031 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-interpolation-array" count="5" stride="1"> 2032 <param name="INTERPOLATION" type="name"/> 2033 </accessor> 2034 </technique_common> 2035 </source> 2036 <source id="boar_pose.bones["Forearm_Left"].scale_Y-intangent"> 2037 <float_array id="boar_pose.bones["Forearm_Left"].scale_Y-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array> 2038 <technique_common> 2039 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-intangent-array" count="5" stride="2"> 2040 <param name="X" type="float"/> 2041 <param name="Y" type="float"/> 2042 </accessor> 2043 </technique_common> 2044 </source> 2045 <source id="boar_pose.bones["Forearm_Left"].scale_Y-outtangent"> 2046 <float_array id="boar_pose.bones["Forearm_Left"].scale_Y-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array> 2047 <technique_common> 2048 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-outtangent-array" count="5" stride="2"> 2049 <param name="X" type="float"/> 2050 <param name="Y" type="float"/> 2051 </accessor> 2052 </technique_common> 2053 </source> 2054 <sampler id="boar_pose.bones["Forearm_Left"].scale_Y-sampler"> 2055 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].scale_Y-input"/> 2056 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].scale_Y-output"/> 2057 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].scale_Y-interpolation"/> 2058 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_Y-intangent"/> 2059 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_Y-outtangent"/> 2060 </sampler> 2061 <channel source="#boar_pose.bones["Forearm_Left"].scale_Y-sampler" target="boar/scale.Y"/> 2062 </animation> 2063 <animation id="boar_pose.bones["Forearm_Left"].scale_Z"> 2064 <source id="boar_pose.bones["Forearm_Left"].scale_Z-input"> 2065 <float_array id="boar_pose.bones["Forearm_Left"].scale_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array> 2066 <technique_common> 2067 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-input-array" count="5" stride="1"> 2068 <param name="TIME" type="float"/> 2069 </accessor> 2070 </technique_common> 2071 </source> 2072 <source id="boar_pose.bones["Forearm_Left"].scale_Z-output"> 2073 <float_array id="boar_pose.bones["Forearm_Left"].scale_Z-output-array" count="5">1 1 1 1 1</float_array> 2074 <technique_common> 2075 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-output-array" count="5" stride="1"> 2076 <param name="Z" type="float"/> 2077 </accessor> 2078 </technique_common> 2079 </source> 2080 <source id="boar_pose.bones["Forearm_Left"].scale_Z-interpolation"> 2081 <Name_array id="boar_pose.bones["Forearm_Left"].scale_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2082 <technique_common> 2083 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-interpolation-array" count="5" stride="1"> 2084 <param name="INTERPOLATION" type="name"/> 2085 </accessor> 2086 </technique_common> 2087 </source> 2088 <source id="boar_pose.bones["Forearm_Left"].scale_Z-intangent"> 2089 <float_array id="boar_pose.bones["Forearm_Left"].scale_Z-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array> 2090 <technique_common> 2091 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-intangent-array" count="5" stride="2"> 2092 <param name="X" type="float"/> 2093 <param name="Y" type="float"/> 2094 </accessor> 2095 </technique_common> 2096 </source> 2097 <source id="boar_pose.bones["Forearm_Left"].scale_Z-outtangent"> 2098 <float_array id="boar_pose.bones["Forearm_Left"].scale_Z-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array> 2099 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id="boar_pose.bones["Front_Foot_Left"].location_X-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2134 <technique_common> 2135 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_X-interpolation-array" count="6" stride="1"> 2136 <param name="INTERPOLATION" type="name"/> 2137 </accessor> 2138 </technique_common> 2139 </source> 2140 <source id="boar_pose.bones["Front_Foot_Left"].location_X-intangent"> 2141 <float_array id="boar_pose.bones["Front_Foot_Left"].location_X-intangent-array" count="12">-0.01872152 0 0.1146118 0 0.2073059 0 0.3958902 -0.002636492 0.6219177 -0.002636492 0.7812785 0</float_array> 2142 <technique_common> 2143 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_X-intangent-array" count="6" stride="2"> 2144 <param name="X" type="float"/> 2145 <param name="Y" type="float"/> 2146 </accessor> 2147 </technique_common> 2148 </source> 2149 <source id="boar_pose.bones["Front_Foot_Left"].location_X-outtangent"> 2150 <float_array id="boar_pose.bones["Front_Foot_Left"].location_X-outtangent-array" count="12">0.08538818 0 0.1926941 0 0.337443 0 0.5780823 -0.002636492 0.7520549 -0.002636492 0.8853882 0</float_array> 2151 <technique_common> 2152 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_X-outtangent-array" count="6" stride="2"> 2153 <param name="X" type="float"/> 2154 <param name="Y" type="float"/> 2155 </accessor> 2156 </technique_common> 2157 </source> 2158 <sampler id="boar_pose.bones["Front_Foot_Left"].location_X-sampler"> 2159 <input semantic="INPUT" source="#boar_pose.bones["Front_Foot_Left"].location_X-input"/> 2160 <input semantic="OUTPUT" source="#boar_pose.bones["Front_Foot_Left"].location_X-output"/> 2161 <input semantic="INTERPOLATION" source="#boar_pose.bones["Front_Foot_Left"].location_X-interpolation"/> 2162 <input semantic="IN_TANGENT" source="#boar_pose.bones["Front_Foot_Left"].location_X-intangent"/> 2163 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Front_Foot_Left"].location_X-outtangent"/> 2164 </sampler> 2165 <channel source="#boar_pose.bones["Front_Foot_Left"].location_X-sampler" target="boar/location.X"/> 2166 </animation> 2167 <animation id="boar_pose.bones["Front_Foot_Left"].location_Y"> 2168 <source id="boar_pose.bones["Front_Foot_Left"].location_Y-input"> 2169 <float_array id="boar_pose.bones["Front_Foot_Left"].location_Y-input-array" count="6">0.0333333 0.1666666 0.2333333 0.5 0.7 0.8333333</float_array> 2170 <technique_common> 2171 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Y-input-array" count="6" stride="1"> 2172 <param name="TIME" type="float"/> 2173 </accessor> 2174 </technique_common> 2175 </source> 2176 <source id="boar_pose.bones["Front_Foot_Left"].location_Y-output"> 2177 <float_array id="boar_pose.bones["Front_Foot_Left"].location_Y-output-array" count="6">0 0 0 -0.03581249 -0.03581249 0</float_array> 2178 <technique_common> 2179 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Y-output-array" count="6" stride="1"> 2180 <param name="Y" type="float"/> 2181 </accessor> 2182 </technique_common> 2183 </source> 2184 <source id="boar_pose.bones["Front_Foot_Left"].location_Y-interpolation"> 2185 <Name_array id="boar_pose.bones["Front_Foot_Left"].location_Y-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2186 <technique_common> 2187 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Y-interpolation-array" count="6" stride="1"> 2188 <param name="INTERPOLATION" type="name"/> 2189 </accessor> 2190 </technique_common> 2191 </source> 2192 <source id="boar_pose.bones["Front_Foot_Left"].location_Y-intangent"> 2193 <float_array id="boar_pose.bones["Front_Foot_Left"].location_Y-intangent-array" count="12">-0.01872152 0 0.1146118 0 0.2073059 0 0.3958905 -0.03581249 0.6219185 -0.03581249 0.7812805 0</float_array> 2194 <technique_common> 2195 <accessor 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count="6">0.0333333 0.1666666 0.2333333 0.5 0.7 0.8333333</float_array> 2274 <technique_common> 2275 <accessor source="#boar_pose.bones["Front_Foot_Left"].scale_X-input-array" count="6" stride="1"> 2276 <param name="TIME" type="float"/> 2277 </accessor> 2278 </technique_common> 2279 </source> 2280 <source id="boar_pose.bones["Front_Foot_Left"].scale_X-output"> 2281 <float_array id="boar_pose.bones["Front_Foot_Left"].scale_X-output-array" count="6">1 1 1 1 1 1</float_array> 2282 <technique_common> 2283 <accessor source="#boar_pose.bones["Front_Foot_Left"].scale_X-output-array" count="6" stride="1"> 2284 <param name="X" type="float"/> 2285 </accessor> 2286 </technique_common> 2287 </source> 2288 <source id="boar_pose.bones["Front_Foot_Left"].scale_X-interpolation"> 2289 <Name_array id="boar_pose.bones["Front_Foot_Left"].scale_X-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2290 <technique_common> 2291 <accessor 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count="5" stride="1"> 2440 <param name="X" type="float"/> 2441 </accessor> 2442 </technique_common> 2443 </source> 2444 <source id="boar_pose.bones["Shoulder_Right"].location_X-interpolation"> 2445 <Name_array id="boar_pose.bones["Shoulder_Right"].location_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2446 <technique_common> 2447 <accessor source="#boar_pose.bones["Shoulder_Right"].location_X-interpolation-array" count="5" stride="1"> 2448 <param name="INTERPOLATION" type="name"/> 2449 </accessor> 2450 </technique_common> 2451 </source> 2452 <source id="boar_pose.bones["Shoulder_Right"].location_X-intangent"> 2453 <float_array id="boar_pose.bones["Shoulder_Right"].location_X-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array> 2454 <technique_common> 2455 <accessor source="#boar_pose.bones["Shoulder_Right"].location_X-intangent-array" count="5" stride="2"> 2456 <param name="X" type="float"/> 2457 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2490 <technique_common> 2491 <accessor source="#boar_pose.bones["Shoulder_Right"].location_Y-output-array" count="5" stride="1"> 2492 <param name="Y" type="float"/> 2493 </accessor> 2494 </technique_common> 2495 </source> 2496 <source id="boar_pose.bones["Shoulder_Right"].location_Y-interpolation"> 2497 <Name_array id="boar_pose.bones["Shoulder_Right"].location_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2498 <technique_common> 2499 <accessor source="#boar_pose.bones["Shoulder_Right"].location_Y-interpolation-array" count="5" stride="1"> 2500 <param name="INTERPOLATION" type="name"/> 2501 </accessor> 2502 </technique_common> 2503 </source> 2504 <source id="boar_pose.bones["Shoulder_Right"].location_Y-intangent"> 2505 <float_array id="boar_pose.bones["Shoulder_Right"].location_Y-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array> 2506 <technique_common> 2507 <accessor source="#boar_pose.bones["Shoulder_Right"].location_Y-intangent-array" count="5" stride="2"> 2508 <param name="X" type="float"/> 2509 <param name="Y" type="float"/> 2510 </accessor> 2511 </technique_common> 2512 </source> 2513 <source id="boar_pose.bones["Shoulder_Right"].location_Y-outtangent"> 2514 <float_array id="boar_pose.bones["Shoulder_Right"].location_Y-outtangent-array" count="10">0.1114156 0 0.3374431 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array> 2515 <technique_common> 2516 <accessor source="#boar_pose.bones["Shoulder_Right"].location_Y-outtangent-array" count="5" stride="2"> 2517 <param name="X" type="float"/> 2518 <param name="Y" type="float"/> 2519 </accessor> 2520 </technique_common> 2521 </source> 2522 <sampler id="boar_pose.bones["Shoulder_Right"].location_Y-sampler"> 2523 <input semantic="INPUT" source="#boar_pose.bones["Shoulder_Right"].location_Y-input"/> 2524 <input semantic="OUTPUT" source="#boar_pose.bones["Shoulder_Right"].location_Y-output"/> 2525 <input 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id="boar_pose.bones["Shoulder_Right"].location_Z-output"> 2541 <float_array id="boar_pose.bones["Shoulder_Right"].location_Z-output-array" count="5">0 0 0 0 0</float_array> 2542 <technique_common> 2543 <accessor source="#boar_pose.bones["Shoulder_Right"].location_Z-output-array" count="5" stride="1"> 2544 <param name="Z" type="float"/> 2545 </accessor> 2546 </technique_common> 2547 </source> 2548 <source id="boar_pose.bones["Shoulder_Right"].location_Z-interpolation"> 2549 <Name_array id="boar_pose.bones["Shoulder_Right"].location_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2550 <technique_common> 2551 <accessor source="#boar_pose.bones["Shoulder_Right"].location_Z-interpolation-array" count="5" stride="1"> 2552 <param name="INTERPOLATION" type="name"/> 2553 </accessor> 2554 </technique_common> 2555 </source> 2556 <source id="boar_pose.bones["Shoulder_Right"].location_Z-intangent"> 2557 <float_array 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source="#boar_pose.bones["Shoulder_Right"].scale_X-input-array" count="5" stride="1"> 2588 <param name="TIME" type="float"/> 2589 </accessor> 2590 </technique_common> 2591 </source> 2592 <source id="boar_pose.bones["Shoulder_Right"].scale_X-output"> 2593 <float_array id="boar_pose.bones["Shoulder_Right"].scale_X-output-array" count="5">1 1 1 1 1</float_array> 2594 <technique_common> 2595 <accessor source="#boar_pose.bones["Shoulder_Right"].scale_X-output-array" count="5" stride="1"> 2596 <param name="X" type="float"/> 2597 </accessor> 2598 </technique_common> 2599 </source> 2600 <source id="boar_pose.bones["Shoulder_Right"].scale_X-interpolation"> 2601 <Name_array id="boar_pose.bones["Shoulder_Right"].scale_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2602 <technique_common> 2603 <accessor source="#boar_pose.bones["Shoulder_Right"].scale_X-interpolation-array" count="5" stride="1"> 2604 <param name="INTERPOLATION" type="name"/> 2605 </accessor> 2606 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type="name"/> 2657 </accessor> 2658 </technique_common> 2659 </source> 2660 <source id="boar_pose.bones["Shoulder_Right"].scale_Y-intangent"> 2661 <float_array id="boar_pose.bones["Shoulder_Right"].scale_Y-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array> 2662 <technique_common> 2663 <accessor source="#boar_pose.bones["Shoulder_Right"].scale_Y-intangent-array" count="5" stride="2"> 2664 <param name="X" type="float"/> 2665 <param name="Y" type="float"/> 2666 </accessor> 2667 </technique_common> 2668 </source> 2669 <source id="boar_pose.bones["Shoulder_Right"].scale_Y-outtangent"> 2670 <float_array id="boar_pose.bones["Shoulder_Right"].scale_Y-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array> 2671 <technique_common> 2672 <accessor source="#boar_pose.bones["Shoulder_Right"].scale_Y-outtangent-array" count="5" stride="2"> 2673 <param name="X" type="float"/> 2674 <param name="Y" 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type="float"/> 2726 <param name="Y" type="float"/> 2727 </accessor> 2728 </technique_common> 2729 </source> 2730 <sampler id="boar_pose.bones["Shoulder_Right"].scale_Z-sampler"> 2731 <input semantic="INPUT" source="#boar_pose.bones["Shoulder_Right"].scale_Z-input"/> 2732 <input semantic="OUTPUT" source="#boar_pose.bones["Shoulder_Right"].scale_Z-output"/> 2733 <input semantic="INTERPOLATION" source="#boar_pose.bones["Shoulder_Right"].scale_Z-interpolation"/> 2734 <input semantic="IN_TANGENT" source="#boar_pose.bones["Shoulder_Right"].scale_Z-intangent"/> 2735 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Shoulder_Right"].scale_Z-outtangent"/> 2736 </sampler> 2737 <channel source="#boar_pose.bones["Shoulder_Right"].scale_Z-sampler" target="boar/scale.Z"/> 2738 </animation> 2739 <animation id="boar_pose.bones["Front_Leg_Right"].location_X"> 2740 <source id="boar_pose.bones["Front_Leg_Right"].location_X-input"> 2741 <float_array 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id="boar_pose.bones["Forearm_Right"].location_Z-sampler"> 3199 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Right"].location_Z-input"/> 3200 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Right"].location_Z-output"/> 3201 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Right"].location_Z-interpolation"/> 3202 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Right"].location_Z-intangent"/> 3203 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Right"].location_Z-outtangent"/> 3204 </sampler> 3205 <channel source="#boar_pose.bones["Forearm_Right"].location_Z-sampler" target="boar/location.Z"/> 3206 </animation> 3207 <animation id="boar_pose.bones["Forearm_Right"].scale_X"> 3208 <source id="boar_pose.bones["Forearm_Right"].scale_X-input"> 3209 <float_array id="boar_pose.bones["Forearm_Right"].scale_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array> 3210 <technique_common> 3211 <accessor source="#boar_pose.bones["Forearm_Right"].scale_X-input-array" count="5" stride="1"> 3212 <param name="TIME" type="float"/> 3213 </accessor> 3214 </technique_common> 3215 </source> 3216 <source id="boar_pose.bones["Forearm_Right"].scale_X-output"> 3217 <float_array id="boar_pose.bones["Forearm_Right"].scale_X-output-array" count="5">1 1 1 1 1</float_array> 3218 <technique_common> 3219 <accessor source="#boar_pose.bones["Forearm_Right"].scale_X-output-array" count="5" stride="1"> 3220 <param name="X" type="float"/> 3221 </accessor> 3222 </technique_common> 3223 </source> 3224 <source id="boar_pose.bones["Forearm_Right"].scale_X-interpolation"> 3225 <Name_array id="boar_pose.bones["Forearm_Right"].scale_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 3226 <technique_common> 3227 <accessor source="#boar_pose.bones["Forearm_Right"].scale_X-interpolation-array" count="5" stride="1"> 3228 <param name="INTERPOLATION" type="name"/> 3229 </accessor> 3230 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type="name"/> 3281 </accessor> 3282 </technique_common> 3283 </source> 3284 <source id="boar_pose.bones["Forearm_Right"].scale_Y-intangent"> 3285 <float_array id="boar_pose.bones["Forearm_Right"].scale_Y-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array> 3286 <technique_common> 3287 <accessor source="#boar_pose.bones["Forearm_Right"].scale_Y-intangent-array" count="5" stride="2"> 3288 <param name="X" type="float"/> 3289 <param name="Y" type="float"/> 3290 </accessor> 3291 </technique_common> 3292 </source> 3293 <source id="boar_pose.bones["Forearm_Right"].scale_Y-outtangent"> 3294 <float_array id="boar_pose.bones["Forearm_Right"].scale_Y-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array> 3295 <technique_common> 3296 <accessor source="#boar_pose.bones["Forearm_Right"].scale_Y-outtangent-array" count="5" stride="2"> 3297 <param name="X" type="float"/> 3298 <param name="Y" type="float"/> 3299 </accessor> 3300 </technique_common> 3301 </source> 3302 <sampler id="boar_pose.bones["Forearm_Right"].scale_Y-sampler"> 3303 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Right"].scale_Y-input"/> 3304 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Right"].scale_Y-output"/> 3305 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Right"].scale_Y-interpolation"/> 3306 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Right"].scale_Y-intangent"/> 3307 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Right"].scale_Y-outtangent"/> 3308 </sampler> 3309 <channel source="#boar_pose.bones["Forearm_Right"].scale_Y-sampler" target="boar/scale.Y"/> 3310 </animation> 3311 <animation id="boar_pose.bones["Forearm_Right"].scale_Z"> 3312 <source id="boar_pose.bones["Forearm_Right"].scale_Z-input"> 3313 <float_array id="boar_pose.bones["Forearm_Right"].scale_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array> 3314 <technique_common> 3315 <accessor source="#boar_pose.bones["Forearm_Right"].scale_Z-input-array" count="5" stride="1"> 3316 <param name="TIME" type="float"/> 3317 </accessor> 3318 </technique_common> 3319 </source> 3320 <source id="boar_pose.bones["Forearm_Right"].scale_Z-output"> 3321 <float_array id="boar_pose.bones["Forearm_Right"].scale_Z-output-array" count="5">1 1 1 1 1</float_array> 3322 <technique_common> 3323 <accessor source="#boar_pose.bones["Forearm_Right"].scale_Z-output-array" count="5" stride="1"> 3324 <param name="Z" type="float"/> 3325 </accessor> 3326 </technique_common> 3327 </source> 3328 <source id="boar_pose.bones["Forearm_Right"].scale_Z-interpolation"> 3329 <Name_array id="boar_pose.bones["Forearm_Right"].scale_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 3330 <technique_common> 3331 <accessor source="#boar_pose.bones["Forearm_Right"].scale_Z-interpolation-array" count="5" stride="1"> 3332 <param 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count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array> 3366 <technique_common> 3367 <accessor source="#boar_pose.bones["Front_Foot_Right"].location_X-input-array" count="5" stride="1"> 3368 <param name="TIME" type="float"/> 3369 </accessor> 3370 </technique_common> 3371 </source> 3372 <source id="boar_pose.bones["Front_Foot_Right"].location_X-output"> 3373 <float_array id="boar_pose.bones["Front_Foot_Right"].location_X-output-array" count="5">0 0 -0.002084076 -0.002084076 0</float_array> 3374 <technique_common> 3375 <accessor source="#boar_pose.bones["Front_Foot_Right"].location_X-output-array" count="5" stride="1"> 3376 <param name="X" type="float"/> 3377 </accessor> 3378 </technique_common> 3379 </source> 3380 <source id="boar_pose.bones["Front_Foot_Right"].location_X-interpolation"> 3381 <Name_array id="boar_pose.bones["Front_Foot_Right"].location_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 3382 <technique_common> 3383 <accessor 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id="boar_pose.bones["Front_Foot_Right"].location_Y-interpolation"> 3433 <Name_array id="boar_pose.bones["Front_Foot_Right"].location_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 3434 <technique_common> 3435 <accessor source="#boar_pose.bones["Front_Foot_Right"].location_Y-interpolation-array" count="5" stride="1"> 3436 <param name="INTERPOLATION" type="name"/> 3437 </accessor> 3438 </technique_common> 3439 </source> 3440 <source id="boar_pose.bones["Front_Foot_Right"].location_Y-intangent"> 3441 <float_array id="boar_pose.bones["Front_Foot_Right"].location_Y-intangent-array" count="10">-0.04474896 0 0.1552512 0 0.3958904 0.02830886 0.6219182 0.02830886 0.7812798 0</float_array> 3442 <technique_common> 3443 <accessor source="#boar_pose.bones["Front_Foot_Right"].location_Y-intangent-array" count="5" stride="2"> 3444 <param name="X" type="float"/> 3445 <param name="Y" type="float"/> 3446 </accessor> 3447 </technique_common> 3448 </source> 3449 <source id="boar_pose.bones["Front_Foot_Right"].location_Y-outtangent"> 3450 <float_array id="boar_pose.bones["Front_Foot_Right"].location_Y-outtangent-array" count="10">0.1114156 0 0.3374429 0 0.5780822 0.02830886 0.7520545 0.02830886 0.8853869 0</float_array> 3451 <technique_common> 3452 <accessor source="#boar_pose.bones["Front_Foot_Right"].location_Y-outtangent-array" count="5" stride="2"> 3453 <param name="X" type="float"/> 3454 <param name="Y" type="float"/> 3455 </accessor> 3456 </technique_common> 3457 </source> 3458 <sampler id="boar_pose.bones["Front_Foot_Right"].location_Y-sampler"> 3459 <input semantic="INPUT" source="#boar_pose.bones["Front_Foot_Right"].location_Y-input"/> 3460 <input semantic="OUTPUT" source="#boar_pose.bones["Front_Foot_Right"].location_Y-output"/> 3461 <input semantic="INTERPOLATION" source="#boar_pose.bones["Front_Foot_Right"].location_Y-interpolation"/> 3462 <input semantic="IN_TANGENT" source="#boar_pose.bones["Front_Foot_Right"].location_Y-intangent"/> 3463 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source="#boar_pose.bones["Front_Foot_Right"].location_Z-output-array" count="5" stride="1"> 3480 <param name="Z" type="float"/> 3481 </accessor> 3482 </technique_common> 3483 </source> 3484 <source id="boar_pose.bones["Front_Foot_Right"].location_Z-interpolation"> 3485 <Name_array id="boar_pose.bones["Front_Foot_Right"].location_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 3486 <technique_common> 3487 <accessor source="#boar_pose.bones["Front_Foot_Right"].location_Z-interpolation-array" count="5" stride="1"> 3488 <param name="INTERPOLATION" type="name"/> 3489 </accessor> 3490 </technique_common> 3491 </source> 3492 <source id="boar_pose.bones["Front_Foot_Right"].location_Z-intangent"> 3493 <float_array id="boar_pose.bones["Front_Foot_Right"].location_Z-intangent-array" count="10">-0.04474896 0 0.1552511 0 0.3958904 -0.02320486 0.621918 -0.02320486 0.7812794 0</float_array> 3494 <technique_common> 3495 <accessor 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id="boar_pose.bones["Rear"].location_X-input"> 3989 <float_array id="boar_pose.bones["Rear"].location_X-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array> 3990 <technique_common> 3991 <accessor source="#boar_pose.bones["Rear"].location_X-input-array" count="7" stride="1"> 3992 <param name="TIME" type="float"/> 3993 </accessor> 3994 </technique_common> 3995 </source> 3996 <source id="boar_pose.bones["Rear"].location_X-output"> 3997 <float_array id="boar_pose.bones["Rear"].location_X-output-array" count="7">0 0 0 0 0 0 0</float_array> 3998 <technique_common> 3999 <accessor source="#boar_pose.bones["Rear"].location_X-output-array" count="7" stride="1"> 4000 <param name="X" type="float"/> 4001 </accessor> 4002 </technique_common> 4003 </source> 4004 <source id="boar_pose.bones["Rear"].location_X-interpolation"> 4005 <Name_array id="boar_pose.bones["Rear"].location_X-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4006 <technique_common> 4007 <accessor source="#boar_pose.bones["Rear"].location_X-interpolation-array" count="7" stride="1"> 4008 <param name="INTERPOLATION" type="name"/> 4009 </accessor> 4010 </technique_common> 4011 </source> 4012 <source id="boar_pose.bones["Rear"].location_X-intangent"> 4013 <float_array id="boar_pose.bones["Rear"].location_X-intangent-array" count="14">0.00730586 0 0.07397252 0 0.1812784 0 0.3146118 0 0.4479451 0 0.6219177 0 0.7812785 0</float_array> 4014 <technique_common> 4015 <accessor source="#boar_pose.bones["Rear"].location_X-intangent-array" count="7" stride="2"> 4016 <param name="X" type="float"/> 4017 <param name="Y" type="float"/> 4018 </accessor> 4019 </technique_common> 4020 </source> 4021 <source id="boar_pose.bones["Rear"].location_X-outtangent"> 4022 <float_array id="boar_pose.bones["Rear"].location_X-outtangent-array" count="14">0.05936074 0 0.1520549 0 0.2853882 0 0.4187215 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array> 4023 <technique_common> 4024 <accessor source="#boar_pose.bones["Rear"].location_X-outtangent-array" count="7" stride="2"> 4025 <param name="X" type="float"/> 4026 <param name="Y" type="float"/> 4027 </accessor> 4028 </technique_common> 4029 </source> 4030 <sampler id="boar_pose.bones["Rear"].location_X-sampler"> 4031 <input semantic="INPUT" source="#boar_pose.bones["Rear"].location_X-input"/> 4032 <input semantic="OUTPUT" source="#boar_pose.bones["Rear"].location_X-output"/> 4033 <input semantic="INTERPOLATION" source="#boar_pose.bones["Rear"].location_X-interpolation"/> 4034 <input semantic="IN_TANGENT" source="#boar_pose.bones["Rear"].location_X-intangent"/> 4035 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Rear"].location_X-outtangent"/> 4036 </sampler> 4037 <channel source="#boar_pose.bones["Rear"].location_X-sampler" target="boar/location.X"/> 4038 </animation> 4039 <animation id="boar_pose.bones["Rear"].location_Y"> 4040 <source 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BEZIER</Name_array> 4058 <technique_common> 4059 <accessor source="#boar_pose.bones["Rear"].location_Y-interpolation-array" count="7" stride="1"> 4060 <param name="INTERPOLATION" type="name"/> 4061 </accessor> 4062 </technique_common> 4063 </source> 4064 <source id="boar_pose.bones["Rear"].location_Y-intangent"> 4065 <float_array id="boar_pose.bones["Rear"].location_Y-intangent-array" count="14">0.00730586 0 0.07397252 0 0.1812784 0 0.3146118 0 0.4479451 0 0.6219177 0 0.7812785 0</float_array> 4066 <technique_common> 4067 <accessor source="#boar_pose.bones["Rear"].location_Y-intangent-array" count="7" stride="2"> 4068 <param name="X" type="float"/> 4069 <param name="Y" type="float"/> 4070 </accessor> 4071 </technique_common> 4072 </source> 4073 <source id="boar_pose.bones["Rear"].location_Y-outtangent"> 4074 <float_array id="boar_pose.bones["Rear"].location_Y-outtangent-array" count="14">0.05936074 0 0.1520549 0 0.2853882 0 0.4187215 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array> 4075 <technique_common> 4076 <accessor source="#boar_pose.bones["Rear"].location_Y-outtangent-array" count="7" stride="2"> 4077 <param name="X" type="float"/> 4078 <param name="Y" type="float"/> 4079 </accessor> 4080 </technique_common> 4081 </source> 4082 <sampler id="boar_pose.bones["Rear"].location_Y-sampler"> 4083 <input semantic="INPUT" source="#boar_pose.bones["Rear"].location_Y-input"/> 4084 <input semantic="OUTPUT" source="#boar_pose.bones["Rear"].location_Y-output"/> 4085 <input semantic="INTERPOLATION" source="#boar_pose.bones["Rear"].location_Y-interpolation"/> 4086 <input semantic="IN_TANGENT" source="#boar_pose.bones["Rear"].location_Y-intangent"/> 4087 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Rear"].location_Y-outtangent"/> 4088 </sampler> 4089 <channel source="#boar_pose.bones["Rear"].location_Y-sampler" target="boar/location.Y"/> 4090 </animation> 4091 <animation id="boar_pose.bones["Rear"].location_Z"> 4092 <source 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BEZIER</Name_array> 4110 <technique_common> 4111 <accessor source="#boar_pose.bones["Rear"].location_Z-interpolation-array" count="7" stride="1"> 4112 <param name="INTERPOLATION" type="name"/> 4113 </accessor> 4114 </technique_common> 4115 </source> 4116 <source id="boar_pose.bones["Rear"].location_Z-intangent"> 4117 <float_array id="boar_pose.bones["Rear"].location_Z-intangent-array" count="14">0.00730586 0 0.07397252 0 0.1812784 0 0.3146118 0 0.4479451 0 0.6219177 0 0.7812785 0</float_array> 4118 <technique_common> 4119 <accessor source="#boar_pose.bones["Rear"].location_Z-intangent-array" count="7" stride="2"> 4120 <param name="X" type="float"/> 4121 <param name="Y" type="float"/> 4122 </accessor> 4123 </technique_common> 4124 </source> 4125 <source id="boar_pose.bones["Rear"].location_Z-outtangent"> 4126 <float_array id="boar_pose.bones["Rear"].location_Z-outtangent-array" count="14">0.05936074 0 0.1520549 0 0.2853882 0 0.4187215 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array> 4127 <technique_common> 4128 <accessor source="#boar_pose.bones["Rear"].location_Z-outtangent-array" count="7" stride="2"> 4129 <param name="X" type="float"/> 4130 <param name="Y" type="float"/> 4131 </accessor> 4132 </technique_common> 4133 </source> 4134 <sampler id="boar_pose.bones["Rear"].location_Z-sampler"> 4135 <input semantic="INPUT" source="#boar_pose.bones["Rear"].location_Z-input"/> 4136 <input semantic="OUTPUT" source="#boar_pose.bones["Rear"].location_Z-output"/> 4137 <input semantic="INTERPOLATION" source="#boar_pose.bones["Rear"].location_Z-interpolation"/> 4138 <input semantic="IN_TANGENT" source="#boar_pose.bones["Rear"].location_Z-intangent"/> 4139 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Rear"].location_Z-outtangent"/> 4140 </sampler> 4141 <channel source="#boar_pose.bones["Rear"].location_Z-sampler" target="boar/location.Z"/> 4142 </animation> 4143 <animation id="boar_pose.bones["Rear"].scale_X"> 4144 <source 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source="#boar_pose.bones["Rear"].scale_Y-interpolation-array" count="7" stride="1"> 4216 <param name="INTERPOLATION" type="name"/> 4217 </accessor> 4218 </technique_common> 4219 </source> 4220 <source id="boar_pose.bones["Rear"].scale_Y-intangent"> 4221 <float_array id="boar_pose.bones["Rear"].scale_Y-intangent-array" count="14">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4479451 1 0.6219177 1 0.7812785 1</float_array> 4222 <technique_common> 4223 <accessor source="#boar_pose.bones["Rear"].scale_Y-intangent-array" count="7" stride="2"> 4224 <param name="X" type="float"/> 4225 <param name="Y" type="float"/> 4226 </accessor> 4227 </technique_common> 4228 </source> 4229 <source id="boar_pose.bones["Rear"].scale_Y-outtangent"> 4230 <float_array id="boar_pose.bones["Rear"].scale_Y-outtangent-array" count="14">0.05936074 1 0.1520549 1 0.2853882 1 0.4187215 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array> 4231 <technique_common> 4232 <accessor 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source="#boar_pose.bones["Rear"].scale_Z-interpolation-array" count="7" stride="1"> 4268 <param name="INTERPOLATION" type="name"/> 4269 </accessor> 4270 </technique_common> 4271 </source> 4272 <source id="boar_pose.bones["Rear"].scale_Z-intangent"> 4273 <float_array id="boar_pose.bones["Rear"].scale_Z-intangent-array" count="14">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4479451 1 0.6219177 1 0.7812785 1</float_array> 4274 <technique_common> 4275 <accessor source="#boar_pose.bones["Rear"].scale_Z-intangent-array" count="7" stride="2"> 4276 <param name="X" type="float"/> 4277 <param name="Y" type="float"/> 4278 </accessor> 4279 </technique_common> 4280 </source> 4281 <source id="boar_pose.bones["Rear"].scale_Z-outtangent"> 4282 <float_array id="boar_pose.bones["Rear"].scale_Z-outtangent-array" count="14">0.05936074 1 0.1520549 1 0.2853882 1 0.4187215 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array> 4283 <technique_common> 4284 <accessor 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type="float"/> 5265 <param name="Y" type="float"/> 5266 </accessor> 5267 </technique_common> 5268 </source> 5269 <source id="boar_pose.bones["Back_Foot_Left"].location_X-outtangent"> 5270 <float_array id="boar_pose.bones["Back_Foot_Left"].location_X-outtangent-array" count="12">0.1114156 0 0.3374431 0 0.5520548 0 0.6593608 0 0.7520549 0 0.8853882 0</float_array> 5271 <technique_common> 5272 <accessor source="#boar_pose.bones["Back_Foot_Left"].location_X-outtangent-array" count="6" stride="2"> 5273 <param name="X" type="float"/> 5274 <param name="Y" type="float"/> 5275 </accessor> 5276 </technique_common> 5277 </source> 5278 <sampler id="boar_pose.bones["Back_Foot_Left"].location_X-sampler"> 5279 <input semantic="INPUT" source="#boar_pose.bones["Back_Foot_Left"].location_X-input"/> 5280 <input semantic="OUTPUT" source="#boar_pose.bones["Back_Foot_Left"].location_X-output"/> 5281 <input semantic="INTERPOLATION" source="#boar_pose.bones["Back_Foot_Left"].location_X-interpolation"/> 5282 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</accessor> 5346 </technique_common> 5347 </source> 5348 <source id="boar_pose.bones["Back_Foot_Left"].location_Z-output"> 5349 <float_array id="boar_pose.bones["Back_Foot_Left"].location_Z-output-array" count="6">0 0 0 0 0 0</float_array> 5350 <technique_common> 5351 <accessor source="#boar_pose.bones["Back_Foot_Left"].location_Z-output-array" count="6" stride="1"> 5352 <param name="Z" type="float"/> 5353 </accessor> 5354 </technique_common> 5355 </source> 5356 <source id="boar_pose.bones["Back_Foot_Left"].location_Z-interpolation"> 5357 <Name_array id="boar_pose.bones["Back_Foot_Left"].location_Z-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 5358 <technique_common> 5359 <accessor source="#boar_pose.bones["Back_Foot_Left"].location_Z-interpolation-array" count="6" stride="1"> 5360 <param name="INTERPOLATION" type="name"/> 5361 </accessor> 5362 </technique_common> 5363 </source> 5364 <source id="boar_pose.bones["Back_Foot_Left"].location_Z-intangent"> 5365 <float_array id="boar_pose.bones["Back_Foot_Left"].location_Z-intangent-array" count="12">-0.04474896 0 0.155251 0 0.3958902 0 0.5812785 0 0.6739726 0 0.7812785 0</float_array> 5366 <technique_common> 5367 <accessor source="#boar_pose.bones["Back_Foot_Left"].location_Z-intangent-array" count="6" stride="2"> 5368 <param name="X" type="float"/> 5369 <param name="Y" type="float"/> 5370 </accessor> 5371 </technique_common> 5372 </source> 5373 <source id="boar_pose.bones["Back_Foot_Left"].location_Z-outtangent"> 5374 <float_array id="boar_pose.bones["Back_Foot_Left"].location_Z-outtangent-array" count="12">0.1114156 0 0.3374431 0 0.5520548 0 0.6593608 0 0.7520549 0 0.8853882 0</float_array> 5375 <technique_common> 5376 <accessor source="#boar_pose.bones["Back_Foot_Left"].location_Z-outtangent-array" count="6" stride="2"> 5377 <param name="X" type="float"/> 5378 <param name="Y" type="float"/> 5379 </accessor> 5380 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LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 118 <technique_common> 119 <accessor source="#Armature_BoarArmature_pose_matrix-interpolation-array" count="9" stride="1"> 120 <param name="INTERPOLATION" type="name"/> 121 </accessor> 122 </technique_common> 123 </source> 124 <sampler id="Armature_BoarArmature_pose_matrix-sampler"> 125 <input semantic="INPUT" source="#Armature_BoarArmature_pose_matrix-input"/> 126 <input semantic="OUTPUT" source="#Armature_BoarArmature_pose_matrix-output"/> 127 <input semantic="INTERPOLATION" source="#Armature_BoarArmature_pose_matrix-interpolation"/> 128 </sampler> 129 <channel source="#Armature_BoarArmature_pose_matrix-sampler" target="BoarArmature/transform"/> 130 </animation> 131 <animation id="Armature_Body_pose_matrix"> 132 <source id="Armature_Body_pose_matrix-input"> 133 <float_array id="Armature_Body_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array> 134 <technique_common> 135 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source="#Armature_Rear_pose_matrix-output-array" count="9" stride="16"> 176 <param name="TRANSFORM" type="float4x4"/> 177 </accessor> 178 </technique_common> 179 </source> 180 <source id="Armature_Rear_pose_matrix-interpolation"> 181 <Name_array id="Armature_Rear_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 182 <technique_common> 183 <accessor source="#Armature_Rear_pose_matrix-interpolation-array" count="9" stride="1"> 184 <param name="INTERPOLATION" type="name"/> 185 </accessor> 186 </technique_common> 187 </source> 188 <sampler id="Armature_Rear_pose_matrix-sampler"> 189 <input semantic="INPUT" source="#Armature_Rear_pose_matrix-input"/> 190 <input semantic="OUTPUT" source="#Armature_Rear_pose_matrix-output"/> 191 <input semantic="INTERPOLATION" source="#Armature_Rear_pose_matrix-interpolation"/> 192 </sampler> 193 <channel source="#Armature_Rear_pose_matrix-sampler" target="Rear/transform"/> 194 </animation> 195 <animation id="Armature_Tail_pose_matrix"> 196 <source id="Armature_Tail_pose_matrix-input"> 197 <float_array id="Armature_Tail_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array> 198 <technique_common> 199 <accessor source="#Armature_Tail_pose_matrix-input-array" count="9" stride="1"> 200 <param name="TIME" type="float"/> 201 </accessor> 202 </technique_common> 203 </source> 204 <source id="Armature_Tail_pose_matrix-output"> 205 <float_array id="Armature_Tail_pose_matrix-output-array" count="144">1 0 3.0105e-7 0 0 0.9995043 -0.03148126 0.3633192 -2.99886e-7 0.03148126 0.9995043 0 0 0 0 1 1 0 3.0105e-7 0 0 0.9995043 -0.03148126 0.3633192 -2.99886e-7 0.03148126 0.9995043 0 0 0 0 1 1 0 3.0105e-7 0 0 0.9995043 -0.03148126 0.3633192 -2.99886e-7 0.03148126 0.9995043 0 0 0 0 1 1 0 3.0105e-7 0 0 0.9995043 -0.03148126 0.3633192 -2.99886e-7 0.03148126 0.9995043 0 0 0 0 1 1 0 3.0105e-7 0 0 0.9995043 -0.03148126 0.3633192 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type="name"/> 217 </accessor> 218 </technique_common> 219 </source> 220 <sampler id="Armature_Tail_pose_matrix-sampler"> 221 <input semantic="INPUT" source="#Armature_Tail_pose_matrix-input"/> 222 <input semantic="OUTPUT" source="#Armature_Tail_pose_matrix-output"/> 223 <input semantic="INTERPOLATION" source="#Armature_Tail_pose_matrix-interpolation"/> 224 </sampler> 225 <channel source="#Armature_Tail_pose_matrix-sampler" target="Tail/transform"/> 226 </animation> 227 <animation id="Armature_Hip_Left_pose_matrix"> 228 <source id="Armature_Hip_Left_pose_matrix-input"> 229 <float_array id="Armature_Hip_Left_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array> 230 <technique_common> 231 <accessor source="#Armature_Hip_Left_pose_matrix-input-array" count="9" stride="1"> 232 <param name="TIME" type="float"/> 233 </accessor> 234 </technique_common> 235 </source> 236 <source id="Armature_Hip_Left_pose_matrix-output"> 237 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id="Armature_Hip_Left_pose_matrix-sampler"> 253 <input semantic="INPUT" source="#Armature_Hip_Left_pose_matrix-input"/> 254 <input semantic="OUTPUT" source="#Armature_Hip_Left_pose_matrix-output"/> 255 <input semantic="INTERPOLATION" source="#Armature_Hip_Left_pose_matrix-interpolation"/> 256 </sampler> 257 <channel source="#Armature_Hip_Left_pose_matrix-sampler" target="Hip_Left/transform"/> 258 </animation> 259 <animation id="Armature_Back_Leg_Left_pose_matrix"> 260 <source id="Armature_Back_Leg_Left_pose_matrix-input"> 261 <float_array id="Armature_Back_Leg_Left_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array> 262 <technique_common> 263 <accessor source="#Armature_Back_Leg_Left_pose_matrix-input-array" count="9" stride="1"> 264 <param name="TIME" type="float"/> 265 </accessor> 266 </technique_common> 267 </source> 268 <source id="Armature_Back_Leg_Left_pose_matrix-output"> 269 <float_array id="Armature_Back_Leg_Left_pose_matrix-output-array" count="144">0.6324626 -0.7235092 0.2766327 0 -0.4144431 -0.01436698 0.9099618 0.4478523 -0.6543914 -0.6901653 -0.3089399 0 0 0 0 1 0.6479821 -0.5060546 0.5692346 0 -0.2611672 0.5544295 0.7901896 0.4478523 -0.7154797 -0.660694 0.2270956 0 0 0 0 1 0.7169502 -0.1679807 0.6765834 0 -0.1136569 0.9293829 0.3511831 0.4478523 -0.6877971 -0.3286792 0.6472291 0 0 0 0 1 0.7339293 -0.15188 0.6620274 0 -0.240043 0.8537846 0.4619861 0.4478523 -0.6353954 -0.4979801 0.5901598 0 0 0 0 1 0.738079 -0.2507391 0.626394 0 -0.3636811 0.6341296 0.6823604 0.4478523 -0.5683094 -0.7314435 0.3768487 0 0 0 0 1 0.7268801 -0.4996458 0.4711682 0 -0.3799256 0.2789691 0.8819484 0.4478523 -0.5721032 -0.8200795 0.01294887 0 0 0 0 1 0.7596521 -0.4040255 0.5095999 0 -0.419051 0.2951288 0.8586589 0.4478523 -0.4973179 -0.8658304 0.05488795 0 0 0 0 1 0.703391 -0.5797768 0.4112182 0 -0.4087157 0.1434228 0.901322 0.4478523 -0.5815437 -0.802053 -0.1360814 0 0 0 0 1 0.6324626 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source="#Armature_Back_Leg_Left_pose_matrix-output"/> 287 <input semantic="INTERPOLATION" source="#Armature_Back_Leg_Left_pose_matrix-interpolation"/> 288 </sampler> 289 <channel source="#Armature_Back_Leg_Left_pose_matrix-sampler" target="Back_Leg_Left/transform"/> 290 </animation> 291 <animation id="Armature_Shin_Left_pose_matrix"> 292 <source id="Armature_Shin_Left_pose_matrix-input"> 293 <float_array id="Armature_Shin_Left_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array> 294 <technique_common> 295 <accessor source="#Armature_Shin_Left_pose_matrix-input-array" count="9" stride="1"> 296 <param name="TIME" type="float"/> 297 </accessor> 298 </technique_common> 299 </source> 300 <source id="Armature_Shin_Left_pose_matrix-output"> 301 <float_array id="Armature_Shin_Left_pose_matrix-output-array" count="144">0.9850252 -0.02925479 -0.1699103 0 -0.1484512 0.3572596 -0.9221322 0.3064857 0.0876789 0.9335469 0.3475667 0 0 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source="#Armature_Shin_Left_pose_matrix-sampler" target="Shin_Left/transform"/> 322 </animation> 323 <animation id="Armature_Back_Foot_Left_pose_matrix"> 324 <source id="Armature_Back_Foot_Left_pose_matrix-input"> 325 <float_array id="Armature_Back_Foot_Left_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array> 326 <technique_common> 327 <accessor source="#Armature_Back_Foot_Left_pose_matrix-input-array" count="9" stride="1"> 328 <param name="TIME" type="float"/> 329 </accessor> 330 </technique_common> 331 </source> 332 <source id="Armature_Back_Foot_Left_pose_matrix-output"> 333 <float_array id="Armature_Back_Foot_Left_pose_matrix-output-array" count="144">0.9956185 0.05201488 -0.07770687 0 -0.09350883 0.5538238 -0.8273664 0.429 5.21541e-7 0.8310075 0.5562611 0 0 0 0 1 0.9956185 0.06549519 -0.06674045 0 -0.09350883 0.6973524 -0.7106022 0.429 5.64381e-7 0.7137295 0.7004213 0 0 0 0 1 0.9956185 0.06908947 -0.06301236 0 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id="Armature_Hip_Right_pose_matrix-interpolation"> 373 <Name_array id="Armature_Hip_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 374 <technique_common> 375 <accessor source="#Armature_Hip_Right_pose_matrix-interpolation-array" count="9" stride="1"> 376 <param name="INTERPOLATION" type="name"/> 377 </accessor> 378 </technique_common> 379 </source> 380 <sampler id="Armature_Hip_Right_pose_matrix-sampler"> 381 <input semantic="INPUT" source="#Armature_Hip_Right_pose_matrix-input"/> 382 <input semantic="OUTPUT" source="#Armature_Hip_Right_pose_matrix-output"/> 383 <input semantic="INTERPOLATION" source="#Armature_Hip_Right_pose_matrix-interpolation"/> 384 </sampler> 385 <channel source="#Armature_Hip_Right_pose_matrix-sampler" target="Hip_Right/transform"/> 386 </animation> 387 <animation id="Armature_Back_Leg_Right_pose_matrix"> 388 <source id="Armature_Back_Leg_Right_pose_matrix-input"> 389 <float_array 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LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 438 <technique_common> 439 <accessor source="#Armature_Shin_Right_pose_matrix-interpolation-array" count="9" stride="1"> 440 <param name="INTERPOLATION" type="name"/> 441 </accessor> 442 </technique_common> 443 </source> 444 <sampler id="Armature_Shin_Right_pose_matrix-sampler"> 445 <input semantic="INPUT" source="#Armature_Shin_Right_pose_matrix-input"/> 446 <input semantic="OUTPUT" source="#Armature_Shin_Right_pose_matrix-output"/> 447 <input semantic="INTERPOLATION" source="#Armature_Shin_Right_pose_matrix-interpolation"/> 448 </sampler> 449 <channel source="#Armature_Shin_Right_pose_matrix-sampler" target="Shin_Right/transform"/> 450 </animation> 451 <animation id="Armature_Back_Foot_Right_pose_matrix"> 452 <source id="Armature_Back_Foot_Right_pose_matrix-input"> 453 <float_array id="Armature_Back_Foot_Right_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array> 454 <technique_common> 455 <accessor source="#Armature_Back_Foot_Right_pose_matrix-input-array" count="9" stride="1"> 456 <param name="TIME" type="float"/> 457 </accessor> 458 </technique_common> 459 </source> 460 <source id="Armature_Back_Foot_Right_pose_matrix-output"> 461 <float_array id="Armature_Back_Foot_Right_pose_matrix-output-array" count="144">0.9956186 -0.04357653 0.08273351 0 0.093508 0.4639781 -0.8808975 0.4289999 0 0.8847741 0.46602 -1.19209e-7 0 0 0 1 0.9952691 -0.02013248 0.09504908 0 0.09685796 0.12879 -0.9869304 0.4289999 0.007628023 0.9914674 0.1301307 -1.19209e-7 0 0 0 1 0.9951208 0.006020069 0.09848171 0 0.09736794 -0.2212699 -0.9703395 0.4289999 0.01594948 0.9751939 -0.2207763 -1.19209e-7 0 0 0 1 0.9951808 -0.04043334 0.08933371 0 0.09777814 0.3404019 -0.9351822 0.4289999 0.007403194 0.9394102 0.342715 -1.19209e-7 0 0 0 1 0.9956186 -0.0745899 0.05639225 0 0.093508 0.7941895 -0.6004324 0.4289999 0 0.6030747 0.7976845 -1.19209e-7 0 0 0 1 0.9956186 -0.0745899 0.05639225 0 0.093508 0.7941895 -0.6004324 0.4289999 0 0.6030747 0.7976845 -1.19209e-7 0 0 0 1 0.9956186 -0.0745899 0.05639225 0 0.093508 0.7941895 -0.6004324 0.4289999 0 0.6030747 0.7976845 -1.19209e-7 0 0 0 1 0.9956186 -0.06054145 0.07126343 0 0.093508 0.6446104 -0.7587711 0.4289999 0 0.7621102 0.6474472 -1.19209e-7 0 0 0 1 0.9956186 -0.04357653 0.08273351 0 0.093508 0.4639781 -0.8808975 0.4289999 0 0.8847741 0.46602 -1.19209e-7 0 0 0 1</float_array> 462 <technique_common> 463 <accessor source="#Armature_Back_Foot_Right_pose_matrix-output-array" count="9" stride="16"> 464 <param name="TRANSFORM" type="float4x4"/> 465 </accessor> 466 </technique_common> 467 </source> 468 <source id="Armature_Back_Foot_Right_pose_matrix-interpolation"> 469 <Name_array id="Armature_Back_Foot_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 470 <technique_common> 471 <accessor source="#Armature_Back_Foot_Right_pose_matrix-interpolation-array" count="9" stride="1"> 472 <param name="INTERPOLATION" type="name"/> 473 </accessor> 474 </technique_common> 475 </source> 476 <sampler id="Armature_Back_Foot_Right_pose_matrix-sampler"> 477 <input semantic="INPUT" source="#Armature_Back_Foot_Right_pose_matrix-input"/> 478 <input semantic="OUTPUT" source="#Armature_Back_Foot_Right_pose_matrix-output"/> 479 <input semantic="INTERPOLATION" source="#Armature_Back_Foot_Right_pose_matrix-interpolation"/> 480 </sampler> 481 <channel source="#Armature_Back_Foot_Right_pose_matrix-sampler" target="Back_Foot_Right/transform"/> 482 </animation> 483 <animation id="Armature_Neck_pose_matrix"> 484 <source id="Armature_Neck_pose_matrix-input"> 485 <float_array id="Armature_Neck_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array> 486 <technique_common> 487 <accessor source="#Armature_Neck_pose_matrix-input-array" count="9" stride="1"> 488 <param name="TIME" type="float"/> 489 </accessor> 490 </technique_common> 491 </source> 492 <source id="Armature_Neck_pose_matrix-output"> 493 <float_array id="Armature_Neck_pose_matrix-output-array" count="144">-1 0 -1.51049e-7 0 -1.49128e-7 -0.1572237 0.987563 1.327924 0 0.987563 0.1572237 -0.0669952 0 0 0 1 -0.9993434 -0.03623241 -1.50991e-7 0 0.005696415 -0.1571205 0.987563 1.327924 -0.03578186 0.9869146 0.1572237 -0.0669952 0 0 0 1 -0.9973745 -0.07241588 -1.50816e-7 0 0.01138532 -0.1568109 0.987563 1.327924 -0.07151526 0.9849702 0.1572237 -0.0669952 0 0 0 1 -0.9989078 -0.04672539 -1.50991e-7 0 0.007346153 -0.157052 0.987563 1.327924 -0.0461443 0.9864844 0.1572237 -0.0669952 0 0 0 1 -1 0 -1.51049e-7 0 -1.49128e-7 -0.1572237 0.987563 1.327924 0 0.987563 0.1572237 -0.0669952 0 0 0 1 -0.9989411 0.04600685 -1.50525e-7 0 -0.0072335 -0.1570572 0.987563 1.327924 0.04543465 0.9865173 0.1572237 -0.0669952 0 0 0 1 -0.9974777 0.07098096 -1.50059e-7 0 -0.01116001 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source="#Armature_Ear_Left_pose_matrix-output-array" count="9" stride="16"> 560 <param name="TRANSFORM" type="float4x4"/> 561 </accessor> 562 </technique_common> 563 </source> 564 <source id="Armature_Ear_Left_pose_matrix-interpolation"> 565 <Name_array id="Armature_Ear_Left_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 566 <technique_common> 567 <accessor source="#Armature_Ear_Left_pose_matrix-interpolation-array" count="9" stride="1"> 568 <param name="INTERPOLATION" type="name"/> 569 </accessor> 570 </technique_common> 571 </source> 572 <sampler id="Armature_Ear_Left_pose_matrix-sampler"> 573 <input semantic="INPUT" source="#Armature_Ear_Left_pose_matrix-input"/> 574 <input semantic="OUTPUT" source="#Armature_Ear_Left_pose_matrix-output"/> 575 <input semantic="INTERPOLATION" source="#Armature_Ear_Left_pose_matrix-interpolation"/> 576 </sampler> 577 <channel source="#Armature_Ear_Left_pose_matrix-sampler" 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type="float4x4"/> 593 </accessor> 594 </technique_common> 595 </source> 596 <source id="Armature_Ear_Right_pose_matrix-interpolation"> 597 <Name_array id="Armature_Ear_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 598 <technique_common> 599 <accessor source="#Armature_Ear_Right_pose_matrix-interpolation-array" count="9" stride="1"> 600 <param name="INTERPOLATION" type="name"/> 601 </accessor> 602 </technique_common> 603 </source> 604 <sampler id="Armature_Ear_Right_pose_matrix-sampler"> 605 <input semantic="INPUT" source="#Armature_Ear_Right_pose_matrix-input"/> 606 <input semantic="OUTPUT" source="#Armature_Ear_Right_pose_matrix-output"/> 607 <input semantic="INTERPOLATION" source="#Armature_Ear_Right_pose_matrix-interpolation"/> 608 </sampler> 609 <channel source="#Armature_Ear_Right_pose_matrix-sampler" target="Ear_Right/transform"/> 610 </animation> 611 <animation id="Armature_Shoulder_Left_pose_matrix"> 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629 <Name_array id="Armature_Shoulder_Left_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array> 630 <technique_common> 631 <accessor source="#Armature_Shoulder_Left_pose_matrix-interpolation-array" count="9" stride="1"> 632 <param name="INTERPOLATION" type="name"/> 633 </accessor> 634 </technique_common> 635 </source> 636 <sampler id="Armature_Shoulder_Left_pose_matrix-sampler"> 637 <input semantic="INPUT" source="#Armature_Shoulder_Left_pose_matrix-input"/> 638 <input semantic="OUTPUT" source="#Armature_Shoulder_Left_pose_matrix-output"/> 639 <input semantic="INTERPOLATION" source="#Armature_Shoulder_Left_pose_matrix-interpolation"/> 640 </sampler> 641 <channel source="#Armature_Shoulder_Left_pose_matrix-sampler" target="Shoulder_Left/transform"/> 642 </animation> 643 <animation id="Armature_Front_Leg_Left_pose_matrix"> 644 <source id="Armature_Front_Leg_Left_pose_matrix-input"> 645 <float_array 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name="INTERPOLATION" type="name"/> 697 </accessor> 698 </technique_common> 699 </source> 700 <sampler id="Armature_Forearm_Left_pose_matrix-sampler"> 701 <input semantic="INPUT" source="#Armature_Forearm_Left_pose_matrix-input"/> 702 <input semantic="OUTPUT" source="#Armature_Forearm_Left_pose_matrix-output"/> 703 <input semantic="INTERPOLATION" source="#Armature_Forearm_Left_pose_matrix-interpolation"/> 704 </sampler> 705 <channel source="#Armature_Forearm_Left_pose_matrix-sampler" target="Forearm_Left/transform"/> 706 </animation> 707 <animation id="Armature_Front_Foot_Left_pose_matrix"> 708 <source id="Armature_Front_Foot_Left_pose_matrix-input"> 709 <float_array id="Armature_Front_Foot_Left_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array> 710 <technique_common> 711 <accessor source="#Armature_Front_Foot_Left_pose_matrix-input-array" count="9" stride="1"> 712 <param name="TIME" type="float"/> 713 </accessor> 714 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id="boar_pose.bones["Front_Leg_Left"].scale_X-outtangent-array" count="12">0.1114156 1 0.2853882 1 0.4187215 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array> 1683 <technique_common> 1684 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_X-outtangent-array" count="6" stride="2"> 1685 <param name="X" type="float"/> 1686 <param name="Y" type="float"/> 1687 </accessor> 1688 </technique_common> 1689 </source> 1690 <sampler id="boar_pose.bones["Front_Leg_Left"].scale_X-sampler"> 1691 <input semantic="INPUT" source="#boar_pose.bones["Front_Leg_Left"].scale_X-input"/> 1692 <input semantic="OUTPUT" source="#boar_pose.bones["Front_Leg_Left"].scale_X-output"/> 1693 <input semantic="INTERPOLATION" source="#boar_pose.bones["Front_Leg_Left"].scale_X-interpolation"/> 1694 <input semantic="IN_TANGENT" source="#boar_pose.bones["Front_Leg_Left"].scale_X-intangent"/> 1695 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Front_Leg_Left"].scale_X-outtangent"/> 1696 </sampler> 1697 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1715 </source> 1716 <source id="boar_pose.bones["Front_Leg_Left"].scale_Y-interpolation"> 1717 <Name_array id="boar_pose.bones["Front_Leg_Left"].scale_Y-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 1718 <technique_common> 1719 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Y-interpolation-array" count="6" stride="1"> 1720 <param name="INTERPOLATION" type="name"/> 1721 </accessor> 1722 </technique_common> 1723 </source> 1724 <source id="boar_pose.bones["Front_Leg_Left"].scale_Y-intangent"> 1725 <float_array id="boar_pose.bones["Front_Leg_Left"].scale_Y-intangent-array" count="12">-0.04474896 1 0.155251 1 0.3146118 1 0.4479451 1 0.6219177 1 0.7812785 1</float_array> 1726 <technique_common> 1727 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Y-intangent-array" count="6" stride="2"> 1728 <param name="X" type="float"/> 1729 <param name="Y" type="float"/> 1730 </accessor> 1731 </technique_common> 1732 </source> 1733 <source id="boar_pose.bones["Front_Leg_Left"].scale_Y-outtangent"> 1734 <float_array id="boar_pose.bones["Front_Leg_Left"].scale_Y-outtangent-array" count="12">0.1114156 1 0.2853882 1 0.4187215 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array> 1735 <technique_common> 1736 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Y-outtangent-array" count="6" stride="2"> 1737 <param name="X" type="float"/> 1738 <param name="Y" type="float"/> 1739 </accessor> 1740 </technique_common> 1741 </source> 1742 <sampler id="boar_pose.bones["Front_Leg_Left"].scale_Y-sampler"> 1743 <input semantic="INPUT" source="#boar_pose.bones["Front_Leg_Left"].scale_Y-input"/> 1744 <input semantic="OUTPUT" source="#boar_pose.bones["Front_Leg_Left"].scale_Y-output"/> 1745 <input semantic="INTERPOLATION" source="#boar_pose.bones["Front_Leg_Left"].scale_Y-interpolation"/> 1746 <input semantic="IN_TANGENT" source="#boar_pose.bones["Front_Leg_Left"].scale_Y-intangent"/> 1747 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Front_Leg_Left"].scale_Y-outtangent"/> 1748 </sampler> 1749 <channel source="#boar_pose.bones["Front_Leg_Left"].scale_Y-sampler" target="boar/scale.Y"/> 1750 </animation> 1751 <animation id="boar_pose.bones["Front_Leg_Left"].scale_Z"> 1752 <source id="boar_pose.bones["Front_Leg_Left"].scale_Z-input"> 1753 <float_array id="boar_pose.bones["Front_Leg_Left"].scale_Z-input-array" count="6">0.0333333 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array> 1754 <technique_common> 1755 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Z-input-array" count="6" stride="1"> 1756 <param name="TIME" type="float"/> 1757 </accessor> 1758 </technique_common> 1759 </source> 1760 <source id="boar_pose.bones["Front_Leg_Left"].scale_Z-output"> 1761 <float_array id="boar_pose.bones["Front_Leg_Left"].scale_Z-output-array" count="6">1 1 1 1 1 1</float_array> 1762 <technique_common> 1763 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Z-output-array" count="6" stride="1"> 1764 <param name="Z" type="float"/> 1765 </accessor> 1766 </technique_common> 1767 </source> 1768 <source id="boar_pose.bones["Front_Leg_Left"].scale_Z-interpolation"> 1769 <Name_array id="boar_pose.bones["Front_Leg_Left"].scale_Z-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 1770 <technique_common> 1771 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Z-interpolation-array" count="6" stride="1"> 1772 <param name="INTERPOLATION" type="name"/> 1773 </accessor> 1774 </technique_common> 1775 </source> 1776 <source id="boar_pose.bones["Front_Leg_Left"].scale_Z-intangent"> 1777 <float_array id="boar_pose.bones["Front_Leg_Left"].scale_Z-intangent-array" count="12">-0.04474896 1 0.155251 1 0.3146118 1 0.4479451 1 0.6219177 1 0.7812785 1</float_array> 1778 <technique_common> 1779 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Z-intangent-array" count="6" stride="2"> 1780 <param name="X" type="float"/> 1781 <param name="Y" type="float"/> 1782 </accessor> 1783 </technique_common> 1784 </source> 1785 <source id="boar_pose.bones["Front_Leg_Left"].scale_Z-outtangent"> 1786 <float_array id="boar_pose.bones["Front_Leg_Left"].scale_Z-outtangent-array" count="12">0.1114156 1 0.2853882 1 0.4187215 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array> 1787 <technique_common> 1788 <accessor source="#boar_pose.bones["Front_Leg_Left"].scale_Z-outtangent-array" count="6" stride="2"> 1789 <param name="X" type="float"/> 1790 <param name="Y" type="float"/> 1791 </accessor> 1792 </technique_common> 1793 </source> 1794 <sampler id="boar_pose.bones["Front_Leg_Left"].scale_Z-sampler"> 1795 <input semantic="INPUT" source="#boar_pose.bones["Front_Leg_Left"].scale_Z-input"/> 1796 <input semantic="OUTPUT" source="#boar_pose.bones["Front_Leg_Left"].scale_Z-output"/> 1797 <input semantic="INTERPOLATION" source="#boar_pose.bones["Front_Leg_Left"].scale_Z-interpolation"/> 1798 <input semantic="IN_TANGENT" source="#boar_pose.bones["Front_Leg_Left"].scale_Z-intangent"/> 1799 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Front_Leg_Left"].scale_Z-outtangent"/> 1800 </sampler> 1801 <channel source="#boar_pose.bones["Front_Leg_Left"].scale_Z-sampler" target="boar/scale.Z"/> 1802 </animation> 1803 <animation id="boar_pose.bones["Forearm_Left"].location_X"> 1804 <source id="boar_pose.bones["Forearm_Left"].location_X-input"> 1805 <float_array id="boar_pose.bones["Forearm_Left"].location_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array> 1806 <technique_common> 1807 <accessor source="#boar_pose.bones["Forearm_Left"].location_X-input-array" count="5" stride="1"> 1808 <param name="TIME" type="float"/> 1809 </accessor> 1810 </technique_common> 1811 </source> 1812 <source id="boar_pose.bones["Forearm_Left"].location_X-output"> 1813 <float_array id="boar_pose.bones["Forearm_Left"].location_X-output-array" count="5">0 5.54177e-4 -7.88545e-4 -0.002396404 0</float_array> 1814 <technique_common> 1815 <accessor source="#boar_pose.bones["Forearm_Left"].location_X-output-array" count="5" stride="1"> 1816 <param name="X" type="float"/> 1817 </accessor> 1818 </technique_common> 1819 </source> 1820 <source id="boar_pose.bones["Forearm_Left"].location_X-interpolation"> 1821 <Name_array id="boar_pose.bones["Forearm_Left"].location_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 1822 <technique_common> 1823 <accessor source="#boar_pose.bones["Forearm_Left"].location_X-interpolation-array" count="5" stride="1"> 1824 <param name="INTERPOLATION" type="name"/> 1825 </accessor> 1826 </technique_common> 1827 </source> 1828 <source id="boar_pose.bones["Forearm_Left"].location_X-intangent"> 1829 <float_array id="boar_pose.bones["Forearm_Left"].location_X-intangent-array" count="10">-0.04474896 0 0.155251 5.54177e-4 0.3958902 -1.07941e-4 0.6219177 -0.002396404 0.7812785 0</float_array> 1830 <technique_common> 1831 <accessor source="#boar_pose.bones["Forearm_Left"].location_X-intangent-array" count="5" stride="2"> 1832 <param name="X" type="float"/> 1833 <param name="Y" type="float"/> 1834 </accessor> 1835 </technique_common> 1836 </source> 1837 <source id="boar_pose.bones["Forearm_Left"].location_X-outtangent"> 1838 <float_array id="boar_pose.bones["Forearm_Left"].location_X-outtangent-array" count="10">0.1114156 0 0.3374431 5.54177e-4 0.5780823 -0.001298964 0.7520549 -0.002396404 0.8853882 0</float_array> 1839 <technique_common> 1840 <accessor source="#boar_pose.bones["Forearm_Left"].location_X-outtangent-array" count="5" stride="2"> 1841 <param name="X" type="float"/> 1842 <param name="Y" type="float"/> 1843 </accessor> 1844 </technique_common> 1845 </source> 1846 <sampler id="boar_pose.bones["Forearm_Left"].location_X-sampler"> 1847 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].location_X-input"/> 1848 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].location_X-output"/> 1849 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].location_X-interpolation"/> 1850 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_X-intangent"/> 1851 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_X-outtangent"/> 1852 </sampler> 1853 <channel source="#boar_pose.bones["Forearm_Left"].location_X-sampler" target="boar/location.X"/> 1854 </animation> 1855 <animation id="boar_pose.bones["Forearm_Left"].location_Y"> 1856 <source id="boar_pose.bones["Forearm_Left"].location_Y-input"> 1857 <float_array id="boar_pose.bones["Forearm_Left"].location_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array> 1858 <technique_common> 1859 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-input-array" count="5" stride="1"> 1860 <param name="TIME" type="float"/> 1861 </accessor> 1862 </technique_common> 1863 </source> 1864 <source id="boar_pose.bones["Forearm_Left"].location_Y-output"> 1865 <float_array id="boar_pose.bones["Forearm_Left"].location_Y-output-array" count="5">0 0.02438539 -0.03469824 -0.105452 0</float_array> 1866 <technique_common> 1867 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-output-array" count="5" stride="1"> 1868 <param name="Y" type="float"/> 1869 </accessor> 1870 </technique_common> 1871 </source> 1872 <source id="boar_pose.bones["Forearm_Left"].location_Y-interpolation"> 1873 <Name_array id="boar_pose.bones["Forearm_Left"].location_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 1874 <technique_common> 1875 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-interpolation-array" count="5" stride="1"> 1876 <param name="INTERPOLATION" type="name"/> 1877 </accessor> 1878 </technique_common> 1879 </source> 1880 <source id="boar_pose.bones["Forearm_Left"].location_Y-intangent"> 1881 <float_array id="boar_pose.bones["Forearm_Left"].location_Y-intangent-array" count="10">-0.0447483 0 0.1552511 0.02438539 0.395895 -0.004750728 0.6219198 -0.105452 0.7812966 0</float_array> 1882 <technique_common> 1883 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-intangent-array" count="5" stride="2"> 1884 <param name="X" type="float"/> 1885 <param name="Y" type="float"/> 1886 </accessor> 1887 </technique_common> 1888 </source> 1889 <source id="boar_pose.bones["Forearm_Left"].location_Y-outtangent"> 1890 <float_array id="boar_pose.bones["Forearm_Left"].location_Y-outtangent-array" count="10">0.111415 0 0.3374429 0.02438539 0.5780787 -0.05715888 0.7520535 -0.105452 0.8853701 0</float_array> 1891 <technique_common> 1892 <accessor source="#boar_pose.bones["Forearm_Left"].location_Y-outtangent-array" count="5" stride="2"> 1893 <param name="X" type="float"/> 1894 <param name="Y" type="float"/> 1895 </accessor> 1896 </technique_common> 1897 </source> 1898 <sampler id="boar_pose.bones["Forearm_Left"].location_Y-sampler"> 1899 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].location_Y-input"/> 1900 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].location_Y-output"/> 1901 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].location_Y-interpolation"/> 1902 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_Y-intangent"/> 1903 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_Y-outtangent"/> 1904 </sampler> 1905 <channel source="#boar_pose.bones["Forearm_Left"].location_Y-sampler" target="boar/location.Y"/> 1906 </animation> 1907 <animation id="boar_pose.bones["Forearm_Left"].location_Z"> 1908 <source id="boar_pose.bones["Forearm_Left"].location_Z-input"> 1909 <float_array id="boar_pose.bones["Forearm_Left"].location_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array> 1910 <technique_common> 1911 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-input-array" count="5" stride="1"> 1912 <param name="TIME" type="float"/> 1913 </accessor> 1914 </technique_common> 1915 </source> 1916 <source id="boar_pose.bones["Forearm_Left"].location_Z-output"> 1917 <float_array id="boar_pose.bones["Forearm_Left"].location_Z-output-array" count="5">0 0.00426203 0.002142071 0.01739376 0</float_array> 1918 <technique_common> 1919 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-output-array" count="5" stride="1"> 1920 <param name="Z" type="float"/> 1921 </accessor> 1922 </technique_common> 1923 </source> 1924 <source id="boar_pose.bones["Forearm_Left"].location_Z-interpolation"> 1925 <Name_array id="boar_pose.bones["Forearm_Left"].location_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 1926 <technique_common> 1927 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-interpolation-array" count="5" stride="1"> 1928 <param name="INTERPOLATION" type="name"/> 1929 </accessor> 1930 </technique_common> 1931 </source> 1932 <source id="boar_pose.bones["Forearm_Left"].location_Z-intangent"> 1933 <float_array id="boar_pose.bones["Forearm_Left"].location_Z-intangent-array" count="10">-0.0447489 0 0.155251 0.00426203 0.3958903 0.002142071 0.6219177 0.01739376 0.7812789 0</float_array> 1934 <technique_common> 1935 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-intangent-array" count="5" stride="2"> 1936 <param name="X" type="float"/> 1937 <param name="Y" type="float"/> 1938 </accessor> 1939 </technique_common> 1940 </source> 1941 <source id="boar_pose.bones["Forearm_Left"].location_Z-outtangent"> 1942 <float_array id="boar_pose.bones["Forearm_Left"].location_Z-outtangent-array" count="10">0.1114156 0 0.3374431 0.00426203 0.5780823 0.002142071 0.7520549 0.01739376 0.8853877 0</float_array> 1943 <technique_common> 1944 <accessor source="#boar_pose.bones["Forearm_Left"].location_Z-outtangent-array" count="5" stride="2"> 1945 <param name="X" type="float"/> 1946 <param name="Y" type="float"/> 1947 </accessor> 1948 </technique_common> 1949 </source> 1950 <sampler id="boar_pose.bones["Forearm_Left"].location_Z-sampler"> 1951 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].location_Z-input"/> 1952 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].location_Z-output"/> 1953 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].location_Z-interpolation"/> 1954 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_Z-intangent"/> 1955 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].location_Z-outtangent"/> 1956 </sampler> 1957 <channel source="#boar_pose.bones["Forearm_Left"].location_Z-sampler" target="boar/location.Z"/> 1958 </animation> 1959 <animation id="boar_pose.bones["Forearm_Left"].scale_X"> 1960 <source id="boar_pose.bones["Forearm_Left"].scale_X-input"> 1961 <float_array id="boar_pose.bones["Forearm_Left"].scale_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array> 1962 <technique_common> 1963 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-input-array" count="5" stride="1"> 1964 <param name="TIME" type="float"/> 1965 </accessor> 1966 </technique_common> 1967 </source> 1968 <source id="boar_pose.bones["Forearm_Left"].scale_X-output"> 1969 <float_array id="boar_pose.bones["Forearm_Left"].scale_X-output-array" count="5">1 1 1 1 1</float_array> 1970 <technique_common> 1971 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-output-array" count="5" stride="1"> 1972 <param name="X" type="float"/> 1973 </accessor> 1974 </technique_common> 1975 </source> 1976 <source id="boar_pose.bones["Forearm_Left"].scale_X-interpolation"> 1977 <Name_array id="boar_pose.bones["Forearm_Left"].scale_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 1978 <technique_common> 1979 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-interpolation-array" count="5" stride="1"> 1980 <param name="INTERPOLATION" type="name"/> 1981 </accessor> 1982 </technique_common> 1983 </source> 1984 <source id="boar_pose.bones["Forearm_Left"].scale_X-intangent"> 1985 <float_array id="boar_pose.bones["Forearm_Left"].scale_X-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array> 1986 <technique_common> 1987 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-intangent-array" count="5" stride="2"> 1988 <param name="X" type="float"/> 1989 <param name="Y" type="float"/> 1990 </accessor> 1991 </technique_common> 1992 </source> 1993 <source id="boar_pose.bones["Forearm_Left"].scale_X-outtangent"> 1994 <float_array id="boar_pose.bones["Forearm_Left"].scale_X-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array> 1995 <technique_common> 1996 <accessor source="#boar_pose.bones["Forearm_Left"].scale_X-outtangent-array" count="5" stride="2"> 1997 <param name="X" type="float"/> 1998 <param name="Y" type="float"/> 1999 </accessor> 2000 </technique_common> 2001 </source> 2002 <sampler id="boar_pose.bones["Forearm_Left"].scale_X-sampler"> 2003 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].scale_X-input"/> 2004 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].scale_X-output"/> 2005 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].scale_X-interpolation"/> 2006 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_X-intangent"/> 2007 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_X-outtangent"/> 2008 </sampler> 2009 <channel source="#boar_pose.bones["Forearm_Left"].scale_X-sampler" target="boar/scale.X"/> 2010 </animation> 2011 <animation id="boar_pose.bones["Forearm_Left"].scale_Y"> 2012 <source id="boar_pose.bones["Forearm_Left"].scale_Y-input"> 2013 <float_array id="boar_pose.bones["Forearm_Left"].scale_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array> 2014 <technique_common> 2015 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-input-array" count="5" stride="1"> 2016 <param name="TIME" type="float"/> 2017 </accessor> 2018 </technique_common> 2019 </source> 2020 <source id="boar_pose.bones["Forearm_Left"].scale_Y-output"> 2021 <float_array id="boar_pose.bones["Forearm_Left"].scale_Y-output-array" count="5">1 1 1 1 1</float_array> 2022 <technique_common> 2023 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-output-array" count="5" stride="1"> 2024 <param name="Y" type="float"/> 2025 </accessor> 2026 </technique_common> 2027 </source> 2028 <source id="boar_pose.bones["Forearm_Left"].scale_Y-interpolation"> 2029 <Name_array id="boar_pose.bones["Forearm_Left"].scale_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2030 <technique_common> 2031 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-interpolation-array" count="5" stride="1"> 2032 <param name="INTERPOLATION" type="name"/> 2033 </accessor> 2034 </technique_common> 2035 </source> 2036 <source id="boar_pose.bones["Forearm_Left"].scale_Y-intangent"> 2037 <float_array id="boar_pose.bones["Forearm_Left"].scale_Y-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array> 2038 <technique_common> 2039 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-intangent-array" count="5" stride="2"> 2040 <param name="X" type="float"/> 2041 <param name="Y" type="float"/> 2042 </accessor> 2043 </technique_common> 2044 </source> 2045 <source id="boar_pose.bones["Forearm_Left"].scale_Y-outtangent"> 2046 <float_array id="boar_pose.bones["Forearm_Left"].scale_Y-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array> 2047 <technique_common> 2048 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Y-outtangent-array" count="5" stride="2"> 2049 <param name="X" type="float"/> 2050 <param name="Y" type="float"/> 2051 </accessor> 2052 </technique_common> 2053 </source> 2054 <sampler id="boar_pose.bones["Forearm_Left"].scale_Y-sampler"> 2055 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].scale_Y-input"/> 2056 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].scale_Y-output"/> 2057 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].scale_Y-interpolation"/> 2058 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_Y-intangent"/> 2059 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_Y-outtangent"/> 2060 </sampler> 2061 <channel source="#boar_pose.bones["Forearm_Left"].scale_Y-sampler" target="boar/scale.Y"/> 2062 </animation> 2063 <animation id="boar_pose.bones["Forearm_Left"].scale_Z"> 2064 <source id="boar_pose.bones["Forearm_Left"].scale_Z-input"> 2065 <float_array id="boar_pose.bones["Forearm_Left"].scale_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array> 2066 <technique_common> 2067 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-input-array" count="5" stride="1"> 2068 <param name="TIME" type="float"/> 2069 </accessor> 2070 </technique_common> 2071 </source> 2072 <source id="boar_pose.bones["Forearm_Left"].scale_Z-output"> 2073 <float_array id="boar_pose.bones["Forearm_Left"].scale_Z-output-array" count="5">1 1 1 1 1</float_array> 2074 <technique_common> 2075 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-output-array" count="5" stride="1"> 2076 <param name="Z" type="float"/> 2077 </accessor> 2078 </technique_common> 2079 </source> 2080 <source id="boar_pose.bones["Forearm_Left"].scale_Z-interpolation"> 2081 <Name_array id="boar_pose.bones["Forearm_Left"].scale_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2082 <technique_common> 2083 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-interpolation-array" count="5" stride="1"> 2084 <param name="INTERPOLATION" type="name"/> 2085 </accessor> 2086 </technique_common> 2087 </source> 2088 <source id="boar_pose.bones["Forearm_Left"].scale_Z-intangent"> 2089 <float_array id="boar_pose.bones["Forearm_Left"].scale_Z-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array> 2090 <technique_common> 2091 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-intangent-array" count="5" stride="2"> 2092 <param name="X" type="float"/> 2093 <param name="Y" type="float"/> 2094 </accessor> 2095 </technique_common> 2096 </source> 2097 <source id="boar_pose.bones["Forearm_Left"].scale_Z-outtangent"> 2098 <float_array id="boar_pose.bones["Forearm_Left"].scale_Z-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array> 2099 <technique_common> 2100 <accessor source="#boar_pose.bones["Forearm_Left"].scale_Z-outtangent-array" count="5" stride="2"> 2101 <param name="X" type="float"/> 2102 <param name="Y" type="float"/> 2103 </accessor> 2104 </technique_common> 2105 </source> 2106 <sampler id="boar_pose.bones["Forearm_Left"].scale_Z-sampler"> 2107 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Left"].scale_Z-input"/> 2108 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Left"].scale_Z-output"/> 2109 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Left"].scale_Z-interpolation"/> 2110 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_Z-intangent"/> 2111 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Left"].scale_Z-outtangent"/> 2112 </sampler> 2113 <channel source="#boar_pose.bones["Forearm_Left"].scale_Z-sampler" target="boar/scale.Z"/> 2114 </animation> 2115 <animation id="boar_pose.bones["Front_Foot_Left"].location_X"> 2116 <source id="boar_pose.bones["Front_Foot_Left"].location_X-input"> 2117 <float_array id="boar_pose.bones["Front_Foot_Left"].location_X-input-array" count="6">0.0333333 0.1666666 0.2333333 0.5 0.7 0.8333333</float_array> 2118 <technique_common> 2119 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_X-input-array" count="6" stride="1"> 2120 <param name="TIME" type="float"/> 2121 </accessor> 2122 </technique_common> 2123 </source> 2124 <source id="boar_pose.bones["Front_Foot_Left"].location_X-output"> 2125 <float_array id="boar_pose.bones["Front_Foot_Left"].location_X-output-array" count="6">0 0 0 -0.002636492 -0.002636492 0</float_array> 2126 <technique_common> 2127 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_X-output-array" count="6" stride="1"> 2128 <param name="X" type="float"/> 2129 </accessor> 2130 </technique_common> 2131 </source> 2132 <source id="boar_pose.bones["Front_Foot_Left"].location_X-interpolation"> 2133 <Name_array id="boar_pose.bones["Front_Foot_Left"].location_X-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2134 <technique_common> 2135 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_X-interpolation-array" count="6" stride="1"> 2136 <param name="INTERPOLATION" type="name"/> 2137 </accessor> 2138 </technique_common> 2139 </source> 2140 <source id="boar_pose.bones["Front_Foot_Left"].location_X-intangent"> 2141 <float_array id="boar_pose.bones["Front_Foot_Left"].location_X-intangent-array" count="12">-0.01872152 0 0.1146118 0 0.2073059 0 0.3958902 -0.002636492 0.6219177 -0.002636492 0.7812785 0</float_array> 2142 <technique_common> 2143 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_X-intangent-array" count="6" stride="2"> 2144 <param name="X" type="float"/> 2145 <param name="Y" type="float"/> 2146 </accessor> 2147 </technique_common> 2148 </source> 2149 <source id="boar_pose.bones["Front_Foot_Left"].location_X-outtangent"> 2150 <float_array id="boar_pose.bones["Front_Foot_Left"].location_X-outtangent-array" count="12">0.08538818 0 0.1926941 0 0.337443 0 0.5780823 -0.002636492 0.7520549 -0.002636492 0.8853882 0</float_array> 2151 <technique_common> 2152 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_X-outtangent-array" count="6" stride="2"> 2153 <param name="X" type="float"/> 2154 <param name="Y" type="float"/> 2155 </accessor> 2156 </technique_common> 2157 </source> 2158 <sampler id="boar_pose.bones["Front_Foot_Left"].location_X-sampler"> 2159 <input semantic="INPUT" source="#boar_pose.bones["Front_Foot_Left"].location_X-input"/> 2160 <input semantic="OUTPUT" source="#boar_pose.bones["Front_Foot_Left"].location_X-output"/> 2161 <input semantic="INTERPOLATION" source="#boar_pose.bones["Front_Foot_Left"].location_X-interpolation"/> 2162 <input semantic="IN_TANGENT" source="#boar_pose.bones["Front_Foot_Left"].location_X-intangent"/> 2163 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Front_Foot_Left"].location_X-outtangent"/> 2164 </sampler> 2165 <channel source="#boar_pose.bones["Front_Foot_Left"].location_X-sampler" target="boar/location.X"/> 2166 </animation> 2167 <animation id="boar_pose.bones["Front_Foot_Left"].location_Y"> 2168 <source id="boar_pose.bones["Front_Foot_Left"].location_Y-input"> 2169 <float_array id="boar_pose.bones["Front_Foot_Left"].location_Y-input-array" count="6">0.0333333 0.1666666 0.2333333 0.5 0.7 0.8333333</float_array> 2170 <technique_common> 2171 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Y-input-array" count="6" stride="1"> 2172 <param name="TIME" type="float"/> 2173 </accessor> 2174 </technique_common> 2175 </source> 2176 <source id="boar_pose.bones["Front_Foot_Left"].location_Y-output"> 2177 <float_array id="boar_pose.bones["Front_Foot_Left"].location_Y-output-array" count="6">0 0 0 -0.03581249 -0.03581249 0</float_array> 2178 <technique_common> 2179 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Y-output-array" count="6" stride="1"> 2180 <param name="Y" type="float"/> 2181 </accessor> 2182 </technique_common> 2183 </source> 2184 <source id="boar_pose.bones["Front_Foot_Left"].location_Y-interpolation"> 2185 <Name_array id="boar_pose.bones["Front_Foot_Left"].location_Y-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2186 <technique_common> 2187 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Y-interpolation-array" count="6" stride="1"> 2188 <param name="INTERPOLATION" type="name"/> 2189 </accessor> 2190 </technique_common> 2191 </source> 2192 <source id="boar_pose.bones["Front_Foot_Left"].location_Y-intangent"> 2193 <float_array id="boar_pose.bones["Front_Foot_Left"].location_Y-intangent-array" count="12">-0.01872152 0 0.1146118 0 0.2073059 0 0.3958905 -0.03581249 0.6219185 -0.03581249 0.7812805 0</float_array> 2194 <technique_common> 2195 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Y-intangent-array" count="6" stride="2"> 2196 <param name="X" type="float"/> 2197 <param name="Y" type="float"/> 2198 </accessor> 2199 </technique_common> 2200 </source> 2201 <source id="boar_pose.bones["Front_Foot_Left"].location_Y-outtangent"> 2202 <float_array id="boar_pose.bones["Front_Foot_Left"].location_Y-outtangent-array" count="12">0.08538818 0 0.1926941 0 0.3374428 0 0.5780821 -0.03581249 0.7520543 -0.03581249 0.8853862 0</float_array> 2203 <technique_common> 2204 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Y-outtangent-array" count="6" stride="2"> 2205 <param name="X" type="float"/> 2206 <param name="Y" type="float"/> 2207 </accessor> 2208 </technique_common> 2209 </source> 2210 <sampler id="boar_pose.bones["Front_Foot_Left"].location_Y-sampler"> 2211 <input semantic="INPUT" source="#boar_pose.bones["Front_Foot_Left"].location_Y-input"/> 2212 <input semantic="OUTPUT" source="#boar_pose.bones["Front_Foot_Left"].location_Y-output"/> 2213 <input semantic="INTERPOLATION" source="#boar_pose.bones["Front_Foot_Left"].location_Y-interpolation"/> 2214 <input semantic="IN_TANGENT" source="#boar_pose.bones["Front_Foot_Left"].location_Y-intangent"/> 2215 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Front_Foot_Left"].location_Y-outtangent"/> 2216 </sampler> 2217 <channel source="#boar_pose.bones["Front_Foot_Left"].location_Y-sampler" target="boar/location.Y"/> 2218 </animation> 2219 <animation id="boar_pose.bones["Front_Foot_Left"].location_Z"> 2220 <source id="boar_pose.bones["Front_Foot_Left"].location_Z-input"> 2221 <float_array id="boar_pose.bones["Front_Foot_Left"].location_Z-input-array" count="6">0.0333333 0.1666666 0.2333333 0.5 0.7 0.8333333</float_array> 2222 <technique_common> 2223 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Z-input-array" count="6" stride="1"> 2224 <param name="TIME" type="float"/> 2225 </accessor> 2226 </technique_common> 2227 </source> 2228 <source id="boar_pose.bones["Front_Foot_Left"].location_Z-output"> 2229 <float_array id="boar_pose.bones["Front_Foot_Left"].location_Z-output-array" count="6">0 0 0 0.007396996 0.007396996 0</float_array> 2230 <technique_common> 2231 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Z-output-array" count="6" stride="1"> 2232 <param name="Z" type="float"/> 2233 </accessor> 2234 </technique_common> 2235 </source> 2236 <source id="boar_pose.bones["Front_Foot_Left"].location_Z-interpolation"> 2237 <Name_array id="boar_pose.bones["Front_Foot_Left"].location_Z-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2238 <technique_common> 2239 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Z-interpolation-array" count="6" stride="1"> 2240 <param name="INTERPOLATION" type="name"/> 2241 </accessor> 2242 </technique_common> 2243 </source> 2244 <source id="boar_pose.bones["Front_Foot_Left"].location_Z-intangent"> 2245 <float_array id="boar_pose.bones["Front_Foot_Left"].location_Z-intangent-array" count="12">-0.01872152 0 0.1146118 0 0.2073059 0 0.3958902 0.007396996 0.6219177 0.007396996 0.7812786 0</float_array> 2246 <technique_common> 2247 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Z-intangent-array" count="6" stride="2"> 2248 <param name="X" type="float"/> 2249 <param name="Y" type="float"/> 2250 </accessor> 2251 </technique_common> 2252 </source> 2253 <source id="boar_pose.bones["Front_Foot_Left"].location_Z-outtangent"> 2254 <float_array id="boar_pose.bones["Front_Foot_Left"].location_Z-outtangent-array" count="12">0.08538818 0 0.1926941 0 0.3374431 0 0.5780823 0.007396996 0.7520549 0.007396996 0.8853881 0</float_array> 2255 <technique_common> 2256 <accessor source="#boar_pose.bones["Front_Foot_Left"].location_Z-outtangent-array" count="6" stride="2"> 2257 <param name="X" type="float"/> 2258 <param name="Y" type="float"/> 2259 </accessor> 2260 </technique_common> 2261 </source> 2262 <sampler id="boar_pose.bones["Front_Foot_Left"].location_Z-sampler"> 2263 <input semantic="INPUT" source="#boar_pose.bones["Front_Foot_Left"].location_Z-input"/> 2264 <input semantic="OUTPUT" source="#boar_pose.bones["Front_Foot_Left"].location_Z-output"/> 2265 <input semantic="INTERPOLATION" source="#boar_pose.bones["Front_Foot_Left"].location_Z-interpolation"/> 2266 <input semantic="IN_TANGENT" source="#boar_pose.bones["Front_Foot_Left"].location_Z-intangent"/> 2267 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Front_Foot_Left"].location_Z-outtangent"/> 2268 </sampler> 2269 <channel source="#boar_pose.bones["Front_Foot_Left"].location_Z-sampler" target="boar/location.Z"/> 2270 </animation> 2271 <animation id="boar_pose.bones["Front_Foot_Left"].scale_X"> 2272 <source id="boar_pose.bones["Front_Foot_Left"].scale_X-input"> 2273 <float_array id="boar_pose.bones["Front_Foot_Left"].scale_X-input-array" count="6">0.0333333 0.1666666 0.2333333 0.5 0.7 0.8333333</float_array> 2274 <technique_common> 2275 <accessor source="#boar_pose.bones["Front_Foot_Left"].scale_X-input-array" count="6" stride="1"> 2276 <param name="TIME" type="float"/> 2277 </accessor> 2278 </technique_common> 2279 </source> 2280 <source id="boar_pose.bones["Front_Foot_Left"].scale_X-output"> 2281 <float_array id="boar_pose.bones["Front_Foot_Left"].scale_X-output-array" count="6">1 1 1 1 1 1</float_array> 2282 <technique_common> 2283 <accessor source="#boar_pose.bones["Front_Foot_Left"].scale_X-output-array" count="6" stride="1"> 2284 <param name="X" type="float"/> 2285 </accessor> 2286 </technique_common> 2287 </source> 2288 <source id="boar_pose.bones["Front_Foot_Left"].scale_X-interpolation"> 2289 <Name_array id="boar_pose.bones["Front_Foot_Left"].scale_X-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2290 <technique_common> 2291 <accessor source="#boar_pose.bones["Front_Foot_Left"].scale_X-interpolation-array" count="6" stride="1"> 2292 <param name="INTERPOLATION" type="name"/> 2293 </accessor> 2294 </technique_common> 2295 </source> 2296 <source id="boar_pose.bones["Front_Foot_Left"].scale_X-intangent"> 2297 <float_array id="boar_pose.bones["Front_Foot_Left"].scale_X-intangent-array" count="12">-0.01872152 1 0.1146118 1 0.2073059 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array> 2298 <technique_common> 2299 <accessor source="#boar_pose.bones["Front_Foot_Left"].scale_X-intangent-array" count="6" stride="2"> 2300 <param name="X" type="float"/> 2301 <param name="Y" type="float"/> 2302 </accessor> 2303 </technique_common> 2304 </source> 2305 <source id="boar_pose.bones["Front_Foot_Left"].scale_X-outtangent"> 2306 <float_array id="boar_pose.bones["Front_Foot_Left"].scale_X-outtangent-array" count="12">0.08538818 1 0.1926941 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array> 2307 <technique_common> 2308 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count="5" stride="1"> 2440 <param name="X" type="float"/> 2441 </accessor> 2442 </technique_common> 2443 </source> 2444 <source id="boar_pose.bones["Shoulder_Right"].location_X-interpolation"> 2445 <Name_array id="boar_pose.bones["Shoulder_Right"].location_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 2446 <technique_common> 2447 <accessor source="#boar_pose.bones["Shoulder_Right"].location_X-interpolation-array" count="5" stride="1"> 2448 <param name="INTERPOLATION" type="name"/> 2449 </accessor> 2450 </technique_common> 2451 </source> 2452 <source id="boar_pose.bones["Shoulder_Right"].location_X-intangent"> 2453 <float_array id="boar_pose.bones["Shoulder_Right"].location_X-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array> 2454 <technique_common> 2455 <accessor source="#boar_pose.bones["Shoulder_Right"].location_X-intangent-array" count="5" stride="2"> 2456 <param name="X" type="float"/> 2457 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0.8853882 1</float_array> 3035 <technique_common> 3036 <accessor source="#boar_pose.bones["Front_Leg_Right"].scale_Z-outtangent-array" count="5" stride="2"> 3037 <param name="X" type="float"/> 3038 <param name="Y" type="float"/> 3039 </accessor> 3040 </technique_common> 3041 </source> 3042 <sampler id="boar_pose.bones["Front_Leg_Right"].scale_Z-sampler"> 3043 <input semantic="INPUT" source="#boar_pose.bones["Front_Leg_Right"].scale_Z-input"/> 3044 <input semantic="OUTPUT" source="#boar_pose.bones["Front_Leg_Right"].scale_Z-output"/> 3045 <input semantic="INTERPOLATION" source="#boar_pose.bones["Front_Leg_Right"].scale_Z-interpolation"/> 3046 <input semantic="IN_TANGENT" source="#boar_pose.bones["Front_Leg_Right"].scale_Z-intangent"/> 3047 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Front_Leg_Right"].scale_Z-outtangent"/> 3048 </sampler> 3049 <channel source="#boar_pose.bones["Front_Leg_Right"].scale_Z-sampler" target="boar/scale.Z"/> 3050 </animation> 3051 <animation 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source="#boar_pose.bones["Forearm_Right"].location_Y-output-array" count="5" stride="1"> 3116 <param name="Y" type="float"/> 3117 </accessor> 3118 </technique_common> 3119 </source> 3120 <source id="boar_pose.bones["Forearm_Right"].location_Y-interpolation"> 3121 <Name_array id="boar_pose.bones["Forearm_Right"].location_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 3122 <technique_common> 3123 <accessor source="#boar_pose.bones["Forearm_Right"].location_Y-interpolation-array" count="5" stride="1"> 3124 <param name="INTERPOLATION" type="name"/> 3125 </accessor> 3126 </technique_common> 3127 </source> 3128 <source id="boar_pose.bones["Forearm_Right"].location_Y-intangent"> 3129 <float_array id="boar_pose.bones["Forearm_Right"].location_Y-intangent-array" count="10">-0.0447483 0 0.1552511 -0.02455103 0.3958939 0.004363477 0.6219192 0.08862209 0.7812913 0</float_array> 3130 <technique_common> 3131 <accessor 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source="#boar_pose.bones["Forearm_Right"].scale_X-input-array" count="5" stride="1"> 3212 <param name="TIME" type="float"/> 3213 </accessor> 3214 </technique_common> 3215 </source> 3216 <source id="boar_pose.bones["Forearm_Right"].scale_X-output"> 3217 <float_array id="boar_pose.bones["Forearm_Right"].scale_X-output-array" count="5">1 1 1 1 1</float_array> 3218 <technique_common> 3219 <accessor source="#boar_pose.bones["Forearm_Right"].scale_X-output-array" count="5" stride="1"> 3220 <param name="X" type="float"/> 3221 </accessor> 3222 </technique_common> 3223 </source> 3224 <source id="boar_pose.bones["Forearm_Right"].scale_X-interpolation"> 3225 <Name_array id="boar_pose.bones["Forearm_Right"].scale_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 3226 <technique_common> 3227 <accessor source="#boar_pose.bones["Forearm_Right"].scale_X-interpolation-array" count="5" stride="1"> 3228 <param name="INTERPOLATION" type="name"/> 3229 </accessor> 3230 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type="name"/> 3281 </accessor> 3282 </technique_common> 3283 </source> 3284 <source id="boar_pose.bones["Forearm_Right"].scale_Y-intangent"> 3285 <float_array id="boar_pose.bones["Forearm_Right"].scale_Y-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array> 3286 <technique_common> 3287 <accessor source="#boar_pose.bones["Forearm_Right"].scale_Y-intangent-array" count="5" stride="2"> 3288 <param name="X" type="float"/> 3289 <param name="Y" type="float"/> 3290 </accessor> 3291 </technique_common> 3292 </source> 3293 <source id="boar_pose.bones["Forearm_Right"].scale_Y-outtangent"> 3294 <float_array id="boar_pose.bones["Forearm_Right"].scale_Y-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array> 3295 <technique_common> 3296 <accessor source="#boar_pose.bones["Forearm_Right"].scale_Y-outtangent-array" count="5" stride="2"> 3297 <param name="X" type="float"/> 3298 <param name="Y" type="float"/> 3299 </accessor> 3300 </technique_common> 3301 </source> 3302 <sampler id="boar_pose.bones["Forearm_Right"].scale_Y-sampler"> 3303 <input semantic="INPUT" source="#boar_pose.bones["Forearm_Right"].scale_Y-input"/> 3304 <input semantic="OUTPUT" source="#boar_pose.bones["Forearm_Right"].scale_Y-output"/> 3305 <input semantic="INTERPOLATION" source="#boar_pose.bones["Forearm_Right"].scale_Y-interpolation"/> 3306 <input semantic="IN_TANGENT" source="#boar_pose.bones["Forearm_Right"].scale_Y-intangent"/> 3307 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Forearm_Right"].scale_Y-outtangent"/> 3308 </sampler> 3309 <channel source="#boar_pose.bones["Forearm_Right"].scale_Y-sampler" target="boar/scale.Y"/> 3310 </animation> 3311 <animation id="boar_pose.bones["Forearm_Right"].scale_Z"> 3312 <source id="boar_pose.bones["Forearm_Right"].scale_Z-input"> 3313 <float_array id="boar_pose.bones["Forearm_Right"].scale_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array> 3314 <technique_common> 3315 <accessor source="#boar_pose.bones["Forearm_Right"].scale_Z-input-array" count="5" stride="1"> 3316 <param name="TIME" type="float"/> 3317 </accessor> 3318 </technique_common> 3319 </source> 3320 <source id="boar_pose.bones["Forearm_Right"].scale_Z-output"> 3321 <float_array id="boar_pose.bones["Forearm_Right"].scale_Z-output-array" count="5">1 1 1 1 1</float_array> 3322 <technique_common> 3323 <accessor source="#boar_pose.bones["Forearm_Right"].scale_Z-output-array" count="5" stride="1"> 3324 <param name="Z" type="float"/> 3325 </accessor> 3326 </technique_common> 3327 </source> 3328 <source id="boar_pose.bones["Forearm_Right"].scale_Z-interpolation"> 3329 <Name_array id="boar_pose.bones["Forearm_Right"].scale_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 3330 <technique_common> 3331 <accessor source="#boar_pose.bones["Forearm_Right"].scale_Z-interpolation-array" count="5" stride="1"> 3332 <param 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4075 <technique_common> 4076 <accessor source="#boar_pose.bones["Rear"].location_Y-outtangent-array" count="7" stride="2"> 4077 <param name="X" type="float"/> 4078 <param name="Y" type="float"/> 4079 </accessor> 4080 </technique_common> 4081 </source> 4082 <sampler id="boar_pose.bones["Rear"].location_Y-sampler"> 4083 <input semantic="INPUT" source="#boar_pose.bones["Rear"].location_Y-input"/> 4084 <input semantic="OUTPUT" source="#boar_pose.bones["Rear"].location_Y-output"/> 4085 <input semantic="INTERPOLATION" source="#boar_pose.bones["Rear"].location_Y-interpolation"/> 4086 <input semantic="IN_TANGENT" source="#boar_pose.bones["Rear"].location_Y-intangent"/> 4087 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Rear"].location_Y-outtangent"/> 4088 </sampler> 4089 <channel source="#boar_pose.bones["Rear"].location_Y-sampler" target="boar/location.Y"/> 4090 </animation> 4091 <animation id="boar_pose.bones["Rear"].location_Z"> 4092 <source id="boar_pose.bones["Rear"].location_Z-input"> 4093 <float_array id="boar_pose.bones["Rear"].location_Z-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array> 4094 <technique_common> 4095 <accessor source="#boar_pose.bones["Rear"].location_Z-input-array" count="7" stride="1"> 4096 <param name="TIME" type="float"/> 4097 </accessor> 4098 </technique_common> 4099 </source> 4100 <source id="boar_pose.bones["Rear"].location_Z-output"> 4101 <float_array id="boar_pose.bones["Rear"].location_Z-output-array" count="7">0 0 0 0 0 0 0</float_array> 4102 <technique_common> 4103 <accessor source="#boar_pose.bones["Rear"].location_Z-output-array" count="7" stride="1"> 4104 <param name="Z" type="float"/> 4105 </accessor> 4106 </technique_common> 4107 </source> 4108 <source id="boar_pose.bones["Rear"].location_Z-interpolation"> 4109 <Name_array id="boar_pose.bones["Rear"].location_Z-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4110 <technique_common> 4111 <accessor source="#boar_pose.bones["Rear"].location_Z-interpolation-array" count="7" stride="1"> 4112 <param name="INTERPOLATION" type="name"/> 4113 </accessor> 4114 </technique_common> 4115 </source> 4116 <source id="boar_pose.bones["Rear"].location_Z-intangent"> 4117 <float_array id="boar_pose.bones["Rear"].location_Z-intangent-array" count="14">0.00730586 0 0.07397252 0 0.1812784 0 0.3146118 0 0.4479451 0 0.6219177 0 0.7812785 0</float_array> 4118 <technique_common> 4119 <accessor source="#boar_pose.bones["Rear"].location_Z-intangent-array" count="7" stride="2"> 4120 <param name="X" type="float"/> 4121 <param name="Y" type="float"/> 4122 </accessor> 4123 </technique_common> 4124 </source> 4125 <source id="boar_pose.bones["Rear"].location_Z-outtangent"> 4126 <float_array id="boar_pose.bones["Rear"].location_Z-outtangent-array" count="14">0.05936074 0 0.1520549 0 0.2853882 0 0.4187215 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array> 4127 <technique_common> 4128 <accessor source="#boar_pose.bones["Rear"].location_Z-outtangent-array" count="7" stride="2"> 4129 <param name="X" type="float"/> 4130 <param name="Y" type="float"/> 4131 </accessor> 4132 </technique_common> 4133 </source> 4134 <sampler id="boar_pose.bones["Rear"].location_Z-sampler"> 4135 <input semantic="INPUT" source="#boar_pose.bones["Rear"].location_Z-input"/> 4136 <input semantic="OUTPUT" source="#boar_pose.bones["Rear"].location_Z-output"/> 4137 <input semantic="INTERPOLATION" source="#boar_pose.bones["Rear"].location_Z-interpolation"/> 4138 <input semantic="IN_TANGENT" source="#boar_pose.bones["Rear"].location_Z-intangent"/> 4139 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Rear"].location_Z-outtangent"/> 4140 </sampler> 4141 <channel source="#boar_pose.bones["Rear"].location_Z-sampler" target="boar/location.Z"/> 4142 </animation> 4143 <animation id="boar_pose.bones["Rear"].scale_X"> 4144 <source id="boar_pose.bones["Rear"].scale_X-input"> 4145 <float_array id="boar_pose.bones["Rear"].scale_X-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array> 4146 <technique_common> 4147 <accessor source="#boar_pose.bones["Rear"].scale_X-input-array" count="7" stride="1"> 4148 <param name="TIME" type="float"/> 4149 </accessor> 4150 </technique_common> 4151 </source> 4152 <source id="boar_pose.bones["Rear"].scale_X-output"> 4153 <float_array id="boar_pose.bones["Rear"].scale_X-output-array" count="7">1 1 1 1 1 1 1</float_array> 4154 <technique_common> 4155 <accessor source="#boar_pose.bones["Rear"].scale_X-output-array" count="7" stride="1"> 4156 <param name="X" type="float"/> 4157 </accessor> 4158 </technique_common> 4159 </source> 4160 <source id="boar_pose.bones["Rear"].scale_X-interpolation"> 4161 <Name_array id="boar_pose.bones["Rear"].scale_X-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4162 <technique_common> 4163 <accessor source="#boar_pose.bones["Rear"].scale_X-interpolation-array" count="7" stride="1"> 4164 <param name="INTERPOLATION" type="name"/> 4165 </accessor> 4166 </technique_common> 4167 </source> 4168 <source id="boar_pose.bones["Rear"].scale_X-intangent"> 4169 <float_array id="boar_pose.bones["Rear"].scale_X-intangent-array" count="14">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4479451 1 0.6219177 1 0.7812785 1</float_array> 4170 <technique_common> 4171 <accessor source="#boar_pose.bones["Rear"].scale_X-intangent-array" count="7" stride="2"> 4172 <param name="X" type="float"/> 4173 <param name="Y" type="float"/> 4174 </accessor> 4175 </technique_common> 4176 </source> 4177 <source id="boar_pose.bones["Rear"].scale_X-outtangent"> 4178 <float_array id="boar_pose.bones["Rear"].scale_X-outtangent-array" count="14">0.05936074 1 0.1520549 1 0.2853882 1 0.4187215 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array> 4179 <technique_common> 4180 <accessor source="#boar_pose.bones["Rear"].scale_X-outtangent-array" count="7" stride="2"> 4181 <param name="X" type="float"/> 4182 <param name="Y" type="float"/> 4183 </accessor> 4184 </technique_common> 4185 </source> 4186 <sampler id="boar_pose.bones["Rear"].scale_X-sampler"> 4187 <input semantic="INPUT" source="#boar_pose.bones["Rear"].scale_X-input"/> 4188 <input semantic="OUTPUT" source="#boar_pose.bones["Rear"].scale_X-output"/> 4189 <input semantic="INTERPOLATION" source="#boar_pose.bones["Rear"].scale_X-interpolation"/> 4190 <input semantic="IN_TANGENT" source="#boar_pose.bones["Rear"].scale_X-intangent"/> 4191 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Rear"].scale_X-outtangent"/> 4192 </sampler> 4193 <channel source="#boar_pose.bones["Rear"].scale_X-sampler" target="boar/scale.X"/> 4194 </animation> 4195 <animation id="boar_pose.bones["Rear"].scale_Y"> 4196 <source id="boar_pose.bones["Rear"].scale_Y-input"> 4197 <float_array id="boar_pose.bones["Rear"].scale_Y-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array> 4198 <technique_common> 4199 <accessor source="#boar_pose.bones["Rear"].scale_Y-input-array" count="7" stride="1"> 4200 <param name="TIME" type="float"/> 4201 </accessor> 4202 </technique_common> 4203 </source> 4204 <source id="boar_pose.bones["Rear"].scale_Y-output"> 4205 <float_array id="boar_pose.bones["Rear"].scale_Y-output-array" count="7">1 1 1 1 1 1 1</float_array> 4206 <technique_common> 4207 <accessor source="#boar_pose.bones["Rear"].scale_Y-output-array" count="7" stride="1"> 4208 <param name="Y" type="float"/> 4209 </accessor> 4210 </technique_common> 4211 </source> 4212 <source id="boar_pose.bones["Rear"].scale_Y-interpolation"> 4213 <Name_array id="boar_pose.bones["Rear"].scale_Y-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4214 <technique_common> 4215 <accessor source="#boar_pose.bones["Rear"].scale_Y-interpolation-array" count="7" stride="1"> 4216 <param name="INTERPOLATION" type="name"/> 4217 </accessor> 4218 </technique_common> 4219 </source> 4220 <source id="boar_pose.bones["Rear"].scale_Y-intangent"> 4221 <float_array id="boar_pose.bones["Rear"].scale_Y-intangent-array" count="14">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4479451 1 0.6219177 1 0.7812785 1</float_array> 4222 <technique_common> 4223 <accessor source="#boar_pose.bones["Rear"].scale_Y-intangent-array" count="7" stride="2"> 4224 <param name="X" type="float"/> 4225 <param name="Y" type="float"/> 4226 </accessor> 4227 </technique_common> 4228 </source> 4229 <source id="boar_pose.bones["Rear"].scale_Y-outtangent"> 4230 <float_array id="boar_pose.bones["Rear"].scale_Y-outtangent-array" count="14">0.05936074 1 0.1520549 1 0.2853882 1 0.4187215 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array> 4231 <technique_common> 4232 <accessor source="#boar_pose.bones["Rear"].scale_Y-outtangent-array" count="7" stride="2"> 4233 <param name="X" type="float"/> 4234 <param name="Y" type="float"/> 4235 </accessor> 4236 </technique_common> 4237 </source> 4238 <sampler id="boar_pose.bones["Rear"].scale_Y-sampler"> 4239 <input semantic="INPUT" source="#boar_pose.bones["Rear"].scale_Y-input"/> 4240 <input semantic="OUTPUT" source="#boar_pose.bones["Rear"].scale_Y-output"/> 4241 <input semantic="INTERPOLATION" source="#boar_pose.bones["Rear"].scale_Y-interpolation"/> 4242 <input semantic="IN_TANGENT" source="#boar_pose.bones["Rear"].scale_Y-intangent"/> 4243 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Rear"].scale_Y-outtangent"/> 4244 </sampler> 4245 <channel source="#boar_pose.bones["Rear"].scale_Y-sampler" target="boar/scale.Y"/> 4246 </animation> 4247 <animation id="boar_pose.bones["Rear"].scale_Z"> 4248 <source id="boar_pose.bones["Rear"].scale_Z-input"> 4249 <float_array id="boar_pose.bones["Rear"].scale_Z-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array> 4250 <technique_common> 4251 <accessor source="#boar_pose.bones["Rear"].scale_Z-input-array" count="7" stride="1"> 4252 <param name="TIME" type="float"/> 4253 </accessor> 4254 </technique_common> 4255 </source> 4256 <source id="boar_pose.bones["Rear"].scale_Z-output"> 4257 <float_array id="boar_pose.bones["Rear"].scale_Z-output-array" count="7">1 1 1 1 1 1 1</float_array> 4258 <technique_common> 4259 <accessor source="#boar_pose.bones["Rear"].scale_Z-output-array" count="7" stride="1"> 4260 <param name="Z" type="float"/> 4261 </accessor> 4262 </technique_common> 4263 </source> 4264 <source id="boar_pose.bones["Rear"].scale_Z-interpolation"> 4265 <Name_array id="boar_pose.bones["Rear"].scale_Z-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4266 <technique_common> 4267 <accessor source="#boar_pose.bones["Rear"].scale_Z-interpolation-array" count="7" stride="1"> 4268 <param name="INTERPOLATION" type="name"/> 4269 </accessor> 4270 </technique_common> 4271 </source> 4272 <source id="boar_pose.bones["Rear"].scale_Z-intangent"> 4273 <float_array id="boar_pose.bones["Rear"].scale_Z-intangent-array" count="14">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4479451 1 0.6219177 1 0.7812785 1</float_array> 4274 <technique_common> 4275 <accessor source="#boar_pose.bones["Rear"].scale_Z-intangent-array" count="7" stride="2"> 4276 <param name="X" type="float"/> 4277 <param name="Y" type="float"/> 4278 </accessor> 4279 </technique_common> 4280 </source> 4281 <source id="boar_pose.bones["Rear"].scale_Z-outtangent"> 4282 <float_array id="boar_pose.bones["Rear"].scale_Z-outtangent-array" count="14">0.05936074 1 0.1520549 1 0.2853882 1 0.4187215 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array> 4283 <technique_common> 4284 <accessor source="#boar_pose.bones["Rear"].scale_Z-outtangent-array" count="7" stride="2"> 4285 <param name="X" type="float"/> 4286 <param name="Y" type="float"/> 4287 </accessor> 4288 </technique_common> 4289 </source> 4290 <sampler id="boar_pose.bones["Rear"].scale_Z-sampler"> 4291 <input semantic="INPUT" source="#boar_pose.bones["Rear"].scale_Z-input"/> 4292 <input semantic="OUTPUT" source="#boar_pose.bones["Rear"].scale_Z-output"/> 4293 <input semantic="INTERPOLATION" source="#boar_pose.bones["Rear"].scale_Z-interpolation"/> 4294 <input semantic="IN_TANGENT" source="#boar_pose.bones["Rear"].scale_Z-intangent"/> 4295 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Rear"].scale_Z-outtangent"/> 4296 </sampler> 4297 <channel source="#boar_pose.bones["Rear"].scale_Z-sampler" target="boar/scale.Z"/> 4298 </animation> 4299 <animation id="boar_pose.bones["Hip_Left"].location_X"> 4300 <source id="boar_pose.bones["Hip_Left"].location_X-input"> 4301 <float_array id="boar_pose.bones["Hip_Left"].location_X-input-array" count="7">0.0333333 0.2333333 0.3666667 0.5 0.6333333 0.7 0.8333333</float_array> 4302 <technique_common> 4303 <accessor source="#boar_pose.bones["Hip_Left"].location_X-input-array" count="7" stride="1"> 4304 <param name="TIME" type="float"/> 4305 </accessor> 4306 </technique_common> 4307 </source> 4308 <source id="boar_pose.bones["Hip_Left"].location_X-output"> 4309 <float_array id="boar_pose.bones["Hip_Left"].location_X-output-array" count="7">0 0 0 0 0 0 0</float_array> 4310 <technique_common> 4311 <accessor source="#boar_pose.bones["Hip_Left"].location_X-output-array" count="7" stride="1"> 4312 <param name="X" type="float"/> 4313 </accessor> 4314 </technique_common> 4315 </source> 4316 <source id="boar_pose.bones["Hip_Left"].location_X-interpolation"> 4317 <Name_array id="boar_pose.bones["Hip_Left"].location_X-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4318 <technique_common> 4319 <accessor source="#boar_pose.bones["Hip_Left"].location_X-interpolation-array" count="7" stride="1"> 4320 <param name="INTERPOLATION" type="name"/> 4321 </accessor> 4322 </technique_common> 4323 </source> 4324 <source id="boar_pose.bones["Hip_Left"].location_X-intangent"> 4325 <float_array id="boar_pose.bones["Hip_Left"].location_X-intangent-array" count="14">-0.04474896 0 0.155251 0 0.3146118 0 0.4479451 0 0.5812785 0 0.6739726 0 0.7812785 0</float_array> 4326 <technique_common> 4327 <accessor source="#boar_pose.bones["Hip_Left"].location_X-intangent-array" count="7" stride="2"> 4328 <param name="X" type="float"/> 4329 <param name="Y" type="float"/> 4330 </accessor> 4331 </technique_common> 4332 </source> 4333 <source id="boar_pose.bones["Hip_Left"].location_X-outtangent"> 4334 <float_array id="boar_pose.bones["Hip_Left"].location_X-outtangent-array" count="14">0.1114156 0 0.2853882 0 0.4187215 0 0.5520548 0 0.6593608 0 0.7520549 0 0.8853882 0</float_array> 4335 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id="boar_pose.bones["Hip_Left"].location_Y-input"> 4353 <float_array id="boar_pose.bones["Hip_Left"].location_Y-input-array" count="7">0.0333333 0.2333333 0.3666667 0.5 0.6333333 0.7 0.8333333</float_array> 4354 <technique_common> 4355 <accessor source="#boar_pose.bones["Hip_Left"].location_Y-input-array" count="7" stride="1"> 4356 <param name="TIME" type="float"/> 4357 </accessor> 4358 </technique_common> 4359 </source> 4360 <source id="boar_pose.bones["Hip_Left"].location_Y-output"> 4361 <float_array id="boar_pose.bones["Hip_Left"].location_Y-output-array" count="7">0 0 0 0 0 0 0</float_array> 4362 <technique_common> 4363 <accessor source="#boar_pose.bones["Hip_Left"].location_Y-output-array" count="7" stride="1"> 4364 <param name="Y" type="float"/> 4365 </accessor> 4366 </technique_common> 4367 </source> 4368 <source id="boar_pose.bones["Hip_Left"].location_Y-interpolation"> 4369 <Name_array id="boar_pose.bones["Hip_Left"].location_Y-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array> 4370 <technique_common> 4371 <accessor source="#boar_pose.bones["Hip_Left"].location_Y-interpolation-array" count="7" stride="1"> 4372 <param name="INTERPOLATION" type="name"/> 4373 </accessor> 4374 </technique_common> 4375 </source> 4376 <source id="boar_pose.bones["Hip_Left"].location_Y-intangent"> 4377 <float_array id="boar_pose.bones["Hip_Left"].location_Y-intangent-array" count="14">-0.04474896 0 0.155251 0 0.3146118 0 0.4479451 0 0.5812785 0 0.6739726 0 0.7812785 0</float_array> 4378 <technique_common> 4379 <accessor source="#boar_pose.bones["Hip_Left"].location_Y-intangent-array" count="7" stride="2"> 4380 <param name="X" type="float"/> 4381 <param name="Y" type="float"/> 4382 </accessor> 4383 </technique_common> 4384 </source> 4385 <source id="boar_pose.bones["Hip_Left"].location_Y-outtangent"> 4386 <float_array id="boar_pose.bones["Hip_Left"].location_Y-outtangent-array" count="14">0.1114156 0 0.2853882 0 0.4187215 0 0.5520548 0 0.6593608 0 0.7520549 0 0.8853882 0</float_array> 4387 <technique_common> 4388 <accessor source="#boar_pose.bones["Hip_Left"].location_Y-outtangent-array" count="7" stride="2"> 4389 <param name="X" type="float"/> 4390 <param name="Y" type="float"/> 4391 </accessor> 4392 </technique_common> 4393 </source> 4394 <sampler id="boar_pose.bones["Hip_Left"].location_Y-sampler"> 4395 <input semantic="INPUT" source="#boar_pose.bones["Hip_Left"].location_Y-input"/> 4396 <input semantic="OUTPUT" source="#boar_pose.bones["Hip_Left"].location_Y-output"/> 4397 <input semantic="INTERPOLATION" source="#boar_pose.bones["Hip_Left"].location_Y-interpolation"/> 4398 <input semantic="IN_TANGENT" source="#boar_pose.bones["Hip_Left"].location_Y-intangent"/> 4399 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Hip_Left"].location_Y-outtangent"/> 4400 </sampler> 4401 <channel source="#boar_pose.bones["Hip_Left"].location_Y-sampler" target="boar/location.Y"/> 4402 </animation> 4403 <animation 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count="5" stride="2"> 8020 <param name="X" type="float"/> 8021 <param name="Y" type="float"/> 8022 </accessor> 8023 </technique_common> 8024 </source> 8025 <source id="boar_pose.bones["Ear_Left"].scale_Z-outtangent"> 8026 <float_array id="boar_pose.bones["Ear_Left"].scale_Z-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array> 8027 <technique_common> 8028 <accessor source="#boar_pose.bones["Ear_Left"].scale_Z-outtangent-array" count="5" stride="2"> 8029 <param name="X" type="float"/> 8030 <param name="Y" type="float"/> 8031 </accessor> 8032 </technique_common> 8033 </source> 8034 <sampler id="boar_pose.bones["Ear_Left"].scale_Z-sampler"> 8035 <input semantic="INPUT" source="#boar_pose.bones["Ear_Left"].scale_Z-input"/> 8036 <input semantic="OUTPUT" source="#boar_pose.bones["Ear_Left"].scale_Z-output"/> 8037 <input semantic="INTERPOLATION" source="#boar_pose.bones["Ear_Left"].scale_Z-interpolation"/> 8038 <input semantic="IN_TANGENT" source="#boar_pose.bones["Ear_Left"].scale_Z-intangent"/> 8039 <input semantic="OUT_TANGENT" source="#boar_pose.bones["Ear_Left"].scale_Z-outtangent"/> 8040 </sampler> 8041 <channel source="#boar_pose.bones["Ear_Left"].scale_Z-sampler" target="boar/scale.Z"/> 8042 </animation> 8043 <animation id="boar_pose.bones["Ear_Right"].location_X"> 8044 <source id="boar_pose.bones["Ear_Right"].location_X-input"> 8045 <float_array id="boar_pose.bones["Ear_Right"].location_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array> 8046 <technique_common> 8047 <accessor source="#boar_pose.bones["Ear_Right"].location_X-input-array" count="5" stride="1"> 8048 <param name="TIME" type="float"/> 8049 </accessor> 8050 </technique_common> 8051 </source> 8052 <source id="boar_pose.bones["Ear_Right"].location_X-output"> 8053 <float_array id="boar_pose.bones["Ear_Right"].location_X-output-array" count="5">0 0 0 0 0</float_array> 8054 <technique_common> 8055 <accessor 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name="X" type="float"/> 8073 <param name="Y" type="float"/> 8074 </accessor> 8075 </technique_common> 8076 </source> 8077 <source id="boar_pose.bones["Ear_Right"].location_X-outtangent"> 8078 <float_array id="boar_pose.bones["Ear_Right"].location_X-outtangent-array" count="10">0.1114156 0 0.337443 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array> 8079 <technique_common> 8080 <accessor source="#boar_pose.bones["Ear_Right"].location_X-outtangent-array" count="5" stride="2"> 8081 <param name="X" type="float"/> 8082 <param name="Y" type="float"/> 8083 </accessor> 8084 </technique_common> 8085 </source> 8086 <sampler id="boar_pose.bones["Ear_Right"].location_X-sampler"> 8087 <input semantic="INPUT" source="#boar_pose.bones["Ear_Right"].location_X-input"/> 8088 <input semantic="OUTPUT" source="#boar_pose.bones["Ear_Right"].location_X-output"/> 8089 <input semantic="INTERPOLATION" source="#boar_pose.bones["Ear_Right"].location_X-interpolation"/> 8090 <input semantic="IN_TANGENT" 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<skeleton>#BoarArmature</skeleton> 478 <instance_controller url="#Boar_Armature_Boar-skin"> 479 <skeleton>#Boar_Armature_Base</skeleton> 8486 480 <bind_material> 8487 481 <technique_common> 8488 <instance_material symbol="Material_TF_11" target="#Material_TF_1-material"> 8489 <bind_vertex_input semantic="UVTex" input_semantic="TEXCOORD" input_set="0"/> 8490 </instance_material> 482 <instance_material symbol="BoarMaterial-material" target="#BoarMaterial-material"/> 8491 483 </technique_common> 8492 484 </bind_material> -
Property svn:mime-type
set to
-
ps/trunk/binaries/data/mods/public/art/skeletons/boar.xml
r14699 r21947 1 <?xml version='1.0' encoding='utf-8'?> 1 2 <skeletons> 2 <standard_skeleton title="Boar" id="Boar"> 3 <bone name="BoarArmature"> 4 <bone name="Body"> 5 <bone name="Body2"> 6 <bone name="Rear"> 7 <bone name="Tail" /> 8 <bone name="Hip_Left"> 9 <bone name="Back_Leg_Left"> 10 <bone name="Shin_Left"> 11 <bone name="Back_Foot_Left" /> 12 </bone> 13 </bone> 14 </bone> 15 <bone name="Hip_Right"> 16 <bone name="Back_Leg_Right"> 17 <bone name="Shin_Right"> 18 <bone name="Back_Foot_Right" /> 19 </bone> 20 </bone> 21 </bone> 22 </bone> 23 </bone> 24 </bone> 25 <bone name="Neck"> 26 <bone name="Head"> 27 <bone name="Ear_Left" /> 28 <bone name="Ear_Right" /> 29 </bone> 30 </bone> 31 <bone name="Shoulder_Left"> 32 <bone name="Front_Leg_Left"> 33 <bone name="Forearm_Left"> 34 <bone name="Front_Foot_Left" /> 35 </bone> 36 </bone> 37 </bone> 38 <bone name="Shoulder_Right"> 39 <bone name="Front_Leg_Right"> 40 <bone name="Forearm_Right"> 41 <bone name="Front_Foot_Right" /> 42 </bone> 43 </bone> 44 </bone> 45 </bone> 46 </standard_skeleton> 47 48 <skeleton title="Boar" target="Boar"> 49 <identifier><root>BoarArmature_</root></identifier> 50 <bone name="BoarArmature"><target>BoarArmature</target> 51 <bone name="Body"><target>Body</target> 52 <bone name="Body2"><target>Body2</target> 53 <bone name="Rear"><target>Rear</target> 54 <bone name="Tail"><target>Tail</target></bone> 55 <bone name="Hip_Left"><target>Hip_Left</target> 56 <bone name="Back_Leg_Left"><target>Back_Leg_Left</target> 57 <bone name="Shin_Left"><target>Shin_Left</target> 58 <bone name="Back_Foot_Left"><target>Back_Foot_Left</target></bone> 59 </bone> 60 </bone> 61 </bone> 62 <bone name="Hip_Right"><target>Hip_Right</target> 63 <bone name="Back_Leg_Right"><target>Back_Leg_Right</target> 64 <bone name="Shin_Right"><target>Shin_Right</target> 65 <bone name="Back_Foot_Right"><target>Back_Foot_Right</target></bone> 66 </bone> 67 </bone> 68 </bone> 69 </bone> 70 </bone> 71 </bone> 72 <bone name="Neck"><target>Neck</target> 73 <bone name="Head"><target>Head</target> 74 <bone name="Ear_Left"><target>Ear_Left</target></bone> 75 <bone name="Ear_Right"><target>Ear_Right</target></bone> 76 </bone> 77 </bone> 78 <bone name="Shoulder_Left"><target>Shoulder_Left</target> 79 <bone name="Front_Leg_Left"><target>Front_Leg_Left</target> 80 <bone name="Forearm_Left"><target>Forearm_Left</target> 81 <bone name="Front_Foot_Left"><target>Front_Foot_Left</target></bone> 82 </bone> 83 </bone> 84 </bone> 85 <bone name="Shoulder_Right"><target>Shoulder_Right</target> 86 <bone name="Front_Leg_Right"><target>Front_Leg_Right</target> 87 <bone name="Forearm_Right"><target>Forearm_Right</target> 88 <bone name="Front_Foot_Right"><target>Front_Foot_Right</target></bone> 89 </bone> 90 </bone> 91 </bone> 92 </bone> 93 </skeleton> 3 <standard_skeleton id="Boar_Armature" title="Boar Armature"> 4 <bone name="Boar_Base"> 5 <bone name="Body"> 6 <bone name="Rear"> 7 <bone name="Tail" /> 8 <bone name="Hip_Left"> 9 <bone name="Back_Leg_Left"> 10 <bone name="Shin_Left"> 11 <bone name="Back_Foot_Left" /> 12 </bone> 13 </bone> 14 </bone> 15 <bone name="Hip_Right"> 16 <bone name="Back_Leg_Right"> 17 <bone name="Shin_Right"> 18 <bone name="Back_Foot_Right" /> 19 </bone> 20 </bone> 21 </bone> 22 </bone> 23 </bone> 24 <bone name="Neck"> 25 <bone name="Head"> 26 <bone name="Ear_Left" /> 27 <bone name="Ear_Right" /> 28 <bone name="Jaw" /> 29 </bone> 30 </bone> 31 <bone name="Shoulder_Left"> 32 <bone name="Front_Leg_Left"> 33 <bone name="Forearm_Left"> 34 <bone name="Front_Foot_Left" /> 35 </bone> 36 </bone> 37 </bone> 38 <bone name="Shoulder_Right"> 39 <bone name="Front_Leg_Right"> 40 <bone name="Forearm_Right"> 41 <bone name="Front_Foot_Right" /> 42 </bone> 43 </bone> 44 </bone> 45 </bone> 46 </standard_skeleton> 47 <skeleton target="Boar_Armature" title="Boar Armature"> 48 <identifier> 49 <root>Boar_Base</root> 50 </identifier> 51 <bone name="Boar_Base"> 52 <target>Boar_Base</target> 53 <bone name="Body"> 54 <target>Body</target> 55 <bone name="Rear"> 56 <target>Rear</target> 57 <bone name="Tail"> 58 <target>Tail</target> 59 </bone> 60 <bone name="Hip_Left"> 61 <target>Hip_Left</target> 62 <bone name="Back_Leg_Left"> 63 <target>Back_Leg_Left</target> 64 <bone name="Shin_Left"> 65 <target>Shin_Left</target> 66 <bone name="Back_Foot_Left"> 67 <target>Back_Foot_Left</target> 68 </bone> 69 </bone> 70 </bone> 71 </bone> 72 <bone name="Hip_Right"> 73 <target>Hip_Right</target> 74 <bone name="Back_Leg_Right"> 75 <target>Back_Leg_Right</target> 76 <bone name="Shin_Right"> 77 <target>Shin_Right</target> 78 <bone name="Back_Foot_Right"> 79 <target>Back_Foot_Right</target> 80 </bone> 81 </bone> 82 </bone> 83 </bone> 84 </bone> 85 </bone> 86 <bone name="Neck"> 87 <target>Neck</target> 88 <bone name="Head"> 89 <target>Head</target> 90 <bone name="Ear_Left"> 91 <target>Ear_Left</target> 92 </bone> 93 <bone name="Ear_Right"> 94 <target>Ear_Right</target> 95 </bone> 96 <bone name="Jaw"> 97 <target>Jaw</target> 98 </bone> 99 </bone> 100 </bone> 101 <bone name="Shoulder_Left"> 102 <target>Shoulder_Left</target> 103 <bone name="Front_Leg_Left"> 104 <target>Front_Leg_Left</target> 105 <bone name="Forearm_Left"> 106 <target>Forearm_Left</target> 107 <bone name="Front_Foot_Left"> 108 <target>Front_Foot_Left</target> 109 </bone> 110 </bone> 111 </bone> 112 </bone> 113 <bone name="Shoulder_Right"> 114 <target>Shoulder_Right</target> 115 <bone name="Front_Leg_Right"> 116 <target>Front_Leg_Right</target> 117 <bone name="Forearm_Right"> 118 <target>Forearm_Right</target> 119 <bone name="Front_Foot_Right"> 120 <target>Front_Foot_Right</target> 121 </bone> 122 </bone> 123 </bone> 124 </bone> 125 </bone> 126 </skeleton> 94 127 </skeletons> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_boar.xml
r19103 r21947 6 6 <Pierce>0.0</Pierce> 7 7 <Crush>0.0</Crush> 8 <MaxRange> 4.0</MaxRange>8 <MaxRange>1.0</MaxRange> 9 9 <RepeatTime>1000</RepeatTime> 10 10 </Melee>
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