- Timestamp:
- 09/01/22 21:27:00 (2 years ago)
- Location:
- ps/trunk/binaries/data/mods/public/art/actors/units
- Files:
-
- 11 edited
-
athenians/hero_infantry_spearman_pericles.xml (modified) (1 diff)
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romans/infantry_gladiator_spearman.xml (modified) (2 diffs)
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romans/infantry_gladiator_swordsman.xml (modified) (2 diffs)
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romans/infantry_spearman_a.xml (modified) (2 diffs)
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romans/infantry_spearman_b.xml (modified) (2 diffs)
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romans/infantry_spearman_e.xml (modified) (2 diffs)
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romans/infantry_swordsman_a.xml (modified) (2 diffs)
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romans/infantry_swordsman_b.xml (modified) (2 diffs)
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romans/infantry_swordsman_e.xml (modified) (2 diffs)
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romans/infantry_swordsman_f.xml (modified) (2 diffs)
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romans/infantry_swordsman_servus.xml (modified) (2 diffs)
Legend:
- Unmodified
- Added
- Removed
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ps/trunk/binaries/data/mods/public/art/actors/units/athenians/hero_infantry_spearman_pericles.xml
r26356 r27080 23 23 <group> 24 24 <variant file="biped/base_hoplite.xml" frequency="1" name="Hoplite-Relax"/> 25 <variant file="biped/formations/phalanx_front.xml"/> 26 <variant file="biped/formations/phalanx_mid.xml"/> 27 <variant file="biped/formations/phalanx_back.xml"/> 25 28 <variant file="biped/attack_capture.xml"> 26 29 <props> -
ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_gladiator_spearman.xml
r26371 r27080 82 82 <group> 83 83 <variant file="biped/base_spearman_shield_relax_fast.xml" frequency="1" name="Spearman-Shield-Fast"/> 84 <variant file="biped/formations/anti_cavalry_front.xml"/> 85 <variant file="biped/formations/anti_cavalry_back.xml"/> 86 <variant file="biped/formations/testudo_top.xml"/> 87 <variant file="biped/formations/testudo_front.xml"/> 88 <variant file="biped/formations/testudo_front_left.xml"/> 89 <variant file="biped/formations/testudo_front_right.xml"/> 90 <variant file="biped/formations/testudo_left.xml"/> 91 <variant file="biped/formations/testudo_right.xml"/> 84 92 <variant file="biped/carry_food.xml"/> 85 93 <variant file="biped/carry_meat.xml"/> … … 87 95 <variant file="biped/carry_stone.xml"/> 88 96 <variant file="biped/carry_metal.xml"/> 97 <variant file="biped/approach_tree.xml"/> 98 <variant file="biped/approach_grain.xml"/> 99 <variant file="biped/approach_fruit.xml"/> 100 <variant file="biped/approach_meat.xml"/> 101 <variant file="biped/approach_rock.xml"/> 102 <variant file="biped/approach_ore.xml"/> 103 <variant file="biped/approach_ruins.xml"/> 104 <variant file="biped/approach_praise.xml"/> 89 105 </group> 90 106 <group> -
ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_gladiator_swordsman.xml
r26371 r27080 119 119 <group> 120 120 <variant file="biped/base_swordsman_shield_fast.xml" frequency="1" name="Swordsman-Shield-Fast"/> 121 <variant file="biped/formations/testudo_top.xml"/> 122 <variant file="biped/formations/testudo_front.xml"/> 123 <variant file="biped/formations/testudo_front_left.xml"/> 124 <variant file="biped/formations/testudo_front_right.xml"/> 125 <variant file="biped/formations/testudo_left.xml"/> 126 <variant file="biped/formations/testudo_right.xml"/> 121 127 <variant file="biped/carry_food.xml"/> 122 128 <variant file="biped/carry_meat.xml"/> … … 124 130 <variant file="biped/carry_stone.xml"/> 125 131 <variant file="biped/carry_metal.xml"/> 132 <variant file="biped/approach_tree.xml"/> 133 <variant file="biped/approach_grain.xml"/> 134 <variant file="biped/approach_fruit.xml"/> 135 <variant file="biped/approach_meat.xml"/> 136 <variant file="biped/approach_rock.xml"/> 137 <variant file="biped/approach_ore.xml"/> 138 <variant file="biped/approach_ruins.xml"/> 139 <variant file="biped/approach_praise.xml"/> 126 140 </group> 127 141 <group> -
ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_spearman_a.xml
r26978 r27080 139 139 <group> 140 140 <variant file="biped/base_spearman_relax.xml"/> 141 <variant file="biped/formations/anti_cavalry_front.xml"/> 142 <variant file="biped/formations/anti_cavalry_back.xml"/> 143 <variant file="biped/formations/testudo_top.xml"/> 144 <variant file="biped/formations/testudo_front.xml"/> 145 <variant file="biped/formations/testudo_front_left.xml"/> 146 <variant file="biped/formations/testudo_front_right.xml"/> 147 <variant file="biped/formations/testudo_left.xml"/> 148 <variant file="biped/formations/testudo_right.xml"/> 141 149 <variant file="biped/carry_food.xml"/> 142 150 <variant file="biped/carry_meat.xml"/> … … 155 163 <group> 156 164 <variant frequency="1" name="Idle"/> 157 <variant file="biped/formations/anti_cavalry_front.xml"/>158 <variant file="biped/formations/anti_cavalry_back.xml"/>159 <variant file="biped/formations/testudo_top.xml"/>160 <variant file="biped/formations/testudo_front.xml"/>161 <variant file="biped/formations/testudo_front_left.xml"/>162 <variant file="biped/formations/testudo_front_right.xml"/>163 <variant file="biped/formations/testudo_left.xml"/>164 <variant file="biped/formations/testudo_right.xml"/>165 165 <variant file="biped/attack_capture.xml"/> 166 166 <variant file="biped/attack_slaughter.xml"/> -
ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_spearman_b.xml
r26962 r27080 68 68 <group> 69 69 <variant file="biped/base_spearman_relax.xml"/> 70 <variant file="biped/formations/anti_cavalry_front.xml"/> 71 <variant file="biped/formations/anti_cavalry_back.xml"/> 72 <variant file="biped/formations/testudo_top.xml"/> 73 <variant file="biped/formations/testudo_front.xml"/> 74 <variant file="biped/formations/testudo_front_left.xml"/> 75 <variant file="biped/formations/testudo_front_right.xml"/> 76 <variant file="biped/formations/testudo_left.xml"/> 77 <variant file="biped/formations/testudo_right.xml"/> 70 78 <variant file="biped/carry_food.xml"/> 71 79 <variant file="biped/carry_meat.xml"/> … … 85 93 <variant frequency="1" name="Idle"/> 86 94 <variant file="biped/attack_capture.xml"/> 87 <variant file="biped/formations/anti_cavalry_front.xml"/>88 <variant file="biped/formations/anti_cavalry_back.xml"/>89 95 <variant file="biped/attack_slaughter.xml"/> 90 96 <variant file="biped/gather_tree.xml"/> -
ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_spearman_e.xml
r26978 r27080 114 114 <group> 115 115 <variant file="biped/base_spearman_shield_relax_rome.xml"/> 116 <variant file="biped/formations/anti_cavalry_front.xml"/> 117 <variant file="biped/formations/anti_cavalry_back.xml"/> 118 <variant file="biped/formations/testudo_top.xml"/> 119 <variant file="biped/formations/testudo_front.xml"/> 120 <variant file="biped/formations/testudo_front_left.xml"/> 121 <variant file="biped/formations/testudo_front_right.xml"/> 122 <variant file="biped/formations/testudo_left.xml"/> 123 <variant file="biped/formations/testudo_right.xml"/> 116 124 <variant file="biped/carry_food.xml"/> 117 125 <variant file="biped/carry_meat.xml"/> … … 130 138 <group> 131 139 <variant frequency="1" name="Idle"/> 132 <variant file="biped/formations/anti_cavalry_front.xml"/>133 <variant file="biped/formations/anti_cavalry_back.xml"/>134 <variant file="biped/formations/testudo_top.xml"/>135 <variant file="biped/formations/testudo_front.xml"/>136 <variant file="biped/formations/testudo_front_left.xml"/>137 <variant file="biped/formations/testudo_front_right.xml"/>138 <variant file="biped/formations/testudo_left.xml"/>139 <variant file="biped/formations/testudo_right.xml"/>140 140 <variant file="biped/attack_capture.xml"/> 141 141 <variant file="biped/attack_slaughter.xml"/> -
ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_a.xml
r26978 r27080 79 79 <group> 80 80 <variant file="biped/base_swordsman_shield_relax.xml"/> 81 <variant file="biped/formations/testudo_top.xml"/> 82 <variant file="biped/formations/testudo_front.xml"/> 83 <variant file="biped/formations/testudo_front_left.xml"/> 84 <variant file="biped/formations/testudo_front_right.xml"/> 85 <variant file="biped/formations/testudo_left.xml"/> 86 <variant file="biped/formations/testudo_right.xml"/> 81 87 <variant file="biped/carry_food.xml"/> 82 88 <variant file="biped/carry_meat.xml"/> … … 95 101 <group> 96 102 <variant frequency="1" name="Idle"/> 97 <variant file="biped/formations/testudo_top.xml"/>98 <variant file="biped/formations/testudo_front.xml"/>99 <variant file="biped/formations/testudo_front_left.xml"/>100 <variant file="biped/formations/testudo_front_right.xml"/>101 <variant file="biped/formations/testudo_left.xml"/>102 <variant file="biped/formations/testudo_right.xml"/>103 103 <variant file="biped/attack_capture.xml"/> 104 104 <variant file="biped/attack_slaughter.xml"/> -
ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_b.xml
r26978 r27080 84 84 <group> 85 85 <variant file="biped/base_swordsman_shield_relax.xml"/> 86 <variant file="biped/formations/testudo_top.xml"/> 87 <variant file="biped/formations/testudo_front.xml"/> 88 <variant file="biped/formations/testudo_front_left.xml"/> 89 <variant file="biped/formations/testudo_front_right.xml"/> 90 <variant file="biped/formations/testudo_left.xml"/> 91 <variant file="biped/formations/testudo_right.xml"/> 86 92 <variant file="biped/carry_food.xml"/> 87 93 <variant file="biped/carry_meat.xml"/> … … 100 106 <group> 101 107 <variant frequency="1" name="Idle"/> 102 <variant file="biped/formations/testudo_top.xml"/>103 <variant file="biped/formations/testudo_front.xml"/>104 <variant file="biped/formations/testudo_front_left.xml"/>105 <variant file="biped/formations/testudo_front_right.xml"/>106 <variant file="biped/formations/testudo_left.xml"/>107 <variant file="biped/formations/testudo_right.xml"/>108 108 <variant file="biped/attack_capture.xml"/> 109 109 <variant file="biped/attack_slaughter.xml"/> -
ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_e.xml
r26978 r27080 162 162 <group> 163 163 <variant file="biped/base_swordsman_shield_relax_rome.xml"/> 164 <variant file="biped/formations/testudo_top.xml"/> 165 <variant file="biped/formations/testudo_front.xml"/> 166 <variant file="biped/formations/testudo_front_left.xml"/> 167 <variant file="biped/formations/testudo_front_right.xml"/> 168 <variant file="biped/formations/testudo_left.xml"/> 169 <variant file="biped/formations/testudo_right.xml"/> 164 170 <variant file="biped/carry_food.xml"/> 165 171 <variant file="biped/carry_meat.xml"/> … … 178 184 <group> 179 185 <variant frequency="1" name="Idle"/> 180 <variant file="biped/formations/testudo_top.xml"/>181 <variant file="biped/formations/testudo_front.xml"/>182 <variant file="biped/formations/testudo_front_left.xml"/>183 <variant file="biped/formations/testudo_front_right.xml"/>184 <variant file="biped/formations/testudo_left.xml"/>185 <variant file="biped/formations/testudo_right.xml"/>186 186 <variant file="biped/attack_capture.xml"/> 187 187 <variant file="biped/attack_slaughter.xml"/> -
ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_f.xml
r26978 r27080 75 75 <group> 76 76 <variant file="biped/base_swordsman_shield_relax.xml" name="Swordsman-Shield-Relax" frequency="1"/> 77 <variant file="biped/formations/testudo_top.xml"/> 78 <variant file="biped/formations/testudo_front.xml"/> 79 <variant file="biped/formations/testudo_front_left.xml"/> 80 <variant file="biped/formations/testudo_front_right.xml"/> 81 <variant file="biped/formations/testudo_left.xml"/> 82 <variant file="biped/formations/testudo_right.xml"/> 77 83 <variant file="biped/carry_food.xml"/> 78 84 <variant file="biped/carry_meat.xml"/> … … 91 97 <group> 92 98 <variant frequency="1" name="Idle"/> 93 <variant file="biped/formations/testudo_top.xml"/>94 <variant file="biped/formations/testudo_front.xml"/>95 <variant file="biped/formations/testudo_front_left.xml"/>96 <variant file="biped/formations/testudo_front_right.xml"/>97 <variant file="biped/formations/testudo_left.xml"/>98 <variant file="biped/formations/testudo_right.xml"/>99 99 <variant file="biped/attack_capture.xml"/> 100 100 <variant file="biped/attack_slaughter.xml"/> -
ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_servus.xml
r26978 r27080 295 295 <group> 296 296 <variant file="biped/base_swordsman_shield_relax.xml"/> 297 <variant file="biped/formations/testudo_top.xml"/> 298 <variant file="biped/formations/testudo_front.xml"/> 299 <variant file="biped/formations/testudo_front_left.xml"/> 300 <variant file="biped/formations/testudo_front_right.xml"/> 301 <variant file="biped/formations/testudo_left.xml"/> 302 <variant file="biped/formations/testudo_right.xml"/> 297 303 <variant file="biped/carry_food.xml"/> 298 304 <variant file="biped/carry_meat.xml"/> … … 311 317 <group> 312 318 <variant frequency="1" name="Idle"/> 313 <variant file="biped/formations/testudo_top.xml"/>314 <variant file="biped/formations/testudo_front.xml"/>315 <variant file="biped/formations/testudo_front_left.xml"/>316 <variant file="biped/formations/testudo_front_right.xml"/>317 <variant file="biped/formations/testudo_left.xml"/>318 <variant file="biped/formations/testudo_right.xml"/>319 319 <variant file="biped/attack_capture.xml"/> 320 320 <variant file="biped/attack_slaughter.xml"/>
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