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Changeset 27080 for ps


Ignore:
Timestamp:
09/01/22 21:27:00 (2 years ago)
Author:
wowgetoffyourcellphone
Message:

[Alpha 26] Fixes additional unit actors, for Roman Testudo and Anti-Cav idle animations, as well as an oversight with Athenian hero Pericles.

Fixes #6614

Location:
ps/trunk/binaries/data/mods/public/art/actors/units
Files:
11 edited

Legend:

Unmodified
Added
Removed
  • ps/trunk/binaries/data/mods/public/art/actors/units/athenians/hero_infantry_spearman_pericles.xml

    r26356 r27080  
    2323  <group>
    2424    <variant file="biped/base_hoplite.xml" frequency="1" name="Hoplite-Relax"/>
     25    <variant file="biped/formations/phalanx_front.xml"/>
     26    <variant file="biped/formations/phalanx_mid.xml"/>
     27    <variant file="biped/formations/phalanx_back.xml"/>
    2528    <variant file="biped/attack_capture.xml">
    2629      <props>
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_gladiator_spearman.xml

    r26371 r27080  
    8282  <group>
    8383    <variant file="biped/base_spearman_shield_relax_fast.xml" frequency="1" name="Spearman-Shield-Fast"/>
     84    <variant file="biped/formations/anti_cavalry_front.xml"/>
     85    <variant file="biped/formations/anti_cavalry_back.xml"/>
     86    <variant file="biped/formations/testudo_top.xml"/>
     87    <variant file="biped/formations/testudo_front.xml"/>
     88    <variant file="biped/formations/testudo_front_left.xml"/>
     89    <variant file="biped/formations/testudo_front_right.xml"/>
     90    <variant file="biped/formations/testudo_left.xml"/>
     91    <variant file="biped/formations/testudo_right.xml"/>
    8492    <variant file="biped/carry_food.xml"/>
    8593    <variant file="biped/carry_meat.xml"/>
     
    8795    <variant file="biped/carry_stone.xml"/>
    8896    <variant file="biped/carry_metal.xml"/>
     97    <variant file="biped/approach_tree.xml"/>
     98    <variant file="biped/approach_grain.xml"/>
     99    <variant file="biped/approach_fruit.xml"/>
     100    <variant file="biped/approach_meat.xml"/>
     101    <variant file="biped/approach_rock.xml"/>
     102    <variant file="biped/approach_ore.xml"/>
     103    <variant file="biped/approach_ruins.xml"/>
     104    <variant file="biped/approach_praise.xml"/>
    89105  </group>
    90106  <group>
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_gladiator_swordsman.xml

    r26371 r27080  
    119119  <group>
    120120    <variant file="biped/base_swordsman_shield_fast.xml" frequency="1" name="Swordsman-Shield-Fast"/>
     121    <variant file="biped/formations/testudo_top.xml"/>
     122    <variant file="biped/formations/testudo_front.xml"/>
     123    <variant file="biped/formations/testudo_front_left.xml"/>
     124    <variant file="biped/formations/testudo_front_right.xml"/>
     125    <variant file="biped/formations/testudo_left.xml"/>
     126    <variant file="biped/formations/testudo_right.xml"/>
    121127    <variant file="biped/carry_food.xml"/>
    122128    <variant file="biped/carry_meat.xml"/>
     
    124130    <variant file="biped/carry_stone.xml"/>
    125131    <variant file="biped/carry_metal.xml"/>
     132    <variant file="biped/approach_tree.xml"/>
     133    <variant file="biped/approach_grain.xml"/>
     134    <variant file="biped/approach_fruit.xml"/>
     135    <variant file="biped/approach_meat.xml"/>
     136    <variant file="biped/approach_rock.xml"/>
     137    <variant file="biped/approach_ore.xml"/>
     138    <variant file="biped/approach_ruins.xml"/>
     139    <variant file="biped/approach_praise.xml"/>
    126140  </group>
    127141  <group>
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_spearman_a.xml

    r26978 r27080  
    139139  <group>
    140140    <variant file="biped/base_spearman_relax.xml"/>
     141    <variant file="biped/formations/anti_cavalry_front.xml"/>
     142    <variant file="biped/formations/anti_cavalry_back.xml"/>
     143    <variant file="biped/formations/testudo_top.xml"/>
     144    <variant file="biped/formations/testudo_front.xml"/>
     145    <variant file="biped/formations/testudo_front_left.xml"/>
     146    <variant file="biped/formations/testudo_front_right.xml"/>
     147    <variant file="biped/formations/testudo_left.xml"/>
     148    <variant file="biped/formations/testudo_right.xml"/>
    141149    <variant file="biped/carry_food.xml"/>
    142150    <variant file="biped/carry_meat.xml"/>
     
    155163  <group>
    156164    <variant frequency="1" name="Idle"/>
    157     <variant file="biped/formations/anti_cavalry_front.xml"/>
    158     <variant file="biped/formations/anti_cavalry_back.xml"/>
    159     <variant file="biped/formations/testudo_top.xml"/>
    160     <variant file="biped/formations/testudo_front.xml"/>
    161     <variant file="biped/formations/testudo_front_left.xml"/>
    162     <variant file="biped/formations/testudo_front_right.xml"/>
    163     <variant file="biped/formations/testudo_left.xml"/>
    164     <variant file="biped/formations/testudo_right.xml"/>
    165165    <variant file="biped/attack_capture.xml"/>
    166166    <variant file="biped/attack_slaughter.xml"/>
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_spearman_b.xml

    r26962 r27080  
    6868  <group>
    6969    <variant file="biped/base_spearman_relax.xml"/>
     70    <variant file="biped/formations/anti_cavalry_front.xml"/>
     71    <variant file="biped/formations/anti_cavalry_back.xml"/>
     72    <variant file="biped/formations/testudo_top.xml"/>
     73    <variant file="biped/formations/testudo_front.xml"/>
     74    <variant file="biped/formations/testudo_front_left.xml"/>
     75    <variant file="biped/formations/testudo_front_right.xml"/>
     76    <variant file="biped/formations/testudo_left.xml"/>
     77    <variant file="biped/formations/testudo_right.xml"/>
    7078    <variant file="biped/carry_food.xml"/>
    7179    <variant file="biped/carry_meat.xml"/>
     
    8593    <variant frequency="1" name="Idle"/>
    8694    <variant file="biped/attack_capture.xml"/>
    87     <variant file="biped/formations/anti_cavalry_front.xml"/>
    88     <variant file="biped/formations/anti_cavalry_back.xml"/>
    8995    <variant file="biped/attack_slaughter.xml"/>
    9096    <variant file="biped/gather_tree.xml"/>
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_spearman_e.xml

    r26978 r27080  
    114114  <group>
    115115    <variant file="biped/base_spearman_shield_relax_rome.xml"/>
     116    <variant file="biped/formations/anti_cavalry_front.xml"/>
     117    <variant file="biped/formations/anti_cavalry_back.xml"/>
     118    <variant file="biped/formations/testudo_top.xml"/>
     119    <variant file="biped/formations/testudo_front.xml"/>
     120    <variant file="biped/formations/testudo_front_left.xml"/>
     121    <variant file="biped/formations/testudo_front_right.xml"/>
     122    <variant file="biped/formations/testudo_left.xml"/>
     123    <variant file="biped/formations/testudo_right.xml"/>
    116124    <variant file="biped/carry_food.xml"/>
    117125    <variant file="biped/carry_meat.xml"/>
     
    130138  <group>
    131139    <variant frequency="1" name="Idle"/>
    132     <variant file="biped/formations/anti_cavalry_front.xml"/>
    133     <variant file="biped/formations/anti_cavalry_back.xml"/>
    134     <variant file="biped/formations/testudo_top.xml"/>
    135     <variant file="biped/formations/testudo_front.xml"/>
    136     <variant file="biped/formations/testudo_front_left.xml"/>
    137     <variant file="biped/formations/testudo_front_right.xml"/>
    138     <variant file="biped/formations/testudo_left.xml"/>
    139     <variant file="biped/formations/testudo_right.xml"/>
    140140    <variant file="biped/attack_capture.xml"/>
    141141    <variant file="biped/attack_slaughter.xml"/>
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_a.xml

    r26978 r27080  
    7979  <group>
    8080    <variant file="biped/base_swordsman_shield_relax.xml"/>
     81    <variant file="biped/formations/testudo_top.xml"/>
     82    <variant file="biped/formations/testudo_front.xml"/>
     83    <variant file="biped/formations/testudo_front_left.xml"/>
     84    <variant file="biped/formations/testudo_front_right.xml"/>
     85    <variant file="biped/formations/testudo_left.xml"/>
     86    <variant file="biped/formations/testudo_right.xml"/>
    8187    <variant file="biped/carry_food.xml"/>
    8288    <variant file="biped/carry_meat.xml"/>
     
    95101  <group>
    96102    <variant frequency="1" name="Idle"/>
    97     <variant file="biped/formations/testudo_top.xml"/>
    98     <variant file="biped/formations/testudo_front.xml"/>
    99     <variant file="biped/formations/testudo_front_left.xml"/>
    100     <variant file="biped/formations/testudo_front_right.xml"/>
    101     <variant file="biped/formations/testudo_left.xml"/>
    102     <variant file="biped/formations/testudo_right.xml"/>
    103103    <variant file="biped/attack_capture.xml"/>
    104104    <variant file="biped/attack_slaughter.xml"/>
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_b.xml

    r26978 r27080  
    8484  <group>
    8585    <variant file="biped/base_swordsman_shield_relax.xml"/>
     86    <variant file="biped/formations/testudo_top.xml"/>
     87    <variant file="biped/formations/testudo_front.xml"/>
     88    <variant file="biped/formations/testudo_front_left.xml"/>
     89    <variant file="biped/formations/testudo_front_right.xml"/>
     90    <variant file="biped/formations/testudo_left.xml"/>
     91    <variant file="biped/formations/testudo_right.xml"/>
    8692    <variant file="biped/carry_food.xml"/>
    8793    <variant file="biped/carry_meat.xml"/>
     
    100106  <group>
    101107    <variant frequency="1" name="Idle"/>
    102     <variant file="biped/formations/testudo_top.xml"/>
    103     <variant file="biped/formations/testudo_front.xml"/>
    104     <variant file="biped/formations/testudo_front_left.xml"/>
    105     <variant file="biped/formations/testudo_front_right.xml"/>
    106     <variant file="biped/formations/testudo_left.xml"/>
    107     <variant file="biped/formations/testudo_right.xml"/>
    108108    <variant file="biped/attack_capture.xml"/>
    109109    <variant file="biped/attack_slaughter.xml"/>
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_e.xml

    r26978 r27080  
    162162  <group>
    163163    <variant file="biped/base_swordsman_shield_relax_rome.xml"/>
     164    <variant file="biped/formations/testudo_top.xml"/>
     165    <variant file="biped/formations/testudo_front.xml"/>
     166    <variant file="biped/formations/testudo_front_left.xml"/>
     167    <variant file="biped/formations/testudo_front_right.xml"/>
     168    <variant file="biped/formations/testudo_left.xml"/>
     169    <variant file="biped/formations/testudo_right.xml"/>
    164170    <variant file="biped/carry_food.xml"/>
    165171    <variant file="biped/carry_meat.xml"/>
     
    178184  <group>
    179185    <variant frequency="1" name="Idle"/>
    180     <variant file="biped/formations/testudo_top.xml"/>
    181     <variant file="biped/formations/testudo_front.xml"/>
    182     <variant file="biped/formations/testudo_front_left.xml"/>
    183     <variant file="biped/formations/testudo_front_right.xml"/>
    184     <variant file="biped/formations/testudo_left.xml"/>
    185     <variant file="biped/formations/testudo_right.xml"/>
    186186    <variant file="biped/attack_capture.xml"/>
    187187    <variant file="biped/attack_slaughter.xml"/>
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_f.xml

    r26978 r27080  
    7575  <group>
    7676    <variant file="biped/base_swordsman_shield_relax.xml" name="Swordsman-Shield-Relax" frequency="1"/>
     77    <variant file="biped/formations/testudo_top.xml"/>
     78    <variant file="biped/formations/testudo_front.xml"/>
     79    <variant file="biped/formations/testudo_front_left.xml"/>
     80    <variant file="biped/formations/testudo_front_right.xml"/>
     81    <variant file="biped/formations/testudo_left.xml"/>
     82    <variant file="biped/formations/testudo_right.xml"/>
    7783    <variant file="biped/carry_food.xml"/>
    7884    <variant file="biped/carry_meat.xml"/>
     
    9197  <group>
    9298    <variant frequency="1" name="Idle"/>
    93     <variant file="biped/formations/testudo_top.xml"/>
    94     <variant file="biped/formations/testudo_front.xml"/>
    95     <variant file="biped/formations/testudo_front_left.xml"/>
    96     <variant file="biped/formations/testudo_front_right.xml"/>
    97     <variant file="biped/formations/testudo_left.xml"/>
    98     <variant file="biped/formations/testudo_right.xml"/>
    9999    <variant file="biped/attack_capture.xml"/>
    100100    <variant file="biped/attack_slaughter.xml"/>
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_servus.xml

    r26978 r27080  
    295295  <group>
    296296    <variant file="biped/base_swordsman_shield_relax.xml"/>
     297    <variant file="biped/formations/testudo_top.xml"/>
     298    <variant file="biped/formations/testudo_front.xml"/>
     299    <variant file="biped/formations/testudo_front_left.xml"/>
     300    <variant file="biped/formations/testudo_front_right.xml"/>
     301    <variant file="biped/formations/testudo_left.xml"/>
     302    <variant file="biped/formations/testudo_right.xml"/>
    297303    <variant file="biped/carry_food.xml"/>
    298304    <variant file="biped/carry_meat.xml"/>
     
    311317  <group>
    312318    <variant frequency="1" name="Idle"/>
    313     <variant file="biped/formations/testudo_top.xml"/>
    314     <variant file="biped/formations/testudo_front.xml"/>
    315     <variant file="biped/formations/testudo_front_left.xml"/>
    316     <variant file="biped/formations/testudo_front_right.xml"/>
    317     <variant file="biped/formations/testudo_left.xml"/>
    318     <variant file="biped/formations/testudo_right.xml"/>
    319319    <variant file="biped/attack_capture.xml"/>
    320320    <variant file="biped/attack_slaughter.xml"/>
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