- Timestamp:
- 05/30/04 01:35:46 (21 years ago)
- Location:
- ps/trunk/source
- Files:
-
- 2 edited
-
graphics/Model.cpp (modified) (1 diff)
-
renderer/Renderer.cpp (modified) (2 diffs)
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/source/graphics/Model.cpp
r306 r317 265 265 { 266 266 // position model according to prop point position 267 model->SetTransform(point->m_Transform); 267 CMatrix3D proptransform=point->m_Transform;; 268 if (m_BoneMatrices && point->m_BoneIndex!=0xff) { 269 proptransform.Concatenate(m_BoneMatrices[point->m_BoneIndex]); 270 } 271 proptransform.Concatenate(m_Transform); 272 model->SetTransform(proptransform); 268 273 269 274 // check if we're already using this point, and replace -
ps/trunk/source/renderer/Renderer.cpp
r302 r317 109 109 m_Options.m_NoVBO=false; 110 110 m_Options.m_NoPBuffer=false; 111 m_Options.m_Shadows= true;111 m_Options.m_Shadows=false; 112 112 m_Options.m_ShadowColor=RGBColor(0.4f,0.4f,0.4f); 113 113 } … … 837 837 void CRenderer::RenderModelsStreams(u32 streamflags) 838 838 { 839 glMatrixMode(GL_MODELVIEW);840 841 839 for (uint i=0;i<m_Models.size();++i) { 842 840 CModel* model=m_Models[i];
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