- Timestamp:
- 05/29/11 23:13:21 (14 years ago)
- File:
-
- 1 edited
-
ps/trunk/source/lib/sysdep/os/win/manifest.cpp (modified) (2 diffs)
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ps/trunk/source/lib/sysdep/os/win/manifest.cpp
r7316 r9576 1 /* Copyright (c) 201 0Wildfire Games1 /* Copyright (c) 2011 Wildfire Games 2 2 * 3 3 * Permission is hereby granted, free of charge, to any person obtaining … … 40 40 # pragma comment(linker, "\"/manifestdependency:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df'\"") 41 41 # endif 42 43 /* 44 The game uses some DLLs that were built with VC80. The CRT DLL wants to find itself 45 inside the executable's manifest, else it complains with R6034. 46 If we're building with VC90+, we need to explicitly include the appropriate manifest 47 entries (in addition to the VC90 CRT entries that will be added automatically). 48 (This is kind of a dirty hack.) 49 */ 50 #if MSC_VERSION >= 1500 && ARCH_IA32 51 # ifdef NDEBUG 52 # pragma comment(linker, "\"/manifestdependency:type='win32' name='Microsoft.VC80.CRT' version='8.0.50727.4053' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18e3b'\"") 53 # else 54 # pragma comment(linker, "\"/manifestdependency:type='win32' name='Microsoft.VC80.DebugCRT' version='8.0.50727.4053' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18e3b'\"") 55 # endif 42 56 #endif 57 58 #endif
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