- Timestamp:
- 06/23/11 23:26:59 (14 years ago)
- Location:
- ps/trunk/binaries/data/mods/public/art/actors/units
- Files:
-
- 15 edited
-
celts/boudicca_chariot.xml (modified) (1 diff)
-
celts/brennus.xml (modified) (1 diff)
-
celts/britomartus.xml (modified) (1 diff)
-
celts/caradoc.xml (modified) (2 diffs)
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celts/cynvelin_horse.xml (modified) (1 diff)
-
celts/vercingetorix_horse.xml (modified) (2 diffs)
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hellenes/alexander.xml (modified) (3 diffs)
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hellenes/demetrius.xml (modified) (3 diffs)
-
hellenes/leonidas.xml (modified) (3 diffs)
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hellenes/philip_horse.xml (modified) (3 diffs)
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hellenes/xenophon.xml (modified) (2 diffs)
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iberians/hero_caros.xml (modified) (2 diffs)
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iberians/hero_indibil_horse.xml (modified) (4 diffs)
-
iberians/hero_indibil_infantry.xml (modified) (1 diff)
-
iberians/hero_variato.xml (modified) (2 diffs)
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/binaries/data/mods/public/art/actors/units/celts/boudicca_chariot.xml
r8462 r9648 15 15 <prop actor="units/celts/boudicca_r2.xml" attachpoint="rider"/> 16 16 <prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/> 17 <prop actor="props/units/hero_star.xml" attachpoint="root"/> 17 18 </props> 18 19 <texture>structural/celt_chariot_b.dds</texture> 19 20 </variant> 20 21 </group> 22 <group> 23 <variant frequency="100" name="Idle"/> 24 <variant name="Death"> 25 <props> 26 <prop attachpoint="root"/> 27 </props> 28 </variant> 29 </group> 21 30 <material>player_trans.xml</material> 22 31 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/units/celts/brennus.xml
r8339 r9648 27 27 <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/> 28 28 <prop actor="props/units/heads/head_celt_brennus.xml" attachpoint="head"/> 29 <prop actor="props/units/hero_star.xml" attachpoint="root"/> 29 30 </props> 30 31 <texture>skeletal/celt_brennus.dds</texture> 31 32 </variant> 32 33 </group> 34 <group> 35 <variant frequency="100" name="Idle"/> 36 <variant name="Death"> 37 <props> 38 <prop attachpoint="root"/> 39 </props> 40 </variant> 41 </group> 33 42 <material>player_trans.xml</material> 34 43 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/units/celts/britomartus.xml
r8339 r9648 20 20 <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/> 21 21 <prop actor="props/units/heads/celt_helmet_brito.xml" attachpoint="helmet"/> 22 <prop actor="props/units/hero_star.xml" attachpoint="root"/> 22 23 </props> 23 24 <texture>skeletal/celt_britomartus.dds</texture> 24 25 </variant> 25 26 </group> 27 <group> 28 <variant frequency="100" name="Idle"/> 29 <variant name="Death"> 30 <props> 31 <prop attachpoint="root"/> 32 </props> 33 </variant> 34 </group> 26 35 <material>player_trans.xml</material> 27 36 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/units/celts/caradoc.xml
r8174 r9648 13 13 <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/> 14 14 <animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/> 15 <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>15 <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/> 16 16 <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/> 17 17 <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/> … … 26 26 <prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/> 27 27 <prop actor="props/units/heads/celt_helmet_caradoc.xml" attachpoint="helmet"/> 28 <prop actor="props/units/hero_star.xml" attachpoint="root"/> 28 29 </props> 29 30 <texture>skeletal/celt_caradoc.dds</texture> 30 31 </variant> 31 32 </group> 33 <group> 34 <variant frequency="100" name="Idle"/> 35 <variant name="Death"> 36 <props> 37 <prop attachpoint="root"/> 38 </props> 39 </variant> 40 </group> 32 41 <material>player_trans.xml</material> 33 42 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/units/celts/cynvelin_horse.xml
r9492 r9648 16 16 <props> 17 17 <prop actor="units/celts/cynvelin_r.xml" attachpoint="rider"/> 18 <prop actor="props/units/hero_star.xml" attachpoint="root"/> 18 19 </props> 20 <texture>skeletal/horse_celt_cynelvin.dds</texture> 19 21 </variant> 20 22 </group> 21 23 <group> 22 <variant frequency="1" name="horse-texture"> 23 <texture>skeletal/horse_celt_cynelvin.dds</texture> 24 <variant frequency="100" name="Idle"/> 25 <variant name="Death"> 26 <props> 27 <prop attachpoint="root"/> 28 </props> 24 29 </variant> 25 30 </group> -
ps/trunk/binaries/data/mods/public/art/actors/units/celts/vercingetorix_horse.xml
r9492 r9648 16 16 <props> 17 17 <prop actor="units/celts/vercingetorix_r.xml" attachpoint="rider"/> 18 <prop actor="props/units/hero_star.xml" attachpoint="root"/> 18 19 </props> 19 20 </variant> … … 24 25 </variant> 25 26 </group> 27 <group> 28 <variant frequency="100" name="Idle"/> 29 <variant name="Death"> 30 <props> 31 <prop attachpoint="root"/> 32 </props> 33 </variant> 34 </group> 26 35 <material>player_trans.xml</material> 27 36 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/units/hellenes/alexander.xml
r7737 r9648 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 4 3 <castshadow/> 5 6 4 <group> 7 5 <variant frequency="1" name="Base"> … … 18 16 <props> 19 17 <prop actor="units/hellenes/alexander_r.xml" attachpoint="rider"/> 18 <prop actor="props/units/hero_star.xml" attachpoint="root"/> 20 19 </props> 21 20 </variant> 22 21 </group> 23 24 22 <group> 25 23 <variant frequency="1" name="horse-texture"> … … 27 25 </variant> 28 26 </group> 29 27 <group> 28 <variant frequency="100" name="Idle"/> 29 <variant name="Death"> 30 <props> 31 <prop attachpoint="root"/> 32 </props> 33 </variant> 34 </group> 30 35 <material>player_trans.xml</material> 31 32 36 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/units/hellenes/demetrius.xml
r7737 r9648 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 4 3 <castshadow/> 5 6 4 <group> 7 5 <variant frequency="100" name="Base"> … … 10 8 <animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="130"/> 11 9 <animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="Attack" speed="200"/> 12 <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>10 <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/> 13 11 <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/> 14 12 <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/> … … 23 21 <prop actor="props/units/heads/hele_demetrius.xml" attachpoint="helmet"/> 24 22 <prop actor="props/units/shields/hele_round_demetrius.xml" attachpoint="shield"/> 23 <prop actor="props/units/hero_star.xml" attachpoint="root"/> 25 24 </props> 26 25 <texture>skeletal/hele_demetrius.dds</texture> 27 26 </variant> 28 27 </group> 29 28 <group> 29 <variant frequency="100" name="Idle"/> 30 <variant name="Death"> 31 <props> 32 <prop attachpoint="root"/> 33 </props> 34 </variant> 35 </group> 30 36 <material>player_trans.xml</material> 31 32 37 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/units/hellenes/leonidas.xml
r7737 r9648 5 5 <variant frequency="1" name="Base"> 6 6 <animations> 7 <animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/> 8 <animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="120"/> 9 <animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="12"/> 10 <animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="220"/> 7 11 <animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/> 8 <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>12 <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/> 9 13 <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/> 10 14 <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/> … … 19 23 <prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield"/> 20 24 <prop actor="props/units/cape_m_long.xml" attachpoint="shoulders"/> 25 <prop actor="props/units/hero_star.xml" attachpoint="root"/> 26 <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/> 21 27 </props> 22 28 <texture>skeletal/hele_leonidas.dds</texture> … … 24 30 </group> 25 31 <group> 26 <variant frequency="1" name="Idle"> 27 <animations> 28 <animation file="biped/inf_hoplite_idle_a.psa" name="idle" speed="200"/> 29 </animations> 32 <variant frequency="100" name="Idle"/> 33 <variant name="Death"> 30 34 <props> 31 <prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield"/> 32 <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/> 33 </props> 34 </variant> 35 <variant name="Melee"> 36 <animations> 37 <animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="melee" speed="220"/> 38 </animations> 39 <props> 40 <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/> 41 </props> 42 </variant> 43 <variant name="Run"> 44 <animations> 45 <animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="12"/> 46 </animations> 47 <props> 48 <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/> 49 </props> 50 </variant> 51 <variant name="walk"> 52 <animations> 53 <animation file="biped/inf_hoplite_walk.psa" name="walk" speed="120"/> 54 </animations> 55 <props> 56 <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/> 35 <prop attachpoint="root"/> 57 36 </props> 58 37 </variant> -
ps/trunk/binaries/data/mods/public/art/actors/units/hellenes/philip_horse.xml
r7737 r9648 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 4 3 <castshadow/> 5 6 4 <group> 7 5 <variant frequency="1" name="Base"> … … 21 19 <props> 22 20 <prop actor="units/hellenes/philip_r.xml" attachpoint="rider"/> 21 <prop actor="props/units/hero_star.xml" attachpoint="root"/> 23 22 </props> 24 23 </variant> 25 24 </group> 26 27 25 <group> 28 26 <variant frequency="1" name="horse-texture"> … … 30 28 </variant> 31 29 </group> 32 30 <group> 31 <variant frequency="100" name="Idle"/> 32 <variant name="Death"> 33 <props> 34 <prop attachpoint="root"/> 35 </props> 36 </variant> 37 </group> 33 38 <material>player_trans.xml</material> 34 35 39 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/units/hellenes/xenophon.xml
r8462 r9648 24 24 <prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/> 25 25 <prop actor="props/units/shields/hele_round_xenophon.xml" attachpoint="shield"/> 26 <prop actor="props/units/hero_star.xml" attachpoint="root"/> 26 27 </props> 27 28 <texture>skeletal/hele_xenophon.dds</texture> … … 51 52 </props> 52 53 </variant> 54 <variant name="Death"> 55 <props> 56 <prop attachpoint="root"/> 57 </props> 58 </variant> 53 59 </group> 54 60 <material>player_trans.xml</material> -
ps/trunk/binaries/data/mods/public/art/actors/units/iberians/hero_caros.xml
r9071 r9648 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 4 3 <castshadow/> 5 6 4 <group> 7 5 <variant frequency="100" name="Base"> … … 38 36 <prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/> 39 37 <prop actor="props/units/weapons/gladus.xml" attachpoint="l_hand"/> 38 <prop actor="props/units/hero_star.xml" attachpoint="root"/> 40 39 </props> 41 40 <texture>skeletal/iber_hero_caros.dds</texture> 42 41 </variant> 43 42 </group> 44 43 <group> 44 <variant frequency="100" name="Idle"/> 45 <variant name="Death"> 46 <props> 47 <prop attachpoint="root"/> 48 </props> 49 </variant> 50 </group> 45 51 <material>player_trans.xml</material> 46 47 52 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/units/iberians/hero_indibil_horse.xml
r9071 r9648 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 4 3 <castshadow/> 5 6 4 <group> 7 5 <variant frequency="1" name="Base"> … … 17 15 <props> 18 16 <prop actor="units/iberians/hero_indibil_r.xml" attachpoint="rider"/> 17 <prop actor="props/units/hero_star.xml" attachpoint="root"/> 19 18 </props> 20 19 </variant> 21 20 </group> 22 23 21 <group> 24 22 <variant frequency="1" name="horse-texture-1"> … … 26 24 </variant> 27 25 </group> 28 29 26 <group> 30 27 <variant frequency="1" name="horse-color-black"> … … 44 41 </variant> 45 42 </group> 46 43 <group> 44 <variant frequency="100" name="Idle"/> 45 <variant name="Death"> 46 <props> 47 <prop attachpoint="root"/> 48 </props> 49 </variant> 50 </group> 47 51 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/units/iberians/hero_indibil_infantry.xml
r9596 r9648 26 26 <prop actor="props/units/shields/iber_scutum_hero.xml" attachpoint="shield"/> 27 27 <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/> 28 <prop actor="props/units/hero_star.xml" attachpoint="root"/> 28 29 </props> 29 30 <texture>skeletal/iber_hero_indibil.dds</texture> 30 31 </variant> 31 32 </group> 33 <group> 34 <variant frequency="100" name="Idle"/> 35 <variant name="Death"> 36 <props> 37 <prop attachpoint="root"/> 38 </props> 39 </variant> 40 </group> 32 41 <material>player_trans.xml</material> 33 42 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/units/iberians/hero_variato.xml
r9267 r9648 27 27 <prop actor="props/units/shields/iber_round_variato.xml" attachpoint="shield"/> 28 28 <prop actor="props/units/cape_iber_variato.xml" attachpoint="shoulders"/> 29 <prop actor="props/units/hero_star.xml" attachpoint="root"/> 29 30 </props> 30 31 </variant> … … 36 37 </variant> 37 38 </group> 39 <group> 40 <variant frequency="100" name="Idle"/> 41 <variant name="Death"> 42 <props> 43 <prop attachpoint="root"/> 44 </props> 45 </variant> 46 </group> 38 47 <material>player_trans.xml</material> 39 48 </actor>
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