This Trac instance is not used for development anymore!

We migrated our development workflow to git and Gitea.
To test the future redirection, replace trac by ariadne in the page URL.

Changeset 9648 for ps


Ignore:
Timestamp:
06/23/11 23:26:59 (14 years ago)
Author:
michael
Message:

Stars for public heroes *(to be replaced with something better in the future).

Location:
ps/trunk/binaries/data/mods/public/art/actors/units
Files:
15 edited

Legend:

Unmodified
Added
Removed
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/boudicca_chariot.xml

    r8462 r9648  
    1515        <prop actor="units/celts/boudicca_r2.xml" attachpoint="rider"/>
    1616        <prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
     17        <prop actor="props/units/hero_star.xml" attachpoint="root"/>
    1718      </props>
    1819      <texture>structural/celt_chariot_b.dds</texture>
    1920    </variant>
    2021  </group>
     22  <group>
     23    <variant frequency="100" name="Idle"/>
     24    <variant name="Death">
     25      <props>
     26        <prop attachpoint="root"/>
     27      </props>
     28    </variant>
     29  </group>
    2130  <material>player_trans.xml</material>
    2231</actor>
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/brennus.xml

    r8339 r9648  
    2727        <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
    2828        <prop actor="props/units/heads/head_celt_brennus.xml" attachpoint="head"/>
     29        <prop actor="props/units/hero_star.xml" attachpoint="root"/>
    2930      </props>
    3031      <texture>skeletal/celt_brennus.dds</texture>
    3132    </variant>
    3233  </group>
     34  <group>
     35    <variant frequency="100" name="Idle"/>
     36    <variant name="Death">
     37      <props>
     38        <prop attachpoint="root"/>
     39      </props>
     40    </variant>
     41  </group>
    3342  <material>player_trans.xml</material>
    3443</actor>
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/britomartus.xml

    r8339 r9648  
    2020        <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
    2121        <prop actor="props/units/heads/celt_helmet_brito.xml" attachpoint="helmet"/>
     22        <prop actor="props/units/hero_star.xml" attachpoint="root"/>
    2223      </props>
    2324      <texture>skeletal/celt_britomartus.dds</texture>
    2425    </variant>
    2526  </group>
     27  <group>
     28    <variant frequency="100" name="Idle"/>
     29    <variant name="Death">
     30      <props>
     31        <prop attachpoint="root"/>
     32      </props>
     33    </variant>
     34  </group>
    2635  <material>player_trans.xml</material>
    2736</actor>
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/caradoc.xml

    r8174 r9648  
    1313        <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
    1414        <animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
    15         <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
     15        <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
    1616        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
    1717        <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
     
    2626        <prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
    2727        <prop actor="props/units/heads/celt_helmet_caradoc.xml" attachpoint="helmet"/>
     28        <prop actor="props/units/hero_star.xml" attachpoint="root"/>
    2829      </props>
    2930      <texture>skeletal/celt_caradoc.dds</texture>
    3031    </variant>
    3132  </group>
     33  <group>
     34    <variant frequency="100" name="Idle"/>
     35    <variant name="Death">
     36      <props>
     37        <prop attachpoint="root"/>
     38      </props>
     39    </variant>
     40  </group>
    3241  <material>player_trans.xml</material>
    3342</actor>
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/cynvelin_horse.xml

    r9492 r9648  
    1616      <props>
    1717        <prop actor="units/celts/cynvelin_r.xml" attachpoint="rider"/>
     18        <prop actor="props/units/hero_star.xml" attachpoint="root"/>
    1819      </props>
     20      <texture>skeletal/horse_celt_cynelvin.dds</texture>
    1921    </variant>
    2022  </group>
    2123  <group>
    22     <variant frequency="1" name="horse-texture">
    23       <texture>skeletal/horse_celt_cynelvin.dds</texture>
     24    <variant frequency="100" name="Idle"/>
     25    <variant name="Death">
     26      <props>
     27        <prop attachpoint="root"/>
     28      </props>
    2429    </variant>
    2530  </group>
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/vercingetorix_horse.xml

    r9492 r9648  
    1616      <props>
    1717        <prop actor="units/celts/vercingetorix_r.xml" attachpoint="rider"/>
     18        <prop actor="props/units/hero_star.xml" attachpoint="root"/>
    1819      </props>
    1920    </variant>
     
    2425    </variant>
    2526  </group>
     27  <group>
     28    <variant frequency="100" name="Idle"/>
     29    <variant name="Death">
     30      <props>
     31        <prop attachpoint="root"/>
     32      </props>
     33    </variant>
     34  </group>
    2635  <material>player_trans.xml</material>
    2736</actor>
  • ps/trunk/binaries/data/mods/public/art/actors/units/hellenes/alexander.xml

    r7737 r9648  
    1 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
     1<?xml version="1.0" encoding="utf-8"?>
    22<actor version="1">
    3 
    43  <castshadow/>
    5 
    64  <group>
    75    <variant frequency="1" name="Base">
     
    1816      <props>
    1917        <prop actor="units/hellenes/alexander_r.xml" attachpoint="rider"/>
     18        <prop actor="props/units/hero_star.xml" attachpoint="root"/>
    2019      </props>
    2120    </variant>
    2221  </group>
    23 
    2422  <group>
    2523    <variant frequency="1" name="horse-texture">
     
    2725    </variant>
    2826  </group>
    29 
     27  <group>
     28    <variant frequency="100" name="Idle"/>
     29    <variant name="Death">
     30      <props>
     31        <prop attachpoint="root"/>
     32      </props>
     33    </variant>
     34  </group>
    3035  <material>player_trans.xml</material>
    31 
    3236</actor>
  • ps/trunk/binaries/data/mods/public/art/actors/units/hellenes/demetrius.xml

    r7737 r9648  
    1 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
     1<?xml version="1.0" encoding="utf-8"?>
    22<actor version="1">
    3 
    43  <castshadow/>
    5 
    64  <group>
    75    <variant frequency="100" name="Base">
     
    108        <animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="130"/>
    119        <animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="Attack" speed="200"/>
    12         <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
     10        <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
    1311        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
    1412        <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
     
    2321        <prop actor="props/units/heads/hele_demetrius.xml" attachpoint="helmet"/>
    2422        <prop actor="props/units/shields/hele_round_demetrius.xml" attachpoint="shield"/>
     23        <prop actor="props/units/hero_star.xml" attachpoint="root"/>
    2524      </props>
    2625      <texture>skeletal/hele_demetrius.dds</texture>
    2726    </variant>
    2827  </group>
    29 
     28  <group>
     29    <variant frequency="100" name="Idle"/>
     30    <variant name="Death">
     31      <props>
     32        <prop attachpoint="root"/>
     33      </props>
     34    </variant>
     35  </group>
    3036  <material>player_trans.xml</material>
    31 
    3237</actor>
  • ps/trunk/binaries/data/mods/public/art/actors/units/hellenes/leonidas.xml

    r7737 r9648  
    55    <variant frequency="1" name="Base">
    66      <animations>
     7        <animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
     8        <animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="120"/>
     9        <animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="12"/>
     10        <animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="220"/>
    711        <animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
    8         <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
     12        <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
    913        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
    1014        <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
     
    1923        <prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield"/>
    2024        <prop actor="props/units/cape_m_long.xml" attachpoint="shoulders"/>
     25        <prop actor="props/units/hero_star.xml" attachpoint="root"/>
     26        <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
    2127      </props>
    2228      <texture>skeletal/hele_leonidas.dds</texture>
     
    2430  </group>
    2531  <group>
    26     <variant frequency="1" name="Idle">
    27       <animations>
    28         <animation file="biped/inf_hoplite_idle_a.psa" name="idle" speed="200"/>
    29       </animations>
     32    <variant frequency="100" name="Idle"/>
     33    <variant name="Death">
    3034      <props>
    31         <prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield"/>
    32         <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
    33       </props>
    34     </variant>
    35     <variant name="Melee">
    36       <animations>
    37         <animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="melee" speed="220"/>
    38       </animations>
    39       <props>
    40         <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
    41       </props>
    42     </variant>
    43     <variant name="Run">
    44       <animations>
    45         <animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="12"/>
    46       </animations>
    47       <props>
    48         <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
    49       </props>
    50     </variant>
    51     <variant name="walk">
    52       <animations>
    53         <animation file="biped/inf_hoplite_walk.psa" name="walk" speed="120"/>
    54       </animations>
    55       <props>
    56         <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
     35        <prop attachpoint="root"/>
    5736      </props>
    5837    </variant>
  • ps/trunk/binaries/data/mods/public/art/actors/units/hellenes/philip_horse.xml

    r7737 r9648  
    1 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
     1<?xml version="1.0" encoding="utf-8"?>
    22<actor version="1">
    3 
    43  <castshadow/>
    5 
    64  <group>
    75    <variant frequency="1" name="Base">
     
    2119      <props>
    2220        <prop actor="units/hellenes/philip_r.xml" attachpoint="rider"/>
     21        <prop actor="props/units/hero_star.xml" attachpoint="root"/>
    2322      </props>
    2423    </variant>
    2524  </group>
    26 
    2725  <group>
    2826    <variant frequency="1" name="horse-texture">
     
    3028    </variant>
    3129  </group>
    32 
     30  <group>
     31    <variant frequency="100" name="Idle"/>
     32    <variant name="Death">
     33      <props>
     34        <prop attachpoint="root"/>
     35      </props>
     36    </variant>
     37  </group>
    3338  <material>player_trans.xml</material>
    34 
    3539</actor>
  • ps/trunk/binaries/data/mods/public/art/actors/units/hellenes/xenophon.xml

    r8462 r9648  
    2424        <prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
    2525        <prop actor="props/units/shields/hele_round_xenophon.xml" attachpoint="shield"/>
     26        <prop actor="props/units/hero_star.xml" attachpoint="root"/>
    2627      </props>
    2728      <texture>skeletal/hele_xenophon.dds</texture>
     
    5152      </props>
    5253    </variant>
     54    <variant name="Death">
     55      <props>
     56        <prop attachpoint="root"/>
     57      </props>
     58    </variant>
    5359  </group>
    5460  <material>player_trans.xml</material>
  • ps/trunk/binaries/data/mods/public/art/actors/units/iberians/hero_caros.xml

    r9071 r9648  
    1 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
     1<?xml version="1.0" encoding="utf-8"?>
    22<actor version="1">
    3 
    43  <castshadow/>
    5 
    64  <group>
    75    <variant frequency="100" name="Base">
     
    3836        <prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
    3937        <prop actor="props/units/weapons/gladus.xml" attachpoint="l_hand"/>
     38        <prop actor="props/units/hero_star.xml" attachpoint="root"/>
    4039      </props>
    4140      <texture>skeletal/iber_hero_caros.dds</texture>
    4241    </variant>
    4342  </group>
    44 
     43  <group>
     44    <variant frequency="100" name="Idle"/>
     45    <variant name="Death">
     46      <props>
     47        <prop attachpoint="root"/>
     48      </props>
     49    </variant>
     50  </group>
    4551  <material>player_trans.xml</material>
    46 
    4752</actor>
  • ps/trunk/binaries/data/mods/public/art/actors/units/iberians/hero_indibil_horse.xml

    r9071 r9648  
    1 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
     1<?xml version="1.0" encoding="utf-8"?>
    22<actor version="1">
    3 
    43  <castshadow/>
    5 
    64  <group>
    75    <variant frequency="1" name="Base">
     
    1715      <props>
    1816        <prop actor="units/iberians/hero_indibil_r.xml" attachpoint="rider"/>
     17        <prop actor="props/units/hero_star.xml" attachpoint="root"/>
    1918      </props>
    2019    </variant>
    2120  </group>
    22 
    2321  <group>
    2422    <variant frequency="1" name="horse-texture-1">
     
    2624    </variant>
    2725  </group>
    28 
    2926  <group>
    3027    <variant frequency="1" name="horse-color-black">
     
    4441    </variant>
    4542  </group>
    46 
     43  <group>
     44    <variant frequency="100" name="Idle"/>
     45    <variant name="Death">
     46      <props>
     47        <prop attachpoint="root"/>
     48      </props>
     49    </variant>
     50  </group>
    4751</actor>
  • ps/trunk/binaries/data/mods/public/art/actors/units/iberians/hero_indibil_infantry.xml

    r9596 r9648  
    2626        <prop actor="props/units/shields/iber_scutum_hero.xml" attachpoint="shield"/>
    2727        <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
     28        <prop actor="props/units/hero_star.xml" attachpoint="root"/>
    2829      </props>
    2930      <texture>skeletal/iber_hero_indibil.dds</texture>
    3031    </variant>
    3132  </group>
     33  <group>
     34    <variant frequency="100" name="Idle"/>
     35    <variant name="Death">
     36      <props>
     37        <prop attachpoint="root"/>
     38      </props>
     39    </variant>
     40  </group>
    3241  <material>player_trans.xml</material>
    3342</actor>
  • ps/trunk/binaries/data/mods/public/art/actors/units/iberians/hero_variato.xml

    r9267 r9648  
    2727        <prop actor="props/units/shields/iber_round_variato.xml" attachpoint="shield"/>
    2828        <prop actor="props/units/cape_iber_variato.xml" attachpoint="shoulders"/>
     29        <prop actor="props/units/hero_star.xml" attachpoint="root"/>
    2930      </props>
    3031    </variant>
     
    3637    </variant>
    3738  </group>
     39  <group>
     40    <variant frequency="100" name="Idle"/>
     41    <variant name="Death">
     42      <props>
     43        <prop attachpoint="root"/>
     44      </props>
     45    </variant>
     46  </group>
    3847  <material>player_trans.xml</material>
    3948</actor>
Note: See TracChangeset for help on using the changeset viewer.