- Timestamp:
- 06/25/11 22:57:06 (14 years ago)
- Location:
- ps/trunk/binaries/data/mods/public
- Files:
-
- 9 added
- 7 edited
-
art/actors/flora/trees/carob_top.xml (modified) (2 diffs)
-
art/actors/props/units/heads/head_pers_b.xml (added)
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art/actors/props/units/heads/pers_conical_plume.xml (added)
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art/actors/props/units/heads/pers_neckguard.xml (added)
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art/actors/units/global/plane.xml (added)
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art/actors/units/persians/super_unit_2_r.xml (modified) (1 diff)
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art/actors/units/persians/war_elephant.xml (modified) (1 diff)
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art/meshes/props/helmet/pers_conical_plume_a.dae (added)
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art/meshes/props/helmet/pers_neckguard.dae (added)
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art/meshes/structural/aeroplane.dae (added)
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art/textures/skins/gaia/tree_carob_d.dds (added)
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art/textures/skins/props/helmet/pers_f1.dds (modified) ( previous)
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art/textures/skins/structural/aeroplane.dds (added)
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maps/scenarios/Peloponnese.pmp (modified) ( previous)
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maps/scenarios/Peloponnese.xml (modified) (10 diffs)
-
simulation/templates/other/plane.xml (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/binaries/data/mods/public/art/actors/flora/trees/carob_top.xml
r6391 r9662 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 4 3 <castshadow/> 5 6 4 <group> 7 5 <variant frequency="1" name="canopy-mesh-a"> … … 24 22 </variant> 25 23 </group> 26 27 24 <group> 28 <variant frequency=" 1" name="leaf-texture-a">25 <variant frequency="3" name="leaf-texture-a"> 29 26 <texture>gaia/tree_carob_a.dds</texture> 30 27 </variant> 31 <variant frequency=" 1" name="leaf-texture-b">28 <variant frequency="3" name="leaf-texture-b"> 32 29 <texture>gaia/tree_carob_b.dds</texture> 33 30 </variant> 34 <variant frequency=" 1" name="leaf-texture-c">31 <variant frequency="3" name="leaf-texture-c"> 35 32 <texture>gaia/tree_carob_c.dds</texture> 36 33 </variant> 34 <variant frequency="1" name="leaf-texture-d"> 35 <texture>gaia/tree_carob_d.dds</texture> 36 </variant> 37 37 </group> 38 39 38 <material>basic_trans.xml</material> 40 41 39 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/units/persians/super_unit_2_r.xml
r9653 r9662 14 14 <mesh>skeletal/m_pants_armor.dae</mesh> 15 15 <props> 16 <prop actor="props/units/heads/head_pers_ a.xml" attachpoint="head"/>17 <prop actor="props/units/heads/ hele_hoplite_b.xml" attachpoint="helmet"/>16 <prop actor="props/units/heads/head_pers_b.xml" attachpoint="head"/> 17 <prop actor="props/units/heads/pers_conical_plume.xml" attachpoint="helmet"/> 18 18 <prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/> 19 19 <prop actor="props/units/cape_olivegreen.xml" attachpoint="shoulders"/> 20 <prop actor="props/units/heads/pers_neckguard.xml" attachpoint="shoulders"/> 20 21 </props> 21 22 </variant> -
ps/trunk/binaries/data/mods/public/art/actors/units/persians/war_elephant.xml
r9653 r9662 5 5 <variant frequency="100" name="Mesh"> 6 6 <animations> 7 <animation file="quadraped/elephant_idle_01.dae" name="Idle" speed=" 200"/>8 <animation file="quadraped/elephant_idle_02.dae" name="Idle" speed=" 200"/>9 <animation file="quadraped/elephant_walk_01.dae" name="walk" speed=" 200"/>10 <animation file="quadraped/elephant_run_01.dae" name="run " speed=" 300"/>11 <animation event="0.5" file="quadraped/elephant_attack_03.dae" name="melee" speed=" 200"/>12 <animation event="0.5" file="quadraped/elephant_attack_02.dae" name="melee" speed=" 200"/>13 <animation event="0.5" file="quadraped/elephant_attack_01.dae" name="melee" speed=" 200"/>14 <animation file="quadraped/elephant_death_01.dae" name="death" speed=" 500"/>7 <animation file="quadraped/elephant_idle_01.dae" name="Idle" speed="50"/> 8 <animation file="quadraped/elephant_idle_02.dae" name="Idle" speed="50"/> 9 <animation file="quadraped/elephant_walk_01.dae" name="walk" speed="50"/> 10 <animation file="quadraped/elephant_run_01.dae" name="run " speed="50"/> 11 <animation event="0.5" file="quadraped/elephant_attack_03.dae" name="melee" speed="50"/> 12 <animation event="0.5" file="quadraped/elephant_attack_02.dae" name="melee" speed="50"/> 13 <animation event="0.5" file="quadraped/elephant_attack_01.dae" name="melee" speed="50"/> 14 <animation file="quadraped/elephant_death_01.dae" name="death" speed="100"/> 15 15 </animations> 16 16 <mesh>skeletal/elephant_asian.dae</mesh> -
ps/trunk/binaries/data/mods/public/maps/scenarios/Peloponnese.xml
r9652 r9662 5 5 <LightingModel>standard</LightingModel> 6 6 <SkySet>cloudless</SkySet> 7 <SunColour r="0. 737255" g="0.721569" b="0.639216"/>7 <SunColour r="0.816452" g="0.794853" b="0.708456"/> 8 8 <SunElevation angle="0.874369"/> 9 9 <SunRotation angle="-0.785396"/> … … 25 25 </Environment> 26 26 <Camera> 27 <Position x=" 1545.52" y="406.391" z="-191.35"/>27 <Position x="864.308" y="150.268" z="130.094"/> 28 28 <Rotation angle="0"/> 29 29 <Declination angle="0.523599"/> … … 526 526 <Template>gaia/flora_tree_carob</Template> 527 527 <Player>0</Player> 528 <Position x="86 2.0694" z="501.27186"/>529 <Orientation y=" -2.37362"/>528 <Position x="867.73755" z="506.43702"/> 529 <Orientation y="0.07825"/> 530 530 </Entity> 531 531 <Entity uid="102"> … … 10793 10793 <Player>0</Player> 10794 10794 <Position x="1222.34717" z="1308.24683"/> 10795 <Orientation y="2. 35621"/>10795 <Orientation y="2.97352"/> 10796 10796 </Entity> 10797 10797 <Entity uid="1816"> … … 15834 15834 <Entity uid="2679"> 15835 15835 <Template>actor|props/flora/bush_medit_underbrush.xml</Template> 15836 <Position x="86 1.30036" z="436.93097"/>15836 <Position x="866.10718" z="428.68085"/> 15837 15837 <Orientation y="-2.60366"/> 15838 15838 </Entity> … … 17889 17889 <Entity uid="3090"> 17890 17890 <Template>actor|props/flora/bush_medit_underbrush.xml</Template> 17891 <Position x="115 5.46973" z="1418.16334"/>17891 <Position x="1153.79371" z="1412.11963"/> 17892 17892 <Orientation y="1.17127"/> 17893 17893 </Entity> … … 19449 19449 <Entity uid="3402"> 19450 19450 <Template>actor|props/flora/bush_medit_sm_dry.xml</Template> 19451 <Position x="1083.65 418" z="1396.86487"/>19451 <Position x="1083.65833" z="1397.0359"/> 19452 19452 <Orientation y="-2.05365"/> 19453 19453 </Entity> 19454 19454 <Entity uid="3403"> 19455 19455 <Template>actor|props/flora/bush_medit_sm_dry.xml</Template> 19456 <Position x="1 067.08509" z="1393.36866"/>19456 <Position x="1186.49561" z="1436.1753"/> 19457 19457 <Orientation y="2.35621"/> 19458 19458 </Entity> 19459 19459 <Entity uid="3404"> 19460 19460 <Template>actor|props/flora/bush_medit_sm_dry.xml</Template> 19461 <Position x="10 89.98853" z="1394.01893"/>19461 <Position x="1099.74354" z="1401.72718"/> 19462 19462 <Orientation y="0.35589"/> 19463 19463 </Entity> 19464 19464 <Entity uid="3405"> 19465 19465 <Template>actor|props/flora/bush_medit_sm_dry.xml</Template> 19466 <Position x="1 093.89625" z="1402.69678"/>19466 <Position x="1149.08692" z="1439.78846"/> 19467 19467 <Orientation y="1.6835"/> 19468 19468 </Entity> … … 19489 19489 <Entity uid="3410"> 19490 19490 <Template>actor|props/flora/bush_medit_sm_dry.xml</Template> 19491 <Position x="107 7.82044" z="1408.52991"/>19491 <Position x="1074.20069" z="1397.6709"/> 19492 19492 <Orientation y="2.35621"/> 19493 19493 </Entity> … … 19499 19499 <Entity uid="3412"> 19500 19500 <Template>actor|props/flora/bush_medit_sm_dry.xml</Template> 19501 <Position x="10 67.97681" z="1410.06434"/>19502 <Orientation y=" -1.99079"/>19501 <Position x="1071.98682" z="1406.45667"/> 19502 <Orientation y="0.3875"/> 19503 19503 </Entity> 19504 19504 <Entity uid="3413"> … … 32320 32320 <Template>other/special_treasure_shipwreck</Template> 32321 32321 <Player>0</Player> 32322 <Position x="1 240.51331" z="1742.07618"/>32323 <Orientation y=" 2.35621"/>32322 <Position x="1315.60706" z="1778.92591"/> 32323 <Orientation y="-1.99614"/> 32324 32324 </Entity> 32325 32325 <Entity uid="5974"> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/plane.xml
r9605 r9662 7 7 </Identity> 8 8 <VisualActor> 9 <Actor>units/ hellenes/siege_rock.xml</Actor> <!-- only using this because its flaming projectiles look nice -->9 <Actor>units/global/plane.xml</Actor> <!-- only using this because its flaming projectiles look nice --> 10 10 </VisualActor> 11 <Vision> 12 <Range>80</Range> 13 </Vision> 11 14 <Obstruction disable=""/> 12 15 <UnitMotion disable=""/> 13 16 <Position> 14 <TurnRate>1. 57</TurnRate>17 <TurnRate>1.0</TurnRate> 15 18 </Position> 16 19 <UnitMotionFlying> 17 <MaxSpeed> 24.0</MaxSpeed>20 <MaxSpeed>30.0</MaxSpeed> 18 21 <AccelRate>8.0</AccelRate> 19 <TurnRate>1. 57</TurnRate>22 <TurnRate>1.0</TurnRate> 20 23 <OvershootTime>2.0</OvershootTime> 21 <FlyingHeight> 16.0</FlyingHeight>22 <ClimbRate> 3.0</ClimbRate>24 <FlyingHeight>30.0</FlyingHeight> 25 <ClimbRate>6.0</ClimbRate> 23 26 </UnitMotionFlying> 24 27 <Attack>
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