- Timestamp:
- 06/26/11 23:01:16 (14 years ago)
- Location:
- ps/trunk/binaries/data/mods/public
- Files:
-
- 88 added
- 24 edited
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audio/interface/complete (added)
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audio/interface/complete/building (added)
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audio/interface/complete/building/complete_barracks.ogg (added)
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audio/interface/complete/building/complete_barracks.xml (added)
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audio/interface/complete/building/complete_broch.ogg (added)
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audio/interface/complete/building/complete_broch.xml (added)
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audio/interface/complete/building/complete_civ_center.ogg (added)
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audio/interface/complete/building/complete_civ_center.xml (added)
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audio/interface/complete/building/complete_corral.ogg (added)
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audio/interface/complete/building/complete_corral.xml (added)
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audio/interface/complete/building/complete_dock.ogg (added)
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audio/interface/complete/building/complete_dock.xml (added)
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audio/interface/complete/building/complete_farmstead.ogg (added)
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audio/interface/complete/building/complete_farmstead.xml (added)
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audio/interface/complete/building/complete_ffactri.ogg (added)
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audio/interface/complete/building/complete_ffactri.xml (added)
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audio/interface/complete/building/complete_field.ogg (added)
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audio/interface/complete/building/complete_field.xml (added)
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audio/interface/complete/building/complete_fortress.ogg (added)
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audio/interface/complete/building/complete_fortress.xml (added)
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audio/interface/complete/building/complete_gate.ogg (added)
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audio/interface/complete/building/complete_gate.xml (added)
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audio/interface/complete/building/complete_gymnasium.ogg (added)
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audio/interface/complete/building/complete_gymnasium.xml (added)
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audio/interface/complete/building/complete_house.ogg (added)
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audio/interface/complete/building/complete_house.xml (added)
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audio/interface/complete/building/complete_iber_monument.ogg (added)
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audio/interface/complete/building/complete_iber_monument.xml (added)
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audio/interface/complete/building/complete_kennel.ogg (added)
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audio/interface/complete/building/complete_kennel.xml (added)
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audio/interface/complete/building/complete_market.ogg (added)
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audio/interface/complete/building/complete_market.xml (added)
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audio/interface/complete/building/complete_mill.ogg (added)
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audio/interface/complete/building/complete_mill.xml (added)
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audio/interface/complete/building/complete_temple.ogg (added)
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audio/interface/complete/building/complete_temple.xml (added)
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audio/interface/complete/building/complete_theatre.ogg (added)
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audio/interface/complete/building/complete_theatre.xml (added)
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audio/interface/complete/building/complete_tholos.ogg (added)
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audio/interface/complete/building/complete_tholos.xml (added)
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audio/interface/complete/building/complete_tower.ogg (added)
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audio/interface/complete/building/complete_tower.xml (added)
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audio/interface/complete/building/complete_universal.ogg (added)
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audio/interface/complete/building/complete_universal.xml (added)
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audio/interface/complete/building/complete_wall.ogg (added)
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audio/interface/complete/building/complete_wall.xml (added)
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audio/interface/select/building/sel_barracks.ogg (added)
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audio/interface/select/building/sel_barracks.xml (added)
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audio/interface/select/building/sel_broch.ogg (added)
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audio/interface/select/building/sel_broch.xml (added)
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audio/interface/select/building/sel_civ_center.ogg (added)
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audio/interface/select/building/sel_civ_center.xml (added)
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audio/interface/select/building/sel_corral.ogg (added)
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audio/interface/select/building/sel_corral.xml (added)
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audio/interface/select/building/sel_dock.ogg (added)
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audio/interface/select/building/sel_dock.xml (added)
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audio/interface/select/building/sel_farmstead.ogg (added)
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audio/interface/select/building/sel_farmstead.xml (added)
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audio/interface/select/building/sel_ffactri.ogg (added)
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audio/interface/select/building/sel_ffactri.xml (added)
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audio/interface/select/building/sel_field.ogg (added)
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audio/interface/select/building/sel_field.xml (added)
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audio/interface/select/building/sel_fortress.ogg (added)
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audio/interface/select/building/sel_fortress.xml (added)
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audio/interface/select/building/sel_gate.ogg (added)
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audio/interface/select/building/sel_gate.xml (added)
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audio/interface/select/building/sel_gymnasium.ogg (added)
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audio/interface/select/building/sel_gymnasium.xml (added)
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audio/interface/select/building/sel_house.ogg (added)
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audio/interface/select/building/sel_house.xml (added)
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audio/interface/select/building/sel_iber_monument.ogg (added)
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audio/interface/select/building/sel_iber_monument.xml (added)
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audio/interface/select/building/sel_kennel.ogg (added)
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audio/interface/select/building/sel_kennel.xml (added)
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audio/interface/select/building/sel_market.ogg (added)
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audio/interface/select/building/sel_market.xml (added)
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audio/interface/select/building/sel_mill.ogg (added)
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audio/interface/select/building/sel_mill.xml (added)
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audio/interface/select/building/sel_temple.ogg (added)
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audio/interface/select/building/sel_temple.xml (added)
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audio/interface/select/building/sel_theater.ogg (added)
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audio/interface/select/building/sel_theater.xml (added)
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audio/interface/select/building/sel_tholos.ogg (added)
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audio/interface/select/building/sel_tholos.xml (added)
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audio/interface/select/building/sel_tower.ogg (added)
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audio/interface/select/building/sel_tower.xml (added)
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audio/interface/select/building/sel_wall.ogg (added)
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audio/interface/select/building/sel_wall.xml (added)
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simulation/templates/structures/celt_fortress_b.xml (modified) (1 diff)
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simulation/templates/structures/celt_fortress_g.xml (modified) (1 diff)
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simulation/templates/structures/celt_kennel.xml (modified) (1 diff)
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simulation/templates/structures/celt_sb1.xml (modified) (1 diff)
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simulation/templates/structures/hele_gymnasion.xml (modified) (1 diff)
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simulation/templates/structures/hele_theatron.xml (modified) (1 diff)
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simulation/templates/structures/hele_tholos.xml (modified) (1 diff)
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simulation/templates/structures/iber_sb1.xml (modified) (1 diff)
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simulation/templates/template_structure.xml (modified) (1 diff)
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simulation/templates/template_structure_civic_civil_centre.xml (modified) (1 diff)
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simulation/templates/template_structure_civic_house.xml (modified) (1 diff)
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simulation/templates/template_structure_civic_temple.xml (modified) (1 diff)
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simulation/templates/template_structure_defense_scout_tower.xml (modified) (1 diff)
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simulation/templates/template_structure_defense_wall.xml (modified) (1 diff)
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simulation/templates/template_structure_defense_wall_gate.xml (modified) (1 diff)
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simulation/templates/template_structure_defense_wall_tower.xml (modified) (1 diff)
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simulation/templates/template_structure_economic_farmstead.xml (modified) (1 diff)
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simulation/templates/template_structure_economic_market.xml (modified) (1 diff)
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simulation/templates/template_structure_economic_mill.xml (modified) (1 diff)
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simulation/templates/template_structure_military_barracks.xml (modified) (1 diff)
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simulation/templates/template_structure_military_dock.xml (modified) (1 diff)
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simulation/templates/template_structure_military_fortress.xml (modified) (1 diff)
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simulation/templates/template_structure_resource_corral.xml (modified) (1 diff)
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simulation/templates/template_structure_resource_field.xml (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
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ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml
r9017 r9670 40 40 </Ranged> 41 41 </Attack> 42 <Sound> 43 <SoundGroups> 44 <select>interface/select/building/sel_broch.xml</select> 45 <constructed>interface/complete/building/complete_broch.xml</constructed> 46 <death>attack/destruction/building_collapse_large.xml</death> 47 </SoundGroups> 48 </Sound> 42 49 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml
r9017 r9670 23 23 </Entities> 24 24 </TrainingQueue> 25 <Sound> 26 <SoundGroups> 27 <select>interface/select/building/sel_fortress.xml</select> 28 <constructed>interface/complete/building/complete_fortress.xml</constructed> 29 <death>attack/destruction/building_collapse_large.xml</death> 30 </SoundGroups> 31 </Sound> 25 32 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_kennel.xml
r9089 r9670 39 39 </Obstruction> 40 40 <GarrisonHolder disable=""/> 41 <Sound> 42 <SoundGroups> 43 <select>interface/select/building/sel_kennel.xml</select> 44 <constructed>interface/complete/building/complete_kennel.xml</constructed> 45 <death>attack/destruction/building_collapse_large.xml</death> 46 </SoundGroups> 47 </Sound> 41 48 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml
r8819 r9670 32 32 <Static width="16.0" depth="16.0"/> 33 33 </Obstruction> 34 <Sound> 35 <SoundGroups> 36 <select>interface/select/building/sel_ffactri.xml</select> 37 <constructed>interface/complete/building/complete_ffactri.xml</constructed> 38 <death>attack/destruction/building_collapse_large.xml</death> 39 </SoundGroups> 40 </Sound> 34 41 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_gymnasion.xml
r8819 r9670 38 38 </Entities> 39 39 </TrainingQueue> 40 <Sound> 41 <SoundGroups> 42 <select>interface/select/building/sel_gymnasium.xml</select> 43 <constructed>interface/complete/building/complete_gymnasium.xml</constructed> 44 <death>attack/destruction/building_collapse_large.xml</death> 45 </SoundGroups> 46 </Sound> 40 47 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_theatron.xml
r8819 r9670 29 29 <Static width="52.0" depth="52.0"/> 30 30 </Obstruction> 31 <Sound> 32 <SoundGroups> 33 <select>interface/select/building/sel_theater.xml</select> 34 <constructed>interface/complete/building/complete_theater.xml</constructed> 35 <death>attack/destruction/building_collapse_large.xml</death> 36 </SoundGroups> 37 </Sound> 31 38 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_tholos.xml
r8819 r9670 40 40 </Entities> 41 41 </TrainingQueue> 42 <Sound> 43 <SoundGroups> 44 <select>interface/select/building/sel_tholos.xml</select> 45 <constructed>interface/complete/building/complete_tholos.xml</constructed> 46 <death>attack/destruction/building_collapse_large.xml</death> 47 </SoundGroups> 48 </Sound> 42 49 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_sb1.xml
r9217 r9670 31 31 <Max>1200</Max> 32 32 </Health> 33 <Sound> 34 <SoundGroups> 35 <select>interface/select/building/sel_iber_monument.xml</select> 36 <constructed>interface/complete/building/complete_iber_monument.xml</constructed> 37 <death>attack/destruction/building_collapse_large.xml</death> 38 </SoundGroups> 39 </Sound> 33 40 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure.xml
r9387 r9670 50 50 <RetainInFog>true</RetainInFog> 51 51 <AlwaysVisible>false</AlwaysVisible> 52 </Vision> 52 </Vision> 53 53 <RallyPoint/> 54 54 <Sound> 55 55 <SoundGroups> 56 56 <select>interface/select/building/sel_universal.xml</select> 57 <constructed>interface/complete/building/complete_universal.xml</constructed> 57 58 <death>attack/destruction/building_collapse_large.xml</death> 58 59 </SoundGroups> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
r8819 r9670 47 47 <Range>100</Range> 48 48 </Vision> 49 <Sound> 50 <SoundGroups> 51 <select>interface/select/building/sel_civ_center.xml</select> 52 <constructed>interface/complete/building/complete_civ_center.xml</constructed> 53 <death>attack/destruction/building_collapse_large.xml</death> 54 </SoundGroups> 55 </Sound> 49 56 <GarrisonHolder> 50 57 <Max>20</Max> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml
r8720 r9670 43 43 <Range>28</Range> 44 44 </Vision> 45 <Sound> 46 <SoundGroups> 47 <select>interface/select/building/sel_house.xml</select> 48 <constructed>interface/complete/building/complete_house.xml</constructed> 49 <death>attack/destruction/building_collapse_large.xml</death> 50 </SoundGroups> 51 </Sound> 45 52 <TrainingQueue> 46 53 <Entities datatype="tokens"> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
r8836 r9670 38 38 <Range>60</Range> 39 39 </Vision> 40 <Sound> 41 <SoundGroups> 42 <select>interface/select/building/sel_temple.xml</select> 43 <constructed>interface/complete/building/complete_temple.xml</constructed> 44 <death>attack/destruction/building_collapse_large.xml</death> 45 </SoundGroups> 46 </Sound> 40 47 <TrainingQueue> 41 48 <Entities datatype="tokens"> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_scout_tower.xml
r9459 r9670 43 43 <Range>100</Range> 44 44 </Vision> 45 <Sound> 46 <SoundGroups> 47 <select>interface/select/building/sel_tower.xml</select> 48 <constructed>interface/complete/building/complete_tower.xml</constructed> 49 <death>attack/destruction/building_collapse_large.xml</death> 50 </SoundGroups> 51 </Sound> 45 52 <GarrisonHolder> 46 53 <Max>5</Max> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml
r9459 r9670 34 34 <Static width="6.0" depth="6.0"/> 35 35 </Obstruction> 36 <Sound> 37 <SoundGroups> 38 <select>interface/select/building/sel_wall.xml</select> 39 <constructed>interface/complete/building/complete_wall.xml</constructed> 40 <death>attack/destruction/building_collapse_large.xml</death> 41 </SoundGroups> 42 </Sound> 36 43 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml
r8836 r9670 34 34 <Static width="6.0" depth="6.0"/> 35 35 </Obstruction> 36 <Sound> 37 <SoundGroups> 38 <select>interface/select/building/sel_fortress.xml</select> 39 <constructed>interface/complete/building/complete_fortress.xml</constructed> 40 <death>attack/destruction/building_collapse_large.xml</death> 41 </SoundGroups> 42 </Sound> 36 43 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml
r9459 r9670 40 40 <Range>64</Range> 41 41 </Vision> 42 <Sound> 43 <SoundGroups> 44 <select>interface/select/building/sel_wall.xml</select> 45 <constructed>interface/complete/building/complete_wall.xml</constructed> 46 <death>attack/destruction/building_collapse_large.xml</death> 47 </SoundGroups> 48 </Sound> 42 49 <GarrisonHolder> 43 50 <Max>5</Max> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml
r8819 r9670 37 37 <Range>60</Range> 38 38 </Vision> 39 <Sound> 40 <SoundGroups> 41 <select>interface/select/building/sel_farmstead.xml</select> 42 <constructed>interface/complete/building/complete_farmstead.xml</constructed> 43 <death>attack/destruction/building_collapse_large.xml</death> 44 </SoundGroups> 45 </Sound> 39 46 <ResourceDropsite> 40 47 <Types>food</Types> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml
r8819 r9670 37 37 <Range>28</Range> 38 38 </Vision> 39 <Sound> 40 <SoundGroups> 41 <select>interface/select/building/sel_market.xml</select> 42 <constructed>interface/complete/building/complete_market.xml</constructed> 43 <death>attack/destruction/building_collapse_large.xml</death> 44 </SoundGroups> 45 </Sound> 39 46 <TrainingQueue> 40 47 <Entities datatype="tokens"> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_mill.xml
r8836 r9670 38 38 <Range>60</Range> 39 39 </Vision> 40 <Sound> 41 <SoundGroups> 42 <select>interface/select/building/sel_mill.xml</select> 43 <constructed>interface/complete/building/complete_mill.xml</constructed> 44 <death>attack/destruction/building_collapse_large.xml</death> 45 </SoundGroups> 46 </Sound> 40 47 <ResourceDropsite> 41 48 <Types>wood stone metal</Types> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
r8819 r9670 39 39 <Range>40</Range> 40 40 </Vision> 41 <Sound> 42 <SoundGroups> 43 <select>interface/select/building/sel_barracks.xml</select> 44 <constructed>interface/complete/building/complete_barracks.xml</constructed> 45 <death>attack/destruction/building_collapse_large.xml</death> 46 </SoundGroups> 47 </Sound> 41 48 <GarrisonHolder> 42 49 <Max>10</Max> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
r8599 r9670 50 50 <Range>60</Range> 51 51 </Vision> 52 <Sound> 53 <SoundGroups> 54 <select>interface/select/building/sel_dock.xml</select> 55 <constructed>interface/complete/building/complete_dock.xml</constructed> 56 <death>attack/destruction/building_collapse_large.xml</death> 57 </SoundGroups> 58 </Sound> 52 59 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
r9459 r9670 39 39 <Range>80</Range> 40 40 </Vision> 41 <Sound> 42 <SoundGroups> 43 <select>interface/select/building/sel_fortress.xml</select> 44 <constructed>interface/complete/building/complete_fortress.xml</constructed> 45 <death>attack/destruction/building_collapse_large.xml</death> 46 </SoundGroups> 47 </Sound> 41 48 <Attack> 42 49 <Ranged> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml
r8820 r9670 39 39 <Range>28</Range> 40 40 </Vision> 41 <Sound> 42 <SoundGroups> 43 <select>interface/select/building/sel_corral.xml</select> 44 <constructed>interface/complete/building/complete_corral.xml</constructed> 45 <death>attack/destruction/building_collapse_large.xml</death> 46 </SoundGroups> 47 </Sound> 41 48 <GarrisonHolder> 42 49 <Max>10</Max> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml
r9060 r9670 49 49 </Vision> 50 50 <RallyPoint disable=""/> 51 <Sound> 52 <SoundGroups> 53 <select>interface/select/building/sel_field.xml</select> 54 <constructed>interface/complete/building/complete_field.xml</constructed> 55 <death>attack/destruction/building_collapse_large.xml</death> 56 </SoundGroups> 57 </Sound> 51 58 </Entity>
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