- Timestamp:
- 07/10/11 08:01:28 (14 years ago)
- Location:
- ps/trunk/binaries/data/mods/public
- Files:
-
- 10 edited
-
art/actors/props/units/heads/iber_helmet_01.xml (modified) (2 diffs)
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maps/scenarios/Hellenic Buildings.xml (modified) (3 diffs)
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simulation/templates/units/hele_cavalry_swordsman_b.xml (modified) (1 diff)
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simulation/templates/units/hele_champion_cavalry_mace.xml (modified) (1 diff)
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simulation/templates/units/hele_champion_infantry_mace.xml (modified) (1 diff)
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simulation/templates/units/hele_champion_infantry_polis.xml (modified) (1 diff)
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simulation/templates/units/hele_champion_ranged_polis.xml (modified) (1 diff)
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simulation/templates/units/hele_infantry_archer_b.xml (modified) (1 diff)
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simulation/templates/units/hele_infantry_javelinist_b.xml (modified) (1 diff)
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simulation/templates/units/hele_infantry_spearman_b.xml (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
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ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/iber_helmet_01.xml
r9068 r9794 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 4 3 <castshadow/> 5 6 4 <group> 7 5 <variant frequency="1" name="helmet"> … … 10 8 </variant> 11 9 </group> 12 13 10 <material>player_trans.xml</material> 14 15 11 </actor> -
ps/trunk/binaries/data/mods/public/maps/scenarios/Hellenic Buildings.xml
r9741 r9794 3 3 <Scenario version="5"> 4 4 <Environment> 5 <LightingModel>standard</LightingModel> 5 6 <SkySet>sunny</SkySet> 6 <SunColour r=" 1.5" g="1.5" b="1.5"/>7 <SunColour r="0.776471" g="0.74902" b="0.576471"/> 7 8 <SunElevation angle="0.785398"/> 8 9 <SunRotation angle="-0.785396"/> 9 10 <TerrainAmbientColour r="0.313726" g="0.376471" b="0.521569"/> 10 <UnitsAmbientColour r="0. 501961" g="0.501961" b="0.501961"/>11 <UnitsAmbientColour r="0.447059" g="0.509804" b="0.552941"/> 11 12 <Water> 12 13 <WaterBody> 13 14 <Type>default</Type> 14 <Colour r="0.29 8039" g="0.34902" b="0.698039"/>15 <Colour r="0.294118" g="0.34902" b="0.694118"/> 15 16 <Height>20.0394</Height> 16 <Shininess> 150</Shininess>17 <Shininess>4.15039</Shininess> 17 18 <Waviness>8</Waviness> 18 19 <Murkiness>0.601563</Murkiness> 19 <Tint r="0 .254902" g="0.345098" b="0.521569"/>20 <ReflectionTint r="0.447059" g="0.54 5098" b="0.729412"/>20 <Tint r="0" g="0.501961" b="1"/> 21 <ReflectionTint r="0.447059" g="0.541176" b="0.729412"/> 21 22 <ReflectionTintStrength>0.300781</ReflectionTintStrength> 22 23 </WaterBody> … … 24 25 </Environment> 25 26 <Camera> 26 <Position x="5 06.574" y="102.441" z="375.77"/>27 <Position x="541.54" y="158.154" z="254.433"/> 27 28 <Rotation angle="0"/> 28 29 <Declination angle="0.523599"/> … … 32 33 "Name": "Hellenes Sandbox", 33 34 "Description": "A sandbox scenario to play around with the Hellenes civilisation.", 34 "Keywords": ["demo"], 35 "Keywords": [ 36 "demo" 37 ], 35 38 "PlayerData": [ 36 39 { -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_b.xml
r9391 r9794 4 4 <Civ>hele</Civ> 5 5 <SelectionGroupName>units/hele_cavalry_swordsman_b</SelectionGroupName> 6 <GenericName>Greek Cavalry</GenericName> 6 7 <SpecificName>Hippeus</SpecificName> 7 8 <History>Cavalry were made up of the upper class since they were the only ones who could afford the breeding and caring for horses. Initially they were missile troops who avoided close combat, throwing javelins and spears at enemy troops. Later on thanks to developments by the Macedonians they began to close with enemy troops to use their swords. As with all ancient horsemen the Hippeus did not have stirrups or a saddle.</History> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_cavalry_mace.xml
r9707 r9794 3 3 <Identity> 4 4 <Civ>hele</Civ> 5 <GenericName>Companion Cavalry</GenericName> 5 6 <SpecificName>Hetairos</SpecificName> 6 7 <Tooltip>Bonused vs. Cavalry and Archers. Weak vs. Champion Units.</Tooltip> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_mace.xml
r9707 r9794 3 3 <Identity> 4 4 <Civ>hele</Civ> 5 <GenericName>Macedonian Pikeman</GenericName> 5 6 <SpecificName>Pezhetairos</SpecificName> 6 7 <Tooltip>Bonused vs. Cavalry and Infantry. Weak vs. Ranged Units. Uses the Syntagma Formation.</Tooltip> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml
r9707 r9794 3 3 <Identity> 4 4 <Civ>hele</Civ> 5 <SpecificName>Spartiates</SpecificName> 5 <GenericName>Spartan Hoplite</GenericName> 6 <SpecificName>Homoioi Spartiates</SpecificName> 6 7 <Tooltip>Bonused vs. Melee Cavalry and Melee Infantry. Weak vs. Ranged Infantry and Ranged Cavalry. Long Train Time. Small Bonus vs. All Non-Greek Units.</Tooltip> 7 8 <History>The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they rarely lost a battle in spite of their small numbers. Ironic enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the decline of the domination of traditional phalanx warfare.</History> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_ranged_polis.xml
r9707 r9794 3 3 <Identity> 4 4 <Civ>hele</Civ> 5 <GenericName>Athenian Ekdromos</GenericName> 5 6 <SpecificName>Ekdromos Athenaikos</SpecificName> 6 7 <Tooltip>Bonused vs. Support Units and Ranged Units. Weak vs. Melee Units. Fast Move Speed.</Tooltip> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_b.xml
r9391 r9794 4 4 <Civ>hele</Civ> 5 5 <SelectionGroupName>units/hele_infantry_archer_b</SelectionGroupName> 6 <GenericName> Mercenary Infantry Archer</GenericName>6 <GenericName>Cretan Mercenary Archer</GenericName> 7 7 <SpecificName>Toxotes Kretikos</SpecificName> 8 8 <History>Archers were used in Hellenistic armies to support the phalanx by splitting up enemy formations. The best Greek archers were from Crete, but mercenaries from Scythia and Asia Minor were sometimes employed. Hellenistic archers wore their quivers on their backs and the more successful ones were able to procure armor.</History> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_b.xml
r9391 r9794 4 4 <Civ>hele</Civ> 5 5 <SelectionGroupName>units/hele_infantry_javelinist_b</SelectionGroupName> 6 <GenericName>Thracian Peltast</GenericName> 6 7 <SpecificName>Peltastes Thrakikos</SpecificName> 7 8 <History>Peltasts were javelinists originating in Thrace but their form of combat was widely copied by the Hellenes, Macedonians, and Persians. Equipped with a small oval or crescent shield, a peltast would charge at enemy formations whilst hurling his javelins then fall back to avoid close combat. They wore no armor and were at a significant disadvantage against heavy infantry and cavalry, relying on their speed and skill for survival. Thracians sold their services to Hellene cities as mercenaries and added a much needed ranged and skirmishing ability to Hellenic armies.</History> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml
r9793 r9794 7 7 <SpecificName>Hoplites Hellenikoi</SpecificName> 8 8 <History>Hoplites were the very symbol of Hellenistic prestige and citizenship, armed with a spear and a large round, bronze-coated shield known as an aspis. Armor was heavy, with bronze helmets and a cuirass of either bronze or linen, in addition to greaves. Hoplites fought in a tight formation called a phalanx, guarding each other with their shields while they attacked the enemy with their 2.5 meter spear or short iron sword.</History> 9 <Tooltip>Infantry Spearman for the Greek faction. 10 Bonused vs. Cavalry Swordsmen and Cavalry Spearmen.</Tooltip> 9 11 <Icon>units/hele_infantry_spearman.png</Icon> 10 12 </Identity>
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