- Timestamp:
- 07/12/11 01:29:32 (13 years ago)
- Location:
- ps/trunk/binaries/data/mods/public
- Files:
-
- 4 edited
-
art/actors/structures/carthaginians/scout_tower.xml (modified) (2 diffs)
-
art/meshes/structural/kart_scout_tower.dae (modified) (12 diffs)
-
maps/scenarios/Carthaginians Sandbox.pmp (modified) ( previous)
-
maps/scenarios/Carthaginians Sandbox.xml (modified) (17 diffs)
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/scout_tower.xml
r9806 r9808 4 4 <group> 5 5 <variant frequency="1" name="Scout_Tower"> 6 <animations> 7 <animation event="0.5" load="0" name="melee" speed="100"/> 8 </animations> 6 9 <mesh>structural/kart_scout_tower.pmd</mesh> 7 10 <props> 8 11 <prop actor="props/structures/carthaginians/scout_tower.xml" attachpoint="root"/> 12 <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/> 9 13 <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> 10 14 </props> … … 12 16 </variant> 13 17 </group> 18 <group> 19 <variant name="Idle"/> 20 <variant name="garrisoned"> 21 <props> 22 <prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/> 23 </props> 24 </variant> 25 </group> 14 26 <material>player_trans.xml</material> 15 27 </actor> -
ps/trunk/binaries/data/mods/public/art/meshes/structural/kart_scout_tower.dae
r9800 r9808 7 7 <comments></comments> 8 8 </contributor> 9 <created>20 09-03-29T05:31:59Z</created>10 <modified>20 09-03-29T05:31:59Z</modified>9 <created>2011-07-11T23:17:27Z</created> 10 <modified>2011-07-11T23:17:27Z</modified> 11 11 <revision></revision> 12 12 <title></title> … … 14 14 <keywords></keywords> 15 15 <unit meter="0.025400"/> 16 <up_axis> Z_UP</up_axis>16 <up_axis>Y_UP</up_axis> 17 17 </asset> 18 18 <library_images> 19 19 <image id="Map__292-image" name="Map__292"> 20 <init_from>file://C:\ Documents and Settings\Brad\My Documents\0 A.D\0 A.D. - New Revision\binaries\data\mods\internal\art\textures\skins\structural\kart_struct.dds</init_from>20 <init_from>file://C:\Users\Michael\Wildfire Games\0 A.D\binaries\data\mods\public\art\textures\skins\structural\kart_struct.dds</init_from> 21 21 </image> 22 22 </library_images> … … 72 72 </library_effects> 73 73 <library_geometries> 74 <geometry id=" Box03-lib" name="Box03Mesh">74 <geometry id="Scout_Tower-lib" name="Scout_TowerMesh"> 75 75 <mesh> 76 <source id=" Box03-lib-Position">77 <float_array id=" Box03-lib-Position-array" count="720">76 <source id="Scout_Tower-lib-Position"> 77 <float_array id="Scout_Tower-lib-Position-array" count="720"> 78 78 -0.397598 -1.120273 0.000000 79 79 0.397598 -1.120273 0.000000 … … 318 318 </float_array> 319 319 <technique_common> 320 <accessor source="# Box03-lib-Position-array" count="240" stride="3">320 <accessor source="#Scout_Tower-lib-Position-array" count="240" stride="3"> 321 321 <param name="X" type="float"/> 322 322 <param name="Y" type="float"/> … … 325 325 </technique_common> 326 326 </source> 327 <source id=" Box03-lib-Normal0">328 <float_array id=" Box03-lib-Normal0-array" count="3726">327 <source id="Scout_Tower-lib-Normal0"> 328 <float_array id="Scout_Tower-lib-Normal0-array" count="3726"> 329 329 0.000000 0.000000 1.000000 330 330 0.000000 0.000000 1.000000 … … 590 590 -0.000000 0.001016 -0.999999 591 591 -0.000000 0.001016 -0.999999 592 -0.000000 0.001016 - 1.000000592 -0.000000 0.001016 -0.999999 593 593 -1.000000 0.000000 0.000000 594 594 -1.000000 0.000000 0.000000 … … 811 811 0.999720 0.000522 -0.023645 812 812 0.999646 -0.000000 -0.026624 813 0.99964 5-0.000000 -0.026624813 0.999646 -0.000000 -0.026624 814 814 0.999646 -0.000000 -0.026624 815 815 0.007785 0.000000 -0.999970 … … 1571 1571 </float_array> 1572 1572 <technique_common> 1573 <accessor source="# Box03-lib-Normal0-array" count="1242" stride="3">1573 <accessor source="#Scout_Tower-lib-Normal0-array" count="1242" stride="3"> 1574 1574 <param name="X" type="float"/> 1575 1575 <param name="Y" type="float"/> … … 1578 1578 </technique_common> 1579 1579 </source> 1580 <source id=" Box03-lib-UV0">1581 <float_array id=" Box03-lib-UV0-array" count="1492">1580 <source id="Scout_Tower-lib-UV0"> 1581 <float_array id="Scout_Tower-lib-UV0-array" count="1492"> 1582 1582 0.630751 0.250656 1583 1583 0.630751 0.219670 … … 2328 2328 </float_array> 2329 2329 <technique_common> 2330 <accessor source="# Box03-lib-UV0-array" count="746" stride="2">2330 <accessor source="#Scout_Tower-lib-UV0-array" count="746" stride="2"> 2331 2331 <param name="S" type="float"/> 2332 2332 <param name="T" type="float"/> … … 2334 2334 </technique_common> 2335 2335 </source> 2336 <vertices id=" Box03-lib-Vertex">2337 <input semantic="POSITION" source="# Box03-lib-Position"/>2336 <vertices id="Scout_Tower-lib-Vertex"> 2337 <input semantic="POSITION" source="#Scout_Tower-lib-Position"/> 2338 2338 </vertices> 2339 2339 <polygons material="_02___Default" count="414"> 2340 <input semantic="VERTEX" offset="0" source="# Box03-lib-Vertex"/>2341 <input semantic="NORMAL" offset="1" source="# Box03-lib-Normal0"/>2342 <input semantic="TEXCOORD" offset="2" set="0" source="# Box03-lib-UV0"/>2340 <input semantic="VERTEX" offset="0" source="#Scout_Tower-lib-Vertex"/> 2341 <input semantic="NORMAL" offset="1" source="#Scout_Tower-lib-Normal0"/> 2342 <input semantic="TEXCOORD" offset="2" set="0" source="#Scout_Tower-lib-UV0"/> 2343 2343 <p>12 0 32 13 1 33 14 2 34</p> 2344 2344 <p>14 3 34 15 4 35 12 5 32</p> … … 2761 2761 <library_visual_scenes> 2762 2762 <visual_scene id="RootNode" name="RootNode"> 2763 <node id="Box03" name="Box03"> 2764 <translate sid="translate">-3.186969 0.035052 9.588071</translate> 2765 <rotate sid="rotateZ">0 0 1 -89.999999</rotate> 2766 <rotate sid="rotateX">1 0 0 90.000003</rotate> 2767 <instance_geometry url="#Box03-lib"> 2763 <node id="Scout_Tower" name="Scout_Tower"> 2764 <matrix sid="matrix">0.000000 0.000000 -1.000000 -3.161738 0.000000 1.000000 0.000000 9.588071 1.000000 -0.000000 0.000000 -0.082948 0.000000 0.000000 0.000000 1.000000</matrix> 2765 <instance_geometry url="#Scout_Tower-lib"> 2768 2766 <bind_material> 2769 2767 <technique_common> 2770 <instance_material symbol="Map__292-Material" target="#Map__292-Material"/>2771 2768 <instance_material symbol="_02___Default" target="#_02___Default"/> 2772 2769 </technique_common> 2773 2770 </bind_material> 2774 2771 </instance_geometry> 2772 <node id="prop_projectile" name="prop_projectile"> 2773 <matrix sid="matrix">0.000000 -1.000000 0.000000 0.082948 0.000000 0.000000 1.000000 4.180764 -1.000000 -0.000000 0.000000 -3.161737 0.000000 0.000000 0.000000 1.000000</matrix> 2774 </node> 2775 <node id="prop_garrisoned" name="prop_garrisoned"> 2776 <matrix sid="matrix">0.000000 -1.000000 0.000000 -2.505271 0.000000 0.000000 1.000000 7.796613 -1.000000 -0.000000 0.000000 -0.470484 0.000000 0.000000 0.000000 1.000000</matrix> 2777 </node> 2775 2778 </node> 2776 2779 </visual_scene> -
ps/trunk/binaries/data/mods/public/maps/scenarios/Carthaginians Sandbox.xml
r9799 r9808 25 25 </Environment> 26 26 <Camera> 27 <Position x=" 450.831" y="85.0945" z="111.701"/>27 <Position x="297.201" y="102.442" z="212.47"/> 28 28 <Rotation angle="0"/> 29 29 <Declination angle="0.523599"/> … … 66 66 "r": 150 67 67 }, 68 "Name": "Player 2", 69 "Team": -1 70 }, 71 { 72 "AI": "jubot", 73 "Civ": "hele", 74 "Colour": { 75 "b": 5, 76 "g": 165, 77 "r": 50 78 }, 79 "Name": "Player 3", 80 "Team": -1 81 }, 82 { 83 "AI": "jubot", 84 "Civ": "hele", 85 "Colour": { 86 "b": 75, 87 "g": 230, 88 "r": 230 89 }, 90 "Name": "Player 4", 91 "Team": -1 92 }, 93 { 94 "AI": "jubot", 95 "Civ": "hele", 96 "Colour": { 97 "b": 170, 98 "g": 170, 99 "r": 50 100 }, 101 "Name": "Player 5", 102 "Team": -1 103 }, 104 { 105 "AI": "jubot", 106 "Civ": "hele", 107 "Colour": { 108 "b": 200, 109 "g": 80, 110 "r": 160 111 }, 112 "Name": "Player 6", 113 "Team": -1 114 }, 115 { 116 "AI": "jubot", 117 "Civ": "hele", 118 "Colour": { 119 "b": 20, 120 "g": 120, 121 "r": 235 122 }, 123 "Name": "Player 7", 124 "Team": -1 125 }, 126 { 127 "AI": "jubot", 128 "Civ": "hele", 129 "Colour": { 130 "b": 64, 131 "g": 64, 132 "r": 64 133 }, 134 "Name": "Player 8", 68 "Name": "Creeps", 135 69 "Team": -1 136 70 } … … 182 116 <Orientation y="2.35621"/> 183 117 </Entity> 184 <Entity uid="18">185 <Template>structures/cart_house</Template>186 <Player>1</Player>187 <Position x="423.797" z="314.75275"/>188 <Orientation y="2.35621"/>189 </Entity>190 118 <Entity uid="19"> 191 119 <Template>structures/cart_house</Template> … … 204 132 <Player>1</Player> 205 133 <Position x="460.21238" z="326.36265"/> 206 <Orientation y="2.35621"/> 207 </Entity> 208 <Entity uid="22"> 209 <Template>structures/cart_house</Template> 210 <Player>1</Player> 211 <Position x="446.54715" z="313.6059"/> 212 <Orientation y="2.35621"/> 213 </Entity> 214 <Entity uid="23"> 215 <Template>structures/cart_house</Template> 216 <Player>1</Player> 217 <Position x="435.67383" z="302.64939"/> 218 <Orientation y="2.35621"/> 134 <Orientation y="-2.39382"/> 219 135 </Entity> 220 136 <Entity uid="24"> … … 305 221 <Template>units/cart_cavalry_spearman_a</Template> 306 222 <Player>1</Player> 307 <Position x="3 15.9722" z="289.32828"/>308 <Orientation y="- 2.40091"/>223 <Position x="385.23484" z="256.02335"/> 224 <Orientation y="-1.66706"/> 309 225 </Entity> 310 226 <Entity uid="39"> … … 341 257 <Template>units/cart_cavalry_spearman_e</Template> 342 258 <Player>1</Player> 343 <Position x="3 30.59302" z="289.32828"/>259 <Position x="396.89979" z="250.15334"/> 344 260 <Orientation y="-2.27945"/> 345 261 </Entity> … … 347 263 <Template>units/cart_cavalry_spearman_e</Template> 348 264 <Player>1</Player> 349 <Position x=" 332.33823" z="285.70334"/>265 <Position x="403.38648" z="240.49058"/> 350 266 <Orientation y="-2.35674"/> 351 267 </Entity> … … 353 269 <Template>units/cart_cavalry_spearman_e</Template> 354 270 <Player>1</Player> 355 <Position x=" 335.56794" z="292.3223"/>271 <Position x="400.95786" z="252.83141"/> 356 272 <Orientation y="-2.38415"/> 357 273 </Entity> … … 359 275 <Template>units/cart_cavalry_spearman_e</Template> 360 276 <Player>1</Player> 361 <Position x="3 35.99625" z="287.1244"/>277 <Position x="397.12943" z="254.41491"/> 362 278 <Orientation y="-2.28066"/> 363 279 </Entity> … … 365 281 <Template>units/cart_cavalry_spearman_e</Template> 366 282 <Player>1</Player> 367 <Position x="3 39.59311" z="283.64036"/>283 <Position x="399.92148" z="244.34626"/> 368 284 <Orientation y="-1.89608"/> 369 285 </Entity> … … 371 287 <Template>units/cart_cavalry_spearman_a</Template> 372 288 <Player>1</Player> 373 <Position x="3 19.71235" z="285.39261"/>289 <Position x="390.68213" z="256.02338"/> 374 290 <Orientation y="-2.41221"/> 375 291 </Entity> … … 377 293 <Template>units/cart_cavalry_spearman_a</Template> 378 294 <Player>1</Player> 379 <Position x="3 15.64756" z="284.01636"/>295 <Position x="382.44391" z="247.81649"/> 380 296 <Orientation y="-2.57236"/> 381 297 </Entity> … … 383 299 <Template>units/cart_cavalry_spearman_a</Template> 384 300 <Player>1</Player> 385 <Position x="3 17.69098" z="279.27845"/>301 <Position x="388.38569" z="250.01436"/> 386 302 <Orientation y="-2.26101"/> 387 303 </Entity> … … 389 305 <Template>units/cart_cavalry_spearman_a</Template> 390 306 <Player>1</Player> 391 <Position x="3 22.32398" z="282.01102"/>307 <Position x="386.76188" z="243.56267"/> 392 308 <Orientation y="-1.98995"/> 393 309 </Entity> … … 395 311 <Template>units/cart_cavalry_spearman_a</Template> 396 312 <Player>1</Player> 397 <Position x="3 20.80451" z="291.62372"/>313 <Position x="388.96396" z="263.34907"/> 398 314 <Orientation y="-2.18821"/> 399 315 </Entity> … … 569 485 <Template>units/cart_hero_hannibal</Template> 570 486 <Player>1</Player> 571 <Position x="44 3.03891" z="275.31861"/>572 <Orientation y="- 1.93335"/>487 <Position x="444.58155" z="280.21998"/> 488 <Orientation y="-2.76027"/> 573 489 </Entity> 574 490 <Entity uid="83"> … … 1548 1464 <Player>0</Player> 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<Template>units/pers_war_elephant</Template> 1650 <Player>2</Player> 1651 <Position x="610.47345" z="449.99332"/> 1652 <Orientation y="2.35621"/> 1653 </Entity> 1654 <Entity uid="286"> 1655 <Template>units/pers_war_elephant</Template> 1656 <Player>2</Player> 1657 <Position x="615.89356" z="455.34144"/> 1658 <Orientation y="2.35621"/> 1659 </Entity> 1660 <Entity uid="287"> 1661 <Template>units/pers_war_elephant</Template> 1662 <Player>2</Player> 1663 <Position x="621.25092" z="462.95502"/> 1664 <Orientation y="2.35621"/> 1665 </Entity> 1666 <Entity uid="288"> 1667 <Template>units/pers_war_elephant</Template> 1668 <Player>2</Player> 1669 <Position x="626.73322" z="471.99433"/> 1670 <Orientation y="2.35621"/> 1671 </Entity> 1672 <Entity uid="289"> 1673 <Template>units/pers_war_elephant</Template> 1674 <Player>2</Player> 1675 <Position x="633.54847" z="480.69922"/> 1676 <Orientation y="2.35621"/> 1677 </Entity> 1678 <Entity uid="290"> 1679 <Template>units/thrace_black_cloak</Template> 1680 <Player>2</Player> 1681 <Position x="870.94636" z="259.7429"/> 1682 <Orientation y="-2.27817"/> 1683 </Entity> 1684 <Entity uid="291"> 1685 <Template>units/thrace_black_cloak</Template> 1686 <Player>2</Player> 1687 <Position x="860.59559" z="258.94095"/> 1688 <Orientation y="-0.40534"/> 1689 </Entity> 1690 <Entity uid="292"> 1691 <Template>units/thrace_black_cloak</Template> 1692 <Player>2</Player> 1693 <Position x="864.96229" z="270.62598"/> 1694 <Orientation y="-2.76226"/> 1695 </Entity> 1696 <Entity uid="293"> 1697 <Template>units/thrace_black_cloak</Template> 1698 <Player>2</Player> 1699 <Position x="870.11042" z="270.0034"/> 1700 <Orientation y="-0.95649"/> 1701 </Entity> 1702 <Entity uid="294"> 1703 <Template>units/thrace_black_cloak</Template> 1704 <Player>2</Player> 1705 <Position x="867.72779" z="263.89533"/> 1706 <Orientation y="-2.48144"/> 1707 </Entity> 1708 <Entity uid="295"> 1709 <Template>units/thrace_black_cloak</Template> 1710 <Player>2</Player> 1711 <Position 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