- Timestamp:
- 07/13/11 05:10:54 (13 years ago)
- Location:
- ps/trunk/binaries/data/mods/public
- Files:
-
- 8 edited
-
art/actors/structures/celts/outpost.xml (modified) (3 diffs)
-
art/actors/structures/hellenes/scout_tower.xml (modified) (2 diffs)
-
art/actors/structures/iberians/scout_tower.xml (modified) (1 diff)
-
art/meshes/structural/celt_outpost.dae (modified) (4 diffs)
-
art/meshes/structural/celt_outpost2.dae (modified) (13 diffs)
-
art/meshes/structural/iber_scout_tower.dae (modified) (5 diffs)
-
simulation/templates/structures/cart_barracks.xml (modified) (1 diff)
-
simulation/templates/structures/cart_fortress.xml (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/binaries/data/mods/public/art/actors/structures/celts/outpost.xml
r9341 r9816 4 4 <group> 5 5 <variant frequency="1" name="celt outpost a"> 6 <animations> 7 <animation event="0.5" load="0" name="melee" speed="100"/> 8 </animations> 6 9 <mesh>structural/celt_outpost.dae</mesh> 7 10 <props> … … 11 14 <prop actor="units/celts/infantry_javelinist_e.xml" attachpoint="gar01"/> 12 15 <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> 16 <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/> 13 17 </props> 14 18 </variant> 15 19 <variant frequency="1" name="celt outpost b"> 20 <animations> 21 <animation event="0.5" load="0" name="melee" speed="100"/> 22 </animations> 16 23 <mesh>structural/celt_outpost2.dae</mesh> 17 24 <props> … … 20 27 <prop actor="props/structures/celts/outpost_door.xml" attachpoint="root"/> 21 28 <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> 29 <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/> 22 30 </props> 23 31 </variant> -
ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/scout_tower.xml
r8824 r9816 4 4 <group> 5 5 <variant frequency="100" name="scout tower"> 6 <animations> 7 <animation event="0.5" load="0" name="melee" speed="100"/> 8 </animations> 6 9 <mesh>structural/hele_scout_tower.dae</mesh> 7 10 <props> … … 9 12 <prop actor="props/structures/hellenes/scout_tower_props.xml" attachpoint="root"/> 10 13 <prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/> 14 <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/> 11 15 <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> 12 16 </props> -
ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/scout_tower.xml
r9341 r9816 4 4 <group> 5 5 <variant frequency="100" name="Base"> 6 <animations> 7 <animation event="0.5" load="0" name="melee" speed="100"/> 8 </animations> 6 9 <mesh>structural/iber_scout_tower.dae</mesh> 7 10 <props> 8 11 <prop actor="props/structures/iberians/scout_tower.xml" attachpoint="root"/> 9 12 <prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/> 13 <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/> 10 14 <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> 11 15 </props> -
ps/trunk/binaries/data/mods/public/art/meshes/structural/celt_outpost.dae
r9341 r9816 7 7 <comments></comments> 8 8 </contributor> 9 <created>201 0-11-17T21:20:44Z</created>10 <modified>201 0-11-17T21:20:44Z</modified>9 <created>2011-07-13T03:03:37Z</created> 10 <modified>2011-07-13T03:03:37Z</modified> 11 11 <revision></revision> 12 12 <title></title> … … 17 17 </asset> 18 18 <library_images> 19 <image id="Map__357 -image" name="Map__357">20 <init_from>file://C:\ Documents and Settings\Michael\My Documents\0 A.D\0 A.D. - New Revision\binaries\data\mods\public\art\textures\skins\structural\celt_struct_1.dds</init_from>19 <image id="Map__357_image-image" name="Map__357_image"> 20 <init_from>file://C:\Users\Michael\Wildfire Games\0 A.D\binaries\data\mods\public\art\textures\skins\structural\celt_struct_1.dds</init_from> 21 21 </image> 22 22 </library_images> … … 38 38 </ambient> 39 39 <diffuse> 40 <texture texture="Map__357 -image" texcoord="CHANNEL0">40 <texture texture="Map__357_image-image" texcoord="CHANNEL0"> 41 41 <extra> 42 42 <technique profile="MAYA"> … … 8179 8179 </bind_material> 8180 8180 </instance_geometry> 8181 <node id="prop -gar01" name="prop-gar01">8181 <node id="prop_gar01" name="prop_gar01"> 8182 8182 <matrix sid="matrix">0.125886 0.000000 0.000000 0.000125 0.000000 0.000129 -0.126028 -0.024968 0.000000 0.125886 0.000129 4.382104 0.000000 0.000000 0.000000 1.000000</matrix> 8183 8183 </node> 8184 8184 <node id="prop_garrisoned" name="prop_garrisoned"> 8185 <translate sid="location">0.5468796 -0.02496811 6.929515</translate> 8186 <rotate sid="rotationZ">0 0 1 0</rotate> 8187 <rotate sid="rotationY">0 1 0 0</rotate> 8188 <rotate sid="rotationX">1 0 0 89.94072</rotate> 8189 <scale sid="scale">5.146741 5.123523 5.15255</scale> 8185 <matrix sid="matrix">0.761732 0.000000 0.000000 0.546880 0.000000 0.000785 -0.762592 -0.024968 0.000000 0.758296 0.000789 6.929515 0.000000 0.000000 0.000000 1.000000</matrix> 8186 </node> 8187 <node id="prop_projectile" name="prop_projectile"> 8188 <matrix sid="matrix">0.395468 0.000000 0.000000 0.000125 0.000000 0.395468 0.000000 -0.024967 0.000000 0.000000 0.395915 5.740468 0.000000 0.000000 0.000000 1.000000</matrix> 8190 8189 </node> 8191 8190 </node> -
ps/trunk/binaries/data/mods/public/art/meshes/structural/celt_outpost2.dae
r9341 r9816 7 7 <comments></comments> 8 8 </contributor> 9 <created>201 0-11-17T20:43:13Z</created>10 <modified>201 0-11-17T20:43:13Z</modified>9 <created>2011-07-13T03:05:35Z</created> 10 <modified>2011-07-13T03:05:35Z</modified> 11 11 <revision></revision> 12 12 <title></title> … … 17 17 </asset> 18 18 <library_images> 19 <image id="Map__358 -image" name="Map__358">20 <init_from>file://C:\ Documents and Settings\Michael\My Documents\0 A.D\0 A.D. - New Revision\binaries\data\mods\public\art\textures\skins\structural\celt_struct_1.dds</init_from>19 <image id="Map__358_image-image" name="Map__358_image"> 20 <init_from>file://C:\Users\Michael\Wildfire Games\0 A.D\binaries\data\mods\public\art\textures\skins\structural\celt_struct_1.dds</init_from> 21 21 </image> 22 22 </library_images> … … 38 38 </ambient> 39 39 <diffuse> 40 <texture texture="Map__358 -image" texcoord="CHANNEL0">40 <texture texture="Map__358_image-image" texcoord="CHANNEL0"> 41 41 <extra> 42 42 <technique profile="MAYA"> 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ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_scout_tower.dae
r9341 r9816 7 7 <comments></comments> 8 8 </contributor> 9 <created>201 0-11-29T06:31:51Z</created>10 <modified>201 0-11-29T06:31:51Z</modified>9 <created>2011-07-13T02:57:37Z</created> 10 <modified>2011-07-13T02:57:37Z</modified> 11 11 <revision></revision> 12 12 <title></title> … … 17 17 </asset> 18 18 <library_images> 19 <image id="Map__291 -image" name="Map__291">20 <init_from>file://C:\ Documents and Settings\Michael\My Documents\0 A.D\0 A.D. - New Revision\binaries\data\mods\public\art\textures\skins\structural\iber_struct.dds</init_from>19 <image id="Map__291_image-image" name="Map__291_image"> 20 <init_from>file://C:\Users\Michael\Wildfire Games\0 A.D\binaries\data\mods\public\art\textures\skins\structural\iber_struct.dds</init_from> 21 21 </image> 22 22 </library_images> … … 38 38 </ambient> 39 39 <diffuse> 40 <texture texture="Map__291 -image" texcoord="CHANNEL0">40 <texture texture="Map__291_image-image" texcoord="CHANNEL0"> 41 41 <extra> 42 42 <technique profile="MAYA"> … … 1156 1156 -0.705276 -0.577350 0.411404 1157 1157 -0.179956 0.707107 0.683824 1158 -0.000000 1.000000 -0.0000001158 0.000000 1.000000 0.000000 1159 1159 -0.683824 0.707107 -0.179957 1160 1160 -0.179956 0.707107 0.683824 … … 2176 2176 </instance_geometry> 2177 2177 <node id="prop_garrisoned" name="prop_garrisoned"> 2178 <translate sid="location">0.01549509 0.2285867 0.6423157</translate> 2179 <rotate sid="rotationZ">0 0 1 89.99998</rotate> 2180 <rotate sid="rotationY">0 1 0 -2.50448e-6</rotate> 2181 <rotate sid="rotationX">1 0 0 89.99998</rotate> 2182 <scale sid="scale">4225.858 4225.858 4225.858</scale> 2178 <matrix sid="matrix">0.000000 -0.000000 0.124996 0.015495 0.124996 0.000000 -0.000000 0.228587 0.000000 0.124996 0.000000 0.642316 0.000000 0.000000 0.000000 1.000000</matrix> 2179 </node> 2180 <node id="prop_projectile" name="prop_projectile"> 2181 <matrix sid="matrix">-0.000000 0.061853 -0.000000 0.034436 -0.061853 -0.000000 0.000000 0.001048 -0.000000 0.000000 0.061853 0.117537 0.000000 0.000000 0.000000 1.000000</matrix> 2183 2182 </node> 2184 2183 </node> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml
r9799 r9816 10 10 </VisualActor> 11 11 <Footprint> 12 <Square width="2 2.0" depth="23.0"/>12 <Square width="24.0" depth="25.0"/> 13 13 <Height>15.0</Height> 14 14 </Footprint> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml
r9799 r9816 10 10 </VisualActor> 11 11 <Footprint> 12 <Square width=" 24.0" depth="27.0"/>12 <Square width="30.0" depth="32.0"/> 13 13 <Height>8.0</Height> 14 14 </Footprint> 15 15 <Obstruction> 16 <Static width="2 4.0" depth="27.0"/>16 <Static width="26.0" depth="28.0"/> 17 17 </Obstruction> 18 18 <TrainingQueue>
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