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Changeset 9816 for ps


Ignore:
Timestamp:
07/13/11 05:10:54 (13 years ago)
Author:
michael
Message:

All Public scout towers/outposts shoot arrows from the correct spot. :)

Location:
ps/trunk/binaries/data/mods/public
Files:
8 edited

Legend:

Unmodified
Added
Removed
  • ps/trunk/binaries/data/mods/public/art/actors/structures/celts/outpost.xml

    r9341 r9816  
    44  <group>
    55    <variant frequency="1" name="celt outpost a">
     6      <animations>
     7        <animation event="0.5" load="0" name="melee" speed="100"/>
     8      </animations>
    69      <mesh>structural/celt_outpost.dae</mesh>
    710      <props>
     
    1114        <prop actor="units/celts/infantry_javelinist_e.xml" attachpoint="gar01"/>
    1215        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
     16        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
    1317      </props>
    1418    </variant>
    1519    <variant frequency="1" name="celt outpost b">
     20      <animations>
     21        <animation event="0.5" load="0" name="melee" speed="100"/>
     22      </animations>
    1623      <mesh>structural/celt_outpost2.dae</mesh>
    1724      <props>
     
    2027        <prop actor="props/structures/celts/outpost_door.xml" attachpoint="root"/>
    2128        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
     29        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
    2230      </props>
    2331    </variant>
  • ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/scout_tower.xml

    r8824 r9816  
    44  <group>
    55    <variant frequency="100" name="scout tower">
     6      <animations>
     7        <animation event="0.5" load="0" name="melee" speed="100"/>
     8      </animations>
    69      <mesh>structural/hele_scout_tower.dae</mesh>
    710      <props>
     
    912        <prop actor="props/structures/hellenes/scout_tower_props.xml" attachpoint="root"/>
    1013        <prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
     14        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
    1115        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
    1216      </props>
  • ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/scout_tower.xml

    r9341 r9816  
    44  <group>
    55    <variant frequency="100" name="Base">
     6      <animations>
     7        <animation event="0.5" load="0" name="melee" speed="100"/>
     8      </animations>
    69      <mesh>structural/iber_scout_tower.dae</mesh>
    710      <props>
    811        <prop actor="props/structures/iberians/scout_tower.xml" attachpoint="root"/>
    912        <prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
     13        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
    1014        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
    1115      </props>
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/celt_outpost.dae

    r9341 r9816  
    77      <comments></comments>
    88    </contributor>
    9     <created>2010-11-17T21:20:44Z</created>
    10     <modified>2010-11-17T21:20:44Z</modified>
     9    <created>2011-07-13T03:03:37Z</created>
     10    <modified>2011-07-13T03:03:37Z</modified>
    1111    <revision></revision>
    1212    <title></title>
     
    1717  </asset>
    1818  <library_images>
    19     <image id="Map__357-image" name="Map__357">
    20       <init_from>file://C:\Documents and Settings\Michael\My Documents\0 A.D\0 A.D. - New Revision\binaries\data\mods\public\art\textures\skins\structural\celt_struct_1.dds</init_from>
     19    <image id="Map__357_image-image" name="Map__357_image">
     20      <init_from>file://C:\Users\Michael\Wildfire Games\0 A.D\binaries\data\mods\public\art\textures\skins\structural\celt_struct_1.dds</init_from>
    2121    </image>
    2222  </library_images>
     
    3838            </ambient>
    3939            <diffuse>
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     40              <texture texture="Map__357_image-image" texcoord="CHANNEL0">
    4141                <extra>
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    81808180        </instance_geometry>
    8181         <node id="prop-gar01" name="prop-gar01">
     8181        <node id="prop_gar01" name="prop_gar01">
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    81838183        </node>
    81848184        <node id="prop_garrisoned" name="prop_garrisoned">
    8185           <translate sid="location">0.5468796 -0.02496811 6.929515</translate>
    8186           <rotate sid="rotationZ">0 0 1 0</rotate>
    8187           <rotate sid="rotationY">0 1 0 0</rotate>
    8188           <rotate sid="rotationX">1 0 0 89.94072</rotate>
    8189           <scale sid="scale">5.146741 5.123523 5.15255</scale>
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     8186        </node>
     8187        <node id="prop_projectile" name="prop_projectile">
     8188          <matrix sid="matrix">0.395468 0.000000 0.000000 0.000125 0.000000 0.395468 0.000000 -0.024967 0.000000 0.000000 0.395915 5.740468 0.000000 0.000000 0.000000 1.000000</matrix>
    81908189        </node>
    81918190      </node>
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/celt_outpost2.dae

    r9341 r9816  
    77      <comments></comments>
    88    </contributor>
    9     <created>2010-11-17T20:43:13Z</created>
    10     <modified>2010-11-17T20:43:13Z</modified>
     9    <created>2011-07-13T03:05:35Z</created>
     10    <modified>2011-07-13T03:05:35Z</modified>
    1111    <revision></revision>
    1212    <title></title>
     
    1717  </asset>
    1818  <library_images>
    19     <image id="Map__358-image" name="Map__358">
    20       <init_from>file://C:\Documents and Settings\Michael\My Documents\0 A.D\0 A.D. - New Revision\binaries\data\mods\public\art\textures\skins\structural\celt_struct_1.dds</init_from>
     19    <image id="Map__358_image-image" name="Map__358_image">
     20      <init_from>file://C:\Users\Michael\Wildfire Games\0 A.D\binaries\data\mods\public\art\textures\skins\structural\celt_struct_1.dds</init_from>
    2121    </image>
    2222  </library_images>
     
    3838            </ambient>
    3939            <diffuse>
    40               <texture texture="Map__358-image" texcoord="CHANNEL0">
     40              <texture texture="Map__358_image-image" texcoord="CHANNEL0">
    4141                <extra>
    4242                  <technique profile="MAYA">
     
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  • ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_scout_tower.dae

    r9341 r9816  
    77      <comments></comments>
    88    </contributor>
    9     <created>2010-11-29T06:31:51Z</created>
    10     <modified>2010-11-29T06:31:51Z</modified>
     9    <created>2011-07-13T02:57:37Z</created>
     10    <modified>2011-07-13T02:57:37Z</modified>
    1111    <revision></revision>
    1212    <title></title>
     
    1717  </asset>
    1818  <library_images>
    19     <image id="Map__291-image" name="Map__291">
    20       <init_from>file://C:\Documents and Settings\Michael\My Documents\0 A.D\0 A.D. - New Revision\binaries\data\mods\public\art\textures\skins\structural\iber_struct.dds</init_from>
     19    <image id="Map__291_image-image" name="Map__291_image">
     20      <init_from>file://C:\Users\Michael\Wildfire Games\0 A.D\binaries\data\mods\public\art\textures\skins\structural\iber_struct.dds</init_from>
    2121    </image>
    2222  </library_images>
     
    3838            </ambient>
    3939            <diffuse>
    40               <texture texture="Map__291-image" texcoord="CHANNEL0">
     40              <texture texture="Map__291_image-image" texcoord="CHANNEL0">
    4141                <extra>
    4242                  <technique profile="MAYA">
     
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  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml

    r9799 r9816  
    1010  </VisualActor>
    1111  <Footprint>
    12     <Square width="22.0" depth="23.0"/>
     12    <Square width="24.0" depth="25.0"/>
    1313    <Height>15.0</Height>
    1414  </Footprint>
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml

    r9799 r9816  
    1010  </VisualActor>
    1111  <Footprint>
    12     <Square width="24.0" depth="27.0"/>
     12    <Square width="30.0" depth="32.0"/>
    1313    <Height>8.0</Height>
    1414  </Footprint>
    1515  <Obstruction>
    16     <Static width="24.0" depth="27.0"/>
     16    <Static width="26.0" depth="28.0"/>
    1717  </Obstruction>
    1818  <TrainingQueue>
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