- Timestamp:
- 07/13/11 10:31:33 (13 years ago)
- Location:
- ps/trunk/binaries/data/mods/public
- Files:
-
- 28 edited
-
art/actors/props/units/shields/rome_parma_hero_1.xml (modified) (2 diffs)
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art/actors/props/units/shields/rome_parma_hero_2.xml (modified) (3 diffs)
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art/actors/props/units/shields/rome_parma_hero_3.xml (modified) (2 diffs)
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art/actors/props/units/shields/rome_scutum_e.xml (modified) (3 diffs)
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art/actors/props/units/shields/rome_scutum_marian.xml (modified) (1 diff)
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art/actors/props/units/shields/thracian_oval.xml (modified) (1 diff)
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art/actors/units/celts/caradoc.xml (modified) (1 diff)
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art/actors/units/hellenes/thracian_blackcloak.xml (modified) (1 diff)
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maps/scenarios/Siwa Oasis.pmp (modified) ( previous)
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maps/scenarios/Siwa Oasis.xml (modified) (1 diff)
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simulation/templates/template_unit_cavalry.xml (modified) (1 diff)
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simulation/templates/template_unit_hero.xml (modified) (1 diff)
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simulation/templates/template_unit_hero_cavalry.xml (modified) (1 diff)
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simulation/templates/template_unit_hero_cavalry_javelinist.xml (modified) (1 diff)
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simulation/templates/template_unit_hero_cavalry_spearman.xml (modified) (1 diff)
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simulation/templates/template_unit_hero_infantry.xml (modified) (1 diff)
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simulation/templates/template_unit_hero_infantry_javelinist.xml (modified) (1 diff)
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simulation/templates/template_unit_hero_infantry_pikeman.xml (modified) (1 diff)
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simulation/templates/template_unit_hero_infantry_spearman.xml (modified) (1 diff)
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simulation/templates/template_unit_hero_ranged.xml (modified) (1 diff)
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simulation/templates/template_unit_infantry.xml (modified) (1 diff)
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simulation/templates/template_unit_infantry_melee_spearman.xml (modified) (1 diff)
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simulation/templates/template_unit_infantry_melee_swordsman.xml (modified) (1 diff)
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simulation/templates/template_unit_infantry_ranged_archer.xml (modified) (1 diff)
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simulation/templates/template_unit_infantry_ranged_javelinist.xml (modified) (1 diff)
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simulation/templates/template_unit_infantry_ranged_slinger.xml (modified) (1 diff)
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simulation/templates/template_unit_mechanical_siege_ballista.xml (modified) (1 diff)
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simulation/templates/template_unit_mechanical_siege_onager.xml (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/rome_parma_hero_1.xml
r9653 r9817 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 4 3 <castshadow/> 5 6 4 <group> 7 5 <variant frequency="1" name="base"> 8 <mesh>props/shield/round_ r_f.pmd</mesh>6 <mesh>props/shield/round_noboss_f.dae</mesh> 9 7 <props> 10 <prop actor="props/units/shields/round_ back.xml" attachpoint="back"/>8 <prop actor="props/units/shields/round_noboss_back.xml" attachpoint="root"/> 11 9 </props> 12 10 </variant> 13 11 </group> 14 15 12 <group> 16 13 <variant frequency="1" name="Shield-Parma-H"> … … 18 15 </variant> 19 16 </group> 20 21 17 <material>player_trans.xml</material> 22 23 18 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/rome_parma_hero_2.xml
r9653 r9817 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 4 3 <castshadow/> 5 6 4 <group> 7 5 <variant frequency="1" name="base"> 8 <mesh>props/shield/round_ b_f.pmd</mesh>6 <mesh>props/shield/round_s_f.pmd</mesh> 9 7 <props> 10 8 <prop actor="props/units/shields/round_back.xml" attachpoint="back"/> … … 12 10 </variant> 13 11 </group> 14 15 12 <group> 16 13 <variant frequency="1" name="Shield-Parma-I"> … … 18 15 </variant> 19 16 </group> 20 21 17 <material>player_trans.xml</material> 22 23 18 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/rome_parma_hero_3.xml
r9653 r9817 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 4 3 <castshadow/> 5 6 4 <group> 7 5 <variant frequency="1" name="base"> 8 <mesh>props/shield/round_ s_f.pmd</mesh>6 <mesh>props/shield/round_noboss_f.dae</mesh> 9 7 <props> 10 <prop actor="props/units/shields/round_ back.xml" attachpoint="back"/>8 <prop actor="props/units/shields/round_noboss_back.xml" attachpoint="root"/> 11 9 </props> 12 10 </variant> 13 11 </group> 14 15 12 <group> 16 13 <variant frequency="1" name="Shield-Parma-K"> … … 18 15 </variant> 19 16 </group> 20 21 17 <material>player_trans.xml</material> 22 23 18 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/rome_scutum_e.xml
r9653 r9817 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 4 3 <castshadow/> 5 6 4 <group> 7 5 <variant name="Base"> … … 12 10 </variant> 13 11 </group> 14 15 12 <group> 16 13 <variant name="Texture-Tower-D"> … … 27 24 </variant> 28 25 </group> 29 30 26 <material>player_trans.xml</material> 31 32 27 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/rome_scutum_marian.xml
r8419 r9817 3 3 <castshadow/> 4 4 <group> 5 <variant name="Base">5 <variant frequency="1" name="scutum-round corners"> 6 6 <mesh>props/shield/scutum_j_f.pmd</mesh> 7 7 <props> 8 8 <prop actor="props/units/shields/rome_scutum_imp_back1.xml" attachpoint="back"/> 9 </props> 10 </variant> 11 <variant frequency="1" name="scutum-round top"> 12 <mesh>props/shield/scutum_r_f.pmd</mesh> 13 <props> 14 <prop actor="props/units/shields/rome_scutum_back.xml" attachpoint="back"/> 9 15 </props> 10 16 </variant> -
ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/thracian_oval.xml
r9754 r9817 3 3 <castshadow/> 4 4 <group> 5 <variant frequency="1" name=" White Shield Oval A">6 <mesh>props/shield/oval_ a_f.pmd</mesh>5 <variant frequency="1" name="Thureos"> 6 <mesh>props/shield/oval_s_f.pmd</mesh> 7 7 <props> 8 8 <prop actor="props/units/shields/oval_back.xml" attachpoint="back"/> 9 9 </props> 10 </variant> 11 </group> 12 <group> 13 <variant frequency="1" name="White Shield Oval A"> 10 14 <texture>props/shield/celt_oval2_a.dds</texture> 11 15 </variant> 12 16 <variant frequency="1" name="White Shield Oval C"> 13 <mesh>props/shield/oval_a_f.pmd</mesh>14 <props>15 <prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>16 </props>17 17 <texture>props/shield/celt_oval2_c.dds</texture> 18 18 </variant> -
ps/trunk/binaries/data/mods/public/art/actors/units/celts/caradoc.xml
r9648 r9817 8 8 <animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="85"/> 9 9 <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/> 10 <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed=" 6"/>11 <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed=" 6"/>10 <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/> 11 <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/> 12 12 <animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/> 13 13 <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/> -
ps/trunk/binaries/data/mods/public/art/actors/units/hellenes/thracian_blackcloak.xml
r9763 r9817 25 25 <prop actor="props/units/weapons/rhomphaia.xml" attachpoint="r_hand"/> 26 26 <prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/> 27 <prop actor="props/units/weapons/jav .xml" attachpoint="l_hand"/>27 <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/> 28 28 <prop actor="props/units/cape_black.xml" attachpoint="shoulders"/> 29 29 </props> -
ps/trunk/binaries/data/mods/public/maps/scenarios/Siwa Oasis.xml
r9799 r9817 25 25 </Environment> 26 26 <Camera> 27 <Position x="50 6.972" y="126.386" z="679.145"/>27 <Position x="508.689" y="118.383" z="721.242"/> 28 28 <Rotation angle="0"/> 29 29 <Declination angle="0.523599"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
r9439 r9817 20 20 </Cost> 21 21 <Loot> 22 <xp> 200</xp>22 <xp>130</xp> 23 23 <food>10</food> 24 <wood> 4</wood>25 <stone> 1</stone>26 <metal> 1</metal>24 <wood>0</wood> 25 <stone>0</stone> 26 <metal>0</metal> 27 27 </Loot> 28 28 <ResourceGatherer> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml
r7957 r9817 16 16 </Cost> 17 17 <Loot> 18 <xp> 1000</xp>18 <xp>400</xp> 19 19 <food>10</food> 20 <wood> 10</wood>21 <stone> 10</stone>22 <metal> 100</metal>20 <wood>0</wood> 21 <stone>0</stone> 22 <metal>25</metal> 23 23 </Loot> 24 24 <Health> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml
r9709 r9817 19 19 </Cost> 20 20 <Loot> 21 <xp> 1000</xp>22 <food> 0</food>23 <wood> 10</wood>24 <stone> 10</stone>25 <metal> 100</metal>21 <xp>500</xp> 22 <food>10</food> 23 <wood>0</wood> 24 <stone>0</stone> 25 <metal>25</metal> 26 26 </Loot> 27 27 <Health> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml
r9709 r9817 19 19 </Cost> 20 20 <Loot> 21 <xp> 1000</xp>22 <food> 0</food>23 <wood> 10</wood>24 <stone> 10</stone>25 <metal> 100</metal>21 <xp>450</xp> 22 <food>10</food> 23 <wood>20</wood> 24 <stone>0</stone> 25 <metal>0</metal> 26 26 </Loot> 27 27 <Health> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml
r8462 r9817 13 13 </Resources> 14 14 </Cost> 15 <Loot> 16 <xp>500</xp> 17 <food>10</food> 18 <wood>20</wood> 19 <stone>0</stone> 20 <metal>5</metal> 21 </Loot> 15 22 <Armour> 16 23 <Hack>10.0</Hack> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml
r9709 r9817 16 16 </Cost> 17 17 <Loot> 18 <xp> 1000</xp>19 <food> 10</food>20 <wood> 10</wood>21 <stone> 10</stone>22 <metal> 100</metal>18 <xp>400</xp> 19 <food>5</food> 20 <wood>0</wood> 21 <stone>0</stone> 22 <metal>20</metal> 23 23 </Loot> 24 24 <Health> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml
r9709 r9817 15 15 </Cost> 16 16 <Loot> 17 <xp> 1000</xp>18 <food> 10</food>19 <wood> 10</wood>20 <stone> 10</stone>21 <metal> 100</metal>17 <xp>350</xp> 18 <food>5</food> 19 <wood>20</wood> 20 <stone>0</stone> 21 <metal>0</metal> 22 22 </Loot> 23 23 <Health> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml
r9385 r9817 11 11 </Resources> 12 12 </Cost> 13 <Loot> 14 <wood>10</wood> 15 <metal>10</metal> 16 </Loot> 13 17 <Stamina> 14 18 <Max>1200</Max> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml
r9385 r9817 14 14 </Resources> 15 15 </Cost> 16 <Loot> 17 <wood>10</wood> 18 <metal>10</metal> 19 </Loot> 16 20 <UnitMotion> 17 21 <WalkSpeed>5.2</WalkSpeed> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_ranged.xml
r9709 r9817 16 16 </Cost> 17 17 <Loot> 18 <xp> 1000</xp>18 <xp>200</xp> 19 19 <food>10</food> 20 <wood> 10</wood>21 <stone> 10</stone>22 <metal> 100</metal>20 <wood>50</wood> 21 <stone>0</stone> 22 <metal>0</metal> 23 23 </Loot> 24 24 <Health> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
r9439 r9817 20 20 <Loot> 21 21 <xp>100</xp> 22 <food> 1</food>23 <wood> 1</wood>24 <stone> 1</stone>25 <metal> 1</metal>22 <food>5</food> 23 <wood>0</wood> 24 <stone>0</stone> 25 <metal>0</metal> 26 26 </Loot> 27 27 <Looter/> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml
r8540 r9817 11 11 </Resources> 12 12 </Cost> 13 <Loot> 14 <wood>5</wood> 15 </Loot> 13 16 <Armour> 14 17 <Hack>4.0</Hack> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml
r9342 r9817 11 11 </Resources> 12 12 </Cost> 13 <Loot> 14 <metal>5</metal> 15 </Loot> 13 16 <Armour> 14 17 <Hack>4.0</Hack> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
r8571 r9817 11 11 </Resources> 12 12 </Cost> 13 <Loot> 14 <wood>4</wood> 15 </Loot> 13 16 <Armour> 14 17 <Hack>3.0</Hack> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
r8541 r9817 11 11 </Resources> 12 12 </Cost> 13 <Loot> 14 <wood>5</wood> 15 </Loot> 13 16 <Armour> 14 17 <Hack>3.0</Hack> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
r9342 r9817 11 11 </Resources> 12 12 </Cost> 13 <Loot> 14 <xp>75</xp> 15 <stone>4</stone> 16 </Loot> 13 17 <Armour> 14 18 <Hack>2.0</Hack> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml
r9390 r9817 13 13 <Population>2</Population> 14 14 </Cost> 15 <Loot> 16 <xp>200</xp> 17 <food>0</food> 18 <wood>10</wood> 19 <stone>0</stone> 20 <metal>10</metal> 21 </Loot> 15 22 <Health> 16 23 <Max>200</Max> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml
r9390 r9817 12 12 </Resources> 13 13 </Cost> 14 <Loot> 15 <xp>300</xp> 16 <food>0</food> 17 <wood>20</wood> 18 <stone>10</stone> 19 <metal>0</metal> 20 </Loot> 14 21 <Health> 15 22 <Max>300</Max>
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