- Timestamp:
- 07/15/11 07:43:28 (13 years ago)
- Location:
- ps/trunk/binaries/data/mods/public
- Files:
-
- 8 added
- 2 deleted
- 1 edited
-
art/actors/geology/metalmine_temperate_slabs.xml (added)
-
art/actors/geology/stonemine_temperate_quarry.xml (added)
-
art/actors/units/hellenes/thracian_blackcloak.xml (modified) (1 diff)
-
art/textures/skins/gaia/slab_temperate_metal.png (added)
-
art/textures/skins/gaia/stonequarry_temperate.png (added)
-
maps/scenarios/Celtic Fortress.pmp (deleted)
-
maps/scenarios/Celtic Fortress.xml (deleted)
-
maps/scenarios/Gallic Fields.pmp (added)
-
maps/scenarios/Gallic Fields.xml (added)
-
simulation/templates/gaia/geology_metal_temperate_slabs.xml (added)
-
simulation/templates/gaia/geology_stonemine_temperate_quarry.xml (added)
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/binaries/data/mods/public/art/actors/units/hellenes/thracian_blackcloak.xml
r9817 r9825 5 5 <variant frequency="100" name="Base"> 6 6 <animations> 7 <animation file="biped/inf_salute_a.psa" name="Idle" speed="302"/> 8 <animation file="biped/inf_salute_b.psa" name="Idle" speed="291"/> 9 <animation file="biped/inf_salute_c.psa" name="Idle" speed="288"/> 10 <animation file="biped/inf_salute_d.psa" name="Idle" speed="296"/> 11 <animation file="biped/inf_salute_e.psa" name="Idle" speed="311"/> 7 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/> 8 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="99"/> 9 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="98"/> 10 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/> 11 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="96"/> 12 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/> 13 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="94"/> 14 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/> 15 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/> 16 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/> 17 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/> 18 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/> 19 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/> 20 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/> 21 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/> 22 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/> 23 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/> 24 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/> 25 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/> 26 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/> 27 <animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/> 28 <animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/> 29 <animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/> 30 <animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/> 31 <animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/> 32 <animation file="biped/inf_sword_ready_c.dae" name="Idle" speed="100"/> 33 <animation file="biped/inf_sword_ready_d.dae" name="Idle" speed="95"/> 12 34 <animation file="biped/walk_spearshield.psa" name="Walk" speed="115"/> 35 <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/> 13 36 <animation file="biped/walk_spearshield.psa" name="Walk" speed="125"/> 14 37 <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
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