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Changeset 9825 for ps


Ignore:
Timestamp:
07/15/11 07:43:28 (13 years ago)
Author:
michael
Message:

Temperate stone and metal quarries.

Tweaked Thracian animations.

Renamed Celtic Fortress to Gallic Fields.

Location:
ps/trunk/binaries/data/mods/public
Files:
8 added
2 deleted
1 edited

Legend:

Unmodified
Added
Removed
  • ps/trunk/binaries/data/mods/public/art/actors/units/hellenes/thracian_blackcloak.xml

    r9817 r9825  
    55    <variant frequency="100" name="Base">
    66      <animations>
    7         <animation file="biped/inf_salute_a.psa" name="Idle" speed="302"/>
    8         <animation file="biped/inf_salute_b.psa" name="Idle" speed="291"/>
    9         <animation file="biped/inf_salute_c.psa" name="Idle" speed="288"/>
    10         <animation file="biped/inf_salute_d.psa" name="Idle" speed="296"/>
    11         <animation file="biped/inf_salute_e.psa" name="Idle" speed="311"/>
     7        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
     8        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="99"/>
     9        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="98"/>
     10        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
     11        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="96"/>
     12        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
     13        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="94"/>
     14        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
     15        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
     16        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
     17        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
     18        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
     19        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
     20        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
     21        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
     22        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
     23        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
     24        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
     25        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
     26        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
     27        <animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
     28        <animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
     29        <animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
     30        <animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
     31        <animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
     32        <animation file="biped/inf_sword_ready_c.dae" name="Idle" speed="100"/>
     33        <animation file="biped/inf_sword_ready_d.dae" name="Idle" speed="95"/>
    1234        <animation file="biped/walk_spearshield.psa" name="Walk" speed="115"/>
     35        <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
    1336        <animation file="biped/walk_spearshield.psa" name="Walk" speed="125"/>
    1437        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
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