- Timestamp:
- 07/18/11 08:31:57 (13 years ago)
- Location:
- ps/trunk/binaries/data/mods/public
- Files:
-
- 4 added
- 1 deleted
- 21 edited
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art/textures/terrain/types/biome-temperate/temp_dirt_gravel_plants.png (added)
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art/textures/terrain/types/biome-temperate/temp_grass_plants.dds (deleted)
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art/textures/terrain/types/biome-temperate/temp_grass_plants.png (added)
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art/textures/terrain/types/biome-temperate/temp_sea_rocks.png (added)
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art/textures/terrain/types/biome-temperate/temp_sea_weed.png (added)
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simulation/templates/units/cart_cavalry_javelinist_a.xml (modified) (1 diff)
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simulation/templates/units/cart_cavalry_javelinist_e.xml (modified) (1 diff)
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simulation/templates/units/cart_cavalry_spearman_a.xml (modified) (1 diff)
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simulation/templates/units/cart_cavalry_spearman_e.xml (modified) (1 diff)
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simulation/templates/units/cart_cavalry_swordsman_a.xml (modified) (1 diff)
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simulation/templates/units/cart_cavalry_swordsman_e.xml (modified) (1 diff)
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simulation/templates/units/cart_infantry_javelinist_a.xml (modified) (1 diff)
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simulation/templates/units/cart_infantry_javelinist_e.xml (modified) (1 diff)
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simulation/templates/units/cart_infantry_slinger_a.xml (modified) (1 diff)
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simulation/templates/units/cart_infantry_slinger_e.xml (modified) (1 diff)
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simulation/templates/units/cart_infantry_spearman_a.xml (modified) (1 diff)
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simulation/templates/units/cart_infantry_spearman_e.xml (modified) (1 diff)
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simulation/templates/units/cart_infantry_swordsman_a.xml (modified) (1 diff)
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simulation/templates/units/cart_infantry_swordsman_e.xml (modified) (1 diff)
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simulation/templates/units/rome_centurio_imperial.xml (modified) (1 diff)
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simulation/templates/units/rome_champion_infantry.xml (modified) (1 diff)
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simulation/templates/units/rome_legionnaire_imperial.xml (modified) (1 diff)
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simulation/templates/units/rome_legionnaire_marian.xml (modified) (1 diff)
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simulation/templates/units/sparta_hellenistic_phalangitai.xml (modified) (1 diff)
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simulation/templates/units/thebes_sacred_band_hoplitai.xml (modified) (1 diff)
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simulation/templates/units/thrace_black_cloak.xml (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
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ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_a.xml
r9804 r9869 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/cart_cavalry_javelinist_b"> 3 <Identity> 4 <Rank>Advanced</Rank> 5 </Identity> 3 6 <Promotion> 4 7 <Entity>units/cart_cavalry_javelinist_e</Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_e.xml
r9804 r9869 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/cart_cavalry_javelinist_a"> 3 <Identity> 4 <Rank>Elite</Rank> 5 </Identity> 3 6 <Promotion disable=""/> 4 7 <VisualActor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_a.xml
r9804 r9869 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/cart_cavalry_spearman_b"> 3 <Identity> 4 <Rank>Advanced</Rank> 5 </Identity> 3 6 <Promotion> 4 7 <Entity>units/cart_cavalry_spearman_e</Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_e.xml
r9804 r9869 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/cart_cavalry_spearman_a"> 3 <Identity> 4 <Rank>Elite</Rank> 5 </Identity> 3 6 <Promotion disable=""/> 4 7 <VisualActor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_a.xml
r9804 r9869 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/cart_cavalry_swordsman_b"> 3 <Identity> 4 <Rank>Advanced</Rank> 5 </Identity> 3 6 <Promotion> 4 7 <Entity>units/cart_cavalry_swordsman_e</Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_e.xml
r9804 r9869 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/cart_cavalry_swordsman_a"> 3 <Identity> 4 <Rank>Elite</Rank> 5 </Identity> 3 6 <Promotion disable=""/> 4 7 <VisualActor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_a.xml
r9804 r9869 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/cart_infantry_javelinist_b"> 3 <Identity> 4 <Rank>Advanced</Rank> 5 </Identity> 3 6 <Promotion> 4 7 <Entity>units/cart_infantry_javelinist_e</Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_e.xml
r9804 r9869 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/cart_infantry_javelinist_a"> 3 <Identity> 4 <Rank>Elite</Rank> 5 </Identity> 3 6 <Promotion disable=""/> 4 7 <VisualActor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_a.xml
r9804 r9869 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/cart_infantry_slinger_b"> 3 <Identity> 4 <Rank>Advanced</Rank> 5 </Identity> 3 6 <Promotion> 4 7 <Entity>units/cart_infantry_slinger_e</Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_e.xml
r9804 r9869 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/cart_infantry_slinger_a"> 3 <Identity> 4 <Rank>Elite</Rank> 5 </Identity> 3 6 <Promotion disable=""/> 4 7 <VisualActor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_a.xml
r9804 r9869 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/cart_infantry_spearman_b"> 3 <Identity> 4 <Rank>Advanced</Rank> 5 </Identity> 3 6 <Promotion> 4 7 <Entity>units/cart_infantry_spearman_e</Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_e.xml
r9804 r9869 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/cart_infantry_spearman_a"> 3 <Identity> 4 <Rank>Elite</Rank> 5 </Identity> 3 6 <Promotion disable=""/> 4 7 <VisualActor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_a.xml
r9804 r9869 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/cart_infantry_swordsman_b"> 3 <Identity> 4 <Rank>Advanced</Rank> 5 </Identity> 3 6 <Promotion> 4 7 <Entity>units/cart_infantry_swordsman_e</Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_e.xml
r9804 r9869 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/cart_infantry_swordsman_a"> 3 <Identity> 4 <Rank>Elite</Rank> 5 </Identity> 3 6 <Promotion disable=""/> 4 7 <VisualActor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml
r9707 r9869 3 3 <Identity> 4 4 <Civ>rome</Civ> 5 <GenericName>Roman Centurion</GenericName> 5 6 <SpecificName>Centurio Legionarius</SpecificName> 6 7 <History>A Centurio, also known as an "hecatontarch" in Greek sources, was a professional officer of the Roman army after the Marian reforms of 107 BC. A Centurio, a title roughly analogous to a "colonel" or "captain" in modern armies, commanded a century (centuria) of 80 men, but senior Centurios could command whole cohorts or take senior staff roles in their legion. These men were harsh masters of war, serving their entire lives in service of Rome among the legions. With high armour and attack, these professionals are the bulwark of any Imperial Roman army.</History> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_champion_infantry.xml
r9707 r9869 3 3 <Identity> 4 4 <Civ>rome</Civ> 5 <GenericName>Italic Heavy Infantry</GenericName> 5 6 <SpecificName>Extraordinarius</SpecificName> 6 7 <Icon>units/rome_champion_infantry.png</Icon> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_imperial.xml
r9707 r9869 3 3 <Identity> 4 4 <Civ>rome</Civ> 5 <SpecificName>Imperial Legionarius</SpecificName> 5 <GenericName>Roman Legionaire</SpecificName> 6 <SpecificName>Legionarius Romanus</SpecificName> 6 7 <History>The Imperial Legionnaire.</History> 7 8 <Tooltip>The famed legion of the Early Empire.</Tooltip> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml
r9855 r9869 3 3 <Identity> 4 4 <Civ>rome</Civ> 5 <GenericName> Roman Legion</GenericName>5 <GenericName>Marian Legionaire</GenericName> 6 6 <SpecificName>Marian Legionarius</SpecificName> 7 7 <History>The Marian Legionnaire.</History> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/sparta_hellenistic_phalangitai.xml
r9707 r9869 3 3 <Identity> 4 4 <Civ>hele</Civ> 5 <SpecificName>Spartan Phalangitai</SpecificName> 5 <GenericName>Spartan Pikeman</GenericName> 6 <SpecificName>Phalangites Sparti</SpecificName> 6 7 <Tooltip>Bonused vs. Cavalry and Infantry. Weak vs. Ranged Units. Uses the Syntagma Formation.</Tooltip> 7 8 <History>The 3rd Century BC saw the brief rise of a resurgent Sparta. Eager to regain past glory, the Spartan kings Agis and Cleomenes briefly resurrected the ancient Spartan laws and nearly reconquered the Peloponnese. If not for the intervention of the Macedonians in both insurrections Sparta would have reigned victorious. This soldier here is a Spartan armed in the 'Macedonian fashion' with a small round pelta shield and the long Macedonian pike, or "Sarissa" for use in the Syntagma phalanx formation.</History> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/thebes_sacred_band_hoplitai.xml
r9707 r9869 3 3 <Identity> 4 4 <Civ>hele</Civ> 5 <GenericName>Theban Sacred Band Hoplite</GenericName> 5 6 <SpecificName>Hieros Lochos Hoplites</SpecificName> 6 7 <Tooltip>Bonused vs. Melee Cavalry and Melee Infantry. Weak vs. Ranged Infantry and Ranged Cavalry. Long Train Time. Small Bonus vs. All Greek Units.</Tooltip> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml
r9855 r9869 4 4 <Civ>hele</Civ> 5 5 <GenericName>Thracian Black Cloak</GenericName> 6 <SpecificName>Rhomphaiaphoros Thrakikos</SpecificName>6 <SpecificName>Rhomphaiaphoros</SpecificName> 7 7 <Tooltip>Mercenary swordsman. 8 8 Bonus vs. All Spear Units.</Tooltip>
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