- Timestamp:
- 07/22/11 08:07:11 (13 years ago)
- Location:
- ps/trunk/binaries/data/mods/public/art
- Files:
-
- 16 added
- 10 edited
-
actors/props/units/shields/cart_tarantine_e.xml (modified) (2 diffs)
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actors/props/units/shields/kart_archer_e.xml (modified) (1 diff)
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actors/props/units/shields/kart_hero_hamilcar.xml (added)
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actors/props/units/shields/kart_round_isp_adv.xml (modified) (3 diffs)
-
actors/props/units/shields/kart_round_isp_e.xml (modified) (3 diffs)
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actors/props/units/shields/kart_turret_hannibal.xml (modified) (1 diff)
-
actors/props/units/shields/numidian_round_3.xml (modified) (3 diffs)
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actors/units/carthaginians/hero_hamilcar_r.xml (modified) (2 diffs)
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textures/skins/props/shield/kart_leather_b.dds (added)
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textures/skins/props/shield/kart_leather_c.dds (added)
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textures/skins/props/shield/kart_leather_d.dds (added)
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textures/skins/props/shield/kart_leather_e.dds (added)
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textures/skins/props/shield/kart_round_ad.dds (modified) ( previous)
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textures/skins/props/shield/kart_round_ae.dds (added)
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textures/skins/props/shield/kart_round_af.dds (added)
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textures/skins/props/shield/kart_round_ag.dds (added)
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textures/skins/props/shield/kart_round_ah.dds (added)
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textures/skins/props/shield/kart_round_ai.dds (added)
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textures/skins/props/shield/kart_round_aj.dds (added)
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textures/skins/props/shield/kart_round_ak.dds (added)
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textures/skins/props/shield/kart_round_al.dds (added)
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textures/skins/props/shield/kart_round_am.dds (added)
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textures/skins/props/shield/kart_round_h.dds (modified) ( previous)
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textures/skins/props/shield/kart_round_k.dds (modified) ( previous)
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textures/skins/props/shield/kart_round_q.dds (added)
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textures/skins/props/shield/kart_shields_guide.png (added)
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/cart_tarantine_e.xml
r9799 r9894 4 4 <group> 5 5 <variant frequency="1" name="base"> 6 <mesh>props/shield/ round_h_f.pmd</mesh>6 <mesh>props/shield/aspis_sm_f.dae</mesh> 7 7 <props> 8 <prop actor="props/units/shields/hele_round_back.xml" attachpoint=" back"/>8 <prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/> 9 9 </props> 10 10 </variant> 11 11 </group> 12 12 <group> 13 <variant frequency=" 3" name="shield-b">13 <variant frequency="2" name="shield-b"> 14 14 <texture>props/shield/hele_round_b.dds</texture> 15 15 </variant> 16 <variant frequency=" 3" name="shield-q">16 <variant frequency="2" name="shield-q"> 17 17 <texture>props/shield/hele_round_q.dds</texture> 18 18 </variant> 19 <variant frequency=" 3" name="shield-v">19 <variant frequency="2" name="shield-v"> 20 20 <texture>props/shield/hele_round_v.dds</texture> 21 21 </variant> … … 23 23 <texture>props/shield/hele_round_w.dds</texture> 24 24 </variant> 25 <variant frequency="3" name="shield-af-star-fancy"> 26 <texture>props/shield/kart_round_af.dds</texture> 27 </variant> 28 <variant frequency="3" name="shield-ag-horse head"> 29 <texture>props/shield/kart_round_ag.dds</texture> 30 </variant> 31 <variant frequency="3" name="shield-ah-double star"> 32 <texture>props/shield/kart_round_ah.dds</texture> 33 </variant> 34 <variant frequency="3" name="shield-q-dolphin"> 35 <texture>props/shield/kart_round_q.dds</texture> 36 </variant> 25 37 </group> 26 38 <material>player_trans.xml</material> -
ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/kart_archer_e.xml
r9881 r9894 11 11 </group> 12 12 <group> 13 <variant frequency="1" name="Shield-Leather- Tanit">13 <variant frequency="1" name="Shield-Leather-Palm"> 14 14 <texture>props/shield/kart_leather_a.dds</texture> 15 </variant> 16 <variant frequency="1" name="Shield-Leather-B"> 17 <texture>props/shield/kart_leather_b.dds</texture> 18 </variant> 19 <variant frequency="1" name="Shield-Leather-C"> 20 <texture>props/shield/kart_leather_c.dds</texture> 21 </variant> 22 <variant frequency="1" name="Shield-Leather-Tant"> 23 <texture>props/shield/kart_leather_d.dds</texture> 24 </variant> 25 <variant frequency="1" name="Shield-Leather-E"> 26 <texture>props/shield/kart_leather_e.dds</texture> 15 27 </variant> 16 28 </group> -
ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/kart_round_isp_adv.xml
r9653 r9894 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 4 3 <castshadow/> 5 6 4 <group> 7 5 <variant frequency="1" name="base"> … … 12 10 </variant> 13 11 </group> 14 15 12 <group> 16 13 <variant frequency="1" name="kart-shield-o"> … … 29 26 <texture>props/shield/kart_round_o_2.dds</texture> 30 27 </variant> 28 <variant frequency="1" name="kart-shield-ae-horse head"> 29 <texture>props/shield/kart_round_ae.dds</texture> 30 </variant> 31 31 </group> 32 33 32 <material>player_trans.xml</material> 34 35 33 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/kart_round_isp_e.xml
r9653 r9894 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 4 3 <castshadow/> 5 6 4 <group> 7 5 <variant frequency="1" name="base"> … … 12 10 </variant> 13 11 </group> 14 15 12 <group> 16 13 <variant frequency="1" name="kart-shield-f"> … … 23 20 <texture>props/shield/kart_round_w.dds</texture> 24 21 </variant> 22 <variant frequency="1" name="kart-shield-ai-double star"> 23 <texture>props/shield/kart_round_ai.dds</texture> 24 </variant> 25 <variant frequency="1" name="kart-shield-q-dolphin"> 26 <texture>props/shield/kart_round_q.dds</texture> 27 </variant> 28 <variant frequency="1" name="kart-shield-aj-designs"> 29 <texture>props/shield/kart_round_aj.dds</texture> 30 </variant> 31 <variant frequency="1" name="kart-shield-ak-palm tree"> 32 <texture>props/shield/kart_round_ak.dds</texture> 33 </variant> 34 <variant frequency="1" name="kart-shield-al-palm and dolphins"> 35 <texture>props/shield/kart_round_al.dds</texture> 36 </variant> 25 37 </group> 26 27 38 <material>player_trans.xml</material> 28 29 39 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/kart_turret_hannibal.xml
r9653 r9894 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 4 3 <castshadow/> 5 6 4 <group> 7 5 <variant frequency="1" name="base"> 8 6 <mesh>props/shield/round_h_f.pmd</mesh> 9 <texture>props/shield/kart_round_a a.dds</texture>7 <texture>props/shield/kart_round_am.dds</texture> 10 8 </variant> 11 9 </group> 12 13 10 <material>player_trans.xml</material> 14 15 11 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/numidian_round_3.xml
r6391 r9894 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 4 3 <castshadow/> 5 6 4 <group> 7 5 <variant frequency="1" name="base"> … … 12 10 </variant> 13 11 </group> 14 15 12 <group> 16 13 <variant frequency="1" name="Shield-Numidian-Leopard"> … … 20 17 <texture>props/shield/kart_round_v.dds</texture> 21 18 </variant> 19 <variant frequency="1" name="Shield-Numidian-Patchy-S"> 20 <texture>props/shield/kart_round_s.dds</texture> 21 </variant> 22 <variant frequency="1" name="Shield-Numidian-Patchy-A"> 23 <texture>props/shield/kart_round_a.dds</texture> 24 </variant> 22 25 </group> 23 24 26 <material>player_trans.xml</material> 25 26 27 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/hero_hamilcar_r.xml
r9799 r9894 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 3 <castshadow/> … … 16 16 <prop actor="props/units/heads/head_kart_hannibal.xml" attachpoint="head"/> 17 17 <prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/> 18 <prop actor="props/units/shields/kart_ buckler_maharbal.xml" attachpoint="shield"/>18 <prop actor="props/units/shields/kart_hero_hamilcar.xml" attachpoint="shield"/> 19 19 <prop actor="props/units/heads/kart_hero_2.xml" attachpoint="helmet"/> 20 20 <prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
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