- Timestamp:
- 07/22/11 23:48:35 (13 years ago)
- Location:
- ps/trunk/binaries/data/mods/public
- Files:
-
- 5 added
- 1 deleted
- 5 edited
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art/actors/props/units/shields/kart_turret_hannibal.xml (modified) (1 diff)
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art/actors/props/units/shields/kart_turret_hannibal_back.xml (added)
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art/actors/props/units/turret_hannibal.xml (modified) (1 diff)
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art/actors/units/carthaginians/hero_hannibal_mahout.xml (modified) (2 diffs)
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art/actors/units/carthaginians/hero_hannibal_r.xml (modified) (1 diff)
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art/meshes/props/howdah_hannibal.dae (added)
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art/meshes/props/shield/howdah_hannibal_shields_b.dae (added)
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art/meshes/props/shield/howdah_hannibal_shields_f.dae (added)
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art/textures/skins/props/turret_hannibal.dds (deleted)
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art/textures/skins/props/turret_hannibal.png (added)
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maps/scenarios/Siwa Oasis.xml (modified) (8 diffs)
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/kart_turret_hannibal.xml
r9894 r9898 4 4 <group> 5 5 <variant frequency="1" name="base"> 6 <mesh>props/shield/round_h_f.pmd</mesh> 7 <texture>props/shield/kart_round_am.dds</texture> 6 <mesh>props/shield/howdah_hannibal_shields_f.dae</mesh> 7 <props> 8 <prop actor="props/units/shields/kart_turret_hannibal_back.xml" attachpoint="root"/> 9 </props> 10 <texture>props/shield/kart_oval_a.dds</texture> 8 11 </variant> 9 12 </group> -
ps/trunk/binaries/data/mods/public/art/actors/props/units/turret_hannibal.xml
r6391 r9898 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 4 3 <castshadow/> 5 6 4 <group> 7 5 <variant frequency="100" name="base"> 8 <mesh>props/ elephant_turret.pmd</mesh>6 <mesh>props/howdah_hannibal.dae</mesh> 9 7 <props> 10 <prop actor="units/carthaginians/hero_hannibal_r.xml" attachpoint=" turret1"/>11 <prop actor="props/units/shields/kart_turret_hannibal.xml" attachpoint=" shieldleft"/>12 <prop actor="props/units/shields/kart_turret_hannibal.xml" attachpoint=" shieldright"/>8 <prop actor="units/carthaginians/hero_hannibal_r.xml" attachpoint="root"/> 9 <prop actor="props/units/shields/kart_turret_hannibal.xml" attachpoint="root"/> 10 <prop actor="props/units/shields/kart_turret_hannibal.xml" attachpoint="root"/> 13 11 </props> 14 <texture>props/turret_hannibal. dds</texture>12 <texture>props/turret_hannibal.png</texture> 15 13 </variant> 16 14 </group> 17 18 <material>basic_trans.xml</material>19 20 15 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/hero_hannibal_mahout.xml
r9695 r9898 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 4 3 <castshadow/> 5 6 4 <group> 7 5 <variant frequency="1" name="Base"> … … 16 14 <props> 17 15 <prop actor="props/units/heads/head_numid_all.xml" attachpoint="head"/> 16 <prop actor="props/units/shields/kart_archer_e.xml" attachpoint="shield"/> 17 <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/> 18 18 </props> 19 19 <texture>skeletal/hele_isp_b_2.dds</texture> 20 20 </variant> 21 21 </group> 22 23 22 <material>player_trans.xml</material> 24 25 23 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/hero_hannibal_r.xml
r9799 r9898 5 5 <variant frequency="1" name="Base"> 6 6 <animations> 7 <animation file=" biped/inf_salute_a.psa" name="Idle" speed="50"/>7 <animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="50"/> 8 8 <animation file="biped/inf_salute_d.psa" name="Walk" speed="50"/> 9 9 <animation file="biped/inf_salute_e.psa" name="Walk" speed="50"/> -
ps/trunk/binaries/data/mods/public/maps/scenarios/Siwa Oasis.xml
r9838 r9898 25 25 </Environment> 26 26 <Camera> 27 <Position x=" 499.543" y="118.524" z="702.335"/>28 <Rotation angle="0 .0406763"/>29 <Declination angle="0.52359 8"/>27 <Position x="510.686" y="118.383" z="721.318"/> 28 <Rotation angle="0"/> 29 <Declination angle="0.523599"/> 30 30 </Camera> 31 31 <ScriptSettings><