- Timestamp:
- 07/25/11 10:56:54 (13 years ago)
- Location:
- ps/trunk/binaries/data/mods/public
- Files:
-
- 9 added
- 38 edited
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art/actors/props/units/shields/samn_scutum_adv.xml (added)
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art/actors/props/units/shields/samn_scutum_back.xml (added)
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art/actors/props/units/weapons/spartan_sword.xml (added)
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art/actors/units/carthaginians/cavalry_javelinist_a_r.xml (modified) (2 diffs)
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art/actors/units/carthaginians/cavalry_javelinist_b_r.xml (modified) (2 diffs)
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art/actors/units/carthaginians/cavalry_javelinist_e_r.xml (modified) (2 diffs)
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art/actors/units/carthaginians/infantry_archer_a.xml (modified) (9 diffs)
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art/actors/units/carthaginians/infantry_archer_b.xml (modified) (1 diff)
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art/actors/units/carthaginians/infantry_archer_e.xml (modified) (9 diffs)
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art/actors/units/carthaginians/infantry_spearman_b.xml (modified) (1 diff)
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art/actors/units/carthaginians/infantry_spearman_e.xml (modified) (2 diffs)
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art/actors/units/celts/boudicca_horse.xml (modified) (3 diffs)
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art/actors/units/celts/boudicca_r.xml (modified) (4 diffs)
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art/actors/units/celts/boudicca_r2.xml (modified) (1 diff)
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art/actors/units/celts/brennus.xml (modified) (1 diff)
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art/actors/units/celts/britomartus.xml (modified) (1 diff)
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art/actors/units/celts/caradoc.xml (modified) (1 diff)
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art/actors/units/celts/champion_unit_4_d.xml (modified) (1 diff)
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art/actors/units/celts/champion_unit_4_h.xml (modified) (4 diffs)
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art/actors/units/celts/champion_unit_4_h2.xml (modified) (4 diffs)
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art/actors/units/celts/champion_unit_4_r.xml (modified) (5 diffs)
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art/actors/units/celts/cynvelin_horse.xml (modified) (1 diff)
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art/actors/units/celts/cynvelin_r.xml (modified) (1 diff)
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art/actors/units/celts/vercingetorix_horse.xml (modified) (1 diff)
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art/actors/units/celts/vercingetorix_r.xml (modified) (1 diff)
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art/meshes/props/shield/samn_scutum_back.dae (added)
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art/meshes/props/shield/samn_scutum_front.dae (added)
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art/meshes/props/sword_spartan_1.dae (added)
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art/textures/skins/props/shield/thureos_white.png (added)
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art/textures/skins/props/shield/towershield_wood_white.dds (added)
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art/textures/ui/session/portraits/units/cart_cavalry_javelinist.png (modified) ( previous)
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art/textures/ui/session/portraits/units/cart_cavalry_spearman.png (modified) ( previous)
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art/textures/ui/session/portraits/units/cart_cavalry_swordsman.png (modified) ( previous)
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art/textures/ui/session/portraits/units/cart_champion_cavalry.png (modified) ( previous)
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art/textures/ui/session/portraits/units/cart_champion_infantry.png (modified) ( previous)
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art/textures/ui/session/portraits/units/cart_hero_hamilcar.png (modified) ( previous)
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art/textures/ui/session/portraits/units/cart_hero_hannibal.png (modified) ( previous)
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art/textures/ui/session/portraits/units/cart_hero_maharbal.png (modified) ( previous)
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art/textures/ui/session/portraits/units/cart_infantry_archer.png (modified) ( previous)
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art/textures/ui/session/portraits/units/cart_infantry_javelinist.png (modified) ( previous)
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art/textures/ui/session/portraits/units/cart_infantry_slinger.png (modified) ( previous)
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art/textures/ui/session/portraits/units/cart_infantry_spearman.png (modified) ( previous)
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art/textures/ui/session/portraits/units/cart_infantry_swordsman.png (modified) ( previous)
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art/textures/ui/session/portraits/units/iber_infantry_javelinist.png (added)
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art/textures/ui/session/portraits/units/thespian_melanochitones.png (modified) ( previous)
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simulation/templates/structures/cart_civil_centre.xml (modified) (1 diff)
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simulation/templates/units/iber_infantry_javelinist_b.xml (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
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ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/cavalry_javelinist_a_r.xml
r9810 r9919 9 9 <animation file="biped/rider_gallop.psa" name="Run" speed="40"/> 10 10 <animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/> 11 <animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="100"/>12 <animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="100"/>11 <animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="350"/> 12 <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="350"/> 13 13 <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> 14 14 </animations> … … 34 34 </props> 35 35 </variant> 36 <variant name="gather_meat"> 37 <props> 38 <prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/> 39 </props> 40 </variant> 36 41 </group> 37 42 <material>player_trans.xml</material> -
ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/cavalry_javelinist_b_r.xml
r9810 r9919 9 9 <animation file="biped/rider_gallop.psa" name="Run" speed="40"/> 10 10 <animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/> 11 <animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="100"/>12 <animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="100"/>11 <animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="350"/> 12 <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="350"/> 13 13 <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> 14 14 </animations> … … 33 33 </props> 34 34 </variant> 35 <variant name="gather_meat"> 36 <props> 37 <prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/> 38 </props> 39 </variant> 35 40 </group> 36 41 <material>player_trans.xml</material> -
ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/cavalry_javelinist_e_r.xml
r9810 r9919 9 9 <animation file="biped/rider_gallop.psa" name="Run" speed="40"/> 10 10 <animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/> 11 <animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="100"/>12 <animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="100"/>11 <animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="350"/> 12 <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="350"/> 13 13 <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> 14 14 </animations> … … 34 34 </props> 35 35 </variant> 36 <variant name="gather_meat"> 37 <props> 38 <prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/> 39 </props> 40 </variant> 36 41 </group> 37 42 <material>player_trans.xml</material> -
ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/infantry_archer_a.xml
r9881 r9919 8 8 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/> 9 9 <animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/> 10 <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="1 00"/>10 <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="125"/> 11 11 <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/> 12 12 <animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/> … … 53 53 <prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/> 54 54 <prop attachpoint="r_hand"/> 55 <prop attachpoint="shield"/> 55 56 </props> 56 57 </variant> … … 58 59 <props> 59 60 <prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/> 60 <prop attachpoint="r_hand"/> 61 <prop actor="" attachpoint="r_hand"/> 62 <prop attachpoint="shield"/> 61 63 </props> 62 64 </variant> … … 66 68 <prop attachpoint="l_hand"/> 67 69 <prop attachpoint="r_hand"/> 70 <prop attachpoint="shield"/> 68 71 </props> 69 72 </variant> … … 73 76 <prop attachpoint="l_hand"/> 74 77 <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/> 78 <prop attachpoint="shield"/> 75 79 </props> 76 80 </variant> … … 79 83 <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/> 80 84 <prop attachpoint="r_hand"/> 85 <prop attachpoint="shield"/> 81 86 </props> 82 87 </variant> … … 85 90 <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/> 86 91 <prop attachpoint="r_hand"/> 92 <prop attachpoint="shield"/> 87 93 </props> 88 94 </variant> … … 91 97 <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/> 92 98 <prop attachpoint="r_hand"/> 99 <prop attachpoint="shield"/> 93 100 </props> 94 101 </variant> … … 97 104 <prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/> 98 105 <prop attachpoint="l_hand"/> 106 <prop attachpoint="shield"/> 99 107 </props> 100 108 </variant> -
ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/infantry_archer_b.xml
r9881 r9919 8 8 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/> 9 9 <animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/> 10 <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="1 00"/>10 <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="130"/> 11 11 <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/> 12 12 <animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/> -
ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/infantry_archer_e.xml
r9881 r9919 8 8 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/> 9 9 <animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/> 10 <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="1 00"/>10 <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="120"/> 11 11 <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/> 12 12 <animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/> … … 54 54 <prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/> 55 55 <prop attachpoint="r_hand"/> 56 <prop attachpoint="shield"/> 56 57 </props> 57 58 </variant> … … 60 61 <prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/> 61 62 <prop attachpoint="r_hand"/> 63 <prop attachpoint="shield"/> 62 64 </props> 63 65 </variant> … … 67 69 <prop attachpoint="l_hand"/> 68 70 <prop attachpoint="r_hand"/> 71 <prop attachpoint="shield"/> 69 72 </props> 70 73 </variant> … … 74 77 <prop attachpoint="l_hand"/> 75 78 <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/> 79 <prop attachpoint="shield"/> 76 80 </props> 77 81 </variant> … … 80 84 <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/> 81 85 <prop attachpoint="r_hand"/> 86 <prop attachpoint="shield"/> 82 87 </props> 83 88 </variant> … … 86 91 <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/> 87 92 <prop attachpoint="r_hand"/> 93 <prop attachpoint="shield"/> 88 94 </props> 89 95 </variant> … … 92 98 <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/> 93 99 <prop attachpoint="r_hand"/> 100 <prop attachpoint="shield"/> 94 101 </props> 95 102 </variant> … … 98 105 <prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/> 99 106 <prop attachpoint="l_hand"/> 107 <prop attachpoint="shield"/> 100 108 </props> 101 109 </variant> -
ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/infantry_spearman_b.xml
r9799 r9919 10 10 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/> 11 11 <animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/> 12 <animation file="biped/walk_spearshield.psa" name="Walk" speed="1 20"/>13 <animation file="biped/walk_spearshield.psa" name="Walk" speed="1 11"/>14 <animation file="biped/walk_spearshield.psa" name="Walk" speed="1 22"/>12 <animation file="biped/walk_spearshield.psa" name="Walk" speed="135"/> 13 <animation file="biped/walk_spearshield.psa" name="Walk" speed="125"/> 14 <animation file="biped/walk_spearshield.psa" name="Walk" speed="130"/> 15 15 <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/> 16 16 <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/> -
ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/infantry_spearman_e.xml
r9799 r9919 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 3 <castshadow/> … … 10 10 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/> 11 11 <animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/> 12 <animation file="biped/walk_spearshield.psa" name="Walk" speed="1 20"/>13 <animation file="biped/walk_spearshield.psa" name="Walk" speed="11 1"/>14 <animation file="biped/walk_spearshield.psa" name="Walk" speed="1 22"/>12 <animation file="biped/walk_spearshield.psa" name="Walk" speed="117"/> 13 <animation file="biped/walk_spearshield.psa" name="Walk" speed="110"/> 14 <animation file="biped/walk_spearshield.psa" name="Walk" speed="115"/> 15 15 <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/> 16 16 <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/> -
ps/trunk/binaries/data/mods/public/art/actors/units/celts/boudicca_horse.xml
r8174 r9919 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 4 3 <castshadow/> 5 6 4 <group> 7 5 <variant frequency="100" name="Base"> … … 9 7 <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/> 10 8 <animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/> 11 <animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>9 <animation file="quadraped/horse_gallop.psa" name="Run" speed="35"/> 12 10 <animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/> 13 11 <animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/> … … 22 20 </variant> 23 21 </group> 24 25 22 <material>objectcolor.xml</material> 26 27 23 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/units/celts/boudicca_r.xml
r6391 r9919 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 4 3 <castshadow/> 5 6 4 <group> 7 5 <variant frequency="100" name="Base"> … … 9 7 <animation file="female/f_cav_idle_01.dae" name="Idle" speed="50"/> 10 8 <animation file="female/f_cav_idle_01.dae" name="Walk" speed="50"/> 11 <animation file="female/f_cav_run_01.dae" name="Run" speed=" 8"/>9 <animation file="female/f_cav_run_01.dae" name="Run" speed="30"/> 12 10 <animation file="female/f_cav_death_01.dae" name="Death" speed="230"/> 13 11 <animation event=".5" file="female/f_cav_jav_atk_01.dae" load="0" name="melee" speed="50"/> … … 21 19 </variant> 22 20 </group> 23 24 21 <group> 25 22 <variant name="Melee"> … … 31 28 </variant> 32 29 </group> 33 34 30 <material>player_trans.xml</material> 35 36 31 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/units/celts/boudicca_r2.xml
r8462 r9919 7 7 <animation file="female/f_chariot_idle_01.dae" name="Idle" speed="10"/> 8 8 <animation file="female/f_chariot_idle_01.dae" name="Walk" speed="20"/> 9 <animation file="female/f_chariot_run_01.dae" name="Run" speed=" 10"/>9 <animation file="female/f_chariot_run_01.dae" name="Run" speed="5"/> 10 10 <animation file="female/f_death_01.dae" name="Death" speed="100"/> 11 11 <animation event="0.6" file="female/f_jav_atk_01.dae" load="0" name="melee" speed="120"/> -
ps/trunk/binaries/data/mods/public/art/actors/units/celts/brennus.xml
r9648 r9919 13 13 <animation file="biped/inf_sword_ready_d.dae" name="Idle" speed="100"/> 14 14 <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="120"/> 15 <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed=" 6"/>15 <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/> 16 16 <animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/> 17 17 <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/> -
ps/trunk/binaries/data/mods/public/art/actors/units/celts/britomartus.xml
r9648 r9919 7 7 <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/> 8 8 <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/> 9 <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed=" 5"/>9 <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/> 10 10 <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/> 11 11 <animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/> -
ps/trunk/binaries/data/mods/public/art/actors/units/celts/caradoc.xml
r9817 r9919 7 7 <animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="100"/> 8 8 <animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="85"/> 9 <animation file="biped/walk_spearshield.psa" name="Walk" speed="1 20"/>9 <animation file="biped/walk_spearshield.psa" name="Walk" speed="130"/> 10 10 <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/> 11 11 <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/> -
ps/trunk/binaries/data/mods/public/art/actors/units/celts/champion_unit_4_d.xml
r9707 r9919 7 7 <animation file="biped/cav_chariot_rider_idle_a.dae" name="Idle" speed="20"/> 8 8 <animation file="biped/cav_chariot_rider_idle_a.dae" name="Walk" speed="20"/> 9 <animation file="biped/cav_chariot_rider_run_a.dae" name="Run" speed=" 5"/>9 <animation file="biped/cav_chariot_rider_run_a.dae" name="Run" speed="2"/> 10 10 <animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/> 11 11 </animations> -
ps/trunk/binaries/data/mods/public/art/actors/units/celts/champion_unit_4_h.xml
r9707 r9919 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 4 3 <castshadow/> 5 6 4 <group> 7 5 <variant frequency="100" name="Base"> 8 6 <animations> 9 7 <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/> 10 <animation file="quadraped/horse_gallop.psa" name="Run" speed=" 50"/>11 <animation file="quadraped/horse_walk.psa" name="Walk" speed="1 20"/>8 <animation file="quadraped/horse_gallop.psa" name="Run" speed="30"/> 9 <animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/> 12 10 <animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/> 13 11 <animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/> … … 17 15 </variant> 18 16 </group> 19 20 17 <group> 21 18 <variant frequency="5" name="horse1-plain"> … … 29 26 </variant> 30 27 </group> 31 32 28 <group> 33 29 <variant frequency="2" name="horse1-black"> … … 50 46 </variant> 51 47 </group> 52 53 48 <material>objectcolor.xml</material> 54 55 49 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/units/celts/champion_unit_4_h2.xml
r9707 r9919 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 4 3 <castshadow/> 5 6 4 <group> 7 5 <variant frequency="100" name="Base"> 8 6 <animations> 9 7 <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/> 10 <animation file="quadraped/horse_gallop.psa" name="Run" speed=" 50"/>11 <animation file="quadraped/horse_walk.psa" name="Walk" speed="1 20"/>8 <animation file="quadraped/horse_gallop.psa" name="Run" speed="30"/> 9 <animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/> 12 10 <animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/> 13 11 <animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/> … … 17 15 </variant> 18 16 </group> 19 20 17 <group> 21 18 <variant frequency="5" name="horse2-plain"> … … 29 26 </variant> 30 27 </group> 31 32 28 <group> 33 29 <variant frequency="2" name="horse2-black"> … … 50 46 </variant> 51 47 </group> 52 53 48 <material>objectcolor.xml</material> 54 55 49 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/units/celts/champion_unit_4_r.xml
r9707 r9919 1 <?xml version="1.0" encoding=" UTF-8" standalone="no"?>1 <?xml version="1.0" encoding="utf-8"?> 2 2 <actor version="1"> 3 4 3 <castshadow/> 5 6 4 <group> 7 5 <variant frequency="100" name="Base"> … … 10 8 <animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="60"/> 11 9 <animation file="biped/cav_chariot_driver_idle_a.dae" name="Walk" speed="10"/> 12 <animation file="biped/cav_chariot_driver_run_a.dae" name="Run" speed=" 10"/>10 <animation file="biped/cav_chariot_driver_run_a.dae" name="Run" speed="5"/> 13 11 <animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/> 14 12 <animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/> … … 28 26 </variant> 29 27 </group> 30 31 28 <group> 32 29 <variant frequency="1" name="chainmail-1"> … … 34 31 </variant> 35 32 </group> 36 37 33 <group> 38 34 <variant frequency="100" name="Idle"> … … 50 46 </variant> 51 47 </group> 52 53 48 <material>player_trans.xml</material> 54 55 49 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/units/celts/cynvelin_horse.xml
r9648 r9919 7 7 <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/> 8 8 <animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/> 9 <animation file="quadraped/horse_gallop.psa" name="Run" speed=" 50"/>9 <animation file="quadraped/horse_gallop.psa" name="Run" speed="30"/> 10 10 <animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/> 11 11 <animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/> -
ps/trunk/binaries/data/mods/public/art/actors/units/celts/cynvelin_r.xml
r9311 r9919 7 7 <animation file="biped/cavalryidle.psa" name="Idle" speed="25"/> 8 8 <animation file="biped/cavalryidle.psa" name="Walk" speed="25"/> 9 <animation file="cavalry/rider_gallop.psa" name="Run" speed=" 8"/>9 <animation file="cavalry/rider_gallop.psa" name="Run" speed="30"/> 10 10 <animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/> 11 11 <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/> -
ps/trunk/binaries/data/mods/public/art/actors/units/celts/vercingetorix_horse.xml
r9648 r9919 7 7 <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/> 8 8 <animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/> 9 <animation file="quadraped/horse_gallop.psa" name="Run" speed=" 50"/>9 <animation file="quadraped/horse_gallop.psa" name="Run" speed="35"/> 10 10 <animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/> 11 11 <animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/> -
ps/trunk/binaries/data/mods/public/art/actors/units/celts/vercingetorix_r.xml
r9311 r9919 7 7 <animation file="biped/cavalryidle.psa" name="Idle" speed="25"/> 8 8 <animation file="biped/cavalryidle.psa" name="Walk" speed="25"/> 9 <animation file="cavalry/rider_gallop.psa" name="Run" speed=" 10"/>9 <animation file="cavalry/rider_gallop.psa" name="Run" speed="35"/> 10 10 <animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/> 11 11 <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml
r9879 r9919 12 12 <Entities datatype="tokens"> 13 13 units/cart_infantry_spearman_b 14 units/cart_infantry_ slinger_b14 units/cart_infantry_archer_b 15 15 units/cart_cavalry_javelinist_b 16 16 </Entities> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_b.xml
r9443 r9919 6 6 <SpecificName>Caetrati Lusitano</SpecificName> 7 7 <History>Iberians, especially the Lusitanians, were good at ranged combat and ambushing enemy columns. They throw heavy iron javelins and sometimes even add burning pitch to them, making them good as a cheap siege weapon.</History> 8 <Icon>units/ cart_cavalry_javelinist.png</Icon>8 <Icon>units/iber_infantry_javelinist.png</Icon> 9 9 </Identity> 10 10 <Promotion>
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