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Changeset 9919 for ps


Ignore:
Timestamp:
07/25/11 10:56:54 (13 years ago)
Author:
michael
Message:

Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't).

Location:
ps/trunk/binaries/data/mods/public
Files:
9 added
38 edited

Legend:

Unmodified
Added
Removed
  • ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/cavalry_javelinist_a_r.xml

    r9810 r9919  
    99        <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
    1010        <animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
    11         <animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="100"/>
    12         <animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="100"/>
     11        <animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="350"/>
     12        <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="350"/>
    1313        <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
    1414      </animations>
     
    3434      </props>
    3535    </variant>
     36    <variant name="gather_meat">
     37      <props>
     38        <prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
     39      </props>
     40    </variant>
    3641  </group>
    3742  <material>player_trans.xml</material>
  • ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/cavalry_javelinist_b_r.xml

    r9810 r9919  
    99        <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
    1010        <animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
    11         <animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="100"/>
    12         <animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="100"/>
     11        <animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="350"/>
     12        <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="350"/>
    1313        <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
    1414      </animations>
     
    3333      </props>
    3434    </variant>
     35    <variant name="gather_meat">
     36      <props>
     37        <prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
     38      </props>
     39    </variant>
    3540  </group>
    3641  <material>player_trans.xml</material>
  • ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/cavalry_javelinist_e_r.xml

    r9810 r9919  
    99        <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
    1010        <animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
    11         <animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="100"/>
    12         <animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="100"/>
     11        <animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="350"/>
     12        <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="350"/>
    1313        <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
    1414      </animations>
     
    3434      </props>
    3535    </variant>
     36    <variant name="gather_meat">
     37      <props>
     38        <prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
     39      </props>
     40    </variant>
    3641  </group>
    3742  <material>player_trans.xml</material>
  • ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/infantry_archer_a.xml

    r9881 r9919  
    88        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
    99        <animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
    10         <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
     10        <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="125"/>
    1111        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
    1212        <animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
     
    5353        <prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
    5454        <prop attachpoint="r_hand"/>
     55        <prop attachpoint="shield"/>
    5556      </props>
    5657    </variant>
     
    5859      <props>
    5960        <prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
    60         <prop attachpoint="r_hand"/>
     61        <prop actor="" attachpoint="r_hand"/>
     62        <prop attachpoint="shield"/>
    6163      </props>
    6264    </variant>
     
    6668        <prop attachpoint="l_hand"/>
    6769        <prop attachpoint="r_hand"/>
     70        <prop attachpoint="shield"/>
    6871      </props>
    6972    </variant>
     
    7376        <prop attachpoint="l_hand"/>
    7477        <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
     78        <prop attachpoint="shield"/>
    7579      </props>
    7680    </variant>
     
    7983        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
    8084        <prop attachpoint="r_hand"/>
     85        <prop attachpoint="shield"/>
    8186      </props>
    8287    </variant>
     
    8590        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
    8691        <prop attachpoint="r_hand"/>
     92        <prop attachpoint="shield"/>
    8793      </props>
    8894    </variant>
     
    9197        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
    9298        <prop attachpoint="r_hand"/>
     99        <prop attachpoint="shield"/>
    93100      </props>
    94101    </variant>
     
    97104        <prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
    98105        <prop attachpoint="l_hand"/>
     106        <prop attachpoint="shield"/>
    99107      </props>
    100108    </variant>
  • ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/infantry_archer_b.xml

    r9881 r9919  
    88        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
    99        <animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
    10         <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
     10        <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="130"/>
    1111        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
    1212        <animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
  • ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/infantry_archer_e.xml

    r9881 r9919  
    88        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
    99        <animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
    10         <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
     10        <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="120"/>
    1111        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
    1212        <animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
     
    5454        <prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
    5555        <prop attachpoint="r_hand"/>
     56        <prop attachpoint="shield"/>
    5657      </props>
    5758    </variant>
     
    6061        <prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
    6162        <prop attachpoint="r_hand"/>
     63        <prop attachpoint="shield"/>
    6264      </props>
    6365    </variant>
     
    6769        <prop attachpoint="l_hand"/>
    6870        <prop attachpoint="r_hand"/>
     71        <prop attachpoint="shield"/>
    6972      </props>
    7073    </variant>
     
    7477        <prop attachpoint="l_hand"/>
    7578        <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
     79        <prop attachpoint="shield"/>
    7680      </props>
    7781    </variant>
     
    8084        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
    8185        <prop attachpoint="r_hand"/>
     86        <prop attachpoint="shield"/>
    8287      </props>
    8388    </variant>
     
    8691        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
    8792        <prop attachpoint="r_hand"/>
     93        <prop attachpoint="shield"/>
    8894      </props>
    8995    </variant>
     
    9298        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
    9399        <prop attachpoint="r_hand"/>
     100        <prop attachpoint="shield"/>
    94101      </props>
    95102    </variant>
     
    98105        <prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
    99106        <prop attachpoint="l_hand"/>
     107        <prop attachpoint="shield"/>
    100108      </props>
    101109    </variant>
  • ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/infantry_spearman_b.xml

    r9799 r9919  
    1010        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
    1111        <animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
    12         <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
    13         <animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
    14         <animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
     12        <animation file="biped/walk_spearshield.psa" name="Walk" speed="135"/>
     13        <animation file="biped/walk_spearshield.psa" name="Walk" speed="125"/>
     14        <animation file="biped/walk_spearshield.psa" name="Walk" speed="130"/>
    1515        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
    1616        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
  • ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/infantry_spearman_e.xml

    r9799 r9919  
    1 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
     1<?xml version="1.0" encoding="utf-8"?>
    22<actor version="1">
    33  <castshadow/>
     
    1010        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
    1111        <animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
    12         <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
    13         <animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
    14         <animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
     12        <animation file="biped/walk_spearshield.psa" name="Walk" speed="117"/>
     13        <animation file="biped/walk_spearshield.psa" name="Walk" speed="110"/>
     14        <animation file="biped/walk_spearshield.psa" name="Walk" speed="115"/>
    1515        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
    1616        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/boudicca_horse.xml

    r8174 r9919  
    1 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
     1<?xml version="1.0" encoding="utf-8"?>
    22<actor version="1">
    3 
    43  <castshadow/>
    5 
    64  <group>
    75    <variant frequency="100" name="Base">
     
    97        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
    108        <animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
    11         <animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
     9        <animation file="quadraped/horse_gallop.psa" name="Run" speed="35"/>
    1210        <animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
    1311        <animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
     
    2220    </variant>
    2321  </group>
    24 
    2522  <material>objectcolor.xml</material>
    26 
    2723</actor>
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/boudicca_r.xml

    r6391 r9919  
    1 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
     1<?xml version="1.0" encoding="utf-8"?>
    22<actor version="1">
    3 
    43  <castshadow/>
    5 
    64  <group>
    75    <variant frequency="100" name="Base">
     
    97        <animation file="female/f_cav_idle_01.dae" name="Idle" speed="50"/>
    108        <animation file="female/f_cav_idle_01.dae" name="Walk" speed="50"/>
    11         <animation file="female/f_cav_run_01.dae" name="Run" speed="8"/>
     9        <animation file="female/f_cav_run_01.dae" name="Run" speed="30"/>
    1210        <animation file="female/f_cav_death_01.dae" name="Death" speed="230"/>
    1311        <animation event=".5" file="female/f_cav_jav_atk_01.dae" load="0" name="melee" speed="50"/>
     
    2119    </variant>
    2220  </group>
    23 
    2421  <group>
    2522    <variant name="Melee">
     
    3128    </variant>
    3229  </group>
    33 
    3430  <material>player_trans.xml</material>
    35 
    3631</actor>
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/boudicca_r2.xml

    r8462 r9919  
    77        <animation file="female/f_chariot_idle_01.dae" name="Idle" speed="10"/>
    88        <animation file="female/f_chariot_idle_01.dae" name="Walk" speed="20"/>
    9         <animation file="female/f_chariot_run_01.dae" name="Run" speed="10"/>
     9        <animation file="female/f_chariot_run_01.dae" name="Run" speed="5"/>
    1010        <animation file="female/f_death_01.dae" name="Death" speed="100"/>
    1111        <animation event="0.6" file="female/f_jav_atk_01.dae" load="0" name="melee" speed="120"/>
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/brennus.xml

    r9648 r9919  
    1313        <animation file="biped/inf_sword_ready_d.dae" name="Idle" speed="100"/>
    1414        <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="120"/>
    15         <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="6"/>
     15        <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
    1616        <animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
    1717        <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/britomartus.xml

    r9648 r9919  
    77        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
    88        <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
    9         <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
     9        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
    1010        <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
    1111        <animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/caradoc.xml

    r9817 r9919  
    77        <animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="100"/>
    88        <animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="85"/>
    9         <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
     9        <animation file="biped/walk_spearshield.psa" name="Walk" speed="130"/>
    1010        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
    1111        <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/champion_unit_4_d.xml

    r9707 r9919  
    77        <animation file="biped/cav_chariot_rider_idle_a.dae" name="Idle" speed="20"/>
    88        <animation file="biped/cav_chariot_rider_idle_a.dae" name="Walk" speed="20"/>
    9         <animation file="biped/cav_chariot_rider_run_a.dae" name="Run" speed="5"/>
     9        <animation file="biped/cav_chariot_rider_run_a.dae" name="Run" speed="2"/>
    1010        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
    1111      </animations>
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/champion_unit_4_h.xml

    r9707 r9919  
    1 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
     1<?xml version="1.0" encoding="utf-8"?>
    22<actor version="1">
    3 
    43  <castshadow/>
    5 
    64  <group>
    75    <variant frequency="100" name="Base">
    86      <animations>
    97        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
    10         <animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
    11         <animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
     8        <animation file="quadraped/horse_gallop.psa" name="Run" speed="30"/>
     9        <animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
    1210        <animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
    1311        <animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
     
    1715    </variant>
    1816  </group>
    19 
    2017  <group>
    2118    <variant frequency="5" name="horse1-plain">
     
    2926    </variant>
    3027  </group>
    31 
    3228  <group>
    3329    <variant frequency="2" name="horse1-black">
     
    5046    </variant>
    5147  </group>
    52 
    5348  <material>objectcolor.xml</material>
    54 
    5549</actor>
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/champion_unit_4_h2.xml

    r9707 r9919  
    1 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
     1<?xml version="1.0" encoding="utf-8"?>
    22<actor version="1">
    3 
    43  <castshadow/>
    5 
    64  <group>
    75    <variant frequency="100" name="Base">
    86      <animations>
    97        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
    10         <animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
    11         <animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
     8        <animation file="quadraped/horse_gallop.psa" name="Run" speed="30"/>
     9        <animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
    1210        <animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
    1311        <animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
     
    1715    </variant>
    1816  </group>
    19 
    2017  <group>
    2118    <variant frequency="5" name="horse2-plain">
     
    2926    </variant>
    3027  </group>
    31 
    3228  <group>
    3329    <variant frequency="2" name="horse2-black">
     
    5046    </variant>
    5147  </group>
    52 
    5348  <material>objectcolor.xml</material>
    54 
    5549</actor>
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/champion_unit_4_r.xml

    r9707 r9919  
    1 <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
     1<?xml version="1.0" encoding="utf-8"?>
    22<actor version="1">
    3 
    43  <castshadow/>
    5 
    64  <group>
    75    <variant frequency="100" name="Base">
     
    108        <animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="60"/>
    119        <animation file="biped/cav_chariot_driver_idle_a.dae" name="Walk" speed="10"/>
    12         <animation file="biped/cav_chariot_driver_run_a.dae" name="Run" speed="10"/>
     10        <animation file="biped/cav_chariot_driver_run_a.dae" name="Run" speed="5"/>
    1311        <animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
    1412        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
     
    2826    </variant>
    2927  </group>
    30 
    3128  <group>
    3229    <variant frequency="1" name="chainmail-1">
     
    3431    </variant>
    3532  </group>
    36 
    3733  <group>
    3834    <variant frequency="100" name="Idle">
     
    5046    </variant>
    5147  </group>
    52 
    5348  <material>player_trans.xml</material>
    54 
    5549</actor>
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/cynvelin_horse.xml

    r9648 r9919  
    77        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
    88        <animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
    9         <animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
     9        <animation file="quadraped/horse_gallop.psa" name="Run" speed="30"/>
    1010        <animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
    1111        <animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/cynvelin_r.xml

    r9311 r9919  
    77        <animation file="biped/cavalryidle.psa" name="Idle" speed="25"/>
    88        <animation file="biped/cavalryidle.psa" name="Walk" speed="25"/>
    9         <animation file="cavalry/rider_gallop.psa" name="Run" speed="8"/>
     9        <animation file="cavalry/rider_gallop.psa" name="Run" speed="30"/>
    1010        <animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
    1111        <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/vercingetorix_horse.xml

    r9648 r9919  
    77        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
    88        <animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
    9         <animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
     9        <animation file="quadraped/horse_gallop.psa" name="Run" speed="35"/>
    1010        <animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
    1111        <animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/vercingetorix_r.xml

    r9311 r9919  
    77        <animation file="biped/cavalryidle.psa" name="Idle" speed="25"/>
    88        <animation file="biped/cavalryidle.psa" name="Walk" speed="25"/>
    9         <animation file="cavalry/rider_gallop.psa" name="Run" speed="10"/>
     9        <animation file="cavalry/rider_gallop.psa" name="Run" speed="35"/>
    1010        <animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
    1111        <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml

    r9879 r9919  
    1212    <Entities datatype="tokens">
    1313      units/cart_infantry_spearman_b
    14       units/cart_infantry_slinger_b
     14      units/cart_infantry_archer_b
    1515      units/cart_cavalry_javelinist_b
    1616    </Entities>
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_b.xml

    r9443 r9919  
    66    <SpecificName>Caetrati Lusitano</SpecificName>
    77    <History>Iberians, especially the Lusitanians, were good at ranged combat and ambushing enemy columns. They throw heavy iron javelins and sometimes even add burning pitch to them, making them good as a cheap siege weapon.</History>
    8     <Icon>units/cart_cavalry_javelinist.png</Icon>
     8    <Icon>units/iber_infantry_javelinist.png</Icon>
    99  </Identity>
    1010  <Promotion>
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