- Timestamp:
- 07/30/11 22:09:46 (13 years ago)
- Location:
- ps/trunk/binaries/data/mods/public/simulation/templates
- Files:
-
- 354 edited
-
gaia/fauna_bear.xml (modified) (2 diffs)
-
gaia/fauna_boar.xml (modified) (2 diffs)
-
gaia/fauna_camel.xml (modified) (3 diffs)
-
gaia/fauna_chicken.xml (modified) (3 diffs)
-
gaia/fauna_elephant.xml (modified) (3 diffs)
-
gaia/fauna_elephant_african_bush.xml (modified) (2 diffs)
-
gaia/fauna_elephant_african_infant.xml (modified) (3 diffs)
-
gaia/fauna_elephant_asian.xml (modified) (2 diffs)
-
gaia/fauna_elephant_north_african.xml (modified) (2 diffs)
-
gaia/fauna_giraffe.xml (modified) (3 diffs)
-
gaia/fauna_giraffe_infant.xml (modified) (3 diffs)
-
gaia/fauna_goat.xml (modified) (2 diffs)
-
gaia/fauna_lion.xml (modified) (2 diffs)
-
gaia/fauna_lioness.xml (modified) (2 diffs)
-
gaia/fauna_muskox.xml (modified) (2 diffs)
-
gaia/fauna_rabbit.xml (modified) (2 diffs)
-
gaia/fauna_sheep.xml (modified) (2 diffs)
-
gaia/fauna_tiger.xml (modified) (2 diffs)
-
gaia/fauna_walrus.xml (modified) (2 diffs)
-
gaia/fauna_whale_humpback.xml (modified) (4 diffs)
-
gaia/fauna_wildebeest.xml (modified) (2 diffs)
-
gaia/fauna_wolf.xml (modified) (2 diffs)
-
gaia/fauna_wolf_snow.xml (modified) (2 diffs)
-
gaia/fauna_zebra.xml (modified) (2 diffs)
-
gaia/flora_bush_badlands.xml (modified) (2 diffs)
-
gaia/flora_bush_berry.xml (modified) (1 diff)
-
gaia/flora_bush_grapes.xml (modified) (1 diff)
-
gaia/flora_bush_temperate.xml (modified) (2 diffs)
-
gaia/flora_tree_apple.xml (modified) (3 diffs)
-
gaia/flora_tree_baobab.xml (modified) (2 diffs)
-
gaia/flora_tree_cretan_date_palm_patch.xml (modified) (2 diffs)
-
gaia/flora_tree_cretan_date_palm_short.xml (modified) (1 diff)
-
gaia/flora_tree_fig.xml (modified) (2 diffs)
-
gaia/geology_stone_desert_small.xml (modified) (2 diffs)
-
gaia/geology_stone_savanna_small.xml (modified) (2 diffs)
-
gaia/special_ruins.xml (modified) (2 diffs)
-
gaia/special_treasure_food_barrel.xml (modified) (2 diffs)
-
gaia/special_treasure_food_bin.xml (modified) (3 diffs)
-
gaia/special_treasure_food_crate.xml (modified) (3 diffs)
-
gaia/special_treasure_food_jars.xml (modified) (3 diffs)
-
gaia/special_treasure_golden_fleece.xml (modified) (2 diffs)
-
gaia/special_treasure_metal.xml (modified) (2 diffs)
-
gaia/special_treasure_pegasus.xml (modified) (2 diffs)
-
gaia/special_treasure_stone.xml (modified) (3 diffs)
-
gaia/special_treasure_wood.xml (modified) (3 diffs)
-
other/bench.xml (modified) (3 diffs)
-
other/bridge_hele.xml (modified) (3 diffs)
-
other/bridge_wooden.xml (modified) (3 diffs)
-
other/celt_fanatic.xml (modified) (2 diffs)
-
other/celt_homestead.xml (modified) (3 diffs)
-
other/celt_hut.xml (modified) (2 diffs)
-
other/celt_longhouse.xml (modified) (2 diffs)
-
other/celt_tavern.xml (modified) (3 diffs)
-
other/column_doric.xml (modified) (3 diffs)
-
other/column_doric_fallen.xml (modified) (3 diffs)
-
other/column_doric_fallen_b.xml (modified) (3 diffs)
-
other/fence_long.xml (modified) (3 diffs)
-
other/fence_short.xml (modified) (3 diffs)
-
other/fence_stone.xml (modified) (3 diffs)
-
other/generic_field.xml (modified) (2 diffs)
-
other/hellenic_epic_temple.xml (modified) (4 diffs)
-
other/hellenic_propylaea.xml (modified) (4 diffs)
-
other/hellenic_royal_stoa.xml (modified) (3 diffs)
-
other/hellenic_stoa.xml (modified) (4 diffs)
-
other/obelisk.xml (modified) (4 diffs)
-
other/palisades_angle_spike.xml (modified) (2 diffs)
-
other/palisades_rocks_curve.xml (modified) (2 diffs)
-
other/palisades_rocks_end.xml (modified) (2 diffs)
-
other/palisades_rocks_fort.xml (modified) (2 diffs)
-
other/palisades_rocks_gate.xml (modified) (2 diffs)
-
other/palisades_rocks_outpost.xml (modified) (2 diffs)
-
other/palisades_rocks_straight.xml (modified) (2 diffs)
-
other/palisades_rocks_tower.xml (modified) (2 diffs)
-
other/palisades_rocks_watchtower.xml (modified) (2 diffs)
-
other/palisades_small_spikes.xml (modified) (2 diffs)
-
other/palisades_tall_spikes.xml (modified) (2 diffs)
-
other/plane.xml (modified) (2 diffs)
-
other/pyramid_great.xml (modified) (4 diffs)
-
other/pyramid_minor.xml (modified) (4 diffs)
-
other/special_treasure_shipwreck.xml (modified) (3 diffs)
-
other/special_treasure_shipwreck_debris.xml (modified) (3 diffs)
-
other/table_rectangle.xml (modified) (3 diffs)
-
other/table_square.xml (modified) (3 diffs)
-
other/unfinished_greek_temple.xml (modified) (3 diffs)
-
special/actor.xml (modified) (2 diffs)
-
special/formation.xml (modified) (3 diffs)
-
special/player.xml (modified) (2 diffs)
-
special/territory_block.xml (modified) (3 diffs)
-
special/territory_pull.xml (modified) (3 diffs)
-
structures/cart_barracks.xml (modified) (3 diffs)
-
structures/cart_civil_centre.xml (modified) (2 diffs)
-
structures/cart_corral.xml (modified) (3 diffs)
-
structures/cart_farmstead.xml (modified) (2 diffs)
-
structures/cart_fortress.xml (modified) (3 diffs)
-
structures/cart_house.xml (modified) (2 diffs)
-
structures/cart_market.xml (modified) (2 diffs)
-
structures/cart_mill.xml (modified) (2 diffs)
-
structures/cart_scout_tower.xml (modified) (3 diffs)
-
structures/cart_temple.xml (modified) (3 diffs)
-
structures/cart_wall.xml (modified) (2 diffs)
-
structures/cart_wall_long.xml (modified) (2 diffs)
-
structures/cart_wall_med.xml (modified) (2 diffs)
-
structures/cart_wall_short.xml (modified) (2 diffs)
-
structures/cart_wall_tower.xml (modified) (2 diffs)
-
structures/cart_wall_tower_end_left.xml (modified) (2 diffs)
-
structures/cart_wall_tower_end_right.xml (modified) (2 diffs)
-
structures/celt_barracks.xml (modified) (3 diffs)
-
structures/celt_civil_centre.xml (modified) (3 diffs)
-
structures/celt_corral.xml (modified) (3 diffs)
-
structures/celt_dock.xml (modified) (3 diffs)
-
structures/celt_farmstead.xml (modified) (2 diffs)
-
structures/celt_fortress_b.xml (modified) (3 diffs)
-
structures/celt_fortress_g.xml (modified) (3 diffs)
-
structures/celt_house.xml (modified) (2 diffs)
-
structures/celt_kennel.xml (modified) (3 diffs)
-
structures/celt_market.xml (modified) (2 diffs)
-
structures/celt_mill.xml (modified) (2 diffs)
-
structures/celt_sb1.xml (modified) (3 diffs)
-
structures/celt_scout_tower.xml (modified) (2 diffs)
-
structures/celt_temple.xml (modified) (2 diffs)
-
structures/celt_wall.xml (modified) (2 diffs)
-
structures/celt_wall_gate.xml (modified) (2 diffs)
-
structures/celt_wall_long.xml (modified) (2 diffs)
-
structures/celt_wall_med.xml (modified) (2 diffs)
-
structures/hele_barracks.xml (modified) (3 diffs)
-
structures/hele_civil_centre.xml (modified) (3 diffs)
-
structures/hele_corral.xml (modified) (3 diffs)
-
structures/hele_dock.xml (modified) (3 diffs)
-
structures/hele_farmstead.xml (modified) (2 diffs)
-
structures/hele_field.xml (modified) (2 diffs)
-
structures/hele_fortress.xml (modified) (3 diffs)
-
structures/hele_gymnasion.xml (modified) (3 diffs)
-
structures/hele_house.xml (modified) (2 diffs)
-
structures/hele_market.xml (modified) (2 diffs)
-
structures/hele_mill.xml (modified) (2 diffs)
-
structures/hele_prytaneion.xml (modified) (3 diffs)
-
structures/hele_scout_tower.xml (modified) (3 diffs)
-
structures/hele_temple.xml (modified) (2 diffs)
-
structures/hele_theatron.xml (modified) (3 diffs)
-
structures/hele_tholos.xml (modified) (3 diffs)
-
structures/hele_wall.xml (modified) (2 diffs)
-
structures/hele_wall_gate.xml (modified) (2 diffs)
-
structures/hele_wall_long.xml (modified) (2 diffs)
-
structures/hele_wall_med.xml (modified) (2 diffs)
-
structures/hele_wall_tower.xml (modified) (2 diffs)
-
structures/iber_barracks.xml (modified) (2 diffs)
-
structures/iber_civil_centre.xml (modified) (3 diffs)
-
structures/iber_corral.xml (modified) (3 diffs)
-
structures/iber_dock.xml (modified) (2 diffs)
-
structures/iber_fortress.xml (modified) (3 diffs)
-
structures/iber_house.xml (modified) (2 diffs)
-
structures/iber_sb1.xml (modified) (3 diffs)
-
structures/iber_scout_tower.xml (modified) (2 diffs)
-
structures/iber_temple.xml (modified) (2 diffs)
-
structures/iber_wall.xml (modified) (2 diffs)
-
structures/iber_wall_gate.xml (modified) (2 diffs)
-
structures/iber_wall_tower.xml (modified) (2 diffs)
-
template_gaia.xml (modified) (2 diffs)
-
template_gaia_flora.xml (modified) (1 diff)
-
template_gaia_flora_bush.xml (modified) (1 diff)
-
template_gaia_flora_bush_berry.xml (modified) (2 diffs)
-
template_gaia_flora_tree.xml (modified) (2 diffs)
-
template_gaia_geo.xml (modified) (1 diff)
-
template_gaia_geo_mineral.xml (modified) (2 diffs)
-
template_gaia_geo_mineral_slabs.xml (modified) (2 diffs)
-
template_gaia_geo_rock.xml (modified) (2 diffs)
-
template_gaia_geo_rock_slabs.xml (modified) (2 diffs)
-
template_gaia_ruins.xml (modified) (3 diffs)
-
template_gaia_treasure.xml (modified) (3 diffs)
-
template_structure.xml (modified) (4 diffs)
-
template_structure_civic_civil_centre.xml (modified) (4 diffs)
-
template_structure_civic_house.xml (modified) (4 diffs)
-
template_structure_civic_temple.xml (modified) (3 diffs)
-
template_structure_defense_scout_tower.xml (modified) (3 diffs)
-
template_structure_defense_wall.xml (modified) (3 diffs)
-
template_structure_defense_wall_gate.xml (modified) (3 diffs)
-
template_structure_defense_wall_tower.xml (modified) (3 diffs)
-
template_structure_economic_farmstead.xml (modified) (3 diffs)
-
template_structure_economic_market.xml (modified) (3 diffs)
-
template_structure_economic_mill.xml (modified) (3 diffs)
-
template_structure_gaia_settlement.xml (modified) (3 diffs)
-
template_structure_military_barracks.xml (modified) (3 diffs)
-
template_structure_military_dock.xml (modified) (3 diffs)
-
template_structure_military_fortress.xml (modified) (4 diffs)
-
template_structure_resource.xml (modified) (1 diff)
-
template_structure_resource_corral.xml (modified) (4 diffs)
-
template_structure_resource_field.xml (modified) (4 diffs)
-
template_structure_special.xml (modified) (2 diffs)
-
template_unit.xml (modified) (5 diffs)
-
template_unit_cavalry.xml (modified) (5 diffs)
-
template_unit_cavalry_melee.xml (modified) (2 diffs)
-
template_unit_cavalry_melee_spearman.xml (modified) (2 diffs)
-
template_unit_cavalry_melee_swordsman.xml (modified) (2 diffs)
-
template_unit_cavalry_ranged.xml (modified) (2 diffs)
-
template_unit_cavalry_ranged_archer.xml (modified) (3 diffs)
-
template_unit_cavalry_ranged_javelinist.xml (modified) (3 diffs)
-
template_unit_champion.xml (modified) (2 diffs)
-
template_unit_champion_cavalry.xml (modified) (4 diffs)
-
template_unit_champion_cavalry_javelinist.xml (modified) (4 diffs)
-
template_unit_champion_cavalry_spearman.xml (modified) (2 diffs)
-
template_unit_champion_cavalry_swordsman.xml (modified) (2 diffs)
-
template_unit_champion_infantry.xml (modified) (4 diffs)
-
template_unit_champion_infantry_javelinist.xml (modified) (3 diffs)
-
template_unit_champion_infantry_pikeman.xml (modified) (4 diffs)
-
template_unit_champion_infantry_spearman.xml (modified) (4 diffs)
-
template_unit_champion_infantry_swordsman.xml (modified) (4 diffs)
-
template_unit_champion_siege.xml (modified) (2 diffs)
-
template_unit_fauna.xml (modified) (3 diffs)
-
template_unit_fauna_breed.xml (modified) (2 diffs)
-
template_unit_fauna_fish.xml (modified) (3 diffs)
-
template_unit_fauna_herd.xml (modified) (2 diffs)
-
template_unit_fauna_hunt_aggressive.xml (modified) (2 diffs)
-
template_unit_fauna_hunt_violent.xml (modified) (2 diffs)
-
template_unit_fauna_wild_aggressive.xml (modified) (2 diffs)
-
template_unit_fauna_wild_violent.xml (modified) (2 diffs)
-
template_unit_hero.xml (modified) (4 diffs)
-
template_unit_hero_cavalry.xml (modified) (4 diffs)
-
template_unit_hero_cavalry_javelinist.xml (modified) (4 diffs)
-
template_unit_hero_cavalry_spearman.xml (modified) (2 diffs)
-
template_unit_hero_infantry.xml (modified) (4 diffs)
-
template_unit_hero_infantry_javelinist.xml (modified) (2 diffs)
-
template_unit_hero_infantry_pikeman.xml (modified) (3 diffs)
-
template_unit_hero_infantry_spearman.xml (modified) (2 diffs)
-
template_unit_hero_infantry_swordsman.xml (modified) (4 diffs)
-
template_unit_hero_ranged.xml (modified) (3 diffs)
-
template_unit_infantry.xml (modified) (4 diffs)
-
template_unit_infantry_melee.xml (modified) (2 diffs)
-
template_unit_infantry_melee_spearman.xml (modified) (3 diffs)
-
template_unit_infantry_melee_swordsman.xml (modified) (3 diffs)
-
template_unit_infantry_ranged.xml (modified) (2 diffs)
-
template_unit_infantry_ranged_archer.xml (modified) (4 diffs)
-
template_unit_infantry_ranged_javelinist.xml (modified) (3 diffs)
-
template_unit_infantry_ranged_slinger.xml (modified) (3 diffs)
-
template_unit_mechanical.xml (modified) (2 diffs)
-
template_unit_mechanical_ship.xml (modified) (4 diffs)
-
template_unit_mechanical_ship_bireme.xml (modified) (5 diffs)
-
template_unit_mechanical_ship_fishing.xml (modified) (2 diffs)
-
template_unit_mechanical_ship_merchant.xml (modified) (4 diffs)
-
template_unit_mechanical_ship_quinquereme.xml (modified) (5 diffs)
-
template_unit_mechanical_ship_trireme.xml (modified) (5 diffs)
-
template_unit_mechanical_siege.xml (modified) (2 diffs)
-
template_unit_mechanical_siege_ballista.xml (modified) (4 diffs)
-
template_unit_mechanical_siege_onager.xml (modified) (4 diffs)
-
template_unit_mechanical_siege_ram.xml (modified) (4 diffs)
-
template_unit_mechanical_siege_tower.xml (modified) (4 diffs)
-
template_unit_support.xml (modified) (3 diffs)
-
template_unit_support_female_citizen.xml (modified) (4 diffs)
-
template_unit_support_healer.xml (modified) (3 diffs)
-
template_unit_support_slave.xml (modified) (4 diffs)
-
template_unit_support_trader.xml (modified) (2 diffs)
-
units/cart_champion_cavalry.xml (modified) (3 diffs)
-
units/cart_hero_hamilcar.xml (modified) (2 diffs)
-
units/cart_hero_hannibal.xml (modified) (3 diffs)
-
units/cart_hero_maharbal.xml (modified) (2 diffs)
-
units/cart_infantry_archer_a.xml (modified) (2 diffs)
-
units/cart_infantry_archer_b.xml (modified) (2 diffs)
-
units/cart_infantry_archer_e.xml (modified) (3 diffs)
-
units/cart_ship_merchant.xml (modified) (2 diffs)
-
units/celt_cavalry_javelinist_a.xml (modified) (3 diffs)
-
units/celt_cavalry_javelinist_b.xml (modified) (2 diffs)
-
units/celt_cavalry_javelinist_e.xml (modified) (3 diffs)
-
units/celt_cavalry_spearman_a.xml (modified) (3 diffs)
-
units/celt_cavalry_spearman_b.xml (modified) (4 diffs)
-
units/celt_cavalry_spearman_e.xml (modified) (3 diffs)
-
units/celt_cavalry_swordsman_a.xml (modified) (2 diffs)
-
units/celt_cavalry_swordsman_b.xml (modified) (2 diffs)
-
units/celt_cavalry_swordsman_e.xml (modified) (2 diffs)
-
units/celt_champion_cavalry_brit.xml (modified) (3 diffs)
-
units/celt_champion_cavalry_gaul.xml (modified) (2 diffs)
-
units/celt_champion_infantry_brit.xml (modified) (2 diffs)
-
units/celt_champion_infantry_gaul.xml (modified) (2 diffs)
-
units/celt_fanatic.xml (modified) (2 diffs)
-
units/celt_hero_boudicca.xml (modified) (3 diffs)
-
units/celt_hero_brennus.xml (modified) (3 diffs)
-
units/celt_hero_britomartus.xml (modified) (3 diffs)
-
units/celt_hero_caratacos.xml (modified) (2 diffs)
-
units/celt_hero_cynvelin.xml (modified) (3 diffs)
-
units/celt_hero_vercingetorix.xml (modified) (2 diffs)
-
units/celt_infantry_javelinist_a.xml (modified) (3 diffs)
-
units/celt_infantry_javelinist_b.xml (modified) (3 diffs)
-
units/celt_infantry_javelinist_e.xml (modified) (3 diffs)
-
units/celt_infantry_spearman_a.xml (modified) (3 diffs)
-
units/celt_infantry_spearman_b.xml (modified) (3 diffs)
-
units/celt_infantry_spearman_e.xml (modified) (3 diffs)
-
units/celt_mechanical_siege_ram.xml (modified) (3 diffs)
-
units/celt_ship_merchant.xml (modified) (2 diffs)
-
units/celt_ship_trireme.xml (modified) (2 diffs)
-
units/celt_support_female_citizen.xml (modified) (2 diffs)
-
units/celt_support_trader.xml (modified) (2 diffs)
-
units/hele_cavalry_javelinist_a.xml (modified) (3 diffs)
-
units/hele_cavalry_javelinist_b.xml (modified) (1 diff)
-
units/hele_cavalry_javelinist_e.xml (modified) (3 diffs)
-
units/hele_cavalry_swordsman_a.xml (modified) (2 diffs)
-
units/hele_cavalry_swordsman_b.xml (modified) (1 diff)
-
units/hele_cavalry_swordsman_e.xml (modified) (2 diffs)
-
units/hele_champion_cavalry_mace.xml (modified) (2 diffs)
-
units/hele_champion_infantry_mace.xml (modified) (1 diff)
-
units/hele_champion_infantry_polis.xml (modified) (3 diffs)
-
units/hele_champion_ranged_polis.xml (modified) (2 diffs)
-
units/hele_hero_alexander.xml (modified) (2 diffs)
-
units/hele_hero_demetrius.xml (modified) (2 diffs)
-
units/hele_hero_leonidas.xml (modified) (2 diffs)
-
units/hele_hero_philip.xml (modified) (2 diffs)
-
units/hele_hero_themistocles.xml (modified) (2 diffs)
-
units/hele_hero_xenophon.xml (modified) (2 diffs)
-
units/hele_infantry_archer_a.xml (modified) (2 diffs)
-
units/hele_infantry_archer_b.xml (modified) (3 diffs)
-
units/hele_infantry_archer_e.xml (modified) (3 diffs)
-
units/hele_infantry_javelinist_a.xml (modified) (3 diffs)
-
units/hele_infantry_javelinist_b.xml (modified) (2 diffs)
-
units/hele_infantry_javelinist_e.xml (modified) (3 diffs)
-
units/hele_infantry_spearman_a.xml (modified) (3 diffs)
-
units/hele_infantry_spearman_b.xml (modified) (2 diffs)
-
units/hele_infantry_spearman_e.xml (modified) (3 diffs)
-
units/hele_mechanical_siege_lithobolos.xml (modified) (3 diffs)
-
units/hele_mechanical_siege_oxybeles.xml (modified) (2 diffs)
-
units/hele_mechanical_siege_tower.xml (modified) (2 diffs)
-
units/hele_ship_bireme.xml (modified) (2 diffs)
-
units/hele_ship_merchant.xml (modified) (2 diffs)
-
units/iber_cavalry_spearman_a.xml (modified) (3 diffs)
-
units/iber_cavalry_spearman_e.xml (modified) (3 diffs)
-
units/iber_champion_cavalry.xml (modified) (3 diffs)
-
units/iber_champion_infantry.xml (modified) (2 diffs)
-
units/iber_hero_caros.xml (modified) (2 diffs)
-
units/iber_hero_variato.xml (modified) (3 diffs)
-
units/iber_infantry_javelinist_a.xml (modified) (3 diffs)
-
units/iber_infantry_javelinist_b.xml (modified) (2 diffs)
-
units/iber_infantry_javelinist_e.xml (modified) (3 diffs)
-
units/iber_infantry_slinger_a.xml (modified) (3 diffs)
-
units/iber_infantry_slinger_b.xml (modified) (2 diffs)
-
units/iber_infantry_slinger_e.xml (modified) (3 diffs)
-
units/iber_infantry_spearman_a.xml (modified) (3 diffs)
-
units/iber_infantry_spearman_b.xml (modified) (3 diffs)
-
units/iber_infantry_spearman_e.xml (modified) (3 diffs)
-
units/iber_infantry_swordsman_a.xml (modified) (3 diffs)
-
units/iber_infantry_swordsman_b.xml (modified) (2 diffs)
-
units/iber_infantry_swordsman_e.xml (modified) (3 diffs)
-
units/iber_mechanical_siege_ram.xml (modified) (3 diffs)
-
units/iber_ship_merchant.xml (modified) (2 diffs)
-
units/mace_argyraspis.xml (modified) (3 diffs)
-
units/mace_hypaspist.xml (modified) (3 diffs)
-
units/pers_champion_cavalry.xml (modified) (3 diffs)
-
units/pers_ship_trireme.xml (modified) (2 diffs)
-
units/pers_war_elephant.xml (modified) (3 diffs)
-
units/rome_centurio_imperial.xml (modified) (2 diffs)
-
units/rome_legionnaire_imperial.xml (modified) (2 diffs)
-
units/rome_legionnaire_marian.xml (modified) (2 diffs)
-
units/rome_ship_quinquereme.xml (modified) (2 diffs)
-
units/samnite_skirmisher.xml (modified) (1 diff)
-
units/samnite_spearman.xml (modified) (1 diff)
-
units/samnite_swordsman.xml (modified) (1 diff)
-
units/thebes_sacred_band_hoplitai.xml (modified) (1 diff)
-
units/thespian_melanochitones.xml (modified) (1 diff)
-
units/thrace_black_cloak.xml (modified) (3 diffs)
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_bear.xml
r9487 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_hunt_aggressive"> 3 <Attack> 4 <Melee> 5 <Hack>10.0</Hack> 6 <Pierce>0.0</Pierce> 7 <Crush>10.0</Crush> 8 <MaxRange>6.0</MaxRange> 9 <RepeatTime>1000</RepeatTime> 10 </Melee> 11 </Attack> 12 <Footprint> 13 <Circle radius="1.3"/> 14 <Height>3.5</Height> 15 </Footprint> 3 16 <Identity> 4 17 <Civ>gaia</Civ> … … 13 26 <Actor>fauna/bear.xml</Actor> 14 27 </VisualActor> 15 <Footprint>16 <Circle radius="1.3"/>17 <Height>3.5</Height>18 </Footprint>19 <Attack>20 <Melee>21 <Hack>10.0</Hack>22 <Pierce>0.0</Pierce>23 <Crush>10.0</Crush>24 <MaxRange>6.0</MaxRange>25 <RepeatTime>1000</RepeatTime>26 </Melee>27 </Attack>28 28 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_boar.xml
r9487 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_hunt_aggressive"> 3 <Attack> 4 <Melee> 5 <Hack>8.0</Hack> 6 <Pierce>0.0</Pierce> 7 <Crush>0.0</Crush> 8 <MaxRange>4.0</MaxRange> 9 <RepeatTime>1000</RepeatTime> 10 </Melee> 11 </Attack> 12 <Footprint> 13 <Circle radius="1.0"/> 14 <Height>3.5</Height> 15 </Footprint> 3 16 <Identity> 4 17 <Civ>gaia</Civ> … … 10 23 <Type>food.meat</Type> 11 24 </ResourceSupply> 25 <StatusBars> 26 <HeightOffset>5.0</HeightOffset> 27 </StatusBars> 12 28 <VisualActor> 13 29 <Actor>fauna/boar.xml</Actor> 14 30 </VisualActor> 15 <StatusBars>16 <HeightOffset>5.0</HeightOffset>17 </StatusBars>18 <Footprint>19 <Circle radius="1.0"/>20 <Height>3.5</Height>21 </Footprint>22 <Attack>23 <Melee>24 <Hack>8.0</Hack>25 <Pierce>0.0</Pierce>26 <Crush>0.0</Crush>27 <MaxRange>4.0</MaxRange>28 <RepeatTime>1000</RepeatTime>29 </Melee>30 </Attack>31 31 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_camel.xml
r9900 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_hunt_skittish"> 3 <Footprint> 4 <Circle radius="1.75"/> 5 <Height>3.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>gaia</Civ> … … 6 10 <Icon>gaia/fauna_camel.png</Icon> 7 11 </Identity> 12 <Obstruction> 13 <Unit radius="1.5"/> 14 </Obstruction> 8 15 <ResourceSupply> 9 16 <Amount>200</Amount> … … 17 24 </Run> 18 25 </UnitMotion> 19 <Footprint>20 <Circle radius="1.75"/>21 <Height>3.0</Height>22 </Footprint>23 <Obstruction>24 <Unit radius="1.5"/>25 </Obstruction>26 26 <VisualActor> 27 27 <Actor>fauna/camel.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_chicken.xml
r9012 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_hunt_passive"> 3 <Footprint> 4 <Circle radius="0.75"/> 5 <Height>1.5</Height> 6 </Footprint> 7 <Health> 8 <Max>5</Max> 9 </Health> 3 10 <Identity> 4 11 <Civ>gaia</Civ> … … 10 17 <Type>food.meat</Type> 11 18 </ResourceSupply> 12 < VisualActor>13 < Actor>fauna/chicken.xml</Actor>14 </VisualActor>15 <Health>16 < Max>5</Max>17 </ Health>19 <Sound> 20 <SoundGroups> 21 <panic>actor/fauna/animal/chickens.xml</panic> 22 <select>actor/fauna/animal/chickens.xml</select> 23 </SoundGroups> 24 </Sound> 18 25 <StatusBars> 19 26 <HeightOffset>3.0</HeightOffset> 20 27 </StatusBars> 21 <Footprint>22 <Circle radius="0.75"/>23 <Height>1.5</Height>24 </Footprint>25 28 <UnitAI> 26 29 <RoamDistance>4.0</RoamDistance> … … 37 40 </Run> 38 41 </UnitMotion> 39 <Sound> 40 <SoundGroups> 41 <panic>actor/fauna/animal/chickens.xml</panic> 42 <select>actor/fauna/animal/chickens.xml</select> 43 </SoundGroups> 44 </Sound> 42 <VisualActor> 43 <Actor>fauna/chicken.xml</Actor> 44 </VisualActor> 45 45 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant.xml
r8440 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_hunt_aggressive"> 3 <Footprint> 4 <Circle radius="2.5"/> 5 <Height>3.5</Height> 6 </Footprint> 7 <Health> 8 <Max>200</Max> 9 <RegenRate>1</RegenRate> 10 </Health> 3 11 <Identity> 4 12 <Civ>gaia</Civ> … … 6 14 <Icon>gaia/fauna_elephant.png</Icon> 7 15 </Identity> 8 <Health>9 <Max>200</Max>10 <RegenRate>1</RegenRate>11 </Health>12 16 <ResourceSupply> 13 17 <Amount>500</Amount> … … 17 21 <Actor>fauna/elephant.xml</Actor> 18 22 </VisualActor> 19 <Footprint>20 <Circle radius="2.5"/>21 <Height>3.5</Height>22 </Footprint>23 23 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_african_bush.xml
r9900 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_hunt_aggressive"> 3 <Identity> 4 <Civ>gaia</Civ> 5 <SpecificName>African Bush Elephant</SpecificName> 6 <Icon>gaia/fauna_elephant_african_bush.png</Icon> 7 </Identity> 8 <Health> 9 <Max>300</Max> 10 <RegenRate>1</RegenRate> 11 </Health> 12 <ResourceSupply> 13 <Amount>800</Amount> 14 <Type>food.meat</Type> 15 </ResourceSupply> 16 <VisualActor> 17 <Actor>fauna/elephant_african_bush.xml</Actor> 18 </VisualActor> 19 <Footprint> 20 <Circle radius="3.65"/> 21 <Height>3.0</Height> 22 </Footprint> 23 <Obstruction> 24 <Unit radius="3.5"/> 25 </Obstruction> 3 <Armour> 4 <Hack>6.0</Hack> 5 <Pierce>8.0</Pierce> 6 <Crush>10.0</Crush> 7 </Armour> 26 8 <Attack> 27 9 <Melee> … … 40 22 </Charge> 41 23 </Attack> 42 <Armour> 43 <Hack>6.0</Hack> 44 <Pierce>8.0</Pierce> 45 <Crush>10.0</Crush> 46 </Armour> 24 <Footprint> 25 <Circle radius="3.65"/> 26 <Height>3.0</Height> 27 </Footprint> 28 <Health> 29 <Max>300</Max> 30 <RegenRate>1</RegenRate> 31 </Health> 32 <Identity> 33 <Civ>gaia</Civ> 34 <SpecificName>African Bush Elephant</SpecificName> 35 <Icon>gaia/fauna_elephant_african_bush.png</Icon> 36 </Identity> 37 <Obstruction> 38 <Unit radius="3.5"/> 39 </Obstruction> 40 <ResourceSupply> 41 <Amount>800</Amount> 42 <Type>food.meat</Type> 43 </ResourceSupply> 44 <VisualActor> 45 <Actor>fauna/elephant_african_bush.xml</Actor> 46 </VisualActor> 47 47 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_african_infant.xml
r9487 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_hunt_skittish"> 3 <Armour> 4 <Hack>2.0</Hack> 5 <Pierce>5.0</Pierce> 6 <Crush>2.0</Crush> 7 </Armour> 8 <Footprint> 9 <Circle radius="1.5"/> 10 <Height>1.5</Height> 11 </Footprint> 3 12 <Identity> 4 13 <Civ>gaia</Civ> … … 6 15 <Icon>gaia/fauna_elephant_african_infant.png</Icon> 7 16 </Identity> 17 <Obstruction> 18 <Unit radius="1.5"/> 19 </Obstruction> 8 20 <ResourceSupply> 9 21 <Amount>100</Amount> … … 13 25 <Actor>fauna/elephant_african_baby.xml</Actor> 14 26 </VisualActor> 15 <Footprint>16 <Circle radius="1.5"/>17 <Height>1.5</Height>18 </Footprint>19 <Obstruction>20 <Unit radius="1.5"/>21 </Obstruction>22 <Armour>23 <Hack>2.0</Hack>24 <Pierce>5.0</Pierce>25 <Crush>2.0</Crush>26 </Armour>27 27 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_asian.xml
r9900 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_hunt_aggressive"> 3 <Identity> 4 <Civ>gaia</Civ> 5 <SpecificName>Asian Elephant</SpecificName> 6 <Icon>gaia/fauna_elephant_african_bush.png</Icon> 7 </Identity> 8 <Health> 9 <Max>250</Max> 10 <RegenRate>1</RegenRate> 11 </Health> 12 <ResourceSupply> 13 <Amount>650</Amount> 14 <Type>food.meat</Type> 15 </ResourceSupply> 16 <VisualActor> 17 <Actor>fauna/elephant_asian.xml</Actor> 18 </VisualActor> 19 <Footprint> 20 <Circle radius="2.8"/> 21 <Height>3.0</Height> 22 </Footprint> 23 <Obstruction> 24 <Unit radius="2.7"/> 25 </Obstruction> 3 <Armour> 4 <Hack>6.0</Hack> 5 <Pierce>8.0</Pierce> 6 <Crush>10.0</Crush> 7 </Armour> 26 8 <Attack> 27 9 <Melee> … … 40 22 </Charge> 41 23 </Attack> 42 <Armour> 43 <Hack>6.0</Hack> 44 <Pierce>8.0</Pierce> 45 <Crush>10.0</Crush> 46 </Armour> 24 <Footprint> 25 <Circle radius="2.8"/> 26 <Height>3.0</Height> 27 </Footprint> 28 <Health> 29 <Max>250</Max> 30 <RegenRate>1</RegenRate> 31 </Health> 32 <Identity> 33 <Civ>gaia</Civ> 34 <SpecificName>Asian Elephant</SpecificName> 35 <Icon>gaia/fauna_elephant_african_bush.png</Icon> 36 </Identity> 37 <Obstruction> 38 <Unit radius="2.7"/> 39 </Obstruction> 40 <ResourceSupply> 41 <Amount>650</Amount> 42 <Type>food.meat</Type> 43 </ResourceSupply> 44 <VisualActor> 45 <Actor>fauna/elephant_asian.xml</Actor> 46 </VisualActor> 47 47 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_north_african.xml
r9487 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_hunt_aggressive"> 3 <Identity> 4 <Civ>gaia</Civ> 5 <SpecificName>North African Elephant</SpecificName> 6 <Icon>gaia/fauna_elephant_north_african.png</Icon> 7 </Identity> 8 <Health> 9 <Max>200</Max> 10 <RegenRate>1</RegenRate> 11 </Health> 12 <ResourceSupply> 13 <Amount>500</Amount> 14 <Type>food.meat</Type> 15 </ResourceSupply> 16 <VisualActor> 17 <Actor>fauna/elephant_african_forest.xml</Actor> 18 </VisualActor> 19 <Footprint> 20 <Circle radius="2.6"/> 21 <Height>2.7</Height> 22 </Footprint> 23 <Obstruction> 24 <Unit radius="2.6"/> 25 </Obstruction> 3 <Armour> 4 <Hack>6.0</Hack> 5 <Pierce>8.0</Pierce> 6 <Crush>10.0</Crush> 7 </Armour> 26 8 <Attack> 27 9 <Melee> … … 33 15 </Melee> 34 16 </Attack> 35 <Armour> 36 <Hack>6.0</Hack> 37 <Pierce>8.0</Pierce> 38 <Crush>10.0</Crush> 39 </Armour> 17 <Footprint> 18 <Circle radius="2.6"/> 19 <Height>2.7</Height> 20 </Footprint> 21 <Health> 22 <Max>200</Max> 23 <RegenRate>1</RegenRate> 24 </Health> 25 <Identity> 26 <Civ>gaia</Civ> 27 <SpecificName>North African Elephant</SpecificName> 28 <Icon>gaia/fauna_elephant_north_african.png</Icon> 29 </Identity> 30 <Obstruction> 31 <Unit radius="2.6"/> 32 </Obstruction> 33 <ResourceSupply> 34 <Amount>500</Amount> 35 <Type>food.meat</Type> 36 </ResourceSupply> 37 <VisualActor> 38 <Actor>fauna/elephant_african_forest.xml</Actor> 39 </VisualActor> 40 40 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_giraffe.xml
r8440 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_hunt_skittish"> 3 <Footprint> 4 <Circle radius="2.75"/> 5 <Height>4.0</Height> 6 </Footprint> 7 <Health> 8 <Max>150</Max> 9 <RegenRate>1</RegenRate> 10 </Health> 3 11 <Identity> 4 12 <Civ>gaia</Civ> … … 6 14 <Icon>gaia/fauna_giraffe.png</Icon> 7 15 </Identity> 8 <Health> 9 <Max>150</Max> 10 <RegenRate>1</RegenRate> 11 </Health> 16 <Obstruction> 17 <Unit radius="2.0"/> 18 </Obstruction> 12 19 <ResourceSupply> 13 20 <Amount>350</Amount> 14 21 <Type>food.meat</Type> 15 22 </ResourceSupply> 23 <StatusBars> 24 <HeightOffset>8.0</HeightOffset> 25 </StatusBars> 16 26 <UnitMotion> 17 27 <WalkSpeed>4.0</WalkSpeed> … … 22 32 </Run> 23 33 </UnitMotion> 24 <StatusBars>25 <HeightOffset>8.0</HeightOffset>26 </StatusBars>27 <Footprint>28 <Circle radius="2.75"/>29 <Height>4.0</Height>30 </Footprint>31 <Obstruction>32 <Unit radius="2.0"/>33 </Obstruction>34 34 <VisualActor> 35 35 <Actor>fauna/giraffe_adult.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_giraffe_infant.xml
r8440 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_hunt_skittish"> 3 <Footprint> 4 <Circle radius="2.0"/> 5 <Height>2.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>gaia</Civ> … … 6 10 <Icon>gaia/fauna_giraffe.png</Icon> 7 11 </Identity> 12 <Obstruction> 13 <Unit radius="1.5"/> 14 </Obstruction> 8 15 <ResourceSupply> 9 16 <Amount>150</Amount> 10 17 <Type>food.meat</Type> 11 18 </ResourceSupply> 19 <StatusBars> 20 <HeightOffset>7.0</HeightOffset> 21 </StatusBars> 12 22 <UnitMotion> 13 23 <WalkSpeed>4.0</WalkSpeed> … … 18 28 </Run> 19 29 </UnitMotion> 20 <StatusBars>21 <HeightOffset>7.0</HeightOffset>22 </StatusBars>23 <Footprint>24 <Circle radius="2.0"/>25 <Height>2.0</Height>26 </Footprint>27 <Obstruction>28 <Unit radius="1.5"/>29 </Obstruction>30 30 <VisualActor> 31 31 <Actor>fauna/giraffe_baby.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_goat.xml
r8440 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_herd_passive"> 3 <Identity>4 <Civ>gaia</Civ>5 <SpecificName>Goat</SpecificName>6 <Icon>gaia/fauna_goat.png</Icon>7 </Identity>8 3 <Cost> 9 4 <BuildTime>50</BuildTime> … … 12 7 </Resources> 13 8 </Cost> 9 <Identity> 10 <Civ>gaia</Civ> 11 <SpecificName>Goat</SpecificName> 12 <Icon>gaia/fauna_goat.png</Icon> 13 </Identity> 14 14 <ResourceSupply> 15 15 <Amount>120</Amount> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_lion.xml
r9487 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_wild_violent"> 3 <Identity>4 <Civ>gaia</Civ>5 <SpecificName>Lion</SpecificName>6 <Icon>gaia/fauna_lion.png</Icon>7 </Identity>8 <VisualActor>9 <Actor>fauna/lion.xml</Actor>10 </VisualActor>11 <Footprint>12 <Circle radius="2.0"/>13 <Height>1.5</Height>14 </Footprint>15 3 <Attack> 16 4 <Melee> … … 22 10 </Melee> 23 11 </Attack> 12 <Footprint> 13 <Circle radius="2.0"/> 14 <Height>1.5</Height> 15 </Footprint> 16 <Identity> 17 <Civ>gaia</Civ> 18 <SpecificName>Lion</SpecificName> 19 <Icon>gaia/fauna_lion.png</Icon> 20 </Identity> 21 <VisualActor> 22 <Actor>fauna/lion.xml</Actor> 23 </VisualActor> 24 24 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_lioness.xml
r9487 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_wild_violent"> 3 <Identity>4 <Civ>gaia</Civ>5 <SpecificName>Lion</SpecificName>6 <Icon>gaia/fauna_lion.png</Icon>7 </Identity>8 <VisualActor>9 <Actor>fauna/lioness.xml</Actor>10 </VisualActor>11 <Footprint>12 <Circle radius="2.0"/>13 <Height>1.5</Height>14 </Footprint>15 3 <Attack> 16 4 <Melee> … … 22 10 </Melee> 23 11 </Attack> 12 <Footprint> 13 <Circle radius="2.0"/> 14 <Height>1.5</Height> 15 </Footprint> 16 <Identity> 17 <Civ>gaia</Civ> 18 <SpecificName>Lion</SpecificName> 19 <Icon>gaia/fauna_lion.png</Icon> 20 </Identity> 21 <VisualActor> 22 <Actor>fauna/lioness.xml</Actor> 23 </VisualActor> 24 24 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_muskox.xml
r8440 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_herd_passive"> 3 <Footprint> 4 <Circle radius="1.5"/> 5 <Height>2.5</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>gaia</Civ> … … 13 17 <Actor>fauna/muskox.xml</Actor> 14 18 </VisualActor> 15 <Footprint>16 <Circle radius="1.5"/>17 <Height>2.5</Height>18 </Footprint>19 19 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_rabbit.xml
r8440 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_hunt_skittish"> 3 <Footprint> 4 <Circle radius="0.75"/> 5 <Height>1.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>gaia</Civ> … … 10 14 <Type>food.meat</Type> 11 15 </ResourceSupply> 16 <StatusBars> 17 <HeightOffset>3.0</HeightOffset> 18 </StatusBars> 12 19 <VisualActor> 13 20 <Actor>fauna/rabbit1.xml</Actor> 14 21 </VisualActor> 15 <StatusBars>16 <HeightOffset>3.0</HeightOffset>17 </StatusBars>18 <Footprint>19 <Circle radius="0.75"/>20 <Height>1.0</Height>21 </Footprint>22 22 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_sheep.xml
r8440 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_herd_passive"> 3 <Identity>4 <Civ>gaia</Civ>5 <SpecificName>Sheep</SpecificName>6 <Icon>gaia/fauna_sheep.png</Icon>7 </Identity>8 3 <Cost> 9 4 <BuildTime>45</BuildTime> … … 12 7 </Resources> 13 8 </Cost> 9 <Identity> 10 <Civ>gaia</Civ> 11 <SpecificName>Sheep</SpecificName> 12 <Icon>gaia/fauna_sheep.png</Icon> 13 </Identity> 14 14 <StatusBars> 15 15 <HeightOffset>5.0</HeightOffset> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_tiger.xml
r9487 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_wild_violent"> 3 <Identity>4 <Civ>gaia</Civ>5 <SpecificName>Tiger</SpecificName>6 <Icon>gaia/fauna_tiger.png</Icon>7 </Identity>8 <VisualActor>9 <Actor>fauna/tiger.xml</Actor>10 </VisualActor>11 <Footprint>12 <Circle radius="1.2"/>13 <Height>2.5</Height>14 </Footprint>15 3 <Attack> 16 4 <Melee> … … 22 10 </Melee> 23 11 </Attack> 12 <Footprint> 13 <Circle radius="1.2"/> 14 <Height>2.5</Height> 15 </Footprint> 16 <Identity> 17 <Civ>gaia</Civ> 18 <SpecificName>Tiger</SpecificName> 19 <Icon>gaia/fauna_tiger.png</Icon> 20 </Identity> 21 <VisualActor> 22 <Actor>fauna/tiger.xml</Actor> 23 </VisualActor> 24 24 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml
r9487 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_hunt_defensive"> 3 <Armour> 4 <Hack>6.0</Hack> 5 <Pierce>8.0</Pierce> 6 <Crush>10.0</Crush> 7 </Armour> 8 <Attack> 9 <Melee> 10 <Hack>15.0</Hack> 11 <Pierce>10.0</Pierce> 12 <Crush>0.0</Crush> 13 <MaxRange>4.0</MaxRange> 14 <RepeatTime>1000</RepeatTime> 15 </Melee> 16 </Attack> 17 <Footprint> 18 <Circle radius="2.3"/> 19 <Height>2.5</Height> 20 </Footprint> 3 21 <Identity> 4 22 <Civ>gaia</Civ> … … 13 31 <Actor>fauna/walrus.xml</Actor> 14 32 </VisualActor> 15 <Footprint>16 <Circle radius="2.3"/>17 <Height>2.5</Height>18 </Footprint>19 <Attack>20 <Melee>21 <Hack>15.0</Hack>22 <Pierce>10.0</Pierce>23 <Crush>0.0</Crush>24 <MaxRange>4.0</MaxRange>25 <RepeatTime>1000</RepeatTime>26 </Melee>27 </Attack>28 <Armour>29 <Hack>6.0</Hack>30 <Pierce>8.0</Pierce>31 <Crush>10.0</Crush>32 </Armour>33 33 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_whale_humpback.xml
r8995 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna"> 3 <Footprint> 4 <Circle radius="5.0"/> 5 <Height>2.5</Height> 6 </Footprint> 7 <Health> 8 <DeathType>corpse</DeathType> 9 <Max>500</Max> 10 <RegenRate>1</RegenRate> 11 <Healable>false</Healable> 12 <Repairable>false</Repairable> 13 </Health> 3 14 <Identity> 4 15 <Civ>gaia</Civ> … … 8 19 <Icon>gaia/fauna_fish.png</Icon> 9 20 </Identity> 10 <VisualActor>11 <Actor>fauna/whale.xml</Actor>12 </VisualActor>13 <Health>14 <DeathType>corpse</DeathType>15 <Max>500</Max>16 <RegenRate>1</RegenRate>17 <Healable>false</Healable>18 <Repairable>false</Repairable>19 </Health>20 <UnitMotion>21 <PassabilityClass>ship</PassabilityClass>22 <WalkSpeed>2.0</WalkSpeed>23 <Run>24 <Speed>6.0</Speed>25 </Run>26 </UnitMotion>27 <Footprint>28 <Circle radius="5.0"/>29 <Height>2.5</Height>30 </Footprint>31 21 <Obstruction> 32 22 <Unit radius="0.1"/> … … 36 26 <Floating>true</Floating> 37 27 </Position> 28 <ResourceSupply> 29 <KillBeforeGather>true</KillBeforeGather> 30 <Amount>2000</Amount> 31 <Type>food.fish</Type> 32 </ResourceSupply> 38 33 <UnitAI> 39 34 <NaturalBehaviour>skittish</NaturalBehaviour> … … 45 40 <FeedTimeMax>2000</FeedTimeMax> 46 41 </UnitAI> 47 <ResourceSupply> 48 <KillBeforeGather>true</KillBeforeGather> 49 <Amount>2000</Amount> 50 <Type>food.fish</Type> 51 </ResourceSupply> 42 <UnitMotion> 43 <PassabilityClass>ship</PassabilityClass> 44 <WalkSpeed>2.0</WalkSpeed> 45 <Run> 46 <Speed>6.0</Speed> 47 </Run> 48 </UnitMotion> 49 <VisualActor> 50 <Actor>fauna/whale.xml</Actor> 51 </VisualActor> 52 52 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_wildebeest.xml
r8440 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_hunt_skittish"> 3 <Footprint> 4 <Circle radius="1.8"/> 5 <Height>1.8</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>gaia</Civ> … … 22 26 <Actor>fauna/wildebeest.xml</Actor> 23 27 </VisualActor> 24 <Footprint>25 <Circle radius="1.8"/>26 <Height>1.8</Height>27 </Footprint>28 28 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_wolf.xml
r9487 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_wild_aggressive"> 3 <Identity>4 <Civ>gaia</Civ>5 <SpecificName>Wolf</SpecificName>6 <Icon>gaia/fauna_wolf.png</Icon>7 </Identity>8 <VisualActor>9 <Actor>fauna/wolf.xml</Actor>10 </VisualActor>11 <Footprint>12 <Circle radius="1.0"/>13 <Height>2.5</Height>14 </Footprint>15 3 <Attack> 16 4 <Melee> … … 22 10 </Melee> 23 11 </Attack> 12 <Footprint> 13 <Circle radius="1.0"/> 14 <Height>2.5</Height> 15 </Footprint> 16 <Identity> 17 <Civ>gaia</Civ> 18 <SpecificName>Wolf</SpecificName> 19 <Icon>gaia/fauna_wolf.png</Icon> 20 </Identity> 21 <VisualActor> 22 <Actor>fauna/wolf.xml</Actor> 23 </VisualActor> 24 24 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_wolf_snow.xml
r9487 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_wild_aggressive"> 3 <Identity>4 <Civ>gaia</Civ>5 <SpecificName>Snow Wolf</SpecificName>6 <Icon>gaia/fauna_wolf_snow.png</Icon>7 </Identity>8 <VisualActor>9 <Actor>fauna/wolf_snow.xml</Actor>10 </VisualActor>11 <Footprint>12 <Circle radius="1.0"/>13 <Height>2.5</Height>14 </Footprint>15 3 <Attack> 16 4 <Melee> … … 22 10 </Melee> 23 11 </Attack> 12 <Footprint> 13 <Circle radius="1.0"/> 14 <Height>2.5</Height> 15 </Footprint> 16 <Identity> 17 <Civ>gaia</Civ> 18 <SpecificName>Snow Wolf</SpecificName> 19 <Icon>gaia/fauna_wolf_snow.png</Icon> 20 </Identity> 21 <VisualActor> 22 <Actor>fauna/wolf_snow.xml</Actor> 23 </VisualActor> 24 24 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_zebra.xml
r8440 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_hunt_skittish"> 3 <Footprint> 4 <Circle radius="1.8"/> 5 <Height>1.8</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>gaia</Civ> … … 21 25 <Actor>fauna/zebra.xml</Actor> 22 26 </VisualActor> 23 <Footprint>24 <Circle radius="1.8"/>25 <Height>1.8</Height>26 </Footprint>27 27 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_bush_badlands.xml
r9304 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_flora_tree"> 3 <Footprint> 4 <Circle radius="3.0"/> 5 <Height>3.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <SpecificName>Hardy Bush</SpecificName> … … 12 16 <Actor>props/flora/bush_tempe_a.xml</Actor> 13 17 </VisualActor> 14 <Footprint>15 <Circle radius="3.0"/>16 <Height>3.0</Height>17 </Footprint>18 18 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_bush_berry.xml
r8695 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_flora_bush_berry"> 3 <Identity>4 <Icon>gaia/flora_bush_berry.png</Icon>5 </Identity>6 <VisualActor>7 <Actor>props/flora/bush_berries_large.xml</Actor>8 </VisualActor>9 3 <Footprint> 10 4 <Circle radius="3.0"/> 11 5 <Height>1.0</Height> 12 6 </Footprint> 7 <Identity> 8 <Icon>gaia/flora_bush_berry.png</Icon> 9 </Identity> 13 10 <Obstruction> 14 11 <Unit radius="2.0"/> 15 12 </Obstruction> 13 <VisualActor> 14 <Actor>props/flora/bush_berries_large.xml</Actor> 15 </VisualActor> 16 16 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_bush_grapes.xml
r8440 r9936 8 8 <Icon>gaia/flora_bush_grapes.png</Icon> 9 9 </Identity> 10 <ResourceSupply> 11 <Amount>200</Amount> 12 </ResourceSupply> 10 13 <VisualActor> 11 14 <Actor>props/flora/forage_grapes.xml</Actor> 12 15 </VisualActor> 13 <ResourceSupply>14 <Amount>200</Amount>15 </ResourceSupply>16 16 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_bush_temperate.xml
r7780 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_flora_tree"> 3 <Footprint> 4 <Circle radius="3.0"/> 5 <Height>3.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <SpecificName>Deciduous Bush</SpecificName> … … 12 16 <Actor>props/flora/bush_tempe_a.xml</Actor> 13 17 </VisualActor> 14 <Footprint>15 <Circle radius="3.0"/>16 <Height>3.0</Height>17 </Footprint>18 18 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_tree_apple.xml
r8440 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_flora_tree"> 3 <Footprint> 4 <Circle radius="2.5"/> 5 <Height>10.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <SpecificName>Apple Tree</SpecificName> … … 6 10 <Icon>gaia/flora_tree_apple.png</Icon> 7 11 </Identity> 12 <Obstruction> 13 <Unit radius="0.9"/> 14 </Obstruction> 8 15 <ResourceSupply> 9 16 <Amount>300</Amount> … … 13 20 <Actor>flora/trees/apple_bloom.xml</Actor> 14 21 </VisualActor> 15 <Footprint>16 <Circle radius="2.5"/>17 <Height>10.0</Height>18 </Footprint>19 <Obstruction>20 <Unit radius="0.9"/>21 </Obstruction>22 22 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_tree_baobab.xml
r9865 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_flora_tree"> 3 <Footprint> 4 <Circle radius="2.5"/> 5 <Height>10.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <SpecificName>Baobab</SpecificName> … … 13 17 <Actor>flora/trees/baobab.xml</Actor> 14 18 </VisualActor> 15 <Footprint>16 <Circle radius="2.5"/>17 <Height>10.0</Height>18 </Footprint>19 19 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_tree_cretan_date_palm_patch.xml
r9865 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_flora_tree"> 3 <Footprint> 4 <Circle radius="2.5"/> 5 <Height>10.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <SpecificName>Cretan Date Palm</SpecificName> … … 6 10 <Icon>gaia/flora_tree_cretan_date_palm.png</Icon> 7 11 </Identity> 8 < VisualActor>9 < Actor>flora/trees/palm_cretan_date_patch.xml</Actor>10 </ VisualActor>12 <Obstruction> 13 <Unit radius="2.25"/> 14 </Obstruction> 11 15 <ResourceSupply> 12 16 <Amount>300</Amount> 13 17 <Type>wood.tree</Type> 14 18 </ResourceSupply> 15 <Footprint> 16 <Circle radius="2.5"/> 17 <Height>10.0</Height> 18 </Footprint> 19 <Obstruction> 20 <Unit radius="2.25"/> 21 </Obstruction> 19 <VisualActor> 20 <Actor>flora/trees/palm_cretan_date_patch.xml</Actor> 21 </VisualActor> 22 22 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_tree_cretan_date_palm_short.xml
r9865 r9936 6 6 <Icon>gaia/flora_tree_cretan_date_palm.png</Icon> 7 7 </Identity> 8 <VisualActor>9 <Actor>flora/trees/palm_cretan_date_short.xml</Actor>10 </VisualActor>11 8 <ResourceSupply> 12 9 <Amount>100</Amount> 13 10 <Type>wood.tree</Type> 14 11 </ResourceSupply> 12 <VisualActor> 13 <Actor>flora/trees/palm_cretan_date_short.xml</Actor> 14 </VisualActor> 15 15 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_tree_fig.xml
r8440 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_flora_tree"> 3 <Footprint> 4 <Circle radius="3.5"/> 5 <Height>10.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <SpecificName>Fig</SpecificName> … … 13 17 <Actor>flora/trees/fig.xml</Actor> 14 18 </VisualActor> 15 <Footprint>16 <Circle radius="3.5"/>17 <Height>10.0</Height>18 </Footprint>19 19 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/geology_stone_desert_small.xml
r8440 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_geo_rock"> 3 <Footprint> 4 <Circle radius="4.25"/> 5 <Height>4.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Icon>gaia/geology_stone_2.png</Icon> … … 10 14 <Actor>geology/stonemine_desert_small.xml</Actor> 11 15 </VisualActor> 12 <Footprint>13 <Circle radius="4.25"/>14 <Height>4.0</Height>15 </Footprint>16 16 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/geology_stone_savanna_small.xml
r8440 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_geo_rock"> 3 <Footprint> 4 <Circle radius="4.25"/> 5 <Height>4.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Icon>gaia/geology_stone_2.png</Icon> … … 10 14 <Actor>geology/stonemine_savanna_small.xml</Actor> 11 15 </VisualActor> 12 <Footprint>13 <Circle radius="4.25"/>14 <Height>4.0</Height>15 </Footprint>16 16 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/special_ruins.xml
r8574 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_ruins"> 3 <Footprint> 4 <Circle radius="3.0"/> 5 <Height>2.5</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>gaia</Civ> … … 14 18 <Actor>props/special/eyecandy/column_doric_fallen.xml</Actor> 15 19 </VisualActor> 16 <Footprint>17 <Circle radius="3.0"/>18 <Height>2.5</Height>19 </Footprint>20 20 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_barrel.xml
r8670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_treasure"> 3 <Footprint replace=""> 4 <Circle radius="1.0"/> 5 <Height>2.5</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>gaia</Civ> … … 14 18 <Actor>props/special/eyecandy/barrel_a.xml</Actor> 15 19 </VisualActor> 16 <Footprint replace="">17 <Circle radius="1.0"/>18 <Height>2.5</Height>19 </Footprint>20 20 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_bin.xml
r8670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_treasure"> 3 <Footprint> 4 <Square width="2.5" depth="3.5"/> 5 <Height>12.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>gaia</Civ> … … 7 11 <Icon>gaia/special_treasure.png</Icon> 8 12 </Identity> 13 <Obstruction> 14 <Static width="2.0" depth="3.0"/> 15 </Obstruction> 9 16 <ResourceSupply> 10 17 <Amount>300</Amount> … … 14 21 <Actor>props/special/eyecandy/produce_bin_a.xml</Actor> 15 22 </VisualActor> 16 <Footprint >17 <Square width="2.5" depth="3.5"/>18 <Height>12.0</Height>19 </Footprint>20 <Obstruction>21 <Static width="2.0" depth="3.0"/>22 </Obstruction>23 23 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_crate.xml
r8670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_treasure"> 3 <Footprint> 4 <Square width="2.0" depth="2.0"/> 5 <Height>12.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>gaia</Civ> … … 7 11 <Icon>gaia/special_treasure.png</Icon> 8 12 </Identity> 13 <Obstruction> 14 <Static width="1.75" depth="1.75"/> 15 </Obstruction> 9 16 <ResourceSupply> 10 17 <Amount>200</Amount> … … 14 21 <Actor>props/special/eyecandy/crate_a.xml</Actor> 15 22 </VisualActor> 16 <Footprint >17 <Square width="2.0" depth="2.0"/>18 <Height>12.0</Height>19 </Footprint>20 <Obstruction>21 <Static width="1.75" depth="1.75"/>22 </Obstruction>23 23 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_jars.xml
r8670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_treasure"> 3 <Footprint replace=""> 4 <Circle radius="4.0"/> 5 <Height>2.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>gaia</Civ> … … 7 11 <Icon>gaia/special_treasure.png</Icon> 8 12 </Identity> 13 <Obstruction> 14 <Static width="6.5" depth="6.5"/> 15 </Obstruction> 9 16 <ResourceSupply> 10 17 <Amount>300</Amount> … … 14 21 <Actor>props/special/eyecandy/amphorae.xml</Actor> 15 22 </VisualActor> 16 <Footprint replace="">17 <Circle radius="4.0"/>18 <Height>2.0</Height>19 </Footprint>20 <Obstruction>21 <Static width="6.5" depth="6.5"/>22 </Obstruction>23 23 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/special_treasure_golden_fleece.xml
r8670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_geo_mineral"> 3 <Footprint replace=""> 4 <Circle radius="1.0"/> 5 <Height>2.5</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>gaia</Civ> … … 14 18 <Actor>special/golden_fleece.xml</Actor> 15 19 </VisualActor> 16 <Footprint replace="">17 <Circle radius="1.0"/>18 <Height>2.5</Height>19 </Footprint>20 20 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/special_treasure_metal.xml
r8670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_treasure"> 3 <Footprint replace=""> 4 <Circle radius="1.0"/> 5 <Height>2.5</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>gaia</Civ> … … 14 18 <Actor>props/special/eyecandy/barrel_a.xml</Actor> 15 19 </VisualActor> 16 <Footprint replace="">17 <Circle radius="1.0"/>18 <Height>2.5</Height>19 </Footprint>20 20 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/special_treasure_pegasus.xml
r8670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_geo_mineral"> 3 <Footprint> 4 <Circle radius="2.0"/> 5 <Height>2.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>gaia</Civ> … … 14 18 <Actor>special/pegasus.xml</Actor> 15 19 </VisualActor> 16 <Footprint>17 <Circle radius="2.0"/>18 <Height>2.0</Height>19 </Footprint>20 20 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/special_treasure_stone.xml
r8670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_treasure"> 3 <Footprint replace=""> 4 <Circle radius="4.0"/> 5 <Height>2.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>gaia</Civ> … … 7 11 <Icon>gaia/special_treasure.png</Icon> 8 12 </Identity> 13 <Obstruction> 14 <Static width="6.5" depth="6.5"/> 15 </Obstruction> 9 16 <ResourceSupply> 10 17 <Amount>300</Amount> … … 14 21 <Actor>props/special/eyecandy/stone_pile.xml</Actor> 15 22 </VisualActor> 16 <Footprint replace="">17 <Circle radius="4.0"/>18 <Height>2.0</Height>19 </Footprint>20 <Obstruction>21 <Static width="6.5" depth="6.5"/>22 </Obstruction>23 23 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/gaia/special_treasure_wood.xml
r8670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_treasure"> 3 <Footprint> 4 <Square width="4.0" depth="7.0"/> 5 <Height>12.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>gaia</Civ> … … 7 11 <Icon>gaia/special_treasure.png</Icon> 8 12 </Identity> 13 <Obstruction> 14 <Static width="3.5" depth="6.5"/> 15 </Obstruction> 9 16 <ResourceSupply> 10 17 <Amount>300</Amount> … … 14 21 <Actor>props/special/eyecandy/wood_pile.xml</Actor> 15 22 </VisualActor> 16 <Footprint >17 <Square width="4.0" depth="7.0"/>18 <Height>12.0</Height>19 </Footprint>20 <Obstruction>21 <Static width="3.5" depth="6.5"/>22 </Obstruction>23 23 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/bench.xml
r8854 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure"> 3 <Armour> 4 <Hack>1.0</Hack> 5 <Pierce>10.0</Pierce> 6 <Crush>10.0</Crush> 7 </Armour> 8 <BuildRestrictions> 9 <Category>Special</Category> 10 </BuildRestrictions> 11 <Footprint> 12 <Square width="1.5" depth="4.25"/> 13 <Height>4.0</Height> 14 </Footprint> 15 <Health> 16 <Max>75</Max> 17 </Health> 3 18 <Identity> 4 19 <Civ>gaia</Civ> … … 8 23 <Icon>gaia/special_fence.png</Icon> 9 24 </Identity> 10 <Minimap>11 <Colour r="119" g="82" b="46"/>12 </Minimap>13 <Health>14 <Max>75</Max>15 </Health>16 <Armour>17 <Hack>1.0</Hack>18 <Pierce>10.0</Pierce>19 <Crush>10.0</Crush>20 </Armour>21 25 <Loot> 22 26 <xp>1</xp> … … 26 30 <metal>0</metal> 27 31 </Loot> 28 <VisualActor> 29 <Actor>props/special/eyecandy/bench_1.xml</Actor> 30 </VisualActor> 32 <Minimap> 33 <Colour r="119" g="82" b="46"/> 34 </Minimap> 35 <Obstruction> 36 <Static width="1.0" depth="4.0"/> 37 </Obstruction> 31 38 <StatusBars> 32 39 <HeightOffset>6.0</HeightOffset> 33 40 </StatusBars> 34 <Footprint>35 <Square width="1.5" depth="4.25"/>36 <Height>4.0</Height>37 </Footprint>38 <Obstruction>39 <Static width="1.0" depth="4.0"/>40 </Obstruction>41 41 <Vision> 42 42 <Range>4</Range> 43 43 <RetainInFog>true</RetainInFog> 44 44 </Vision> 45 < BuildRestrictions>46 < Category>Special</Category>47 </ BuildRestrictions>45 <VisualActor> 46 <Actor>props/special/eyecandy/bench_1.xml</Actor> 47 </VisualActor> 48 48 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/bridge_hele.xml
r9044 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure"> 3 <BuildRestrictions> 4 <Category>Special</Category> 5 </BuildRestrictions> 6 <Footprint> 7 <Square width="62" depth="15.5"/> 8 <Height>10.0</Height> 9 </Footprint> 10 <Health> 11 <Max>200000</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>gaia</Civ> … … 8 18 <Icon>gaia/special_blank.png</Icon> 9 19 </Identity> 10 <Health>11 <Max>200000</Max>12 </Health>13 <VisualActor>14 <Actor>props/special/eyecandy/bridge_edge_hele.xml</Actor>15 </VisualActor>16 <Footprint>17 <Square width="62" depth="15.5"/>18 <Height>10.0</Height>19 </Footprint>20 20 <Obstruction> 21 21 <Static width="59" depth="15"/> … … 26 26 <RetainInFog>true</RetainInFog> 27 27 </Vision> 28 < BuildRestrictions>29 < Category>Special</Category>30 </ BuildRestrictions>28 <VisualActor> 29 <Actor>props/special/eyecandy/bridge_edge_hele.xml</Actor> 30 </VisualActor> 31 31 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/bridge_wooden.xml
r9812 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure"> 3 <BuildRestrictions> 4 <Category>Special</Category> 5 </BuildRestrictions> 6 <Footprint> 7 <Square width="62" depth="15.5"/> 8 <Height>10.0</Height> 9 </Footprint> 10 <Health> 11 <Max>200000</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>gaia</Civ> … … 8 18 <Icon>gaia/special_blank.png</Icon> 9 19 </Identity> 10 <Health>11 <Max>200000</Max>12 </Health>13 <VisualActor>14 <Actor>props/special/eyecandy/bridge_edge_wooden.xml</Actor>15 </VisualActor>16 <Footprint>17 <Square width="62" depth="15.5"/>18 <Height>10.0</Height>19 </Footprint>20 20 <Obstruction> 21 21 <Static width="59" depth="15"/> … … 26 26 <RetainInFog>true</RetainInFog> 27 27 </Vision> 28 < BuildRestrictions>29 < Category>Special</Category>30 </ BuildRestrictions>28 <VisualActor> 29 <Actor>props/special/eyecandy/bridge_edge_wooden.xml</Actor> 30 </VisualActor> 31 31 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/celt_fanatic.xml
r9709 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_infantry_swordsman"> 3 <Identity>4 <Civ>celt</Civ>5 <SpecificName>Celtic Fanatic</SpecificName>6 <Tooltip>Bonus vs. All Spear Units (infantry and cavalry). Low armour.</Tooltip>7 <History>A Celtic fanatic warrior, devoted to war and his Gallic lord.</History>8 <Icon>units/celt_fanatic.png</Icon>9 </Identity>10 3 <Armour> 11 4 <Hack>1.0</Hack> 12 5 <Pierce>1.0</Pierce> 13 6 </Armour> 14 <UnitMotion>15 <WalkSpeed>9.0</WalkSpeed>16 <Run>17 <Speed>18.0</Speed>18 </Run>19 </UnitMotion>20 7 <Attack> 21 8 <Melee> … … 26 13 </Charge> 27 14 </Attack> 15 <Identity> 16 <Civ>celt</Civ> 17 <SpecificName>Celtic Fanatic</SpecificName> 18 <Tooltip>Bonus vs. All Spear Units (infantry and cavalry). Low armour.</Tooltip> 19 <History>A Celtic fanatic warrior, devoted to war and his Gallic lord.</History> 20 <Icon>units/celt_fanatic.png</Icon> 21 </Identity> 22 <UnitMotion> 23 <WalkSpeed>9.0</WalkSpeed> 24 <Run> 25 <Speed>18.0</Speed> 26 </Run> 27 </UnitMotion> 28 28 <VisualActor> 29 29 <Actor>units/celts/fanatic.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/celt_homestead.xml
r8589 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_civic_house"> 3 <Identity> 4 <Civ>celt</Civ> 5 <GenericName>Homestead</GenericName> 6 <SpecificName>Caer</SpecificName> 7 <History>This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History> 8 <Tooltip>A Celtic homestead.</Tooltip> 9 </Identity> 10 <VisualActor> 11 <Actor>structures/celts/homestead.xml</Actor> 12 <FoundationActor>structures/fndn_6x6.xml</FoundationActor> 13 </VisualActor> 14 <Footprint replace=""> 15 <Circle radius="15.0"/> 16 <Height>8.0</Height> 17 </Footprint> 18 <Obstruction> 19 <Static width="24.0" depth="24.0"/> 20 </Obstruction> 3 <Armour> 4 <Hack>20.0</Hack> 5 <Pierce>40</Pierce> 6 <Crush>10.0</Crush> 7 </Armour> 21 8 <Cost> 22 9 <PopulationBonus>20</PopulationBonus> … … 29 16 </Resources> 30 17 </Cost> 18 <Footprint replace=""> 19 <Circle radius="15.0"/> 20 <Height>8.0</Height> 21 </Footprint> 31 22 <Health> 32 23 <Max>3000</Max> 33 24 </Health> 34 <Armour> 35 <Hack>20.0</Hack> 36 <Pierce>40</Pierce> 37 <Crush>10.0</Crush> 38 </Armour> 39 <Vision> 40 <Range>80</Range> 41 </Vision> 25 <Identity> 26 <Civ>celt</Civ> 27 <GenericName>Homestead</GenericName> 28 <SpecificName>Caer</SpecificName> 29 <History>This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History> 30 <Tooltip>A Celtic homestead.</Tooltip> 31 </Identity> 32 <Obstruction> 33 <Static width="24.0" depth="24.0"/> 34 </Obstruction> 42 35 <ResourceDropsite> 43 36 <Types>food wood stone metal</Types> … … 50 43 </Entities> 51 44 </TrainingQueue> 45 <Vision> 46 <Range>80</Range> 47 </Vision> 48 <VisualActor> 49 <Actor>structures/celts/homestead.xml</Actor> 50 <FoundationActor>structures/fndn_6x6.xml</FoundationActor> 51 </VisualActor> 52 52 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/celt_hut.xml
r8799 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_civic_house"> 3 <Identity>4 <Civ>celt</Civ>5 <SpecificName>Hut</SpecificName>6 <History>This is a small round Celtic hut.</History>7 <Tooltip>Add +2 to Population Cap.</Tooltip>8 </Identity>9 3 <Cost> 10 4 <PopulationBonus>2</PopulationBonus> … … 16 10 </Resources> 17 11 </Cost> 18 <Health>19 <Max>500</Max>20 </Health>21 <StatusBars>22 <HeightOffset>7.0</HeightOffset>23 </StatusBars>24 12 <Footprint replace=""> 25 13 <Circle radius="4.5"/> 26 14 <Height>5.0</Height> 27 15 </Footprint> 16 <Health> 17 <Max>500</Max> 18 </Health> 19 <Identity> 20 <Civ>celt</Civ> 21 <SpecificName>Hut</SpecificName> 22 <History>This is a small round Celtic hut.</History> 23 <Tooltip>Add +2 to Population Cap.</Tooltip> 24 </Identity> 28 25 <Obstruction> 29 26 <Static width="7.0" depth="7.0"/> 30 27 </Obstruction> 28 <StatusBars> 29 <HeightOffset>7.0</HeightOffset> 30 </StatusBars> 31 31 <VisualActor> 32 32 <Actor>structures/celts/hut.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/celt_longhouse.xml
r8158 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_civic_house"> 3 <Identity>4 <Civ>celt</Civ>5 <SpecificName>Longhouse</SpecificName>6 <History>Later Celts constructed larger dwellings, called long houses, which could house more than one family.</History>7 <Tooltip>Add +10 to Population Cap.</Tooltip>8 </Identity>9 3 <Cost> 10 4 <PopulationBonus>10</PopulationBonus> … … 17 11 </Resources> 18 12 </Cost> 19 <Health>20 <Max>1000</Max>21 </Health>22 13 <Footprint> 23 14 <Square width="12" depth="16.0"/> 24 15 <Height>10.0</Height> 25 16 </Footprint> 17 <Health> 18 <Max>1000</Max> 19 </Health> 20 <Identity> 21 <Civ>celt</Civ> 22 <SpecificName>Longhouse</SpecificName> 23 <History>Later Celts constructed larger dwellings, called long houses, which could house more than one family.</History> 24 <Tooltip>Add +10 to Population Cap.</Tooltip> 25 </Identity> 26 26 <Obstruction> 27 27 <Static width="10.0" depth="14.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/celt_tavern.xml
r9844 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_civic_house"> 3 <Identity> 4 <Civ>celt</Civ> 5 <GenericName>Tavern</GenericName> 6 <SpecificName>Celtic Tavern</SpecificName> 7 <History>Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment.</History> 8 <Tooltip>Add +10 to Population Cap. Recruit fanatics.</Tooltip> 9 </Identity> 3 <Auras> 4 <Heal> 5 <Radius>30</Radius> 6 <Speed>1000</Speed> 7 </Heal> 8 </Auras> 10 9 <Cost> 11 10 <PopulationBonus>10</PopulationBonus> … … 18 17 </Resources> 19 18 </Cost> 19 <Footprint> 20 <Square width="18.0" depth="18.0"/> 21 <Height>5.0</Height> 22 </Footprint> 20 23 <Health> 21 24 <Max>1500</Max> 22 25 </Health> 26 <Identity> 27 <Civ>celt</Civ> 28 <GenericName>Tavern</GenericName> 29 <SpecificName>Celtic Tavern</SpecificName> 30 <History>Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment.</History> 31 <Tooltip>Add +10 to Population Cap. Recruit fanatics.</Tooltip> 32 </Identity> 33 <Obstruction> 34 <Static width="17.0" depth="17.0"/> 35 </Obstruction> 23 36 <TrainingQueue> 24 37 <Entities datatype="tokens"> … … 26 39 </Entities> 27 40 </TrainingQueue> 28 <Footprint>29 <Square width="18.0" depth="18.0"/>30 <Height>5.0</Height>31 </Footprint>32 <Obstruction>33 <Static width="17.0" depth="17.0"/>34 </Obstruction>35 <Auras>36 <Heal>37 <Radius>30</Radius>38 <Speed>1000</Speed>39 </Heal>40 </Auras>41 41 <VisualActor> 42 42 <Actor>structures/celts/tavern.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/column_doric.xml
r8836 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure"> 3 <Armour> 4 <Hack>5.0</Hack> 5 <Pierce>10.0</Pierce> 6 <Crush>5.0</Crush> 7 </Armour> 8 <BuildRestrictions> 9 <Category>Fence</Category> 10 </BuildRestrictions> 11 <Footprint> 12 <Square width="2.5" depth="2.5"/> 13 <Height>4.0</Height> 14 </Footprint> 15 <Health> 16 <Max>200</Max> 17 </Health> 3 18 <Identity> 4 19 <Civ>hele</Civ> … … 8 23 <Icon>gaia/special_fence.png</Icon> 9 24 </Identity> 10 <BuildRestrictions>11 <Category>Fence</Category>12 </BuildRestrictions>13 <Health>14 <Max>200</Max>15 </Health>16 <Armour>17 <Hack>5.0</Hack>18 <Pierce>10.0</Pierce>19 <Crush>5.0</Crush>20 </Armour>21 25 <Loot> 22 26 <xp>1</xp> … … 26 30 <metal>0</metal> 27 31 </Loot> 28 < VisualActor>29 < Actor>props/special/eyecandy/column_doric.xml</Actor>30 </ VisualActor>32 <Obstruction> 33 <Static width="2.0" depth="2.0"/> 34 </Obstruction> 31 35 <StatusBars> 32 36 <HeightOffset>8.0</HeightOffset> 33 37 </StatusBars> 34 <Footprint>35 <Square width="2.5" depth="2.5"/>36 <Height>4.0</Height>37 </Footprint>38 <Obstruction>39 <Static width="2.0" depth="2.0"/>40 </Obstruction>41 38 <Vision> 42 39 <Range>4</Range> 43 40 <RetainInFog>true</RetainInFog> 44 41 </Vision> 42 <VisualActor> 43 <Actor>props/special/eyecandy/column_doric.xml</Actor> 44 </VisualActor> 45 45 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/column_doric_fallen.xml
r8854 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure"> 3 <Armour> 4 <Hack>5.0</Hack> 5 <Pierce>10.0</Pierce> 6 <Crush>5.0</Crush> 7 </Armour> 8 <BuildRestrictions> 9 <Category>Special</Category> 10 </BuildRestrictions> 11 <Footprint> 12 <Square width="2.5" depth="12.5"/> 13 <Height>4.0</Height> 14 </Footprint> 15 <Health> 16 <Max>200</Max> 17 </Health> 3 18 <Identity> 4 19 <Civ>hele</Civ> … … 8 23 <Icon>gaia/special_fence.png</Icon> 9 24 </Identity> 10 <Health>11 <Max>200</Max>12 </Health>13 <Armour>14 <Hack>5.0</Hack>15 <Pierce>10.0</Pierce>16 <Crush>5.0</Crush>17 </Armour>18 25 <Loot> 19 26 <xp>1</xp> … … 23 30 <metal>0</metal> 24 31 </Loot> 25 < VisualActor>26 < Actor>props/special/eyecandy/column_doric_fallen.xml</Actor>27 </ VisualActor>32 <Obstruction> 33 <Static width="2.0" depth="12.0"/> 34 </Obstruction> 28 35 <StatusBars> 29 36 <HeightOffset>6.0</HeightOffset> 30 37 </StatusBars> 31 <Footprint>32 <Square width="2.5" depth="12.5"/>33 <Height>4.0</Height>34 </Footprint>35 <Obstruction>36 <Static width="2.0" depth="12.0"/>37 </Obstruction>38 38 <Vision> 39 39 <Range>4</Range> 40 40 <RetainInFog>true</RetainInFog> 41 41 </Vision> 42 < BuildRestrictions>43 < Category>Special</Category>44 </ BuildRestrictions>42 <VisualActor> 43 <Actor>props/special/eyecandy/column_doric_fallen.xml</Actor> 44 </VisualActor> 45 45 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/column_doric_fallen_b.xml
r8854 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure"> 3 <Armour> 4 <Hack>5.0</Hack> 5 <Pierce>10.0</Pierce> 6 <Crush>5.0</Crush> 7 </Armour> 8 <BuildRestrictions> 9 <Category>Special</Category> 10 </BuildRestrictions> 11 <Footprint> 12 <Square width="2.5" depth="2.5"/> 13 <Height>4.0</Height> 14 </Footprint> 15 <Health> 16 <Max>100</Max> 17 </Health> 3 18 <Identity> 4 19 <Civ>hele</Civ> … … 8 23 <Icon>gaia/special_fence.png</Icon> 9 24 </Identity> 10 <Health>11 <Max>100</Max>12 </Health>13 <Armour>14 <Hack>5.0</Hack>15 <Pierce>10.0</Pierce>16 <Crush>5.0</Crush>17 </Armour>18 25 <Loot> 19 26 <xp>1</xp> … … 23 30 <metal>0</metal> 24 31 </Loot> 25 < VisualActor>26 < Actor>props/special/eyecandy/column_doric_fallen_b.xml</Actor>27 </ VisualActor>32 <Obstruction> 33 <Static width="2.0" depth="2.0"/> 34 </Obstruction> 28 35 <StatusBars> 29 36 <HeightOffset>6.0</HeightOffset> 30 37 </StatusBars> 31 <Footprint>32 <Square width="2.5" depth="2.5"/>33 <Height>4.0</Height>34 </Footprint>35 <Obstruction>36 <Static width="2.0" depth="2.0"/>37 </Obstruction>38 38 <Vision> 39 39 <Range>4</Range> 40 40 <RetainInFog>true</RetainInFog> 41 41 </Vision> 42 < BuildRestrictions>43 < Category>Special</Category>44 </ BuildRestrictions>42 <VisualActor> 43 <Actor>props/special/eyecandy/column_doric_fallen_b.xml</Actor> 44 </VisualActor> 45 45 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/fence_long.xml
r8854 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure"> 3 <Armour> 4 <Hack>2.0</Hack> 5 <Pierce>10.0</Pierce> 6 <Crush>2.0</Crush> 7 </Armour> 8 <BuildRestrictions> 9 <Category>Special</Category> 10 </BuildRestrictions> 11 <Footprint> 12 <Square width="0.8" depth="13.0"/> 13 <Height>4.0</Height> 14 </Footprint> 15 <Health> 16 <Max>100</Max> 17 </Health> 3 18 <Identity> 4 19 <Civ>gaia</Civ> … … 8 23 <Icon>gaia/special_fence.png</Icon> 9 24 </Identity> 10 <Minimap>11 <Colour r="119" g="82" b="46"/>12 </Minimap>13 <Health>14 <Max>100</Max>15 </Health>16 <Armour>17 <Hack>2.0</Hack>18 <Pierce>10.0</Pierce>19 <Crush>2.0</Crush>20 </Armour>21 25 <Loot> 22 26 <xp>1</xp> … … 26 30 <metal>0</metal> 27 31 </Loot> 28 <VisualActor> 29 <Actor>temp/fence_wood_long_a.xml</Actor> 30 </VisualActor> 32 <Minimap> 33 <Colour r="119" g="82" b="46"/> 34 </Minimap> 35 <Obstruction> 36 <Static width="0.8" depth="13.0"/> 37 </Obstruction> 31 38 <StatusBars> 32 39 <HeightOffset>6.0</HeightOffset> 33 40 </StatusBars> 34 <Footprint>35 <Square width="0.8" depth="13.0"/>36 <Height>4.0</Height>37 </Footprint>38 <Obstruction>39 <Static width="0.8" depth="13.0"/>40 </Obstruction>41 41 <Vision> 42 42 <Range>4</Range> 43 43 <RetainInFog>true</RetainInFog> 44 44 </Vision> 45 < BuildRestrictions>46 < Category>Special</Category>47 </ BuildRestrictions>45 <VisualActor> 46 <Actor>temp/fence_wood_long_a.xml</Actor> 47 </VisualActor> 48 48 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/fence_short.xml
r8854 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure"> 3 <Armour> 4 <Hack>2.0</Hack> 5 <Pierce>10.0</Pierce> 6 <Crush>2.0</Crush> 7 </Armour> 8 <BuildRestrictions> 9 <Category>Special</Category> 10 </BuildRestrictions> 11 <Footprint> 12 <Square width="0.8" depth="6.5"/> 13 <Height>4.0</Height> 14 </Footprint> 15 <Health> 16 <Max>50</Max> 17 </Health> 3 18 <Identity> 4 19 <Civ>gaia</Civ> … … 8 23 <Icon>gaia/special_fence.png</Icon> 9 24 </Identity> 10 <Minimap>11 <Colour r="119" g="82" b="46"/>12 </Minimap>13 <Health>14 <Max>50</Max>15 </Health>16 <Armour>17 <Hack>2.0</Hack>18 <Pierce>10.0</Pierce>19 <Crush>2.0</Crush>20 </Armour>21 25 <Loot> 22 26 <xp>1</xp> … … 26 30 <metal>0</metal> 27 31 </Loot> 28 <VisualActor> 29 <Actor>temp/fence_wood_short_a.xml</Actor> 30 </VisualActor> 32 <Minimap> 33 <Colour r="119" g="82" b="46"/> 34 </Minimap> 35 <Obstruction> 36 <Static width="0.8" depth="6.5"/> 37 </Obstruction> 31 38 <StatusBars> 32 39 <HeightOffset>6.0</HeightOffset> 33 40 </StatusBars> 34 <Footprint>35 <Square width="0.8" depth="6.5"/>36 <Height>4.0</Height>37 </Footprint>38 <Obstruction>39 <Static width="0.8" depth="6.5"/>40 </Obstruction>41 41 <Vision> 42 42 <Range>4</Range> 43 43 <RetainInFog>true</RetainInFog> 44 44 </Vision> 45 < BuildRestrictions>46 < Category>Special</Category>47 </ BuildRestrictions>45 <VisualActor> 46 <Actor>temp/fence_wood_short_a.xml</Actor> 47 </VisualActor> 48 48 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/fence_stone.xml
r8854 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure"> 3 <Armour> 4 <Hack>5.0</Hack> 5 <Pierce>15.0</Pierce> 6 <Crush>5.0</Crush> 7 </Armour> 8 <BuildRestrictions> 9 <Category>Special</Category> 10 </BuildRestrictions> 11 <Footprint> 12 <Square width="1.5" depth="11.0"/> 13 <Height>4.0</Height> 14 </Footprint> 15 <Health> 16 <Max>200</Max> 17 </Health> 3 18 <Identity> 4 19 <Civ>gaia</Civ> … … 8 23 <Icon>gaia/special_fence.png</Icon> 9 24 </Identity> 10 <Health>11 <Max>200</Max>12 </Health>13 <Armour>14 <Hack>5.0</Hack>15 <Pierce>15.0</Pierce>16 <Crush>5.0</Crush>17 </Armour>18 25 <Loot> 19 26 <xp>1</xp> … … 23 30 <metal>0</metal> 24 31 </Loot> 25 < VisualActor>26 < Actor>props/special/eyecandy/fence_stone_medit.xml</Actor>27 </ VisualActor>32 <Obstruction> 33 <Static width="1.0" depth="10.5"/> 34 </Obstruction> 28 35 <StatusBars> 29 36 <HeightOffset>6.0</HeightOffset> 30 37 </StatusBars> 31 <Footprint>32 <Square width="1.5" depth="11.0"/>33 <Height>4.0</Height>34 </Footprint>35 <Obstruction>36 <Static width="1.0" depth="10.5"/>37 </Obstruction>38 38 <Vision> 39 39 <Range>4</Range> 40 40 <RetainInFog>true</RetainInFog> 41 41 </Vision> 42 < BuildRestrictions>43 < Category>Special</Category>44 </ BuildRestrictions>42 <VisualActor> 43 <Actor>props/special/eyecandy/fence_stone_medit.xml</Actor> 44 </VisualActor> 45 45 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/generic_field.xml
r8523 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_resource_field"> 3 <Footprint> 4 <Square width="30.0" depth="30.0"/> 5 <Height>5.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>gaia</Civ> … … 10 14 <FoundationActor>structures/plot_field_new.xml</FoundationActor> 11 15 </VisualActor> 12 <Footprint>13 <Square width="30.0" depth="30.0"/>14 <Height>5.0</Height>15 </Footprint>16 16 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_epic_temple.xml
r8577 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="structures/hele_temple"> 3 <Identity>4 <Civ>hele</Civ>5 <GenericName>Epic Temple</GenericName>6 <SpecificName>Naos</SpecificName>7 <History>The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis.</History>8 </Identity>9 3 <Cost> 10 4 <BuildTime>300</BuildTime> … … 16 10 </Resources> 17 11 </Cost> 12 <Footprint> 13 <Square width="28.0" depth="58.0"/> 14 <Height>12.0</Height> 15 </Footprint> 18 16 <Health> 19 17 <Max>5000</Max> 20 18 </Health> 19 <Identity> 20 <Civ>hele</Civ> 21 <GenericName>Epic Temple</GenericName> 22 <SpecificName>Naos</SpecificName> 23 <History>The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis.</History> 24 </Identity> 21 25 <Loot> 22 26 <xp>50</xp> … … 26 30 <metal>500</metal> 27 31 </Loot> 28 <VisualActor>29 <FoundationActor>structures/fndn_6x6.xml</FoundationActor>30 <Actor>structures/hellenes/temple_epic.xml</Actor>31 </VisualActor>32 <Footprint>33 <Square width="28.0" depth="58.0"/>34 <Height>12.0</Height>35 </Footprint>36 32 <Obstruction> 37 33 <Static width="27.0" depth="57.0"/> … … 40 36 <Range>80</Range> 41 37 </Vision> 38 <VisualActor> 39 <FoundationActor>structures/fndn_6x6.xml</FoundationActor> 40 <Actor>structures/hellenes/temple_epic.xml</Actor> 41 </VisualActor> 42 42 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_propylaea.xml
r8854 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure"> 3 < Identity>4 < Civ>hele</Civ>5 < GenericName>Portico</GenericName>6 < SpecificName>Propylaea</SpecificName>7 <History>A Propylaea was used as a gate into a sacred precinct. The most famous of these is the monumental gate at the top of the Acropolis in Athens.</History>8 <Tooltip>Add +10 to Population Cap.</Tooltip>9 < Icon>structures/tholos.png</Icon>10 </ Identity>3 <Armour> 4 <Hack>20.0</Hack> 5 <Pierce>40.0</Pierce> 6 <Crush>10.0</Crush> 7 </Armour> 8 <BuildRestrictions> 9 <Category>Special</Category> 10 </BuildRestrictions> 11 11 <Cost> 12 12 <PopulationBonus>10</PopulationBonus> … … 19 19 </Resources> 20 20 </Cost> 21 <Footprint> 22 <Square width="28.0" depth="32.0"/> 23 <Height>8.0</Height> 24 </Footprint> 21 25 <Health> 22 26 <Max>2000</Max> 23 27 </Health> 24 <Armour> 25 <Hack>20.0</Hack> 26 <Pierce>40.0</Pierce> 27 <Crush>10.0</Crush> 28 </Armour> 28 <Identity> 29 <Civ>hele</Civ> 30 <GenericName>Portico</GenericName> 31 <SpecificName>Propylaea</SpecificName> 32 <History>A Propylaea was used as a gate into a sacred precinct. The most famous of these is the monumental gate at the top of the Acropolis in Athens.</History> 33 <Tooltip>Add +10 to Population Cap.</Tooltip> 34 <Icon>structures/tholos.png</Icon> 35 </Identity> 29 36 <Loot> 30 37 <xp>10</xp> … … 34 41 <metal>75</metal> 35 42 </Loot> 36 <VisualActor>37 <Actor>structures/hellenes/propylaea.xml</Actor>38 <FoundationActor>structures/fndn_6x6.xml</FoundationActor>39 </VisualActor>40 <Footprint>41 <Square width="28.0" depth="32.0"/>42 <Height>8.0</Height>43 </Footprint>44 43 <Obstruction> 45 44 <Static width="26.0" depth="30.0"/> … … 49 48 <RetainInFog>true</RetainInFog> 50 49 </Vision> 51 <BuildRestrictions> 52 <Category>Special</Category> 53 </BuildRestrictions> 50 <VisualActor> 51 <Actor>structures/hellenes/propylaea.xml</Actor> 52 <FoundationActor>structures/fndn_6x6.xml</FoundationActor> 53 </VisualActor> 54 54 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_royal_stoa.xml
r9844 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure"> 3 <Identity> 4 <Civ>hele</Civ> 5 <GenericName>Stoa</GenericName> 6 <SpecificName>Hellenic Royal Stoa</SpecificName> 7 <History>A structure built for civic purposes. Stoas eventually became meeting places for philosophy and commerce. They were usually built within the Agora, or city center, of a Greek city.</History> 8 <Tooltip>Add +10 to Population Cap. Recruit special units.</Tooltip> 9 <Icon>gaia/special_stoa.png</Icon> 10 </Identity> 3 <Armour> 4 <Hack>20.0</Hack> 5 <Pierce>40.0</Pierce> 6 <Crush>10.0</Crush> 7 </Armour> 11 8 <BuildRestrictions> 12 9 <Category>Stoa</Category> … … 22 19 </Resources> 23 20 </Cost> 21 <Footprint> 22 <Square width="29" depth="21.0"/> 23 <Height>10.0</Height> 24 </Footprint> 24 25 <Health> 25 26 <Max>1500</Max> 26 27 </Health> 27 <Armour> 28 <Hack>20.0</Hack> 29 <Pierce>40.0</Pierce> 30 <Crush>10.0</Crush> 31 </Armour> 32 <TrainingQueue> 33 <Entities datatype="tokens"> 34 units/thrace_black_cloak 35 </Entities> 36 </TrainingQueue> 28 <Identity> 29 <Civ>hele</Civ> 30 <GenericName>Stoa</GenericName> 31 <SpecificName>Hellenic Royal Stoa</SpecificName> 32 <History>A structure built for civic purposes. Stoas eventually became meeting places for philosophy and commerce. They were usually built within the Agora, or city center, of a Greek city.</History> 33 <Tooltip>Add +10 to Population Cap. Recruit special units.</Tooltip> 34 <Icon>gaia/special_stoa.png</Icon> 35 </Identity> 37 36 <Loot> 38 37 <xp>10</xp> … … 42 41 <metal>15</metal> 43 42 </Loot> 43 <Obstruction> 44 <Static width="28.0" depth="20.0"/> 45 </Obstruction> 46 <TrainingQueue> 47 <Entities datatype="tokens"> 48 units/thrace_black_cloak 49 </Entities> 50 </TrainingQueue> 51 <Vision> 52 <Range>40</Range> 53 <RetainInFog>true</RetainInFog> 54 </Vision> 44 55 <VisualActor> 45 56 <Actor>special/greek_stoa_great.xml</Actor> 46 57 <FoundationActor>structures/fndn_wall.xml</FoundationActor> 47 58 </VisualActor> 48 <Footprint>49 <Square width="29" depth="21.0"/>50 <Height>10.0</Height>51 </Footprint>52 <Obstruction>53 <Static width="28.0" depth="20.0"/>54 </Obstruction>55 <Vision>56 <Range>40</Range>57 <RetainInFog>true</RetainInFog>58 </Vision>59 59 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml
r8836 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure"> 3 <Identity> 4 <Civ>hele</Civ> 5 <GenericName>Stoa</GenericName> 6 <SpecificName>Hellenic Stoa</SpecificName> 7 <History>A structure built for civic purposes. Stoa eventually became meeting places for philosophy and commerce. They were usually built within the Agora, or city center, of a Greek city.</History> 8 <Tooltip>Add +10 to Population Cap.</Tooltip> 9 <Icon>gaia/special_stoa.png</Icon> 10 </Identity> 3 <Armour> 4 <Hack>20.0</Hack> 5 <Pierce>40.0</Pierce> 6 <Crush>10.0</Crush> 7 </Armour> 11 8 <BuildRestrictions> 12 9 <Category>Stoa</Category> … … 22 19 </Resources> 23 20 </Cost> 21 <Footprint> 22 <Square width="28" depth="12.0"/> 23 <Height>10.0</Height> 24 </Footprint> 24 25 <Health> 25 26 <Max>1100</Max> 26 27 </Health> 27 <Armour> 28 <Hack>20.0</Hack> 29 <Pierce>40.0</Pierce> 30 <Crush>10.0</Crush> 31 </Armour> 28 <Identity> 29 <Civ>hele</Civ> 30 <GenericName>Stoa</GenericName> 31 <SpecificName>Hellenic Stoa</SpecificName> 32 <History>A structure built for civic purposes. Stoa eventually became meeting places for philosophy and commerce. They were usually built within the Agora, or city center, of a Greek city.</History> 33 <Tooltip>Add +10 to Population Cap.</Tooltip> 34 <Icon>gaia/special_stoa.png</Icon> 35 </Identity> 32 36 <Loot> 33 37 <xp>10</xp> … … 37 41 <metal>50</metal> 38 42 </Loot> 39 <VisualActor>40 <Actor>special/greek_stoa.xml</Actor>41 <FoundationActor>structures/fndn_wall.xml</FoundationActor>42 </VisualActor>43 <Footprint>44 <Square width="28" depth="12.0"/>45 <Height>10.0</Height>46 </Footprint>47 43 <Obstruction> 48 44 <Static width="26.0" depth="10.5"/> … … 52 48 <RetainInFog>true</RetainInFog> 53 49 </Vision> 50 <VisualActor> 51 <Actor>special/greek_stoa.xml</Actor> 52 <FoundationActor>structures/fndn_wall.xml</FoundationActor> 53 </VisualActor> 54 54 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/obelisk.xml
r8854 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure"> 3 <Armour> 4 <Hack>15.0</Hack> 5 <Pierce>20.0</Pierce> 6 <Crush>20.0</Crush> 7 </Armour> 8 <BuildRestrictions> 9 <Category>Special</Category> 10 </BuildRestrictions> 11 <Footprint> 12 <Square width="4.5" depth="4.5"/> 13 <Height>10.0</Height> 14 </Footprint> 15 <Health> 16 <Max>1000</Max> 17 </Health> 3 18 <Identity> 4 19 <Civ>gaia</Civ> … … 8 23 <Icon>gaia/special_obelisk.png</Icon> 9 24 </Identity> 10 <Health>11 <Max>1000</Max>12 </Health>13 <Armour>14 <Hack>15.0</Hack>15 <Pierce>20.0</Pierce>16 <Crush>20.0</Crush>17 </Armour>18 25 <Loot> 19 26 <xp>1</xp> … … 23 30 <metal>200</metal> 24 31 </Loot> 25 <VisualActor>26 <Actor>props/special/eyecandy/obelisk.xml</Actor>27 </VisualActor>28 <Footprint>29 <Square width="4.5" depth="4.5"/>30 <Height>10.0</Height>31 </Footprint>32 32 <Obstruction> 33 33 <Static width="4.0" depth="4.0"/> … … 37 37 <RetainInFog>true</RetainInFog> 38 38 </Vision> 39 < BuildRestrictions>40 < Category>Special</Category>41 </ BuildRestrictions>39 <VisualActor> 40 <Actor>props/special/eyecandy/obelisk.xml</Actor> 41 </VisualActor> 42 42 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_angle_spike.xml
r9915 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Cost> 4 <BuildTime>8</BuildTime> 5 </Cost> 6 <Footprint> 7 <Square width="3.5" depth="1.0"/> 8 <Height>9.0</Height> 9 </Footprint> 10 <Health> 11 <Max>500</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>gaia</Civ> … … 6 16 <History>A cheap, quick defensive spike</History> 7 17 </Identity> 8 <Cost>9 <BuildTime>8</BuildTime>10 </Cost>11 <Health>12 <Max>500</Max>13 </Health>14 <Footprint>15 <Square width="3.5" depth="1.0"/>16 <Height>9.0</Height>17 </Footprint>18 18 <Obstruction> 19 19 <Static width="3.5" depth="1.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_curve.xml
r9866 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Cost> 4 <BuildTime>12</BuildTime> 5 </Cost> 6 <Footprint> 7 <Square width="3.5" depth="8.5"/> 8 <Height>9.0</Height> 9 </Footprint> 10 <Health> 11 <Max>1000</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>gaia</Civ> … … 7 17 <Icon>gaia/special_palisade.png</Icon> 8 18 </Identity> 9 <Cost>10 <BuildTime>12</BuildTime>11 </Cost>12 <Health>13 <Max>1000</Max>14 </Health>15 <Footprint>16 <Square width="3.5" depth="8.5"/>17 <Height>9.0</Height>18 </Footprint>19 19 <Obstruction> 20 20 <Static width="3.0" depth="8.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_end.xml
r9866 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Cost> 4 <BuildTime>8</BuildTime> 5 </Cost> 6 <Footprint> 7 <Square width="1.5" depth="3.0"/> 8 <Height>9.0</Height> 9 </Footprint> 10 <Health> 11 <Max>1000</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>gaia</Civ> … … 7 17 <Icon>gaia/special_palisade.png</Icon> 8 18 </Identity> 9 <Cost>10 <BuildTime>8</BuildTime>11 </Cost>12 <Health>13 <Max>1000</Max>14 </Health>15 <Footprint>16 <Square width="1.5" depth="3.0"/>17 <Height>9.0</Height>18 </Footprint>19 19 <Obstruction> 20 20 <Static width="1.5" depth="3.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_fort.xml
r9866 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall_tower"> 3 <Cost> 4 <BuildTime>18</BuildTime> 5 </Cost> 6 <Footprint> 7 <Square width="9.5" depth="8.5"/> 8 <Height>9.0</Height> 9 </Footprint> 10 <Health> 11 <Max>2000</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>gaia</Civ> … … 7 17 <Icon>gaia/special_palisade.png</Icon> 8 18 </Identity> 9 <Cost>10 <BuildTime>18</BuildTime>11 </Cost>12 <Health>13 <Max>2000</Max>14 </Health>15 <Footprint>16 <Square width="9.5" depth="8.5"/>17 <Height>9.0</Height>18 </Footprint>19 19 <Obstruction> 20 20 <Static width="9.0" depth="7.5"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_gate.xml
r9920 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Cost> 4 <BuildTime>12</BuildTime> 5 </Cost> 6 <Footprint> 7 <Square width="1.8" depth="14.0"/> 8 <Height>9.0</Height> 9 </Footprint> 10 <Health> 11 <Max>2600</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>gaia</Civ> … … 6 16 <History>A cheap, quick wooden gate</History> 7 17 </Identity> 8 <Cost>9 <BuildTime>12</BuildTime>10 </Cost>11 <Health>12 <Max>2600</Max>13 </Health>14 <Footprint>15 <Square width="1.8" depth="14.0"/>16 <Height>9.0</Height>17 </Footprint>18 18 <Obstruction> 19 19 <Static width="1.8" depth="14.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_outpost.xml
r9915 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Cost> 4 <BuildTime>18</BuildTime> 5 </Cost> 6 <Footprint> 7 <Square width="6.0" depth="6.0"/> 8 <Height>15.0</Height> 9 </Footprint> 10 <Health> 11 <Max>2000</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>gaia</Civ> … … 6 16 <History>Wooden defensive structure</History> 7 17 </Identity> 8 <Cost>9 <BuildTime>18</BuildTime>10 </Cost>11 <Health>12 <Max>2000</Max>13 </Health>14 <Footprint>15 <Square width="6.0" depth="6.0"/>16 <Height>15.0</Height>17 </Footprint>18 18 <Obstruction> 19 19 <Static width="6.0" depth="6.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_straight.xml
r9866 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Cost> 4 <BuildTime>12</BuildTime> 5 </Cost> 6 <Footprint> 7 <Square width="3.0" depth="15.0"/> 8 <Height>9.0</Height> 9 </Footprint> 10 <Health> 11 <Max>1000</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>gaia</Civ> … … 7 17 <Icon>gaia/special_palisade.png</Icon> 8 18 </Identity> 9 <Cost>10 <BuildTime>12</BuildTime>11 </Cost>12 <Health>13 <Max>1000</Max>14 </Health>15 <Footprint>16 <Square width="3.0" depth="15.0"/>17 <Height>9.0</Height>18 </Footprint>19 19 <Obstruction> 20 20 <Static width="3.0" depth="15.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_tower.xml
r9866 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Cost> 4 <BuildTime>12</BuildTime> 5 </Cost> 6 <Footprint> 7 <Square width="4.5" depth="4.5"/> 8 <Height>9.0</Height> 9 </Footprint> 10 <Health> 11 <Max>1000</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>gaia</Civ> … … 7 17 <Icon>gaia/special_palisade.png</Icon> 8 18 </Identity> 9 <Cost>10 <BuildTime>12</BuildTime>11 </Cost>12 <Health>13 <Max>1000</Max>14 </Health>15 <Footprint>16 <Square width="4.5" depth="4.5"/>17 <Height>9.0</Height>18 </Footprint>19 19 <Obstruction> 20 20 <Static width="4.0" depth="4.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_watchtower.xml
r9915 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Cost> 4 <BuildTime>18</BuildTime> 5 </Cost> 6 <Footprint> 7 <Square width="5.0" depth="5.0"/> 8 <Height>12.0</Height> 9 </Footprint> 10 <Health> 11 <Max>1000</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>gaia</Civ> … … 6 16 <History>A cheap, quick tall structure</History> 7 17 </Identity> 8 <Cost>9 <BuildTime>18</BuildTime>10 </Cost>11 <Health>12 <Max>1000</Max>13 </Health>14 <Footprint>15 <Square width="5.0" depth="5.0"/>16 <Height>12.0</Height>17 </Footprint>18 18 <Obstruction> 19 19 <Static width="5.0" depth="5.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_small_spikes.xml
r9866 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Cost> 4 <BuildTime>12</BuildTime> 5 </Cost> 6 <Footprint> 7 <Square width="3.0" depth="11.0"/> 8 <Height>2.0</Height> 9 </Footprint> 10 <Health> 11 <Max>200</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>gaia</Civ> … … 7 17 <Icon>gaia/special_palisade.png</Icon> 8 18 </Identity> 9 <Cost>10 <BuildTime>12</BuildTime>11 </Cost>12 <Health>13 <Max>200</Max>14 </Health>15 <Footprint>16 <Square width="3.0" depth="11.0"/>17 <Height>2.0</Height>18 </Footprint>19 19 <Obstruction> 20 20 <Static width="3.0" depth="11.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_tall_spikes.xml
r9866 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Cost> 4 <BuildTime>12</BuildTime> 5 </Cost> 6 <Footprint> 7 <Square width="3.0" depth="11.0"/> 8 <Height>2.0</Height> 9 </Footprint> 10 <Health> 11 <Max>500</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>gaia</Civ> … … 7 17 <Icon>gaia/special_palisade.png</Icon> 8 18 </Identity> 9 <Cost>10 <BuildTime>12</BuildTime>11 </Cost>12 <Health>13 <Max>500</Max>14 </Health>15 <Footprint>16 <Square width="3.0" depth="11.0"/>17 <Height>2.0</Height>18 </Footprint>19 19 <Obstruction> 20 20 <Static width="3.0" depth="11.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/plane.xml
r9776 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit"> 3 <Identity>4 <Civ>hele</Civ>5 <SpecificName>P-51 Mustang</SpecificName>6 <History>This may be anachronistic.</History>7 <Tooltip>A World War 2 American fighter plane.</Tooltip>8 <Icon>units/global_mustang.png</Icon>9 <Formations datatype="tokens" replace=""></Formations>10 </Identity>11 <VisualActor>12 <Actor>units/global/plane.xml</Actor>13 </VisualActor>14 <Vision>15 <Range>100</Range>16 </Vision>17 <Obstruction disable=""/>18 <UnitMotion disable=""/>19 <Position>20 <TurnRate>1.0</TurnRate>21 </Position>22 <UnitMotionFlying>23 <MaxSpeed>40.0</MaxSpeed>24 <AccelRate>15.0</AccelRate>25 <TurnRate>1.0</TurnRate>26 <OvershootTime>2.0</OvershootTime>27 <FlyingHeight>50.0</FlyingHeight>28 <ClimbRate>5.0</ClimbRate>29 </UnitMotionFlying>30 3 <Attack> 31 4 <Ranged> … … 40 13 </Ranged> 41 14 </Attack> 15 <Identity> 16 <Civ>hele</Civ> 17 <SpecificName>P-51 Mustang</SpecificName> 18 <History>This may be anachronistic.</History> 19 <Tooltip>A World War 2 American fighter plane.</Tooltip> 20 <Icon>units/global_mustang.png</Icon> 21 <Formations datatype="tokens" replace=""/> 22 </Identity> 23 <Obstruction disable=""/> 24 <Position> 25 <TurnRate>1.0</TurnRate> 26 </Position> 27 <UnitMotion disable=""/> 28 <UnitMotionFlying> 29 <MaxSpeed>40.0</MaxSpeed> 30 <AccelRate>15.0</AccelRate> 31 <TurnRate>1.0</TurnRate> 32 <OvershootTime>2.0</OvershootTime> 33 <FlyingHeight>50.0</FlyingHeight> 34 <ClimbRate>5.0</ClimbRate> 35 </UnitMotionFlying> 36 <Vision> 37 <Range>100</Range> 38 </Vision> 39 <VisualActor> 40 <Actor>units/global/plane.xml</Actor> 41 </VisualActor> 42 42 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/pyramid_great.xml
r8854 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure"> 3 <Armour> 4 <Hack>40.0</Hack> 5 <Pierce>50.0</Pierce> 6 <Crush>50.0</Crush> 7 </Armour> 8 <BuildRestrictions> 9 <Category>Special</Category> 10 </BuildRestrictions> 11 <Footprint> 12 <Square width="60.5" depth="60.5"/> 13 <Height>10.0</Height> 14 </Footprint> 15 <Health> 16 <Max>20000</Max> 17 </Health> 3 18 <Identity> 4 19 <Civ>gaia</Civ> … … 9 24 <Icon>gaia/special_pyramid.png</Icon> 10 25 </Identity> 11 <Health>12 <Max>20000</Max>13 </Health>14 <Armour>15 <Hack>40.0</Hack>16 <Pierce>50.0</Pierce>17 <Crush>50.0</Crush>18 </Armour>19 26 <Loot> 20 27 <xp>100</xp> … … 24 31 <metal>20000</metal> 25 32 </Loot> 26 <VisualActor>27 <Actor>special/pyramid.xml</Actor>28 </VisualActor>29 <Footprint>30 <Square width="60.5" depth="60.5"/>31 <Height>10.0</Height>32 </Footprint>33 33 <Obstruction> 34 34 <Static width="59.0" depth="59.0"/> … … 38 38 <RetainInFog>true</RetainInFog> 39 39 </Vision> 40 < BuildRestrictions>41 < Category>Special</Category>42 </ BuildRestrictions>40 <VisualActor> 41 <Actor>special/pyramid.xml</Actor> 42 </VisualActor> 43 43 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/pyramid_minor.xml
r8854 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure"> 3 <Armour> 4 <Hack>40.0</Hack> 5 <Pierce>50.0</Pierce> 6 <Crush>50.0</Crush> 7 </Armour> 8 <BuildRestrictions> 9 <Category>Special</Category> 10 </BuildRestrictions> 11 <Footprint> 12 <Square width="35.5" depth="35.5"/> 13 <Height>10.0</Height> 14 </Footprint> 15 <Health> 16 <Max>10000</Max> 17 </Health> 3 18 <Identity> 4 19 <Civ>gaia</Civ> … … 9 24 <Icon>gaia/special_pyramid.png</Icon> 10 25 </Identity> 11 <Health>12 <Max>10000</Max>13 </Health>14 <Armour>15 <Hack>40.0</Hack>16 <Pierce>50.0</Pierce>17 <Crush>50.0</Crush>18 </Armour>19 26 <Loot> 20 27 <xp>100</xp> … … 24 31 <metal>10000</metal> 25 32 </Loot> 26 <VisualActor>27 <Actor>special/pyramid_minor.xml</Actor>28 </VisualActor>29 <Footprint>30 <Square width="35.5" depth="35.5"/>31 <Height>10.0</Height>32 </Footprint>33 33 <Obstruction> 34 34 <Static width="34.0" depth="34.0"/> … … 38 38 <RetainInFog>true</RetainInFog> 39 39 </Vision> 40 < BuildRestrictions>41 < Category>Special</Category>42 </ BuildRestrictions>40 <VisualActor> 41 <Actor>special/pyramid_minor.xml</Actor> 42 </VisualActor> 43 43 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/special_treasure_shipwreck.xml
r8670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_treasure"> 3 <Footprint replace=""> 4 <Circle radius="12.0"/> 5 <Height>2.5</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>gaia</Civ> … … 8 12 <Icon>gaia/special_treasure.png</Icon> 9 13 </Identity> 14 <Obstruction> 15 <Static width="20.0" depth="20.0"/> 16 </Obstruction> 10 17 <Position> 11 18 <Floating>true</Floating> … … 18 25 <Actor>props/special/eyecandy/shipwreck_hull.xml</Actor> 19 26 </VisualActor> 20 <Footprint replace="">21 <Circle radius="12.0"/>22 <Height>2.5</Height>23 </Footprint>24 <Obstruction>25 <Static width="20.0" depth="20.0"/>26 </Obstruction>27 27 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/special_treasure_shipwreck_debris.xml
r8670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_treasure"> 3 <Footprint replace=""> 4 <Circle radius="4.0"/> 5 <Height>2.5</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>gaia</Civ> … … 7 11 <Icon>gaia/special_treasure.png</Icon> 8 12 </Identity> 13 <Obstruction> 14 <Static width="7.0" depth="7.0"/> 15 </Obstruction> 9 16 <Position> 10 17 <Floating>true</Floating> … … 17 24 <Actor>props/special/eyecandy/barrels_floating.xml</Actor> 18 25 </VisualActor> 19 <Footprint replace="">20 <Circle radius="4.0"/>21 <Height>2.5</Height>22 </Footprint>23 <Obstruction>24 <Static width="7.0" depth="7.0"/>25 </Obstruction>26 26 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/table_rectangle.xml
r8854 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure"> 3 <Armour> 4 <Hack>1.0</Hack> 5 <Pierce>10.0</Pierce> 6 <Crush>10.0</Crush> 7 </Armour> 8 <BuildRestrictions> 9 <Category>Special</Category> 10 </BuildRestrictions> 11 <Footprint> 12 <Square width="4.0" depth="5.25"/> 13 <Height>4.0</Height> 14 </Footprint> 15 <Health> 16 <Max>100</Max> 17 </Health> 3 18 <Identity> 4 19 <Civ>gaia</Civ> … … 8 23 <Icon>gaia/special_fence.png</Icon> 9 24 </Identity> 10 <Minimap>11 <Colour r="119" g="82" b="46"/>12 </Minimap>13 <Health>14 <Max>100</Max>15 </Health>16 <Armour>17 <Hack>1.0</Hack>18 <Pierce>10.0</Pierce>19 <Crush>10.0</Crush>20 </Armour>21 25 <Loot> 22 26 <xp>1</xp> … … 26 30 <metal>0</metal> 27 31 </Loot> 28 <VisualActor> 29 <Actor>props/special/eyecandy/table_rectangle.xml</Actor> 30 </VisualActor> 32 <Minimap> 33 <Colour r="119" g="82" b="46"/> 34 </Minimap> 35 <Obstruction> 36 <Static width="3.5" depth="4.75"/> 37 </Obstruction> 31 38 <StatusBars> 32 39 <HeightOffset>6.0</HeightOffset> 33 40 </StatusBars> 34 <Footprint>35 <Square width="4.0" depth="5.25"/>36 <Height>4.0</Height>37 </Footprint>38 <Obstruction>39 <Static width="3.5" depth="4.75"/>40 </Obstruction>41 41 <Vision> 42 42 <Range>4</Range> 43 43 <RetainInFog>true</RetainInFog> 44 44 </Vision> 45 < BuildRestrictions>46 < Category>Special</Category>47 </ BuildRestrictions>45 <VisualActor> 46 <Actor>props/special/eyecandy/table_rectangle.xml</Actor> 47 </VisualActor> 48 48 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/table_square.xml
r8854 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure"> 3 <Armour> 4 <Hack>1.0</Hack> 5 <Pierce>10.0</Pierce> 6 <Crush>10.0</Crush> 7 </Armour> 8 <BuildRestrictions> 9 <Category>Special</Category> 10 </BuildRestrictions> 11 <Footprint> 12 <Square width="4.5" depth="4.5"/> 13 <Height>4.0</Height> 14 </Footprint> 15 <Health> 16 <Max>100</Max> 17 </Health> 3 18 <Identity> 4 19 <Civ>gaia</Civ> … … 8 23 <Icon>gaia/special_fence.png</Icon> 9 24 </Identity> 10 <Minimap>11 <Colour r="119" g="82" b="46"/>12 </Minimap>13 <Health>14 <Max>100</Max>15 </Health>16 <Armour>17 <Hack>1.0</Hack>18 <Pierce>10.0</Pierce>19 <Crush>10.0</Crush>20 </Armour>21 25 <Loot> 22 26 <xp>1</xp> … … 26 30 <metal>0</metal> 27 31 </Loot> 28 <VisualActor> 29 <Actor>props/special/eyecandy/table_square.xml</Actor> 30 </VisualActor> 32 <Minimap> 33 <Colour r="119" g="82" b="46"/> 34 </Minimap> 35 <Obstruction> 36 <Static width="4.0" depth="4.0"/> 37 </Obstruction> 31 38 <StatusBars> 32 39 <HeightOffset>6.0</HeightOffset> 33 40 </StatusBars> 34 <Footprint>35 <Square width="4.5" depth="4.5"/>36 <Height>4.0</Height>37 </Footprint>38 <Obstruction>39 <Static width="4.0" depth="4.0"/>40 </Obstruction>41 41 <Vision> 42 42 <Range>4</Range> 43 43 <RetainInFog>true</RetainInFog> 44 44 </Vision> 45 < BuildRestrictions>46 < Category>Special</Category>47 </ BuildRestrictions>45 <VisualActor> 46 <Actor>props/special/eyecandy/table_square.xml</Actor> 47 </VisualActor> 48 48 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/other/unfinished_greek_temple.xml
r8577 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_ruins"> 3 <Footprint replace=""> 4 <Square width="19.0" depth="31.5"/> 5 <Height>12.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>hele</Civ> … … 12 16 <xp>10</xp> 13 17 </Loot> 14 <VisualActor>15 <Actor>props/special/eyecandy/greek_temple_unfinished.xml</Actor>16 </VisualActor>17 <Footprint replace="">18 <Square width="19.0" depth="31.5"/>19 <Height>12.0</Height>20 </Footprint>21 18 <Obstruction> 22 19 <Static width="17.5" depth="30.0"/> … … 26 23 <RetainInFog>true</RetainInFog> 27 24 </Vision> 25 <VisualActor> 26 <Actor>props/special/eyecandy/greek_temple_unfinished.xml</Actor> 27 </VisualActor> 28 28 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/special/actor.xml
r9605 r9936 7 7 <TurnRate>6.0</TurnRate> 8 8 </Position> 9 <Vision> 10 <Range>0</Range> 11 <RetainInFog>true</RetainInFog> 12 <AlwaysVisible>false</AlwaysVisible> 13 </Vision> 9 14 <VisualActor> 10 15 <Actor>(should be overridden)</Actor> … … 12 17 <SilhouetteOccluder>false</SilhouetteOccluder> 13 18 </VisualActor> 14 <Vision>15 <Range>0</Range>16 <RetainInFog>true</RetainInFog>17 <AlwaysVisible>false</AlwaysVisible>18 </Vision>19 19 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/special/formation.xml
r9605 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity> 3 <!-- 4 <VisualActor> 5 <Actor>props/special/common/waypoint_flag.xml</Actor> 6 </VisualActor> 7 --> 8 <Formation/> 3 9 <Position> 4 10 <Altitude>0</Altitude> … … 7 13 <TurnRate>6.0</TurnRate> 8 14 </Position> 9 <Formation/>10 15 <UnitAI> 11 16 <DefaultStance>aggressive</DefaultStance> … … 19 24 <CostClass>default</CostClass> 20 25 </UnitMotion> 21 <!--22 <VisualActor>23 <Actor>props/special/common/waypoint_flag.xml</Actor>24 </VisualActor>25 -->26 26 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/special/player.xml
r8836 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity> 3 <Player/>4 <StatisticsTracker/>5 3 <BuildLimits> 6 4 <LimitMultiplier>1.0</LimitMultiplier> … … 8 6 </Limits> 9 7 </BuildLimits> 8 <Player/> 9 <StatisticsTracker/> 10 10 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/special/territory_block.xml
r9906 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity> 3 <Position>4 <Altitude>0</Altitude>5 <Anchor>upright</Anchor>6 <Floating>false</Floating>7 <TurnRate>6.0</TurnRate>8 </Position>9 3 <Footprint> 10 4 <Square width="64" depth="8"/> 11 5 <Height>9.0</Height> 12 6 </Footprint> 13 <Selectable/>14 7 <Obstruction> 15 8 <Static width="64" depth="8"/> … … 23 16 </Obstruction> 24 17 <Ownership/> 18 <Position> 19 <Altitude>0</Altitude> 20 <Anchor>upright</Anchor> 21 <Floating>false</Floating> 22 <TurnRate>6.0</TurnRate> 23 </Position> 24 <Selectable/> 25 <TerritoryInfluence> 26 <OverrideCost>64</OverrideCost> 27 <Weight>0</Weight> 28 <Radius>0</Radius> 29 </TerritoryInfluence> 25 30 <VisualActor> 26 31 <SilhouetteDisplay>false</SilhouetteDisplay> … … 28 33 <Actor>structures/hellenes/wall_med.xml</Actor> 29 34 </VisualActor> 30 <TerritoryInfluence>31 <OverrideCost>64</OverrideCost>32 <Weight>0</Weight>33 <Radius>0</Radius>34 </TerritoryInfluence>35 35 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/special/territory_pull.xml
r9906 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity> 3 <Position>4 <Altitude>0</Altitude>5 <Anchor>upright</Anchor>6 <Floating>false</Floating>7 <TurnRate>6.0</TurnRate>8 </Position>9 3 <Footprint> 10 4 <Square width="64" depth="8"/> 11 5 <Height>9.0</Height> 12 6 </Footprint> 13 <Selectable/>14 7 <Obstruction> 15 8 <Static width="64" depth="8"/> … … 23 16 </Obstruction> 24 17 <Ownership/> 18 <Position> 19 <Altitude>0</Altitude> 20 <Anchor>upright</Anchor> 21 <Floating>false</Floating> 22 <TurnRate>6.0</TurnRate> 23 </Position> 24 <Selectable/> 25 <TerritoryInfluence> 26 <OverrideCost>0</OverrideCost> 27 <Weight>0</Weight> 28 <Radius>0</Radius> 29 </TerritoryInfluence> 25 30 <VisualActor> 26 31 <SilhouetteDisplay>false</SilhouetteDisplay> … … 28 33 <Actor>structures/hellenes/wall_med.xml</Actor> 29 34 </VisualActor> 30 <TerritoryInfluence>31 <OverrideCost>0</OverrideCost>32 <Weight>0</Weight>33 <Radius>0</Radius>34 </TerritoryInfluence>35 35 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml
r9881 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_military_barracks"> 3 <Footprint> 4 <Square width="24.0" depth="25.0"/> 5 <Height>15.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>cart</Civ> … … 6 10 <History>The Carthaginians incorporated stables and barracks into their city walls.</History> 7 11 </Identity> 8 <VisualActor>9 <Actor>structures/carthaginians/barracks.xml</Actor>10 </VisualActor>11 <Footprint>12 <Square width="24.0" depth="25.0"/>13 <Height>15.0</Height>14 </Footprint>15 12 <Obstruction> 16 13 <Static width="22.0" depth="23.0"/> … … 28 25 </Entities> 29 26 </TrainingQueue> 27 <VisualActor> 28 <Actor>structures/carthaginians/barracks.xml</Actor> 29 </VisualActor> 30 30 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml
r9919 r9936 6 6 <History>Carthiginian's History</History> 7 7 </Identity> 8 <VisualActor>9 <Actor>structures/carthaginians/civil_centre.xml</Actor>10 </VisualActor>11 8 <TrainingQueue> 12 9 <Entities datatype="tokens"> … … 16 13 </Entities> 17 14 </TrainingQueue> 15 <VisualActor> 16 <Actor>structures/carthaginians/civil_centre.xml</Actor> 17 </VisualActor> 18 18 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_corral.xml
r9917 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_resource_corral"> 3 <Footprint> 4 <Square width="18.0" depth="16.5"/> 5 <Height>5.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>cart</Civ> … … 6 10 <History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses or elephants can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse and Elephant functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) or War Elephant Super Units is reduced by a fixed amount of 5% per animal corralled appropriate to kind.</History> 7 11 </Identity> 8 <VisualActor> 9 <Actor>structures/carthaginians/corral.xml</Actor> 10 <FoundationActor>structures/fndn_3x3.xml</FoundationActor> 11 </VisualActor> 12 <Obstruction> 13 <Static width="16.0" depth="14.5"/> 14 </Obstruction> 12 15 <TrainingQueue> 13 16 <Entities datatype="tokens"> … … 15 18 </Entities> 16 19 </TrainingQueue> 17 <Footprint> 18 <Square width="18.0" depth="16.5"/> 19 <Height>5.0</Height> 20 </Footprint> 21 <Obstruction> 22 <Static width="16.0" depth="14.5"/> 23 </Obstruction> 20 <VisualActor> 21 <Actor>structures/carthaginians/corral.xml</Actor> 22 <FoundationActor>structures/fndn_3x3.xml</FoundationActor> 23 </VisualActor> 24 24 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_farmstead.xml
r9799 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_economic_farmstead"> 3 <Footprint> 4 <Square width="15.0" depth="15.0"/> 5 <Height>5.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>cart</Civ> … … 6 10 <History>Although there must have been many small farms as well, when the Carthaginians expanded into the hinterland, most farms and orchardist establishments were created by the wealthy segment of society that became known as the landowners, and the resulting estates were mostly worked by ?almost enslaved? Liby-Phoenicians, Numidians, and whomever they could get.</History> 7 11 </Identity> 12 <Obstruction> 13 <Static width="15.0" depth="15.0"/> 14 </Obstruction> 8 15 <VisualActor> 9 16 <Actor>structures/carthaginians/farmstead.xml</Actor> 10 17 </VisualActor> 11 <Footprint>12 <Square width="15.0" depth="15.0"/>13 <Height>5.0</Height>14 </Footprint>15 <Obstruction>16 <Static width="15.0" depth="15.0"/>17 </Obstruction>18 18 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml
r9816 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_military_fortress"> 3 <Footprint> 4 <Square width="30.0" depth="32.0"/> 5 <Height>8.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>cart</Civ> … … 6 10 <History>The Carthaginians built a number of rather 'monolithic' blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ?civilised? territories under their direct control.</History> 7 11 </Identity> 8 <VisualActor>9 <Actor>structures/carthaginians/fortress.xml</Actor>10 </VisualActor>11 <Footprint>12 <Square width="30.0" depth="32.0"/>13 <Height>8.0</Height>14 </Footprint>15 12 <Obstruction> 16 13 <Static width="26.0" depth="28.0"/> … … 24 21 </Entities> 25 22 </TrainingQueue> 23 <VisualActor> 24 <Actor>structures/carthaginians/fortress.xml</Actor> 25 </VisualActor> 26 26 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_house.xml
r9799 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_civic_house"> 3 <Identity>4 <Civ>cart</Civ>5 <SpecificName>Bayit</SpecificName>6 <History>Housing was generally built of adobe or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories.</History>7 </Identity>8 <VisualActor>9 <Actor>structures/carthaginians/house.xml</Actor>10 </VisualActor>11 3 <Cost> 12 4 <PopulationBonus>10</PopulationBonus> … … 16 8 </Resources> 17 9 </Cost> 18 <Health>19 <Max>1200</Max>20 </Health>21 10 <Footprint> 22 11 <Square width="14.5" depth="14.5"/> 23 12 <Height>5.0</Height> 24 13 </Footprint> 14 <Health> 15 <Max>1200</Max> 16 </Health> 17 <Identity> 18 <Civ>cart</Civ> 19 <SpecificName>Bayit</SpecificName> 20 <History>Housing was generally built of adobe or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories.</History> 21 </Identity> 25 22 <Obstruction> 26 23 <Static width="13.0" depth="13.0"/> 27 24 </Obstruction> 25 <VisualActor> 26 <Actor>structures/carthaginians/house.xml</Actor> 27 </VisualActor> 28 28 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_market.xml
r9799 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_economic_market"> 3 <Footprint> 4 <Square width="27.0" depth="20.0"/> 5 <Height>10.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>cart</Civ> … … 6 10 <History>Carthaginian markets were probably just big sheds or structures surrounding a ?market? area or in a wharf area of a port.</History> 7 11 </Identity> 12 <Obstruction> 13 <Static width="27.0" depth="20.0"/> 14 </Obstruction> 8 15 <VisualActor> 9 16 <Actor>structures/carthaginians/market.xml</Actor> 10 17 </VisualActor> 11 <Footprint>12 <Square width="27.0" depth="20.0"/>13 <Height>10.0</Height>14 </Footprint>15 <Obstruction>16 <Static width="27.0" depth="20.0"/>17 </Obstruction>18 18 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_mill.xml
r9799 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_economic_mill"> 3 <Footprint> 4 <Square width="15.0" depth="15.0"/> 5 <Height>5.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>cart</Civ> … … 6 10 <History>Resources and building materials were kept in warehouses.</History> 7 11 </Identity> 12 <Obstruction> 13 <Static width="15.0" depth="15.0"/> 14 </Obstruction> 8 15 <VisualActor> 9 16 <Actor>structures/carthaginians/mill.xml</Actor> 10 17 </VisualActor> 11 <Footprint>12 <Square width="15.0" depth="15.0"/>13 <Height>5.0</Height>14 </Footprint>15 <Obstruction>16 <Static width="15.0" depth="15.0"/>17 </Obstruction>18 18 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_scout_tower.xml
r9799 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_scout_tower"> 3 <Footprint> 4 <Square width="9.0" depth="9.0"/> 5 <Height>18.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>cart</Civ> … … 6 10 <History>Sturdy stone outposts used to keep an eye on desert nomad tribes along the Carthaginian North African frontier.</History> 7 11 </Identity> 8 <VisualActor>9 <Actor>structures/carthaginians/scout_tower.xml</Actor>10 </VisualActor>11 <Footprint>12 <Square width="9.0" depth="9.0"/>13 <Height>18.0</Height>14 </Footprint>15 12 <Obstruction> 16 13 <Static width="9.0" depth="9.0"/> … … 21 18 <HeightOffset>20.0</HeightOffset> 22 19 </StatusBars> 20 <VisualActor> 21 <Actor>structures/carthaginians/scout_tower.xml</Actor> 22 </VisualActor> 23 23 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_temple.xml
r9892 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_civic_temple"> 3 <Cost> 4 <Resources> 5 <stone>400</stone> 6 </Resources> 7 </Cost> 8 <Footprint> 9 <Square width="17.0" depth="30.0"/> 10 <Height>12.0</Height> 11 </Footprint> 3 12 <Identity> 4 13 <Civ>cart</Civ> … … 7 16 <Tooltip>Train Priestesses. Train Sacred Band pikemen.</Tooltip> 8 17 </Identity> 9 <Cost>10 <Resources>11 <stone>400</stone>12 </Resources>13 </Cost>14 <VisualActor>15 <Actor>structures/carthaginians/temple_big.xml</Actor>16 </VisualActor>17 <Footprint>18 <Square width="17.0" depth="30.0"/>19 <Height>12.0</Height>20 </Footprint>21 18 <Obstruction> 22 19 <Static width="17.0" depth="30.0"/> … … 27 24 </Entities> 28 25 </TrainingQueue> 26 <VisualActor> 27 <Actor>structures/carthaginians/temple_big.xml</Actor> 28 </VisualActor> 29 29 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall.xml
r9799 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Footprint> 4 <Square width="26.5" depth="6.5"/> 5 <Height>9.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>cart</Civ> … … 6 10 <History>The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.</History> 7 11 </Identity> 12 <Obstruction> 13 <Static width="26.5" depth="6.5"/> 14 </Obstruction> 8 15 <VisualActor> 9 16 <Actor>structures/carthaginians/wall_long.xml</Actor> 10 17 </VisualActor> 11 <Footprint>12 <Square width="26.5" depth="6.5"/>13 <Height>9.0</Height>14 </Footprint>15 <Obstruction>16 <Static width="26.5" depth="6.5"/>17 </Obstruction>18 18 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall_long.xml
r9799 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Footprint> 4 <Square width="26.5" depth="6.5"/> 5 <Height>9.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>cart</Civ> … … 6 10 <History>The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.</History> 7 11 </Identity> 12 <Obstruction> 13 <Static width="26.5" depth="6.5"/> 14 </Obstruction> 8 15 <VisualActor> 9 16 <Actor>structures/carthaginians/wall_long.xml</Actor> 10 17 </VisualActor> 11 <Footprint>12 <Square width="26.5" depth="6.5"/>13 <Height>9.0</Height>14 </Footprint>15 <Obstruction>16 <Static width="26.5" depth="6.5"/>17 </Obstruction>18 18 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall_med.xml
r9799 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Footprint> 4 <Square width="18.5" depth="6.5"/> 5 <Height>9.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>cart</Civ> … … 6 10 <History>The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.</History> 7 11 </Identity> 12 <Obstruction> 13 <Static width="18.5" depth="6.5"/> 14 </Obstruction> 8 15 <VisualActor> 9 16 <Actor>structures/carthaginians/wall_med.xml</Actor> 10 17 </VisualActor> 11 <Footprint>12 <Square width="18.5" depth="6.5"/>13 <Height>9.0</Height>14 </Footprint>15 <Obstruction>16 <Static width="18.5" depth="6.5"/>17 </Obstruction>18 18 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall_short.xml
r9799 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Footprint> 4 <Square width="11.5" depth="6.5"/> 5 <Height>9.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>cart</Civ> … … 6 10 <History>The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.</History> 7 11 </Identity> 12 <Obstruction> 13 <Static width="11.5" depth="6.5"/> 14 </Obstruction> 8 15 <VisualActor> 9 16 <Actor>structures/carthaginians/wall_short.xml</Actor> 10 17 </VisualActor> 11 <Footprint>12 <Square width="11.5" depth="6.5"/>13 <Height>9.0</Height>14 </Footprint>15 <Obstruction>16 <Static width="11.5" depth="6.5"/>17 </Obstruction>18 18 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower.xml
r9799 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall_tower"> 3 <Footprint> 4 <Square width="9.0" depth="9.0"/> 5 <Height>18.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>cart</Civ> … … 6 10 <History>The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.</History> 7 11 </Identity> 12 <Obstruction> 13 <Static width="9.0" depth="9.0"/> 14 </Obstruction> 8 15 <VisualActor> 9 16 <Actor>structures/carthaginians/wall_tower_middle.xml</Actor> 10 17 </VisualActor> 11 <Footprint>12 <Square width="9.0" depth="9.0"/>13 <Height>18.0</Height>14 </Footprint>15 <Obstruction>16 <Static width="9.0" depth="9.0"/>17 </Obstruction>18 18 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower_end_left.xml
r9799 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall_tower"> 3 <Footprint> 4 <Square width="9.0" depth="9.0"/> 5 <Height>18.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>cart</Civ> … … 6 10 <History>The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.</History> 7 11 </Identity> 12 <Obstruction> 13 <Static width="9.0" depth="9.0"/> 14 </Obstruction> 8 15 <VisualActor> 9 16 <Actor>structures/carthaginians/wall_tower_end_left.xml</Actor> 10 17 </VisualActor> 11 <Footprint>12 <Square width="9.0" depth="9.0"/>13 <Height>18.0</Height>14 </Footprint>15 <Obstruction>16 <Static width="9.0" depth="9.0"/>17 </Obstruction>18 18 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall_tower_end_right.xml
r9799 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall_tower"> 3 <Footprint> 4 <Square width="9.0" depth="9.0"/> 5 <Height>18.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>cart</Civ> … … 6 10 <History>The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.</History> 7 11 </Identity> 12 <Obstruction> 13 <Static width="9.0" depth="9.0"/> 14 </Obstruction> 8 15 <VisualActor> 9 16 <Actor>structures/carthaginians/wall_tower_end_right.xml</Actor> 10 17 </VisualActor> 11 <Footprint>12 <Square width="9.0" depth="9.0"/>13 <Height>18.0</Height>14 </Footprint>15 <Obstruction>16 <Static width="9.0" depth="9.0"/>17 </Obstruction>18 18 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml
r9879 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_military_barracks"> 3 <Identity>4 <Civ>celt</Civ>5 <SpecificName>Gwersyllty</SpecificName>6 </Identity>7 3 <Cost> 8 4 <PopulationBonus>7</PopulationBonus> … … 12 8 </Resources> 13 9 </Cost> 14 <VisualActor>15 <Actor>structures/celts/barracks_new.xml</Actor>16 <FoundationActor>structures/fndn_5x5.xml</FoundationActor>17 </VisualActor>18 10 <Footprint> 19 11 <Square width="22.0" depth="22.0"/> 20 12 <Height>5.0</Height> 21 13 </Footprint> 14 <Identity> 15 <Civ>celt</Civ> 16 <SpecificName>Gwersyllty</SpecificName> 17 </Identity> 22 18 <Obstruction> 23 19 <Static width="20.0" depth="20.0"/> … … 31 27 </Entities> 32 28 </TrainingQueue> 29 <VisualActor> 30 <Actor>structures/celts/barracks_new.xml</Actor> 31 <FoundationActor>structures/fndn_5x5.xml</FoundationActor> 32 </VisualActor> 33 33 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_civil_centre.xml
r9879 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_civic_civil_centre"> 3 <Footprint> 4 <Square width="28.0" depth="28.0"/> 5 <Height>8.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>celt</Civ> … … 6 10 <History>This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History> 7 11 </Identity> 8 <VisualActor>9 <Actor>structures/celts/civic_centre.xml</Actor>10 </VisualActor>11 <Footprint>12 <Square width="28.0" depth="28.0"/>13 <Height>8.0</Height>14 </Footprint>15 12 <Obstruction> 16 13 <Static width="25.0" depth="25.0"/> … … 23 20 </Entities> 24 21 </TrainingQueue> 22 <VisualActor> 23 <Actor>structures/celts/civic_centre.xml</Actor> 24 </VisualActor> 25 25 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_corral.xml
r8199 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_resource_corral"> 3 <Footprint> 4 <Square width="11.0" depth="22.0"/> 5 <Height>5.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>celt</Civ> … … 6 10 <History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.</History> 7 11 </Identity> 12 <Obstruction> 13 <Static width="10.0" depth="20.0"/> 14 </Obstruction> 8 15 <TrainingQueue> 9 16 <Entities datatype="tokens"> … … 11 18 </Entities> 12 19 </TrainingQueue> 13 <Footprint>14 <Square width="11.0" depth="22.0"/>15 <Height>5.0</Height>16 </Footprint>17 <Obstruction>18 <Static width="10.0" depth="20.0"/>19 </Obstruction>20 20 <VisualActor> 21 21 <Actor>structures/celts/plot_corral.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml
r8408 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_military_dock"> 3 <Cost> 4 <PopulationBonus>2</PopulationBonus> 5 </Cost> 6 <Footprint> 7 <Square width="12.0" depth="24.0"/> 8 <Height>8.0</Height> 9 </Footprint> 3 10 <Identity> 4 11 <Civ>celt</Civ> … … 6 13 <History>A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby.</History> 7 14 </Identity> 8 <Cost>9 <PopulationBonus>2</PopulationBonus>10 </Cost>11 <VisualActor>12 <Actor>structures/celts/dock_new.xml</Actor>13 </VisualActor>14 <Footprint>15 <Square width="12.0" depth="24.0"/>16 <Height>8.0</Height>17 </Footprint>18 15 <Obstruction> 19 16 <Static width="10.0" depth="22.0"/> … … 24 21 </Entities> 25 22 </TrainingQueue> 23 <VisualActor> 24 <Actor>structures/celts/dock_new.xml</Actor> 25 </VisualActor> 26 26 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_farmstead.xml
r8068 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_economic_farmstead"> 3 <Cost> 4 <PopulationBonus>2</PopulationBonus> 5 </Cost> 3 6 <Identity> 4 7 <Civ>celt</Civ> … … 6 9 <History>Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share (plough point ? courtesy of our Celts) and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. The image of a farmstead would most likely be a house with some out-buildings. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw.</History> 7 10 </Identity> 8 <Cost>9 <PopulationBonus>2</PopulationBonus>10 </Cost>11 11 <VisualActor> 12 12 <Actor>structures/celts/farmstead.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml
r9704 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_military_fortress"> 3 <Attack> 4 <Ranged> 5 <MaxRange>60.0</MaxRange> 6 <MinRange>24.0</MinRange> 7 </Ranged> 8 </Attack> 9 <Cost> 10 <PopulationBonus>22</PopulationBonus> 11 </Cost> 12 <Footprint replace=""> 13 <Circle radius="9.0"/> 14 <Height>18.0</Height> 15 </Footprint> 3 16 <Identity> 4 17 <Civ>celt</Civ> … … 7 20 <History>The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. </History> 8 21 </Identity> 9 <Cost>10 <PopulationBonus>22</PopulationBonus>11 </Cost>12 <Vision>13 <Range>100</Range>14 </Vision>15 <VisualActor>16 <Actor>structures/celts/fortress_briton.xml</Actor>17 <FoundationActor>structures/fndn_4x4.xml</FoundationActor>18 </VisualActor>19 <Footprint replace="">20 <Circle radius="9.0"/>21 <Height>18.0</Height>22 </Footprint>23 22 <Obstruction> 24 23 <Static width="17.0" depth="17.0"/> 25 24 </Obstruction> 25 <Sound> 26 <SoundGroups> 27 <select>interface/select/building/sel_broch.xml</select> 28 <constructed>interface/complete/building/complete_broch.xml</constructed> 29 <death>attack/destruction/building_collapse_large.xml</death> 30 </SoundGroups> 31 </Sound> 26 32 <TrainingQueue> 27 33 <Entities datatype="tokens"> … … 34 40 </Entities> 35 41 </TrainingQueue> 36 <Attack> 37 <Ranged> 38 <MaxRange>60.0</MaxRange> 39 <MinRange>24.0</MinRange> 40 </Ranged> 41 </Attack> 42 <Sound> 43 <SoundGroups> 44 <select>interface/select/building/sel_broch.xml</select> 45 <constructed>interface/complete/building/complete_broch.xml</constructed> 46 <death>attack/destruction/building_collapse_large.xml</death> 47 </SoundGroups> 48 </Sound> 42 <Vision> 43 <Range>100</Range> 44 </Vision> 45 <VisualActor> 46 <Actor>structures/celts/fortress_briton.xml</Actor> 47 <FoundationActor>structures/fndn_4x4.xml</FoundationActor> 48 </VisualActor> 49 49 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml
r9704 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_military_fortress"> 3 <Cost> 4 <PopulationBonus>22</PopulationBonus> 5 </Cost> 3 6 <Identity> 4 7 <Civ>celt</Civ> … … 7 10 <History>Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Brythonic Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period.</History> 8 11 </Identity> 9 <Cost> 10 <PopulationBonus>22</PopulationBonus> 11 </Cost> 12 <VisualActor> 13 <Actor>structures/celts/fortress_gallic.xml</Actor> 14 </VisualActor> 12 <Sound> 13 <SoundGroups> 14 <select>interface/select/building/sel_fortress.xml</select> 15 <constructed>interface/complete/building/complete_fortress.xml</constructed> 16 <death>attack/destruction/building_collapse_large.xml</death> 17 </SoundGroups> 18 </Sound> 15 19 <TrainingQueue> 16 20 <Entities datatype="tokens"> … … 23 27 </Entities> 24 28 </TrainingQueue> 25 <Sound> 26 <SoundGroups> 27 <select>interface/select/building/sel_fortress.xml</select> 28 <constructed>interface/complete/building/complete_fortress.xml</constructed> 29 <death>attack/destruction/building_collapse_large.xml</death> 30 </SoundGroups> 31 </Sound> 29 <VisualActor> 30 <Actor>structures/celts/fortress_gallic.xml</Actor> 31 </VisualActor> 32 32 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_house.xml
r8210 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_civic_house"> 3 <Footprint replace=""> 4 <Circle radius="6.0"/> 5 <Height>5.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>celt</Civ> … … 6 10 <History>Celts generally lived in round stone or wattle and daub walled structures with thatched roof.</History> 7 11 </Identity> 12 <Obstruction> 13 <Static width="10.0" depth="10.0"/> 14 </Obstruction> 8 15 <VisualActor> 9 16 <Actor>structures/celts/house.xml</Actor> 10 17 <FoundationActor>structures/fndn_2x2.xml</FoundationActor> 11 18 </VisualActor> 12 <Footprint replace="">13 <Circle radius="6.0"/>14 <Height>5.0</Height>15 </Footprint>16 <Obstruction>17 <Static width="10.0" depth="10.0"/>18 </Obstruction>19 19 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_kennel.xml
r9670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_military_barracks"> 3 <Identity>4 <Civ>celt</Civ>5 <GenericName>Special Building</GenericName>6 <SpecificName>Kennel</SpecificName>7 <Tooltip>Train Celtic war dogs.</Tooltip>8 <Icon>structures/kennel.png</Icon>9 </Identity>10 3 <Cost> 11 4 <PopulationBonus>0</PopulationBonus> … … 16 9 </Resources> 17 10 </Cost> 18 <Health>19 <Max>500</Max>20 </Health>21 <VisualActor>22 <Actor>structures/celts/kennel.xml</Actor>23 <FoundationActor>structures/fndn_2x2.xml</FoundationActor>24 </VisualActor>25 <TrainingQueue>26 <Entities datatype="tokens">27 units/celt_cavalry_spearman_b28 </Entities>29 </TrainingQueue>30 <StatusBars>31 <HeightOffset>8.0</HeightOffset>32 </StatusBars>33 11 <Footprint> 34 12 <Square width="8.0" depth="7.0"/> 35 13 <Height>5.0</Height> 36 14 </Footprint> 15 <GarrisonHolder disable=""/> 16 <Health> 17 <Max>500</Max> 18 </Health> 19 <Identity> 20 <Civ>celt</Civ> 21 <GenericName>Special Building</GenericName> 22 <SpecificName>Kennel</SpecificName> 23 <Tooltip>Train Celtic war dogs.</Tooltip> 24 <Icon>structures/kennel.png</Icon> 25 </Identity> 37 26 <Obstruction> 38 27 <Static width="7.5" depth="6.75"/> 39 28 </Obstruction> 40 <GarrisonHolder disable=""/>41 29 <Sound> 42 30 <SoundGroups> … … 46 34 </SoundGroups> 47 35 </Sound> 36 <StatusBars> 37 <HeightOffset>8.0</HeightOffset> 38 </StatusBars> 39 <TrainingQueue> 40 <Entities datatype="tokens"> 41 units/celt_cavalry_spearman_b 42 </Entities> 43 </TrainingQueue> 44 <VisualActor> 45 <Actor>structures/celts/kennel.xml</Actor> 46 <FoundationActor>structures/fndn_2x2.xml</FoundationActor> 47 </VisualActor> 48 48 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_market.xml
r8483 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_economic_market"> 3 <Identity>4 <Civ>celt</Civ>5 <SpecificName>Marchnaty</SpecificName>6 <History>Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade.</History>7 </Identity>8 3 <Cost> 9 4 <PopulationBonus>12</PopulationBonus> … … 13 8 <Height>8.0</Height> 14 9 </Footprint> 10 <Identity> 11 <Civ>celt</Civ> 12 <SpecificName>Marchnaty</SpecificName> 13 <History>Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade.</History> 14 </Identity> 15 15 <Obstruction> 16 16 <Static width="25.0" depth="23.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_mill.xml
r8068 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_economic_mill"> 3 <Cost> 4 <PopulationBonus>2</PopulationBonus> 5 </Cost> 3 6 <Identity> 4 7 <Civ>celt</Civ> … … 6 9 <History>In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging.</History> 7 10 </Identity> 8 <Cost>9 <PopulationBonus>2</PopulationBonus>10 </Cost>11 11 <VisualActor> 12 12 <Actor>structures/celts/mill.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml
r9670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_special"> 3 <Identity>4 <Civ>celt</Civ>5 <SpecificName>Ffactri</SpecificName>6 <Tooltip>Build this to increase Farm output +15% per territory. (Currently a useless structure)</Tooltip>7 <History>The Celts developed the first rotary flour mill.</History>8 <Icon>structures/sb1.png</Icon>9 </Identity>10 3 <Cost> 11 4 <BuildTime>100</BuildTime> … … 18 11 </Resources> 19 12 </Cost> 20 <VisualActor>21 <Actor>structures/celts/special.xml</Actor>22 <FoundationActor>structures/fndn_4x4.xml</FoundationActor>23 </VisualActor>24 <StatusBars>25 <HeightOffset>8.0</HeightOffset>26 </StatusBars>27 13 <Footprint replace=""> 28 14 <Circle radius="9.0"/> 29 15 <Height>6.0</Height> 30 16 </Footprint> 17 <Identity> 18 <Civ>celt</Civ> 19 <SpecificName>Ffactri</SpecificName> 20 <Tooltip>Build this to increase Farm output +15% per territory. (Currently a useless structure)</Tooltip> 21 <History>The Celts developed the first rotary flour mill.</History> 22 <Icon>structures/sb1.png</Icon> 23 </Identity> 31 24 <Obstruction> 32 25 <Static width="16.0" depth="16.0"/> … … 39 32 </SoundGroups> 40 33 </Sound> 34 <StatusBars> 35 <HeightOffset>8.0</HeightOffset> 36 </StatusBars> 37 <VisualActor> 38 <Actor>structures/celts/special.xml</Actor> 39 <FoundationActor>structures/fndn_4x4.xml</FoundationActor> 40 </VisualActor> 41 41 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_scout_tower.xml
r8228 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_scout_tower"> 3 <Footprint> 4 <Square width="8.0" depth="8.0"/> 5 <Height>15.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>celt</Civ> … … 6 10 <History>*I could not find any evidence of a celtic tower, but I'm giving them one for gameplay reasons.*</History> 7 11 </Identity> 8 <Footprint>9 <Square width="8.0" depth="8.0"/>10 <Height>15.0</Height>11 </Footprint>12 12 <Obstruction> 13 13 <Static width="7.5" depth="7.5"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_temple.xml
r9702 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_civic_temple"> 3 <Identity>4 <Civ>celt</Civ>5 <SpecificName>Addoldy</SpecificName>6 <History>Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France.</History>7 </Identity>8 3 <Cost> 9 4 <PopulationBonus>7</PopulationBonus> … … 17 12 <Height>8.0</Height> 18 13 </Footprint> 14 <Identity> 15 <Civ>celt</Civ> 16 <SpecificName>Addoldy</SpecificName> 17 <History>Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France.</History> 18 </Identity> 19 19 <Obstruction> 20 20 <Static width="22.5" depth="22.5"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_wall.xml
r8408 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Footprint> 4 <Square width="22.0" depth="9.5"/> 5 <Height>9.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>celt</Civ> … … 6 10 <History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History> 7 11 </Identity> 8 <Footprint>9 <Square width="22.0" depth="9.5"/>10 <Height>9.0</Height>11 </Footprint>12 12 <Obstruction> 13 13 <Static width="20.0" depth="9.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_wall_gate.xml
r8905 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall_gate"> 3 <Footprint> 4 <Square width="15.0" depth="6.5"/> 5 <Height>9.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>celt</Civ> … … 6 10 <History>(Insert History Here)</History> 7 11 </Identity> 8 <Footprint>9 <Square width="15.0" depth="6.5"/>10 <Height>9.0</Height>11 </Footprint>12 12 <Obstruction> 13 13 <Static width="14.0" depth="6.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_wall_long.xml
r8408 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Footprint> 4 <Square width="22.0" depth="9.5"/> 5 <Height>9.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>celt</Civ> … … 6 10 <History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History> 7 11 </Identity> 8 <Footprint>9 <Square width="22.0" depth="9.5"/>10 <Height>9.0</Height>11 </Footprint>12 12 <Obstruction> 13 13 <Static width="20.0" depth="9.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_wall_med.xml
r8408 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Footprint> 4 <Square width="22.0" depth="9.5"/> 5 <Height>9.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>celt</Civ> … … 6 10 <History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History> 7 11 </Identity> 8 <Footprint>9 <Square width="22.0" depth="9.5"/>10 <Height>9.0</Height>11 </Footprint>12 12 <Obstruction> 13 13 <Static width="20.0" depth="9.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml
r9879 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_military_barracks"> 3 <Identity>4 <Civ>hele</Civ>5 <SpecificName>Strategeion</SpecificName>6 <History>The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".</History>7 </Identity>8 3 <Cost> 9 4 <BuildTime>220</BuildTime> … … 12 7 <Max>2200</Max> 13 8 </Health> 14 <VisualActor> 15 <Actor>structures/hellenes/barracks.xml</Actor> 16 </VisualActor> 9 <Identity> 10 <Civ>hele</Civ> 11 <SpecificName>Strategeion</SpecificName> 12 <History>The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".</History> 13 </Identity> 17 14 <TrainingQueue> 18 15 <Entities datatype="tokens"> … … 24 21 </Entities> 25 22 </TrainingQueue> 23 <VisualActor> 24 <Actor>structures/hellenes/barracks.xml</Actor> 25 </VisualActor> 26 26 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_civil_centre.xml
r9879 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_civic_civil_centre"> 3 <Identity>4 <Civ>hele</Civ>5 <SpecificName>Agora</SpecificName>6 <History>The most important place in most Classical Greek poleis, the Agora served many purposes - it was a place for public speeches and was the stage for civic life and commercial interests.</History>7 </Identity>8 3 <Cost> 9 4 <BuildTime>330</BuildTime> … … 12 7 <Max>3300</Max> 13 8 </Health> 14 <VisualActor> 15 <Actor>structures/hellenes/civic_centre_new.xml</Actor> 16 </VisualActor> 9 <Identity> 10 <Civ>hele</Civ> 11 <SpecificName>Agora</SpecificName> 12 <History>The most important place in most Classical Greek poleis, the Agora served many purposes - it was a place for public speeches and was the stage for civic life and commercial interests.</History> 13 </Identity> 17 14 <TrainingQueue> 18 15 <Entities datatype="tokens"> … … 22 19 </Entities> 23 20 </TrainingQueue> 21 <VisualActor> 22 <Actor>structures/hellenes/civic_centre_new.xml</Actor> 23 </VisualActor> 24 24 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_corral.xml
r8741 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_resource_corral"> 3 <Cost> 4 <BuildTime>11</BuildTime> 5 </Cost> 6 <Footprint> 7 <Square width="17.0" depth="17.0"/> 8 <Height>8.0</Height> 9 </Footprint> 10 <Health> 11 <Max>110</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>hele</Civ> … … 6 16 <History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.</History> 7 17 </Identity> 8 <Cost> 9 <BuildTime>11</BuildTime> 10 </Cost> 11 <Health> 12 <Max>110</Max> 13 </Health> 18 <Obstruction> 19 <Static width="14.0" depth="14.0"/> 20 </Obstruction> 14 21 <TrainingQueue> 15 22 <Entities datatype="tokens"> … … 21 28 <FoundationActor>structures/fndn_3x3.xml</FoundationActor> 22 29 </VisualActor> 23 <Footprint>24 <Square width="17.0" depth="17.0"/>25 <Height>8.0</Height>26 </Footprint>27 <Obstruction>28 <Static width="14.0" depth="14.0"/>29 </Obstruction>30 30 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml
r9221 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_military_dock"> 3 <Identity>4 <Civ>hele</Civ>5 <SpecificName>Limen</SpecificName>6 <History>Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population.</History>7 </Identity>8 3 <Cost> 9 4 <BuildTime>275</BuildTime> … … 12 7 <Max>2750</Max> 13 8 </Health> 14 <VisualActor> 15 <Actor>structures/hellenes/dock.xml</Actor> 16 </VisualActor> 9 <Identity> 10 <Civ>hele</Civ> 11 <SpecificName>Limen</SpecificName> 12 <History>Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population.</History> 13 </Identity> 17 14 <TrainingQueue> 18 15 <Entities datatype="tokens"> … … 21 18 </Entities> 22 19 </TrainingQueue> 20 <VisualActor> 21 <Actor>structures/hellenes/dock.xml</Actor> 22 </VisualActor> 23 23 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_farmstead.xml
r9221 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_economic_farmstead"> 3 <Cost> 4 <BuildTime>99</BuildTime> 5 </Cost> 6 <Footprint> 7 <Square width="20.0" depth="18.0"/> 8 <Height>8.0</Height> 9 </Footprint> 10 <Health> 11 <Max>990</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>hele</Civ> … … 6 16 <History>Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege.</History> 7 17 </Identity> 8 <Cost> 9 <BuildTime>99</BuildTime> 10 </Cost> 11 <Health> 12 <Max>990</Max> 13 </Health> 18 <Obstruction> 19 <Static width="18.0" depth="16.0"/> 20 </Obstruction> 14 21 <VisualActor> 15 22 <Actor>structures/hellenes/farmstead_new.xml</Actor> 16 23 <FoundationActor>structures/fndn_4x4.xml</FoundationActor> 17 24 </VisualActor> 18 <Footprint>19 <Square width="20.0" depth="18.0"/>20 <Height>8.0</Height>21 </Footprint>22 <Obstruction>23 <Static width="18.0" depth="16.0"/>24 </Obstruction>25 25 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_field.xml
r8588 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_resource_field"> 3 <Identity>4 <Civ>hele</Civ>5 <SpecificName>Agros</SpecificName>6 <History>A farmer's field. The Hellenes were not reknowned as farmers and preferred to herd livestock instead.</History>7 </Identity>8 3 <Cost> 9 4 <BuildTime>33</BuildTime> … … 12 7 <Max>132</Max> 13 8 </Health> 9 <Identity> 10 <Civ>hele</Civ> 11 <SpecificName>Agros</SpecificName> 12 <History>A farmer's field. The Hellenes were not reknowned as farmers and preferred to herd livestock instead.</History> 13 </Identity> 14 14 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml
r9702 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_military_fortress"> 3 <Cost> 4 <BuildTime>462</BuildTime> 5 </Cost> 6 <Footprint> 7 <Square width="26.0" depth="28.0"/> 8 <Height>8.0</Height> 9 </Footprint> 10 <Health> 11 <Max>4620</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>hele</Civ> … … 7 17 <History>The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below.</History> 8 18 </Identity> 9 <Cost> 10 <BuildTime>462</BuildTime> 11 </Cost> 12 <Health> 13 <Max>4620</Max> 14 </Health> 19 <Obstruction> 20 <Static width="24.0" depth="26.0"/> 21 </Obstruction> 15 22 <TrainingQueue> 16 23 <Entities datatype="tokens"> … … 23 30 <Actor>structures/hellenes/fortress_new.xml</Actor> 24 31 </VisualActor> 25 <Footprint>26 <Square width="26.0" depth="28.0"/>27 <Height>8.0</Height>28 </Footprint>29 <Obstruction>30 <Static width="24.0" depth="26.0"/>31 </Obstruction>32 32 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_gymnasion.xml
r9704 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_special"> 3 <Identity>4 <Civ>hele</Civ>5 <SpecificName>Gymnasion</SpecificName>6 <Tooltip>Train Champion Units.</Tooltip>7 <History>The gymnasion was a vital place in Hellenistic polises, where physical exercises were performed and social contacts established.</History>8 <Icon>structures/gymnasion.png</Icon>9 </Identity>10 3 <Cost> 11 4 <BuildTime>220</BuildTime> … … 16 9 </Resources> 17 10 </Cost> 18 <Health>19 <Max>2200</Max>20 </Health>21 <VisualActor>22 <Actor>structures/hellenes/gymnasion.xml</Actor>23 <FoundationActor>structures/fndn_6x6.xml</FoundationActor>24 </VisualActor>25 11 <Footprint> 26 12 <Square width="30.0" depth="30.0"/> 27 13 <Height>8.0</Height> 28 14 </Footprint> 15 <Health> 16 <Max>2200</Max> 17 </Health> 18 <Identity> 19 <Civ>hele</Civ> 20 <SpecificName>Gymnasion</SpecificName> 21 <Tooltip>Train Champion Units.</Tooltip> 22 <History>The gymnasion was a vital place in Hellenistic polises, where physical exercises were performed and social contacts established.</History> 23 <Icon>structures/gymnasion.png</Icon> 24 </Identity> 29 25 <Obstruction> 30 26 <Static width="28.0" depth="28.0"/> 31 27 </Obstruction> 28 <Sound> 29 <SoundGroups> 30 <select>interface/select/building/sel_gymnasium.xml</select> 31 <constructed>interface/complete/building/complete_gymnasium.xml</constructed> 32 <death>attack/destruction/building_collapse_large.xml</death> 33 </SoundGroups> 34 </Sound> 32 35 <TrainingQueue> 33 36 <Entities datatype="tokens"> … … 38 41 </Entities> 39 42 </TrainingQueue> 40 <Sound> 41 <SoundGroups> 42 <select>interface/select/building/sel_gymnasium.xml</select> 43 <constructed>interface/complete/building/complete_gymnasium.xml</constructed> 44 <death>attack/destruction/building_collapse_large.xml</death> 45 </SoundGroups> 46 </Sound> 43 <VisualActor> 44 <Actor>structures/hellenes/gymnasion.xml</Actor> 45 <FoundationActor>structures/fndn_6x6.xml</FoundationActor> 46 </VisualActor> 47 47 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_house.xml
r9221 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_civic_house"> 3 <Identity>4 <Civ>hele</Civ>5 <SpecificName>Oikos</SpecificName>6 <History>Hellenic houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia.</History>7 </Identity>8 3 <Cost> 9 4 <PopulationBonus>10</PopulationBonus> … … 16 11 <Max>1200</Max> 17 12 </Health> 13 <Identity> 14 <Civ>hele</Civ> 15 <SpecificName>Oikos</SpecificName> 16 <History>Hellenic houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia.</History> 17 </Identity> 18 18 <VisualActor> 19 19 <Actor>structures/hellenes/house_new.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_market.xml
r8819 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_economic_market"> 3 <Identity>4 <Civ>hele</Civ>5 <SpecificName>Emporion</SpecificName>6 <History>Most Hellenic cities were centers of trade. The Emporion is the Hellenic marketplace, where commerce and trading occur. Economic technologies may be researched here as well.</History>7 </Identity>8 3 <Cost> 9 4 <BuildTime>165</BuildTime> … … 12 7 <Max>1650</Max> 13 8 </Health> 9 <Identity> 10 <Civ>hele</Civ> 11 <SpecificName>Emporion</SpecificName> 12 <History>Most Hellenic cities were centers of trade. The Emporion is the Hellenic marketplace, where commerce and trading occur. Economic technologies may be researched here as well.</History> 13 </Identity> 14 14 <VisualActor> 15 15 <Actor>structures/hellenes/market.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_mill.xml
r8588 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_economic_mill"> 3 <Identity>4 <Civ>hele</Civ>5 <SpecificName>Anakeion</SpecificName>6 <History>Resources and building materials were kept in warehouses.</History>7 </Identity>8 3 <Cost> 9 4 <BuildTime>88</BuildTime> … … 12 7 <Max>880</Max> 13 8 </Health> 9 <Identity> 10 <Civ>hele</Civ> 11 <SpecificName>Anakeion</SpecificName> 12 <History>Resources and building materials were kept in warehouses.</History> 13 </Identity> 14 14 <VisualActor> 15 15 <Actor>structures/hellenes/mill.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_prytaneion.xml
r9824 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_special"> 3 <Identity>4 <Civ>hele</Civ>5 <GenericName>Meeting Hall</GenericName>6 <SpecificName>Prytaneion</SpecificName>7 <Tooltip>Train Heroes.</Tooltip>8 <History>The Prytaneion is the meeting place for the city elders to dine and to make swift decisions.</History>9 <Icon>structures/tholos.png</Icon>10 </Identity>11 3 <Cost> 12 4 <BuildTime>220</BuildTime> … … 18 10 </Resources> 19 11 </Cost> 20 <Health>21 <Max>2200</Max>22 </Health>23 <VisualActor>24 <Actor>structures/hellenes/tholos.xml</Actor>25 </VisualActor>26 12 <Footprint replace=""> 27 13 <Circle radius="10.5"/> 28 14 <Height>8.0</Height> 29 15 </Footprint> 16 <Health> 17 <Max>2200</Max> 18 </Health> 19 <Identity> 20 <Civ>hele</Civ> 21 <GenericName>Meeting Hall</GenericName> 22 <SpecificName>Prytaneion</SpecificName> 23 <Tooltip>Train Heroes.</Tooltip> 24 <History>The Prytaneion is the meeting place for the city elders to dine and to make swift decisions.</History> 25 <Icon>structures/tholos.png</Icon> 26 </Identity> 30 27 <Obstruction> 31 28 <Static width="20.0" depth="20.0"/> 32 29 </Obstruction> 30 <Sound> 31 <SoundGroups> 32 <select>interface/select/building/sel_tholos.xml</select> 33 <constructed>interface/complete/building/complete_tholos.xml</constructed> 34 <death>attack/destruction/building_collapse_large.xml</death> 35 </SoundGroups> 36 </Sound> 33 37 <TrainingQueue> 34 38 <Entities datatype="tokens"> … … 41 45 </Entities> 42 46 </TrainingQueue> 43 <Sound> 44 <SoundGroups> 45 <select>interface/select/building/sel_tholos.xml</select> 46 <constructed>interface/complete/building/complete_tholos.xml</constructed> 47 <death>attack/destruction/building_collapse_large.xml</death> 48 </SoundGroups> 49 </Sound> 47 <VisualActor> 48 <Actor>structures/hellenes/tholos.xml</Actor> 49 </VisualActor> 50 50 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_scout_tower.xml
r8588 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_scout_tower"> 3 <Cost> 4 <BuildTime>132</BuildTime> 5 </Cost> 6 <Footprint> 7 <Square width="7.5" depth="7.5"/> 8 <Height>15.0</Height> 9 </Footprint> 10 <Health> 11 <Max>1320</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>hele</Civ> … … 6 16 <History>Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.</History> 7 17 </Identity> 8 <Cost>9 <BuildTime>132</BuildTime>10 </Cost>11 <Health>12 <Max>1320</Max>13 </Health>14 <Footprint>15 <Square width="7.5" depth="7.5"/>16 <Height>15.0</Height>17 </Footprint>18 18 <Obstruction> 19 19 <Static width="7.0" depth="7.0"/> 20 20 </Obstruction> 21 <VisualActor>22 <Actor>structures/hellenes/scout_tower.xml</Actor>23 </VisualActor>24 21 <StatusBars> 25 22 <BarWidth>6.0</BarWidth> … … 27 24 <HeightOffset>22.0</HeightOffset> 28 25 </StatusBars> 26 <VisualActor> 27 <Actor>structures/hellenes/scout_tower.xml</Actor> 28 </VisualActor> 29 29 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_temple.xml
r9260 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_civic_temple"> 3 <Cost> 4 <BuildTime>220</BuildTime> 5 </Cost> 6 <Footprint> 7 <Square width="19.0" depth="31.5"/> 8 <Height>12.0</Height> 9 </Footprint> 10 <Health> 11 <Max>2200</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>hele</Civ> … … 6 16 <History>The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis.</History> 7 17 </Identity> 8 <Cost> 9 <BuildTime>220</BuildTime> 10 </Cost> 11 <Health> 12 <Max>2200</Max> 13 </Health> 18 <Obstruction> 19 <Static width="17.5" depth="30.0"/> 20 </Obstruction> 14 21 <VisualActor> 15 22 <Actor>structures/hellenes/temple_new.xml</Actor> 16 23 <FoundationActor>props/special/eyecandy/greek_temple_unfinished.xml</FoundationActor> 17 24 </VisualActor> 18 <Footprint>19 <Square width="19.0" depth="31.5"/>20 <Height>12.0</Height>21 </Footprint>22 <Obstruction>23 <Static width="17.5" depth="30.0"/>24 </Obstruction>25 25 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_theatron.xml
r9670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_special"> 3 <Cost> 4 <BuildTime>550</BuildTime> 5 <Resources> 6 <wood>200</wood> 7 <stone>500</stone> 8 </Resources> 9 </Cost> 10 <Footprint replace=""> 11 <Circle radius="26.0"/> 12 <Height>8.0</Height> 13 </Footprint> 14 <Health> 15 <Max>5500</Max> 16 </Health> 3 17 <Identity> 4 18 <Civ>hele</Civ> … … 8 22 <Icon>structures/theatron.png</Icon> 9 23 </Identity> 10 <Cost>11 <BuildTime>550</BuildTime>12 <Resources>13 <wood>200</wood>14 <stone>500</stone>15 </Resources>16 </Cost>17 <Health>18 <Max>5500</Max>19 </Health>20 <VisualActor>21 <Actor>structures/hellenes/special_theatre.xml</Actor>22 <FoundationActor>structures/fndn_theatron.xml</FoundationActor>23 </VisualActor>24 <Footprint replace="">25 <Circle radius="26.0"/>26 <Height>8.0</Height>27 </Footprint>28 24 <Obstruction> 29 25 <Static width="52.0" depth="52.0"/> … … 36 32 </SoundGroups> 37 33 </Sound> 34 <VisualActor> 35 <Actor>structures/hellenes/special_theatre.xml</Actor> 36 <FoundationActor>structures/fndn_theatron.xml</FoundationActor> 37 </VisualActor> 38 38 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_tholos.xml
r9670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_special"> 3 <Identity>4 <Civ>hele</Civ>5 <SpecificName>Tholos</SpecificName>6 <Tooltip>Train Heroes.</Tooltip>7 <History>The Tholos was the meeting house of the city fathers and official dining hall of the state. Most Greeks cities had a Tholos somewhere within their walls.</History>8 <Icon>structures/tholos.png</Icon>9 </Identity>10 3 <Cost> 11 4 <BuildTime>220</BuildTime> … … 17 10 </Resources> 18 11 </Cost> 19 <Health>20 <Max>2200</Max>21 </Health>22 <VisualActor>23 <Actor>structures/hellenes/tholos.xml</Actor>24 </VisualActor>25 12 <Footprint replace=""> 26 13 <Circle radius="10.5"/> 27 14 <Height>8.0</Height> 28 15 </Footprint> 16 <Health> 17 <Max>2200</Max> 18 </Health> 19 <Identity> 20 <Civ>hele</Civ> 21 <SpecificName>Tholos</SpecificName> 22 <Tooltip>Train Heroes.</Tooltip> 23 <History>The Tholos was the meeting house of the city fathers and official dining hall of the state. Most Greeks cities had a Tholos somewhere within their walls.</History> 24 <Icon>structures/tholos.png</Icon> 25 </Identity> 29 26 <Obstruction> 30 27 <Static width="20.0" depth="20.0"/> 31 28 </Obstruction> 29 <Sound> 30 <SoundGroups> 31 <select>interface/select/building/sel_tholos.xml</select> 32 <constructed>interface/complete/building/complete_tholos.xml</constructed> 33 <death>attack/destruction/building_collapse_large.xml</death> 34 </SoundGroups> 35 </Sound> 32 36 <TrainingQueue> 33 37 <Entities datatype="tokens"> … … 40 44 </Entities> 41 45 </TrainingQueue> 42 <Sound> 43 <SoundGroups> 44 <select>interface/select/building/sel_tholos.xml</select> 45 <constructed>interface/complete/building/complete_tholos.xml</constructed> 46 <death>attack/destruction/building_collapse_large.xml</death> 47 </SoundGroups> 48 </Sound> 46 <VisualActor> 47 <Actor>structures/hellenes/tholos.xml</Actor> 48 </VisualActor> 49 49 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_wall.xml
r9041 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Cost> 4 <BuildTime>22</BuildTime> 5 </Cost> 6 <Footprint> 7 <Square width="23.5" depth="6.5"/> 8 <Height>9.0</Height> 9 </Footprint> 10 <Health> 11 <Max>2200</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>hele</Civ> … … 6 16 <History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History> 7 17 </Identity> 8 <Cost>9 <BuildTime>22</BuildTime>10 </Cost>11 <Health>12 <Max>2200</Max>13 </Health>14 <Footprint>15 <Square width="23.5" depth="6.5"/>16 <Height>9.0</Height>17 </Footprint>18 18 <Obstruction> 19 19 <Static width="23.0" depth="6.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_wall_gate.xml
r9221 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall_gate"> 3 <Cost> 4 <BuildTime>33</BuildTime> 5 </Cost> 6 <Footprint> 7 <Square width="39.0" depth="8.0"/> 8 <Height>9.0</Height> 9 </Footprint> 10 <Health> 11 <Max>3300</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>hele</Civ> … … 6 16 <History>(Insert history)</History> 7 17 </Identity> 8 <Cost>9 <BuildTime>33</BuildTime>10 </Cost>11 <Health>12 <Max>3300</Max>13 </Health>14 <Footprint>15 <Square width="39.0" depth="8.0"/>16 <Height>9.0</Height>17 </Footprint>18 18 <Obstruction> 19 19 <Static width="38.0" depth="6.5"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_wall_long.xml
r8106 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Cost> 4 <BuildTime>22</BuildTime> 5 </Cost> 6 <Footprint> 7 <Square width="25.0" depth="6.5"/> 8 <Height>9.0</Height> 9 </Footprint> 10 <Health> 11 <Max>2200</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>hele</Civ> … … 6 16 <History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History> 7 17 </Identity> 8 <Cost>9 <BuildTime>22</BuildTime>10 </Cost>11 <Health>12 <Max>2200</Max>13 </Health>14 <Footprint>15 <Square width="25.0" depth="6.5"/>16 <Height>9.0</Height>17 </Footprint>18 18 <Obstruction> 19 19 <Static width="24.0" depth="6.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_wall_med.xml
r8090 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Cost> 4 <BuildTime>22</BuildTime> 5 </Cost> 6 <Footprint> 7 <Square width="25.0" depth="6.5"/> 8 <Height>9.0</Height> 9 </Footprint> 10 <Health> 11 <Max>2200</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>hele</Civ> … … 6 16 <History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History> 7 17 </Identity> 8 <Cost>9 <BuildTime>22</BuildTime>10 </Cost>11 <Health>12 <Max>2200</Max>13 </Health>14 <Footprint>15 <Square width="25.0" depth="6.5"/>16 <Height>9.0</Height>17 </Footprint>18 18 <Obstruction> 19 19 <Static width="24.0" depth="6.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_wall_tower.xml
r9041 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall_tower"> 3 <Cost> 4 <BuildTime>27</BuildTime> 5 </Cost> 6 <Footprint> 7 <Square width="7.5" depth="7.5"/> 8 <Height>15.0</Height> 9 </Footprint> 10 <Health> 11 <Max>2750</Max> 12 </Health> 3 13 <Identity> 4 14 <Civ>hele</Civ> … … 6 16 <History>Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.</History> 7 17 </Identity> 8 <Cost>9 <BuildTime>27</BuildTime>10 </Cost>11 <Health>12 <Max>2750</Max>13 </Health>14 <Footprint>15 <Square width="7.5" depth="7.5"/>16 <Height>15.0</Height>17 </Footprint>18 18 <Obstruction> 19 19 <Static width="7.0" depth="7.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml
r9228 r9936 6 6 <History>To the best of our knowledge, the Iberians did not have standing armies in the sense that we know of them elsewhere or of today, it is doubtful that they had specific structures designated as military centres; however as a game construct we show a modest structure wherein military related activities take place.</History> 7 7 </Identity> 8 <VisualActor>9 <Actor>structures/iberians/barracks.xml</Actor>10 </VisualActor>11 8 <TrainingQueue> 12 9 <Entities datatype="tokens"> … … 18 15 </Entities> 19 16 </TrainingQueue> 17 <VisualActor> 18 <Actor>structures/iberians/barracks.xml</Actor> 19 </VisualActor> 20 20 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml
r9549 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_civic_civil_centre"> 3 <Footprint> 4 <Square width="26.0" depth="26.0"/> 5 <Height>8.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>iber</Civ> … … 6 10 <History>The Oppidum, plural Oppida (oh-PEE-dah), has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete (ee-layer-HAY-tay) tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it.</History> 7 11 </Identity> 8 <VisualActor>9 <Actor>structures/iberians/civil_centre.xml</Actor>10 <FoundationActor>structures/fndn_5x5.xml</FoundationActor>11 </VisualActor>12 <Footprint>13 <Square width="26.0" depth="26.0"/>14 <Height>8.0</Height>15 </Footprint>16 12 <Obstruction> 17 13 <Static width="22.0" depth="22.0"/> … … 24 20 </Entities> 25 21 </TrainingQueue> 22 <VisualActor> 23 <Actor>structures/iberians/civil_centre.xml</Actor> 24 <FoundationActor>structures/fndn_5x5.xml</FoundationActor> 25 </VisualActor> 26 26 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_corral.xml
r9254 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_resource_corral"> 3 <Footprint> 4 <Square width="16.0" depth="16.0"/> 5 <Height>5.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>iber</Civ> … … 6 10 <History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse functions similarly to a relic as in AoK.. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) is reduced by a fixed amount of -5% per animal corralled.</History> 7 11 </Identity> 8 <VisualActor>9 <Actor>structures/iberians/corral.xml</Actor>10 <FoundationActor>structures/fndn_4x4.xml</FoundationActor>11 </VisualActor>12 <Footprint>13 <Square width="16.0" depth="16.0"/>14 <Height>5.0</Height>15 </Footprint>16 12 <Obstruction> 17 13 <Static width="14.0" depth="14.0"/> … … 22 18 </Entities> 23 19 </TrainingQueue> 20 <VisualActor> 21 <Actor>structures/iberians/corral.xml</Actor> 22 <FoundationActor>structures/fndn_4x4.xml</FoundationActor> 23 </VisualActor> 24 24 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_dock.xml
r9071 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_military_dock"> 3 <Footprint> 4 <Square width="16.0" depth="26.0"/> 5 <Height>8.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>iber</Civ> … … 6 10 <History>No one really knows how ancient 1st millennium Iberian Peninsular docks or ports looked, though they were probably pretty simple affairs having but a short pier, if even that. However, for the purposes of creating a structure in the game and because the Phoenicians / Carthaginians had such broad influence on the peninsula for a half millennium before the timeframe of the game, we have chosen to model something similar to the inner port centre at Carthage, with typical Iberians architectural applications applied to it. The largest port that was strictly Iberian, though said to have been founded by the Greeks (defaulting to the resident Iberians when Greek merchants were blocked by Carthage from further trading into the western Mediterranean), was probably only that of Saguntum (and possibly Emporion) on the eastern coast of Spain referred to as the Spanish Levant.</History> 7 11 </Identity> 12 <Obstruction> 13 <Static width="14.0" depth="24.0"/> 14 </Obstruction> 8 15 <VisualActor> 9 16 <Actor>structures/iberians/dock.xml</Actor> 10 17 </VisualActor> 11 <Footprint>12 <Square width="16.0" depth="26.0"/>13 <Height>8.0</Height>14 </Footprint>15 <Obstruction>16 <Static width="14.0" depth="24.0"/>17 </Obstruction>18 18 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml
r9748 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_military_fortress"> 3 <Identity>4 <Civ>iber</Civ>5 <SpecificName>Castro</SpecificName>6 <History>The Castro can be likened to a more strongly fortified town centre than that of the common Oppidum which were also fortified places of habitation. As such it was widely and normally constructed upon a height, and almost always had some sort of an acropolis built at the highest point within its towered walls. In the archeological record of the Iberian Peninsula, the remnants of as many as a thousand fortified places identifiable as Castros can be found in modern day Portugal alone.</History>7 </Identity>8 <VisualActor>9 <Actor>structures/iberians/fortress.xml</Actor>10 </VisualActor>11 3 <Cost> 12 4 <PopulationBonus>15</PopulationBonus> … … 17 9 </Resources> 18 10 </Cost> 19 <Health>20 <Max>5000</Max>21 </Health>22 11 <Footprint> 23 12 <Square width="29.0" depth="29.0"/> 24 13 <Height>8.0</Height> 25 14 </Footprint> 15 <Health> 16 <Max>5000</Max> 17 </Health> 18 <Identity> 19 <Civ>iber</Civ> 20 <SpecificName>Castro</SpecificName> 21 <History>The Castro can be likened to a more strongly fortified town centre than that of the common Oppidum which were also fortified places of habitation. As such it was widely and normally constructed upon a height, and almost always had some sort of an acropolis built at the highest point within its towered walls. In the archeological record of the Iberian Peninsula, the remnants of as many as a thousand fortified places identifiable as Castros can be found in modern day Portugal alone.</History> 22 </Identity> 26 23 <Obstruction> 27 24 <Static width="27.0" depth="27.0"/> … … 37 34 </Entities> 38 35 </TrainingQueue> 36 <VisualActor> 37 <Actor>structures/iberians/fortress.xml</Actor> 38 </VisualActor> 39 39 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_house.xml
r9071 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_civic_house"> 3 <Footprint> 4 <Square width="12.0" depth="12.0"/> 5 <Height>5.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>iber</Civ> … … 6 10 <History>Iberian structures of the time were typically built either entirely of stone or with stone stub walls with 'adobe' up to the roof lines above them. Roofs were then, depending on the economic status of individuals, covered with a composite of mud and binding vegetable and waterproofing asphaltic materials, or slate stone, or in many cases in the region, with so-called Spanish roofing tiles.</History> 7 11 </Identity> 12 <Obstruction> 13 <Static width="10.0" depth="10.0"/> 14 </Obstruction> 8 15 <VisualActor> 9 16 <Actor>structures/iberians/house.xml</Actor> 10 17 <FoundationActor>structures/fndn_2x2.xml</FoundationActor> 11 18 </VisualActor> 12 <Footprint>13 <Square width="12.0" depth="12.0"/>14 <Height>5.0</Height>15 </Footprint>16 <Obstruction>17 <Static width="10.0" depth="10.0"/>18 </Obstruction>19 19 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_sb1.xml
r9670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_special"> 3 <Identity>4 <Civ>iber</Civ>5 <SpecificName>Monumento Venerado</SpecificName>6 <Icon>structures/monument.png</Icon>7 <Tooltip>All units within LOS of this monument will fight harder. Build limit: 1 per territory.</Tooltip>8 <History>The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs.</History>9 </Identity>10 <VisualActor>11 <Actor>structures/iberians/sb_1.xml</Actor>12 <FoundationActor>structures/fndn_2x2.xml</FoundationActor>13 </VisualActor>14 <Footprint>15 <Square width="10.0" depth="10.0"/>16 <Height>8.0</Height>17 </Footprint>18 <Obstruction>19 <Static width="10.0" depth="10.0"/>20 </Obstruction>21 3 <Cost> 22 4 <BuildTime>120</BuildTime> … … 28 10 </Resources> 29 11 </Cost> 12 <Footprint> 13 <Square width="10.0" depth="10.0"/> 14 <Height>8.0</Height> 15 </Footprint> 30 16 <Health> 31 17 <Max>1200</Max> 32 18 </Health> 19 <Identity> 20 <Civ>iber</Civ> 21 <SpecificName>Monumento Venerado</SpecificName> 22 <Icon>structures/monument.png</Icon> 23 <Tooltip>All units within LOS of this monument will fight harder. Build limit: 1 per territory.</Tooltip> 24 <History>The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs.</History> 25 </Identity> 26 <Obstruction> 27 <Static width="10.0" depth="10.0"/> 28 </Obstruction> 33 29 <Sound> 34 30 <SoundGroups> … … 38 34 </SoundGroups> 39 35 </Sound> 36 <VisualActor> 37 <Actor>structures/iberians/sb_1.xml</Actor> 38 <FoundationActor>structures/fndn_2x2.xml</FoundationActor> 39 </VisualActor> 40 40 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_scout_tower.xml
r9277 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_scout_tower"> 3 <Identity>4 <Civ>iber</Civ>5 <SpecificName>Torre Iberica</SpecificName>6 <History>These towers were quite large, high and monolithic stonework; being cylindrical lent them added strength. They were initially built at mountain passes to control access through them or on high places to provide overview and defense of surrounding terrain. They may have also been used as 'toll stations' along trading routes. Sometimes they were even built 'right out in the middle of nowhere' on the flatlands, but always with the idea of defensively controlling terrain.</History>7 </Identity>8 <VisualActor>9 <Actor>structures/iberians/scout_tower.xml</Actor>10 <FoundationActor>structures/fndn_3x3.xml</FoundationActor>11 </VisualActor>12 <StatusBars>13 <BarWidth>6.0</BarWidth>14 <BarHeight>0.6</BarHeight>15 <HeightOffset>17.0</HeightOffset>16 </StatusBars>17 <Footprint replace="">18 <Circle radius="8.0"/>19 <Height>12.0</Height>20 </Footprint>21 <Obstruction>22 <Static width="14.0" depth="14.0"/>23 </Obstruction>24 3 <Cost> 25 4 <PopulationBonus>5</PopulationBonus> … … 30 9 </Resources> 31 10 </Cost> 11 <Footprint replace=""> 12 <Circle radius="8.0"/> 13 <Height>12.0</Height> 14 </Footprint> 15 <GarrisonHolder> 16 <Max>10</Max> 17 </GarrisonHolder> 32 18 <Health> 33 19 <Max>2000</Max> 34 20 </Health> 35 <GarrisonHolder> 36 <Max>10</Max> 37 </GarrisonHolder> 21 <Identity> 22 <Civ>iber</Civ> 23 <SpecificName>Torre Iberica</SpecificName> 24 <History>These towers were quite large, high and monolithic stonework; being cylindrical lent them added strength. They were initially built at mountain passes to control access through them or on high places to provide overview and defense of surrounding terrain. They may have also been used as 'toll stations' along trading routes. Sometimes they were even built 'right out in the middle of nowhere' on the flatlands, but always with the idea of defensively controlling terrain.</History> 25 </Identity> 26 <Obstruction> 27 <Static width="14.0" depth="14.0"/> 28 </Obstruction> 29 <StatusBars> 30 <BarWidth>6.0</BarWidth> 31 <BarHeight>0.6</BarHeight> 32 <HeightOffset>17.0</HeightOffset> 33 </StatusBars> 34 <VisualActor> 35 <Actor>structures/iberians/scout_tower.xml</Actor> 36 <FoundationActor>structures/fndn_3x3.xml</FoundationActor> 37 </VisualActor> 38 38 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_temple.xml
r9071 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_civic_temple"> 3 <Footprint> 4 <Square width="14.0" depth="14.0"/> 5 <Height>8.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>iber</Civ> … … 6 10 <History>The Iberian tribes did not typically worship their gods at temples, but there has been a single instance in which the remains of an ancient Tartessian temple has been unearthed in Andalusia in southern Spain. The Iberians for the most part worshipped their gods at small household votive altars in their homes or sometimes at smallish monuments to them in the outdoors. Their two principal gods (though they are also known to have had many others) were Endovelico, as the male represented by a boar, and Ataecina, the female counterpart as represented by a goat.</History> 7 11 </Identity> 12 <Obstruction> 13 <Static width="12.0" depth="12.0"/> 14 </Obstruction> 8 15 <VisualActor> 9 16 <Actor>structures/iberians/temple.xml</Actor> 10 17 <FoundationActor>structures/fndn_3x3.xml</FoundationActor> 11 18 </VisualActor> 12 <Footprint>13 <Square width="14.0" depth="14.0"/>14 <Height>8.0</Height>15 </Footprint>16 <Obstruction>17 <Static width="12.0" depth="12.0"/>18 </Obstruction>19 19 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_wall.xml
r9384 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall"> 3 <Footprint> 4 <Square width="29.75" depth="8.5"/> 5 <Height>9.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>iber</Civ> … … 6 10 <History>High and strongly built defensive stone walls were a common structure of the Iberian Peninsula during the period, and for long thereafter.</History> 7 11 </Identity> 8 <Footprint>9 <Square width="29.75" depth="8.5"/>10 <Height>9.0</Height>11 </Footprint>12 12 <Obstruction> 13 13 <Static width="28.0" depth="7.25"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_wall_gate.xml
r9348 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall_gate"> 3 <Footprint> 4 <Square width="39.0" depth="14.0"/> 5 <Height>9.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>iber</Civ> … … 6 10 <History>One of the central attributes of the Iberians civ is that it was a highly defensive one that constantly gave the Carthaginians trouble in their bid to conquer the peninsula (which they never really did) and took the Romans another 200 years to subdue, along with incredibly large cumulative loss of Roman soldier's lives. This doubled gate has been found incorporated into walls surrounding Iberian villages, Oppidum, and fortresses, Castros. It presents rather formidable aspects with its 4 towers, 2 gates, and a courtyard-like interior wherein enemy forces could become entrapped between the two gates, combined with a monolithically strong stone structure. The concept comes from archeologist and paleontologist descriptions of the remains of such gates at various locations scattered about the Iberian Peninsula.</History> 7 11 </Identity> 8 <Footprint>9 <Square width="39.0" depth="14.0"/>10 <Height>9.0</Height>11 </Footprint>12 12 <Obstruction> 13 13 <Static width="38.0" depth="13.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_wall_tower.xml
r9348 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_defense_wall_tower"> 3 <Footprint> 4 <Square width="9.5" depth="10.5"/> 5 <Height>15.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>iber</Civ> … … 6 10 <History>Sturdy battlements for city walls.</History> 7 11 </Identity> 8 <Footprint>9 <Square width="9.5" depth="10.5"/>10 <Height>15.0</Height>11 </Footprint>12 12 <Obstruction> 13 13 <Static width="9.0" depth="10.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_gaia.xml
r9076 r9936 5 5 <GenericName>Gaia</GenericName> 6 6 </Identity> 7 <Vision>8 <Range>0</Range>9 <RetainInFog>true</RetainInFog>10 <AlwaysVisible>false</AlwaysVisible>11 </Vision>12 <StatusBars>13 <BarWidth>2.0</BarWidth>14 <BarHeight>0.333</BarHeight>15 <HeightOffset>5.0</HeightOffset>16 </StatusBars>17 <OverlayRenderer/>18 7 <Obstruction> 19 8 <Active>true</Active> … … 25 14 <DisableBlockPathfinding>false</DisableBlockPathfinding> 26 15 </Obstruction> 16 <OverlayRenderer/> 17 <StatusBars> 18 <BarWidth>2.0</BarWidth> 19 <BarHeight>0.333</BarHeight> 20 <HeightOffset>5.0</HeightOffset> 21 </StatusBars> 22 <Vision> 23 <Range>0</Range> 24 <RetainInFog>true</RetainInFog> 25 <AlwaysVisible>false</AlwaysVisible> 26 </Vision> 27 27 <VisualActor> 28 28 <SilhouetteDisplay>false</SilhouetteDisplay> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_gaia_flora.xml
r8440 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia"> 3 <Identity>4 <GenericName>Generic Flora</GenericName>5 </Identity>6 3 <Footprint> 7 4 <Circle radius="1.5"/> 8 5 <Height>10.0</Height> 9 6 </Footprint> 7 <Identity> 8 <GenericName>Generic Flora</GenericName> 9 </Identity> 10 10 <Obstruction> 11 11 <Unit radius="1.5"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_gaia_flora_bush.xml
r8899 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_flora"> 3 <Identity>4 <GenericName>Bush</GenericName>5 </Identity>6 3 <Footprint> 7 4 <Circle radius="1.0"/> 8 5 <Height>1.0</Height> 9 6 </Footprint> 7 <Identity> 8 <GenericName>Bush</GenericName> 9 </Identity> 10 10 <Obstruction> 11 11 <Unit radius="1.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_gaia_flora_bush_berry.xml
r8440 r9936 12 12 <Colour r="205" g="115" b="16"/> 13 13 </Minimap> 14 <Selectable/>15 14 <ResourceSupply> 16 15 <KillBeforeGather>false</KillBeforeGather> … … 18 17 <Type>food.fruit</Type> 19 18 </ResourceSupply> 19 <Selectable/> 20 20 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_gaia_flora_tree.xml
r9578 r9936 10 10 <Colour r="0" g="64" b="0"/> 11 11 </Minimap> 12 <Selectable/>13 12 <ResourceSupply> 14 13 <KillBeforeGather>false</KillBeforeGather> … … 16 15 <Type>wood.tree</Type> 17 16 </ResourceSupply> 17 <Selectable/> 18 18 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_gaia_geo.xml
r8440 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia"> 3 <Identity>4 <GenericName>Generic Geology</GenericName>5 </Identity>6 3 <Footprint> 7 4 <Circle radius="5.0"/> 8 5 <Height>3.5</Height> 9 6 </Footprint> 7 <Identity> 8 <GenericName>Generic Geology</GenericName> 9 </Identity> 10 10 <Obstruction> 11 11 <Static width="7.0" depth="7.0"/> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_gaia_geo_mineral.xml
r9653 r9936 11 11 <Colour r="192" g="192" b="0"/> 12 12 </Minimap> 13 <Selectable/>14 13 <ResourceSupply> 15 14 <KillBeforeGather>false</KillBeforeGather> … … 17 16 <Type>metal.ore</Type> 18 17 </ResourceSupply> 18 <Selectable/> 19 19 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_gaia_geo_mineral_slabs.xml
r8343 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_geo_mineral"> 3 <Footprint> 4 <Circle radius="10.0"/> 5 <Height>3.5</Height> 6 </Footprint> 7 <Obstruction> 8 <Static width="13.0" depth="13.0"/> 9 </Obstruction> 3 10 <Position> 4 11 <Anchor>pitch-roll</Anchor> … … 12 19 <HeightOffset>8.0</HeightOffset> 13 20 </StatusBars> 14 <Footprint>15 <Circle radius="10.0"/>16 <Height>3.5</Height>17 </Footprint>18 <Obstruction>19 <Static width="13.0" depth="13.0"/>20 </Obstruction>21 21 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_gaia_geo_rock.xml
r9653 r9936 11 11 <Colour r="128" g="128" b="128"/> 12 12 </Minimap> 13 <Selectable/>14 13 <ResourceSupply> 15 14 <KillBeforeGather>false</KillBeforeGather> … … 17 16 <Type>stone.rock</Type> 18 17 </ResourceSupply> 18 <Selectable/> 19 19 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_gaia_geo_rock_slabs.xml
r8360 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia_geo_rock"> 3 <Footprint> 4 <Circle radius="10.0"/> 5 <Height>3.5</Height> 6 </Footprint> 7 <Obstruction> 8 <Static width="13.0" depth="13.0"/> 9 </Obstruction> 3 10 <Position> 4 11 <Anchor>pitch-roll</Anchor> … … 12 19 <HeightOffset>8.0</HeightOffset> 13 20 </StatusBars> 14 <Footprint>15 <Circle radius="10.0"/>16 <Height>3.5</Height>17 </Footprint>18 <Obstruction>19 <Static width="13.0" depth="13.0"/>20 </Obstruction>21 21 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_gaia_ruins.xml
r8577 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia"> 3 <Footprint> 4 <Circle radius="4.0"/> 5 <Height>2.5</Height> 6 </Footprint> 3 7 <Identity> 4 8 <GenericName>Generic Ruins</GenericName> … … 7 11 <Icon>gaia/geology_stone_1.png</Icon> 8 12 </Identity> 9 <Minimap>13 <Minimap> 10 14 <Type>stone</Type> 11 15 <Colour r="128" g="128" b="128"/> 12 16 </Minimap> 13 <Footprint>14 <Circle radius="4.0"/>15 <Height>2.5</Height>16 </Footprint>17 17 <Obstruction> 18 18 <Static width="7.0" depth="7.0"/> 19 19 </Obstruction> 20 <Selectable/>21 20 <ResourceSupply> 22 21 <KillBeforeGather>false</KillBeforeGather> … … 24 23 <Type>stone.rock</Type> 25 24 </ResourceSupply> 25 <Selectable/> 26 26 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_gaia_treasure.xml
r8670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_gaia"> 3 <Footprint replace=""> 4 <Square width="2.0" depth="2.0"/> 5 <Height>12.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <GenericName>Generic Treasure</GenericName> … … 7 11 <Icon>gaia/special_treasure.png</Icon> 8 12 </Identity> 9 <Minimap>13 <Minimap> 10 14 <Type>metal</Type> 11 15 <Colour r="192" g="192" b="0"/> 12 16 </Minimap> 13 <Footprint replace="">14 <Square width="2.0" depth="2.0"/>15 <Height>12.0</Height>16 </Footprint>17 17 <Obstruction> 18 18 <Static width="1.5" depth="1.5"/> 19 19 </Obstruction> 20 <Selectable/>21 20 <ResourceSupply> 22 21 <KillBeforeGather>false</KillBeforeGather> … … 24 23 <Type>treasure.metal</Type> 25 24 </ResourceSupply> 25 <Selectable/> 26 26 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure.xml
r9670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_entity_full"> 3 <Identity> 4 <GenericName>Structure</GenericName> 5 <Classes datatype="tokens">Structure ConquestCritical</Classes> 6 </Identity> 3 <Armour> 4 <Hack>10.0</Hack> 5 <Pierce>42.0</Pierce> 6 <Crush>10.0</Crush> 7 </Armour> 8 <BuildingAI> 9 <DefaultArrowCount>0</DefaultArrowCount> 10 <GarrisonArrowMultiplier>0</GarrisonArrowMultiplier> 11 </BuildingAI> 7 12 <BuildRestrictions> 8 13 <PlacementType>standard</PlacementType> 9 14 <Territory>allied</Territory> 10 15 </BuildRestrictions> 11 <Minimap>12 <Type>structure</Type>13 </Minimap>14 16 <Cost> 15 17 <Population>0</Population> … … 23 25 </Resources> 24 26 </Cost> 27 <Decay> 28 <Inactive/> 29 <DelayTime>0.0</DelayTime> 30 <SinkRate>4.0</SinkRate> 31 <SinkAccel>9.8</SinkAccel> 32 </Decay> 25 33 <Health> 26 34 <DeathType>corpse</DeathType> … … 29 37 <Repairable>true</Repairable> 30 38 </Health> 31 <Decay> 32 <Inactive/> 33 <DelayTime>0.0</DelayTime> 34 <SinkRate>4.0</SinkRate> 35 <SinkAccel>9.8</SinkAccel> 36 </Decay> 37 <Armour> 38 <Hack>10.0</Hack> 39 <Pierce>42.0</Pierce> 40 <Crush>10.0</Crush> 41 </Armour> 42 <StatusBars> 43 <BarWidth>6.0</BarWidth> 44 <BarHeight>0.6</BarHeight> 45 <HeightOffset>12.0</HeightOffset> 46 </StatusBars> 47 <OverlayRenderer/> 48 <Vision> 49 <Range>40</Range> 50 <RetainInFog>true</RetainInFog> 51 <AlwaysVisible>false</AlwaysVisible> 52 </Vision> 53 <RallyPoint/> 54 <Sound> 55 <SoundGroups> 56 <select>interface/select/building/sel_universal.xml</select> 57 <constructed>interface/complete/building/complete_universal.xml</constructed> 58 <death>attack/destruction/building_collapse_large.xml</death> 59 </SoundGroups> 60 </Sound> 61 <BuildingAI> 62 <DefaultArrowCount>0</DefaultArrowCount> 63 <GarrisonArrowMultiplier>0</GarrisonArrowMultiplier> 64 </BuildingAI> 39 <Identity> 40 <GenericName>Structure</GenericName> 41 <Classes datatype="tokens">Structure ConquestCritical</Classes> 42 </Identity> 43 <Minimap> 44 <Type>structure</Type> 45 </Minimap> 65 46 <Obstruction> 66 47 <Active>true</Active> … … 72 53 <DisableBlockPathfinding>false</DisableBlockPathfinding> 73 54 </Obstruction> 55 <OverlayRenderer/> 56 <RallyPoint/> 57 <Sound> 58 <SoundGroups> 59 <select>interface/select/building/sel_universal.xml</select> 60 <constructed>interface/complete/building/complete_universal.xml</constructed> 61 <death>attack/destruction/building_collapse_large.xml</death> 62 </SoundGroups> 63 </Sound> 64 <StatusBars> 65 <BarWidth>6.0</BarWidth> 66 <BarHeight>0.6</BarHeight> 67 <HeightOffset>12.0</HeightOffset> 68 </StatusBars> 69 <Vision> 70 <Range>40</Range> 71 <RetainInFog>true</RetainInFog> 72 <AlwaysVisible>false</AlwaysVisible> 73 </Vision> 74 74 <VisualActor> 75 75 <SilhouetteDisplay>false</SilhouetteDisplay> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
r9906 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_civic"> 3 <Identity> 4 <GenericName>Civic Centre</GenericName> 5 <Tooltip>Build upon a settlement to capture territory. Train citizens.</Tooltip> 6 <Classes datatype="tokens"> 7 Village 8 Defensive 9 CivCentre 10 </Classes> 11 <Icon>structures/civic_centre.png</Icon> 12 </Identity> 3 <Armour> 4 <Hack>20.0</Hack> 5 <Pierce>40</Pierce> 6 <Crush>10.0</Crush> 7 </Armour> 13 8 <BuildRestrictions> 14 9 <PlacementType>settlement</PlacementType> … … 26 21 </Resources> 27 22 </Cost> 28 <Health>29 <Max>3000</Max>30 </Health>31 <Armour>32 <Hack>20.0</Hack>33 <Pierce>40</Pierce>34 <Crush>10.0</Crush>35 </Armour>36 <VisualActor>37 <FoundationActor>structures/fndn_6x6.xml</FoundationActor>38 </VisualActor>39 23 <Footprint> 40 24 <Square width="32.0" depth="32.0"/> 41 25 <Height>8.0</Height> 42 26 </Footprint> 27 <GarrisonHolder> 28 <Max>20</Max> 29 <EjectHealth>0.1</EjectHealth> 30 <List datatype="tokens">Support Infantry Cavalry</List> 31 <BuffHeal>1</BuffHeal> 32 </GarrisonHolder> 33 <Health> 34 <Max>3000</Max> 35 </Health> 36 <Identity> 37 <GenericName>Civic Centre</GenericName> 38 <Tooltip>Build upon a settlement to capture territory. Train citizens.</Tooltip> 39 <Classes datatype="tokens"> 40 Village 41 Defensive 42 CivCentre 43 </Classes> 44 <Icon>structures/civic_centre.png</Icon> 45 </Identity> 43 46 <Obstruction> 44 47 <Static width="30.0" depth="30.0"/> 45 48 </Obstruction> 46 < Vision>47 < Range>100</Range>48 </ Vision>49 <ResourceDropsite> 50 <Types>food wood stone metal</Types> 51 </ResourceDropsite> 49 52 <Sound> 50 53 <SoundGroups> … … 54 57 </SoundGroups> 55 58 </Sound> 56 <GarrisonHolder> 57 <Max>20</Max> 58 <EjectHealth>0.1</EjectHealth> 59 <List datatype="tokens">Support Infantry Cavalry</List> 60 <BuffHeal>1</BuffHeal> 61 </GarrisonHolder> 62 <ResourceDropsite> 63 <Types>food wood stone metal</Types> 64 </ResourceDropsite> 59 <TerritoryInfluence> 60 <Radius>256</Radius> 61 <Weight>65536</Weight> 62 </TerritoryInfluence> 65 63 <TrainingQueue> 66 64 <Entities datatype="tokens"> … … 68 66 </Entities> 69 67 </TrainingQueue> 70 <TerritoryInfluence> 71 <Radius>256</Radius> 72 <Weight>65536</Weight> 73 </TerritoryInfluence> 68 <Vision> 69 <Range>100</Range> 70 </Vision> 71 <VisualActor> 72 <FoundationActor>structures/fndn_6x6.xml</FoundationActor> 73 </VisualActor> 74 74 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml
r9906 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_civic"> 3 <Identity> 4 <GenericName>House</GenericName> 5 <Tooltip>Increase the population limit. Train Female Citizens.</Tooltip> 6 <Classes datatype="tokens">Village</Classes> 7 <Icon>structures/house.png</Icon> 8 </Identity> 3 <Armour> 4 <Hack>10.0</Hack> 5 <Pierce>40.0</Pierce> 6 <Crush>5.0</Crush> 7 </Armour> 9 8 <BuildRestrictions> 10 9 <Category>House</Category> … … 17 16 </Resources> 18 17 </Cost> 19 <Health>20 <Max>800</Max>21 </Health>22 <Armour>23 <Hack>10.0</Hack>24 <Pierce>40.0</Pierce>25 <Crush>5.0</Crush>26 </Armour>27 <VisualActor>28 <FoundationActor>structures/fndn_3x3.xml</FoundationActor>29 </VisualActor>30 18 <Footprint> 31 19 <Square width="16.0" depth="16.0"/> 32 20 <Height>5.0</Height> 33 21 </Footprint> 22 <Health> 23 <Max>800</Max> 24 </Health> 25 <Identity> 26 <GenericName>House</GenericName> 27 <Tooltip>Increase the population limit. Train Female Citizens.</Tooltip> 28 <Classes datatype="tokens">Village</Classes> 29 <Icon>structures/house.png</Icon> 30 </Identity> 34 31 <Obstruction> 35 32 <Static width="14.0" depth="14.0"/> 36 33 </Obstruction> 37 <StatusBars>38 <BarWidth>6.0</BarWidth>39 <BarHeight>0.6</BarHeight>40 <HeightOffset>8.0</HeightOffset>41 </StatusBars>42 <Vision>43 <Range>28</Range>44 </Vision>45 34 <Sound> 46 35 <SoundGroups> … … 50 39 </SoundGroups> 51 40 </Sound> 41 <StatusBars> 42 <BarWidth>6.0</BarWidth> 43 <BarHeight>0.6</BarHeight> 44 <HeightOffset>8.0</HeightOffset> 45 </StatusBars> 46 <TerritoryInfluence> 47 <Radius>64</Radius> 48 <Weight>65536</Weight> 49 </TerritoryInfluence> 52 50 <TrainingQueue> 53 51 <Entities datatype="tokens"> … … 55 53 </Entities> 56 54 </TrainingQueue> 57 <TerritoryInfluence> 58 <Radius>64</Radius> 59 <Weight>65536</Weight> 60 </TerritoryInfluence> 55 <Vision> 56 <Range>28</Range> 57 </Vision> 58 <VisualActor> 59 <FoundationActor>structures/fndn_3x3.xml</FoundationActor> 60 </VisualActor> 61 61 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
r9670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_civic"> 3 <Identity> 4 <GenericName>Temple</GenericName> 5 <Tooltip>Train physicians. (Currently a useless structure)</Tooltip> 6 <Classes datatype="tokens">Town</Classes> 7 <Icon>structures/temple.png</Icon> 8 </Identity> 3 <Armour> 4 <Hack>20.0</Hack> 5 <Pierce>40.0</Pierce> 6 <Crush>10.0</Crush> 7 </Armour> 8 <Auras> 9 <Heal> 10 <Radius>40</Radius> 11 <Speed>1000</Speed> 12 </Heal> 13 </Auras> 9 14 <BuildRestrictions> 10 15 <Category>Temple</Category> … … 17 22 </Resources> 18 23 </Cost> 19 <Health>20 <Max>2000</Max>21 </Health>22 <Armour>23 <Hack>20.0</Hack>24 <Pierce>40.0</Pierce>25 <Crush>10.0</Crush>26 </Armour>27 <VisualActor>28 <FoundationActor>structures/fndn_3x6.xml</FoundationActor>29 </VisualActor>30 24 <Footprint> 31 25 <Square width="19.0" depth="31.5"/> 32 26 <Height>12.0</Height> 33 27 </Footprint> 28 <GarrisonHolder> 29 <Max>15</Max> 30 <EjectHealth>0.1</EjectHealth> 31 <List datatype="tokens">Support Infantry Cavalry</List> 32 <BuffHeal>1</BuffHeal> 33 </GarrisonHolder> 34 <Health> 35 <Max>2000</Max> 36 </Health> 37 <Identity> 38 <GenericName>Temple</GenericName> 39 <Tooltip>Train physicians. (Currently a useless structure)</Tooltip> 40 <Classes datatype="tokens">Town</Classes> 41 <Icon>structures/temple.png</Icon> 42 </Identity> 34 43 <Obstruction> 35 44 <Static width="17.5" depth="30.0"/> 36 45 </Obstruction> 37 <Vision>38 <Range>60</Range>39 </Vision>40 46 <Sound> 41 47 <SoundGroups> … … 50 56 </Entities> 51 57 </TrainingQueue> 52 <Auras> 53 <Heal> 54 <Radius>40</Radius> 55 <Speed>1000</Speed> 56 </Heal> 57 </Auras> 58 <GarrisonHolder> 59 <Max>15</Max> 60 <EjectHealth>0.1</EjectHealth> 61 <List datatype="tokens">Support Infantry Cavalry</List> 62 <BuffHeal>1</BuffHeal> 63 </GarrisonHolder> 58 <Vision> 59 <Range>60</Range> 60 </Vision> 61 <VisualActor> 62 <FoundationActor>structures/fndn_3x6.xml</FoundationActor> 63 </VisualActor> 64 64 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_scout_tower.xml
r9670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_civic"> 3 <Identity>4 <GenericName>Outpost</GenericName>5 <Tooltip>Reconnoiter the countryside. Garrison to provide defense.</Tooltip>6 <Classes datatype="tokens">Village Defensive</Classes>7 <Icon>structures/outpost.png</Icon>8 </Identity>9 <BuildRestrictions>10 <Category>ScoutTower</Category>11 </BuildRestrictions>12 <Cost>13 <BuildTime>120</BuildTime>14 <Resources>15 <wood>100</wood>16 <stone>100</stone>17 </Resources>18 </Cost>19 <Health>20 <Max>1200</Max>21 </Health>22 3 <Armour> 23 4 <Hack>15.0</Hack> … … 25 6 <Crush>15.0</Crush> 26 7 </Armour> 27 <VisualActor>28 <FoundationActor>structures/fndn_2x2.xml</FoundationActor>29 </VisualActor>30 <Footprint>31 <Square width="7.5" depth="7.5"/>32 <Height>15.0</Height>33 </Footprint>34 <Obstruction>35 <Static width="7.0" depth="7.0"/>36 </Obstruction>37 <StatusBars>38 <BarWidth>6.0</BarWidth>39 <BarHeight>0.6</BarHeight>40 <HeightOffset>21.0</HeightOffset>41 </StatusBars>42 <Vision>43 <Range>100</Range>44 </Vision>45 <Sound>46 <SoundGroups>47 <select>interface/select/building/sel_tower.xml</select>48 <constructed>interface/complete/building/complete_tower.xml</constructed>49 <death>attack/destruction/building_collapse_large.xml</death>50 </SoundGroups>51 </Sound>52 <GarrisonHolder>53 <Max>5</Max>54 <EjectHealth>0.1</EjectHealth>55 <List datatype="tokens">Support Infantry</List>56 <BuffHeal>1</BuffHeal>57 </GarrisonHolder>58 8 <Attack> 59 9 <Ranged> … … 72 22 <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier> 73 23 </BuildingAI> 24 <BuildRestrictions> 25 <Category>ScoutTower</Category> 26 </BuildRestrictions> 27 <Cost> 28 <BuildTime>120</BuildTime> 29 <Resources> 30 <wood>100</wood> 31 <stone>100</stone> 32 </Resources> 33 </Cost> 34 <Footprint> 35 <Square width="7.5" depth="7.5"/> 36 <Height>15.0</Height> 37 </Footprint> 38 <GarrisonHolder> 39 <Max>5</Max> 40 <EjectHealth>0.1</EjectHealth> 41 <List datatype="tokens">Support Infantry</List> 42 <BuffHeal>1</BuffHeal> 43 </GarrisonHolder> 44 <Health> 45 <Max>1200</Max> 46 </Health> 47 <Identity> 48 <GenericName>Outpost</GenericName> 49 <Tooltip>Reconnoiter the countryside. Garrison to provide defense.</Tooltip> 50 <Classes datatype="tokens">Village Defensive</Classes> 51 <Icon>structures/outpost.png</Icon> 52 </Identity> 53 <Obstruction> 54 <Static width="7.0" depth="7.0"/> 55 </Obstruction> 56 <Sound> 57 <SoundGroups> 58 <select>interface/select/building/sel_tower.xml</select> 59 <constructed>interface/complete/building/complete_tower.xml</constructed> 60 <death>attack/destruction/building_collapse_large.xml</death> 61 </SoundGroups> 62 </Sound> 63 <StatusBars> 64 <BarWidth>6.0</BarWidth> 65 <BarHeight>0.6</BarHeight> 66 <HeightOffset>21.0</HeightOffset> 67 </StatusBars> 68 <Vision> 69 <Range>100</Range> 70 </Vision> 71 <VisualActor> 72 <FoundationActor>structures/fndn_2x2.xml</FoundationActor> 73 </VisualActor> 74 74 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml
r9670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_civic"> 3 <Identity> 4 <GenericName>Wall</GenericName> 5 <Tooltip>Protect a town, close off choke points, and defend resource sites.</Tooltip> 6 <Classes datatype="tokens">Village</Classes> 7 <Icon>structures/wall.png</Icon> 8 </Identity> 3 <Armour> 4 <Hack>20.0</Hack> 5 <Pierce>40.0</Pierce> 6 <Crush>15.0</Crush> 7 </Armour> 9 8 <BuildRestrictions> 10 9 <Category>Wall</Category> … … 16 15 </Resources> 17 16 </Cost> 18 <Health>19 <Max>2000</Max>20 </Health>21 <Armour>22 <Hack>20.0</Hack>23 <Pierce>40.0</Pierce>24 <Crush>15.0</Crush>25 </Armour>26 <VisualActor>27 <FoundationActor>structures/fndn_wall.xml</FoundationActor>28 </VisualActor>29 17 <Footprint> 30 18 <Square width="6.0" depth="6.0"/> 31 19 <Height>8.0</Height> 32 20 </Footprint> 21 <Health> 22 <Max>2000</Max> 23 </Health> 24 <Identity> 25 <GenericName>Wall</GenericName> 26 <Tooltip>Protect a town, close off choke points, and defend resource sites.</Tooltip> 27 <Classes datatype="tokens">Village</Classes> 28 <Icon>structures/wall.png</Icon> 29 </Identity> 33 30 <Obstruction> 34 31 <Static width="6.0" depth="6.0"/> … … 41 38 </SoundGroups> 42 39 </Sound> 40 <VisualActor> 41 <FoundationActor>structures/fndn_wall.xml</FoundationActor> 42 </VisualActor> 43 43 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml
r9724 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_civic"> 3 <Identity> 4 <GenericName>Gate</GenericName> 5 <Tooltip>Allow units access through a City Wall. Currently not a working feature.</Tooltip> 6 <Classes datatype="tokens">Village</Classes> 7 <Icon>structures/gate.png</Icon> 8 </Identity> 3 <Armour> 4 <Hack>15.0</Hack> 5 <Pierce>40.0</Pierce> 6 <Crush>10.0</Crush> 7 </Armour> 9 8 <BuildRestrictions> 10 9 <Category>Wall</Category> … … 16 15 </Resources> 17 16 </Cost> 18 <Health>19 <Max>3000</Max>20 </Health>21 <Armour>22 <Hack>15.0</Hack>23 <Pierce>40.0</Pierce>24 <Crush>10.0</Crush>25 </Armour>26 <VisualActor>27 <FoundationActor>structures/fndn_wall.xml</FoundationActor>28 </VisualActor>29 17 <Footprint> 30 18 <Square width="6.0" depth="6.0"/> 31 19 <Height>8.0</Height> 32 20 </Footprint> 21 <Health> 22 <Max>3000</Max> 23 </Health> 24 <Identity> 25 <GenericName>Gate</GenericName> 26 <Tooltip>Allow units access through a City Wall. Currently not a working feature.</Tooltip> 27 <Classes datatype="tokens">Village</Classes> 28 <Icon>structures/gate.png</Icon> 29 </Identity> 33 30 <Obstruction> 34 31 <Static width="6.0" depth="6.0"/> … … 41 38 </SoundGroups> 42 39 </Sound> 40 <VisualActor> 41 <FoundationActor>structures/fndn_wall.xml</FoundationActor> 42 </VisualActor> 43 43 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml
r9670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_civic"> 3 <Identity>4 <GenericName>Tower</GenericName>5 <Tooltip>Garrison to defend a city wall against attackers.</Tooltip>6 <Classes datatype="tokens">Village Defensive</Classes>7 <Icon>structures/tower.png</Icon>8 </Identity>9 <BuildRestrictions>10 <Category>Wall</Category>11 </BuildRestrictions>12 <Cost>13 <BuildTime>25</BuildTime>14 <Resources>15 <stone>125</stone>16 </Resources>17 </Cost>18 <Health>19 <Max>2500</Max>20 </Health>21 3 <Armour> 22 4 <Hack>20.0</Hack> … … 24 6 <Crush>15.0</Crush> 25 7 </Armour> 26 <VisualActor>27 <FoundationActor>structures/fndn_2x2.xml</FoundationActor>28 </VisualActor>29 <StatusBars>30 <HeightOffset>20.0</HeightOffset>31 </StatusBars>32 <Footprint>33 <Square width="6.0" depth="6.0"/>34 <Height>8.0</Height>35 </Footprint>36 <Obstruction>37 <Static width="6.0" depth="6.0"/>38 </Obstruction>39 <Vision>40 <Range>64</Range>41 </Vision>42 <Sound>43 <SoundGroups>44 <select>interface/select/building/sel_wall.xml</select>45 <constructed>interface/complete/building/complete_wall.xml</constructed>46 <death>attack/destruction/building_collapse_large.xml</death>47 </SoundGroups>48 </Sound>49 <GarrisonHolder>50 <Max>5</Max>51 <EjectHealth>0.1</EjectHealth>52 <List datatype="tokens">Support Infantry</List>53 <BuffHeal>1</BuffHeal>54 </GarrisonHolder>55 8 <Attack> 56 9 <Ranged> … … 69 22 <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier> 70 23 </BuildingAI> 24 <BuildRestrictions> 25 <Category>Wall</Category> 26 </BuildRestrictions> 27 <Cost> 28 <BuildTime>25</BuildTime> 29 <Resources> 30 <stone>125</stone> 31 </Resources> 32 </Cost> 33 <Footprint> 34 <Square width="6.0" depth="6.0"/> 35 <Height>8.0</Height> 36 </Footprint> 37 <GarrisonHolder> 38 <Max>5</Max> 39 <EjectHealth>0.1</EjectHealth> 40 <List datatype="tokens">Support Infantry</List> 41 <BuffHeal>1</BuffHeal> 42 </GarrisonHolder> 43 <Health> 44 <Max>2500</Max> 45 </Health> 46 <Identity> 47 <GenericName>Tower</GenericName> 48 <Tooltip>Garrison to defend a city wall against attackers.</Tooltip> 49 <Classes datatype="tokens">Village Defensive</Classes> 50 <Icon>structures/tower.png</Icon> 51 </Identity> 52 <Obstruction> 53 <Static width="6.0" depth="6.0"/> 54 </Obstruction> 55 <Sound> 56 <SoundGroups> 57 <select>interface/select/building/sel_wall.xml</select> 58 <constructed>interface/complete/building/complete_wall.xml</constructed> 59 <death>attack/destruction/building_collapse_large.xml</death> 60 </SoundGroups> 61 </Sound> 62 <StatusBars> 63 <HeightOffset>20.0</HeightOffset> 64 </StatusBars> 65 <Vision> 66 <Range>64</Range> 67 </Vision> 68 <VisualActor> 69 <FoundationActor>structures/fndn_2x2.xml</FoundationActor> 70 </VisualActor> 71 71 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml
r9670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_economic"> 3 <Identity> 4 <GenericName>Farmstead</GenericName> 5 <Tooltip>Dropsite for the Food resource.</Tooltip> 6 <Classes datatype="tokens">Village</Classes> 7 <Icon>structures/farmstead.png</Icon> 8 </Identity> 3 <Armour> 4 <Hack>10.0</Hack> 5 <Pierce>40.0</Pierce> 6 <Crush>15.0</Crush> 7 </Armour> 9 8 <BuildRestrictions> 10 9 <Category>Farmstead</Category> … … 16 15 </Resources> 17 16 </Cost> 18 <Health>19 <Max>900</Max>20 </Health>21 <Armour>22 <Hack>10.0</Hack>23 <Pierce>40.0</Pierce>24 <Crush>15.0</Crush>25 </Armour>26 <VisualActor>27 <FoundationActor>structures/fndn_3x3.xml</FoundationActor>28 </VisualActor>29 17 <Footprint> 30 18 <Square width="14.0" depth="14.0"/> 31 19 <Height>8.0</Height> 32 20 </Footprint> 21 <Health> 22 <Max>900</Max> 23 </Health> 24 <Identity> 25 <GenericName>Farmstead</GenericName> 26 <Tooltip>Dropsite for the Food resource.</Tooltip> 27 <Classes datatype="tokens">Village</Classes> 28 <Icon>structures/farmstead.png</Icon> 29 </Identity> 33 30 <Obstruction> 34 31 <Static width="12.0" depth="12.0"/> 35 32 </Obstruction> 36 <Vision> 37 <Range>60</Range> 38 </Vision> 33 <RallyPoint disable=""/> 34 <ResourceDropsite> 35 <Types>food</Types> 36 </ResourceDropsite> 39 37 <Sound> 40 38 <SoundGroups> … … 44 42 </SoundGroups> 45 43 </Sound> 46 <ResourceDropsite> 47 <Types>food</Types> 48 </ResourceDropsite> 49 <RallyPoint disable=""/> 44 <Vision> 45 <Range>60</Range> 46 </Vision> 47 <VisualActor> 48 <FoundationActor>structures/fndn_3x3.xml</FoundationActor> 49 </VisualActor> 50 50 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml
r9670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_economic"> 3 <Identity> 4 <GenericName>Market</GenericName> 5 <Tooltip>Create Trade units and Barter resources. (Currently a useless structure)</Tooltip> 6 <Classes datatype="tokens">Town</Classes> 7 <Icon>structures/market.png</Icon> 8 </Identity> 3 <Armour> 4 <Hack>10.0</Hack> 5 <Pierce>40.0</Pierce> 6 <Crush>20.0</Crush> 7 </Armour> 9 8 <BuildRestrictions> 10 9 <Category>Market</Category> … … 16 15 </Resources> 17 16 </Cost> 18 <Health>19 <Max>1500</Max>20 </Health>21 <Armour>22 <Hack>10.0</Hack>23 <Pierce>40.0</Pierce>24 <Crush>20.0</Crush>25 </Armour>26 <VisualActor>27 <FoundationActor>structures/fndn_4x4.xml</FoundationActor>28 </VisualActor>29 17 <Footprint> 30 18 <Square width="17.0" depth="17.0"/> 31 19 <Height>8.0</Height> 32 20 </Footprint> 21 <Health> 22 <Max>1500</Max> 23 </Health> 24 <Identity> 25 <GenericName>Market</GenericName> 26 <Tooltip>Create Trade units and Barter resources. (Currently a useless structure)</Tooltip> 27 <Classes datatype="tokens">Town</Classes> 28 <Icon>structures/market.png</Icon> 29 </Identity> 33 30 <Obstruction> 34 31 <Static width="17.0" depth="17.0"/> 35 32 </Obstruction> 36 <Vision>37 <Range>28</Range>38 </Vision>39 33 <Sound> 40 34 <SoundGroups> … … 49 43 </Entities> 50 44 </TrainingQueue> 45 <Vision> 46 <Range>28</Range> 47 </Vision> 48 <VisualActor> 49 <FoundationActor>structures/fndn_4x4.xml</FoundationActor> 50 </VisualActor> 51 51 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_mill.xml
r9670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_economic"> 3 <Identity> 4 <GenericName>Mill</GenericName> 5 <Tooltip>Dropsite for Wood, Stone, and Metal resources.</Tooltip> 6 <Classes datatype="tokens">Village</Classes> 7 <Icon>structures/mill.png</Icon> 8 </Identity> 3 <Armour> 4 <Hack>10.0</Hack> 5 <Pierce>40.0</Pierce> 6 <Crush>15.0</Crush> 7 </Armour> 9 8 <BuildRestrictions> 10 9 <Category>Mill</Category> … … 17 16 </Resources> 18 17 </Cost> 19 <Health>20 <Max>800</Max>21 </Health>22 <Armour>23 <Hack>10.0</Hack>24 <Pierce>40.0</Pierce>25 <Crush>15.0</Crush>26 </Armour>27 <VisualActor>28 <FoundationActor>structures/fndn_3x3.xml</FoundationActor>29 </VisualActor>30 18 <Footprint> 31 19 <Square width="15.0" depth="15.0"/> 32 20 <Height>8.0</Height> 33 21 </Footprint> 22 <Health> 23 <Max>800</Max> 24 </Health> 25 <Identity> 26 <GenericName>Mill</GenericName> 27 <Tooltip>Dropsite for Wood, Stone, and Metal resources.</Tooltip> 28 <Classes datatype="tokens">Village</Classes> 29 <Icon>structures/mill.png</Icon> 30 </Identity> 34 31 <Obstruction> 35 32 <Static width="13.0" depth="13.0"/> 36 33 </Obstruction> 37 <Vision> 38 <Range>60</Range> 39 </Vision> 34 <RallyPoint disable=""/> 35 <ResourceDropsite> 36 <Types>wood stone metal</Types> 37 </ResourceDropsite> 40 38 <Sound> 41 39 <SoundGroups> … … 45 43 </SoundGroups> 46 44 </Sound> 47 <ResourceDropsite> 48 <Types>wood stone metal</Types> 49 </ResourceDropsite> 50 <RallyPoint disable=""/> 45 <Vision> 46 <Range>60</Range> 47 </Vision> 48 <VisualActor> 49 <FoundationActor>structures/fndn_3x3.xml</FoundationActor> 50 </VisualActor> 51 51 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_gaia_settlement.xml
r8980 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_entity_full"> 3 <Footprint> 4 <Square width="32.0" depth="32.0"/> 5 <Height>8.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>gaia</Civ> … … 8 12 <Icon>gaia/special_settlement.png</Icon> 9 13 </Identity> 10 <Settlement/>11 14 <Minimap> 12 15 <Type>settlement</Type> 13 16 </Minimap> 14 <Footprint>15 <Square width="32.0" depth="32.0"/>16 <Height>8.0</Height>17 </Footprint>18 17 <Obstruction> 19 18 <Static width="32.0" depth="32.0"/> … … 26 25 <DisableBlockPathfinding>false</DisableBlockPathfinding> 27 26 </Obstruction> 27 <Settlement/> 28 28 <Vision> 29 29 <Range>0</Range> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
r9670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_military"> 3 <Identity> 4 <GenericName>Barracks</GenericName> 5 <Tooltip>Train Citizen-Soldiers.</Tooltip> 6 <Classes datatype="tokens">Town</Classes> 7 <Icon>structures/barracks.png</Icon> 8 </Identity> 3 <Armour> 4 <Hack>15.0</Hack> 5 <Pierce>40.0</Pierce> 6 <Crush>20.0</Crush> 7 </Armour> 9 8 <BuildRestrictions> 10 9 <Category>Barracks</Category> … … 18 17 </Resources> 19 18 </Cost> 20 <Health>21 <Max>2000</Max>22 </Health>23 <Armour>24 <Hack>15.0</Hack>25 <Pierce>40.0</Pierce>26 <Crush>20.0</Crush>27 </Armour>28 <VisualActor>29 <FoundationActor>structures/fndn_4x4.xml</FoundationActor>30 </VisualActor>31 19 <Footprint> 32 20 <Square width="19.0" depth="19.0"/> 33 21 <Height>5.0</Height> 34 22 </Footprint> 23 <GarrisonHolder> 24 <Max>10</Max> 25 <EjectHealth>0.1</EjectHealth> 26 <List datatype="tokens">Infantry Cavalry</List> 27 <BuffHeal>1</BuffHeal> 28 </GarrisonHolder> 29 <Health> 30 <Max>2000</Max> 31 </Health> 32 <Identity> 33 <GenericName>Barracks</GenericName> 34 <Tooltip>Train Citizen-Soldiers.</Tooltip> 35 <Classes datatype="tokens">Town</Classes> 36 <Icon>structures/barracks.png</Icon> 37 </Identity> 35 38 <Obstruction> 36 39 <Static width="17.0" depth="17.0"/> 37 40 </Obstruction> 38 <Vision>39 <Range>40</Range>40 </Vision>41 41 <Sound> 42 42 <SoundGroups> … … 46 46 </SoundGroups> 47 47 </Sound> 48 < GarrisonHolder>49 < Max>10</Max>50 <EjectHealth>0.1</EjectHealth>51 <List datatype="tokens">Infantry Cavalry</List>52 <BuffHeal>1</BuffHeal>53 </ GarrisonHolder>48 <Vision> 49 <Range>40</Range> 50 </Vision> 51 <VisualActor> 52 <FoundationActor>structures/fndn_4x4.xml</FoundationActor> 53 </VisualActor> 54 54 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
r9670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_military"> 3 <Identity> 4 <GenericName>Dock</GenericName> 5 <Tooltip>Build upon a shoreline to construct naval vessels and to open sea trade.</Tooltip> 6 <Classes datatype="tokens">Town</Classes> 7 <Icon>structures/dock.png</Icon> 8 </Identity> 3 <Armour> 4 <Hack>15.0</Hack> 5 <Pierce>40.0</Pierce> 6 <Crush>20.0</Crush> 7 </Armour> 9 8 <BuildRestrictions> 10 9 <Category>Dock</Category> … … 17 16 </Resources> 18 17 </Cost> 19 <Health>20 <Max>2500</Max>21 </Health>22 <Armour>23 <Hack>15.0</Hack>24 <Pierce>40.0</Pierce>25 <Crush>20.0</Crush>26 </Armour>27 <Position>28 <Floating>true</Floating>29 </Position>30 <VisualActor>31 <FoundationActor>structures/fndn_4x4.xml</FoundationActor>32 </VisualActor>33 18 <Footprint> 34 19 <Square width="18.0" depth="18.0"/> 35 20 <Height>8.0</Height> 36 21 </Footprint> 22 <Health> 23 <Max>2500</Max> 24 </Health> 25 <Identity> 26 <GenericName>Dock</GenericName> 27 <Tooltip>Build upon a shoreline to construct naval vessels and to open sea trade.</Tooltip> 28 <Classes datatype="tokens">Town</Classes> 29 <Icon>structures/dock.png</Icon> 30 </Identity> 37 31 <Obstruction> 38 32 <Static width="18.0" depth="18.0"/> 39 33 </Obstruction> 40 <TrainingQueue> 41 <Entities datatype="tokens"> 42 units/{civ}_ship_fishing 43 units/{civ}_ship_merchant 44 </Entities> 45 </TrainingQueue> 34 <Position> 35 <Floating>true</Floating> 36 </Position> 46 37 <ResourceDropsite> 47 38 <Types>food wood stone metal</Types> 48 39 </ResourceDropsite> 49 <Vision>50 <Range>60</Range>51 </Vision>52 40 <Sound> 53 41 <SoundGroups> … … 57 45 </SoundGroups> 58 46 </Sound> 47 <TrainingQueue> 48 <Entities datatype="tokens"> 49 units/{civ}_ship_fishing 50 units/{civ}_ship_merchant 51 </Entities> 52 </TrainingQueue> 53 <Vision> 54 <Range>60</Range> 55 </Vision> 56 <VisualActor> 57 <FoundationActor>structures/fndn_4x4.xml</FoundationActor> 58 </VisualActor> 59 59 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
r9704 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_military"> 3 <Identity>4 <GenericName>Fortress</GenericName>5 <Tooltip>Train Heroes, Champion, and Siege Units.</Tooltip>6 <Classes datatype="tokens">City Defensive</Classes>7 <Icon>structures/fortress.png</Icon>8 </Identity>9 <BuildRestrictions>10 <Category>Fortress</Category>11 </BuildRestrictions>12 <Cost>13 <PopulationBonus>10</PopulationBonus>14 <BuildTime>420</BuildTime>15 <Resources>16 <wood>0</wood>17 <stone>500</stone>18 </Resources>19 </Cost>20 <Health>21 <Max>4200</Max>22 </Health>23 3 <Armour> 24 4 <Hack>20.0</Hack> … … 26 6 <Crush>20.0</Crush> 27 7 </Armour> 28 <VisualActor>29 <FoundationActor>structures/fndn_6x6.xml</FoundationActor>30 </VisualActor>31 <Footprint>32 <Square width="24.0" depth="24.0"/>33 <Height>8.0</Height>34 </Footprint>35 <Obstruction>36 <Static width="24.0" depth="24.0"/>37 </Obstruction>38 <Vision>39 <Range>80</Range>40 </Vision>41 <Sound>42 <SoundGroups>43 <select>interface/select/building/sel_fortress.xml</select>44 <constructed>interface/complete/building/complete_fortress.xml</constructed>45 <death>attack/destruction/building_collapse_large.xml</death>46 </SoundGroups>47 </Sound>48 8 <Attack> 49 9 <Ranged> … … 62 22 <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier> 63 23 </BuildingAI> 24 <BuildRestrictions> 25 <Category>Fortress</Category> 26 </BuildRestrictions> 27 <Cost> 28 <PopulationBonus>10</PopulationBonus> 29 <BuildTime>420</BuildTime> 30 <Resources> 31 <wood>0</wood> 32 <stone>500</stone> 33 </Resources> 34 </Cost> 35 <Footprint> 36 <Square width="24.0" depth="24.0"/> 37 <Height>8.0</Height> 38 </Footprint> 64 39 <GarrisonHolder> 65 40 <Max>20</Max> … … 68 43 <BuffHeal>1</BuffHeal> 69 44 </GarrisonHolder> 45 <Health> 46 <Max>4200</Max> 47 </Health> 48 <Identity> 49 <GenericName>Fortress</GenericName> 50 <Tooltip>Train Heroes, Champion, and Siege Units.</Tooltip> 51 <Classes datatype="tokens">City Defensive</Classes> 52 <Icon>structures/fortress.png</Icon> 53 </Identity> 54 <Obstruction> 55 <Static width="24.0" depth="24.0"/> 56 </Obstruction> 57 <Sound> 58 <SoundGroups> 59 <select>interface/select/building/sel_fortress.xml</select> 60 <constructed>interface/complete/building/complete_fortress.xml</constructed> 61 <death>attack/destruction/building_collapse_large.xml</death> 62 </SoundGroups> 63 </Sound> 64 <Vision> 65 <Range>80</Range> 66 </Vision> 67 <VisualActor> 68 <FoundationActor>structures/fndn_6x6.xml</FoundationActor> 69 </VisualActor> 70 70 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource.xml
r8836 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure"> 3 <BuildRestrictions> 4 <Category>Resource</Category> 5 </BuildRestrictions> 3 6 <Identity> 4 7 <GenericName>Resource Structure</GenericName> 5 8 </Identity> 6 <BuildRestrictions>7 <Category>Resource</Category>8 </BuildRestrictions>9 9 <Vision> 10 10 <Range>4</Range> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml
r9670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_resource"> 3 <Armour> 4 <Hack>5.0</Hack> 5 <Pierce>40.0</Pierce> 6 <Crush>10.0</Crush> 7 </Armour> 8 <Cost> 9 <BuildTime>50</BuildTime> 10 <Resources> 11 <wood>100</wood> 12 </Resources> 13 </Cost> 14 <Footprint> 15 <Square width="9.5" depth="19.75"/> 16 <Height>5.0</Height> 17 </Footprint> 18 <GarrisonHolder> 19 <Max>10</Max> 20 <EjectHealth>0.1</EjectHealth> 21 <List datatype="tokens">Animal</List> 22 <BuffHeal>1</BuffHeal> 23 </GarrisonHolder> 24 <Health> 25 <Max>500</Max> 26 </Health> 3 27 <Identity> 4 28 <GenericName>Corral</GenericName> … … 7 31 <Icon>structures/corral.png</Icon> 8 32 </Identity> 9 <Cost> 10 <BuildTime>50</BuildTime> 11 <Resources> 12 <wood>100</wood> 13 </Resources> 14 </Cost> 33 <Obstruction> 34 <Static width="9.5" depth="19.75"/> 35 </Obstruction> 15 36 <ResourceSupply> 16 37 <KillBeforeGather>false</KillBeforeGather> … … 18 39 <Type>food.milk</Type> 19 40 </ResourceSupply> 20 <Health>21 <Max>500</Max>22 </Health>23 <Armour>24 <Hack>5.0</Hack>25 <Pierce>40.0</Pierce>26 <Crush>10.0</Crush>27 </Armour>28 <VisualActor>29 <FoundationActor>structures/fndn_2x4.xml</FoundationActor>30 </VisualActor>31 <Footprint>32 <Square width="9.5" depth="19.75"/>33 <Height>5.0</Height>34 </Footprint>35 <Obstruction>36 <Static width="9.5" depth="19.75"/>37 </Obstruction>38 <Vision>39 <Range>28</Range>40 </Vision>41 41 <Sound> 42 42 <SoundGroups> … … 46 46 </SoundGroups> 47 47 </Sound> 48 < GarrisonHolder>49 < Max>10</Max>50 <EjectHealth>0.1</EjectHealth>51 <List datatype="tokens">Animal</List>52 <BuffHeal>1</BuffHeal>53 </ GarrisonHolder>48 <Vision> 49 <Range>28</Range> 50 </Vision> 51 <VisualActor> 52 <FoundationActor>structures/fndn_2x4.xml</FoundationActor> 53 </VisualActor> 54 54 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml
r9670 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure_resource"> 3 <Armour> 4 <Hack>5.0</Hack> 5 <Pierce>40.0</Pierce> 6 <Crush>40.0</Crush> 7 </Armour> 8 <BuildRestrictions> 9 <Category>Field</Category> 10 </BuildRestrictions> 11 <Cost> 12 <BuildTime>60</BuildTime> 13 <Resources> 14 <wood>50</wood> 15 </Resources> 16 </Cost> 17 <Footprint> 18 <Square width="28.0" depth="28.0"/> 19 <Height>2.0</Height> 20 </Footprint> 21 <Health> 22 <Max>120</Max> 23 </Health> 3 24 <Identity> 4 25 <GenericName>Field</GenericName> … … 10 31 <Colour r="119" g="82" b="46"/> 11 32 </Minimap> 12 <BuildRestrictions> 13 <Category>Field</Category> 14 </BuildRestrictions> 15 <Cost> 16 <BuildTime>60</BuildTime> 17 <Resources> 18 <wood>50</wood> 19 </Resources> 20 </Cost> 33 <Obstruction> 34 <Static width="18.0" depth="18.0"/> 35 <BlockMovement>false</BlockMovement> 36 <BlockPathfinding>false</BlockPathfinding> 37 </Obstruction> 38 <RallyPoint disable=""/> 21 39 <ResourceSupply> 22 40 <KillBeforeGather>false</KillBeforeGather> … … 24 42 <Type>food.grain</Type> 25 43 </ResourceSupply> 26 <Health>27 <Max>120</Max>28 </Health>29 <Armour>30 <Hack>5.0</Hack>31 <Pierce>40.0</Pierce>32 <Crush>40.0</Crush>33 </Armour>34 <VisualActor>35 <Actor>structures/plot_field_new.xml</Actor>36 <FoundationActor>structures/plot_field_found.xml</FoundationActor>37 </VisualActor>38 <Footprint>39 <Square width="28.0" depth="28.0"/>40 <Height>2.0</Height>41 </Footprint>42 <Obstruction>43 <Static width="18.0" depth="18.0"/>44 <BlockMovement>false</BlockMovement>45 <BlockPathfinding>false</BlockPathfinding>46 </Obstruction>47 <Vision>48 <Range>28</Range>49 </Vision>50 <RallyPoint disable=""/>51 44 <Sound> 52 45 <SoundGroups> … … 56 49 </SoundGroups> 57 50 </Sound> 51 <Vision> 52 <Range>28</Range> 53 </Vision> 54 <VisualActor> 55 <Actor>structures/plot_field_new.xml</Actor> 56 <FoundationActor>structures/plot_field_found.xml</FoundationActor> 57 </VisualActor> 58 58 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special.xml
r8488 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_structure"> 3 <BuildRestrictions> 4 <Category>Special</Category> 5 </BuildRestrictions> 6 <Footprint> 7 <Square width="24.0" depth="24.0"/> 8 <Height>8.0</Height> 9 </Footprint> 10 <Health> 11 <Max>2000</Max> 12 </Health> 3 13 <Identity> 4 14 <GenericName>Special Building</GenericName> … … 7 17 <Icon>.png</Icon> 8 18 </Identity> 9 <BuildRestrictions> 10 <Category>Special</Category> 11 </BuildRestrictions> 12 <Health> 13 <Max>2000</Max> 14 </Health> 19 <Obstruction> 20 <Static width="24.0" depth="24.0"/> 21 </Obstruction> 15 22 <VisualActor> 16 23 <FoundationActor>structures/fndn_5x5.xml</FoundationActor> 17 24 </VisualActor> 18 <Footprint>19 <Square width="24.0" depth="24.0"/>20 <Height>8.0</Height>21 </Footprint>22 <Obstruction>23 <Static width="24.0" depth="24.0"/>24 </Obstruction>25 25 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_entity_full"> 3 <Armour> 4 <Hack>1.0</Hack> 5 <Pierce>1.0</Pierce> 6 <Crush>1.0</Crush> 7 </Armour> 8 <Cost> 9 <Population>1</Population> 10 <PopulationBonus>0</PopulationBonus> 11 <BuildTime>1</BuildTime> 12 <Resources> 13 <food>0</food> 14 <wood>0</wood> 15 <stone>0</stone> 16 <metal>0</metal> 17 </Resources> 18 </Cost> 19 <Decay> 20 <Inactive/> 21 <DelayTime>80.0</DelayTime> 22 <SinkRate>0.01</SinkRate> 23 <SinkAccel>0.0</SinkAccel> 24 </Decay> 25 <Footprint> 26 <Circle radius="1.0"/> 27 <Height>2.5</Height> 28 </Footprint> 29 <Health> 30 <DeathType>corpse</DeathType> 31 <Max>100</Max> 32 <RegenRate>0</RegenRate> 33 <Healable>true</Healable> 34 <Repairable>false</Repairable> 35 </Health> 3 36 <Identity> 4 37 <GenericName>Unit</GenericName> … … 20 53 </Formations> 21 54 </Identity> 55 <Looter/> 22 56 <Minimap> 23 57 <Type>unit</Type> 24 58 </Minimap> 25 <UnitAI> 26 <DefaultStance>aggressive</DefaultStance> 27 <FleeDistance>12.0</FleeDistance> 28 <FormationController>false</FormationController> 29 </UnitAI> 30 <Cost> 31 <Population>1</Population> 32 <PopulationBonus>0</PopulationBonus> 33 <BuildTime>1</BuildTime> 34 <Resources> 35 <food>0</food> 36 <wood>0</wood> 37 <stone>0</stone> 38 <metal>0</metal> 39 </Resources> 40 </Cost> 41 <Health> 42 <DeathType>corpse</DeathType> 43 <Max>100</Max> 44 <RegenRate>0</RegenRate> 45 <Healable>true</Healable> 46 <Repairable>false</Repairable> 47 </Health> 48 <Decay> 49 <Inactive/> 50 <DelayTime>80.0</DelayTime> 51 <SinkRate>0.01</SinkRate> 52 <SinkAccel>0.0</SinkAccel> 53 </Decay> 54 <Armour> 55 <Hack>1.0</Hack> 56 <Pierce>1.0</Pierce> 57 <Crush>1.0</Crush> 58 </Armour> 59 <Obstruction> 60 <Unit radius="0.8"/> 61 <Active>true</Active> 62 <BlockMovement>true</BlockMovement> 63 <BlockPathfinding>false</BlockPathfinding> 64 <BlockFoundation>false</BlockFoundation> 65 <BlockConstruction>true</BlockConstruction> 66 <DisableBlockMovement>false</DisableBlockMovement> 67 <DisableBlockPathfinding>false</DisableBlockPathfinding> 68 </Obstruction> 69 <OverlayRenderer/> 59 70 <ResourceGatherer> 60 71 <MaxDistance>2.0</MaxDistance> … … 70 81 </Capacities> 71 82 </ResourceGatherer> 83 <StatusBars> 84 <BarWidth>2.0</BarWidth> 85 <BarHeight>0.333</BarHeight> 86 <HeightOffset>5.0</HeightOffset> 87 </StatusBars> 88 <UnitAI> 89 <DefaultStance>aggressive</DefaultStance> 90 <FleeDistance>12.0</FleeDistance> 91 <FormationController>false</FormationController> 92 </UnitAI> 72 93 <UnitMotion> 73 94 <FormationController>false</FormationController> … … 83 104 <CostClass>default</CostClass> 84 105 </UnitMotion> 85 <StatusBars>86 <BarWidth>2.0</BarWidth>87 <BarHeight>0.333</BarHeight>88 <HeightOffset>5.0</HeightOffset>89 </StatusBars>90 <OverlayRenderer/>91 <Footprint>92 <Circle radius="1.0"/>93 <Height>2.5</Height>94 </Footprint>95 <Obstruction>96 <Unit radius="0.8"/>97 <Active>true</Active>98 <BlockMovement>true</BlockMovement>99 <BlockPathfinding>false</BlockPathfinding>100 <BlockFoundation>false</BlockFoundation>101 <BlockConstruction>true</BlockConstruction>102 <DisableBlockMovement>false</DisableBlockMovement>103 <DisableBlockPathfinding>false</DisableBlockPathfinding>104 </Obstruction>105 106 <Vision> 106 107 <Range>24</Range> … … 108 109 <AlwaysVisible>false</AlwaysVisible> 109 110 </Vision> 110 <Looter/>111 111 <VisualActor> 112 112 <SilhouetteDisplay>true</SilhouetteDisplay> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit"> 3 <Identity> 4 <GenericName>Cavalry</GenericName> 5 <Classes datatype="tokens">Cavalry CitizenSoldier Organic</Classes> 6 <Rank>Basic</Rank> 7 </Identity> 8 <Promotion> 9 <RequiredXp>200</RequiredXp> 10 </Promotion> 11 <Position> 12 <Anchor>pitch</Anchor> 13 </Position> 3 <Armour> 4 <Hack>0.0</Hack> 5 <Pierce>0.0</Pierce> 6 <Crush>2.0</Crush> 7 </Armour> 14 8 <Cost> 15 9 <Population>2</Population> … … 19 13 </Resources> 20 14 </Cost> 15 <Footprint> 16 <Circle radius="2.0"/> 17 <Height>7.5</Height> 18 </Footprint> 19 <Health> 20 <Max>130</Max> 21 <RegenRate>0.2</RegenRate> 22 </Health> 23 <Identity> 24 <GenericName>Cavalry</GenericName> 25 <Classes datatype="tokens">Cavalry CitizenSoldier Organic</Classes> 26 <Rank>Basic</Rank> 27 </Identity> 21 28 <Loot> 22 29 <xp>130</xp> … … 26 33 <metal>0</metal> 27 34 </Loot> 35 <Obstruction> 36 <Unit radius="1.0"/> 37 </Obstruction> 38 <Position> 39 <Anchor>pitch</Anchor> 40 </Position> 41 <Promotion> 42 <RequiredXp>200</RequiredXp> 43 </Promotion> 28 44 <ResourceGatherer> 29 45 <MaxDistance>2.0</MaxDistance> … … 39 55 </Capacities> 40 56 </ResourceGatherer> 41 <Health>42 <Max>130</Max>43 <RegenRate>0.2</RegenRate>44 </Health>45 <Stamina>46 <Max>2000</Max>47 </Stamina>48 <Armour>49 <Hack>0.0</Hack>50 <Pierce>0.0</Pierce>51 <Crush>2.0</Crush>52 </Armour>53 <UnitMotion>54 <WalkSpeed>9.3</WalkSpeed>55 <Run>56 <Speed>26.4</Speed>57 <Range>600.0</Range>58 <RangeMin>5.0</RangeMin>59 </Run>60 </UnitMotion>61 <Footprint>62 <Circle radius="2.0"/>63 <Height>7.5</Height>64 </Footprint>65 <Obstruction>66 <Unit radius="1.0"/>67 </Obstruction>68 <Vision>69 <Range>100</Range>70 </Vision>71 57 <Sound> 72 58 <SoundGroups> … … 82 68 </SoundGroups> 83 69 </Sound> 70 <Stamina> 71 <Max>2000</Max> 72 </Stamina> 73 <UnitMotion> 74 <WalkSpeed>9.3</WalkSpeed> 75 <Run> 76 <Speed>26.4</Speed> 77 <Range>600.0</Range> 78 <RangeMin>5.0</RangeMin> 79 </Run> 80 </UnitMotion> 81 <Vision> 82 <Range>100</Range> 83 </Vision> 84 84 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml
r9342 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_cavalry"> 3 <Identity>4 <GenericName>Melee Cavalry</GenericName>5 </Identity>6 3 <Attack> 7 4 <Melee> … … 20 17 </Charge> 21 18 </Attack> 19 <Identity> 20 <GenericName>Melee Cavalry</GenericName> 21 </Identity> 22 22 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
r9342 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_cavalry_melee"> 3 <Identity>4 <GenericName>Cavalry Spearman</GenericName>5 <History>This was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast.</History>6 <Tooltip>Bonused vs. Infantry Swordsmen and Infantry Javelinists.</Tooltip>7 </Identity>8 <Cost>9 <Resources>10 <wood>55</wood>11 </Resources>12 </Cost>13 3 <Armour> 14 4 <Hack>4.0</Hack> … … 31 21 </Charge> 32 22 </Attack> 23 <Cost> 24 <Resources> 25 <wood>55</wood> 26 </Resources> 27 </Cost> 28 <Identity> 29 <GenericName>Cavalry Spearman</GenericName> 30 <History>This was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast.</History> 31 <Tooltip>Bonused vs. Infantry Swordsmen and Infantry Javelinists.</Tooltip> 32 </Identity> 33 33 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_cavalry_melee"> 3 <Identity>4 <GenericName>Cavalry Swordsman</GenericName>5 <History>Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword.</History>6 <Tooltip>Bonused vs. Support Units and Infantry Archers.</Tooltip>7 </Identity>8 <Cost>9 <Resources>10 <metal>60</metal>11 </Resources>12 </Cost>13 <UnitMotion>14 <WalkSpeed>9.7</WalkSpeed>15 <Run>16 <Speed>27.6</Speed>17 <Range>600.0</Range>18 <RangeMin>5.0</RangeMin>19 </Run>20 </UnitMotion>21 3 <Armour> 22 4 <Hack>4.0</Hack> … … 39 21 </Charge> 40 22 </Attack> 23 <Cost> 24 <Resources> 25 <metal>60</metal> 26 </Resources> 27 </Cost> 28 <Identity> 29 <GenericName>Cavalry Swordsman</GenericName> 30 <History>Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword.</History> 31 <Tooltip>Bonused vs. Support Units and Infantry Archers.</Tooltip> 32 </Identity> 33 <UnitMotion> 34 <WalkSpeed>9.7</WalkSpeed> 35 <Run> 36 <Speed>27.6</Speed> 37 <Range>600.0</Range> 38 <RangeMin>5.0</RangeMin> 39 </Run> 40 </UnitMotion> 41 41 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml
r8462 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_cavalry"> 3 <Identity>4 <GenericName>Ranged Cavalry</GenericName>5 <Classes datatype="tokens">Ranged</Classes>6 </Identity>7 3 <Attack> 8 4 <Ranged> … … 17 13 </Ranged> 18 14 </Attack> 15 <Identity> 16 <GenericName>Ranged Cavalry</GenericName> 17 <Classes datatype="tokens">Ranged</Classes> 18 </Identity> 19 19 <Sound> 20 20 <SoundGroups> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_cavalry_ranged"> 3 <Identity>4 <GenericName>Cavalry Archer</GenericName>5 <Rollover>A very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to western Europe. This was the most effective unit on the battlefield for several hundred years until the well armoured knight came along. Therefore, this unit will gain much more prominence in Part 2.</Rollover>6 <Tooltip>Bonused vs. Infantry Spearman and Infantry Swordsman.</Tooltip>7 </Identity>8 <Cost>9 <BuildTime>20</BuildTime>10 <Resources>11 <food>100</food>12 <wood>85</wood>13 </Resources>14 </Cost>15 <Health>16 <Max>150</Max>17 </Health>18 3 <Armour> 19 4 <Hack>2.0</Hack> … … 21 6 <Crush>8.0</Crush> 22 7 </Armour> 23 <UnitMotion>24 <WalkSpeed>8.5</WalkSpeed>25 <Run>26 <Speed>22.0</Speed>27 </Run>28 </UnitMotion>29 8 <Attack> 30 9 <Ranged> … … 39 18 </Ranged> 40 19 </Attack> 20 <Cost> 21 <BuildTime>20</BuildTime> 22 <Resources> 23 <food>100</food> 24 <wood>85</wood> 25 </Resources> 26 </Cost> 27 <Health> 28 <Max>150</Max> 29 </Health> 30 <Identity> 31 <GenericName>Cavalry Archer</GenericName> 32 <Rollover>A very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to western Europe. This was the most effective unit on the battlefield for several hundred years until the well armoured knight came along. Therefore, this unit will gain much more prominence in Part 2.</Rollover> 33 <Tooltip>Bonused vs. Infantry Spearman and Infantry Swordsman.</Tooltip> 34 </Identity> 35 <UnitMotion> 36 <WalkSpeed>8.5</WalkSpeed> 37 <Run> 38 <Speed>22.0</Speed> 39 </Run> 40 </UnitMotion> 41 41 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_cavalry_ranged"> 3 <Identity>4 <GenericName>Cavalry Javelinist</GenericName>5 <Rollover>The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack.</Rollover>6 <Tooltip>Bonused vs. Infantry Archer and Cavalry Swordsman.</Tooltip>7 </Identity>8 <Cost>9 <BuildTime>12</BuildTime>10 <Resources>11 <food>100</food>12 <wood>50</wood>13 </Resources>14 </Cost>15 <Health>16 <Max>120</Max>17 </Health>18 3 <Armour> 19 4 <Hack>3.0</Hack> … … 21 6 <Crush>2.0</Crush> 22 7 </Armour> 23 <UnitMotion>24 <WalkSpeed>11.3</WalkSpeed>25 <Run>26 <Speed>32.4</Speed>27 </Run>28 </UnitMotion>29 8 <Attack> 30 9 <Ranged> … … 39 18 </Ranged> 40 19 </Attack> 20 <Cost> 21 <BuildTime>12</BuildTime> 22 <Resources> 23 <food>100</food> 24 <wood>50</wood> 25 </Resources> 26 </Cost> 27 <Health> 28 <Max>120</Max> 29 </Health> 30 <Identity> 31 <GenericName>Cavalry Javelinist</GenericName> 32 <Rollover>The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack.</Rollover> 33 <Tooltip>Bonused vs. Infantry Archer and Cavalry Swordsman.</Tooltip> 34 </Identity> 35 <UnitMotion> 36 <WalkSpeed>11.3</WalkSpeed> 37 <Run> 38 <Speed>32.4</Speed> 39 </Run> 40 </UnitMotion> 41 41 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion.xml
r9709 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit"> 3 <Health> 4 <RegenRate>0.4</RegenRate> 5 </Health> 3 6 <Identity> 4 7 <GenericName>Champion Unit</GenericName> … … 12 15 <metal>10</metal> 13 16 </Loot> 14 <Health>15 <RegenRate>0.4</RegenRate>16 </Health>17 17 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion"> 3 <Identity>4 <GenericName>Champion Cavalry</GenericName>5 <Classes datatype="tokens">Cavalry</Classes>6 </Identity>7 <Cost>8 <Population>2</Population>9 <BuildTime>15</BuildTime>10 <Resources>11 <food>100</food>12 <wood>0</wood>13 <stone>0</stone>14 <metal>0</metal>15 </Resources>16 </Cost>17 <Health>18 <Max>150</Max>19 </Health>20 <Stamina>21 <Max>2500</Max>22 </Stamina>23 3 <Armour> 24 4 <Hack>6.0</Hack> … … 26 6 <Crush>5.0</Crush> 27 7 </Armour> 28 <UnitMotion>29 <WalkSpeed>8.5</WalkSpeed>30 <Run>31 <Speed>24.0</Speed>32 <Range>1000.0</Range>33 <RangeMin>10.0</RangeMin>34 </Run>35 </UnitMotion>36 <Vision>37 <Range>100</Range>38 </Vision>39 8 <Attack> 40 9 <Melee> … … 53 22 </Charge> 54 23 </Attack> 24 <Cost> 25 <Population>2</Population> 26 <BuildTime>15</BuildTime> 27 <Resources> 28 <food>100</food> 29 <wood>0</wood> 30 <stone>0</stone> 31 <metal>0</metal> 32 </Resources> 33 </Cost> 55 34 <Footprint> 56 35 <Circle radius="2.0"/> 57 36 <Height>5.0</Height> 58 37 </Footprint> 38 <Health> 39 <Max>150</Max> 40 </Health> 41 <Identity> 42 <GenericName>Champion Cavalry</GenericName> 43 <Classes datatype="tokens">Cavalry</Classes> 44 </Identity> 59 45 <Obstruction> 60 46 <Unit radius="1.0"/> … … 73 59 </SoundGroups> 74 60 </Sound> 61 <Stamina> 62 <Max>2500</Max> 63 </Stamina> 64 <UnitMotion> 65 <WalkSpeed>8.5</WalkSpeed> 66 <Run> 67 <Speed>24.0</Speed> 68 <Range>1000.0</Range> 69 <RangeMin>10.0</RangeMin> 70 </Run> 71 </UnitMotion> 72 <Vision> 73 <Range>100</Range> 74 </Vision> 75 75 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_cavalry"> 3 <Identity>4 <GenericName>Champion Cavalry Skirmisher</GenericName>5 <Classes datatype="tokens">Ranged</Classes>6 </Identity>7 <Cost>8 <Resources>9 <food>100</food>10 <wood>80</wood>11 </Resources>12 </Cost>13 3 <Armour> 14 4 <Hack>6.0</Hack> … … 16 6 <Crush>5.0</Crush> 17 7 </Armour> 18 <UnitMotion>19 <WalkSpeed>10.1</WalkSpeed>20 <Run>21 <Speed>28.8</Speed>22 <Range>1000.0</Range>23 <RangeMin>10.0</RangeMin>24 </Run>25 </UnitMotion>26 8 <Attack> 27 9 <Ranged> … … 36 18 </Ranged> 37 19 </Attack> 20 <Cost> 21 <Resources> 22 <food>100</food> 23 <wood>80</wood> 24 </Resources> 25 </Cost> 38 26 <Footprint> 39 27 <Circle radius="2.0"/> 40 28 <Height>5.0</Height> 41 29 </Footprint> 30 <Identity> 31 <GenericName>Champion Cavalry Skirmisher</GenericName> 32 <Classes datatype="tokens">Ranged</Classes> 33 </Identity> 42 34 <Obstruction> 43 35 <Unit radius="1.0"/> … … 49 41 </SoundGroups> 50 42 </Sound> 43 <UnitMotion> 44 <WalkSpeed>10.1</WalkSpeed> 45 <Run> 46 <Speed>28.8</Speed> 47 <Range>1000.0</Range> 48 <RangeMin>10.0</RangeMin> 49 </Run> 50 </UnitMotion> 51 51 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
r9709 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_cavalry"> 3 <Identity>4 <GenericName>Champion Cavalry Spearman</GenericName>5 <Classes datatype="tokens">Melee</Classes>6 </Identity>7 <Cost>8 <BuildTime>16</BuildTime>9 <Resources>10 <wood>80</wood>11 </Resources>12 </Cost>13 <Health>14 <Max>160</Max>15 </Health>16 3 <Armour> 17 4 <Hack>8.0</Hack> … … 35 22 </Charge> 36 23 </Attack> 24 <Cost> 25 <BuildTime>16</BuildTime> 26 <Resources> 27 <wood>80</wood> 28 </Resources> 29 </Cost> 30 <Health> 31 <Max>160</Max> 32 </Health> 33 <Identity> 34 <GenericName>Champion Cavalry Spearman</GenericName> 35 <Classes datatype="tokens">Melee</Classes> 36 </Identity> 37 37 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml
r9709 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_cavalry"> 3 <Identity>4 <GenericName>Champion Cavalry Spearman</GenericName>5 <Classes datatype="tokens">Melee</Classes>6 </Identity>7 <Cost>8 <BuildTime>16</BuildTime>9 <Resources>10 <wood>80</wood>11 </Resources>12 </Cost>13 <Health>14 <Max>160</Max>15 </Health>16 3 <Armour> 17 4 <Hack>9.0</Hack> … … 35 22 </Charge> 36 23 </Attack> 24 <Cost> 25 <BuildTime>16</BuildTime> 26 <Resources> 27 <wood>80</wood> 28 </Resources> 29 </Cost> 30 <Health> 31 <Max>160</Max> 32 </Health> 33 <Identity> 34 <GenericName>Champion Cavalry Spearman</GenericName> 35 <Classes datatype="tokens">Melee</Classes> 36 </Identity> 37 37 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion"> 3 <Identity>4 <GenericName>Champion Infantry</GenericName>5 <Classes datatype="tokens">Infantry</Classes>6 </Identity>7 <Cost>8 <BuildTime>13</BuildTime>9 <Resources>10 <food>50</food>11 <wood>0</wood>12 <stone>0</stone>13 <metal>0</metal>14 </Resources>15 </Cost>16 <Health>17 <Max>130</Max>18 </Health>19 <Stamina>20 <Max>1500</Max>21 </Stamina>22 3 <Armour> 23 4 <Hack>9.0</Hack> … … 25 6 <Crush>8.0</Crush> 26 7 </Armour> 27 <UnitMotion>28 <WalkSpeed>5.7</WalkSpeed>29 <Run>30 <Speed>15.6</Speed>31 <Range>600.0</Range>32 <RangeMin>5.0</RangeMin>33 </Run>34 </UnitMotion>35 8 <Attack> 36 9 <Melee> … … 49 22 </Charge> 50 23 </Attack> 51 <Vision> 52 <Range>80</Range> 53 </Vision> 24 <Cost> 25 <BuildTime>13</BuildTime> 26 <Resources> 27 <food>50</food> 28 <wood>0</wood> 29 <stone>0</stone> 30 <metal>0</metal> 31 </Resources> 32 </Cost> 33 <Health> 34 <Max>130</Max> 35 </Health> 36 <Identity> 37 <GenericName>Champion Infantry</GenericName> 38 <Classes datatype="tokens">Infantry</Classes> 39 </Identity> 54 40 <Sound> 55 41 <SoundGroups> … … 65 51 </SoundGroups> 66 52 </Sound> 53 <Stamina> 54 <Max>1500</Max> 55 </Stamina> 56 <UnitMotion> 57 <WalkSpeed>5.7</WalkSpeed> 58 <Run> 59 <Speed>15.6</Speed> 60 <Range>600.0</Range> 61 <RangeMin>5.0</RangeMin> 62 </Run> 63 </UnitMotion> 64 <Vision> 65 <Range>80</Range> 66 </Vision> 67 67 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_infantry"> 3 <Identity> 4 <GenericName>Champion Infantry Skirmisher</GenericName> 5 <Classes datatype="tokens">Ranged</Classes> 6 </Identity> 3 <Armour> 4 <Hack>6.0</Hack> 5 <Pierce>6.0</Pierce> 6 <Crush>5.0</Crush> 7 </Armour> 8 <Attack> 9 <Ranged> 10 <Hack>0.0</Hack> 11 <Pierce>38.0</Pierce> 12 <Crush>0.0</Crush> 13 <MaxRange>52</MaxRange> 14 <MinRange>12.0</MinRange> 15 <ProjectileSpeed>40.0</ProjectileSpeed> 16 <PrepareTime>1200</PrepareTime> 17 <RepeatTime>2000</RepeatTime> 18 </Ranged> 19 </Attack> 7 20 <Cost> 8 21 <BuildTime>12</BuildTime> … … 17 30 <Max>120</Max> 18 31 </Health> 19 <Armour> 20 <Hack>6.0</Hack> 21 <Pierce>6.0</Pierce> 22 <Crush>5.0</Crush> 23 </Armour> 32 <Identity> 33 <GenericName>Champion Infantry Skirmisher</GenericName> 34 <Classes datatype="tokens">Ranged</Classes> 35 </Identity> 36 <Sound> 37 <SoundGroups> 38 <attack>attack/weapon/arrowfly.xml</attack> 39 </SoundGroups> 40 </Sound> 24 41 <UnitMotion> 25 42 <WalkSpeed>7.5</WalkSpeed> … … 28 45 </Run> 29 46 </UnitMotion> 30 <Attack>31 <Ranged>32 <Hack>0.0</Hack>33 <Pierce>38.0</Pierce>34 <Crush>0.0</Crush>35 <MaxRange>52</MaxRange>36 <MinRange>12.0</MinRange>37 <ProjectileSpeed>40.0</ProjectileSpeed>38 <PrepareTime>1200</PrepareTime>39 <RepeatTime>2000</RepeatTime>40 </Ranged>41 </Attack>42 <Sound>43 <SoundGroups>44 <attack>attack/weapon/arrowfly.xml</attack>45 </SoundGroups>46 </Sound>47 47 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_infantry"> 3 <Identity>4 <GenericName>Champion Infantry Pikeman</GenericName>5 <Classes datatype="tokens">Melee</Classes>6 </Identity>7 <Cost>8 <Resources>9 <food>50</food>10 <wood>50</wood>11 <stone>0</stone>12 <metal>50</metal>13 </Resources>14 </Cost>15 <Stamina>16 <Max>1200</Max>17 </Stamina>18 3 <Armour> 19 4 <Hack>10.0</Hack> … … 21 6 <Crush>9.0</Crush> 22 7 </Armour> 23 <UnitMotion>24 <WalkSpeed>4.5</WalkSpeed>25 <Run>26 <Speed>12.0</Speed>27 <Range>600.0</Range>28 <RangeMin>5.0</RangeMin>29 </Run>30 </UnitMotion>31 8 <Attack> 32 9 <Melee> … … 45 22 </Charge> 46 23 </Attack> 24 <Cost> 25 <Resources> 26 <food>50</food> 27 <wood>50</wood> 28 <stone>0</stone> 29 <metal>50</metal> 30 </Resources> 31 </Cost> 32 <Identity> 33 <GenericName>Champion Infantry Pikeman</GenericName> 34 <Classes datatype="tokens">Melee</Classes> 35 </Identity> 47 36 <Sound> 48 37 <SoundGroups> … … 58 47 </SoundGroups> 59 48 </Sound> 49 <Stamina> 50 <Max>1200</Max> 51 </Stamina> 52 <UnitMotion> 53 <WalkSpeed>4.5</WalkSpeed> 54 <Run> 55 <Speed>12.0</Speed> 56 <Range>600.0</Range> 57 <RangeMin>5.0</RangeMin> 58 </Run> 59 </UnitMotion> 60 60 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_infantry"> 3 <Identity>4 <GenericName>Champion Infantry Spearman</GenericName>5 <Classes datatype="tokens">Melee</Classes>6 </Identity>7 <Cost>8 <Resources>9 <food>50</food>10 <wood>75</wood>11 </Resources>12 </Cost>13 3 <Armour> 14 4 <Hack>8.0</Hack> … … 16 6 <Crush>8.0</Crush> 17 7 </Armour> 18 <UnitMotion>19 <WalkSpeed>5.7</WalkSpeed>20 <Run>21 <Speed>15.6</Speed>22 <Range>600.0</Range>23 <RangeMin>5.0</RangeMin>24 </Run>25 </UnitMotion>26 8 <Attack> 27 9 <Melee> … … 40 22 </Charge> 41 23 </Attack> 24 <Cost> 25 <Resources> 26 <food>50</food> 27 <wood>75</wood> 28 </Resources> 29 </Cost> 30 <Identity> 31 <GenericName>Champion Infantry Spearman</GenericName> 32 <Classes datatype="tokens">Melee</Classes> 33 </Identity> 42 34 <Sound> 43 35 <SoundGroups> … … 53 45 </SoundGroups> 54 46 </Sound> 47 <UnitMotion> 48 <WalkSpeed>5.7</WalkSpeed> 49 <Run> 50 <Speed>15.6</Speed> 51 <Range>600.0</Range> 52 <RangeMin>5.0</RangeMin> 53 </Run> 54 </UnitMotion> 55 55 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_infantry"> 3 <Identity>4 <GenericName>Champion Infantry Swordsman</GenericName>5 <Classes datatype="tokens">Melee</Classes>6 </Identity>7 <Cost>8 <Resources>9 <food>50</food>10 <metal>80</metal>11 </Resources>12 </Cost>13 3 <Armour> 14 4 <Hack>9.0</Hack> … … 16 6 <Crush>8.0</Crush> 17 7 </Armour> 18 <UnitMotion>19 <WalkSpeed>6.1</WalkSpeed>20 <Run>21 <Speed>16.8</Speed>22 <Range>600.0</Range>23 <RangeMin>5.0</RangeMin>24 </Run>25 </UnitMotion>26 8 <Attack> 27 9 <Melee> … … 40 22 </Charge> 41 23 </Attack> 24 <Cost> 25 <Resources> 26 <food>50</food> 27 <metal>80</metal> 28 </Resources> 29 </Cost> 30 <Identity> 31 <GenericName>Champion Infantry Swordsman</GenericName> 32 <Classes datatype="tokens">Melee</Classes> 33 </Identity> 42 34 <Sound> 43 35 <SoundGroups> … … 53 45 </SoundGroups> 54 46 </Sound> 47 <UnitMotion> 48 <WalkSpeed>6.1</WalkSpeed> 49 <Run> 50 <Speed>16.8</Speed> 51 <Range>600.0</Range> 52 <RangeMin>5.0</RangeMin> 53 </Run> 54 </UnitMotion> 55 55 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_siege.xml
r9934 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion"> 3 <Armour> 4 <Hack>550.0</Hack> 5 <Pierce>600.0</Pierce> 6 <Crush>200.0</Crush> 7 </Armour> 8 <Attack> 9 </Attack> 10 <Cost> 11 <Resources> 12 <wood>500</wood> 13 <metal>400</metal> 14 </Resources> 15 </Cost> 3 16 <Identity> 4 17 <GenericName>Super Siege</GenericName> … … 8 21 <Anchor>pitch-roll</Anchor> 9 22 </Position> 10 <Cost>11 <Resources>12 <wood>500</wood>13 <metal>400</metal>14 </Resources>15 </Cost>16 <Armour>17 <Hack>550.0</Hack>18 <Pierce>600.0</Pierce>19 <Crush>200.0</Crush>20 </Armour>21 <Attack>22 </Attack>23 23 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml
r9923 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit"> 3 <Cost> 4 <Population>0</Population> 5 </Cost> 6 <Footprint> 7 <Circle radius="1.5"/> 8 <Height>2.25</Height> 9 </Footprint> 3 10 <Identity> 4 11 <GenericName>Fauna</GenericName> … … 6 13 <Icon>gaia/fauna_generic.png</Icon> 7 14 </Identity> 15 <Loot> 16 <xp>10</xp> 17 </Loot> 8 18 <Minimap> 9 19 <Type>food</Type> 10 20 <Colour r="205" g="115" b="16"/> 11 21 </Minimap> 12 <Cost>13 <Population>0</Population>14 </Cost>15 <Loot>16 <xp>10</xp>17 </Loot>18 <Footprint>19 <Circle radius="1.5"/>20 <Height>2.25</Height>21 </Footprint>22 <UnitMotion>23 <WalkSpeed>5.0</WalkSpeed>24 <Run>25 <Speed>15.0</Speed>26 </Run>27 </UnitMotion>28 22 <UnitAI> 29 23 <RoamDistance>8.0</RoamDistance> … … 34 28 <FeedTimeMax>60000</FeedTimeMax> 35 29 </UnitAI> 30 <UnitMotion> 31 <WalkSpeed>5.0</WalkSpeed> 32 <Run> 33 <Speed>15.0</Speed> 34 </Run> 35 </UnitMotion> 36 36 <VisualActor> 37 37 <SilhouetteDisplay>false</SilhouetteDisplay> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_breed.xml
r7547 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna"> 3 <Identity>4 </Identity>5 3 <Auras> 6 4 <Infidelity> … … 9 7 </Infidelity> 10 8 </Auras> 9 <Identity> 10 </Identity> 11 11 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_fish.xml
r8995 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna"> 3 <Identity>4 <GenericName>Fish</GenericName>5 </Identity>6 <Health disable=""/>7 3 <Footprint> 8 4 <Circle radius="5.0"/> 9 5 <Height>2.5</Height> 10 6 </Footprint> 7 <Health disable=""/> 8 <Identity> 9 <GenericName>Fish</GenericName> 10 </Identity> 11 11 <Obstruction> 12 12 <Unit radius="0.1"/> … … 18 18 <Floating>true</Floating> 19 19 </Position> 20 <UnitMotion disable=""/>21 <UnitAI disable=""/>22 20 <ResourceSupply> 23 21 <KillBeforeGather>false</KillBeforeGather> … … 25 23 <Type>food.fish</Type> 26 24 </ResourceSupply> 25 <UnitAI disable=""/> 26 <UnitMotion disable=""/> 27 27 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_herd.xml
r8343 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna"> 3 <Auras> 4 <Infidelity> 5 <Radius>20</Radius> 6 <Time>0</Time> 7 </Infidelity> 8 </Auras> 3 9 <Health> 4 10 <DeathType>remain</DeathType> … … 9 15 <Type>food.meat</Type> 10 16 </ResourceSupply> 11 <Auras>12 <Infidelity>13 <Radius>20</Radius>14 <Time>0</Time>15 </Infidelity>16 </Auras>17 17 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml
r8995 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_hunt"> 3 <Identity>4 </Identity>5 <UnitAI>6 <NaturalBehaviour>aggressive</NaturalBehaviour>7 </UnitAI>8 3 <Attack> 9 4 <Melee> … … 15 10 </Melee> 16 11 </Attack> 12 <Identity> 13 </Identity> 14 <UnitAI> 15 <NaturalBehaviour>aggressive</NaturalBehaviour> 16 </UnitAI> 17 17 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml
r8995 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_hunt"> 3 <Identity>4 </Identity>5 <UnitAI>6 <NaturalBehaviour>violent</NaturalBehaviour>7 </UnitAI>8 3 <Attack> 9 4 <Melee> … … 15 10 </Melee> 16 11 </Attack> 12 <Identity> 13 </Identity> 14 <UnitAI> 15 <NaturalBehaviour>violent</NaturalBehaviour> 16 </UnitAI> 17 17 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml
r8995 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_wild"> 3 <Identity>4 </Identity>5 <UnitAI>6 <NaturalBehaviour>aggressive</NaturalBehaviour>7 </UnitAI>8 3 <Attack> 9 4 <Melee> … … 15 10 </Melee> 16 11 </Attack> 12 <Identity> 13 </Identity> 14 <UnitAI> 15 <NaturalBehaviour>aggressive</NaturalBehaviour> 16 </UnitAI> 17 17 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml
r8995 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_wild"> 3 <Identity>4 </Identity>5 <UnitAI>6 <NaturalBehaviour>violent</NaturalBehaviour>7 </UnitAI>8 3 <Attack> 9 4 <Melee> … … 15 10 </Melee> 16 11 </Attack> 12 <Identity> 13 </Identity> 14 <UnitAI> 15 <NaturalBehaviour>violent</NaturalBehaviour> 16 </UnitAI> 17 17 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit"> 3 <Identity>4 <GenericName>Hero</GenericName>5 <Classes datatype="tokens">Hero Organic</Classes>6 </Identity>7 <Minimap>8 <Type>hero</Type>9 </Minimap>10 <Cost>11 <BuildTime>60</BuildTime>12 <Resources>13 <food>100</food>14 <metal>250</metal>15 </Resources>16 </Cost>17 <Loot>18 <xp>400</xp>19 <food>10</food>20 <wood>0</wood>21 <stone>0</stone>22 <metal>25</metal>23 </Loot>24 <Health>25 <Max>400</Max>26 <RegenRate>0.5</RegenRate>27 </Health>28 3 <Armour> 29 4 <Hack>10.0</Hack> … … 31 6 <Crush>15.0</Crush> 32 7 </Armour> 33 <UnitMotion>34 <WalkSpeed>9.0</WalkSpeed>35 <Run>36 <Speed>16.5</Speed>37 </Run>38 </UnitMotion>39 8 <Attack> 40 9 <Melee> … … 53 22 </Charge> 54 23 </Attack> 55 <Vision> 56 <Range>60</Range> 57 </Vision> 24 <Cost> 25 <BuildTime>60</BuildTime> 26 <Resources> 27 <food>100</food> 28 <metal>250</metal> 29 </Resources> 30 </Cost> 31 <Health> 32 <Max>400</Max> 33 <RegenRate>0.5</RegenRate> 34 </Health> 35 <Identity> 36 <GenericName>Hero</GenericName> 37 <Classes datatype="tokens">Hero Organic</Classes> 38 </Identity> 39 <Loot> 40 <xp>400</xp> 41 <food>10</food> 42 <wood>0</wood> 43 <stone>0</stone> 44 <metal>25</metal> 45 </Loot> 46 <Minimap> 47 <Type>hero</Type> 48 </Minimap> 58 49 <Sound> 59 50 <SoundGroups> … … 62 53 </SoundGroups> 63 54 </Sound> 55 <UnitMotion> 56 <WalkSpeed>9.0</WalkSpeed> 57 <Run> 58 <Speed>16.5</Speed> 59 </Run> 60 </UnitMotion> 61 <Vision> 62 <Range>60</Range> 63 </Vision> 64 64 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_cavalry"> 3 <Identity>4 <GenericName>Hero Cavalry</GenericName>5 <Classes datatype="tokens">Hero Cavalry</Classes>6 </Identity>7 <Minimap>8 <Type>hero</Type>9 </Minimap>10 <Cost>11 <Population>2</Population>12 <BuildTime>50</BuildTime>13 <Resources>14 <food>100</food>15 <wood>0</wood>16 <stone>0</stone>17 <metal>250</metal>18 </Resources>19 </Cost>20 <Loot>21 <xp>500</xp>22 <food>10</food>23 <wood>0</wood>24 <stone>0</stone>25 <metal>25</metal>26 </Loot>27 <Health>28 <Max>500</Max>29 <RegenRate>0.5</RegenRate>30 </Health>31 <Stamina>32 <Max>2500</Max>33 </Stamina>34 3 <Armour> 35 4 <Hack>11.0</Hack> … … 37 6 <Crush>10.0</Crush> 38 7 </Armour> 39 <UnitMotion>40 <WalkSpeed>8.9</WalkSpeed>41 <Run>42 <Speed>25.2</Speed>43 <Range>1000.0</Range>44 <RangeMin>16.0</RangeMin>45 </Run>46 </UnitMotion>47 <Vision>48 <Range>100</Range>49 </Vision>50 8 <Attack> 51 9 <Melee> … … 63 21 </Charge> 64 22 </Attack> 23 <Cost> 24 <Population>2</Population> 25 <BuildTime>50</BuildTime> 26 <Resources> 27 <food>100</food> 28 <wood>0</wood> 29 <stone>0</stone> 30 <metal>250</metal> 31 </Resources> 32 </Cost> 33 <Health> 34 <Max>500</Max> 35 <RegenRate>0.5</RegenRate> 36 </Health> 37 <Identity> 38 <GenericName>Hero Cavalry</GenericName> 39 <Classes datatype="tokens">Hero Cavalry</Classes> 40 </Identity> 41 <Loot> 42 <xp>500</xp> 43 <food>10</food> 44 <wood>0</wood> 45 <stone>0</stone> 46 <metal>25</metal> 47 </Loot> 48 <Minimap> 49 <Type>hero</Type> 50 </Minimap> 65 51 <Sound> 66 52 <SoundGroups> … … 69 55 </SoundGroups> 70 56 </Sound> 57 <Stamina> 58 <Max>2500</Max> 59 </Stamina> 60 <UnitMotion> 61 <WalkSpeed>8.9</WalkSpeed> 62 <Run> 63 <Speed>25.2</Speed> 64 <Range>1000.0</Range> 65 <RangeMin>16.0</RangeMin> 66 </Run> 67 </UnitMotion> 68 <Vision> 69 <Range>100</Range> 70 </Vision> 71 71 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_cavalry_javelinist"> 3 <Identity> 4 <GenericName>Hero Cavalry Javelinist</GenericName> 5 <Classes datatype="tokens">Hero Cavalry Ranged</Classes> 6 </Identity> 7 <Minimap> 8 <Type>hero</Type> 9 </Minimap> 3 <Armour> 4 <Hack>8.0</Hack> 5 <Pierce>8.0</Pierce> 6 <Crush>7.0</Crush> 7 </Armour> 8 <Attack> 9 <Ranged> 10 <Pierce>40.0</Pierce> 11 </Ranged> 12 </Attack> 10 13 <Cost> 11 14 <Population>2</Population> … … 18 21 </Resources> 19 22 </Cost> 23 <Health> 24 <Max>450</Max> 25 <RegenRate>0.5</RegenRate> 26 </Health> 27 <Identity> 28 <GenericName>Hero Cavalry Javelinist</GenericName> 29 <Classes datatype="tokens">Hero Cavalry Ranged</Classes> 30 </Identity> 20 31 <Loot> 21 32 <xp>450</xp> … … 25 36 <metal>0</metal> 26 37 </Loot> 27 <Health> 28 <Max>450</Max> 29 <RegenRate>0.5</RegenRate> 30 </Health> 31 <Armour> 32 <Hack>8.0</Hack> 33 <Pierce>8.0</Pierce> 34 <Crush>7.0</Crush> 35 </Armour> 38 <Minimap> 39 <Type>hero</Type> 40 </Minimap> 36 41 <UnitMotion> 37 42 <WalkSpeed>10.1</WalkSpeed> … … 42 47 </Run> 43 48 </UnitMotion> 44 <Attack>45 <Ranged>46 <Pierce>40.0</Pierce>47 </Ranged>48 </Attack>49 49 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_hero_cavalry"> 3 <Identity>4 <GenericName>Hero Cavalry Spearman</GenericName>5 <Classes datatype="tokens">Hero Cavalry</Classes>6 </Identity>7 <Cost>8 <Resources>9 <food>100</food>10 <wood>200</wood>11 <stone>0</stone>12 <metal>50</metal>13 </Resources>14 </Cost>15 <Loot>16 <xp>500</xp>17 <food>10</food>18 <wood>20</wood>19 <stone>0</stone>20 <metal>5</metal>21 </Loot>22 3 <Armour> 23 4 <Hack>10.0</Hack> 24 5 <Pierce>14.0</Pierce> 25 6 </Armour> 26 <UnitMotion>27 <WalkSpeed>8.5</WalkSpeed>28 <Run>29 <Speed>24.0</Speed>30 </Run>31 </UnitMotion>32 7 <Attack> 33 8 <Melee> … … 45 20 </Charge> 46 21 </Attack> 22 <Cost> 23 <Resources> 24 <food>100</food> 25 <wood>200</wood> 26 <stone>0</stone> 27 <metal>50</metal> 28 </Resources> 29 </Cost> 30 <Identity> 31 <GenericName>Hero Cavalry Spearman</GenericName> 32 <Classes datatype="tokens">Hero Cavalry</Classes> 33 </Identity> 34 <Loot> 35 <xp>500</xp> 36 <food>10</food> 37 <wood>20</wood> 38 <stone>0</stone> 39 <metal>5</metal> 40 </Loot> 41 <UnitMotion> 42 <WalkSpeed>8.5</WalkSpeed> 43 <Run> 44 <Speed>24.0</Speed> 45 </Run> 46 </UnitMotion> 47 47 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_infantry"> 3 <Identity>4 <GenericName>Hero</GenericName>5 <Classes datatype="tokens">Hero Infantry</Classes>6 </Identity>7 <Minimap>8 <Type>hero</Type>9 </Minimap>10 <Cost>11 <BuildTime>40</BuildTime>12 <Resources>13 <food>50</food>14 <metal>200</metal>15 </Resources>16 </Cost>17 <Loot>18 <xp>400</xp>19 <food>5</food>20 <wood>0</wood>21 <stone>0</stone>22 <metal>20</metal>23 </Loot>24 <Health>25 <Max>400</Max>26 <RegenRate>0.5</RegenRate>27 </Health>28 <Stamina>29 <Max>1500</Max>30 </Stamina>31 3 <Armour> 32 4 <Hack>10.0</Hack> … … 34 6 <Crush>10.0</Crush> 35 7 </Armour> 36 <UnitMotion>37 <WalkSpeed>6.1</WalkSpeed>38 <Run>39 <Speed>16.8</Speed>40 <Range>600.0</Range>41 <RangeMin>8.0</RangeMin>42 </Run>43 </UnitMotion>44 8 <Attack> 45 9 <Melee> … … 57 21 </Charge> 58 22 </Attack> 59 <Vision> 60 <Range>80</Range> 61 </Vision> 23 <Cost> 24 <BuildTime>40</BuildTime> 25 <Resources> 26 <food>50</food> 27 <metal>200</metal> 28 </Resources> 29 </Cost> 30 <Health> 31 <Max>400</Max> 32 <RegenRate>0.5</RegenRate> 33 </Health> 34 <Identity> 35 <GenericName>Hero</GenericName> 36 <Classes datatype="tokens">Hero Infantry</Classes> 37 </Identity> 38 <Loot> 39 <xp>400</xp> 40 <food>5</food> 41 <wood>0</wood> 42 <stone>0</stone> 43 <metal>20</metal> 44 </Loot> 45 <Minimap> 46 <Type>hero</Type> 47 </Minimap> 62 48 <Sound> 63 49 <SoundGroups> … … 66 52 </SoundGroups> 67 53 </Sound> 54 <Stamina> 55 <Max>1500</Max> 56 </Stamina> 57 <UnitMotion> 58 <WalkSpeed>6.1</WalkSpeed> 59 <Run> 60 <Speed>16.8</Speed> 61 <Range>600.0</Range> 62 <RangeMin>8.0</RangeMin> 63 </Run> 64 </UnitMotion> 65 <Vision> 66 <Range>80</Range> 67 </Vision> 68 68 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml
r9817 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_infantry_javelinist"> 3 <Identity>4 <GenericName>Hero Infantry Javelinist</GenericName>5 <Classes datatype="tokens">Hero Infantry Ranged</Classes>6 </Identity>7 <Minimap>8 <Type>hero</Type>9 </Minimap>10 <Cost>11 <BuildTime>35</BuildTime>12 <Resources>13 <wood>200</wood>14 </Resources>15 </Cost>16 <Loot>17 <xp>350</xp>18 <food>5</food>19 <wood>20</wood>20 <stone>0</stone>21 <metal>0</metal>22 </Loot>23 <Health>24 <Max>350</Max>25 <RegenRate>0.2</RegenRate>26 </Health>27 3 <Armour> 28 4 <Hack>8.0</Hack> … … 35 11 </Ranged> 36 12 </Attack> 13 <Cost> 14 <BuildTime>35</BuildTime> 15 <Resources> 16 <wood>200</wood> 17 </Resources> 18 </Cost> 19 <Health> 20 <Max>350</Max> 21 <RegenRate>0.2</RegenRate> 22 </Health> 23 <Identity> 24 <GenericName>Hero Infantry Javelinist</GenericName> 25 <Classes datatype="tokens">Hero Infantry Ranged</Classes> 26 </Identity> 27 <Loot> 28 <xp>350</xp> 29 <food>5</food> 30 <wood>20</wood> 31 <stone>0</stone> 32 <metal>0</metal> 33 </Loot> 34 <Minimap> 35 <Type>hero</Type> 36 </Minimap> 37 37 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_hero_infantry"> 3 <Identity>4 <GenericName>Hero</GenericName>5 <Classes datatype="tokens">Hero Infantry Melee</Classes>6 </Identity>7 <Cost>8 <Resources>9 <wood>100</wood>10 <metal>100</metal>11 </Resources>12 </Cost>13 <Loot>14 <wood>10</wood>15 <metal>10</metal>16 </Loot>17 <Stamina>18 <Max>1200</Max>19 </Stamina>20 3 <Armour> 21 4 <Hack>12.0</Hack> … … 23 6 <Crush>11.0</Crush> 24 7 </Armour> 25 <UnitMotion>26 <WalkSpeed>4.5</WalkSpeed>27 <Run>28 <Speed>12.0</Speed>29 </Run>30 </UnitMotion>31 8 <Attack> 32 9 <Melee> … … 42 19 </Charge> 43 20 </Attack> 21 <Cost> 22 <Resources> 23 <wood>100</wood> 24 <metal>100</metal> 25 </Resources> 26 </Cost> 27 <Identity> 28 <GenericName>Hero</GenericName> 29 <Classes datatype="tokens">Hero Infantry Melee</Classes> 30 </Identity> 31 <Loot> 32 <wood>10</wood> 33 <metal>10</metal> 34 </Loot> 35 <Stamina> 36 <Max>1200</Max> 37 </Stamina> 38 <UnitMotion> 39 <WalkSpeed>4.5</WalkSpeed> 40 <Run> 41 <Speed>12.0</Speed> 42 </Run> 43 </UnitMotion> 44 44 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_hero_infantry"> 3 <Identity>4 <GenericName>Hero</GenericName>5 <Classes datatype="tokens">Hero Infantry Melee</Classes>6 </Identity>7 <Minimap>8 <Type>hero</Type>9 </Minimap>10 <Cost>11 <Resources>12 <wood>100</wood>13 <metal>100</metal>14 </Resources>15 </Cost>16 <Loot>17 <wood>10</wood>18 <metal>10</metal>19 </Loot>20 <UnitMotion>21 <WalkSpeed>5.7</WalkSpeed>22 <Run>23 <Speed>15.6</Speed>24 </Run>25 </UnitMotion>26 3 <Attack> 27 4 <Melee> … … 35 12 </Charge> 36 13 </Attack> 14 <Cost> 15 <Resources> 16 <wood>100</wood> 17 <metal>100</metal> 18 </Resources> 19 </Cost> 20 <Identity> 21 <GenericName>Hero</GenericName> 22 <Classes datatype="tokens">Hero Infantry Melee</Classes> 23 </Identity> 24 <Loot> 25 <wood>10</wood> 26 <metal>10</metal> 27 </Loot> 28 <Minimap> 29 <Type>hero</Type> 30 </Minimap> 31 <UnitMotion> 32 <WalkSpeed>5.7</WalkSpeed> 33 <Run> 34 <Speed>15.6</Speed> 35 </Run> 36 </UnitMotion> 37 37 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_hero_infantry"> 3 <Identity>4 <GenericName>Hero</GenericName>5 <Classes datatype="tokens">Hero Infantry Melee</Classes>6 </Identity>7 <Health>8 <Max>400</Max>9 <RegenRate>0.5</RegenRate>10 </Health>11 <Stamina>12 <Max>1500</Max>13 </Stamina>14 3 <Armour> 15 4 <Hack>10.0</Hack> … … 17 6 <Crush>10.0</Crush> 18 7 </Armour> 19 <UnitMotion>20 <WalkSpeed>6.1</WalkSpeed>21 <Run>22 <Speed>16.8</Speed>23 <Range>600.0</Range>24 <RangeMin>8.0</RangeMin>25 </Run>26 </UnitMotion>27 8 <Attack> 28 9 <Melee> … … 40 21 </Charge> 41 22 </Attack> 42 <Vision> 43 <Range>80</Range> 44 </Vision> 23 <Health> 24 <Max>400</Max> 25 <RegenRate>0.5</RegenRate> 26 </Health> 27 <Identity> 28 <GenericName>Hero</GenericName> 29 <Classes datatype="tokens">Hero Infantry Melee</Classes> 30 </Identity> 45 31 <Sound> 46 32 <SoundGroups> … … 49 35 </SoundGroups> 50 36 </Sound> 37 <Stamina> 38 <Max>1500</Max> 39 </Stamina> 40 <UnitMotion> 41 <WalkSpeed>6.1</WalkSpeed> 42 <Run> 43 <Speed>16.8</Speed> 44 <Range>600.0</Range> 45 <RangeMin>8.0</RangeMin> 46 </Run> 47 </UnitMotion> 48 <Vision> 49 <Range>80</Range> 50 </Vision> 51 51 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_ranged.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_ranged"> 3 <Identity>4 <GenericName>Hero</GenericName>5 <Classes datatype="tokens">Hero Infantry Ranged</Classes>6 </Identity>7 <Minimap>8 <Type>hero</Type>9 </Minimap>10 <Cost>11 <BuildTime>60</BuildTime>12 <Resources>13 <food>100</food>14 <wood>500</wood>15 </Resources>16 </Cost>17 <Loot>18 <xp>200</xp>19 <food>10</food>20 <wood>50</wood>21 <stone>0</stone>22 <metal>0</metal>23 </Loot>24 <Health>25 <Max>200</Max>26 <RegenRate>0.2</RegenRate>27 </Health>28 3 <Armour> 29 4 <Hack>5.0</Hack> … … 31 6 <Crush>10.0</Crush> 32 7 </Armour> 33 <UnitMotion>34 <WalkSpeed>8.5</WalkSpeed>35 <Run>36 <Speed>16.0</Speed>37 </Run>38 </UnitMotion>39 8 <Attack> 40 9 <Ranged> … … 48 17 </Ranged> 49 18 </Attack> 19 <Cost> 20 <BuildTime>60</BuildTime> 21 <Resources> 22 <food>100</food> 23 <wood>500</wood> 24 </Resources> 25 </Cost> 26 <Health> 27 <Max>200</Max> 28 <RegenRate>0.2</RegenRate> 29 </Health> 30 <Identity> 31 <GenericName>Hero</GenericName> 32 <Classes datatype="tokens">Hero Infantry Ranged</Classes> 33 </Identity> 34 <Loot> 35 <xp>200</xp> 36 <food>10</food> 37 <wood>50</wood> 38 <stone>0</stone> 39 <metal>0</metal> 40 </Loot> 41 <Minimap> 42 <Type>hero</Type> 43 </Minimap> 44 <UnitMotion> 45 <WalkSpeed>8.5</WalkSpeed> 46 <Run> 47 <Speed>16.0</Speed> 48 </Run> 49 </UnitMotion> 50 50 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit"> 3 <Identity>4 <GenericName>Infantry</GenericName>5 <Classes datatype="tokens">Infantry CitizenSoldier Organic</Classes>6 <Rank>Basic</Rank>7 </Identity>8 <Promotion>9 <RequiredXp>100</RequiredXp>10 </Promotion>11 <Cost>12 <BuildTime>9</BuildTime>13 <Resources>14 <food>50</food>15 <wood>0</wood>16 <stone>0</stone>17 <metal>0</metal>18 </Resources>19 </Cost>20 <Loot>21 <xp>100</xp>22 <food>5</food>23 <wood>0</wood>24 <stone>0</stone>25 <metal>0</metal>26 </Loot>27 <Looter/>28 <ResourceGatherer>29 <MaxDistance>2.0</MaxDistance>30 <BaseSpeed>1.0</BaseSpeed>31 <Rates>32 <food.fish>0.5</food.fish>33 <food.fruit>0.5</food.fruit>34 <food.grain>0.5</food.grain>35 <food.meat>2</food.meat>36 <wood.tree>1</wood.tree>37 <wood.ruins>10</wood.ruins>38 <stone.rock>1</stone.rock>39 <stone.ruins>10</stone.ruins>40 <metal.ore>1</metal.ore>41 </Rates>42 </ResourceGatherer>43 <Health>44 <Max>100</Max>45 <RegenRate>0.2</RegenRate>46 </Health>47 <Stamina>48 <Max>1000</Max>49 </Stamina>50 3 <Armour> 51 4 <Hack>1.0</Hack> … … 53 6 <Crush>9.0</Crush> 54 7 </Armour> 55 <UnitMotion>56 <WalkSpeed>7.5</WalkSpeed>57 <Run>58 <Speed>17.5</Speed>59 </Run>60 <CostClass>infantry</CostClass>61 </UnitMotion>62 <Vision>63 <Range>80</Range>64 </Vision>65 8 <Builder> 66 9 <Rate>1.0</Rate> … … 83 26 </Entities> 84 27 </Builder> 28 <Cost> 29 <BuildTime>9</BuildTime> 30 <Resources> 31 <food>50</food> 32 <wood>0</wood> 33 <stone>0</stone> 34 <metal>0</metal> 35 </Resources> 36 </Cost> 37 <Health> 38 <Max>100</Max> 39 <RegenRate>0.2</RegenRate> 40 </Health> 41 <Identity> 42 <GenericName>Infantry</GenericName> 43 <Classes datatype="tokens">Infantry CitizenSoldier Organic</Classes> 44 <Rank>Basic</Rank> 45 </Identity> 46 <Loot> 47 <xp>100</xp> 48 <food>5</food> 49 <wood>0</wood> 50 <stone>0</stone> 51 <metal>0</metal> 52 </Loot> 53 <Looter/> 54 <Promotion> 55 <RequiredXp>100</RequiredXp> 56 </Promotion> 57 <ResourceGatherer> 58 <MaxDistance>2.0</MaxDistance> 59 <BaseSpeed>1.0</BaseSpeed> 60 <Rates> 61 <food.fish>0.5</food.fish> 62 <food.fruit>0.5</food.fruit> 63 <food.grain>0.5</food.grain> 64 <food.meat>2</food.meat> 65 <wood.tree>1</wood.tree> 66 <wood.ruins>10</wood.ruins> 67 <stone.rock>1</stone.rock> 68 <stone.ruins>10</stone.ruins> 69 <metal.ore>1</metal.ore> 70 </Rates> 71 </ResourceGatherer> 85 72 <Sound> 86 73 <SoundGroups> … … 103 90 </SoundGroups> 104 91 </Sound> 92 <Stamina> 93 <Max>1000</Max> 94 </Stamina> 95 <UnitMotion> 96 <WalkSpeed>7.5</WalkSpeed> 97 <Run> 98 <Speed>17.5</Speed> 99 </Run> 100 <CostClass>infantry</CostClass> 101 </UnitMotion> 102 <Vision> 103 <Range>80</Range> 104 </Vision> 105 105 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml
r9385 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_infantry"> 3 <Identity>4 <GenericName>Melee Infantry</GenericName>5 <Classes datatype="tokens">Melee</Classes>6 </Identity>7 <Health>8 <Max>100</Max>9 <RegenRate>0.2</RegenRate>10 </Health>11 <Cost>12 <BuildTime>10</BuildTime>13 </Cost>14 3 <Attack> 15 4 <Melee> … … 28 17 </Charge> 29 18 </Attack> 19 <Cost> 20 <BuildTime>10</BuildTime> 21 </Cost> 22 <Health> 23 <Max>100</Max> 24 <RegenRate>0.2</RegenRate> 25 </Health> 26 <Identity> 27 <GenericName>Melee Infantry</GenericName> 28 <Classes datatype="tokens">Melee</Classes> 29 </Identity> 30 30 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_infantry_melee"> 3 <Identity>4 <GenericName>Infantry Spearman</GenericName>5 <Rollover>Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armoured as heavily as possible.</Rollover>6 <Tooltip>Bonused vs. Cavalry Swordsmen and Cavalry Spearmen.</Tooltip>7 </Identity>8 <Cost>9 <Resources>10 <wood>50</wood>11 </Resources>12 </Cost>13 <Loot>14 <wood>5</wood>15 </Loot>16 3 <Armour> 17 4 <Hack>4.0</Hack> … … 19 6 <Crush>5.0</Crush> 20 7 </Armour> 21 <UnitMotion>22 <WalkSpeed>6.5</WalkSpeed>23 <Run>24 <Speed>18.0</Speed>25 </Run>26 </UnitMotion>27 8 <Attack> 28 9 <Melee> … … 35 16 </Charge> 36 17 </Attack> 18 <Cost> 19 <Resources> 20 <wood>50</wood> 21 </Resources> 22 </Cost> 23 <Identity> 24 <GenericName>Infantry Spearman</GenericName> 25 <Rollover>Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armoured as heavily as possible.</Rollover> 26 <Tooltip>Bonused vs. Cavalry Swordsmen and Cavalry Spearmen.</Tooltip> 27 </Identity> 28 <Loot> 29 <wood>5</wood> 30 </Loot> 31 <UnitMotion> 32 <WalkSpeed>6.5</WalkSpeed> 33 <Run> 34 <Speed>18.0</Speed> 35 </Run> 36 </UnitMotion> 37 37 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_infantry_melee"> 3 <Identity>4 <GenericName>Infantry Swordsman</GenericName>5 <Rollover>Weapon is basically a developed sickle. Probably from the club, to the axe, to the sickle to the sword. It was the Romans who used them to combat the long range of the sarissa. Their spears were so long they had to use two hands to wield them. In a formation they were almost impossible to maneouvre. If flanked, they were easily cut down by a sword as demonstrated by the Romans at the battle of Cynoscephalae. Generally swordsmen were well armoured, had shields, and tended to be nobles. A good sword was an expensive weapon.</Rollover>6 <Tooltip>Bonused vs. Infantry Spearman and Infantry Javelinist.</Tooltip>7 </Identity>8 <Cost>9 <Resources>10 <metal>50</metal>11 </Resources>12 </Cost>13 <Loot>14 <metal>5</metal>15 </Loot>16 3 <Armour> 17 4 <Hack>4.0</Hack> … … 19 6 <Crush>5.0</Crush> 20 7 </Armour> 21 <UnitMotion>22 <WalkSpeed>6.9</WalkSpeed>23 <Run>24 <Speed>19.2</Speed>25 </Run>26 </UnitMotion>27 8 <Attack> 28 9 <Melee> … … 34 15 </Charge> 35 16 </Attack> 17 <Cost> 18 <Resources> 19 <metal>50</metal> 20 </Resources> 21 </Cost> 22 <Identity> 23 <GenericName>Infantry Swordsman</GenericName> 24 <Rollover>Weapon is basically a developed sickle. Probably from the club, to the axe, to the sickle to the sword. It was the Romans who used them to combat the long range of the sarissa. Their spears were so long they had to use two hands to wield them. In a formation they were almost impossible to maneouvre. If flanked, they were easily cut down by a sword as demonstrated by the Romans at the battle of Cynoscephalae. Generally swordsmen were well armoured, had shields, and tended to be nobles. A good sword was an expensive weapon.</Rollover> 25 <Tooltip>Bonused vs. Infantry Spearman and Infantry Javelinist.</Tooltip> 26 </Identity> 27 <Loot> 28 <metal>5</metal> 29 </Loot> 30 <UnitMotion> 31 <WalkSpeed>6.9</WalkSpeed> 32 <Run> 33 <Speed>19.2</Speed> 34 </Run> 35 </UnitMotion> 36 36 <Vision> 37 37 <Range>48</Range> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml
r9385 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_infantry"> 3 <Identity>4 <GenericName>Ranged</GenericName>5 <Classes datatype="tokens">Ranged</Classes>6 </Identity>7 <Health>8 <Max>90</Max>9 <RegenRate>0.2</RegenRate>10 </Health>11 3 <Attack> 12 4 <Ranged> … … 21 13 </Ranged> 22 14 </Attack> 15 <Health> 16 <Max>90</Max> 17 <RegenRate>0.2</RegenRate> 18 </Health> 19 <Identity> 20 <GenericName>Ranged</GenericName> 21 <Classes datatype="tokens">Ranged</Classes> 22 </Identity> 23 23 <Sound> 24 24 <SoundGroups> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_infantry_ranged"> 3 <Identity>4 <GenericName>Infantry Archer</GenericName>5 <Rollover>They tended to be lightly armoured. They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy. Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the 'true battle' was underway. They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer.</Rollover>6 <Tooltip>Bonused vs. Infantry Swordsmen and Cavalry Spearmen.</Tooltip>7 </Identity>8 <Cost>9 <Resources>10 <wood>40</wood>11 </Resources>12 </Cost>13 <Loot>14 <wood>4</wood>15 </Loot>16 3 <Armour> 17 4 <Hack>3.0</Hack> … … 19 6 <Crush>3.0</Crush> 20 7 </Armour> 21 <UnitMotion>22 <WalkSpeed>7.7</WalkSpeed>23 <Run>24 <Speed>21.6</Speed>25 </Run>26 </UnitMotion>27 8 <Attack> 28 9 <Ranged> … … 37 18 </Ranged> 38 19 </Attack> 20 <Cost> 21 <Resources> 22 <wood>40</wood> 23 </Resources> 24 </Cost> 25 <Identity> 26 <GenericName>Infantry Archer</GenericName> 27 <Rollover>They tended to be lightly armoured. They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy. Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the 'true battle' was underway. They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer.</Rollover> 28 <Tooltip>Bonused vs. Infantry Swordsmen and Cavalry Spearmen.</Tooltip> 29 </Identity> 30 <Loot> 31 <wood>4</wood> 32 </Loot> 39 33 <Sound> 40 34 <SoundGroups> … … 42 36 </SoundGroups> 43 37 </Sound> 38 <UnitMotion> 39 <WalkSpeed>7.7</WalkSpeed> 40 <Run> 41 <Speed>21.6</Speed> 42 </Run> 43 </UnitMotion> 44 44 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_infantry_ranged"> 3 <Identity>4 <GenericName>Infantry Javelinist</GenericName>5 <Rollover>These were the skirmishers. These lightly armoured units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armour, but more poorly if they fought hand to hand vs a well armoured unit. They didn't always have to throw their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. The pilum was a weapon with a long steel shaft that would sink into a shield and was nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch.</Rollover>6 <Tooltip>Bonused vs. Infantry Spearmen and Cavalry Archers.</Tooltip>7 </Identity>8 <Cost>9 <Resources>10 <wood>45</wood>11 </Resources>12 </Cost>13 <Loot>14 <wood>5</wood>15 </Loot>16 3 <Armour> 17 4 <Hack>3.0</Hack> … … 19 6 <Crush>3.0</Crush> 20 7 </Armour> 21 <UnitMotion>22 <WalkSpeed>7.7</WalkSpeed>23 <Run>24 <Speed>21.6</Speed>25 </Run>26 </UnitMotion>27 8 <Attack> 28 9 <Ranged> … … 37 18 </Ranged> 38 19 </Attack> 20 <Cost> 21 <Resources> 22 <wood>45</wood> 23 </Resources> 24 </Cost> 25 <Identity> 26 <GenericName>Infantry Javelinist</GenericName> 27 <Rollover>These were the skirmishers. These lightly armoured units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armour, but more poorly if they fought hand to hand vs a well armoured unit. They didn't always have to throw their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. The pilum was a weapon with a long steel shaft that would sink into a shield and was nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch.</Rollover> 28 <Tooltip>Bonused vs. Infantry Spearmen and Cavalry Archers.</Tooltip> 29 </Identity> 30 <Loot> 31 <wood>5</wood> 32 </Loot> 33 <UnitMotion> 34 <WalkSpeed>7.7</WalkSpeed> 35 <Run> 36 <Speed>21.6</Speed> 37 </Run> 38 </UnitMotion> 39 39 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_infantry_ranged"> 3 <Identity>4 <GenericName>Infantry Slinger</GenericName>5 <Rollover>They were amazing shots with their slings. They used choice rocks, and often specifically created 'shot' made from lead. They could pierce armour at close distances. They were lightly armoured because they needed the mobility in their arm regions. However, in the game we are making a gameplay consideration to have slingers act as 'mini-organic-onagers' that may cause damage to structures.</Rollover>6 <Tooltip>General Bonus vs. Infantry.</Tooltip>7 </Identity>8 <Cost>9 <Resources>10 <stone>30</stone>11 </Resources>12 </Cost>13 <Loot>14 <xp>75</xp>15 <stone>4</stone>16 </Loot>17 3 <Armour> 18 4 <Hack>2.0</Hack> … … 20 6 <Crush>2.0</Crush> 21 7 </Armour> 22 <UnitMotion>23 <WalkSpeed>8.1</WalkSpeed>24 <Run>25 <Speed>22.8</Speed>26 </Run>27 </UnitMotion>28 8 <Attack> 29 9 <Ranged> … … 38 18 </Ranged> 39 19 </Attack> 20 <Cost> 21 <Resources> 22 <stone>30</stone> 23 </Resources> 24 </Cost> 25 <Identity> 26 <GenericName>Infantry Slinger</GenericName> 27 <Rollover>They were amazing shots with their slings. They used choice rocks, and often specifically created 'shot' made from lead. They could pierce armour at close distances. They were lightly armoured because they needed the mobility in their arm regions. However, in the game we are making a gameplay consideration to have slingers act as 'mini-organic-onagers' that may cause damage to structures.</Rollover> 28 <Tooltip>General Bonus vs. Infantry.</Tooltip> 29 </Identity> 30 <Loot> 31 <xp>75</xp> 32 <stone>4</stone> 33 </Loot> 34 <UnitMotion> 35 <WalkSpeed>8.1</WalkSpeed> 36 <Run> 37 <Speed>22.8</Speed> 38 </Run> 39 </UnitMotion> 40 40 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical.xml
r9502 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit"> 3 <Decay> 4 <Inactive/> 5 <DelayTime>0.0</DelayTime> 6 <SinkRate>0.0</SinkRate> 7 <SinkAccel>2.0</SinkAccel> 8 </Decay> 9 <Health> 10 <Healable>false</Healable> 11 <Repairable>true</Repairable> 12 </Health> 3 13 <Identity> 4 14 <GenericName>Mechanical</GenericName> … … 12 22 <metal>25</metal> 13 23 </Loot> 14 <Health>15 <Healable>false</Healable>16 <Repairable>true</Repairable>17 </Health>18 <Decay>19 <Inactive/>20 <DelayTime>0.0</DelayTime>21 <SinkRate>0.0</SinkRate>22 <SinkAccel>2.0</SinkAccel>23 </Decay>24 24 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship.xml
r9703 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical"> 3 <Identity>4 <GenericName>Ship</GenericName>5 </Identity>6 <Position>7 <Floating>true</Floating>8 </Position>9 3 <Cost> 10 4 <Population>1</Population> … … 17 11 </Resources> 18 12 </Cost> 13 <Decay> 14 <Inactive/> 15 <DelayTime>0.0</DelayTime> 16 <SinkRate>2.0</SinkRate> 17 <SinkAccel>7.0</SinkAccel> 18 </Decay> 19 <Footprint replace=""> 20 <Square width="6.0" depth="30.0"/> 21 <Height>8.0</Height> 22 </Footprint> 19 23 <Health> 20 24 <Max>100</Max> 21 25 </Health> 26 <Identity> 27 <GenericName>Ship</GenericName> 28 </Identity> 29 <Obstruction> 30 <Unit radius="8.0"/> 31 </Obstruction> 32 <Position> 33 <Floating>true</Floating> 34 </Position> 22 35 <ResourceGatherer> 23 36 <MaxDistance>4.0</MaxDistance> … … 30 43 </Capacities> 31 44 </ResourceGatherer> 32 <Decay>33 <Inactive/>34 <DelayTime>0.0</DelayTime>35 <SinkRate>2.0</SinkRate>36 <SinkAccel>7.0</SinkAccel>37 </Decay>38 <UnitMotion>39 <PassabilityClass>ship</PassabilityClass>40 </UnitMotion>41 <Footprint replace="">42 <Square width="6.0" depth="30.0"/>43 <Height>8.0</Height>44 </Footprint>45 <Obstruction>46 <Unit radius="8.0"/>47 </Obstruction>48 <Vision>49 <Range>120</Range>50 </Vision>51 45 <Sound> 52 46 <SoundGroups> … … 58 52 </SoundGroups> 59 53 </Sound> 54 <UnitMotion> 55 <PassabilityClass>ship</PassabilityClass> 56 </UnitMotion> 57 <Vision> 58 <Range>120</Range> 59 </Vision> 60 60 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_ship"> 3 <Identity>4 <GenericName>Light Warship</GenericName>5 <Tooltip>Light Warship.</Tooltip>6 <Classes datatype="tokens">Warship</Classes>7 </Identity>8 <Cost>9 <BuildTime>30</BuildTime>10 <Resources>11 <wood>100</wood>12 <metal>100</metal>13 </Resources>14 </Cost>15 <Health>16 <Max>300</Max>17 </Health>18 <UnitMotion>19 <WalkSpeed>12.5</WalkSpeed>20 </UnitMotion>21 3 <Armour> 22 4 <Hack>15.0</Hack> … … 24 6 <Crush>15.0</Crush> 25 7 </Armour> 26 <ResourceGatherer disable=""/>27 8 <Attack> 28 9 <Ranged> … … 37 18 </Ranged> 38 19 </Attack> 20 <Cost> 21 <BuildTime>30</BuildTime> 22 <Resources> 23 <wood>100</wood> 24 <metal>100</metal> 25 </Resources> 26 </Cost> 39 27 <GarrisonHolder> 40 28 <Max>20</Max> … … 43 31 <BuffHeal>1</BuffHeal> 44 32 </GarrisonHolder> 33 <Health> 34 <Max>300</Max> 35 </Health> 36 <Identity> 37 <GenericName>Light Warship</GenericName> 38 <Tooltip>Light Warship.</Tooltip> 39 <Classes datatype="tokens">Warship</Classes> 40 </Identity> 41 <ResourceGatherer disable=""/> 42 <Sound> 43 <SoundGroups> 44 <attack_impact>attack/impact/arrow_metal.xml</attack_impact> 45 </SoundGroups> 46 </Sound> 45 47 <StatusBars> 46 48 <BarWidth>6.0</BarWidth> … … 48 50 <HeightOffset>6.0</HeightOffset> 49 51 </StatusBars> 50 <Sound> 51 <SoundGroups> 52 <attack_impact>attack/impact/arrow_metal.xml</attack_impact> 53 </SoundGroups> 54 </Sound> 52 <UnitMotion> 53 <WalkSpeed>12.5</WalkSpeed> 54 </UnitMotion> 55 55 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_ship"> 3 <Armour> 4 <Hack>5.0</Hack> 5 <Pierce>10.0</Pierce> 6 <Crush>5.0</Crush> 7 </Armour> 8 <Footprint> 9 <Square width="6.0" depth="12.0"/> 10 <Height>6.0</Height> 11 </Footprint> 12 <GarrisonHolder> 13 <Max>1</Max> 14 <EjectHealth>0.1</EjectHealth> 15 <List datatype="tokens">Support Infantry</List> 16 <BuffHeal>1</BuffHeal> 17 </GarrisonHolder> 3 18 <Identity> 4 19 <GenericName>Fishing Boat</GenericName> 5 20 <Tooltip>Fish the waters for Food. Garrison a support or infantry unit inside to boost fishing rate.</Tooltip> 6 21 </Identity> 22 <Obstruction> 23 <Unit radius="4.0"/> 24 </Obstruction> 7 25 <ResourceGatherer> 8 26 <MaxDistance>12.0</MaxDistance> … … 16 34 <WalkSpeed>8.5</WalkSpeed> 17 35 </UnitMotion> 18 <Footprint>19 <Square width="6.0" depth="12.0"/>20 <Height>6.0</Height>21 </Footprint>22 <Obstruction>23 <Unit radius="4.0"/>24 </Obstruction>25 <Armour>26 <Hack>5.0</Hack>27 <Pierce>10.0</Pierce>28 <Crush>5.0</Crush>29 </Armour>30 <GarrisonHolder>31 <Max>1</Max>32 <EjectHealth>0.1</EjectHealth>33 <List datatype="tokens">Support Infantry</List>34 <BuffHeal>1</BuffHeal>35 </GarrisonHolder>36 36 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_ship"> 3 <Identity> 4 <GenericName>Merchantman</GenericName> 5 <Tooltip>Gather profitable aquatic treasures.</Tooltip> 6 </Identity> 3 <Armour> 4 <Hack>10.0</Hack> 5 <Pierce>15.0</Pierce> 6 <Crush>10.0</Crush> 7 </Armour> 7 8 <Cost> 8 9 <Resources> … … 11 12 </Resources> 12 13 </Cost> 14 <GarrisonHolder> 15 <Max>15</Max> 16 <EjectHealth>0.1</EjectHealth> 17 <List datatype="tokens">Support Infantry Cavalry</List> 18 <BuffHeal>1</BuffHeal> 19 </GarrisonHolder> 13 20 <Health> 14 21 <Max>200</Max> 15 22 </Health> 23 <Identity> 24 <GenericName>Merchantman</GenericName> 25 <Tooltip>Gather profitable aquatic treasures.</Tooltip> 26 </Identity> 16 27 <ResourceGatherer> 17 28 <MaxDistance>12.0</MaxDistance> … … 23 34 </Capacities> 24 35 </ResourceGatherer> 25 <UnitMotion>26 <WalkSpeed>10.5</WalkSpeed>27 </UnitMotion>28 <Armour>29 <Hack>10.0</Hack>30 <Pierce>15.0</Pierce>31 <Crush>10.0</Crush>32 </Armour>33 36 <StatusBars> 34 37 <BarWidth>6.0</BarWidth> … … 36 39 <HeightOffset>6.0</HeightOffset> 37 40 </StatusBars> 38 <GarrisonHolder> 39 <Max>15</Max> 40 <EjectHealth>0.1</EjectHealth> 41 <List datatype="tokens">Support Infantry Cavalry</List> 42 <BuffHeal>1</BuffHeal> 43 </GarrisonHolder> 41 <UnitMotion> 42 <WalkSpeed>10.5</WalkSpeed> 43 </UnitMotion> 44 44 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_ship"> 3 <Identity>4 <GenericName>Heavy Warship</GenericName>5 <Tooltip>Heavy Warship.</Tooltip>6 <Classes datatype="tokens">Warship</Classes>7 </Identity>8 <Cost>9 <BuildTime>50</BuildTime>10 <Resources>11 <wood>250</wood>12 <metal>200</metal>13 </Resources>14 </Cost>15 <Health>16 <Max>500</Max>17 </Health>18 3 <Armour> 19 4 <Hack>25.0</Hack> … … 21 6 <Crush>15.0</Crush> 22 7 </Armour> 23 <UnitMotion>24 <WalkSpeed>14.5</WalkSpeed>25 </UnitMotion>26 <Vision>27 <Range>140</Range>28 </Vision>29 <ResourceGatherer disable=""/>30 8 <Attack> 31 9 <Ranged> … … 40 18 </Ranged> 41 19 </Attack> 20 <Cost> 21 <BuildTime>50</BuildTime> 22 <Resources> 23 <wood>250</wood> 24 <metal>200</metal> 25 </Resources> 26 </Cost> 42 27 <GarrisonHolder> 43 28 <Max>50</Max> … … 46 31 <BuffHeal>1</BuffHeal> 47 32 </GarrisonHolder> 33 <Health> 34 <Max>500</Max> 35 </Health> 36 <Identity> 37 <GenericName>Heavy Warship</GenericName> 38 <Tooltip>Heavy Warship.</Tooltip> 39 <Classes datatype="tokens">Warship</Classes> 40 </Identity> 41 <ResourceGatherer disable=""/> 48 42 <StatusBars> 49 43 <BarWidth>6.0</BarWidth> … … 51 45 <HeightOffset>6.0</HeightOffset> 52 46 </StatusBars> 47 <UnitMotion> 48 <WalkSpeed>14.5</WalkSpeed> 49 </UnitMotion> 50 <Vision> 51 <Range>140</Range> 52 </Vision> 53 53 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_ship"> 3 <Identity>4 <GenericName>Medium Warship</GenericName>5 <Tooltip>Medium Warship.</Tooltip>6 <Classes datatype="tokens">Warship</Classes>7 </Identity>8 <Cost>9 <BuildTime>40</BuildTime>10 <Resources>11 <wood>200</wood>12 <metal>150</metal>13 </Resources>14 </Cost>15 <Health>16 <Max>400</Max>17 </Health>18 <UnitMotion>19 <WalkSpeed>14.5</WalkSpeed>20 </UnitMotion>21 3 <Armour> 22 4 <Hack>20.0</Hack> … … 24 6 <Crush>15.0</Crush> 25 7 </Armour> 26 <ResourceGatherer disable=""/>27 8 <Attack> 28 9 <Ranged> … … 37 18 </Ranged> 38 19 </Attack> 20 <Cost> 21 <BuildTime>40</BuildTime> 22 <Resources> 23 <wood>200</wood> 24 <metal>150</metal> 25 </Resources> 26 </Cost> 39 27 <GarrisonHolder> 40 28 <Max>30</Max> … … 43 31 <BuffHeal>1</BuffHeal> 44 32 </GarrisonHolder> 33 <Health> 34 <Max>400</Max> 35 </Health> 36 <Identity> 37 <GenericName>Medium Warship</GenericName> 38 <Tooltip>Medium Warship.</Tooltip> 39 <Classes datatype="tokens">Warship</Classes> 40 </Identity> 41 <ResourceGatherer disable=""/> 42 <Sound> 43 <SoundGroups> 44 <attack_impact>attack/impact/arrow_metal.xml</attack_impact> 45 </SoundGroups> 46 </Sound> 45 47 <StatusBars> 46 48 <BarWidth>6.0</BarWidth> … … 48 50 <HeightOffset>6.0</HeightOffset> 49 51 </StatusBars> 50 <Sound> 51 <SoundGroups> 52 <attack_impact>attack/impact/arrow_metal.xml</attack_impact> 53 </SoundGroups> 54 </Sound> 52 <UnitMotion> 53 <WalkSpeed>14.5</WalkSpeed> 54 </UnitMotion> 55 55 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege.xml
r9762 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical"> 3 <Cost> 4 <Population>3</Population> 5 </Cost> 3 6 <Identity> 4 7 <GenericName>Siege</GenericName> … … 8 11 <Anchor>pitch-roll</Anchor> 9 12 </Position> 10 <Cost>11 <Population>3</Population>12 </Cost>13 13 <Sound> 14 14 <SoundGroups> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_siege"> 3 <Identity>4 <GenericName>Siege Ballista</GenericName>5 <Tooltip>Bonused vs. Infantry and Cavalry units.</Tooltip>6 </Identity>7 <Cost>8 <BuildTime>20</BuildTime>9 <Resources>10 <wood>100</wood>11 <metal>100</metal>12 </Resources>13 <Population>2</Population>14 </Cost>15 <Loot>16 <xp>200</xp>17 <food>0</food>18 <wood>10</wood>19 <stone>0</stone>20 <metal>10</metal>21 </Loot>22 <Health>23 <Max>200</Max>24 </Health>25 3 <Armour> 26 4 <Hack>4.0</Hack> … … 28 6 <Crush>2.0</Crush> 29 7 </Armour> 30 <UnitMotion>31 <WalkSpeed>6.5</WalkSpeed>32 <Run>33 <Speed>12.0</Speed>34 </Run>35 </UnitMotion>36 8 <Attack> 37 9 <Ranged> … … 46 18 </Ranged> 47 19 </Attack> 48 <Vision> 49 <Range>80</Range> 50 </Vision> 20 <Cost> 21 <BuildTime>20</BuildTime> 22 <Resources> 23 <wood>100</wood> 24 <metal>100</metal> 25 </Resources> 26 <Population>2</Population> 27 </Cost> 28 <Health> 29 <Max>200</Max> 30 </Health> 31 <Identity> 32 <GenericName>Siege Ballista</GenericName> 33 <Tooltip>Bonused vs. Infantry and Cavalry units.</Tooltip> 34 </Identity> 35 <Loot> 36 <xp>200</xp> 37 <food>0</food> 38 <wood>10</wood> 39 <stone>0</stone> 40 <metal>10</metal> 41 </Loot> 51 42 <Sound> 52 43 <SoundGroups> … … 54 45 </SoundGroups> 55 46 </Sound> 47 <UnitMotion> 48 <WalkSpeed>6.5</WalkSpeed> 49 <Run> 50 <Speed>12.0</Speed> 51 </Run> 52 </UnitMotion> 53 <Vision> 54 <Range>80</Range> 55 </Vision> 56 56 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_siege"> 3 <Identity>4 <GenericName>Siege Onager</GenericName>5 <Tooltip>Bonused vs. Structures and Massed Infantry.</Tooltip>6 </Identity>7 <Cost>8 <BuildTime>30</BuildTime>9 <Resources>10 <wood>200</wood>11 <stone>100</stone>12 </Resources>13 </Cost>14 <Loot>15 <xp>300</xp>16 <food>0</food>17 <wood>20</wood>18 <stone>10</stone>19 <metal>0</metal>20 </Loot>21 <Health>22 <Max>300</Max>23 </Health>24 3 <Armour> 25 4 <Hack>4.0</Hack> … … 27 6 <Crush>10.0</Crush> 28 7 </Armour> 29 <UnitMotion>30 <WalkSpeed>5.5</WalkSpeed>31 <Run>32 <Speed>10.0</Speed>33 </Run>34 </UnitMotion>35 8 <Attack> 36 9 <Ranged> … … 45 18 </Ranged> 46 19 </Attack> 47 <Vision> 48 <Range>90</Range> 49 </Vision> 20 <Cost> 21 <BuildTime>30</BuildTime> 22 <Resources> 23 <wood>200</wood> 24 <stone>100</stone> 25 </Resources> 26 </Cost> 27 <Health> 28 <Max>300</Max> 29 </Health> 30 <Identity> 31 <GenericName>Siege Onager</GenericName> 32 <Tooltip>Bonused vs. Structures and Massed Infantry.</Tooltip> 33 </Identity> 34 <Loot> 35 <xp>300</xp> 36 <food>0</food> 37 <wood>20</wood> 38 <stone>10</stone> 39 <metal>0</metal> 40 </Loot> 50 41 <Sound> 51 42 <SoundGroups> … … 53 44 </SoundGroups> 54 45 </Sound> 46 <UnitMotion> 47 <WalkSpeed>5.5</WalkSpeed> 48 <Run> 49 <Speed>10.0</Speed> 50 </Run> 51 </UnitMotion> 52 <Vision> 53 <Range>90</Range> 54 </Vision> 55 55 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_siege"> 3 <Identity>4 <GenericName>Siege Ram</GenericName>5 <Tooltip>Bonused vs. Wall Gates.</Tooltip>6 </Identity>7 <Cost>8 <Resources>9 <wood>260</wood>10 <metal>60</metal>11 </Resources>12 </Cost>13 <Health>14 <Max>200</Max>15 </Health>16 3 <Armour> 17 4 <Hack>5.0</Hack> … … 19 6 <Crush>6.0</Crush> 20 7 </Armour> 21 <UnitMotion>22 <WalkSpeed>3.5</WalkSpeed>23 <Run>24 <Speed>8.0</Speed>25 </Run>26 </UnitMotion>27 8 <Attack> 28 9 <Melee> … … 41 22 </Charge> 42 23 </Attack> 43 <Vision> 44 <Range>48</Range> 45 </Vision> 24 <Cost> 25 <Resources> 26 <wood>260</wood> 27 <metal>60</metal> 28 </Resources> 29 </Cost> 30 <Health> 31 <Max>200</Max> 32 </Health> 33 <Identity> 34 <GenericName>Siege Ram</GenericName> 35 <Tooltip>Bonused vs. Wall Gates.</Tooltip> 36 </Identity> 46 37 <Sound> 47 38 <SoundGroups> … … 52 43 </SoundGroups> 53 44 </Sound> 45 <UnitMotion> 46 <WalkSpeed>3.5</WalkSpeed> 47 <Run> 48 <Speed>8.0</Speed> 49 </Run> 50 </UnitMotion> 51 <Vision> 52 <Range>48</Range> 53 </Vision> 54 54 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_siege"> 3 <Identity>4 <GenericName>Siege Tower</GenericName>5 <Tooltip>A mobile missile platform.</Tooltip>6 </Identity>7 <StatusBars>8 <BarWidth>4.0</BarWidth>9 <BarHeight>0.666</BarHeight>10 <HeightOffset>10.0</HeightOffset>11 </StatusBars>12 <Cost>13 <Population>5</Population>14 </Cost>15 <Health>16 <Max>800</Max>17 </Health>18 3 <Armour> 19 4 <Hack>7.0</Hack> … … 21 6 <Crush>6.0</Crush> 22 7 </Armour> 23 <UnitMotion>24 <WalkSpeed>3.5</WalkSpeed>25 <Run>26 <Speed>8.0</Speed>27 </Run>28 </UnitMotion>29 8 <Attack> 30 9 <Ranged> … … 39 18 </Ranged> 40 19 </Attack> 41 <Vision> 42 <Range>85</Range> 43 </Vision> 20 <BuildingAI> 21 <DefaultArrowCount>1</DefaultArrowCount> 22 <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier> 23 </BuildingAI> 24 <Cost> 25 <Population>5</Population> 26 </Cost> 27 <GarrisonHolder> 28 <Max>20</Max> 29 <EjectHealth>0.1</EjectHealth> 30 <List datatype="tokens">Support Infantry</List> 31 <BuffHeal>1</BuffHeal> 32 </GarrisonHolder> 33 <Health> 34 <Max>800</Max> 35 </Health> 36 <Identity> 37 <GenericName>Siege Tower</GenericName> 38 <Tooltip>A mobile missile platform.</Tooltip> 39 </Identity> 44 40 <Sound> 45 41 <SoundGroups> … … 50 46 </SoundGroups> 51 47 </Sound> 52 <GarrisonHolder> 53 <Max>20</Max> 54 <EjectHealth>0.1</EjectHealth> 55 <List datatype="tokens">Support Infantry</List> 56 <BuffHeal>1</BuffHeal> 57 </GarrisonHolder> 58 <BuildingAI> 59 <DefaultArrowCount>1</DefaultArrowCount> 60 <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier> 61 </BuildingAI> 48 <StatusBars> 49 <BarWidth>4.0</BarWidth> 50 <BarHeight>0.666</BarHeight> 51 <HeightOffset>10.0</HeightOffset> 52 </StatusBars> 53 <UnitMotion> 54 <WalkSpeed>3.5</WalkSpeed> 55 <Run> 56 <Speed>8.0</Speed> 57 </Run> 58 </UnitMotion> 59 <Vision> 60 <Range>85</Range> 61 </Vision> 62 62 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support.xml
r9631 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit"> 3 <Cost> 4 <BuildTime>15</BuildTime> 5 </Cost> 6 <Health> 7 <RegenRate>0.2</RegenRate> 8 </Health> 3 9 <Identity> 4 10 <GenericName>Support</GenericName> 5 11 <Classes datatype="tokens">Support Organic</Classes> 6 12 </Identity> 7 <Minimap>8 <Type>support</Type>9 </Minimap>10 <UnitAI>11 <DefaultStance>passive</DefaultStance>12 </UnitAI>13 <Cost>14 <BuildTime>15</BuildTime>15 </Cost>16 13 <Loot> 17 14 <xp>10</xp> … … 21 18 <metal>1</metal> 22 19 </Loot> 23 < Health>24 < RegenRate>0.2</RegenRate>25 </ Health>20 <Minimap> 21 <Type>support</Type> 22 </Minimap> 26 23 <Sound> 27 24 <SoundGroups> … … 29 26 </SoundGroups> 30 27 </Sound> 28 <UnitAI> 29 <DefaultStance>passive</DefaultStance> 30 </UnitAI> 31 31 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_support"> 3 <Armour> 4 <Hack>1.0</Hack> 5 <Pierce>1.0</Pierce> 6 <Crush>5.0</Crush> 7 </Armour> 8 <Attack> 9 <Melee> 10 <Hack>6.0</Hack> 11 <Pierce>0.0</Pierce> 12 <Crush>0.0</Crush> 13 <MaxRange>4.0</MaxRange> 14 <RepeatTime>1000</RepeatTime> 15 </Melee> 16 </Attack> 17 <Auras> 18 <Allure> 19 <Radius>25</Radius> 20 </Allure> 21 <Infidelity> 22 <Radius>10</Radius> 23 <Time>10</Time> 24 </Infidelity> 25 </Auras> 26 <Builder> 27 <Rate>1.0</Rate> 28 <Entities datatype="tokens"> 29 structures/{civ}_house 30 structures/{civ}_mill 31 structures/{civ}_farmstead 32 structures/{civ}_field 33 structures/{civ}_corral 34 structures/{civ}_temple 35 structures/{civ}_market 36 structures/{civ}_civil_centre 37 </Entities> 38 </Builder> 39 <Cost> 40 <Resources> 41 <food>50</food> 42 </Resources> 43 </Cost> 44 <Health> 45 <Max>75</Max> 46 <RegenRate>0.3</RegenRate> 47 </Health> 3 48 <Identity> 4 49 <GenericName>Female Citizen</GenericName> … … 7 52 <Classes datatype="tokens">Worker</Classes> 8 53 </Identity> 9 <Cost>10 <Resources>11 <food>50</food>12 </Resources>13 </Cost>14 54 <ResourceGatherer> 15 55 <MaxDistance>2.0</MaxDistance> … … 27 67 </Rates> 28 68 </ResourceGatherer> 29 <Health>30 <Max>75</Max>31 <RegenRate>0.3</RegenRate>32 </Health>33 <Stamina>34 <Max>500</Max>35 </Stamina>36 <Armour>37 <Hack>1.0</Hack>38 <Pierce>1.0</Pierce>39 <Crush>5.0</Crush>40 </Armour>41 <Attack>42 <Melee>43 <Hack>6.0</Hack>44 <Pierce>0.0</Pierce>45 <Crush>0.0</Crush>46 <MaxRange>4.0</MaxRange>47 <RepeatTime>1000</RepeatTime>48 </Melee>49 </Attack>50 <UnitMotion>51 <WalkSpeed>6.5</WalkSpeed>52 <Run>53 <Speed>8.0</Speed>54 <Range>150.0</Range>55 <RangeMin>0.0</RangeMin>56 </Run>57 </UnitMotion>58 <Vision>59 <Range>60</Range>60 </Vision>61 <Builder>62 <Rate>1.0</Rate>63 <Entities datatype="tokens">64 structures/{civ}_house65 structures/{civ}_mill66 structures/{civ}_farmstead67 structures/{civ}_field68 structures/{civ}_corral69 structures/{civ}_temple70 structures/{civ}_market71 structures/{civ}_civil_centre72 </Entities>73 </Builder>74 <Auras>75 <Allure>76 <Radius>25</Radius>77 </Allure>78 <Infidelity>79 <Radius>10</Radius>80 <Time>10</Time>81 </Infidelity>82 </Auras>83 69 <Sound> 84 70 <SoundGroups> … … 98 84 </SoundGroups> 99 85 </Sound> 86 <Stamina> 87 <Max>500</Max> 88 </Stamina> 89 <UnitMotion> 90 <WalkSpeed>6.5</WalkSpeed> 91 <Run> 92 <Speed>8.0</Speed> 93 <Range>150.0</Range> 94 <RangeMin>0.0</RangeMin> 95 </Run> 96 </UnitMotion> 97 <Vision> 98 <Range>60</Range> 99 </Vision> 100 100 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_support"> 3 <Identity> 4 <GenericName>Healer</GenericName> 5 <Tooltip>Heal units within his Aura.</Tooltip> 6 </Identity> 3 <Armour> 4 <Hack>2.0</Hack> 5 <Pierce>2.0</Pierce> 6 <Crush>2.0</Crush> 7 </Armour> 8 <Auras> 9 <Heal> 10 <Radius>20</Radius> 11 <Speed>2000</Speed> 12 </Heal> 13 </Auras> 7 14 <Cost> 8 15 <Resources> … … 14 21 <RegenRate>0.3</RegenRate> 15 22 </Health> 16 <Armour> 17 <Hack>2.0</Hack> 18 <Pierce>2.0</Pierce> 19 <Crush>2.0</Crush> 20 </Armour> 21 <UnitMotion> 22 <WalkSpeed>6.5</WalkSpeed> 23 </UnitMotion> 24 <Vision> 25 <Range>48</Range> 26 </Vision> 27 <Auras> 28 <Heal> 29 <Radius>20</Radius> 30 <Speed>2000</Speed> 31 </Heal> 32 </Auras> 23 <Identity> 24 <GenericName>Healer</GenericName> 25 <Tooltip>Heal units within his Aura.</Tooltip> 26 </Identity> 33 27 <Sound> 34 28 <SoundGroups> … … 41 35 </SoundGroups> 42 36 </Sound> 37 <UnitMotion> 38 <WalkSpeed>6.5</WalkSpeed> 39 </UnitMotion> 40 <Vision> 41 <Range>48</Range> 42 </Vision> 43 43 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_support"> 3 <Identity> 4 <GenericName>Slave</GenericName> 5 <Icon>units/global_slave.png</Icon> 6 <Tooltip>Econ unit with a finite life span.</Tooltip> 7 </Identity> 3 <Armour> 4 <Hack>2.0</Hack> 5 <Pierce>2.0</Pierce> 6 <Crush>2.0</Crush> 7 </Armour> 8 <Builder> 9 <Rate>0.5</Rate> 10 <Entities datatype="tokens"> 11 structures/{civ}_house 12 structures/{civ}_mill 13 structures/{civ}_farmstead 14 structures/{civ}_field 15 structures/{civ}_corral 16 structures/{civ}_temple 17 structures/{civ}_market 18 structures/{civ}_civil_centre 19 structures/{civ}_barracks 20 structures/{civ}_dock 21 structures/{civ}_scout_tower 22 structures/{civ}_wall 23 structures/{civ}_wall_tower 24 structures/{civ}_wall_gate 25 structures/{civ}_fortress 26 </Entities> 27 </Builder> 8 28 <Cost> 9 29 <Population>0</Population> … … 19 39 <Healable>false</Healable> 20 40 </Health> 41 <Identity> 42 <GenericName>Slave</GenericName> 43 <Icon>units/global_slave.png</Icon> 44 <Tooltip>Econ unit with a finite life span.</Tooltip> 45 </Identity> 21 46 <Loot> 22 47 <xp>1</xp> … … 41 66 </Rates> 42 67 </ResourceGatherer> 43 <Armour>44 <Hack>2.0</Hack>45 <Pierce>2.0</Pierce>46 <Crush>2.0</Crush>47 </Armour>48 <UnitMotion>49 <WalkSpeed>6.5</WalkSpeed>50 <Run>51 <Speed>15.0</Speed>52 <Range>1000.0</Range>53 <RangeMin>8.0</RangeMin>54 </Run>55 </UnitMotion>56 <Builder>57 <Rate>0.5</Rate>58 <Entities datatype="tokens">59 structures/{civ}_house60 structures/{civ}_mill61 structures/{civ}_farmstead62 structures/{civ}_field63 structures/{civ}_corral64 structures/{civ}_temple65 structures/{civ}_market66 structures/{civ}_civil_centre67 structures/{civ}_barracks68 structures/{civ}_dock69 structures/{civ}_scout_tower70 structures/{civ}_wall71 structures/{civ}_wall_tower72 structures/{civ}_wall_gate73 structures/{civ}_fortress74 </Entities>75 </Builder>76 68 <Sound> 77 69 <SoundGroups> … … 92 84 </SoundGroups> 93 85 </Sound> 86 <UnitMotion> 87 <WalkSpeed>6.5</WalkSpeed> 88 <Run> 89 <Speed>15.0</Speed> 90 <Range>1000.0</Range> 91 <RangeMin>8.0</RangeMin> 92 </Run> 93 </UnitMotion> 94 94 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_support"> 3 <Identity> 4 <GenericName>Trader</GenericName> 5 <Rollover>Trade was a very important part of ancient civilisation - effective trading and control of trade routes equaled wealth. Trade took place by many forms from foot to caravans to merchant ships. One of the most notorious examples of the power of trade was the Silk Road.</Rollover> 6 <Tooltip>Trades resources between allied Markets.</Tooltip> 7 <Classes datatype="tokens">Trade</Classes> 8 </Identity> 3 <Armour> 4 <Hack>5.0</Hack> 5 <Pierce>8.0</Pierce> 6 <Crush>5.0</Crush> 7 </Armour> 9 8 <Cost> 10 9 <Resources> … … 16 15 <Max>100</Max> 17 16 </Health> 18 <Armour> 19 <Hack>5.0</Hack> 20 <Pierce>8.0</Pierce> 21 <Crush>5.0</Crush> 22 </Armour> 17 <Identity> 18 <GenericName>Trader</GenericName> 19 <Rollover>Trade was a very important part of ancient civilisation - effective trading and control of trade routes equaled wealth. Trade took place by many forms from foot to caravans to merchant ships. One of the most notorious examples of the power of trade was the Silk Road.</Rollover> 20 <Tooltip>Trades resources between allied Markets.</Tooltip> 21 <Classes datatype="tokens">Trade</Classes> 22 </Identity> 23 23 <UnitMotion> 24 24 <WalkSpeed>7.0</WalkSpeed> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml
r9771 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_cavalry"> 3 <Identity>4 <Civ>cart</Civ>5 <SpecificName>Pil Qrav</SpecificName>6 <Icon>units/cart_champion_cavalry.png</Icon>7 <History>By far the most famous of Carthaginian weapons was the small, ugly, and now extinct, North African forest elephants. Going into battle without a war tower carrying only a driver, Carthaginian war elephants were used as terror weapons: horses could not stand their smell, inexperienced troops were frightened, and the havoc they could cause was immense. Yet by the time of the Second Punic War elephants were at the end of their time. Armies had learned the weaknesses of the giant beasts, specifically how to hamstring and confuse them. More often than not a war elephant could be just as dangerous to its own side as the enemy.</History>8 </Identity>9 <Cost>10 <Resources>11 <food>200</food>12 <metal>200</metal>13 </Resources>14 </Cost>15 <Health>16 <Max>400</Max>17 </Health>18 3 <Armour> 19 4 <Hack>10.0</Hack> … … 21 6 <Crush>15.0</Crush> 22 7 </Armour> 23 <UnitMotion>24 <WalkSpeed>7.0</WalkSpeed>25 <Run>26 <Speed>14.0</Speed>27 </Run>28 </UnitMotion>29 8 <Attack> 30 9 <Melee> … … 37 16 </Charge> 38 17 </Attack> 39 <VisualActor> 40 <Actor>units/carthaginians/champion_unit_2.xml</Actor> 41 </VisualActor> 18 <Cost> 19 <Resources> 20 <food>200</food> 21 <metal>200</metal> 22 </Resources> 23 </Cost> 42 24 <Footprint> 43 25 <Circle radius="2.5"/> 44 26 <Height>6.0</Height> 45 27 </Footprint> 28 <Health> 29 <Max>400</Max> 30 </Health> 31 <Identity> 32 <Civ>cart</Civ> 33 <SpecificName>Pil Qrav</SpecificName> 34 <Icon>units/cart_champion_cavalry.png</Icon> 35 <History>By far the most famous of Carthaginian weapons was the small, ugly, and now extinct, North African forest elephants. Going into battle without a war tower carrying only a driver, Carthaginian war elephants were used as terror weapons: horses could not stand their smell, inexperienced troops were frightened, and the havoc they could cause was immense. Yet by the time of the Second Punic War elephants were at the end of their time. Armies had learned the weaknesses of the giant beasts, specifically how to hamstring and confuse them. More often than not a war elephant could be just as dangerous to its own side as the enemy.</History> 36 </Identity> 37 <UnitMotion> 38 <WalkSpeed>7.0</WalkSpeed> 39 <Run> 40 <Speed>14.0</Speed> 41 </Run> 42 </UnitMotion> 46 43 <Vision> 47 44 <Range>110</Range> 48 45 </Vision> 46 <VisualActor> 47 <Actor>units/carthaginians/champion_unit_2.xml</Actor> 48 </VisualActor> 49 49 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_hero_hamilcar.xml
r9864 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_hero"> 3 <Footprint> 4 <Circle radius="1.5"/> 5 <Height>7.5</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>cart</Civ> … … 10 14 <Actor>units/carthaginians/hero_hamilcar_horse.xml</Actor> 11 15 </VisualActor> 12 <Footprint>13 <Circle radius="1.5"/>14 <Height>7.5</Height>15 </Footprint>16 16 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_hero_hannibal.xml
r9864 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_hero"> 3 <Identity>4 <Civ>cart</Civ>5 <SpecificName>Hannibal Barca</SpecificName>6 <History>TBA</History>7 <Icon>units/cart_hero_hannibal.png</Icon>8 </Identity>9 <Cost>10 <Population>3</Population>11 <Resources>12 <food>300</food>13 <metal>500</metal>14 </Resources>15 </Cost>16 <Health>17 <Max>400</Max>18 </Health>19 3 <Armour> 20 4 <Hack>13.0</Hack> … … 22 6 <Crush>10.0</Crush> 23 7 </Armour> 24 <UnitMotion>25 <WalkSpeed>8.5</WalkSpeed>26 <Run>27 <Speed>13.0</Speed>28 </Run>29 </UnitMotion>30 8 <Attack> 31 9 <Melee> … … 38 16 </Charge> 39 17 </Attack> 40 <VisualActor> 41 <Actor>units/carthaginians/hero_hannibal_mount.xml</Actor> 42 </VisualActor> 18 <Cost> 19 <Population>3</Population> 20 <Resources> 21 <food>300</food> 22 <metal>500</metal> 23 </Resources> 24 </Cost> 43 25 <Footprint> 44 26 <Circle radius="2.8"/> 45 27 <Height>9.0</Height> 46 28 </Footprint> 29 <Health> 30 <Max>400</Max> 31 </Health> 32 <Identity> 33 <Civ>cart</Civ> 34 <SpecificName>Hannibal Barca</SpecificName> 35 <History>TBA</History> 36 <Icon>units/cart_hero_hannibal.png</Icon> 37 </Identity> 38 <UnitMotion> 39 <WalkSpeed>8.5</WalkSpeed> 40 <Run> 41 <Speed>13.0</Speed> 42 </Run> 43 </UnitMotion> 47 44 <Vision> 48 45 <Range>100</Range> 49 46 </Vision> 47 <VisualActor> 48 <Actor>units/carthaginians/hero_hannibal_mount.xml</Actor> 49 </VisualActor> 50 50 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_hero_maharbal.xml
r9864 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_hero"> 3 <Footprint> 4 <Circle radius="1.5"/> 5 <Height>7.5</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>cart</Civ> … … 10 14 <Actor>units/carthaginians/hero_maharbal_horse.xml</Actor> 11 15 </VisualActor> 12 <Footprint>13 <Circle radius="1.5"/>14 <Height>7.5</Height>15 </Footprint>16 16 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_a.xml
r9881 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/cart_infantry_archer_b"> 3 <Identity>4 <Rank>Advanced</Rank>5 </Identity>6 <Promotion>7 <Entity>units/cart_infantry_archer_e</Entity>8 </Promotion>9 <VisualActor>10 <Actor>units/carthaginians/infantry_archer_a.xml</Actor>11 </VisualActor>12 <ResourceGatherer>13 <BaseSpeed>0.75</BaseSpeed>14 </ResourceGatherer>15 <Health>16 <Max>95</Max>17 <RegenRate>0.3</RegenRate>18 </Health>19 <Stamina>20 <Max>700</Max>21 </Stamina>22 3 <Armour> 23 4 <Hack>3.0</Hack> … … 31 12 </Ranged> 32 13 </Attack> 14 <Health> 15 <Max>95</Max> 16 <RegenRate>0.3</RegenRate> 17 </Health> 18 <Identity> 19 <Rank>Advanced</Rank> 20 </Identity> 21 <Promotion> 22 <Entity>units/cart_infantry_archer_e</Entity> 23 </Promotion> 24 <ResourceGatherer> 25 <BaseSpeed>0.75</BaseSpeed> 26 </ResourceGatherer> 27 <Stamina> 28 <Max>700</Max> 29 </Stamina> 30 <VisualActor> 31 <Actor>units/carthaginians/infantry_archer_a.xml</Actor> 32 </VisualActor> 33 33 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml
r9881 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_infantry_ranged_archer"> 3 <Cost> 4 <Resources> 5 <food>0</food> 6 <wood>0</wood> 7 <metal>85</metal> 8 </Resources> 9 </Cost> 3 10 <Identity> 4 11 <Civ>cart</Civ> … … 12 19 <Entity>units/cart_infantry_archer_a</Entity> 13 20 </Promotion> 14 <Cost>15 <Resources>16 <food>0</food>17 <wood>0</wood>18 <metal>85</metal>19 </Resources>20 </Cost>21 21 <VisualActor> 22 22 <Actor>units/carthaginians/infantry_archer_b.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_e.xml
r9881 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/cart_infantry_archer_a"> 3 <Identity>4 <Rank>Elite</Rank>5 </Identity>6 <Promotion disable=""/>7 <VisualActor>8 <Actor>units/carthaginians/infantry_archer_e.xml</Actor>9 </VisualActor>10 <ResourceGatherer>11 <BaseSpeed>0.5</BaseSpeed>12 </ResourceGatherer>13 <Health>14 <Max>105</Max>15 <RegenRate>0.4</RegenRate>16 </Health>17 <Stamina>18 <Max>690</Max>19 </Stamina>20 3 <Armour> 21 4 <Hack>4.0</Hack> … … 23 6 <Crush>6.0</Crush> 24 7 </Armour> 8 <Attack> 9 <Ranged> 10 <Pierce>35.0</Pierce> 11 <MaxRange>68.0</MaxRange> 12 </Ranged> 13 </Attack> 14 <Health> 15 <Max>105</Max> 16 <RegenRate>0.4</RegenRate> 17 </Health> 18 <Identity> 19 <Rank>Elite</Rank> 20 </Identity> 21 <Promotion disable=""/> 22 <ResourceGatherer> 23 <BaseSpeed>0.5</BaseSpeed> 24 </ResourceGatherer> 25 <Stamina> 26 <Max>690</Max> 27 </Stamina> 25 28 <UnitMotion> 26 29 <WalkSpeed>6.7</WalkSpeed> … … 29 32 </Run> 30 33 </UnitMotion> 31 <Attack> 32 <Ranged> 33 <Pierce>35.0</Pierce> 34 <MaxRange>68.0</MaxRange> 35 </Ranged> 36 </Attack> 34 <VisualActor> 35 <Actor>units/carthaginians/infantry_archer_e.xml</Actor> 36 </VisualActor> 37 37 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_ship_merchant.xml
r9935 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_ship_merchant"> 3 <Footprint replace=""> 4 <Square width="8.0" depth="24.0"/> 5 <Height>8.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>cart</Civ> … … 7 11 <Icon>units/cart_ship_merchant.png</Icon> 8 12 </Identity> 13 <Obstruction> 14 <Unit radius="6.0"/> 15 </Obstruction> 9 16 <VisualActor> 10 17 <Actor>structures/carthaginians/merchant_ship.xml</Actor> 11 18 </VisualActor> 12 <Footprint replace="">13 <Square width="8.0" depth="24.0"/>14 <Height>8.0</Height>15 </Footprint>16 <Obstruction>17 <Unit radius="6.0"/>18 </Obstruction>19 19 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/celt_cavalry_javelinist_b"> 3 <Armour> 4 <Hack>3.0</Hack> 5 <Pierce>4.0</Pierce> 6 <Crush>3.0</Crush> 7 </Armour> 8 <Attack> 9 <Ranged> 10 <Pierce>36.0</Pierce> 11 <MaxRange>48</MaxRange> 12 </Ranged> 13 </Attack> 14 <Health> 15 <Max>130</Max> 16 </Health> 3 17 <Identity> 4 18 <Rank>Advanced</Rank> … … 10 24 <BaseSpeed>0.75</BaseSpeed> 11 25 </ResourceGatherer> 12 <Health>13 <Max>130</Max>14 </Health>15 <Armour>16 <Hack>3.0</Hack>17 <Pierce>4.0</Pierce>18 <Crush>3.0</Crush>19 </Armour>20 26 <UnitMotion> 21 27 <WalkSpeed>11.44</WalkSpeed> … … 24 30 </Run> 25 31 </UnitMotion> 26 <Attack>27 <Ranged>28 <Pierce>36.0</Pierce>29 <MaxRange>48</MaxRange>30 </Ranged>31 </Attack>32 32 <VisualActor> 33 33 <Actor>units/celts/cavalry_javelinist_a.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_cavalry_ranged_javelinist"> 3 <Armour> 4 <Hack>2.0</Hack> 5 </Armour> 3 6 <Identity> 4 7 <Civ>celt</Civ> … … 11 14 <Entity>units/celt_cavalry_javelinist_a</Entity> 12 15 </Promotion> 13 <Armour>14 <Hack>2.0</Hack>15 </Armour>16 16 <UnitMotion> 17 17 <WalkSpeed>12.38</WalkSpeed> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/celt_cavalry_javelinist_a"> 3 <Identity>4 <Rank>Elite</Rank>5 </Identity>6 <ResourceGatherer>7 <BaseSpeed>0.5</BaseSpeed>8 </ResourceGatherer>9 <Health>10 <Max>140</Max>11 </Health>12 3 <Armour> 13 4 <Hack>4.0</Hack> … … 15 6 <Crush>4.0</Crush> 16 7 </Armour> 8 <Attack> 9 <Ranged> 10 <Pierce>37.0</Pierce> 11 <MaxRange>52</MaxRange> 12 </Ranged> 13 </Attack> 14 <Health> 15 <Max>140</Max> 16 </Health> 17 <Identity> 18 <Rank>Elite</Rank> 19 </Identity> 20 <Promotion disable=""/> 21 <ResourceGatherer> 22 <BaseSpeed>0.5</BaseSpeed> 23 </ResourceGatherer> 17 24 <UnitMotion> 18 25 <WalkSpeed>10.56</WalkSpeed> … … 21 28 </Run> 22 29 </UnitMotion> 23 <Attack>24 <Ranged>25 <Pierce>37.0</Pierce>26 <MaxRange>52</MaxRange>27 </Ranged>28 </Attack>29 30 <VisualActor> 30 31 <Actor>units/celts/cavalry_javelinist_e.xml</Actor> 31 32 </VisualActor> 32 <Promotion disable=""/>33 33 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_a.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/celt_cavalry_spearman_b"> 3 <Armour> 4 <Hack>4.0</Hack> 5 <Pierce>4.0</Pierce> 6 <Crush>4.0</Crush> 7 </Armour> 8 <Attack> 9 <Melee> 10 <Hack>21.0</Hack> 11 </Melee> 12 <Charge> 13 <Hack>63.0</Hack> 14 </Charge> 15 </Attack> 3 16 <Identity> 4 17 <Rank>Advanced</Rank> … … 10 23 <BaseSpeed>0.75</BaseSpeed> 11 24 </ResourceGatherer> 12 <Armour>13 <Hack>4.0</Hack>14 <Pierce>4.0</Pierce>15 <Crush>4.0</Crush>16 </Armour>17 25 <UnitMotion> 18 26 <WalkSpeed>9.24</WalkSpeed> … … 21 29 </Run> 22 30 </UnitMotion> 23 <Attack>24 <Melee>25 <Hack>21.0</Hack>26 </Melee>27 <Charge>28 <Hack>63.0</Hack>29 </Charge>30 </Attack>31 31 <VisualActor> 32 32 <Actor>units/celts/cavalry_spearman_a.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_b.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_cavalry_melee_spearman"> 3 <Identity>4 <Civ>celt</Civ>5 <SelectionGroupName>units/celt_cavalry_spearman_b</SelectionGroupName>6 <GenericName>War Dog</GenericName>7 <SpecificName>Coun</SpecificName>8 <History>The Celts used large dogs such as mastiffs or wolfhounds in combat, especially against enemy cavalry. The Romans were very impressed with the strength and ferocity of these dogs. Many were brought back to Rome for the gladiator arena or to serve as guard dogs.</History>9 <Tooltip>Bonused vs. Infantry Swordsmen, Infantry Javelinists, and Fauna.</Tooltip>10 <Icon>units/celt_cavalry_spearman.png</Icon>11 </Identity>12 <Promotion>13 <Entity>units/celt_cavalry_spearman_a</Entity>14 </Promotion>15 <Cost>16 <BuildTime>10</BuildTime>17 <Population>1</Population>18 <Resources>19 <food>75</food>20 <wood>0</wood>21 </Resources>22 </Cost>23 <Health>24 <Max>100</Max>25 </Health>26 3 <Armour> 27 4 <Hack>3.0</Hack> … … 29 6 <Crush>3.0</Crush> 30 7 </Armour> 31 <UnitMotion>32 <WalkSpeed>10.18</WalkSpeed>33 <Run>34 <Speed>29.04</Speed>35 </Run>36 </UnitMotion>37 <Vision>38 <Range>80</Range>39 </Vision>40 8 <Attack> 41 9 <Melee> … … 49 17 </Charge> 50 18 </Attack> 51 <VisualActor> 52 <Actor>units/celts/cavalry_spearman_b.xml</Actor> 53 </VisualActor> 19 <Cost> 20 <BuildTime>10</BuildTime> 21 <Population>1</Population> 22 <Resources> 23 <food>75</food> 24 <wood>0</wood> 25 </Resources> 26 </Cost> 54 27 <Footprint> 55 28 <Circle radius="1.5"/> 56 29 <Height>1.5</Height> 57 30 </Footprint> 31 <Health> 32 <Max>100</Max> 33 </Health> 34 <Identity> 35 <Civ>celt</Civ> 36 <SelectionGroupName>units/celt_cavalry_spearman_b</SelectionGroupName> 37 <GenericName>War Dog</GenericName> 38 <SpecificName>Coun</SpecificName> 39 <History>The Celts used large dogs such as mastiffs or wolfhounds in combat, especially against enemy cavalry. The Romans were very impressed with the strength and ferocity of these dogs. Many were brought back to Rome for the gladiator arena or to serve as guard dogs.</History> 40 <Tooltip>Bonused vs. Infantry Swordsmen, Infantry Javelinists, and Fauna.</Tooltip> 41 <Icon>units/celt_cavalry_spearman.png</Icon> 42 </Identity> 58 43 <Obstruction> 59 44 <Unit radius="1.0"/> 60 45 </Obstruction> 46 <Promotion> 47 <Entity>units/celt_cavalry_spearman_a</Entity> 48 </Promotion> 61 49 <Sound> 62 50 <SoundGroups> … … 73 61 </SoundGroups> 74 62 </Sound> 63 <UnitMotion> 64 <WalkSpeed>10.18</WalkSpeed> 65 <Run> 66 <Speed>29.04</Speed> 67 </Run> 68 </UnitMotion> 69 <Vision> 70 <Range>80</Range> 71 </Vision> 72 <VisualActor> 73 <Actor>units/celts/cavalry_spearman_b.xml</Actor> 74 </VisualActor> 75 75 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_e.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/celt_cavalry_spearman_a"> 3 <Identity>4 <Rank>Elite</Rank>5 </Identity>6 <ResourceGatherer>7 <BaseSpeed>0.5</BaseSpeed>8 </ResourceGatherer>9 3 <Armour> 10 4 <Hack>6.0</Hack> … … 12 6 <Crush>6.0</Crush> 13 7 </Armour> 14 <UnitMotion>15 <WalkSpeed>8.8</WalkSpeed>16 <Run>17 <Speed>26.4</Speed>18 </Run>19 </UnitMotion>20 8 <Attack> 21 9 <Melee> … … 26 14 </Charge> 27 15 </Attack> 16 <Identity> 17 <Rank>Elite</Rank> 18 </Identity> 19 <Promotion disable=""/> 20 <ResourceGatherer> 21 <BaseSpeed>0.5</BaseSpeed> 22 </ResourceGatherer> 23 <UnitMotion> 24 <WalkSpeed>8.8</WalkSpeed> 25 <Run> 26 <Speed>26.4</Speed> 27 </Run> 28 </UnitMotion> 28 29 <VisualActor> 29 30 <Actor>units/celts/cavalry_spearman_e.xml</Actor> 30 31 </VisualActor> 31 <Promotion disable=""/>32 32 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/celt_cavalry_swordsman_b"> 3 <Identity>4 <Rank>Advanced</Rank>5 </Identity>6 <Promotion>7 <Entity>units/celt_cavalry_swordsman_e</Entity>8 </Promotion>9 <ResourceGatherer>10 <BaseSpeed>0.75</BaseSpeed>11 </ResourceGatherer>12 <Health>13 <Max>140</Max>14 </Health>15 <UnitMotion>16 <WalkSpeed>9.68</WalkSpeed>17 <Run>18 <Speed>29.04</Speed>19 </Run>20 </UnitMotion>21 3 <Armour> 22 4 <Hack>5.0</Hack> … … 32 14 </Charge> 33 15 </Attack> 16 <Health> 17 <Max>140</Max> 18 </Health> 19 <Identity> 20 <Rank>Advanced</Rank> 21 </Identity> 22 <Promotion> 23 <Entity>units/celt_cavalry_swordsman_e</Entity> 24 </Promotion> 25 <ResourceGatherer> 26 <BaseSpeed>0.75</BaseSpeed> 27 </ResourceGatherer> 28 <UnitMotion> 29 <WalkSpeed>9.68</WalkSpeed> 30 <Run> 31 <Speed>29.04</Speed> 32 </Run> 33 </UnitMotion> 34 34 <VisualActor> 35 35 <Actor>units/celts/cavalry_swordsman_a.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_cavalry_melee_swordsman"> 3 <Armour> 4 <Hack>3.0</Hack> 5 </Armour> 3 6 <Identity> 4 7 <Civ>celt</Civ> … … 11 14 <Entity>units/celt_cavalry_swordsman_a</Entity> 12 15 </Promotion> 13 <Armour>14 <Hack>3.0</Hack>15 </Armour>16 16 <UnitMotion> 17 17 <WalkSpeed>10.62</WalkSpeed> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/celt_cavalry_swordsman_a"> 3 <Identity>4 <Rank>Elite</Rank>5 </Identity>6 <ResourceGatherer>7 <BaseSpeed>0.5</BaseSpeed>8 </ResourceGatherer>9 <Health>10 <Max>150</Max>11 </Health>12 <UnitMotion>13 <WalkSpeed>9.24</WalkSpeed>14 <Run>15 <Speed>27.72</Speed>16 </Run>17 </UnitMotion>18 3 <Armour> 19 4 <Hack>7.0</Hack> … … 29 14 </Charge> 30 15 </Attack> 16 <Health> 17 <Max>150</Max> 18 </Health> 19 <Identity> 20 <Rank>Elite</Rank> 21 </Identity> 22 <Promotion disable=""/> 23 <ResourceGatherer> 24 <BaseSpeed>0.5</BaseSpeed> 25 </ResourceGatherer> 26 <UnitMotion> 27 <WalkSpeed>9.24</WalkSpeed> 28 <Run> 29 <Speed>27.72</Speed> 30 </Run> 31 </UnitMotion> 31 32 <VisualActor> 32 33 <Actor>units/celts/cavalry_swordsman_e.xml</Actor> 33 34 </VisualActor> 34 <Promotion disable=""/>35 35 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_cavalry_javelinist"> 3 <Identity> 4 <Civ>celt</Civ> 5 <SpecificName>Brythonic Carbanto</SpecificName> 6 <Tooltip>Bonus vs. Infantry. High trample damage.</Tooltip> 7 <History>The Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warriors prowess.</History> 8 <Icon>units/celt_champion_cavalry_brit.png</Icon> 9 </Identity> 3 <Armour> 4 <Hack>5.0</Hack> 5 <Crush>12.0</Crush> 6 </Armour> 10 7 <Cost> 11 8 <Population>4</Population> … … 17 14 </Resources> 18 15 </Cost> 16 <Footprint replace=""> 17 <Square width="4.5" depth="9.0"/> 18 <Height>5.0</Height> 19 </Footprint> 19 20 <Health> 20 21 <Max>200</Max> 21 22 </Health> 22 <Armour> 23 <Hack>5.0</Hack> 24 <Crush>12.0</Crush> 25 </Armour> 23 <Identity> 24 <Civ>celt</Civ> 25 <SpecificName>Brythonic Carbanto</SpecificName> 26 <Tooltip>Bonus vs. Infantry. High trample damage.</Tooltip> 27 <History>The Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warriors prowess.</History> 28 <Icon>units/celt_champion_cavalry_brit.png</Icon> 29 </Identity> 30 <Obstruction> 31 <Unit radius="1.5"/> 32 </Obstruction> 26 33 <UnitMotion> 27 34 <WalkSpeed>10.5</WalkSpeed> … … 33 40 <Actor>units/celts/champion_unit_4.xml</Actor> 34 41 </VisualActor> 35 <Footprint replace="">36 <Square width="4.5" depth="9.0"/>37 <Height>5.0</Height>38 </Footprint>39 <Obstruction>40 <Unit radius="1.5"/>41 </Obstruction>42 42 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_cavalry_spearman"> 3 <Armour> 4 <Hack>7.0</Hack> 5 </Armour> 3 6 <Identity> 4 7 <Civ>celt</Civ> … … 8 11 <Icon>units/celt_champion_cavalry_gaul.png</Icon> 9 12 </Identity> 10 <Armour>11 <Hack>7.0</Hack>12 </Armour>13 13 <UnitMotion> 14 14 <WalkSpeed>9.3</WalkSpeed> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_infantry_swordsman"> 3 <Identity>4 <Civ>celt</Civ>5 <SpecificName>Brythonic Delamokludda</SpecificName>6 <Tooltip>Bonus vs. All Spear Units (infantry and cavalry).</Tooltip>7 <History>Two-handed swordsmen from Briton. These men are veteran soldiers who offer their lives in service to their Brythonic lords.</History>8 <Icon>units/celt_champion_infantry_brit.png</Icon>9 </Identity>10 3 <Armour> 11 4 <Hack>9.0</Hack> 12 5 <Pierce>5.0</Pierce> 13 6 </Armour> 14 <UnitMotion>15 <WalkSpeed>6.66</WalkSpeed>16 <Run>17 <Speed>18.48</Speed>18 </Run>19 </UnitMotion>20 7 <Attack> 21 8 <Melee> … … 26 13 </Charge> 27 14 </Attack> 15 <Identity> 16 <Civ>celt</Civ> 17 <SpecificName>Brythonic Delamokludda</SpecificName> 18 <Tooltip>Bonus vs. All Spear Units (infantry and cavalry).</Tooltip> 19 <History>Two-handed swordsmen from Briton. These men are veteran soldiers who offer their lives in service to their Brythonic lords.</History> 20 <Icon>units/celt_champion_infantry_brit.png</Icon> 21 </Identity> 22 <UnitMotion> 23 <WalkSpeed>6.66</WalkSpeed> 24 <Run> 25 <Speed>18.48</Speed> 26 </Run> 27 </UnitMotion> 28 28 <VisualActor> 29 29 <Actor>units/celts/champion_unit_3.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_infantry_swordsman"> 3 <Armour> 4 <Hack>8.0</Hack> 5 <Pierce>6</Pierce> 6 <Crush>8.0</Crush> 7 </Armour> 8 <Cost> 9 <Resources> 10 <metal>75</metal> 11 </Resources> 12 </Cost> 3 13 <Identity> 4 14 <Civ>celt</Civ> … … 8 18 <Icon>units/celt_champion_infantry_gaul.png</Icon> 9 19 </Identity> 10 <Cost>11 <Resources>12 <metal>75</metal>13 </Resources>14 </Cost>15 <Armour>16 <Hack>8.0</Hack>17 <Pierce>6</Pierce>18 <Crush>8.0</Crush>19 </Armour>20 20 <UnitMotion> 21 21 <WalkSpeed>6.66</WalkSpeed> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_infantry_swordsman"> 3 <Identity>4 <Civ>celt</Civ>5 <SpecificName>Celtic Fanatic</SpecificName>6 <Tooltip>Bonus vs. All Spear Units (infantry and cavalry). Low armour.</Tooltip>7 <History>A Celtic fanatic warrior, devoted to war and his Gallic lord.</History>8 <Icon>units/celt_fanatic.png</Icon>9 </Identity>10 <Cost>11 <Resources>12 <food>60</food>13 <metal>70</metal>14 </Resources>15 </Cost>16 3 <Armour> 17 4 <Hack>1.0</Hack> 18 5 <Pierce>1.0</Pierce> 19 6 </Armour> 20 <UnitMotion>21 <WalkSpeed>9.5</WalkSpeed>22 <Run>23 <Speed>18.0</Speed>24 </Run>25 </UnitMotion>26 7 <Attack> 27 8 <Melee> … … 32 13 </Charge> 33 14 </Attack> 15 <Cost> 16 <Resources> 17 <food>60</food> 18 <metal>70</metal> 19 </Resources> 20 </Cost> 21 <Identity> 22 <Civ>celt</Civ> 23 <SpecificName>Celtic Fanatic</SpecificName> 24 <Tooltip>Bonus vs. All Spear Units (infantry and cavalry). Low armour.</Tooltip> 25 <History>A Celtic fanatic warrior, devoted to war and his Gallic lord.</History> 26 <Icon>units/celt_fanatic.png</Icon> 27 </Identity> 28 <UnitMotion> 29 <WalkSpeed>9.5</WalkSpeed> 30 <Run> 31 <Speed>18.0</Speed> 32 </Run> 33 </UnitMotion> 34 34 <VisualActor> 35 35 <Actor>units/celts/fanatic.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_hero_boudicca.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_hero_cavalry_javelinist"> 3 <Identity> 4 <Civ>celt</Civ> 5 <SpecificName>Boudicca</SpecificName> 6 <Tooltip>Hero Aura: Increased Attack and Speed for Super Units.</Tooltip> 7 <History>Ammianus Marcellinus described how difficult it would be for a band of foreigners to deal with a Celt if he called in the help of his wife. For she was stronger than he was and could rain blows and kicks upon the assailants equal in force to the shots of a catapult. Boudicca, queen of the Iceni, was said to be 'very tall and terrifying in appearance; her voice was very harsh and a great mass of red hair fell over her shoulders. She wore a tunic of many colours over which a thick cloak was fastened by a brooch.</History> 8 <Icon>units/celt_hero_boudicca.png</Icon> 9 </Identity> 3 <Armour> 4 <Hack>7.0</Hack> 5 <Crush>12.0</Crush> 6 </Armour> 7 <Auras> 8 <Courage> 9 <Radius>20</Radius> 10 <Bonus>5</Bonus> 11 </Courage> 12 </Auras> 10 13 <Cost> 11 14 <Population>4</Population> … … 17 20 </Resources> 18 21 </Cost> 22 <Footprint replace=""> 23 <Square width="4.5" depth="9.0"/> 24 <Height>5.0</Height> 25 </Footprint> 19 26 <Health> 20 27 <Max>500</Max> 21 28 </Health> 22 <Armour> 23 <Hack>7.0</Hack> 24 <Crush>12.0</Crush> 25 </Armour> 29 <Identity> 30 <Civ>celt</Civ> 31 <SpecificName>Boudicca</SpecificName> 32 <Tooltip>Hero Aura: Increased Attack and Speed for Super Units.</Tooltip> 33 <History>Ammianus Marcellinus described how difficult it would be for a band of foreigners to deal with a Celt if he called in the help of his wife. For she was stronger than he was and could rain blows and kicks upon the assailants equal in force to the shots of a catapult. Boudicca, queen of the Iceni, was said to be 'very tall and terrifying in appearance; her voice was very harsh and a great mass of red hair fell over her shoulders. She wore a tunic of many colours over which a thick cloak was fastened by a brooch.</History> 34 <Icon>units/celt_hero_boudicca.png</Icon> 35 </Identity> 36 <Obstruction> 37 <Unit radius="1.5"/> 38 </Obstruction> 26 39 <UnitMotion> 27 40 <WalkSpeed>14.5</WalkSpeed> … … 30 43 </Run> 31 44 </UnitMotion> 32 <Auras>33 <Courage>34 <Radius>20</Radius>35 <Bonus>5</Bonus>36 </Courage>37 </Auras>38 45 <VisualActor> 39 46 <Actor>units/celts/boudicca_chariot.xml</Actor> 40 47 </VisualActor> 41 <Footprint replace="">42 <Square width="4.5" depth="9.0"/>43 <Height>5.0</Height>44 </Footprint>45 <Obstruction>46 <Unit radius="1.5"/>47 </Obstruction>48 48 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_hero_brennus.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_hero_infantry_swordsman"> 3 <Armour> 4 <Hack>9.0</Hack> 5 </Armour> 6 <Auras> 7 <Courage> 8 <Radius>20</Radius> 9 <Bonus>5</Bonus> 10 </Courage> 11 </Auras> 3 12 <Identity> 4 13 <Civ>celt</Civ> … … 8 17 <Icon>units/celt_hero_brennus.png</Icon> 9 18 </Identity> 10 <Armour>11 <Hack>9.0</Hack>12 </Armour>13 19 <UnitMotion> 14 20 <WalkSpeed>6.66</WalkSpeed> … … 17 23 </Run> 18 24 </UnitMotion> 19 <Auras>20 <Courage>21 <Radius>20</Radius>22 <Bonus>5</Bonus>23 </Courage>24 </Auras>25 25 <VisualActor> 26 26 <Actor>units/celts/brennus.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_hero_britomartus.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_hero_infantry_spearman"> 3 <Armour> 4 <Hack>9.0</Hack> 5 </Armour> 6 <Auras> 7 <Fear> 8 <Radius>20</Radius> 9 <Bonus>5</Bonus> 10 </Fear> 11 </Auras> 3 12 <Identity> 4 13 <Civ>celt</Civ> … … 8 17 <Icon>units/celt_hero_britomartus.png</Icon> 9 18 </Identity> 10 <Armour>11 <Hack>9.0</Hack>12 </Armour>13 19 <UnitMotion> 14 20 <WalkSpeed>6.22</WalkSpeed> … … 20 26 <Actor>units/celts/britomartus.xml</Actor> 21 27 </VisualActor> 22 <Auras>23 <Fear>24 <Radius>20</Radius>25 <Bonus>5</Bonus>26 </Fear>27 </Auras>28 28 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_hero_caratacos.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_hero_infantry_swordsman"> 3 <Identity>4 <Civ>celt</Civ>5 <SpecificName>Caratacos</SpecificName>6 <Tooltip>Hero Aura: Increased Speed for all units during his lifetime.</Tooltip>7 <History>Caratacos's name is better known in its Romanized form, Caratacus. Under this name he is remembered as a fierce defender of Britain against the Romans after their invasion in 43 AD. Son of King Cynvelin of the Catuvellauni tribe, Caratacos fought for nine years against the Romans with little success, eventually fleeing to the tribes in Wales, where he was defeated decisively. Finally he entered Northern Britain, where was handed over to the Romans. Taken to Rome, Caratacos was allowed to live by the Emperor Claudius and died in Italy.</History>8 <Icon>units/celt_hero_caratacos.png</Icon>9 </Identity>10 3 <Armour> 11 4 <Hack>8.0</Hack> 12 5 </Armour> 13 <UnitMotion>14 <WalkSpeed>6.66</WalkSpeed>15 <Run>16 <Speed>18.48</Speed>17 </Run>18 </UnitMotion>19 <Auras>20 <Courage>21 <Radius>20</Radius>22 <Bonus>5</Bonus>23 </Courage>24 </Auras>25 6 <Attack> 26 7 <Melee> … … 31 12 </Charge> 32 13 </Attack> 14 <Auras> 15 <Courage> 16 <Radius>20</Radius> 17 <Bonus>5</Bonus> 18 </Courage> 19 </Auras> 20 <Identity> 21 <Civ>celt</Civ> 22 <SpecificName>Caratacos</SpecificName> 23 <Tooltip>Hero Aura: Increased Speed for all units during his lifetime.</Tooltip> 24 <History>Caratacos's name is better known in its Romanized form, Caratacus. Under this name he is remembered as a fierce defender of Britain against the Romans after their invasion in 43 AD. Son of King Cynvelin of the Catuvellauni tribe, Caratacos fought for nine years against the Romans with little success, eventually fleeing to the tribes in Wales, where he was defeated decisively. Finally he entered Northern Britain, where was handed over to the Romans. Taken to Rome, Caratacos was allowed to live by the Emperor Claudius and died in Italy.</History> 25 <Icon>units/celt_hero_caratacos.png</Icon> 26 </Identity> 27 <UnitMotion> 28 <WalkSpeed>6.66</WalkSpeed> 29 <Run> 30 <Speed>18.48</Speed> 31 </Run> 32 </UnitMotion> 33 33 <VisualActor> 34 34 <Actor>units/celts/caradoc.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_hero_cynvelin.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_hero_cavalry_swordsman"> 3 <Armour> 4 <Hack>10.0</Hack> 5 </Armour> 6 <Auras> 7 <Heal> 8 <Radius>25</Radius> 9 <Speed>1000</Speed> 10 </Heal> 11 </Auras> 3 12 <Identity> 4 13 <Civ>celt</Civ> … … 8 17 <Icon>units/celt_hero_cynvelin.png</Icon> 9 18 </Identity> 10 <Armour>11 <Hack>10.0</Hack>12 </Armour>13 19 <UnitMotion> 14 20 <WalkSpeed>9.74</WalkSpeed> … … 17 23 </Run> 18 24 </UnitMotion> 19 <Auras>20 <Heal>21 <Radius>25</Radius>22 <Speed>1000</Speed>23 </Heal>24 </Auras>25 25 <VisualActor> 26 26 <Actor>units/celts/cynvelin_horse.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_hero_vercingetorix.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_hero_cavalry_swordsman"> 3 <Identity>4 <Civ>celt</Civ>5 <SpecificName>Vercingetorix</SpecificName>6 <Tooltip>Hero Aura: Increased attack for all units within his aura.</Tooltip>7 <History>The most famous of all Celts, Vercingetorix lead the rebelling Gallic tribes against the might of Rome and Julius Caesars veteran army in 54 BC. Although successful in defeating several Roman forces, Vercingetorix was unable to defeat Caesar, who eventually surrounded the Celtic leaders in the town of Alesia along with 100,000 men. When a relief army arrived to lift the epic siege, the Romans were out numbered 7 to 1 but still defeated the Celts. Vercingetorix surrendered and was executed.</History>8 <Icon>units/celt_hero_vercingetorix.png</Icon>9 </Identity>10 <Cost>11 <Resources>12 <metal>260</metal>13 </Resources>14 </Cost>15 3 <Armour> 16 4 <Hack>10.0</Hack> 17 5 </Armour> 18 <UnitMotion>19 <WalkSpeed>9.74</WalkSpeed>20 <Run>21 <Speed>27.72</Speed>22 </Run>23 </UnitMotion>24 <Auras>25 <Courage>26 <Radius>20</Radius>27 <Bonus>5</Bonus>28 </Courage>29 </Auras>30 6 <Attack> 31 7 <Melee> … … 36 12 </Charge> 37 13 </Attack> 14 <Auras> 15 <Courage> 16 <Radius>20</Radius> 17 <Bonus>5</Bonus> 18 </Courage> 19 </Auras> 20 <Cost> 21 <Resources> 22 <metal>260</metal> 23 </Resources> 24 </Cost> 25 <Identity> 26 <Civ>celt</Civ> 27 <SpecificName>Vercingetorix</SpecificName> 28 <Tooltip>Hero Aura: Increased attack for all units within his aura.</Tooltip> 29 <History>The most famous of all Celts, Vercingetorix lead the rebelling Gallic tribes against the might of Rome and Julius Caesars veteran army in 54 BC. Although successful in defeating several Roman forces, Vercingetorix was unable to defeat Caesar, who eventually surrounded the Celtic leaders in the town of Alesia along with 100,000 men. When a relief army arrived to lift the epic siege, the Romans were out numbered 7 to 1 but still defeated the Celts. Vercingetorix surrendered and was executed.</History> 30 <Icon>units/celt_hero_vercingetorix.png</Icon> 31 </Identity> 32 <UnitMotion> 33 <WalkSpeed>9.74</WalkSpeed> 34 <Run> 35 <Speed>27.72</Speed> 36 </Run> 37 </UnitMotion> 38 38 <VisualActor> 39 39 <Actor>units/celts/vercingetorix_horse.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_a.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/celt_infantry_javelinist_b"> 3 <Armour> 4 <Hack>3.0</Hack> 5 <Pierce>4.0</Pierce> 6 <Crush>4.0</Crush> 7 </Armour> 8 <Attack> 9 <Ranged> 10 <Pierce>36.0</Pierce> 11 <MaxRange>44</MaxRange> 12 </Ranged> 13 </Attack> 14 <Health> 15 <Max>100</Max> 16 </Health> 3 17 <Identity> 4 18 <Rank>Advanced</Rank> … … 10 24 <BaseSpeed>0.75</BaseSpeed> 11 25 </ResourceGatherer> 12 <Health>13 <Max>100</Max>14 </Health>15 <Armour>16 <Hack>3.0</Hack>17 <Pierce>4.0</Pierce>18 <Crush>4.0</Crush>19 </Armour>20 26 <UnitMotion> 21 27 <WalkSpeed>7.48</WalkSpeed> … … 24 30 </Run> 25 31 </UnitMotion> 26 <Attack>27 <Ranged>28 <Pierce>36.0</Pierce>29 <MaxRange>44</MaxRange>30 </Ranged>31 </Attack>32 32 <VisualActor> 33 33 <Actor>units/celts/infantry_javelinist_a.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_infantry_ranged_javelinist"> 3 <Armour> 4 <Hack>2.0</Hack> 5 </Armour> 6 <Builder> 7 <Entities datatype="tokens"> 8 -structures/{civ}_fortress 9 structures/celt_kennel 10 structures/celt_sb1 11 structures/celt_fortress_b 12 structures/celt_fortress_g 13 </Entities> 14 </Builder> 3 15 <Identity> 4 16 <Civ>celt</Civ> … … 11 23 <Entity>units/celt_infantry_javelinist_a</Entity> 12 24 </Promotion> 13 <Armour>14 <Hack>2.0</Hack>15 </Armour>16 25 <UnitMotion> 17 26 <WalkSpeed>8.42</WalkSpeed> … … 23 32 <Actor>units/celts/infantry_javelinist_b.xml</Actor> 24 33 </VisualActor> 25 <Builder>26 <Entities datatype="tokens">27 -structures/{civ}_fortress28 structures/celt_kennel29 structures/celt_sb130 structures/celt_fortress_b31 structures/celt_fortress_g32 </Entities>33 </Builder>34 34 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_e.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/celt_infantry_javelinist_a"> 3 <Identity>4 <Rank>Elite</Rank>5 </Identity>6 <ResourceGatherer>7 <BaseSpeed>0.5</BaseSpeed>8 </ResourceGatherer>9 <Health>10 <Max>110</Max>11 </Health>12 3 <Armour> 13 4 <Hack>4.0</Hack> … … 15 6 <Crush>4.0</Crush> 16 7 </Armour> 8 <Attack> 9 <Ranged> 10 <Pierce>37.0</Pierce> 11 <MaxRange>48</MaxRange> 12 </Ranged> 13 </Attack> 14 <Health> 15 <Max>110</Max> 16 </Health> 17 <Identity> 18 <Rank>Elite</Rank> 19 </Identity> 20 <Promotion disable=""/> 21 <ResourceGatherer> 22 <BaseSpeed>0.5</BaseSpeed> 23 </ResourceGatherer> 17 24 <UnitMotion> 18 25 <WalkSpeed>6.6</WalkSpeed> … … 21 28 </Run> 22 29 </UnitMotion> 23 <Attack>24 <Ranged>25 <Pierce>37.0</Pierce>26 <MaxRange>48</MaxRange>27 </Ranged>28 </Attack>29 30 <VisualActor> 30 31 <Actor>units/celts/infantry_javelinist_e.xml</Actor> 31 32 </VisualActor> 32 <Promotion disable=""/>33 33 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/celt_infantry_spearman_b"> 3 <Identity>4 <Rank>Advanced</Rank>5 </Identity>6 <Promotion>7 <Entity>units/celt_infantry_spearman_e</Entity>8 </Promotion>9 <ResourceGatherer>10 <BaseSpeed>0.75</BaseSpeed>11 </ResourceGatherer>12 <Health>13 <Max>110</Max>14 </Health>15 3 <Armour> 16 4 <Hack>4.0</Hack> … … 18 6 <Crush>6.0</Crush> 19 7 </Armour> 20 <UnitMotion>21 <WalkSpeed>6.16</WalkSpeed>22 <Run>23 <Speed>18.48</Speed>24 </Run>25 </UnitMotion>26 8 <Attack> 27 9 <Melee> … … 34 16 </Charge> 35 17 </Attack> 18 <Health> 19 <Max>110</Max> 20 </Health> 21 <Identity> 22 <Rank>Advanced</Rank> 23 </Identity> 24 <Promotion> 25 <Entity>units/celt_infantry_spearman_e</Entity> 26 </Promotion> 27 <ResourceGatherer> 28 <BaseSpeed>0.75</BaseSpeed> 29 </ResourceGatherer> 30 <UnitMotion> 31 <WalkSpeed>6.16</WalkSpeed> 32 <Run> 33 <Speed>18.48</Speed> 34 </Run> 35 </UnitMotion> 36 36 <VisualActor> 37 37 <Actor>units/celts/infantry_spearman_a.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_infantry_melee_spearman"> 3 <Armour> 4 <Hack>3.0</Hack> 5 </Armour> 6 <Builder> 7 <Entities datatype="tokens"> 8 -structures/{civ}_fortress 9 structures/celt_kennel 10 structures/celt_sb1 11 structures/celt_fortress_b 12 structures/celt_fortress_g 13 </Entities> 14 </Builder> 3 15 <Identity> 4 16 <Civ>celt</Civ> … … 11 23 <Entity>units/celt_infantry_spearman_a</Entity> 12 24 </Promotion> 13 <Armour>14 <Hack>3.0</Hack>15 </Armour>16 25 <UnitMotion> 17 26 <WalkSpeed>7.1</WalkSpeed> … … 23 32 <Actor>units/celts/infantry_spearman_b.xml</Actor> 24 33 </VisualActor> 25 <Builder>26 <Entities datatype="tokens">27 -structures/{civ}_fortress28 structures/celt_kennel29 structures/celt_sb130 structures/celt_fortress_b31 structures/celt_fortress_g32 </Entities>33 </Builder>34 34 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/celt_infantry_spearman_a"> 3 <Identity>4 <Rank>Elite</Rank>5 </Identity>6 <ResourceGatherer>7 <BaseSpeed>0.5</BaseSpeed>8 </ResourceGatherer>9 <Health>10 <Max>120</Max>11 </Health>12 3 <Armour> 13 4 <Hack>6.0</Hack> … … 15 6 <Crush>7.0</Crush> 16 7 </Armour> 17 <UnitMotion>18 <WalkSpeed>5.72</WalkSpeed>19 <Run>20 <Speed>17.16</Speed>21 </Run>22 </UnitMotion>23 8 <Attack> 24 9 <Melee> … … 31 16 </Charge> 32 17 </Attack> 18 <Health> 19 <Max>120</Max> 20 </Health> 21 <Identity> 22 <Rank>Elite</Rank> 23 </Identity> 24 <Promotion disable=""/> 25 <ResourceGatherer> 26 <BaseSpeed>0.5</BaseSpeed> 27 </ResourceGatherer> 28 <UnitMotion> 29 <WalkSpeed>5.72</WalkSpeed> 30 <Run> 31 <Speed>17.16</Speed> 32 </Run> 33 </UnitMotion> 33 34 <VisualActor> 34 35 <Actor>units/celts/infantry_spearman_e.xml</Actor> 35 36 </VisualActor> 36 <Promotion disable=""/>37 37 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_mechanical_siege_ram.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_siege_ram"> 3 <Identity> 4 <Civ>celt</Civ> 5 <SpecificName>Reithe</SpecificName> 6 <Tooltip>Siege Ram</Tooltip> 7 <History>Celtic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art.</History> 8 <Icon>units/celt_mechanical_siege_ram.png</Icon> 9 </Identity> 10 <VisualActor> 11 <Actor>structures/celts/siege_ram.xml</Actor> 12 </VisualActor> 3 <Armour> 4 <Pierce>25.0</Pierce> 5 <Crush>20.0</Crush> 6 </Armour> 13 7 <Cost> 14 8 <BuildTime>35</BuildTime> … … 22 16 <Height>3.0</Height> 23 17 </Footprint> 24 <Obstruction>25 <Unit radius="3.75"/>26 </Obstruction>27 <Health>28 <Max>350</Max>29 </Health>30 <Armour>31 <Pierce>25.0</Pierce>32 <Crush>20.0</Crush>33 </Armour>34 <UnitMotion>35 <WalkSpeed>6.5</WalkSpeed>36 </UnitMotion>37 18 <GarrisonHolder> 38 19 <Max>5</Max> … … 41 22 <BuffHeal>1</BuffHeal> 42 23 </GarrisonHolder> 24 <Health> 25 <Max>350</Max> 26 </Health> 27 <Identity> 28 <Civ>celt</Civ> 29 <SpecificName>Reithe</SpecificName> 30 <Tooltip>Siege Ram</Tooltip> 31 <History>Celtic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art.</History> 32 <Icon>units/celt_mechanical_siege_ram.png</Icon> 33 </Identity> 34 <Obstruction> 35 <Unit radius="3.75"/> 36 </Obstruction> 37 <UnitMotion> 38 <WalkSpeed>6.5</WalkSpeed> 39 </UnitMotion> 40 <VisualActor> 41 <Actor>structures/celts/siege_ram.xml</Actor> 42 </VisualActor> 43 43 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_ship_merchant.xml
r8682 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_ship_merchant"> 3 <Footprint> 4 <Square width="12.0" depth="24.0"/> 5 <Height>6.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>celt</Civ> … … 10 14 <Actor>structures/celts/merchant_ship.xml</Actor> 11 15 </VisualActor> 12 <Footprint>13 <Square width="12.0" depth="24.0"/>14 <Height>6.0</Height>15 </Footprint>16 16 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_ship_trireme"> 3 <Armour> 4 <Pierce>25.0</Pierce> 5 <Crush>20.0</Crush> 6 </Armour> 7 <Cost> 8 <BuildTime>88</BuildTime> 9 <Resources> 10 <wood>350</wood> 11 <metal>250</metal> 12 </Resources> 13 </Cost> 14 <Footprint> 15 <Square width="12.0" depth="36.0"/> 16 <Height>8.0</Height> 17 </Footprint> 18 <GarrisonHolder> 19 <Max>40</Max> 20 </GarrisonHolder> 21 <Health> 22 <Max>880</Max> 23 </Health> 3 24 <Identity> 4 25 <Civ>celt</Civ> … … 8 29 <Icon>units/celt_ship_trireme.png</Icon> 9 30 </Identity> 31 <Obstruction> 32 <Unit radius="6.0"/> 33 </Obstruction> 34 <UnitMotion> 35 <WalkSpeed>12.5</WalkSpeed> 36 </UnitMotion> 10 37 <VisualActor> 11 38 <Actor>structures/celts/warship.xml</Actor> 12 39 </VisualActor> 13 <Footprint>14 <Square width="12.0" depth="36.0"/>15 <Height>8.0</Height>16 </Footprint>17 <Obstruction>18 <Unit radius="6.0"/>19 </Obstruction>20 <Cost>21 <BuildTime>88</BuildTime>22 <Resources>23 <wood>350</wood>24 <metal>250</metal>25 </Resources>26 </Cost>27 <Health>28 <Max>880</Max>29 </Health>30 <Armour>31 <Pierce>25.0</Pierce>32 <Crush>20.0</Crush>33 </Armour>34 <UnitMotion>35 <WalkSpeed>12.5</WalkSpeed>36 </UnitMotion>37 <GarrisonHolder>38 <Max>40</Max>39 </GarrisonHolder>40 40 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_support_female_citizen.xml
r8440 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_support_female_citizen"> 3 <Attack> 4 <Melee> 5 <Hack>10.0</Hack> 6 </Melee> 7 </Attack> 8 <Builder> 9 <Entities datatype="tokens"> 10 structures/celt_sb1 11 </Entities> 12 </Builder> 13 <Health> 14 <Max>75</Max> 15 <RegenRate>0.5</RegenRate> 16 </Health> 3 17 <Identity> 4 18 <Civ>celt</Civ> … … 7 21 <Icon>units/celt_support_female_citizen.png</Icon> 8 22 </Identity> 9 <Health>10 <Max>75</Max>11 <RegenRate>0.5</RegenRate>12 </Health>13 <Attack>14 <Melee>15 <Hack>10.0</Hack>16 </Melee>17 </Attack>18 23 <VisualActor> 19 24 <Actor>units/celts/female_citizen.xml</Actor> 20 25 </VisualActor> 21 <Builder>22 <Entities datatype="tokens">23 structures/celt_sb124 </Entities>25 </Builder>26 26 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_support_trader.xml
r8440 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_support_trader"> 3 <Footprint> 4 <Circle radius="1.5"/> 5 <Height>3.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>celt</Civ> … … 10 14 <Actor>units/celts/trader.xml</Actor> 11 15 </VisualActor> 12 <Footprint>13 <Circle radius="1.5"/>14 <Height>3.0</Height>15 </Footprint>16 16 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_a.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/hele_cavalry_javelinist_b"> 3 <Armour> 4 <Hack>4.0</Hack> 5 <Pierce>4.0</Pierce> 6 <Crush>3.0</Crush> 7 </Armour> 8 <Attack> 9 <Ranged> 10 <Pierce>36.0</Pierce> 11 <MaxRange>48</MaxRange> 12 </Ranged> 13 </Attack> 14 <Health> 15 <Max>130</Max> 16 </Health> 3 17 <Identity> 4 18 <Rank>Advanced</Rank> … … 10 24 <BaseSpeed>0.75</BaseSpeed> 11 25 </ResourceGatherer> 12 <Health>13 <Max>130</Max>14 </Health>15 <Armour>16 <Hack>4.0</Hack>17 <Pierce>4.0</Pierce>18 <Crush>3.0</Crush>19 </Armour>20 26 <UnitMotion> 21 27 <WalkSpeed>10.4</WalkSpeed> … … 24 30 </Run> 25 31 </UnitMotion> 26 <Attack>27 <Ranged>28 <Pierce>36.0</Pierce>29 <MaxRange>48</MaxRange>30 </Ranged>31 </Attack>32 32 <VisualActor> 33 33 <Actor>units/hellenes/cavalry_javelinist_a.xml</Actor> 34 34 </VisualActor> 35 36 35 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_b.xml
r9798 r9936 18 18 <Actor>units/hellenes/cavalry_javelinist_b.xml</Actor> 19 19 </VisualActor> 20 21 20 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_e.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/hele_cavalry_javelinist_a"> 3 <Identity>4 <Rank>Elite</Rank>5 </Identity>6 <ResourceGatherer>7 <BaseSpeed>0.5</BaseSpeed>8 </ResourceGatherer>9 <Health>10 <Max>140</Max>11 </Health>12 3 <Armour> 13 4 <Hack>5.0</Hack> … … 15 6 <Crush>4.0</Crush> 16 7 </Armour> 8 <Attack> 9 <Ranged> 10 <Pierce>37.0</Pierce> 11 <MaxRange>52</MaxRange> 12 </Ranged> 13 </Attack> 14 <Health> 15 <Max>140</Max> 16 </Health> 17 <Identity> 18 <Rank>Elite</Rank> 19 </Identity> 20 <Promotion disable=""/> 21 <ResourceGatherer> 22 <BaseSpeed>0.5</BaseSpeed> 23 </ResourceGatherer> 17 24 <UnitMotion> 18 25 <WalkSpeed>9.6</WalkSpeed> … … 21 28 </Run> 22 29 </UnitMotion> 23 <Attack>24 <Ranged>25 <Pierce>37.0</Pierce>26 <MaxRange>52</MaxRange>27 </Ranged>28 </Attack>29 30 <VisualActor> 30 31 <Actor>units/hellenes/cavalry_javelinist_e.xml</Actor> 31 32 </VisualActor> 32 <Promotion disable=""/>33 33 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/hele_cavalry_swordsman_b"> 3 <Identity>4 <Rank>Advanced</Rank>5 </Identity>6 <Promotion>7 <Entity>units/hele_cavalry_swordsman_e</Entity>8 </Promotion>9 <ResourceGatherer>10 <BaseSpeed>0.75</BaseSpeed>11 </ResourceGatherer>12 <Health>13 <Max>140</Max>14 </Health>15 <UnitMotion>16 <WalkSpeed>8.8</WalkSpeed>17 <Run>18 <Speed>26.4</Speed>19 </Run>20 </UnitMotion>21 3 <Armour> 22 4 <Hack>6.0</Hack> … … 32 14 </Charge> 33 15 </Attack> 16 <Health> 17 <Max>140</Max> 18 </Health> 19 <Identity> 20 <Rank>Advanced</Rank> 21 </Identity> 22 <Promotion> 23 <Entity>units/hele_cavalry_swordsman_e</Entity> 24 </Promotion> 25 <ResourceGatherer> 26 <BaseSpeed>0.75</BaseSpeed> 27 </ResourceGatherer> 28 <UnitMotion> 29 <WalkSpeed>8.8</WalkSpeed> 30 <Run> 31 <Speed>26.4</Speed> 32 </Run> 33 </UnitMotion> 34 34 <VisualActor> 35 35 <Actor>units/hellenes/cavalry_swordsman_a.xml</Actor> 36 36 </VisualActor> 37 38 37 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_b.xml
r9794 r9936 18 18 <Actor>units/hellenes/cavalry_swordsman_b.xml</Actor> 19 19 </VisualActor> 20 21 20 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/hele_cavalry_swordsman_a"> 3 <Identity>4 <Rank>Elite</Rank>5 </Identity>6 <ResourceGatherer>7 <BaseSpeed>0.5</BaseSpeed>8 </ResourceGatherer>9 <Health>10 <Max>150</Max>11 </Health>12 <UnitMotion>13 <WalkSpeed>8.4</WalkSpeed>14 <Run>15 <Speed>25.2</Speed>16 </Run>17 </UnitMotion>18 3 <Armour> 19 4 <Hack>8.0</Hack> … … 29 14 </Charge> 30 15 </Attack> 16 <Health> 17 <Max>150</Max> 18 </Health> 19 <Identity> 20 <Rank>Elite</Rank> 21 </Identity> 22 <Promotion disable=""/> 23 <ResourceGatherer> 24 <BaseSpeed>0.5</BaseSpeed> 25 </ResourceGatherer> 26 <UnitMotion> 27 <WalkSpeed>8.4</WalkSpeed> 28 <Run> 29 <Speed>25.2</Speed> 30 </Run> 31 </UnitMotion> 31 32 <VisualActor> 32 33 <Actor>units/hellenes/cavalry_swordsman_e.xml</Actor> 33 34 </VisualActor> 34 <Promotion disable=""/>35 35 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_cavalry_mace.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_cavalry_spearman"> 3 <Identity>4 <Civ>hele</Civ>5 <GenericName>Companion Cavalry</GenericName>6 <SpecificName>Hetairos</SpecificName>7 <Tooltip>Bonused vs. Cavalry and Archers. Weak vs. Champion Units.</Tooltip>8 <History>The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand.</History>9 <Icon>units/hele_champion_cavalry_mace.png</Icon>10 </Identity>11 <Cost>12 <Resources>13 <metal>20</metal>14 </Resources>15 </Cost>16 3 <Armour> 17 4 <Hack>10.0</Hack> 18 5 </Armour> 19 <UnitMotion>20 <WalkSpeed>8.8</WalkSpeed>21 <Run>22 <Speed>20.75</Speed>23 </Run>24 </UnitMotion>25 6 <Attack> 26 7 <Melee> … … 34 15 </Charge> 35 16 </Attack> 17 <Cost> 18 <Resources> 19 <metal>20</metal> 20 </Resources> 21 </Cost> 22 <Identity> 23 <Civ>hele</Civ> 24 <GenericName>Companion Cavalry</GenericName> 25 <SpecificName>Hetairos</SpecificName> 26 <Tooltip>Bonused vs. Cavalry and Archers. Weak vs. Champion Units.</Tooltip> 27 <History>The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand.</History> 28 <Icon>units/hele_champion_cavalry_mace.png</Icon> 29 </Identity> 30 <UnitMotion> 31 <WalkSpeed>8.8</WalkSpeed> 32 <Run> 33 <Speed>20.75</Speed> 34 </Run> 35 </UnitMotion> 36 36 <Vision> 37 37 <Range>110</Range> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_mace.xml
r9794 r9936 15 15 <Actor>units/hellenes/champion_unit_3.xml</Actor> 16 16 </VisualActor> 17 18 17 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_infantry_spearman"> 3 <Identity>4 <Civ>hele</Civ>5 <GenericName>Spartan Hoplite</GenericName>6 <SpecificName>Spartiates</SpecificName>7 <Tooltip>Bonused vs. Melee Cavalry and Melee Infantry. Weak vs. Ranged Infantry and Ranged Cavalry. Long Train Time. Small Bonus vs. All Non-Greek Units.</Tooltip>8 <History>The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they rarely lost a battle in spite of their small numbers. Ironic enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the decline of the domination of traditional phalanx warfare.</History>9 <Icon>units/hele_champion_infantry_polis.png</Icon>10 </Identity>11 <Cost>12 <BuildTime>16</BuildTime>13 <Resources>14 <metal>25</metal>15 </Resources>16 </Cost>17 <Health>18 <Max>140</Max>19 </Health>20 <Vision>21 <Range>88</Range>22 </Vision>23 3 <Armour> 24 4 <Hack>10.0</Hack> … … 26 6 <Crush>10.0</Crush> 27 7 </Armour> 28 <UnitMotion>29 <WalkSpeed>5.5</WalkSpeed>30 <Run>31 <Speed>15.0</Speed>32 </Run>33 </UnitMotion>34 8 <Attack> 35 9 <Melee> … … 44 18 </Charge> 45 19 </Attack> 20 <Cost> 21 <BuildTime>16</BuildTime> 22 <Resources> 23 <metal>25</metal> 24 </Resources> 25 </Cost> 26 <Health> 27 <Max>140</Max> 28 </Health> 29 <Identity> 30 <Civ>hele</Civ> 31 <GenericName>Spartan Hoplite</GenericName> 32 <SpecificName>Spartiates</SpecificName> 33 <Tooltip>Bonused vs. Melee Cavalry and Melee Infantry. Weak vs. Ranged Infantry and Ranged Cavalry. Long Train Time. Small Bonus vs. All Non-Greek Units.</Tooltip> 34 <History>The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they rarely lost a battle in spite of their small numbers. Ironic enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the decline of the domination of traditional phalanx warfare.</History> 35 <Icon>units/hele_champion_infantry_polis.png</Icon> 36 </Identity> 37 <UnitMotion> 38 <WalkSpeed>5.5</WalkSpeed> 39 <Run> 40 <Speed>15.0</Speed> 41 </Run> 42 </UnitMotion> 43 <Vision> 44 <Range>88</Range> 45 </Vision> 46 46 <VisualActor> 47 47 <Actor>units/hellenes/champion_unit_1.xml</Actor> 48 48 </VisualActor> 49 50 49 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_ranged_polis.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_infantry_javelinist"> 3 <Identity>4 <Civ>hele</Civ>5 <GenericName>Athenian Ekdromos</GenericName>6 <SpecificName>Ekdromos Athenaikos</SpecificName>7 <Tooltip>Bonused vs. Support Units and Ranged Units. Weak vs. Melee Units. Fast Move Speed.</Tooltip>8 <History>Ekdromos (literally: out runner) was a development of the Hoplite. Development of the Hoplite took many twists and turns based on the changing dynamics on the field of battle. Once armies began using Peltasts imported from Thrace something had to be done to counter this barrage of javelins thrown into the midst of a phalanx. The Thebans began to increase the armor of their hoplites, but the Athenians took a completely different approach and lightened the load for their infantry. The Ekdromoi would dash out from the phalanx, close with the enemy ranged units at speed, and cut them down at will. This approach also worked to harass more heavily armed troops as well, the enemy carrying too much weight to catch the vexatious Ekdromoi.</History>9 <Icon>units/hele_champion_ranged_polis.png</Icon>10 </Identity>11 3 <Armour> 12 4 <Hack>5.0</Hack> 13 5 <Pierce>10.0</Pierce> 14 6 </Armour> 15 <UnitMotion>16 <WalkSpeed>9.3</WalkSpeed>17 <Run>18 <Speed>17.6</Speed>19 </Run>20 </UnitMotion>21 7 <Attack> 22 8 <Ranged> … … 28 14 </Ranged> 29 15 </Attack> 16 <Identity> 17 <Civ>hele</Civ> 18 <GenericName>Athenian Ekdromos</GenericName> 19 <SpecificName>Ekdromos Athenaikos</SpecificName> 20 <Tooltip>Bonused vs. Support Units and Ranged Units. Weak vs. Melee Units. Fast Move Speed.</Tooltip> 21 <History>Ekdromos (literally: out runner) was a development of the Hoplite. Development of the Hoplite took many twists and turns based on the changing dynamics on the field of battle. Once armies began using Peltasts imported from Thrace something had to be done to counter this barrage of javelins thrown into the midst of a phalanx. The Thebans began to increase the armor of their hoplites, but the Athenians took a completely different approach and lightened the load for their infantry. The Ekdromoi would dash out from the phalanx, close with the enemy ranged units at speed, and cut them down at will. This approach also worked to harass more heavily armed troops as well, the enemy carrying too much weight to catch the vexatious Ekdromoi.</History> 22 <Icon>units/hele_champion_ranged_polis.png</Icon> 23 </Identity> 24 <UnitMotion> 25 <WalkSpeed>9.3</WalkSpeed> 26 <Run> 27 <Speed>17.6</Speed> 28 </Run> 29 </UnitMotion> 30 30 <Vision> 31 31 <Range>88</Range> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_hero_alexander.xml
r8462 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_hero_cavalry_swordsman"> 3 <Armour> 4 <Crush>20.0</Crush> 5 </Armour> 6 <Auras> 7 <Fear> 8 <Radius>80</Radius> 9 <Bonus>15</Bonus> 10 </Fear> 11 </Auras> 12 <Cost> 13 <Resources> 14 <metal>300</metal> 15 </Resources> 16 </Cost> 3 17 <Identity> 4 18 <Civ>hele</Civ> … … 8 22 <Icon>units/hele_hero_alexander.png</Icon> 9 23 </Identity> 10 <Cost>11 <Resources>12 <metal>300</metal>13 </Resources>14 </Cost>15 <Armour>16 <Crush>20.0</Crush>17 </Armour>18 24 <Vision> 19 25 <Range>110</Range> 20 26 </Vision> 21 <Auras>22 <Fear>23 <Radius>80</Radius>24 <Bonus>15</Bonus>25 </Fear>26 </Auras>27 27 <VisualActor> 28 28 <Actor>units/hellenes/alexander.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_hero_demetrius.xml
r9798 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_hero_infantry_pikeman"> 3 <Auras> 4 <Courage> 5 <Radius>20</Radius> 6 <Bonus>5</Bonus> 7 </Courage> 8 </Auras> 3 9 <Identity> 4 10 <Civ>hele</Civ> … … 12 18 <Range>88</Range> 13 19 </Vision> 14 <Auras>15 <Courage>16 <Radius>20</Radius>17 <Bonus>5</Bonus>18 </Courage>19 </Auras>20 20 <VisualActor> 21 21 <Actor>units/hellenes/demetrius.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_hero_leonidas.xml
r8462 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_hero_infantry_spearman"> 3 <Identity>4 <Civ>hele</Civ>5 <SpecificName>Leonidas</SpecificName>6 <Tooltip>Hero Aura: Increased Spartiate and Hoplite Attack.</Tooltip>7 <History>The king of Sparta, who fought and died at the battle of Thermopylae in 480 BC. He successfully blocked the way of the huge Persian army through the narrow passage with his 7000 men, until Xerxes was made aware of a secret unobstructed path. Finding the enemy at his rear, Leonidas sent home most of his troops, choosing to stay behind with 300 hand-picked hoplites and win time for the others to withdraw.</History>8 <Icon>units/hele_hero_leonidas.png</Icon>9 </Identity>10 <Cost>11 <Resources>12 <metal>110</metal>13 </Resources>14 </Cost>15 <Vision>16 <Range>88</Range>17 </Vision>18 <Auras>19 <Fear>20 <Radius>20</Radius>21 <Bonus>5</Bonus>22 </Fear>23 </Auras>24 3 <Attack> 25 4 <Melee> … … 34 13 </Charge> 35 14 </Attack> 15 <Auras> 16 <Fear> 17 <Radius>20</Radius> 18 <Bonus>5</Bonus> 19 </Fear> 20 </Auras> 21 <Cost> 22 <Resources> 23 <metal>110</metal> 24 </Resources> 25 </Cost> 26 <Identity> 27 <Civ>hele</Civ> 28 <SpecificName>Leonidas</SpecificName> 29 <Tooltip>Hero Aura: Increased Spartiate and Hoplite Attack.</Tooltip> 30 <History>The king of Sparta, who fought and died at the battle of Thermopylae in 480 BC. He successfully blocked the way of the huge Persian army through the narrow passage with his 7000 men, until Xerxes was made aware of a secret unobstructed path. Finding the enemy at his rear, Leonidas sent home most of his troops, choosing to stay behind with 300 hand-picked hoplites and win time for the others to withdraw.</History> 31 <Icon>units/hele_hero_leonidas.png</Icon> 32 </Identity> 33 <Vision> 34 <Range>88</Range> 35 </Vision> 36 36 <VisualActor> 37 37 <Actor>units/hellenes/leonidas.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_hero_philip.xml
r8462 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_hero_cavalry_spearman"> 3 <Auras> 4 <Courage> 5 <Radius>20</Radius> 6 <Bonus>5</Bonus> 7 </Courage> 8 </Auras> 3 9 <Identity> 4 10 <Civ>hele</Civ> … … 11 17 <Range>110</Range> 12 18 </Vision> 13 <Auras>14 <Courage>15 <Radius>20</Radius>16 <Bonus>5</Bonus>17 </Courage>18 </Auras>19 19 <VisualActor> 20 20 <Actor>units/hellenes/philip_horse.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_hero_themistocles.xml
r9798 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_hero_infantry_swordsman"> 3 <Auras> 4 <Fear> 5 <Radius>20</Radius> 6 <Bonus>5</Bonus> 7 </Fear> 8 </Auras> 3 9 <Identity> 4 10 <Civ>hele</Civ> … … 12 18 <Range>88</Range> 13 19 </Vision> 14 <Auras>15 <Fear>16 <Radius>20</Radius>17 <Bonus>5</Bonus>18 </Fear>19 </Auras>20 20 <VisualActor> 21 21 <Actor>units/hellenes/themistocles.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_hero_xenophon.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_hero_infantry_javelinist"> 3 <Auras> 4 <Courage> 5 <Radius>20</Radius> 6 <Bonus>5</Bonus> 7 </Courage> 8 </Auras> 3 9 <Identity> 4 10 <Civ>hele</Civ> … … 17 23 <Range>88</Range> 18 24 </Vision> 19 <Auras>20 <Courage>21 <Radius>20</Radius>22 <Bonus>5</Bonus>23 </Courage>24 </Auras>25 25 <VisualActor> 26 26 <Actor>units/hellenes/xenophon.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/hele_infantry_archer_b"> 3 <Identity>4 <Rank>Advanced</Rank>5 </Identity>6 <Promotion>7 <Entity>units/hele_infantry_archer_e</Entity>8 </Promotion>9 <ResourceGatherer>10 <BaseSpeed>0.75</BaseSpeed>11 </ResourceGatherer>12 <Health>13 <Max>95</Max>14 <RegenRate>0.3</RegenRate>15 </Health>16 <Stamina>17 <Max>700</Max>18 </Stamina>19 3 <Armour> 20 4 <Hack>3.0</Hack> … … 28 12 </Ranged> 29 13 </Attack> 14 <Health> 15 <Max>95</Max> 16 <RegenRate>0.3</RegenRate> 17 </Health> 18 <Identity> 19 <Rank>Advanced</Rank> 20 </Identity> 21 <Promotion> 22 <Entity>units/hele_infantry_archer_e</Entity> 23 </Promotion> 24 <ResourceGatherer> 25 <BaseSpeed>0.75</BaseSpeed> 26 </ResourceGatherer> 27 <Stamina> 28 <Max>700</Max> 29 </Stamina> 30 30 <VisualActor> 31 31 <Actor>units/hellenes/infantry_archer_a.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_b.xml
r9824 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_infantry_ranged_archer"> 3 <Builder> 4 <Entities datatype="tokens"> 5 structures/hele_gymnasion 6 structures/hele_theatron 7 structures/hele_prytaneion 8 </Entities> 9 </Builder> 10 <Cost> 11 <Resources> 12 <food>0</food> 13 <wood>0</wood> 14 <metal>90</metal> 15 </Resources> 16 </Cost> 3 17 <Identity> 4 18 <Civ>hele</Civ> … … 12 26 <Entity>units/hele_infantry_archer_a</Entity> 13 27 </Promotion> 14 <Cost>15 <Resources>16 <food>0</food>17 <wood>0</wood>18 <metal>90</metal>19 </Resources>20 </Cost>21 28 <Vision> 22 29 <Range>88</Range> … … 25 32 <Actor>units/hellenes/infantry_archer_b.xml</Actor> 26 33 </VisualActor> 27 <Builder>28 <Entities datatype="tokens">29 structures/hele_gymnasion30 structures/hele_theatron31 structures/hele_prytaneion32 </Entities>33 </Builder>34 35 34 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/hele_infantry_archer_a"> 3 <Identity>4 <Rank>Elite</Rank>5 </Identity>6 <ResourceGatherer>7 <BaseSpeed>0.5</BaseSpeed>8 </ResourceGatherer>9 <Health>10 <Max>105</Max>11 <RegenRate>0.4</RegenRate>12 </Health>13 <Stamina>14 <Max>690</Max>15 </Stamina>16 3 <Armour> 17 4 <Hack>4.0</Hack> … … 19 6 <Crush>6.0</Crush> 20 7 </Armour> 8 <Attack> 9 <Ranged> 10 <Pierce>35.0</Pierce> 11 <MaxRange>68.0</MaxRange> 12 </Ranged> 13 </Attack> 14 <Health> 15 <Max>105</Max> 16 <RegenRate>0.4</RegenRate> 17 </Health> 18 <Identity> 19 <Rank>Elite</Rank> 20 </Identity> 21 <Promotion disable=""/> 22 <ResourceGatherer> 23 <BaseSpeed>0.5</BaseSpeed> 24 </ResourceGatherer> 25 <Stamina> 26 <Max>690</Max> 27 </Stamina> 21 28 <UnitMotion> 22 29 <WalkSpeed>6.7</WalkSpeed> … … 25 32 </Run> 26 33 </UnitMotion> 27 <Attack>28 <Ranged>29 <Pierce>35.0</Pierce>30 <MaxRange>68.0</MaxRange>31 </Ranged>32 </Attack>33 34 <VisualActor> 34 35 <Actor>units/hellenes/infantry_archer_e.xml</Actor> 35 36 </VisualActor> 36 <Promotion disable=""/>37 37 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/hele_infantry_javelinist_b"> 3 <Armour> 4 <Hack>4.0</Hack> 5 <Pierce>4.0</Pierce> 6 <Crush>4.0</Crush> 7 </Armour> 8 <Attack> 9 <Ranged> 10 <Pierce>36.0</Pierce> 11 <MaxRange>48.0</MaxRange> 12 </Ranged> 13 </Attack> 14 <Health> 15 <Max>100</Max> 16 </Health> 3 17 <Identity> 4 18 <Rank>Advanced</Rank> … … 10 24 <BaseSpeed>0.75</BaseSpeed> 11 25 </ResourceGatherer> 12 <Health>13 <Max>100</Max>14 </Health>15 <Armour>16 <Hack>4.0</Hack>17 <Pierce>4.0</Pierce>18 <Crush>4.0</Crush>19 </Armour>20 26 <UnitMotion> 21 27 <WalkSpeed>6.8</WalkSpeed> … … 24 30 </Run> 25 31 </UnitMotion> 26 <Attack>27 <Ranged>28 <Pierce>36.0</Pierce>29 <MaxRange>48.0</MaxRange>30 </Ranged>31 </Attack>32 32 <VisualActor> 33 33 <Actor>units/hellenes/infantry_javelinist_a.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_b.xml
r9824 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_infantry_ranged_javelinist"> 3 <Attack> 4 <Ranged> 5 <MaxRange>44.0</MaxRange> 6 </Ranged> 7 </Attack> 8 <Builder> 9 <Entities datatype="tokens"> 10 structures/hele_gymnasion 11 structures/hele_theatron 12 structures/hele_prytaneion 13 </Entities> 14 </Builder> 15 <Cost> 16 <Resources> 17 <wood>50</wood> 18 </Resources> 19 </Cost> 3 20 <Identity> 4 21 <Civ>hele</Civ> … … 12 29 <Entity>units/hele_infantry_javelinist_a</Entity> 13 30 </Promotion> 14 <Cost>15 <Resources>16 <wood>50</wood>17 </Resources>18 </Cost>19 31 <Vision> 20 32 <Range>88</Range> 21 33 </Vision> 22 <Attack>23 <Ranged>24 <MaxRange>44.0</MaxRange>25 </Ranged>26 </Attack>27 34 <VisualActor> 28 35 <Actor>units/hellenes/infantry_javelinist_b.xml</Actor> 29 36 </VisualActor> 30 <Builder>31 <Entities datatype="tokens">32 structures/hele_gymnasion33 structures/hele_theatron34 structures/hele_prytaneion35 </Entities>36 </Builder>37 37 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml
r9515 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/hele_infantry_javelinist_a"> 3 <Identity> 4 <Rank>Elite</Rank> 5 </Identity> 6 <ResourceGatherer> 7 <BaseSpeed>0.5</BaseSpeed> 8 </ResourceGatherer> 9 <Health> 10 <Max>110</Max> 11 </Health> 3 <Armour> 4 <Hack>5.0</Hack> 5 <Pierce>5.0</Pierce> 6 <Crush>4.0</Crush> 7 </Armour> 12 8 <Attack> 13 9 <Ranged> … … 16 12 </Ranged> 17 13 </Attack> 18 <VisualActor> 19 <Actor>units/hellenes/infantry_javelinist_e.xml</Actor> 20 </VisualActor> 14 <Health> 15 <Max>110</Max> 16 </Health> 17 <Identity> 18 <Rank>Elite</Rank> 19 </Identity> 21 20 <Promotion disable=""/> 22 <Armour> 23 <Hack>5.0</Hack> 24 <Pierce>5.0</Pierce> 25 <Crush>4.0</Crush> 26 </Armour> 21 <ResourceGatherer> 22 <BaseSpeed>0.5</BaseSpeed> 23 </ResourceGatherer> 27 24 <UnitMotion> 28 25 <WalkSpeed>6.0</WalkSpeed> … … 31 28 </Run> 32 29 </UnitMotion> 30 <VisualActor> 31 <Actor>units/hellenes/infantry_javelinist_e.xml</Actor> 32 </VisualActor> 33 33 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/hele_infantry_spearman_b"> 3 <Identity>4 <Rank>Advanced</Rank>5 </Identity>6 <Promotion>7 <Entity>units/hele_infantry_spearman_e</Entity>8 </Promotion>9 <ResourceGatherer>10 <BaseSpeed>0.75</BaseSpeed>11 </ResourceGatherer>12 <Health>13 <Max>110</Max>14 </Health>15 3 <Armour> 16 4 <Hack>5.0</Hack> … … 18 6 <Crush>6.0</Crush> 19 7 </Armour> 20 <UnitMotion>21 <WalkSpeed>5.6</WalkSpeed>22 <Run>23 <Speed>16.8</Speed>24 </Run>25 </UnitMotion>26 8 <Attack> 27 9 <Melee> … … 34 16 </Charge> 35 17 </Attack> 18 <Health> 19 <Max>110</Max> 20 </Health> 21 <Identity> 22 <Rank>Advanced</Rank> 23 </Identity> 24 <Promotion> 25 <Entity>units/hele_infantry_spearman_e</Entity> 26 </Promotion> 27 <ResourceGatherer> 28 <BaseSpeed>0.75</BaseSpeed> 29 </ResourceGatherer> 30 <UnitMotion> 31 <WalkSpeed>5.6</WalkSpeed> 32 <Run> 33 <Speed>16.8</Speed> 34 </Run> 35 </UnitMotion> 36 36 <VisualActor> 37 37 <Actor>units/hellenes/infantry_spearman_a.xml</Actor> 38 38 </VisualActor> 39 40 39 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_infantry_melee_spearman"> 3 <Armour> 4 <Pierce>7.0</Pierce> 5 </Armour> 6 <Attack> 7 <Melee> 8 <MaxRange>6.0</MaxRange> 9 </Melee> 10 <Charge> 11 <MaxRange>6.0</MaxRange> 12 </Charge> 13 </Attack> 14 <Builder> 15 <Entities datatype="tokens"> 16 structures/hele_gymnasion 17 structures/hele_theatron 18 structures/hele_prytaneion 19 </Entities> 20 </Builder> 21 <Cost> 22 <Resources> 23 <wood>60</wood> 24 </Resources> 25 </Cost> 3 26 <Identity> 4 27 <Civ>hele</Civ> … … 14 37 <Entity>units/hele_infantry_spearman_a</Entity> 15 38 </Promotion> 16 <Cost>17 <Resources>18 <wood>60</wood>19 </Resources>20 </Cost>21 39 <Vision> 22 40 <Range>88</Range> 23 41 </Vision> 24 <Armour>25 <Pierce>7.0</Pierce>26 </Armour>27 <Attack>28 <Melee>29 <MaxRange>6.0</MaxRange>30 </Melee>31 <Charge>32 <MaxRange>6.0</MaxRange>33 </Charge>34 </Attack>35 42 <VisualActor> 36 43 <Actor>units/hellenes/infantry_spearman_b.xml</Actor> 37 44 </VisualActor> 38 <Builder>39 <Entities datatype="tokens">40 structures/hele_gymnasion41 structures/hele_theatron42 structures/hele_prytaneion43 </Entities>44 </Builder>45 45 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/hele_infantry_spearman_a"> 3 <Identity>4 <Rank>Elite</Rank>5 </Identity>6 <ResourceGatherer>7 <BaseSpeed>0.5</BaseSpeed>8 </ResourceGatherer>9 <Health>10 <Max>120</Max>11 </Health>12 3 <Armour> 13 4 <Hack>7.0</Hack> … … 15 6 <Crush>7.0</Crush> 16 7 </Armour> 17 <UnitMotion>18 <WalkSpeed>5.2</WalkSpeed>19 <Run>20 <Speed>15.6</Speed>21 </Run>22 </UnitMotion>23 8 <Attack> 24 9 <Melee> … … 31 16 </Charge> 32 17 </Attack> 18 <Health> 19 <Max>120</Max> 20 </Health> 21 <Identity> 22 <Rank>Elite</Rank> 23 </Identity> 24 <Promotion disable=""/> 25 <ResourceGatherer> 26 <BaseSpeed>0.5</BaseSpeed> 27 </ResourceGatherer> 28 <UnitMotion> 29 <WalkSpeed>5.2</WalkSpeed> 30 <Run> 31 <Speed>15.6</Speed> 32 </Run> 33 </UnitMotion> 33 34 <VisualActor> 34 35 <Actor>units/hellenes/infantry_spearman_e.xml</Actor> 35 36 </VisualActor> 36 <Promotion disable=""/>37 37 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_lithobolos.xml
r8537 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_siege_onager"> 3 <Footprint replace=""> 4 <Square width="3.5" depth="8.0"/> 5 <Height>3.5</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>hele</Civ> … … 6 10 <Icon>units/hele_mechanical_siege_lithobolos.png</Icon> 7 11 </Identity> 12 <Obstruction> 13 <Unit radius="3.5"/> 14 </Obstruction> 8 15 <Vision> 9 16 <Range>99</Range> … … 12 19 <Actor>units/hellenes/siege_rock.xml</Actor> 13 20 </VisualActor> 14 <Footprint replace="">15 <Square width="3.5" depth="8.0"/>16 <Height>3.5</Height>17 </Footprint>18 <Obstruction>19 <Unit radius="3.5"/>20 </Obstruction>21 21 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_oxybeles.xml
r8696 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_siege_ballista"> 3 <Footprint replace=""> 4 <Square width="2.0" depth="4.0"/> 5 <Height>2.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>hele</Civ> … … 6 10 <Icon>units/hele_mechanical_siege_oxybeles.png</Icon> 7 11 </Identity> 12 <Obstruction> 13 <Unit radius="3.0"/> 14 </Obstruction> 15 <Vision> 16 <Range>88</Range> 17 </Vision> 8 18 <VisualActor> 9 19 <Actor>units/hellenes/siege_spear.xml</Actor> 10 20 </VisualActor> 11 <Vision>12 <Range>88</Range>13 </Vision>14 <Footprint replace="">15 <Square width="2.0" depth="4.0"/>16 <Height>2.0</Height>17 </Footprint>18 <Obstruction>19 <Unit radius="3.0"/>20 </Obstruction>21 21 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_tower.xml
r9759 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_siege_tower"> 3 <Identity>4 <Civ>hele</Civ>5 <SpecificName>Helepolis</SpecificName>6 <Tooltip>Siege Tower</Tooltip>7 <History>When Demetrius Poliorcetes besieged Salamis, in Cyprus, he instructed that a machine be constructed, which he called "the taker of cities." Its form was that of a square tower, each side 90 cubits high and 45 wide. It rested on four wheels, each eight cubits high. It was divided into nine stories, the lower of which contained machines for throwing great stones, the middle large catapults for throwing spears, and the highest, other machines for throwing smaller stones, together with smaller catapults. It was manned with 200 soldiers, besides those that moved it by pushing the parallel beams at the bottom.</History>8 <Icon>units/hele_mechanical_siege_tower.png</Icon>9 </Identity>10 <VisualActor>11 <Actor>structures/hellenes/siege_tower.xml</Actor>12 </VisualActor>13 3 <Cost> 14 4 <BuildTime>50</BuildTime> … … 22 12 <Height>20.0</Height> 23 13 </Footprint> 14 <Identity> 15 <Civ>hele</Civ> 16 <SpecificName>Helepolis</SpecificName> 17 <Tooltip>Siege Tower</Tooltip> 18 <History>When Demetrius Poliorcetes besieged Salamis, in Cyprus, he instructed that a machine be constructed, which he called "the taker of cities." Its form was that of a square tower, each side 90 cubits high and 45 wide. It rested on four wheels, each eight cubits high. It was divided into nine stories, the lower of which contained machines for throwing great stones, the middle large catapults for throwing spears, and the highest, other machines for throwing smaller stones, together with smaller catapults. It was manned with 200 soldiers, besides those that moved it by pushing the parallel beams at the bottom.</History> 19 <Icon>units/hele_mechanical_siege_tower.png</Icon> 20 </Identity> 24 21 <Obstruction> 25 22 <Unit radius="3.75"/> 26 23 </Obstruction> 24 <VisualActor> 25 <Actor>structures/hellenes/siege_tower.xml</Actor> 26 </VisualActor> 27 27 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_ship_bireme.xml
r9317 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_ship_bireme"> 3 <Footprint> 4 <Square width="6.0" depth="30.0"/> 5 <Height>8.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>hele</Civ> … … 10 14 <Actor>structures/hellenes/bireme.xml</Actor> 11 15 </VisualActor> 12 <Footprint>13 <Square width="6.0" depth="30.0"/>14 <Height>8.0</Height>15 </Footprint>16 16 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_ship_merchant.xml
r9198 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_ship_merchant"> 3 <Footprint replace=""> 4 <Square width="8.0" depth="24.0"/> 5 <Height>8.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>hele</Civ> … … 7 11 <Icon>units/hele_ship_merchant.png</Icon> 8 12 </Identity> 13 <Obstruction> 14 <Unit radius="6.0"/> 15 </Obstruction> 9 16 <VisualActor> 10 17 <Actor>structures/hellenes/merchant_new.xml</Actor> 11 18 </VisualActor> 12 <Footprint replace="">13 <Square width="8.0" depth="24.0"/>14 <Height>8.0</Height>15 </Footprint>16 <Obstruction>17 <Unit radius="6.0"/>18 </Obstruction>19 19 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_a.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/iber_cavalry_spearman_b"> 3 <Identity>4 <Rank>Advanced</Rank>5 </Identity>6 <Promotion>7 <Entity>units/iber_cavalry_spearman_e</Entity>8 </Promotion>9 <VisualActor>10 <Actor>units/iberians/cavalry_spearman_a.xml</Actor>11 </VisualActor>12 <ResourceGatherer>13 <BaseSpeed>0.75</BaseSpeed>14 </ResourceGatherer>15 <Health>16 <Max>140</Max>17 </Health>18 3 <Armour> 19 4 <Hack>5.0</Hack> … … 21 6 <Crush>6.0</Crush> 22 7 </Armour> 23 <UnitMotion>24 <WalkSpeed>8.4</WalkSpeed>25 <Run>26 <Speed>25.2</Speed>27 </Run>28 </UnitMotion>29 8 <Attack> 30 9 <Melee> … … 37 16 </Charge> 38 17 </Attack> 18 <Health> 19 <Max>140</Max> 20 </Health> 21 <Identity> 22 <Rank>Advanced</Rank> 23 </Identity> 24 <Promotion> 25 <Entity>units/iber_cavalry_spearman_e</Entity> 26 </Promotion> 27 <ResourceGatherer> 28 <BaseSpeed>0.75</BaseSpeed> 29 </ResourceGatherer> 30 <UnitMotion> 31 <WalkSpeed>8.4</WalkSpeed> 32 <Run> 33 <Speed>25.2</Speed> 34 </Run> 35 </UnitMotion> 36 <VisualActor> 37 <Actor>units/iberians/cavalry_spearman_a.xml</Actor> 38 </VisualActor> 39 39 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_e.xml
r9397 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/iber_cavalry_spearman_a"> 3 <Identity>4 <Rank>Elite</Rank>5 </Identity>6 <VisualActor>7 <Actor>units/iberians/cavalry_spearman_e.xml</Actor>8 </VisualActor>9 <ResourceGatherer>10 <BaseSpeed>0.5</BaseSpeed>11 </ResourceGatherer>12 <Health>13 <Max>150</Max>14 </Health>15 3 <Armour> 16 4 <Hack>7.0</Hack> … … 18 6 <Crush>7.0</Crush> 19 7 </Armour> 20 <UnitMotion>21 <WalkSpeed>8.0</WalkSpeed>22 <Run>23 <Speed>24.0</Speed>24 </Run>25 </UnitMotion>26 8 <Attack> 27 9 <Melee> … … 34 16 </Charge> 35 17 </Attack> 18 <Health> 19 <Max>150</Max> 20 </Health> 21 <Identity> 22 <Rank>Elite</Rank> 23 </Identity> 36 24 <Promotion disable=""/> 25 <ResourceGatherer> 26 <BaseSpeed>0.5</BaseSpeed> 27 </ResourceGatherer> 28 <UnitMotion> 29 <WalkSpeed>8.0</WalkSpeed> 30 <Run> 31 <Speed>24.0</Speed> 32 </Run> 33 </UnitMotion> 34 <VisualActor> 35 <Actor>units/iberians/cavalry_spearman_e.xml</Actor> 36 </VisualActor> 37 37 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_cavalry_javelinist"> 3 <Identity> 4 <Civ>iber</Civ> 5 <SpecificName>Epones Devotio</SpecificName> 6 <Icon>units/iber_champion_cavalry.png</Icon> 7 <History>Elite warriors known as The Devoted were adept warriors who could be either infantry or cavalry. Adding to their already considerable skill, The Devoted were renowned for the experience in foreign wars, often in the service of the Carthaginians. Considering that Iberian troops were commonly used as cannon fodder gives some idea of just how good these fierce warriors had to be in order to survive. These cavalrymen skirmish with flaming javelins, giving them a rare siege ability.</History> 8 </Identity> 9 <VisualActor> 10 <Actor>units/iberians/champion_unit_2.xml</Actor> 11 </VisualActor> 3 <Armour> 4 <Hack>8.0</Hack> 5 <Pierce>12.0</Pierce> 6 <Crush>8.0</Crush> 7 </Armour> 8 <Attack> 9 <Ranged> 10 <Pierce>0.0</Pierce> 11 <Crush>30.0</Crush> 12 <MaxRange>48</MaxRange> 13 <MinRange>16.0</MinRange> 14 </Ranged> 15 </Attack> 12 16 <Cost> 13 17 <Resources> … … 17 21 </Resources> 18 22 </Cost> 19 <Armour> 20 <Hack>8.0</Hack> 21 <Pierce>12.0</Pierce> 22 <Crush>8.0</Crush> 23 </Armour> 23 <Identity> 24 <Civ>iber</Civ> 25 <SpecificName>Epones Devotio</SpecificName> 26 <Icon>units/iber_champion_cavalry.png</Icon> 27 <History>Elite warriors known as The Devoted were adept warriors who could be either infantry or cavalry. Adding to their already considerable skill, The Devoted were renowned for the experience in foreign wars, often in the service of the Carthaginians. Considering that Iberian troops were commonly used as cannon fodder gives some idea of just how good these fierce warriors had to be in order to survive. These cavalrymen skirmish with flaming javelins, giving them a rare siege ability.</History> 28 </Identity> 24 29 <UnitMotion> 25 30 <WalkSpeed>8.5</WalkSpeed> … … 30 35 </Run> 31 36 </UnitMotion> 32 <Attack> 33 <Ranged> 34 <Pierce>0.0</Pierce> 35 <Crush>30.0</Crush> 36 <MaxRange>48</MaxRange> 37 <MinRange>16.0</MinRange> 38 </Ranged> 39 </Attack> 37 <VisualActor> 38 <Actor>units/iberians/champion_unit_2.xml</Actor> 39 </VisualActor> 40 40 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml
r9855 r9936 7 7 <History>The Devoted were war-hardened veterans of Iberian mercenaries hired out by foreign powers to fight in far-off conflicts. Fighting with and against diverse types of opponents, these men were deeply knowledgeable about various fighting styles and tactics. Once they had returned home from combat they were lavishly taken care of, rising to important positions in society.</History> 8 8 </Identity> 9 <VisualActor>10 <Actor>units/iberians/champion_unit_1.xml</Actor>11 </VisualActor>12 9 <UnitMotion> 13 10 <WalkSpeed>9.3</WalkSpeed> … … 16 13 </Run> 17 14 </UnitMotion> 15 <VisualActor> 16 <Actor>units/iberians/champion_unit_1.xml</Actor> 17 </VisualActor> 18 18 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_hero_caros.xml
r9342 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_hero_infantry_swordsman"> 3 <Attack> 4 <Melee> 5 <Hack>30.0</Hack> 6 </Melee> 7 </Attack> 8 <Cost> 9 <Resources> 10 <metal>225</metal> 11 </Resources> 12 </Cost> 3 13 <Identity> 4 14 <Civ>iber</Civ> … … 10 20 <Actor>units/iberians/hero_caros.xml</Actor> 11 21 </VisualActor> 12 <Cost>13 <Resources>14 <metal>225</metal>15 </Resources>16 </Cost>17 <Attack>18 <Melee>19 <Hack>30.0</Hack>20 </Melee>21 </Attack>22 22 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_hero_variato.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_hero_infantry_swordsman"> 3 <Cost> 4 <Resources> 5 <food>55</food> 6 </Resources> 7 </Cost> 3 8 <Identity> 4 9 <Civ>iber</Civ> … … 7 12 <History>Viriato, like Vercingentorix amongst the Gauls, was the most famous of the Iberian tribal war leaders, having conducted at least 7 campaigns against the Romans in the southern half of the peninsula during the 'Lusitani Wars' from 147 to 139 BCE. He surfaced as a survivor of the treacherous massacre of 9,000 men and the selling into slavery of 21,000 elderly, women, and children of the Lusitani. They had signed a treaty of peace with the Romans, conducted by Servius Sulpicius Galba, governor of Hispania Ulterior, as the 'final solution' to the Lusitani problem. He emerged from humble beginnings in 151 BCE to become war chief of the Lusitani. He was intelligent and a superior tactician, never really defeated in any encounter (though suffered losses in some requiring retreat). He succumbed instead to another treachery arranged by a later Roman commander, Q. Servilius Cepio, to have him assassinated by three comrades that were close to him.</History> 8 13 </Identity> 9 <VisualActor>10 <Actor>units/iberians/hero_variato.xml</Actor>11 </VisualActor>12 <Cost>13 <Resources>14 <food>55</food>15 </Resources>16 </Cost>17 14 <UnitMotion> 18 15 <WalkSpeed>9.3</WalkSpeed> … … 21 18 </Run> 22 19 </UnitMotion> 20 <VisualActor> 21 <Actor>units/iberians/hero_variato.xml</Actor> 22 </VisualActor> 23 23 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_a.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/iber_infantry_javelinist_b"> 3 <Armour> 4 <Hack>4.0</Hack> 5 <Pierce>4.0</Pierce> 6 <Crush>4.0</Crush> 7 </Armour> 8 <Attack> 9 <Ranged> 10 <Pierce>36.0</Pierce> 11 <MaxRange>44</MaxRange> 12 </Ranged> 13 </Attack> 14 <Health> 15 <Max>100</Max> 16 </Health> 3 17 <Identity> 4 18 <Rank>Advanced</Rank> … … 7 21 <Entity>units/iber_infantry_javelinist_e</Entity> 8 22 </Promotion> 9 <VisualActor>10 <Actor>units/iberians/infantry_javelinist_a.xml</Actor>11 </VisualActor>12 23 <ResourceGatherer> 13 24 <BaseSpeed>0.75</BaseSpeed> 14 25 </ResourceGatherer> 15 <Health>16 <Max>100</Max>17 </Health>18 <Armour>19 <Hack>4.0</Hack>20 <Pierce>4.0</Pierce>21 <Crush>4.0</Crush>22 </Armour>23 26 <UnitMotion> 24 27 <WalkSpeed>6.8</WalkSpeed> … … 27 30 </Run> 28 31 </UnitMotion> 29 <Attack> 30 <Ranged> 31 <Pierce>36.0</Pierce> 32 <MaxRange>44</MaxRange> 33 </Ranged> 34 </Attack> 32 <VisualActor> 33 <Actor>units/iberians/infantry_javelinist_a.xml</Actor> 34 </VisualActor> 35 35 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_b.xml
r9919 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_infantry_ranged_javelinist"> 3 <Builder> 4 <Entities datatype="tokens"> 5 structures/iber_sb1 6 </Entities> 7 </Builder> 3 8 <Identity> 4 9 <Civ>iber</Civ> … … 14 19 <Actor>units/iberians/infantry_javelinist_b.xml</Actor> 15 20 </VisualActor> 16 <Builder>17 <Entities datatype="tokens">18 structures/iber_sb119 </Entities>20 </Builder>21 21 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_e.xml
r9397 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/iber_infantry_javelinist_a"> 3 <Identity>4 <Rank>Elite</Rank>5 </Identity>6 <VisualActor>7 <Actor>units/iberians/infantry_javelinist_e.xml</Actor>8 </VisualActor>9 <ResourceGatherer>10 <BaseSpeed>0.5</BaseSpeed>11 </ResourceGatherer>12 <Health>13 <Max>110</Max>14 </Health>15 3 <Armour> 16 4 <Hack>5.0</Hack> … … 18 6 <Crush>4.0</Crush> 19 7 </Armour> 20 <UnitMotion>21 <WalkSpeed>6.0</WalkSpeed>22 <Run>23 <Speed>18.0</Speed>24 </Run>25 </UnitMotion>26 8 <Attack> 27 9 <Ranged> … … 32 14 </Ranged> 33 15 </Attack> 16 <Health> 17 <Max>110</Max> 18 </Health> 19 <Identity> 20 <Rank>Elite</Rank> 21 </Identity> 34 22 <Promotion disable=""/> 23 <ResourceGatherer> 24 <BaseSpeed>0.5</BaseSpeed> 25 </ResourceGatherer> 26 <UnitMotion> 27 <WalkSpeed>6.0</WalkSpeed> 28 <Run> 29 <Speed>18.0</Speed> 30 </Run> 31 </UnitMotion> 32 <VisualActor> 33 <Actor>units/iberians/infantry_javelinist_e.xml</Actor> 34 </VisualActor> 35 35 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_a.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/iber_infantry_slinger_b"> 3 <Armour> 4 <Hack>3.0</Hack> 5 <Pierce>3.0</Pierce> 6 <Crush>3.0</Crush> 7 </Armour> 8 <Attack> 9 <Ranged> 10 <Pierce>21.0</Pierce> 11 <MaxRange>52.0</MaxRange> 12 </Ranged> 13 </Attack> 14 <Health> 15 <Max>100</Max> 16 </Health> 3 17 <Identity> 4 18 <Rank>Advanced</Rank> … … 7 21 <Entity>units/iber_infantry_slinger_e</Entity> 8 22 </Promotion> 9 <VisualActor>10 <Actor>units/iberians/infantry_slinger_a.xml</Actor>11 </VisualActor>12 23 <ResourceGatherer> 13 24 <BaseSpeed>0.75</BaseSpeed> 14 25 </ResourceGatherer> 15 <Health>16 <Max>100</Max>17 </Health>18 <Armour>19 <Hack>3.0</Hack>20 <Pierce>3.0</Pierce>21 <Crush>3.0</Crush>22 </Armour>23 26 <UnitMotion> 24 27 <WalkSpeed>7.2</WalkSpeed> … … 27 30 </Run> 28 31 </UnitMotion> 29 <Attack> 30 <Ranged> 31 <Pierce>21.0</Pierce> 32 <MaxRange>52.0</MaxRange> 33 </Ranged> 34 </Attack> 32 <VisualActor> 33 <Actor>units/iberians/infantry_slinger_a.xml</Actor> 34 </VisualActor> 35 35 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_b.xml
r9443 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_infantry_ranged_slinger"> 3 <Builder> 4 <Entities datatype="tokens"> 5 structures/iber_sb1 6 </Entities> 7 </Builder> 3 8 <Identity> 4 9 <Civ>iber</Civ> … … 14 19 <Actor>units/iberians/infantry_slinger_b.xml</Actor> 15 20 </VisualActor> 16 <Builder>17 <Entities datatype="tokens">18 structures/iber_sb119 </Entities>20 </Builder>21 21 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_e.xml
r9397 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/iber_infantry_slinger_a"> 3 <Identity>4 <Rank>Elite</Rank>5 </Identity>6 <VisualActor>7 <Actor>units/iberians/infantry_slinger_e.xml</Actor>8 </VisualActor>9 <ResourceGatherer>10 <BaseSpeed>0.5</BaseSpeed>11 </ResourceGatherer>12 <Health>13 <Max>110</Max>14 </Health>15 3 <Armour> 16 4 <Hack>4.0</Hack> … … 18 6 <Crush>4.0</Crush> 19 7 </Armour> 8 <Attack> 9 <Ranged> 10 <Pierce>22.0</Pierce> 11 <MaxRange>56.0</MaxRange> 12 </Ranged> 13 </Attack> 14 <Health> 15 <Max>110</Max> 16 </Health> 17 <Identity> 18 <Rank>Elite</Rank> 19 </Identity> 20 <Promotion disable=""/> 21 <ResourceGatherer> 22 <BaseSpeed>0.5</BaseSpeed> 23 </ResourceGatherer> 20 24 <UnitMotion> 21 25 <WalkSpeed>6.8</WalkSpeed> … … 24 28 </Run> 25 29 </UnitMotion> 26 <Attack> 27 <Ranged> 28 <Pierce>22.0</Pierce> 29 <MaxRange>56.0</MaxRange> 30 </Ranged> 31 </Attack> 32 <Promotion disable=""/> 30 <VisualActor> 31 <Actor>units/iberians/infantry_slinger_e.xml</Actor> 32 </VisualActor> 33 33 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_a.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/iber_infantry_spearman_b"> 3 <Identity>4 <Rank>Advanced</Rank>5 </Identity>6 <Promotion>7 <Entity>units/iber_infantry_spearman_e</Entity>8 </Promotion>9 <VisualActor>10 <Actor>units/iberians/infantry_spearman_a.xml</Actor>11 </VisualActor>12 <ResourceGatherer>13 <BaseSpeed>0.75</BaseSpeed>14 </ResourceGatherer>15 <Health>16 <Max>110</Max>17 </Health>18 3 <Armour> 19 4 <Hack>5.0</Hack> … … 21 6 <Crush>6.0</Crush> 22 7 </Armour> 23 <UnitMotion>24 <WalkSpeed>5.2</WalkSpeed>25 <Run>26 <Speed>15.6</Speed>27 </Run>28 </UnitMotion>29 8 <Attack> 30 9 <Melee> … … 37 16 </Charge> 38 17 </Attack> 18 <Health> 19 <Max>110</Max> 20 </Health> 21 <Identity> 22 <Rank>Advanced</Rank> 23 </Identity> 24 <Promotion> 25 <Entity>units/iber_infantry_spearman_e</Entity> 26 </Promotion> 27 <ResourceGatherer> 28 <BaseSpeed>0.75</BaseSpeed> 29 </ResourceGatherer> 30 <UnitMotion> 31 <WalkSpeed>5.2</WalkSpeed> 32 <Run> 33 <Speed>15.6</Speed> 34 </Run> 35 </UnitMotion> 36 <VisualActor> 37 <Actor>units/iberians/infantry_spearman_a.xml</Actor> 38 </VisualActor> 39 39 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_infantry_melee_spearman"> 3 <Armour> 4 <Pierce>6.0</Pierce> 5 </Armour> 6 <Builder> 7 <Entities datatype="tokens"> 8 structures/iber_sb1 9 </Entities> 10 </Builder> 3 11 <Identity> 4 12 <Civ>iber</Civ> … … 11 19 <Entity>units/iber_infantry_spearman_a</Entity> 12 20 </Promotion> 13 <VisualActor>14 <Actor>units/iberians/infantry_spearman_b.xml</Actor>15 </VisualActor>16 <Builder>17 <Entities datatype="tokens">18 structures/iber_sb119 </Entities>20 </Builder>21 <Armour>22 <Pierce>6.0</Pierce>23 </Armour>24 21 <UnitMotion> 25 22 <WalkSpeed>6.1</WalkSpeed> … … 28 25 </Run> 29 26 </UnitMotion> 27 <VisualActor> 28 <Actor>units/iberians/infantry_spearman_b.xml</Actor> 29 </VisualActor> 30 30 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_e.xml
r9397 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/iber_infantry_spearman_a"> 3 <Identity>4 <Rank>Elite</Rank>5 </Identity>6 <VisualActor>7 <Actor>units/iberians/infantry_spearman_e.xml</Actor>8 </VisualActor>9 <ResourceGatherer>10 <BaseSpeed>0.5</BaseSpeed>11 </ResourceGatherer>12 <Health>13 <Max>120</Max>14 </Health>15 3 <Armour> 16 4 <Hack>7.0</Hack> … … 18 6 <Crush>7.0</Crush> 19 7 </Armour> 20 <UnitMotion>21 <WalkSpeed>4.8</WalkSpeed>22 <Run>23 <Speed>14.4</Speed>24 </Run>25 </UnitMotion>26 8 <Attack> 27 9 <Melee> … … 34 16 </Charge> 35 17 </Attack> 18 <Health> 19 <Max>120</Max> 20 </Health> 21 <Identity> 22 <Rank>Elite</Rank> 23 </Identity> 36 24 <Promotion disable=""/> 25 <ResourceGatherer> 26 <BaseSpeed>0.5</BaseSpeed> 27 </ResourceGatherer> 28 <UnitMotion> 29 <WalkSpeed>4.8</WalkSpeed> 30 <Run> 31 <Speed>14.4</Speed> 32 </Run> 33 </UnitMotion> 34 <VisualActor> 35 <Actor>units/iberians/infantry_spearman_e.xml</Actor> 36 </VisualActor> 37 37 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_a.xml
r9391 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/iber_infantry_swordsman_b"> 3 <Identity> 4 <Rank>Advanced</Rank> 5 </Identity> 6 <Promotion> 7 <Entity>units/iber_infantry_swordsman_e</Entity> 8 </Promotion> 9 <VisualActor> 10 <Actor>units/iberians/infantry_swordsman_a.xml</Actor> 11 </VisualActor> 12 <ResourceGatherer> 13 <BaseSpeed>0.75</BaseSpeed> 14 </ResourceGatherer> 15 <Health> 16 <Max>110</Max> 17 </Health> 3 <Armour> 4 <Hack>6.0</Hack> 5 <Pierce>4.0</Pierce> 6 <Crush>6.0</Crush> 7 </Armour> 18 8 <Attack> 19 9 <Melee> … … 24 14 </Charge> 25 15 </Attack> 26 <Armour> 27 <Hack>6.0</Hack> 28 <Pierce>4.0</Pierce> 29 <Crush>6.0</Crush> 30 </Armour> 16 <Health> 17 <Max>110</Max> 18 </Health> 19 <Identity> 20 <Rank>Advanced</Rank> 21 </Identity> 22 <Promotion> 23 <Entity>units/iber_infantry_swordsman_e</Entity> 24 </Promotion> 25 <ResourceGatherer> 26 <BaseSpeed>0.75</BaseSpeed> 27 </ResourceGatherer> 31 28 <UnitMotion> 32 29 <WalkSpeed>6.0</WalkSpeed> … … 35 32 </Run> 36 33 </UnitMotion> 34 <VisualActor> 35 <Actor>units/iberians/infantry_swordsman_a.xml</Actor> 36 </VisualActor> 37 37 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_b.xml
r9443 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_infantry_melee_swordsman"> 3 <Attack> 4 <Melee> 5 <Hack>22.0</Hack> 6 </Melee> 7 <Charge> 8 <Hack>44.0</Hack> 9 </Charge> 10 </Attack> 11 <Builder> 12 <Entities datatype="tokens"> 13 structures/iber_sb1 14 </Entities> 15 </Builder> 16 <Cost> 17 <Resources> 18 <metal>60</metal> 19 </Resources> 20 </Cost> 3 21 <Identity> 4 22 <Civ>iber</Civ> … … 14 32 <Actor>units/iberians/infantry_swordsman_b.xml</Actor> 15 33 </VisualActor> 16 <Cost>17 <Resources>18 <metal>60</metal>19 </Resources>20 </Cost>21 <Builder>22 <Entities datatype="tokens">23 structures/iber_sb124 </Entities>25 </Builder>26 <Attack>27 <Melee>28 <Hack>22.0</Hack>29 </Melee>30 <Charge>31 <Hack>44.0</Hack>32 </Charge>33 </Attack>34 34 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_e.xml
r9397 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/iber_infantry_swordsman_a"> 3 <Identity> 4 <Rank>Elite</Rank> 5 </Identity> 6 <VisualActor> 7 <Actor>units/iberians/infantry_swordsman_e.xml</Actor> 8 </VisualActor> 9 <ResourceGatherer> 10 <BaseSpeed>0.5</BaseSpeed> 11 </ResourceGatherer> 12 <Health> 13 <Max>120</Max> 14 </Health> 3 <Armour> 4 <Hack>8.0</Hack> 5 <Pierce>5.0</Pierce> 6 <Crush>7.0</Crush> 7 </Armour> 15 8 <Attack> 16 9 <Melee> … … 21 14 </Charge> 22 15 </Attack> 23 <Armour> 24 <Hack>8.0</Hack> 25 <Pierce>5.0</Pierce> 26 <Crush>7.0</Crush> 27 </Armour> 16 <Health> 17 <Max>120</Max> 18 </Health> 19 <Identity> 20 <Rank>Elite</Rank> 21 </Identity> 22 <Promotion disable=""/> 23 <ResourceGatherer> 24 <BaseSpeed>0.5</BaseSpeed> 25 </ResourceGatherer> 28 26 <UnitMotion> 29 27 <WalkSpeed>5.6</WalkSpeed> … … 32 30 </Run> 33 31 </UnitMotion> 34 <Promotion disable=""/> 32 <VisualActor> 33 <Actor>units/iberians/infantry_swordsman_e.xml</Actor> 34 </VisualActor> 35 35 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_mechanical_siege_ram.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_siege_ram"> 3 <Identity> 4 <Civ>iber</Civ> 5 <SpecificName>Ariete</SpecificName> 6 <Tooltip>Siege Ram</Tooltip> 7 <History>It is not known if any of the Iberians culture tribes used rams; the unit is added to the civ roster for gameplay purposes.</History> 8 <Icon>units/iber_mechanical_siege_ram.png</Icon> 9 </Identity> 10 <VisualActor> 11 <Actor>structures/iberians/siege_ram.xml</Actor> 12 </VisualActor> 3 <Armour> 4 <Pierce>20.0</Pierce> 5 <Crush>10.0</Crush> 6 </Armour> 7 <Attack> 8 <Melee> 9 <Crush>50.0</Crush> 10 </Melee> 11 <Charge> 12 <Crush>100.0</Crush> 13 </Charge> 14 </Attack> 13 15 <Cost> 14 16 <BuildTime>25</BuildTime> … … 22 24 <Height>3.0</Height> 23 25 </Footprint> 24 <Obstruction>25 <Unit radius="3.75"/>26 </Obstruction>27 <Health>28 <Max>250</Max>29 </Health>30 <Armour>31 <Pierce>20.0</Pierce>32 <Crush>10.0</Crush>33 </Armour>34 <UnitMotion>35 <WalkSpeed>7.5</WalkSpeed>36 </UnitMotion>37 26 <GarrisonHolder> 38 27 <Max>3</Max> … … 41 30 <BuffHeal>1</BuffHeal> 42 31 </GarrisonHolder> 43 <Attack> 44 <Melee> 45 <Crush>50.0</Crush> 46 </Melee> 47 <Charge> 48 <Crush>100.0</Crush> 49 </Charge> 50 </Attack> 32 <Health> 33 <Max>250</Max> 34 </Health> 35 <Identity> 36 <Civ>iber</Civ> 37 <SpecificName>Ariete</SpecificName> 38 <Tooltip>Siege Ram</Tooltip> 39 <History>It is not known if any of the Iberians culture tribes used rams; the unit is added to the civ roster for gameplay purposes.</History> 40 <Icon>units/iber_mechanical_siege_ram.png</Icon> 41 </Identity> 42 <Obstruction> 43 <Unit radius="3.75"/> 44 </Obstruction> 45 <UnitMotion> 46 <WalkSpeed>7.5</WalkSpeed> 47 </UnitMotion> 48 <VisualActor> 49 <Actor>structures/iberians/siege_ram.xml</Actor> 50 </VisualActor> 51 51 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_ship_merchant.xml
r9071 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_ship_merchant"> 3 <Footprint replace=""> 4 <Square width="8.0" depth="24.0"/> 5 <Height>8.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>iber</Civ> … … 7 11 <Icon>units/iber_ship_merchant.png</Icon> 8 12 </Identity> 13 <Obstruction> 14 <Unit radius="6.0"/> 15 </Obstruction> 9 16 <VisualActor> 10 17 <Actor>structures/iberians/merchant.xml</Actor> 11 18 </VisualActor> 12 <Footprint replace="">13 <Square width="8.0" depth="24.0"/>14 <Height>8.0</Height>15 </Footprint>16 <Obstruction>17 <Unit radius="6.0"/>18 </Obstruction>19 19 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_argyraspis.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/mace_hypaspist"> 3 <VisualActor>4 <Actor>units/macedonians/mace_champion_argyraspis.xml</Actor>5 </VisualActor>6 <Identity>7 <SpecificName>Argyraspides (Silver shield)</SpecificName>8 <Tooltip>Alexander's elite guard infantry.</Tooltip>9 <Icon>units/macedonian_argyraspidai.png</Icon>10 </Identity>11 <Health>12 <Max>145</Max>13 </Health>14 3 <Armour> 15 4 <Hack>10.0</Hack> … … 17 6 <Crush>10.0</Crush> 18 7 </Armour> 19 <UnitMotion>20 <WalkSpeed>5.5</WalkSpeed>21 <Run>22 <Speed>15.0</Speed>23 </Run>24 </UnitMotion>25 8 <Attack> 26 9 <Melee> … … 36 19 </Charge> 37 20 </Attack> 21 <Health> 22 <Max>145</Max> 23 </Health> 24 <Identity> 25 <SpecificName>Argyraspides (Silver shield)</SpecificName> 26 <Tooltip>Alexander's elite guard infantry.</Tooltip> 27 <Icon>units/macedonian_argyraspidai.png</Icon> 28 </Identity> 38 29 <Promotion disable=""/> 30 <UnitMotion> 31 <WalkSpeed>5.5</WalkSpeed> 32 <Run> 33 <Speed>15.0</Speed> 34 </Run> 35 </UnitMotion> 36 <VisualActor> 37 <Actor>units/macedonians/mace_champion_argyraspis.xml</Actor> 38 </VisualActor> 39 39 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_hypaspist.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_infantry_spearman"> 3 <Armour> 4 <Hack>9.0</Hack> 5 <Pierce>12.0</Pierce> 6 <Crush>9.0</Crush> 7 </Armour> 8 <Attack> 9 <Melee> 10 <Hack>10.0</Hack> 11 <Pierce>20.0</Pierce> 12 <MaxRange>6.0</MaxRange> 13 </Melee> 14 <Charge> 15 <Hack>20.0</Hack> 16 <Pierce>40.0</Pierce> 17 <Crush>0.0</Crush> 18 <MaxRange>6.0</MaxRange> 19 </Charge> 20 </Attack> 21 <Cost> 22 <Resources> 23 <metal>20</metal> 24 </Resources> 25 </Cost> 26 <Health> 27 <Max>135</Max> 28 </Health> 3 29 <Identity> 4 30 <Civ>hele</Civ> … … 14 40 <RequiredXp>200</RequiredXp> 15 41 </Promotion> 16 <Cost>17 <Resources>18 <metal>20</metal>19 </Resources>20 </Cost>21 <Health>22 <Max>135</Max>23 </Health>24 <Armour>25 <Hack>9.0</Hack>26 <Pierce>12.0</Pierce>27 <Crush>9.0</Crush>28 </Armour>29 42 <UnitMotion> 30 43 <WalkSpeed>6.0</WalkSpeed> … … 33 46 </Run> 34 47 </UnitMotion> 35 <Attack>36 <Melee>37 <Hack>10.0</Hack>38 <Pierce>20.0</Pierce>39 <MaxRange>6.0</MaxRange>40 </Melee>41 <Charge>42 <Hack>20.0</Hack>43 <Pierce>40.0</Pierce>44 <Crush>0.0</Crush>45 <MaxRange>6.0</MaxRange>46 </Charge>47 </Attack>48 48 <VisualActor> 49 49 <Actor>units/macedonians/mace_champion_hypaspist.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_cavalry_spearman"> 3 <Identity>4 <Civ>pers</Civ>5 <GenericName>Bactrian Lancer</GenericName>6 <SpecificName>Bakhtris Asabari</SpecificName>7 <Icon>units/pers_champion_cavalry.png</Icon>8 <History>Cataphracts were the crushing blow of the Persian cavalry. The development of the Persian cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Persians adopted the catapharct from encounters with Iranian nomads like the Massagetes.</History>9 </Identity>10 <VisualActor>11 <Actor>units/persians/champion_unit_2.xml</Actor>12 </VisualActor>13 <Cost>14 <Resources>15 <wood>80</wood>16 <metal>40</metal>17 </Resources>18 </Cost>19 <Health>20 <Max>150</Max>21 </Health>22 3 <Armour> 23 4 <Hack>15.0</Hack> … … 25 6 <Crush>8.0</Crush> 26 7 </Armour> 27 <UnitMotion>28 <WalkSpeed>6.5</WalkSpeed>29 <Run>30 <Speed>18.0</Speed>31 <Range>1000.0</Range>32 <RangeMin>10.0</RangeMin>33 </Run>34 </UnitMotion>35 8 <Attack> 36 9 <Melee> … … 44 17 </Charge> 45 18 </Attack> 19 <Cost> 20 <Resources> 21 <wood>80</wood> 22 <metal>40</metal> 23 </Resources> 24 </Cost> 25 <Health> 26 <Max>150</Max> 27 </Health> 28 <Identity> 29 <Civ>pers</Civ> 30 <GenericName>Bactrian Lancer</GenericName> 31 <SpecificName>Bakhtris Asabari</SpecificName> 32 <Icon>units/pers_champion_cavalry.png</Icon> 33 <History>Cataphracts were the crushing blow of the Persian cavalry. The development of the Persian cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Persians adopted the catapharct from encounters with Iranian nomads like the Massagetes.</History> 34 </Identity> 35 <UnitMotion> 36 <WalkSpeed>6.5</WalkSpeed> 37 <Run> 38 <Speed>18.0</Speed> 39 <Range>1000.0</Range> 40 <RangeMin>10.0</RangeMin> 41 </Run> 42 </UnitMotion> 43 <VisualActor> 44 <Actor>units/persians/champion_unit_2.xml</Actor> 45 </VisualActor> 46 46 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_ship_trireme.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_ship_trireme"> 3 <Footprint> 4 <Square width="6.0" depth="36.0"/> 5 <Height>8.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>pers</Civ> … … 10 14 <Actor>structures/persians/trireme.xml</Actor> 11 15 </VisualActor> 12 <Footprint>13 <Square width="6.0" depth="36.0"/>14 <Height>8.0</Height>15 </Footprint>16 16 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_war_elephant.xml
r9855 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_cavalry"> 3 <Identity>4 <Civ>pers</Civ>5 <GenericName>Indian War Elephant</GenericName>6 <SpecificName>Pil Jangi Hendi</SpecificName>7 <Icon>units/pers_war_elephant.png</Icon>8 <History>Elephants were rare sights in Persian armies but they were used and their effect on the battlefield could not be ignored. As their tusks and feet physically attacked the enemy, archers and javelin throwers launched projectiles from atop the animals back. While huge, they could be just as much a threat to their own side and could be easily hamstrung. But their ability to stop a full-blown cavalry charge when in a line made up for any questions of effectiveness.</History>9 </Identity>10 <Cost>11 <Population>3</Population>12 <Resources>13 <food>300</food>14 <metal>200</metal>15 </Resources>16 </Cost>17 <Health>18 <Max>450</Max>19 </Health>20 3 <Armour> 21 4 <Hack>10.0</Hack> … … 23 6 <Crush>15.0</Crush> 24 7 </Armour> 25 <UnitMotion>26 <WalkSpeed>7.5</WalkSpeed>27 <Run>28 <Speed>14.0</Speed>29 </Run>30 </UnitMotion>31 8 <Attack> 32 9 <Melee> … … 39 16 </Charge> 40 17 </Attack> 41 <VisualActor> 42 <Actor>units/persians/war_elephant.xml</Actor> 43 </VisualActor> 18 <Cost> 19 <Population>3</Population> 20 <Resources> 21 <food>300</food> 22 <metal>200</metal> 23 </Resources> 24 </Cost> 44 25 <Footprint> 45 26 <Circle radius="2.8"/> 46 27 <Height>8.0</Height> 47 28 </Footprint> 29 <Health> 30 <Max>450</Max> 31 </Health> 32 <Identity> 33 <Civ>pers</Civ> 34 <GenericName>Indian War Elephant</GenericName> 35 <SpecificName>Pil Jangi Hendi</SpecificName> 36 <Icon>units/pers_war_elephant.png</Icon> 37 <History>Elephants were rare sights in Persian armies but they were used and their effect on the battlefield could not be ignored. As their tusks and feet physically attacked the enemy, archers and javelin throwers launched projectiles from atop the animals back. While huge, they could be just as much a threat to their own side and could be easily hamstrung. But their ability to stop a full-blown cavalry charge when in a line made up for any questions of effectiveness.</History> 38 </Identity> 39 <UnitMotion> 40 <WalkSpeed>7.5</WalkSpeed> 41 <Run> 42 <Speed>14.0</Speed> 43 </Run> 44 </UnitMotion> 48 45 <Vision> 49 46 <Range>120</Range> 50 47 </Vision> 48 <VisualActor> 49 <Actor>units/persians/war_elephant.xml</Actor> 50 </VisualActor> 51 51 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml
r9869 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/rome_legionnaire_imperial"> 3 <Attack> 4 <Melee> 5 <Hack>26.0</Hack> 6 </Melee> 7 <Charge> 8 <Hack>52.0</Hack> 9 </Charge> 10 </Attack> 11 <Health> 12 <Max>140</Max> 13 </Health> 3 14 <Identity> 4 15 <Civ>rome</Civ> … … 9 20 <Icon>units/rome_champion_legion_centurio.png</Icon> 10 21 </Identity> 11 <Health> 12 <Max>140</Max> 13 </Health> 14 <Attack> 15 <Melee> 16 <Hack>26.0</Hack> 17 </Melee> 18 <Charge> 19 <Hack>52.0</Hack> 20 </Charge> 21 </Attack> 22 <Promotion disable=""/> 22 23 <VisualActor> 23 24 <Actor>units/romans/imp_rome_champion_1.xml</Actor> 24 25 </VisualActor> 25 <Promotion disable=""/>26 26 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_imperial.xml
r9873 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="units/rome_legionnaire_marian"> 3 <Identity>4 <Civ>rome</Civ>5 <GenericName>Roman Legionnaire</GenericName>6 <SpecificName>Legionarius Romanus</SpecificName>7 <History>The Imperial Legionnaire.</History>8 <Tooltip>The famed legion of the Early Empire.</Tooltip>9 <Icon>units/rome_champion_legion_imperial.png</Icon>10 </Identity>11 <Promotion>12 <Entity>units/rome_centurio_imperial</Entity>13 <RequiredXp>300</RequiredXp>14 </Promotion>15 3 <Armour> 16 4 <Hack>10.0</Hack> … … 26 14 </Charge> 27 15 </Attack> 16 <Identity> 17 <Civ>rome</Civ> 18 <GenericName>Roman Legionnaire</GenericName> 19 <SpecificName>Legionarius Romanus</SpecificName> 20 <History>The Imperial Legionnaire.</History> 21 <Tooltip>The famed legion of the Early Empire.</Tooltip> 22 <Icon>units/rome_champion_legion_imperial.png</Icon> 23 </Identity> 24 <Promotion> 25 <Entity>units/rome_centurio_imperial</Entity> 26 <RequiredXp>300</RequiredXp> 27 </Promotion> 28 28 <VisualActor> 29 29 <Actor>units/romans/champion_unit_4_imp_legion.xml</Actor> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml
r9869 r9936 14 14 <RequiredXp>150</RequiredXp> 15 15 </Promotion> 16 <VisualActor>17 <Actor>units/romans/champion_unit_3.xml</Actor>18 </VisualActor>19 16 <UnitMotion> 20 17 <WalkSpeed>6.5</WalkSpeed> … … 23 20 </Run> 24 21 </UnitMotion> 22 <VisualActor> 23 <Actor>units/romans/champion_unit_3.xml</Actor> 24 </VisualActor> 25 25 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_ship_quinquereme.xml
r8641 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_mechanical_ship_quinquereme"> 3 <Footprint> 4 <Square width="8.0" depth="48.0"/> 5 <Height>8.0</Height> 6 </Footprint> 3 7 <Identity> 4 8 <Civ>rome</Civ> … … 9 13 <Actor>structures/romans/quinquereme.xml</Actor> 10 14 </VisualActor> 11 <Footprint>12 <Square width="8.0" depth="48.0"/>13 <Height>8.0</Height>14 </Footprint>15 15 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/samnite_skirmisher.xml
r9925 r9936 10 10 <Icon>units/samnite_skirmisher.png</Icon> 11 11 </Identity> 12 <Vision> 13 <Range>88</Range> 14 </Vision> 12 15 <VisualActor> 13 16 <Actor>units/carthaginians/samnite_skirmisher.xml</Actor> 14 17 </VisualActor> 15 <Vision>16 <Range>88</Range>17 </Vision>18 18 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/samnite_spearman.xml
r9925 r9936 10 10 <Icon>units/samnite_spearman.png</Icon> 11 11 </Identity> 12 <Vision> 13 <Range>88</Range> 14 </Vision> 12 15 <VisualActor> 13 16 <Actor>units/carthaginians/samnite_spearman.xml</Actor> 14 17 </VisualActor> 15 <Vision>16 <Range>88</Range>17 </Vision>18 18 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/samnite_swordsman.xml
r9925 r9936 10 10 <Icon>units/samnite_swordsman.png</Icon> 11 11 </Identity> 12 <Vision> 13 <Range>88</Range> 14 </Vision> 12 15 <VisualActor> 13 16 <Actor>units/carthaginians/samnite_swordsman.xml</Actor> 14 17 </VisualActor> 15 <Vision>16 <Range>88</Range>17 </Vision>18 18 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/thebes_sacred_band_hoplitai.xml
r9921 r9936 9 9 <Icon>units/thebes_sacred_band_hoplitai.png</Icon> 10 10 </Identity> 11 <Vision> 12 <Range>88</Range> 13 </Vision> 11 14 <VisualActor> 12 15 <Actor>units/hellenes/champion_sacred_band.xml</Actor> 13 16 </VisualActor> 14 <Vision>15 <Range>88</Range>16 </Vision>17 17 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/thespian_melanochitones.xml
r9921 r9936 10 10 <Icon>units/thespian_melanochitones.png</Icon> 11 11 </Identity> 12 <Vision> 13 <Range>88</Range> 14 </Vision> 12 15 <VisualActor> 13 16 <Actor>units/hellenes/thespian.xml</Actor> 14 17 </VisualActor> 15 <Vision>16 <Range>88</Range>17 </Vision>18 18 </Entity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml
r9921 r9936 1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_champion_infantry_swordsman"> 3 <Armour> 4 <Hack>5.0</Hack> 5 <Pierce>9.0</Pierce> 6 </Armour> 7 <Attack> 8 <Melee> 9 <Hack>30.0</Hack> 10 </Melee> 11 <Charge> 12 <Hack>60.0</Hack> 13 </Charge> 14 </Attack> 15 <Cost> 16 <Resources> 17 <food>0</food> 18 <metal>140</metal> 19 </Resources> 20 </Cost> 3 21 <Identity> 4 22 <Civ>hele</Civ> … … 10 28 <Icon>units/thracian_rhomphaia.png</Icon> 11 29 </Identity> 12 <Cost>13 <Resources>14 <food>0</food>15 <metal>140</metal>16 </Resources>17 </Cost>18 <Armour>19 <Hack>5.0</Hack>20 <Pierce>9.0</Pierce>21 </Armour>22 <Vision>23 <Range>88</Range>24 </Vision>25 30 <UnitMotion> 26 31 <WalkSpeed>7.5</WalkSpeed> … … 29 34 </Run> 30 35 </UnitMotion> 31 <Attack> 32 <Melee> 33 <Hack>30.0</Hack> 34 </Melee> 35 <Charge> 36 <Hack>60.0</Hack> 37 </Charge> 38 </Attack> 36 <Vision> 37 <Range>88</Range> 38 </Vision> 39 39 <VisualActor> 40 40 <Actor>units/hellenes/thracian_blackcloak.xml</Actor>
Note:
See TracChangeset
for help on using the changeset viewer.
