- Timestamp:
- 07/31/11 03:42:41 (13 years ago)
- Location:
- ps/trunk/binaries/data/mods/public/art
- Files:
-
- 10 added
- 9 edited
-
actors/props/units/cape_hd.xml (added)
-
actors/props/units/cape_hd_black.xml (modified) (1 diff)
-
actors/props/units/cape_long_ragged.xml (added)
-
actors/props/units/shields/cart_tarantine_e.xml (modified) (1 diff)
-
actors/props/units/shields/samn_scutum_adv.xml (modified) (1 diff)
-
actors/units/carthaginians/cavalry_spearman_e_r.xml (modified) (2 diffs)
-
actors/units/carthaginians/samnite_spearman.xml (modified) (2 diffs)
-
actors/units/hellenes/champion_unit_1.xml (modified) (1 diff)
-
meshes/props/cape_hd_hoplite.dae (added)
-
meshes/props/cape_hd_long.dae (added)
-
meshes/props/cape_hd_medium.dae (added)
-
meshes/props/cape_hd_ragged.dae (added)
-
textures/skins/props/cape_hd.dds (added)
-
textures/skins/props/shield/kart_round_an.dds (added)
-
textures/skins/props/shield/kart_shields_guide.png (modified) ( previous)
-
textures/skins/props/shield/samnite_c.dds (modified) ( previous)
-
textures/skins/props/shield/samnite_d.dds (added)
-
textures/skins/skeletal/hele_spartitiate_a.dds (modified) ( previous)
-
textures/skins/temp/border.dds (added)
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/binaries/data/mods/public/art/actors/props/units/cape_hd_black.xml
r9912 r9940 4 4 <group> 5 5 <variant frequency="1" name="Cape Black"> 6 <mesh>props/cape_hd_transparent.dae</mesh> 7 <texture>props/cape_hd_black.dds</texture> 6 <texture>props/cape_hd.dds</texture> 8 7 </variant> 9 8 </group> 10 <material>basic_trans.xml</material> 9 <group> 10 <variant frequency="3" name="Cape-Ragged"> 11 <colour>86 85 82</colour> 12 <mesh>props/cape_hd_ragged.dae</mesh> 13 </variant> 14 <variant frequency="2" name="Cape-Long"> 15 <colour>86 85 82</colour> 16 <mesh>props/cape_hd_long.dae</mesh> 17 </variant> 18 <variant frequency="2" name="Cape-Medium"> 19 <colour>86 85 82</colour> 20 <mesh>props/cape_hd_medium.dae</mesh> 21 </variant> 22 </group> 23 <material>objectcolor.xml</material> 11 24 </actor> -
ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/cart_tarantine_e.xml
r9902 r9940 35 35 <texture>props/shield/kart_round_q.dds</texture> 36 36 </variant> 37 <variant frequency="4" name="shield-an-wreath"> 38 <texture>props/shield/kart_round_an.dds</texture> 39 </variant> 37 40 </group> 38 41 <material>player_trans.xml</material> -
ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/samn_scutum_adv.xml
r9926 r9940 17 17 <texture>props/shield/samnite_c.dds</texture> 18 18 </variant> 19 <variant frequency="1" name="Shield-D"> 20 <texture>props/shield/samnite_d.dds</texture> 21 </variant> 19 22 </group> 20 23 <material>player_trans.xml</material> -
ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/cavalry_spearman_e_r.xml
r9799 r9940 19 19 <prop actor="props/units/heads/samnite_elite.xml" attachpoint="helmet"/> 20 20 <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/> 21 <prop actor="props/units/cape_ m_med.xml" attachpoint="shoulders"/>21 <prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/> 22 22 <prop actor="props/units/shields/cart_tarantine_e.xml" attachpoint="shield"/> 23 23 </props> … … 26 26 <group> 27 27 <variant frequency="1" name="texture"> 28 <texture>skeletal/ kart_csp_e_3.dds</texture>28 <texture>skeletal/samnite_isp_e_1.dds</texture> 29 29 </variant> 30 30 </group> -
ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/samnite_spearman.xml
r9924 r9940 44 44 <prop actor="props/units/heads/samnite_elite.xml" attachpoint="helmet"/> 45 45 <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/> 46 <prop actor="props/units/cape_ m_long.xml" attachpoint="shoulders"/>46 <prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/> 47 47 </props> 48 48 </variant> … … 50 50 <group> 51 51 <variant frequency="1" name="Cuirass"> 52 <texture>skeletal/ kart_csp_e_3.dds</texture>52 <texture>skeletal/samnite_isp_e_1.dds</texture> 53 53 </variant> 54 54 </group> -
ps/trunk/binaries/data/mods/public/art/actors/units/hellenes/champion_unit_1.xml
r9707 r9940 20 20 <prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/> 21 21 <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/> 22 <prop actor="props/units/cape_ m_long.xml" attachpoint="shoulders"/>22 <prop actor="props/units/cape_long_ragged.xml" attachpoint="shoulders"/> 23 23 </props> 24 24 <texture>skeletal/hele_spartitiate_a.dds</texture>
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