|
|
|
@7538
|
15 years |
philip |
Revert deletion of compile flag that apparently is actually needed …
|
|
|
|
@7537
|
15 years |
philip |
Fix non-PCH compiles
|
|
|
|
@7536
|
15 years |
autobuild |
Automated build.
|
|
|
|
@7535
|
15 years |
philip |
Fix warnings in tests
|
|
|
|
@7534
|
15 years |
Matt Sherman |
Added <soundgroup> for cavalry steps XML and added Run to infnatry
|
|
|
|
@7533
|
15 years |
Matt Sherman |
Introduced a infantry "run" XML file
|
|
|
|
@7532
|
15 years |
philip |
Fix errors and inconsistencies in entity template XML files
|
|
|
|
@7531
|
15 years |
philip |
Make the session GUI slightly more resilient to broken data files
|
|
|
|
@7530
|
15 years |
philip |
Fix triggering of "buffer too small" error during some stack dumps. …
|
|
|
|
@7529
|
15 years |
Matt Sherman |
Added XML for generic animal death and fixed horse death xml
|
|
|
|
@7528
|
15 years |
philip |
Fix footstep sounds
|
|
|
|
@7527
|
15 years |
philip |
Fix use of 'undefined' sound group on death.
Warn about implicit …
|
|
|
|
@7526
|
15 years |
Matt Sherman |
Adjusted the levels so this was a little more present in the overall mix
|
|
|
|
@7525
|
15 years |
Matt Sherman |
Fixed mounted folder structure to reflect the other entities and added …
|
|
|
|
@7524
|
15 years |
Matt Sherman |
Added "gathering.xml" which now references to audio/resource/farming/ …
|
|
|
|
@7523
|
15 years |
philip |
Add 'pause' command back into new session GUI
|
|
|
|
@7522
|
15 years |
Matt Sherman |
Fixed walking sound to match animation and to fix a phase issue when …
|
|
|
|
@7521
|
15 years |
philip |
Try to fix potential problems when right-clicking minimap
|
|
|
|
@7520
|
15 years |
philip |
Fix units attacking rocks and trees instead of gathering resources …
|
|
|
|
@7519
|
15 years |
philip |
Allow shift+click for multiple building placement
|
|
|
|
@7518
|
15 years |
philip |
Clean up some svn:executable flags
|
|
|
|
@7517
|
15 years |
philip |
Delete some extremely obsolete documentation and point to Trac
|
|
|
|
@7516
|
15 years |
Jan Wassenberg |
work around sound-related deadlock and assert on exit (due to OS X's …
|
|
|
|
@7515
|
15 years |
philip |
Add hotkey "M" to toggle in-game music
|
|
|
|
@7514
|
15 years |
autobuild |
Automated build.
|
|
|
|
@7513
|
15 years |
philip |
OS X Atlas build fix. Fix wcsdup emulation. Remove seemingly unneeded …
|
|
|
|
@7512
|
15 years |
philip |
OS X build/warning/test fixes
|
|
|
|
@7511
|
15 years |
philip |
Fix RingBuf tests to not miss bugs. Fix RingBuf iterator bugs.
|
|
|
|
@7510
|
15 years |
philip |
Windows build warning fix
|
|
|
|
@7509
|
15 years |
philip |
Update unix-build tarball: exclude some unneeded files; include files …
|
|
|
|
@7508
|
15 years |
philip |
Make tests clean up after themselves
|
|
|
|
@7507
|
15 years |
philip |
Fix tests. Tidy up some old files.
|
|
|
|
@7506
|
15 years |
philip |
Skip component script tests when the mods/public/ directory is …
|
|
|
|
@7505
|
15 years |
philip |
Add some robustness against broken data
|
|
|
|
@7504
|
15 years |
philip |
Share component template scripts to save some memory.
|
|
|
|
@7503
|
15 years |
philip |
Rewrite the clone-object-between-JS-contexts code (for …
|
|
|
|
@7502
|
15 years |
philip |
Fix assertion failure when using console.
Fix console breaking GL …
|
|
|
|
@7501
|
15 years |
philip |
# Add a demo map with all units on it.
Support XML-only maps with …
|
|
|
|
@7500
|
15 years |
philip |
Fix fixed overflow when pathfinding across smallish maps
|
|
|
|
@7499
|
15 years |
philip |
Reduce the likelihood of units getting stuck when walking
|
|
|
|
@7498
|
15 years |
Jan Wassenberg |
fixes/improvements from work
- improved form of noncopyable that …
|
|
|
|
@7497
|
15 years |
philip |
Switch everything to 15.16-bit precision fixeds, to allow more …
|
|
|
|
@7496
|
15 years |
philip |
Overflow checking in CFixed. Patch by JubJub (see #420).
|
|
|
|
@7495
|
15 years |
philip |
Optimise pathfinder tile storage a bit (improves speed by maybe 10%). …
|
|
|
|
@7494
|
15 years |
Jan Wassenberg |
minor fixes
|
|
|
|
@7493
|
15 years |
Jan Wassenberg |
vfs: disable error dialog if file not found
SoundGroup.cpp: add proper …
|
|
|
|
@7492
|
15 years |
philip |
Avoid running the old simulation code in the background when it's not …
|
|
|
|
@7491
|
15 years |
philip |
Make JS sound objects only self-destruct when fading to 0
|
|
|
|
@7490
|
15 years |
philip |
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to …
|
|
|
|
@7489
|
15 years |
philip |
64-bit compat in BMP code
|
|
|
|
@7488
|
15 years |
philip |
Hide cursor when taking big screenshots
|
|
|
|
@7487
|
15 years |
philip |
Fix obstruction shapes for some buildings
|
|
|
|
@7486
|
15 years |
autobuild |
Automated build.
|
|
|
|
@7485
|
15 years |
philip |
Add a map for testing pathfinding.
|
|
|
|
@7484
|
15 years |
philip |
# New unit movement system, which does a far better job of approaching …
|
|
|
|
@7483
|
15 years |
philip |
Support startup scripts in map files, for testing.
Support CDATA …
|
|
|
|
@7482
|
15 years |
autobuild |
Automated build.
|
|
|
|
@7481
|
15 years |
philip |
Convert minimap data in entity templates
|
|
|
|
@7480
|
15 years |
philip |
# Display units on the minimap
|
|
|
|
@7479
|
15 years |
philip |
# Use the footprint shape when rendering unit selection outlines
|
|
|
|
@7478
|
15 years |
philip |
# Add documentation of the entity template XML file format.
Simplify …
|
|
|
|
@7477
|
15 years |
philip |
Update the entity templates to a slightly cleaner format
|
|
|
|
@7476
|
15 years |
philip |
Fix a broken entity
|
|
|
|
@7475
|
15 years |
philip |
Tell nasm to use macho64 when appropriate
|
|
|
|
@7474
|
15 years |
autobuild |
Automated build.
|
|
|
|
@7473
|
15 years |
philip |
MSVC warning 'fix'
|
|
|
|
@7472
|
15 years |
philip |
Rebuild FCollada binaries for Windows
|
|
|
|
@7471
|
15 years |
philip |
Convert internal entity templates for the new simulation system
|
|
|
|
@7470
|
15 years |
philip |
Update the entity conversion/validation scripts to work with internal data
|
|
|
|
@7469
|
15 years |
philip |
# Support training units in buildings.
Includes basic batch training …
|
|
|
|
@7468
|
15 years |
philip |
Convert training queue data in entity templates.
|
|
|
|
@7467
|
15 years |
philip |
Add some training buildings to the test map.
|
|
|
|
@7466
|
15 years |
philip |
# GUI bug fixes.
Fix updates of GUI text positions when an ancestor …
|
|
|
|
@7465
|
15 years |
philip |
# Fix use-of-freed-memory bug.
Don't call xmlCleanupParser after …
|
|
|
|
@7464
|
15 years |
philip |
Make CUnit::GetModel return a reference so it's clear it can never be NULL.
|
|
|
|
@7463
|
15 years |
philip |
# Use the correct projectile models.
Fixes #470.
Make CUnit::GetObject …
|
|
|
|
@7462
|
15 years |
philip |
# Add a map for testing projectiles
|
|
|
|
@7461
|
15 years |
philip |
# Fix startup warning in scenario editor
|
|
|
|
@7460
|
15 years |
philip |
# Support ',' keys for camera rotation in scenario editor
|
|
|
|
@7459
|
15 years |
philip |
Import quiver prop since it's needed for archers
|
|
|
|
@7458
|
15 years |
philip |
Attempt to make build system's CPU architecture detection slightly …
|
|
|
|
@7457
|
15 years |
philip |
# Documentation updates
|
|
|
|
@7456
|
15 years |
philip |
# Compile gameplay scripts in strict mode.
Fixes #487.
|
|
|
|
@7455
|
15 years |
philip |
# Automatic runtime validation of entity template files.
Fixes #413.
|
|
|
|
@7454
|
15 years |
philip |
Update source contributors list (see #472)
|
|
|
|
@7453
|
15 years |
Jan Wassenberg |
disable delay-loading of version.dll.
Of the delay-loaded DLLs, …
|
|
|
|
@7452
|
15 years |
philip |
# Initial support for automatic validation of entity template XML.
Add …
|
|
|
|
@7451
|
15 years |
philip |
Update entity template conversion to be more correct and consistent
|
|
|
|
@7450
|
15 years |
philip |
Fix consistency problems in old entity templates
|
|
|
|
@7449
|
15 years |
philip |
Expose JS_HasProperty
|
|
|
|
@7448
|
15 years |
philip |
Support 'replace' attribute in entity template inheritance.
Escape …
|
|
|
|
@7447
|
15 years |
philip |
Remove mention of no-longer-working -actorviewer option
|
|
|
|
@7446
|
15 years |
michael |
|
|
|
|
@7445
|
15 years |
michael |
#New "wet season" Savanna terrains.
|
|
|
|
@7444
|
15 years |
michael |
#Tweaked Temperate forestfloor terrains.
|
|
|
|
@7443
|
15 years |
philip |
Fix #472 (fixed-point CTerrain::GetExactGroundLevel), based on patch …
|
|
|
|
@7442
|
15 years |
philip |
Remove CSoundGroupMgr, since it is unnecessary and broken and leaks memory
|
|
|
|
@7441
|
15 years |
autobuild |
Automated build.
|
|
|
|
@7440
|
15 years |
philip |
Fix window title only displaying the first character
|
|
|
|
@7439
|
15 years |
Jan Wassenberg |
fixes from work:
- correct AllocateAligned deleter and alignment value …
|
|
|
|