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source: ps

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @9623   14 years ben Adds rotation to starting camera (currently unused)
(edit) @9622   14 years michael Moving terrain assets to Public.
(edit) @9620   14 years ben Fixes bug in Atlas camera control (clear button didn't erase the setting)
(edit) @9617   14 years ben Adds AI control to Atlas player panel Adds camera control to Atlas …
(edit) @9616   14 years brian increase length of main menu version number field to accommodate …
(edit) @9615   14 years ben Delete previous player icon and use Michael's
(edit) @9614   14 years michael
(edit) @9613   14 years michael Undo and redo icons for Atlas.
(edit) @9612   14 years michael New players icon.
(edit) @9611   14 years autobuild Automated build.
(edit) @9610   14 years ben
(edit) @9609   14 years ben
(edit) @9608   14 years ben Adds player editor to Atlas scenario editor. See #91 Fixes object …
(edit) @9607   14 years philip Attempt to fix manifest problems in autobuild.
(edit) @9606   14 years autobuild Automated build.
(edit) @9605   14 years philip # Add experimental fighter planes.
(edit) @9604   14 years philip Fix #805 more so it doesn't ignore the second click on …
(edit) @9603   14 years philip Fix tests.
(edit) @9602   14 years philip Clean up some formatting and comments.
(edit) @9601   14 years philip Remove redundant code for animal fleeing, and don't omit expected …
(edit) @9600   14 years philip Improve selection details debug display.
(edit) @9599   14 years philip Fix Atlas saving game type under wrong property name.
(edit) @9598   14 years michael #Ship balance.
(edit) @9597   14 years michael
(edit) @9596   14 years michael Lots of Helmet stuff.
(edit) @9595   14 years Badmadblacksad Ranged units always face their targets when attacking. fixes #831
(edit) @9593   14 years Badmadblacksad --
(edit) @9592   14 years Badmadblacksad Support double-click on unit group buttons. patch by Merolum. fixes #805.
(edit) @9591   14 years michael Finished the new Cycladic Archipelago map. Added promotion …
(edit) @9590   14 years michael fixed a Scipio animation problem. Edited some Roman stuff.
(edit) @9589   14 years michael Playtesting a water map, I came to the conclusion that ships took way …
(edit) @9588   14 years Badmadblacksad (minor) fix an animation event value
(edit) @9587   14 years michael Adjusted the look of the Persian temple.
(edit) @9585   14 years michael Flipped the Iberian Civ Centre so it faces the correct way.
(edit) @9584   14 years michael Pureon's map, with my edits. Now turning it back over to him for his …
(edit) @9583   14 years michael
(edit) @9582   14 years Jan Wassenberg OS X compile fix
(edit) @9581   14 years Jan Wassenberg OS X compile fix (hopefully): add definition for O_DIRECT
(edit) @9580   14 years Jan Wassenberg sync with work. simplify wnuma, refactor+fix topology (bugs: APIC IDs …
(edit) @9579   14 years philip Fix typo
(edit) @9578   14 years michael Bumped up the Wood in trees from 150 to 200. Reoriented the …
(edit) @9577   14 years philip ENet binaries for Windows
(edit) @9576   14 years philip Add a manifest hack to fix building in VC2008+, when loading DLLs …
(edit) @9575   14 years philip Work around problem with quote keys in Windows on an Apple machine
(edit) @9574   14 years philip Upgrade game and build system to ENet 1.3
(edit) @9573   14 years philip Import enet-1.3.1 source
(edit) @9572   14 years Jan Wassenberg remove no longer necessary lowlevel wsock implementation (superseded …
(edit) @9571   14 years autobuild Automated build.
(edit) @9570   14 years philip Windows fixes
(edit) @9569   14 years philip Update Atlas sidebar buttons slightly
(edit) @9568   14 years philip Delete now-unused wxJavaScript library
(edit) @9567   14 years philip Remove Atlas UI scripting support
(edit) @9566   14 years philip Move Atlas map settings from JS to C++. Replace New dialog box with …
(edit) @9565   14 years philip Add missing file for actor viewer
(edit) @9564   14 years michael Map tweaks. Rain particle experiment.
(edit) @9563   14 years michael New forestfloor texture for Mediterranean biome.
(edit) @9562   14 years michael Moved Gambia River map to Public. Moved Fog sky to Public. Made …
(edit) @9561   14 years michael
(edit) @9560   14 years michael Updated the terrains of The Massacre of Delphi. New "Gambia River" …
(edit) @9559   14 years philip Move Atlas's terrain and object sections from JS back into C++, per …
(edit) @9558   14 years philip Restore some old Atlas files
(edit) @9557   14 years autobuild Automated build.
(edit) @9556   14 years philip Fix build errors
(edit) @9555   14 years ben Removes debugging output from Latium rms
(edit) @9554   14 years ben Fixes square maps to behave like circular maps and fit within the …
(edit) @9553   14 years michael
(edit) @9552   14 years michael Updated SMOKE particles. They look much much nicer now. Enjoy!
(edit) @9551   14 years michael Flipped the Celt Barracks so it points to the "front" where units come out.
(edit) @9550   14 years Jan Wassenberg refactor file interface. requires workspace update - separate …
(edit) @9549   14 years michael
(edit) @9546   14 years Jan Wassenberg refactor gfx detection code (interface), allow exporting from DLL …
(edit) @9545   14 years Jan Wassenberg reinstate aligned_allocator.h (required at work) further fixes to …
(edit) @9544   14 years michael
(edit) @9543   14 years michael Last new Greek house variant.
(edit) @9542   14 years michael Moves "new" terrains elsewhere and reverted the Medit terrains back. I …
(edit) @9541   14 years michael Map updates. Terrain updates.
(edit) @9540   14 years michael Terrain updates
(edit) @9539   14 years michael
(edit) @9537   14 years michael New Greek house by Privateer! Good work. Test "hero star" for Themistocles.
(edit) @9536   14 years philip Fix compile error with Boost 1.39 (ambiguous overloads)
(edit) @9535   14 years michael Tweaks to the map
(edit) @9534   14 years philip Fix some format string errors
(edit) @9532   14 years Badmadblacksad check that enemy units don't leave foundations. based on patch from …
(edit) @9531   14 years Badmadblacksad fixes a bug related to foundations and animals corpses (previously, …
(edit) @9530   14 years autobuild Automated build.
(edit) @9529   14 years michael Fixed some issues with Belgian Bog
(edit) @9528   14 years philip Fix #779 differently, to avoid problems with building on top of …
(edit) @9527   14 years philip Add button to promote selected units, for testing
(edit) @9526   14 years ben Fixes some scenario bugs. Fixes #856, #857
(edit) @9525   14 years Badmadblacksad units are not stuck on construction sites anymore. fixes #779
(edit) @9524   14 years philip Fix format string
(edit) @9523   14 years philip Fix non-PCH build
(edit) @9522   14 years michael
(edit) @9521   14 years michael Moved Rome struct texture from Internal to Public (so OSers can work …
(edit) @9520   14 years philip Remove unused and very obsolete copy of ffmpeg. See #855.
(edit) @9519   14 years Jan Wassenberg avoid stomping on the last error while dumping stack refs #849
(edit) @9518   14 years michael
(edit) @9517   14 years James Baillie Small fix, it now shuffles troops round the CC every minute or so to …
(edit) @9516   14 years Jan Wassenberg add code to output both affected paths in case separators are being mixed
(edit) @9515   14 years philip Fix entity validation errors
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