|
|
|
@9629
|
14 years |
michael |
|
|
|
|
@9628
|
14 years |
michael |
Moved all the Skies to Public.
|
|
|
|
@9627
|
14 years |
michael |
Made huntable animals easier to kill. We may change this again later, …
|
|
|
|
@9626
|
14 years |
michael |
Greece real-world map. Work-In-Progress.
|
|
|
|
@9625
|
14 years |
michael |
Some terrain texture updates and moves.
|
|
|
|
@9624
|
14 years |
michael |
Cleaning out bad textures. Preparing to move the rest of the good ones …
|
|
|
|
@9623
|
14 years |
ben |
Adds rotation to starting camera (currently unused)
|
|
|
|
@9622
|
14 years |
michael |
Moving terrain assets to Public.
|
|
|
|
@9620
|
14 years |
ben |
Fixes bug in Atlas camera control (clear button didn't erase the setting)
|
|
|
|
@9617
|
14 years |
ben |
Adds AI control to Atlas player panel
Adds camera control to Atlas …
|
|
|
|
@9616
|
14 years |
brian |
increase length of main menu version number field to accommodate …
|
|
|
|
@9615
|
14 years |
ben |
Delete previous player icon and use Michael's
|
|
|
|
@9614
|
14 years |
michael |
|
|
|
|
@9613
|
14 years |
michael |
Undo and redo icons for Atlas.
|
|
|
|
@9612
|
14 years |
michael |
New players icon.
|
|
|
|
@9611
|
14 years |
autobuild |
Automated build.
|
|
|
|
@9610
|
14 years |
ben |
|
|
|
|
@9609
|
14 years |
ben |
|
|
|
|
@9608
|
14 years |
ben |
Adds player editor to Atlas scenario editor. See #91
Fixes object …
|
|
|
|
@9607
|
14 years |
philip |
Attempt to fix manifest problems in autobuild.
|
|
|
|
@9606
|
14 years |
autobuild |
Automated build.
|
|
|
|
@9605
|
14 years |
philip |
# Add experimental fighter planes.
|
|
|
|
@9604
|
14 years |
philip |
Fix #805 more so it doesn't ignore the second click on …
|
|
|
|
@9603
|
14 years |
philip |
Fix tests.
|
|
|
|
@9602
|
14 years |
philip |
Clean up some formatting and comments.
|
|
|
|
@9601
|
14 years |
philip |
Remove redundant code for animal fleeing, and don't omit expected …
|
|
|
|
@9600
|
14 years |
philip |
Improve selection details debug display.
|
|
|
|
@9599
|
14 years |
philip |
Fix Atlas saving game type under wrong property name.
|
|
|
|
@9598
|
14 years |
michael |
#Ship balance.
|
|
|
|
@9597
|
14 years |
michael |
|
|
|
|
@9596
|
14 years |
michael |
Lots of Helmet stuff.
|
|
|
|
@9595
|
14 years |
Badmadblacksad |
Ranged units always face their targets when attacking. fixes #831
|
|
|
|
@9593
|
14 years |
Badmadblacksad |
--
|
|
|
|
@9592
|
14 years |
Badmadblacksad |
Support double-click on unit group buttons. patch by Merolum. fixes #805.
|
|
|
|
@9591
|
14 years |
michael |
Finished the new Cycladic Archipelago map.
Added promotion …
|
|
|
|
@9590
|
14 years |
michael |
fixed a Scipio animation problem. Edited some Roman stuff.
|
|
|
|
@9589
|
14 years |
michael |
Playtesting a water map, I came to the conclusion that ships took way …
|
|
|
|
@9588
|
14 years |
Badmadblacksad |
(minor) fix an animation event value
|
|
|
|
@9587
|
14 years |
michael |
Adjusted the look of the Persian temple.
|
|
|
|
@9585
|
14 years |
michael |
Flipped the Iberian Civ Centre so it faces the correct way.
|
|
|
|
@9584
|
14 years |
michael |
Pureon's map, with my edits. Now turning it back over to him for his …
|
|
|
|
@9583
|
14 years |
michael |
|
|
|
|
@9582
|
14 years |
Jan Wassenberg |
OS X compile fix
|
|
|
|
@9581
|
14 years |
Jan Wassenberg |
OS X compile fix (hopefully): add definition for O_DIRECT
|
|
|
|
@9580
|
14 years |
Jan Wassenberg |
sync with work. simplify wnuma, refactor+fix topology (bugs: APIC IDs …
|
|
|
|
@9579
|
14 years |
philip |
Fix typo
|
|
|
|
@9578
|
14 years |
michael |
Bumped up the Wood in trees from 150 to 200.
Reoriented the …
|
|
|
|
@9577
|
14 years |
philip |
ENet binaries for Windows
|
|
|
|
@9576
|
14 years |
philip |
Add a manifest hack to fix building in VC2008+, when loading DLLs …
|
|
|
|
@9575
|
14 years |
philip |
Work around problem with quote keys in Windows on an Apple machine
|
|
|
|
@9574
|
14 years |
philip |
Upgrade game and build system to ENet 1.3
|
|
|
|
@9573
|
14 years |
philip |
Import enet-1.3.1 source
|
|
|
|
@9572
|
14 years |
Jan Wassenberg |
remove no longer necessary lowlevel wsock implementation (superseded …
|
|
|
|
@9571
|
14 years |
autobuild |
Automated build.
|
|
|
|
@9570
|
14 years |
philip |
Windows fixes
|
|
|
|
@9569
|
14 years |
philip |
Update Atlas sidebar buttons slightly
|
|
|
|
@9568
|
14 years |
philip |
Delete now-unused wxJavaScript library
|
|
|
|
@9567
|
14 years |
philip |
Remove Atlas UI scripting support
|
|
|
|
@9566
|
14 years |
philip |
Move Atlas map settings from JS to C++.
Replace New dialog box with …
|
|
|
|
@9565
|
14 years |
philip |
Add missing file for actor viewer
|
|
|
|
@9564
|
14 years |
michael |
Map tweaks.
Rain particle experiment.
|
|
|
|
@9563
|
14 years |
michael |
New forestfloor texture for Mediterranean biome.
|
|
|
|
@9562
|
14 years |
michael |
Moved Gambia River map to Public.
Moved Fog sky to Public.
Made …
|
|
|
|
@9561
|
14 years |
michael |
|
|
|
|
@9560
|
14 years |
michael |
Updated the terrains of The Massacre of Delphi.
New "Gambia River" …
|
|
|
|
@9559
|
14 years |
philip |
Move Atlas's terrain and object sections from JS back into C++, per …
|
|
|
|
@9558
|
14 years |
philip |
Restore some old Atlas files
|
|
|
|
@9557
|
14 years |
autobuild |
Automated build.
|
|
|
|
@9556
|
14 years |
philip |
Fix build errors
|
|
|
|
@9555
|
14 years |
ben |
Removes debugging output from Latium rms
|
|
|
|
@9554
|
14 years |
ben |
Fixes square maps to behave like circular maps and fit within the …
|
|
|
|
@9553
|
14 years |
michael |
|
|
|
|
@9552
|
14 years |
michael |
Updated SMOKE particles. They look much much nicer now. Enjoy!
|
|
|
|
@9551
|
14 years |
michael |
Flipped the Celt Barracks so it points to the "front" where units come out.
|
|
|
|
@9550
|
14 years |
Jan Wassenberg |
refactor file interface. requires workspace update
- separate …
|
|
|
|
@9549
|
14 years |
michael |
|
|
|
|
@9546
|
14 years |
Jan Wassenberg |
refactor gfx detection code (interface), allow exporting from DLL …
|
|
|
|
@9545
|
14 years |
Jan Wassenberg |
reinstate aligned_allocator.h (required at work)
further fixes to …
|
|
|
|
@9544
|
14 years |
michael |
|
|
|
|
@9543
|
14 years |
michael |
Last new Greek house variant.
|
|
|
|
@9542
|
14 years |
michael |
Moves "new" terrains elsewhere and reverted the Medit terrains back. I …
|
|
|
|
@9541
|
14 years |
michael |
Map updates. Terrain updates.
|
|
|
|
@9540
|
14 years |
michael |
Terrain updates
|
|
|
|
@9539
|
14 years |
michael |
|
|
|
|
@9537
|
14 years |
michael |
New Greek house by Privateer! Good work. Test "hero star" for Themistocles.
|
|
|
|
@9536
|
14 years |
philip |
Fix compile error with Boost 1.39 (ambiguous overloads)
|
|
|
|
@9535
|
14 years |
michael |
Tweaks to the map
|
|
|
|
@9534
|
14 years |
philip |
Fix some format string errors
|
|
|
|
@9532
|
14 years |
Badmadblacksad |
check that enemy units don't leave foundations. based on patch from …
|
|
|
|
@9531
|
14 years |
Badmadblacksad |
fixes a bug related to foundations and animals corpses (previously, …
|
|
|
|
@9530
|
14 years |
autobuild |
Automated build.
|
|
|
|
@9529
|
14 years |
michael |
Fixed some issues with Belgian Bog
|
|
|
|
@9528
|
14 years |
philip |
Fix #779 differently, to avoid problems with building on top of …
|
|
|
|
@9527
|
14 years |
philip |
Add button to promote selected units, for testing
|
|
|
|
@9526
|
14 years |
ben |
Fixes some scenario bugs. Fixes #856, #857
|
|
|
|
@9525
|
14 years |
Badmadblacksad |
units are not stuck on construction sites anymore. fixes #779
|
|
|
|
@9524
|
14 years |
philip |
Fix format string
|
|
|
|
@9523
|
14 years |
philip |
Fix non-PCH build
|
|
|
|
@9522
|
14 years |
michael |
|
|
|
|
@9521
|
14 years |
michael |
Moved Rome struct texture from Internal to Public (so OSers can work …
|
|
|
|