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Status: closed (63 matches)

Ticket Summary Owner Type Priority Resolution Created
#4847 RunHardwareDetection numa_NumNodes Crash defect Should Have worksforme 7 years
#6437 Program error screen before game starts defect Must Have duplicate 3 years
#6438 Crash at start defect Must Have duplicate 3 years
#5990 TextureConverter failed P24817 + D3504 defect Must Have wontfix 4 years
#3280 Formation pathfinding should take obstructions into account. enhancement Should Have fixed 10 years
#3467 [PATCH] Visual replay menu - Civ and Name undefined for autostart games defect Should Have fixed 9 years
#3870 SDL 2.0.4 update broke hotkeys on windows (Opening team chat with key T automatically writes a t in input dialog) bb defect Must Have fixed 9 years
#3995 No slider on scrollbar on map-info box in replay screen. defect Should Have fixed 9 years
#4219 GLSL / Multilayered textures aren't blended defect Should Have fixed 8 years
#4441 [PATCH] Fixed source and destination overlap in memmove invoked by gfx::CardName Joshua Gerrard defect Should Have fixed 8 years
#5307 Broken textures. defect Should Have fixed 6 years
#6033 Crash in Shader Preprocessor Vladislav Belov defect Release Blocker fixed 4 years
#6098 Typos in warning messages bb defect Should Have fixed 4 years
#6112 Shoreline effect "high-quality water effects" very little visible or completely missing compared to alpha 23. defect Nice to Have fixed 4 years
#6199 A shining boundary line. defect Should Have fixed 4 years
#6268 Crash on MacOs related to rendering defect Should Have fixed 3 years
#6270 Crash on Vulkan detection on some AMD drivers Vladislav Belov defect Release Blocker fixed 3 years
#6320 Start game - freeze before main menu - black or distorted graphics wraitii defect Should Have fixed 3 years
#6325 Files set executable which should not Freagarach defect Should Have fixed 3 years
#6346 Check compatibility with macOS 12 Langbart defect Should Have fixed 3 years
#6393 Crash with Intel I9-12900k defect Must Have fixed 3 years
#6395 [macOS] Crash right from the start Vladislav Belov defect Should Have fixed 3 years
#6403 Write a GLSL equivalent for overlay_solid Stan defect Should Have fixed 3 years
#6404 GUI Scale popup is dependant on FPS defect Release Blocker fixed 3 years
#6409 Random diagonal red line on 0 AD Mac gameplay Vladislav Belov defect Should Have fixed 3 years
#6410 0ad 25 crash on linux 32 bit defect Should Have fixed 3 years
#6423 Baobab trees rocking in the wind defect If Time Permits fixed 3 years
#6426 Black minimap Vladislav Belov defect Release Blocker fixed 3 years
#6427 Black patterns defect Release Blocker fixed 3 years
#6436 Engine should handle malformed DDS more gracefully Vladislav Belov defect Should Have fixed 3 years
#6447 [macOS] Building Spidermonkey fails wraitii defect Should Have fixed 3 years
#6450 [BUG] Game breaks Stan defect Should Have fixed 3 years
#6451 Single word wrapping infinite loop bb defect Release Blocker fixed 3 years
#6453 [macOS] Unable to build Vladislav Belov defect Should Have fixed 3 years
#6454 [macOS] Segmentation fault - framebuffer Vladislav Belov defect Should Have fixed 3 years
#6474 [macOS] Spidermonkey fails to build - part 2 defect Should Have fixed 3 years
#6476 Can't run debug build on linux Vladislav Belov defect Should Have fixed 3 years
#6480 [macOS] MSAA crash Vladislav Belov defect Should Have fixed 3 years
#6489 Crashes on Start up defect Release Blocker fixed 3 years
#6491 Shadow framebuffer error, can't set shadows at "very high" level even when there is enough memory. task If Time Permits fixed 3 years
#6494 Rectangular texture error on water when dying Vladislav Belov defect Release Blocker fixed 3 years
#6495 [macOS] Instant crash Vladislav Belov defect Release Blocker fixed 3 years
#6496 zlib library - LIB_URL has changed Stan defect Should Have fixed 3 years
#6500 Empty vertex shader description name. Vladislav Belov defect Should Have fixed 3 years
#6506 Mouse cursor - selection bug defect Must Have fixed 3 years
#6513 Segfault on autostart nonVisual games bb defect Release Blocker fixed 3 years
#6519 Inconsistent fire explosion on destructed buildings Vladislav Belov defect Release Blocker fixed 3 years
#6520 Selection shapes decouple from units Vladislav Belov defect Should Have fixed 3 years
#6525 OpenGL ARB causes big slow down Vladislav Belov defect Should Have fixed 3 years
#6533 Big jump in msec/frame Vladislav Belov defect Should Have fixed 3 years
#6534 OpenGL ARB doesn't show territory lines. Vladislav Belov defect Release Blocker fixed 3 years
#6536 Disabled icons are slightly colored for openGL ARB Vladislav Belov defect Should Have fixed 3 years
#6537 Shadows have a grid-like structure for openGL ARB Vladislav Belov defect Should Have fixed 3 years
#6538 A8 and L8 are unsupported framebuffer formats for some drivers defect Release Blocker fixed 3 years
#6546 Shroud of Darkness (SoD) visible terrain and territory lines Vladislav Belov defect Should Have fixed 3 years
#6551 Incorrect text alignment handling of spaces around wrapping wraitii defect Should Have fixed 3 years
#6569 Visibility issue with smoothlos in fast forward observer mode Vladislav Belov defect Release Blocker fixed 3 years
#6570 Naval Shipyard unusable Freagarach defect Should Have fixed 3 years
#6578 Warnings for too many minimap icons Stan defect Should Have fixed 3 years
#6579 Wrong animation selected for unit activity Stan defect Should Have fixed 3 years
#6585 Error with 0 AD launch defect Should Have fixed 3 years
#6603 [macOS] mod.json issue Stan defect Release Blocker fixed 2 years
#6618 Assertion failed: "cache.Validate()" on Ryzen (Zen 3) CPU defect Should Have fixed 2 years
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