﻿id	Summary	Owner	Type	Priority	Resolution	Created
6635	Redesign tex	Vladislav Belov	enhancement	Should Have		10/04/22 19:18:25
6472	ES Module Support	smiley	enhancement	Nice to Have		03/24/22 10:32:30
5737	Replace all entities outside the playable map area with there actors at map export in random maps	FeXoR	enhancement	Should Have		05/01/20 17:24:58
5125	[PATCH] Increase contrast of water reflections	aeonios	enhancement	Nice to Have		04/15/18 11:40:13
4984	When unfocused window one should get visual feedback when ping	fpre_O_O_O_O_O_O	enhancement	Nice to Have		01/18/18 06:43:16
3814	[PATCH] Cinematic camera improvemets	Vladislav Belov	enhancement	Should Have		03/09/16 11:26:24
3653	Isometric View	Anil Eapen	defect	Nice to Have		11/28/15 02:33:26
2851	SDL2: Cursor offset on OS X	trompetin17	defect	Must Have		10/06/14 05:08:12
1857	Restrict unit spawning for some structures	Anil Eapen	defect	If Time Permits		03/09/13 23:11:51
1323	Disable particles for building previews	Anil Eapen	defect	If Time Permits		04/17/12 23:35:33
742	Handle JS errors properly	Yves	task	Nice to Have		02/24/11 00:25:23
6945	no sound		defect	Must Have		08/13/24 15:02:43
6943	Allow stripping XMB in release archives		defect	Should Have		08/06/24 14:43:28
6941	Missing schema for skeleton xml files		defect	Should Have		08/01/24 15:57:23
6935	Much to our regret we must report the program has encountered an error		defect	Should Have		07/23/24 12:44:27
6932	Not enough memory errno = 12		defect	Should Have		06/30/24 15:25:16
6927	[GNOME/Wayland] 0ad window randomly disappears with Wayland protocol error		defect	Should Have		05/30/24 16:17:38
6924	Gameplay Suggestions		enhancement	Nice to Have		05/22/24 22:17:27
6923	Soldier Select Bug		defect	Should Have		05/22/24 22:13:41
6914	Vorbis lib build fail on MacOS [ invalid flag -force_cpusubtype_ALL ]		defect	Should Have		05/01/24 00:32:12
6908	update game		defect	If Time Permits		03/25/24 18:23:13
6903	Snap version of 0AD crashes		defect	Should Have		02/22/24 18:12:33
6876	Some text from credits is unreadable, font does not support some Unicode symbols		defect	Should Have		10/05/23 18:19:54
6869	earthquakes		enhancement	Nice to Have		09/12/23 17:31:23
6867	GUI scaling bug		defect	Should Have		09/02/23 15:33:54
6858	Keyboard randomly unresponsive then recovers on Linux (Kubuntu 18.04)		defect	Must Have		08/19/23 01:43:51
6845	Game does not end.		defect	Should Have		08/01/23 15:32:09
6836	Abother error opening 0AD		defect	Should Have		07/04/23 01:30:50
6835	Error opening the game (last alpha version of 0 AD)		defect	Should Have		07/04/23 01:26:49
6834	"Please support ""RISC-V"""		defect	Should Have		07/04/23 00:54:27
6833	Walls demo multiplayer crash		defect	Must Have		06/26/23 20:02:26
6827	Add command line option to specify path to user.cfg		enhancement	Nice to Have		06/18/23 10:10:40
6795	Add more map flares.		enhancement	Should Have		04/25/23 11:08:17
6776	[macOS] Undesired behaviour when setting master volume to zero		defect	Should Have		04/05/23 20:08:09
6775	Ability to disable unwanted analysis files in non-visual replays		defect	If Time Permits		04/05/23 19:35:46
6772	Shared vision during attacks by catapults		defect	If Time Permits		04/01/23 15:22:37
6737	Add ZIP64_SUPPORT for mods		defect	Must Have		02/13/23 10:59:50
6711	Add all library versions to statistics		defect	Should Have		01/24/23 18:15:50
6699	[macOS] Memory issue (sandboxed, spindump, ReportCrash) Spidermonkey 91		defect	Must Have		01/20/23 07:56:11
6650	Improves DebugRenderer to receive IDeviceCommandContext as an argument		enhancement	Should Have		11/13/22 21:46:35
6642	Minimizing then remaximizing game window prevents mouse from entering top 10% of screen.		defect	Should Have		10/21/22 23:49:56
6620	Remove spike and aggregate Profiler2 regions added in r18423		task	Should Have		09/11/22 01:28:21
6613	Handle soft hyphen in GUI text wrapping		defect	Nice to Have		08/28/22 22:51:01
6606	Allow compiling with VS2022		enhancement	Nice to Have		08/17/22 17:36:43
6604	Replace usage of OSString().c_str() by OSString		defect	Should Have		08/16/22 14:04:07
6601	Access to the Game global instance via g_Game might break Atlas		defect	Should Have		08/10/22 19:16:19
6584	"Please support ""loongarch64"""		defect	Should Have		07/04/22 10:09:54
6574	Building from source: NVTT build failed on ppc64el		defect	Must Have		06/16/22 14:02:15
6572	Replays are incorrectly marked as multiplayer		defect	Should Have		06/13/22 11:20:17
6552	Grid pattern for deactivated shadow filtering		defect	Nice to Have		05/31/22 09:21:44
6539	Add an option to invert panning		defect	Should Have		05/22/22 13:35:04
6532	player_water material improvements		defect	Nice to Have		05/06/22 20:16:30
6531	Mauryan working elephant garrison issue at the corner of the CC		defect	Should Have		05/05/22 06:12:52
6522	Units acceleration hovercraft edge case		defect	Should Have		04/30/22 12:30:50
6508	Diplomacy windows shows not the AI name		enhancement	Should Have		04/24/22 00:43:33
6482	Allow to Specify Optional ScriptInterface VFS Jail		enhancement	Nice to Have		03/29/22 15:31:33
6471	Custom defined scenario map options are ignored when starting from the command line.		defect	Should Have		03/21/22 11:06:29
6470	Trigger a ping when outpost spots enemies		enhancement	Should Have		03/21/22 08:03:52
6465	Light bleeding through steep terrain		defect	Should Have		03/17/22 19:31:12
6449	Add flag that will terminate 0ad after map loads		enhancement	Should Have		03/07/22 08:27:51
6443	"Suggest renaming ""scenario editor"" menu item to ""map editor"""		enhancement	Should Have		03/05/22 23:21:00
6411	Leaderboard or playerprofile is displaying wrong rank if multiple people have the same rating		defect	Should Have		01/06/22 09:33:18
6397	Gate code depends on alphabetical order of obstructions		defect	Should Have		12/11/21 12:19:07
6336	RelaxNGValidator bogus error messages, also probably bad schema error handling.		defect	Nice to Have		09/26/21 12:33:57
6332	Valgrind segfaults on macOS		defect	Should Have		09/21/21 12:33:16
6327	Filenames with spaces and other problematic characters		defect	Should Have		09/12/21 17:59:53
6321	Clean up NetClient.cpp	jprahman	defect	Should Have		09/09/21 19:58:22
6311	VFS bug with cached mods on SVN		defect	Must Have		09/03/21 11:30:55
6291	The ZH TW lang mod creates an extra directory		defect	Should Have		08/23/21 20:10:06
6281	North symbol to the minimap		defect	Nice to Have		08/18/21 22:27:58
6280	Include opensource technologies from GPU OPEN repository or other repositories		enhancement	Nice to Have		08/18/21 21:13:11
6279	Units in formation switch isIdle state		defect	Should Have		08/18/21 20:23:51
6259	SIGPIPE crash when using the profiler		defect	Nice to Have		07/25/21 21:45:53
6247	Sudden x10 frame drops		defect	Should Have		07/04/21 23:38:26
6244	Remove references of dropped OpenGL 1.1 Fixed Function Pipeline Renderer		task	Nice to Have		07/03/21 16:51:01
6216	Some units fail to play their attack sound when attacking & chasing		defect	Must Have		06/11/21 19:54:25
6194	GUI input: check more than one entity if several are possible		enhancement	Should Have		06/02/21 11:13:16
6193	Inconsistent FPS stuttering when compiling against 10.14 (+?) SDK		defect	Should Have		06/01/21 16:49:02
6154	Game freezing for extended periods of time		defect	Should Have		04/18/21 15:35:34
6137	Error when starting a game in MS Win 10		defect	Should Have		04/11/21 11:50:50
6127	Further 'unit pushing' work		enhancement	Should Have		04/02/21 18:35:35
6108	Repeated crashing		defect	Should Have		03/17/21 04:15:31
6093	Hotkey editor removes unused hotkeys.		defect	Must Have		03/06/21 22:37:16
6077	out of memory ?		defect	Should Have		02/28/21 22:09:07
6072	Hash the Mod.io terms just like the other terms		defect	Should Have		02/27/21 11:50:27
6064	Clean up control group hotkeys		defect	Should Have		02/24/21 21:31:26
6047	Massive lag spikes		defect	Should Have		02/20/21 23:22:12
6038	Crash without required UV sets when using AO materials.		defect	Should Have		02/19/21 10:39:43
6036	Level of Detail (LOD)		enhancement	Should Have		02/18/21 17:34:50
6029	Add tests for variants		defect	Should Have		02/16/21 12:58:06
5987	BinarySerializer: crash when inserting an object into the GCHashMap		defect	Must Have		01/29/21 21:51:55
5971	Can't load singleplayer savegames		defect	Should Have		01/23/21 20:15:28
5970	Implement a way to un-explore Fog of War		enhancement	Nice to Have		01/23/21 14:31:53
5969	Antialiasing error and warnings (macOS)		defect	Should Have		01/23/21 09:28:42
5965	Projectiles don't graphically disappear as soon as they hit their target		defect	Should Have		01/22/21 19:30:14
5964	Projectile collision detection does not take height into account		defect	Should Have		01/22/21 19:22:29
5961	Units can end up inside the foundation they're building		defect	Should Have		01/22/21 11:19:46
5911	Corrupted save game crashes the game		defect	Must Have		01/12/21 19:33:57
5910	Further map browser improvements		enhancement	Should Have		01/12/21 18:54:17
5903	Reduce the impact of lagging observers		enhancement	Should Have		12/30/20 10:58:10
5896	Units stuck while spamclicking		defect	Should Have		12/23/20 15:53:54
5876	UnitRenderer uses the Visibility data from turn end, not turn start		defect	Must Have		11/28/20 10:50:53
5875	Crash report sometimes causing machine reboot		defect	Should Have		11/27/20 17:12:18
5872	Further Rendering options work		task	Should Have		11/22/20 12:28:20
5867	Further hotkey features to implement		enhancement	Should Have		11/19/20 10:32:38
5858	Trees embedded in fort walls while random map generation.		defect	Must Have		11/15/20 08:26:29
5856	Improving Impact Sounds		defect	Should Have		11/12/20 12:34:18
5816	Disable observers to send commands on client side		defect	Should Have		08/31/20 21:31:22
5793	Handle debug_break correctly on OSX bundles		defect	Nice to Have		07/27/20 10:03:06
5758	Copy and Paste in Console is broken		defect	Nice to Have		05/17/20 23:09:09
5702	Can't change my multiplayer name		defect	Nice to Have		03/24/20 01:17:26
5684	Emojis for 0 A.D. Lobby and Chat		defect	Should Have		02/21/20 17:29:55
5681	error excep[tion???		defect	Should Have		02/20/20 21:51:36
5672	0AD quits unexpectedly and *silently*		defect	Should Have		02/03/20 17:55:46
5638	COList: Support column text alginment and modifying individual rows		defect	Should Have		11/19/19 09:09:31
5624	Units can fail to go around large obstacles when short-pathing		defect	Should Have		10/16/19 15:28:51
5614	Segfault after hotloading global.xml and closing an ingame summary dialog		defect	Should Have		10/02/19 13:33:05
5599	Fix some Major CppCheck warnings		defect	Should Have		09/18/19 18:24:12
5583	Building previews are broken when the game is paused		defect	Nice to Have		09/07/19 17:26:08
5566	Refactor Terrain - reduce coupling with simulation components and actual graphical rendering.		enhancement	Must Have		08/20/19 10:27:53
5556	Update Terrains actors		defect	Should Have		08/12/19 11:37:56
5555	[macOS] loading a mod causes rendering with wrong screen size		defect	Should Have		08/10/19 23:33:37
5550	Compiler warnings as of May 2022 (macOS, LLVM 10)	Stan	defect	Should Have		08/04/19 01:04:40
5538	Improve hwdetect config override behavior		defect	Should Have		07/25/19 08:08:09
5532	Pyromod mod creation error when having same mod zipped inside said original mod folder.		defect	If Time Permits		07/24/19 04:10:45
5513	Hotloading breaks paused game		defect	Should Have		07/16/19 22:50:39
5464	For about two weeks the game doesn't see saved games.		defect	Must Have		06/23/19 20:47:39
5447	Wrong sillhoute-ing		defect	If Time Permits		05/30/19 15:03:46
5446	Crash on Startup When Using Windows 10		defect	Should Have		05/24/19 11:56:12
5439	build broken on debian stretch + libsodium woes		defect	Should Have		04/27/19 11:38:21
5426	Do not hardcode map sizes in skirmish/scenario descriptions		enhancement	If Time Permits		04/07/19 17:04:23
5410	Detected memory leaks		defect	Should Have		03/10/19 17:00:34
5405	Engine.GetGUIObjectByName doesn't work with objects with name parameter defined with javascript.		defect	Should Have		03/02/19 20:34:25
5391	Rotating screen error		defect	Should Have		02/05/19 17:16:03
5380	Support inheritance in special filter templates		enhancement	Nice to Have		01/08/19 16:29:24
5369	JSInterface GUIPage - Allow parent GUI page to update a child GUI page		defect	Should Have		12/21/18 13:44:08
5354	More verbose lib/ output / error reporting, less debug breakpoints / SIGTRAP		defect	Should Have		11/26/18 10:03:29
5340	Replace hardcoded JS in C++ with native JS functions, ScriptInterface Eval calls		defect	Nice to Have		11/09/18 12:33:41
5327	Asynchroneous replay loading		defect	Should Have		10/30/18 13:54:03
5319	Pyromod files are not listed in the mod selection page on macOS		defect	Should Have		10/21/18 16:47:16
5299	Cleanup default.cfg categories		defect	Nice to Have		09/05/18 11:58:25
5294	GCC 8 compiler warnings	Alex	defect	Should Have		08/28/18 15:20:33
5291	"Assertion failed: ""rdata->GetKey() == m->vertexRenderer.get()"""		defect	Should Have		08/19/18 17:43:54
5288	Common C++ issues were found by PVS-Studio	animus	defect	Should Have		08/15/18 21:44:25
5259	A method to adjust the visual scale of an actor.		enhancement	Nice to Have		07/11/18 08:17:57
5220	system_info.txt is incorrect		defect	Should Have		06/11/18 16:35:23
5188	Game shouldn't crash when system folders are unavailable.		defect	Should Have		05/30/18 07:26:14
5182	Packaged Mods should take over unpackaged ones.		defect	Should Have		05/24/18 20:45:02
5179	.DELETED folders are not taken into account when mods are packaged		defect	Should Have		05/23/18 22:08:54
5172	Report unsupported textures (NPOT textures)		defect	Should Have		05/22/18 11:25:38
5142	Passing -mod with a mod that doesn't exist creates an empty directory		defect	Nice to Have		04/25/18 18:45:32
5137	Hotloading not triggered if the file was replaced by a renamed file		defect	Nice to Have		04/22/18 16:55:31
5128	Add a way to convert JS::Values to C++ in a strongly-typed way		defect	Should Have		04/15/18 22:18:44
5124	[PATCH] Improved Shadow Filter		enhancement	Nice to Have		04/15/18 11:01:02
5116	Enable Linux Feral Interactive's GameMode for systems that have it installed		enhancement	Nice to Have		04/10/18 22:59:47
5103	Remove disabled readme.txt commandline arguments		defect	Should Have		03/28/18 17:58:28
5080	[Crash] Unknown crash during spectating		defect	Should Have		03/17/18 23:19:37
5075	Deduplicate gamesetup/atlas/autostart settings		task	Should Have		03/16/18 00:57:46
5069	XML_Element macro redeclares a variable		enhancement	Nice to Have		03/10/18 10:58:25
5036	glTF 2.0 support		task	Should Have		02/18/18 16:11:18
5025	Lighting: Gallic Fields: At some point of view, some shadows flickers		defect	Must Have		02/10/18 08:10:08
5022	Greyscale to RGBA texture conversion fails silently (failing Atlas heightmap import)		defect	Should Have		02/05/18 14:23:25
4975	Pause renderer on unfocus		enhancement	Nice to Have		01/18/18 05:37:53
4883	Shadow framebuffer problem a23		defect	Should Have		11/28/17 23:40:41
4878	GUI should throw errors if directory includes failed, VFS::DirectoryExists		defect	Nice to Have		11/27/17 17:50:39
4856	Dropdown displays tooltip of list when hovering the header		defect	Should Have		11/17/17 16:50:46
4829	Hide silhouette if unit in front		defect	Should Have		10/21/17 01:26:31
4826	Test more object types in the ScriptInterface clone function		defect	If Time Permits		10/18/17 14:14:12
4809	Broken camera angle		defect	Should Have		10/09/17 14:43:27
4788	CCmpFootprint / CCmpPathfinder Segfault on a tiny square danubius map		defect	Should Have		09/22/17 16:06:56
4746	Hotloading globalscripts		defect	If Time Permits		08/23/17 23:08:38
4724	Video playback		task	Nice to Have		08/16/17 14:31:12
4722	Small source/GUI/ bugs		defect	Nice to Have		08/14/17 22:13:53
4719	GUI deferred and batch rendering		enhancement	Should Have		08/12/17 17:22:40
4683	List multiselection		defect	If Time Permits		07/19/17 21:22:57
4680	Big screenshots show tiling if water refraction is enabled		defect	Nice to Have		07/17/17 11:35:46
4660	Cinema path continues after replay ended		defect	Should Have		06/30/17 23:56:49
4652	Reset doesn't work for graphics options checkboxes		defect	Should Have		06/24/17 18:11:36
4585	Units stand in a square shape when attacking buildings		defect	Should Have		05/21/17 07:31:57
4574	Crash in the NetServerWorker in Debug mode		defect	Must Have		05/14/17 20:26:48
4563	Crash if the random map script tries to spawn way too many entities		defect	Nice to Have		05/09/17 14:50:01
4475	Give more insight when running the tests		defect	Should Have		01/27/17 10:09:27
4447	Look at MSVC static analysis for potential errors		defect	If Time Permits		01/05/17 20:10:07
4430	Consider bridges		enhancement	Should Have		12/23/16 12:13:46
4414	Click and double-click hotkeys		defect	Nice to Have		12/16/16 15:36:15
4409	Atlas can be started with the main menu and not a map		defect	If Time Permits		12/14/16 18:39:30
4404	Resource agnostic Atlas and MiniMap		defect	Must Have		12/13/16 10:19:43
4403	Make component classes final		task	Should Have		12/13/16 01:23:33
4392	Implement Dual Quaternion Skinning		enhancement	Nice to Have		12/07/16 21:11:42
4211	Remove references to globals		defect	Nice to Have		09/12/16 10:14:11
4209	On a dual-head display, mouse cursor can't move to different display		defect	If Time Permits		09/11/16 22:02:31
4208	Cursor behavior is broken when starting 0 A.D. in a separate X server		defect	Must Have		09/11/16 21:09:01
4202	Save simulation hash in singleplayer games to validate replays		enhancement	Should Have		09/10/16 16:05:00
4119	Delete cache button		enhancement	Nice to Have		07/24/16 23:04:20
4045	[PATCH] CmpRangeManager optimisation		enhancement	Nice to Have		06/08/16 17:14:31
4032	Game can crash hard on corrupt or unsupported dae files		defect	Should Have		06/03/16 13:06:52
4029	Instant replay - switching betwen replay and live mode		enhancement	Nice to Have		06/01/16 18:27:55
4004	Increase playerlimit		enhancement	Nice to Have		05/26/16 16:34:10
3996	Error on too small screens		defect	Nice to Have		05/21/16 17:29:28
3990	[PATCH] ConfigDB complains about empty strings		defect	Should Have		05/19/16 14:32:34
3969	Inopportune active screen corners on OSX		defect	Nice to Have		05/08/16 20:23:14
3964	Flickering fields - Z buffer issue		defect	Should Have		05/08/16 10:22:46
3958	Possible Code Fixes		defect	If Time Permits		05/06/16 00:14:37
3946	Xinerama 0ad across both screens		enhancement	If Time Permits		05/01/16 21:43:40
3922	Conditional jumps or moves depends on uninitialised value(s)		defect	Should Have		04/22/16 12:05:43
3888	Minimap glitch on initial exploration near square map edge		defect	Should Have		04/07/16 13:36:48
3876	When scaling the gui text becomes pixelated		defect	Nice to Have		04/03/16 04:02:22
3834	[PATCH]Find a way to shrink or split OOS logs		enhancement	Should Have		03/18/16 11:17:04
3829	Cannot pan on multi-monitor systems		defect	Should Have		03/15/16 15:55:18
3821	Shadow flickering with GLSL		defect	Must Have		03/12/16 14:41:15
3815	[PATCH] CORDIC algorithm for fast (approximate) computation of length		enhancement	Should Have		03/10/16 01:35:59
3789	Allow restoring lost wall turrets		defect	Should Have		02/20/16 23:01:24
3685	[PATCH] Improvements to obstructions		enhancement	Should Have		12/05/15 00:03:08
3674	Terrain textures differs between ARB and GLSL		defect	Should Have		12/02/15 15:57:19
3663	Implement UI for display selection		enhancement	Should Have		11/30/15 01:11:06
3644	Ships stuck at docks		defect	Must Have		11/25/15 01:39:53
3625	Units walking over foundations block construction of buildings		defect	Should Have		11/20/15 18:31:42
3616	Background Pause option should be able to be changed on the fly		enhancement	Nice to Have		11/16/15 00:16:38
3615	Serializationtest support for random map scripts		defect	Should Have		11/15/15 21:05:10
3572	OOS logs in non-visual replaymode are written to the wrong directory		defect	Nice to Have		11/02/15 16:23:50
3534	Pathfinder - Some unused constants		defect	Nice to Have		10/17/15 11:45:47
3514	Territory disappear if window is in background		defect	Should Have		10/11/15 00:18:30
3456	Quicker fast forward by not rendering frames in replays		enhancement	Nice to Have		09/26/15 10:12:30
3453	Volume down short-cut does the same as 'C' hotkey		defect	Nice to Have		09/25/15 01:24:50
3417	Add recent debug printfs to crashlogs.txt		defect	Should Have		09/14/15 15:04:41
3416	Don't switch to windowed mode if OGL is not initialised		defect	Should Have		09/14/15 15:03:50
3375	Objects indexed by integers get reordered upon serialization		defect	Must Have		08/21/15 09:28:19
3362	Memory Pool and Bucket Allocator	Thanduel	enhancement	Should Have		08/03/15 21:52:16
3291	Fix pathfinder overlays		defect	Should Have		06/12/15 21:00:56
3290	Enable the JPS cache		enhancement	Nice to Have		06/12/15 21:00:18
3261	Rewinding replays		enhancement	Nice to Have		05/22/15 15:58:54
3235	[PATCH] Switching between forms with tab button	Patrick Wolfert	task	Nice to Have		05/09/15 16:16:42
3169	Improve the command line options support for replays		enhancement	If Time Permits		04/11/15 20:11:57
3159	Blank screen in menu and gameplay		defect	Should Have		04/08/15 20:34:04
3137	Handle PSERROR_Game_World_MapLoadFailed during initial game start		defect	Should Have		03/22/15 22:41:09
3094	glMapBuffer/glUnMapBuffer are not available on most Android devices		defect	Should Have		03/11/15 11:06:24
3088	Remove unused materials		defect	Should Have		03/08/15 11:25:39
3077	Check for missing shader data		defect	Nice to Have		03/01/15 18:24:00
3074	GL_INVALID_FRAMEBUFFER_OPERATION when switching between apps on Intel HD 3000 / Win7		defect	Should Have		02/26/15 06:40:51
3073	[PATCH] Reduce the number of state changes/draw calls when rendering		enhancement	Should Have		02/25/15 19:06:06
3048	[PATCH] Incorrect reflections on water		defect	Should Have		02/11/15 19:06:09
3038	Add scrollbars to non-list GUI objects		enhancement	Should Have		02/06/15 17:48:00
3034	Some keys don't work in every situation		defect	Nice to Have		02/05/15 10:11:38
2996	[PATCH] Update Android support		task	Should Have		01/09/15 20:19:26
2991	Allow control of automated attack priority		enhancement	Nice to Have		01/08/15 14:08:57
2953	Terrain incorrect shadow rendering		defect	Should Have		12/12/14 14:22:29
2949	Minimum Range for Melee Units		enhancement	Should Have		12/07/14 06:09:43
2947	Improve workers gathering resource transition		enhancement	Nice to Have		12/01/14 00:58:01
2943	script errors when built against system spidermonkey with --enable-intl-api		defect	Should Have		11/24/14 22:28:26
2940	SDL2: mouse cursor not showing or disappears (ouch)		defect	Should Have		11/22/14 19:19:00
2910	Wrong worker rotation when the resource is directly at a drop-off point		defect	Nice to Have		11/04/14 08:29:11
2849	SDL2: Difficulty debugging on Windows		defect	Nice to Have		10/06/14 01:28:54
2828	Decide JPEG support		defect	Nice to Have		09/28/14 10:19:05
2788	Starcraft-like reveal when all civic centers destroyed		enhancement	Should Have		09/11/14 01:16:05
2758	Using QuickStart transfers parameters to Atlas		defect	Should Have		08/30/14 11:04:48
2705	Graceful error on inability to allocate cache		defect	Should Have		08/04/14 00:20:55
2680	Ambient Occlusion on animated meshes.		enhancement	Nice to Have		07/17/14 01:13:10
2653	[ATLAS] Send nice error messages on wrong image file format		defect	If Time Permits		06/28/14 17:32:30
2602	Bend formation when traveling		enhancement	Should Have		05/29/14 21:11:40
2597	Need to display invaild command line option messages		enhancement	Nice to Have		05/26/14 22:11:06
2593	GUI - Slider control		enhancement	Should Have		05/25/14 04:28:35
2535	Numbers appear uneven in the new fonts		defect	Should Have		05/06/14 20:04:10
2520	(Skirmish?) maps without default camera position for the players crash		defect	Should Have		05/02/14 22:24:58
2518	Pasting with middle mouse button		enhancement	Nice to Have		05/01/14 13:18:09
2431	[PATCH] Calculate visible patches only when frustum changes		enhancement	Should Have		02/09/14 23:34:03
2411	Support underlined text		enhancement	Nice to Have		01/29/14 02:51:23
2280	House animations		enhancement	Nice to Have		11/25/13 22:35:32
2278	In the game: Menu > Load (game) missing		enhancement	Should Have		11/25/13 22:21:24
2257	RallyPoint for garrisoning units often not visible		defect	Nice to Have		11/11/13 16:42:16
2204	Prop variation for recurring same actor file is needed		defect	Should Have		10/11/13 21:41:23
2192	Initial iberian walls are coliding with trees		defect	Should Have		10/08/13 15:05:16
2147	Consider serializing terrain data for random maps and serialization test mode		enhancement	Nice to Have		09/22/13 22:06:05
2124	Check for permissions when mounting VFS dirs		defect	Should Have		09/10/13 01:37:37
2109	[PATCH] Optimisation of Fixed Point Trigonometic Approximations	Thanduel	enhancement	Should Have		09/07/13 10:22:29
2086	Path detection failing on BSDs		defect	Nice to Have		08/28/13 06:32:50
2083	Crash returning to main menu after host disconnect		defect	Should Have		08/25/13 06:32:05
2070	Shadow glitch on cliffs opposite sun, as camera moves		defect	Should Have		08/18/13 22:48:46
2065	Sound incorrectly resumes if game is paused but window focus changes		defect	Nice to Have		08/17/13 01:24:47
2056	Assertion failure in CHeightMipmap::BilinearUpdate, modifying terrain in Atlas on Win 7 64-bit		defect	If Time Permits		08/11/13 00:52:02
2039	Implement caching of terrain normals		enhancement	Should Have		07/16/13 08:12:55
2038	[PATCH] Let units from siege tower ungarrison over walls		enhancement	Should Have		07/15/13 15:35:02
2026	[PATCH] Skinning optimisations.		defect	Nice to Have		07/02/13 10:53:12
2011	Handle schema and template errors more gracefully		defect	Should Have		06/29/13 05:30:43
2004	Height offset is not correctly transferred to promoted unit		defect	Should Have		06/25/13 09:09:13
1939	[PATCH] Profiler got corrupted: showing all as unlogged		defect	Should Have		05/24/13 18:01:02
1889	Add hyperlink support to GUI engine		enhancement	If Time Permits		04/01/13 17:15:33
1873	Screensaver is activated after exiting game		defect	If Time Permits		03/17/13 17:42:17
1847	[PATCH] Attack Move Enhancements		enhancement	Should Have		02/25/13 23:06:11
1837	Windows installer installs under user home dir		defect	Should Have		02/11/13 12:58:44
1810	Improve configuration system	leper	enhancement	Should Have		01/04/13 19:24:19
1776	Give a way to know which farm a farmer is working on.		enhancement	Nice to Have		12/16/12 13:05:25
1772	Make the gate's building easier		enhancement	Nice to Have		12/16/12 11:53:30
1739	Add a technology score		enhancement	Nice to Have		12/02/12 16:58:37
1687	[PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in same polling		defect	Should Have		10/01/12 02:32:40
1644	Support hardware suitability check		enhancement	If Time Permits		08/31/12 23:12:01
1619	Big screenshot fails on win32 (Out of address space)		defect	Should Have		08/26/12 02:37:23
1615	Data path verification		defect	Nice to Have		08/21/12 21:12:14
1606	Resizing the game window produces GL errors (when much smaller than 1024x768)		defect	Nice to Have		08/19/12 19:33:48
1598	Selecting only the same type of workers		enhancement	Nice to Have		08/18/12 16:31:50
1560	Actors should be revealed gradually in LOS		defect	Should Have		07/28/12 02:10:34
1550	Improve gate animation behavior		enhancement	Should Have		07/24/12 04:16:09
1532	GUI - Dropdown improvements		enhancement	Should Have		07/14/12 05:38:46
1468	[PATCH] Use the pathfinder to perform distance checks		defect	Should Have		06/01/12 05:18:37
1428	Animated textures		enhancement	If Time Permits		05/22/12 06:29:42
1419	[PATCH] Report nice error messages to Windows users with missing hardware-accelerated OpenGL drivers		defect	Should Have		05/18/12 23:03:57
1409	Improve time warp in order not run out of memory		enhancement	Nice to Have		05/14/12 22:49:57
1396	[PATCH] Test UTF-8 handling of scripts and data		enhancement	Nice to Have		05/10/12 05:47:58
1368	Selection ring texture disappear under curved terrain		defect	Must Have		05/02/12 18:15:26
1320	Implement error window on OS X		enhancement	Should Have		04/16/12 03:29:18
1229	Territory Borders have Holes		defect	Nice to Have		03/21/12 17:02:27
1208	Trading tax for allied players		enhancement	Nice to Have		03/14/12 00:22:06
1195	New/Improved Animation System		enhancement	Should Have		03/04/12 05:01:42
1192	[PATCH] Improve animal UnitAI behavior		enhancement	Nice to Have		03/02/12 00:44:33
1149	[PATCH] wcscasecmp does exist on OS X Lion		defect	Nice to Have		02/03/12 08:17:24
1116	TerrainOverlay should not use a global rendering list		defect	Nice to Have		01/15/12 22:26:12
1110	Archive builder support for non-base mods		task	Should Have		01/14/12 19:31:57
1105	Hide tooltips once button is pressed		defect	Nice to Have		01/09/12 18:58:38
1041	Allow entity selections with multiple keywords (aka garrison flag fix)		enhancement	Should Have		12/10/11 21:17:45
1040	Crash running two instances of the game simultaneously on Windows		defect	Should Have		12/09/11 01:47:09
1039	Support Unicode combining characters		enhancement	Should Have		12/08/11 13:58:13
1032	Further improvements to selection boxes		enhancement	Nice to Have		11/25/11 21:02:52
1024	Load javascript files in subdirectories for AI's		enhancement	Nice to Have		11/19/11 00:04:23
1011	Projectiles have no actual collision detection		defect	Nice to Have		11/01/11 15:09:45
1003	remove 'TIMER' printing on stdout on non debug builds		enhancement	If Time Permits		10/18/11 11:52:07
980	Game crash when attack command is sent with an entity instead of entity id		defect	Nice to Have		09/26/11 17:59:31
968	UserReporter may cause significant delay when shutting down		defect	Must Have		09/21/11 03:21:57
933	Animate territory changes		enhancement	Nice to Have		08/22/11 22:50:49
919	Fix rendering of territory boundaries at sharp corners		defect	Nice to Have		08/03/11 13:52:35
850	[PATCH] GUI - Improve mouse button 'release' event handling		defect	Nice to Have		05/08/11 23:57:34
848	Hotloading failure while changing game scripts		defect	If Time Permits		05/07/11 23:28:39
837	0ad benchmark mode		task	If Time Permits		05/05/11 10:35:39
743	Improve shadows		task	Nice to Have		02/25/11 03:27:20
698	GUI - Better support for keyboard input		enhancement	Nice to Have		12/06/10 04:25:34
668	Maps border enhancement		enhancement	If Time Permits		11/11/10 06:42:11
657	Waypoint Flags		enhancement	Must Have		11/02/10 18:56:50
637	blood spray		enhancement	Nice to Have		10/21/10 19:34:55
569	Fix CRenderer::LoadAlphaMaps to use new texture system		defect	Nice to Have		09/10/10 19:17:59
457	[PATCH] Default crashlog location is bad		defect	If Time Permits		02/18/10 11:52:31
433	Sort out FP rounding modes		task	Should Have		12/10/09 10:42:21
304	Refactor engine (remove game-specific functionality)		enhancement	Nice to Have		09/05/09 20:02:44
290	Set up automated symbol server for Windows debugging		task	Should Have		07/26/09 11:31:54
244	Clean up XMB text handling		task	Nice to Have		03/24/09 02:04:08
204	Make XMB more efficient		task	Nice to Have		07/08/08 13:51:07
201	COLLADA: report errors more helpfully		defect	Nice to Have		05/03/08 19:37:02
193	Automatic Error Reporting (Server Side)		task	Nice to Have		03/19/07 23:08:23
192	Automatic Error Reporting (Client Side)		task	Nice to Have		03/19/07 23:04:54
185	Allow resizing of buildings/units		enhancement	Should Have		02/27/07 23:30:21
161	Automatic checksumming and download of needed files		task	Should Have		11/14/06 05:38:37
118	[PATCH] Actor variation persistence		task	Should Have		05/30/06 19:07:20
116	GUI - Entity-Aligned Controls		task	Nice to Have		05/27/06 11:52:17
114	GUI - Style Skinning Support		task	Nice to Have		05/27/06 11:50:49
112	GUI - Expansive Controls		task	Should Have		05/27/06 11:49:51
110	GUI - Relational Coordinates		task	Should Have		05/27/06 11:47:01
109	GUI - Various Bugs/Requests		task	Should Have		05/27/06 11:43:50
108	GUI - Retrievable Sprite Properties		task	Should Have		05/27/06 11:43:08
107	GUI - Improvements to Styles		task	Should Have		05/27/06 11:42:44
78	Preloading		task	Nice to Have		05/15/06 12:06:47
72	Graphics - Billboards		task	Nice to Have		05/13/06 17:22:09
48	Advanced Water Rendering		enhancement	Nice to Have		05/13/06 16:51:01
46	Skybox		task	Nice to Have		05/13/06 16:48:54
45	Enhance Terrain Blending		task	Should Have		05/13/06 16:48:18
44	Terrain special effects (particles and decals)		enhancement	Should Have		05/13/06 16:47:21
40	Weather		task	Nice to Have		05/13/06 16:38:14
28	Entity Event - Pick Up		task	Nice to Have		05/13/06 16:01:44
6802	Options don't adapt to hardware capabilities		defect	Nice to Have		05/14/23 00:28:12
5546	First turn (turn 0) not executed in visual replays.	wraitii	defect	Nice to Have		07/29/19 19:40:26
2870	"Water glitches and disappears with ""ugly water"" setting"		defect	Should Have		10/14/14 23:56:49
2422	Remove multiply_color effect because it's deprecated	Stan	defect	Nice to Have		02/04/14 11:53:58
1879	Reliably serialize NaN values	wraitii	defect	Must Have		03/22/13 23:23:02
1663	[PATCH] Caching / texture loading issue with release data		defect	Must Have		09/08/12 22:54:26
1565	Walls are placed too high		defect	Should Have		07/30/12 10:14:10
