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Status: assigned (11 matches)

Ticket Summary Owner Type Priority Resolution Created
#1323 Disable particles for building previews Anil Eapen defect If Time Permits 13 years
#1857 Restrict unit spawning for some structures Anil Eapen defect If Time Permits 12 years
#2851 SDL2: Cursor offset on OS X trompetin17 defect Must Have 10 years
#3653 Isometric View Anil Eapen defect Nice to Have 9 years
#3814 [PATCH] Cinematic camera improvemets Vladislav Belov enhancement Should Have 9 years
#4984 When unfocused window one should get visual feedback when ping fpre_O_O_O_O_O_O enhancement Nice to Have 7 years
#5125 [PATCH] Increase contrast of water reflections aeonios enhancement Nice to Have 7 years
#5737 Replace all entities outside the playable map area with there actors at map export in random maps FeXoR enhancement Should Have 5 years
#6472 ES Module Support smiley enhancement Nice to Have 3 years
#6635 Redesign tex Vladislav Belov enhancement Should Have 2 years
#742 Handle JS errors properly Yves task Nice to Have 14 years

Status: new (353 matches)

Ticket Summary Owner Type Priority Resolution Created
#201 COLLADA: report errors more helpfully defect Nice to Have 17 years
#457 [PATCH] Default crashlog location is bad defect If Time Permits 15 years
#569 Fix CRenderer::LoadAlphaMaps to use new texture system defect Nice to Have 14 years
#848 Hotloading failure while changing game scripts defect If Time Permits 14 years
#850 [PATCH] GUI - Improve mouse button 'release' event handling defect Nice to Have 14 years
#919 Fix rendering of territory boundaries at sharp corners defect Nice to Have 13 years
#968 UserReporter may cause significant delay when shutting down defect Must Have 13 years
#980 Game crash when attack command is sent with an entity instead of entity id defect Nice to Have 13 years
#1011 Projectiles have no actual collision detection defect Nice to Have 13 years
#1040 Crash running two instances of the game simultaneously on Windows defect Should Have 13 years
#1105 Hide tooltips once button is pressed defect Nice to Have 13 years
#1116 TerrainOverlay should not use a global rendering list defect Nice to Have 13 years
#1149 [PATCH] wcscasecmp does exist on OS X Lion defect Nice to Have 13 years
#1229 Territory Borders have Holes defect Nice to Have 13 years
#1368 Selection ring texture disappear under curved terrain defect Must Have 13 years
#1419 [PATCH] Report nice error messages to Windows users with missing hardware-accelerated OpenGL drivers defect Should Have 13 years
#1468 [PATCH] Use the pathfinder to perform distance checks defect Should Have 13 years
#1560 Actors should be revealed gradually in LOS defect Should Have 12 years
#1606 Resizing the game window produces GL errors (when much smaller than 1024x768) defect Nice to Have 12 years
#1615 Data path verification defect Nice to Have 12 years
#1619 Big screenshot fails on win32 (Out of address space) defect Should Have 12 years
#1687 [PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in same polling defect Should Have 12 years
#1837 Windows installer installs under user home dir defect Should Have 12 years
#1873 Screensaver is activated after exiting game defect If Time Permits 12 years
#1939 [PATCH] Profiler got corrupted: showing all as unlogged defect Should Have 12 years
#2004 Height offset is not correctly transferred to promoted unit defect Should Have 12 years
#2011 Handle schema and template errors more gracefully defect Should Have 12 years
#2026 [PATCH] Skinning optimisations. defect Nice to Have 12 years
#2056 Assertion failure in CHeightMipmap::BilinearUpdate, modifying terrain in Atlas on Win 7 64-bit defect If Time Permits 11 years
#2065 Sound incorrectly resumes if game is paused but window focus changes defect Nice to Have 11 years
#2070 Shadow glitch on cliffs opposite sun, as camera moves defect Should Have 11 years
#2083 Crash returning to main menu after host disconnect defect Should Have 11 years
#2086 Path detection failing on BSDs defect Nice to Have 11 years
#2124 Check for permissions when mounting VFS dirs defect Should Have 11 years
#2192 Initial iberian walls are coliding with trees defect Should Have 11 years
#2204 Prop variation for recurring same actor file is needed defect Should Have 11 years
#2257 RallyPoint for garrisoning units often not visible defect Nice to Have 11 years
#2520 (Skirmish?) maps without default camera position for the players crash defect Should Have 11 years
#2535 Numbers appear uneven in the new fonts defect Should Have 11 years
#2653 [ATLAS] Send nice error messages on wrong image file format defect If Time Permits 11 years
#2705 Graceful error on inability to allocate cache defect Should Have 10 years
#2758 Using QuickStart transfers parameters to Atlas defect Should Have 10 years
#2828 Decide JPEG support defect Nice to Have 10 years
#2849 SDL2: Difficulty debugging on Windows defect Nice to Have 10 years
#2910 Wrong worker rotation when the resource is directly at a drop-off point defect Nice to Have 10 years
#2940 SDL2: mouse cursor not showing or disappears (ouch) defect Should Have 10 years
#2943 script errors when built against system spidermonkey with --enable-intl-api defect Should Have 10 years
#2953 Terrain incorrect shadow rendering defect Should Have 10 years
#3034 Some keys don't work in every situation defect Nice to Have 10 years
#3048 [PATCH] Incorrect reflections on water defect Should Have 10 years
#3074 GL_INVALID_FRAMEBUFFER_OPERATION when switching between apps on Intel HD 3000 / Win7 defect Should Have 10 years
#3077 Check for missing shader data defect Nice to Have 10 years
#3088 Remove unused materials defect Should Have 10 years
#3094 glMapBuffer/glUnMapBuffer are not available on most Android devices defect Should Have 10 years
#3137 Handle PSERROR_Game_World_MapLoadFailed during initial game start defect Should Have 10 years
#3159 Blank screen in menu and gameplay defect Should Have 10 years
#3291 Fix pathfinder overlays defect Should Have 10 years
#3375 Objects indexed by integers get reordered upon serialization defect Must Have 9 years
#3416 Don't switch to windowed mode if OGL is not initialised defect Should Have 9 years
#3417 Add recent debug printfs to crashlogs.txt defect Should Have 9 years
#3453 Volume down short-cut does the same as 'C' hotkey defect Nice to Have 9 years
#3514 Territory disappear if window is in background defect Should Have 9 years
#3534 Pathfinder - Some unused constants defect Nice to Have 9 years
#3572 OOS logs in non-visual replaymode are written to the wrong directory defect Nice to Have 9 years
#3615 Serializationtest support for random map scripts defect Should Have 9 years
#3625 Units walking over foundations block construction of buildings defect Should Have 9 years
#3644 Ships stuck at docks defect Must Have 9 years
#3674 Terrain textures differs between ARB and GLSL defect Should Have 9 years
#3789 Allow restoring lost wall turrets defect Should Have 9 years
#3821 Shadow flickering with GLSL defect Must Have 9 years
#3829 Cannot pan on multi-monitor systems defect Should Have 9 years
#3876 When scaling the gui text becomes pixelated defect Nice to Have 9 years
#3888 Minimap glitch on initial exploration near square map edge defect Should Have 9 years
#3922 Conditional jumps or moves depends on uninitialised value(s) defect Should Have 9 years
#3958 Possible Code Fixes defect If Time Permits 9 years
#3964 Flickering fields - Z buffer issue defect Should Have 9 years
#3969 Inopportune active screen corners on OSX defect Nice to Have 9 years
#3990 [PATCH] ConfigDB complains about empty strings defect Should Have 9 years
#3996 Error on too small screens defect Nice to Have 9 years
#4032 Game can crash hard on corrupt or unsupported dae files defect Should Have 9 years
#4208 Cursor behavior is broken when starting 0 A.D. in a separate X server defect Must Have 8 years
#4209 On a dual-head display, mouse cursor can't move to different display defect If Time Permits 8 years
#4211 Remove references to globals defect Nice to Have 8 years
#4404 Resource agnostic Atlas and MiniMap defect Must Have 8 years
#4409 Atlas can be started with the main menu and not a map defect If Time Permits 8 years
#4414 Click and double-click hotkeys defect Nice to Have 8 years
#4447 Look at MSVC static analysis for potential errors defect If Time Permits 8 years
#4475 Give more insight when running the tests defect Should Have 8 years
#4563 Crash if the random map script tries to spawn way too many entities defect Nice to Have 8 years
#4574 Crash in the NetServerWorker in Debug mode defect Must Have 8 years
#4585 Units stand in a square shape when attacking buildings defect Should Have 8 years
#4652 Reset doesn't work for graphics options checkboxes defect Should Have 8 years
#4660 Cinema path continues after replay ended defect Should Have 8 years
#4680 Big screenshots show tiling if water refraction is enabled defect Nice to Have 7 years
#4683 List multiselection defect If Time Permits 7 years
#4722 Small source/GUI/ bugs defect Nice to Have 7 years
#4746 Hotloading globalscripts defect If Time Permits 7 years
#4788 CCmpFootprint / CCmpPathfinder Segfault on a tiny square danubius map defect Should Have 7 years
#4809 Broken camera angle defect Should Have 7 years
#4826 Test more object types in the ScriptInterface clone function defect If Time Permits 7 years
#4829 Hide silhouette if unit in front defect Should Have 7 years
#4856 Dropdown displays tooltip of list when hovering the header defect Should Have 7 years
#4878 GUI should throw errors if directory includes failed, VFS::DirectoryExists defect Nice to Have 7 years
#4883 Shadow framebuffer problem a23 defect Should Have 7 years
#5022 Greyscale to RGBA texture conversion fails silently (failing Atlas heightmap import) defect Should Have 7 years
#5025 Lighting: Gallic Fields: At some point of view, some shadows flickers defect Must Have 7 years
#5080 [Crash] Unknown crash during spectating defect Should Have 7 years
#5103 Remove disabled readme.txt commandline arguments defect Should Have 7 years
#5128 Add a way to convert JS::Values to C++ in a strongly-typed way defect Should Have 7 years
#5137 Hotloading not triggered if the file was replaced by a renamed file defect Nice to Have 7 years
#5142 Passing -mod with a mod that doesn't exist creates an empty directory defect Nice to Have 7 years
#5172 Report unsupported textures (NPOT textures) defect Should Have 7 years
#5179 .DELETED folders are not taken into account when mods are packaged defect Should Have 7 years
#5182 Packaged Mods should take over unpackaged ones. defect Should Have 7 years
#5188 Game shouldn't crash when system folders are unavailable. defect Should Have 7 years
#5220 system_info.txt is incorrect defect Should Have 7 years
#5288 Common C++ issues were found by PVS-Studio animus defect Should Have 6 years
#5291 Assertion failed: "rdata->GetKey() == m->vertexRenderer.get()" defect Should Have 6 years
#5294 GCC 8 compiler warnings Alex defect Should Have 6 years
#5299 Cleanup default.cfg categories defect Nice to Have 6 years
#5319 Pyromod files are not listed in the mod selection page on macOS defect Should Have 6 years
#5327 Asynchroneous replay loading defect Should Have 6 years
#5340 Replace hardcoded JS in C++ with native JS functions, ScriptInterface Eval calls defect Nice to Have 6 years
#5354 More verbose lib/ output / error reporting, less debug breakpoints / SIGTRAP defect Should Have 6 years
#5369 JSInterface GUIPage - Allow parent GUI page to update a child GUI page defect Should Have 6 years
#5391 Rotating screen error defect Should Have 6 years
#5405 Engine.GetGUIObjectByName doesn't work with objects with name parameter defined with javascript. defect Should Have 6 years
#5410 Detected memory leaks defect Should Have 6 years
#5439 build broken on debian stretch + libsodium woes defect Should Have 6 years
#5446 Crash on Startup When Using Windows 10 defect Should Have 6 years
#5447 Wrong sillhoute-ing defect If Time Permits 6 years
#5464 For about two weeks the game doesn't see saved games. defect Must Have 6 years
#5513 Hotloading breaks paused game defect Should Have 5 years
#5532 Pyromod mod creation error when having same mod zipped inside said original mod folder. defect If Time Permits 5 years
#5538 Improve hwdetect config override behavior defect Should Have 5 years
#5550 Compiler warnings as of May 2022 (macOS, LLVM 10) Stan defect Should Have 5 years
#5555 [macOS] loading a mod causes rendering with wrong screen size defect Should Have 5 years
#5556 Update Terrains actors defect Should Have 5 years
#5583 Building previews are broken when the game is paused defect Nice to Have 5 years
#5599 Fix some Major CppCheck warnings defect Should Have 5 years
#5614 Segfault after hotloading global.xml and closing an ingame summary dialog defect Should Have 5 years
#5624 Units can fail to go around large obstacles when short-pathing defect Should Have 5 years
#5638 COList: Support column text alginment and modifying individual rows defect Should Have 5 years
#5672 0AD quits unexpectedly and *silently* defect Should Have 5 years
#5681 error excep[tion??? defect Should Have 5 years
#5684 Emojis for 0 A.D. Lobby and Chat defect Should Have 5 years
#5702 Can't change my multiplayer name defect Nice to Have 5 years
#5758 Copy and Paste in Console is broken defect Nice to Have 5 years
#5793 Handle debug_break correctly on OSX bundles defect Nice to Have 4 years
#5816 Disable observers to send commands on client side defect Should Have 4 years
#5856 Improving Impact Sounds defect Should Have 4 years
#5858 Trees embedded in fort walls while random map generation. defect Must Have 4 years
#5875 Crash report sometimes causing machine reboot defect Should Have 4 years
#5876 UnitRenderer uses the Visibility data from turn end, not turn start defect Must Have 4 years
#5896 Units stuck while spamclicking defect Should Have 4 years
#5911 Corrupted save game crashes the game defect Must Have 4 years
#5961 Units can end up inside the foundation they're building defect Should Have 4 years
#5964 Projectile collision detection does not take height into account defect Should Have 4 years
#5965 Projectiles don't graphically disappear as soon as they hit their target defect Should Have 4 years
#5969 Antialiasing error and warnings (macOS) defect Should Have 4 years
#5971 Can't load singleplayer savegames defect Should Have 4 years
#5987 BinarySerializer: crash when inserting an object into the GCHashMap defect Must Have 4 years
#6029 Add tests for variants defect Should Have 4 years
#6038 Crash without required UV sets when using AO materials. defect Should Have 4 years
#6047 Massive lag spikes defect Should Have 4 years
#6064 Clean up control group hotkeys defect Should Have 4 years
#6072 Hash the Mod.io terms just like the other terms defect Should Have 4 years
#6077 out of memory ? defect Should Have 4 years
#6093 Hotkey editor removes unused hotkeys. defect Must Have 4 years
#6108 Repeated crashing defect Should Have 4 years
#6137 Error when starting a game in MS Win 10 defect Should Have 4 years
#6154 Game freezing for extended periods of time defect Should Have 4 years
#6193 Inconsistent FPS stuttering when compiling against 10.14 (+?) SDK defect Should Have 4 years
#6216 Some units fail to play their attack sound when attacking & chasing defect Must Have 4 years
#6247 Sudden x10 frame drops defect Should Have 4 years
#6259 SIGPIPE crash when using the profiler defect Nice to Have 3 years
#6279 Units in formation switch isIdle state defect Should Have 3 years
#6281 North symbol to the minimap defect Nice to Have 3 years
#6291 The ZH TW lang mod creates an extra directory defect Should Have 3 years
#6311 VFS bug with cached mods on SVN defect Must Have 3 years
#6321 Clean up NetClient.cpp jprahman defect Should Have 3 years
#6327 Filenames with spaces and other problematic characters defect Should Have 3 years
#6332 Valgrind segfaults on macOS defect Should Have 3 years
#6336 RelaxNGValidator bogus error messages, also probably bad schema error handling. defect Nice to Have 3 years
#6397 Gate code depends on alphabetical order of obstructions defect Should Have 3 years
#6411 Leaderboard or playerprofile is displaying wrong rank if multiple people have the same rating defect Should Have 3 years
#6465 Light bleeding through steep terrain defect Should Have 3 years
#6471 Custom defined scenario map options are ignored when starting from the command line. defect Should Have 3 years
#6522 Units acceleration hovercraft edge case defect Should Have 3 years
#6531 Mauryan working elephant garrison issue at the corner of the CC defect Should Have 3 years
#6532 player_water material improvements defect Nice to Have 3 years
#6539 Add an option to invert panning defect Should Have 3 years
#6552 Grid pattern for deactivated shadow filtering defect Nice to Have 3 years
#6572 Replays are incorrectly marked as multiplayer defect Should Have 3 years
#6574 Building from source: NVTT build failed on ppc64el defect Must Have 3 years
#6584 Please support "loongarch64" defect Should Have 3 years
#6601 Access to the Game global instance via g_Game might break Atlas defect Should Have 2 years
#6604 Replace usage of OSString().c_str() by OSString defect Should Have 2 years
#6613 Handle soft hyphen in GUI text wrapping defect Nice to Have 2 years
#6642 Minimizing then remaximizing game window prevents mouse from entering top 10% of screen. defect Should Have 2 years
#6699 [macOS] Memory issue (sandboxed, spindump, ReportCrash) Spidermonkey 91 defect Must Have 2 years
#6711 Add all library versions to statistics defect Should Have 2 years
#6737 Add ZIP64_SUPPORT for mods defect Must Have 23 months
#6772 Shared vision during attacks by catapults defect If Time Permits 21 months
#6775 Ability to disable unwanted analysis files in non-visual replays defect If Time Permits 21 months
#6776 [macOS] Undesired behaviour when setting master volume to zero defect Should Have 21 months
#6833 Walls demo multiplayer crash defect Must Have 19 months
#6834 Please support "RISC-V" defect Should Have 18 months
#6835 Error opening the game (last alpha version of 0 AD) defect Should Have 18 months
#6836 Abother error opening 0AD defect Should Have 18 months
#6845 Game does not end. defect Should Have 17 months
#6858 Keyboard randomly unresponsive then recovers on Linux (Kubuntu 18.04) defect Must Have 17 months
#6867 GUI scaling bug defect Should Have 16 months
#6876 Some text from credits is unreadable, font does not support some Unicode symbols defect Should Have 15 months
#6903 Snap version of 0AD crashes defect Should Have 11 months
#6908 update game defect If Time Permits 10 months
#6914 Vorbis lib build fail on MacOS [ invalid flag -force_cpusubtype_ALL ] defect Should Have 8 months
#6923 Soldier Select Bug defect Should Have 8 months
#6927 [GNOME/Wayland] 0ad window randomly disappears with Wayland protocol error defect Should Have 7 months
#6932 Not enough memory errno = 12 defect Should Have 6 months
#6935 Much to our regret we must report the program has encountered an error defect Should Have 6 months
#6941 Missing schema for skeleton xml files defect Should Have 5 months
#6943 Allow stripping XMB in release archives defect Should Have 5 months
#6945 no sound defect Must Have 5 months
#44 Terrain special effects (particles and decals) enhancement Should Have 19 years
#48 Advanced Water Rendering enhancement Nice to Have 19 years
#185 Allow resizing of buildings/units enhancement Should Have 18 years
#304 Refactor engine (remove game-specific functionality) enhancement Nice to Have 15 years
#637 blood spray enhancement Nice to Have 14 years
#657 Waypoint Flags enhancement Must Have 14 years
#668 Maps border enhancement enhancement If Time Permits 14 years
#698 GUI - Better support for keyboard input enhancement Nice to Have 14 years
#933 Animate territory changes enhancement Nice to Have 13 years
#1003 remove 'TIMER' printing on stdout on non debug builds enhancement If Time Permits 13 years
#1024 Load javascript files in subdirectories for AI's enhancement Nice to Have 13 years
#1032 Further improvements to selection boxes enhancement Nice to Have 13 years
#1039 Support Unicode combining characters enhancement Should Have 13 years
#1041 Allow entity selections with multiple keywords (aka garrison flag fix) enhancement Should Have 13 years
#1192 [PATCH] Improve animal UnitAI behavior enhancement Nice to Have 13 years
#1195 New/Improved Animation System enhancement Should Have 13 years
#1208 Trading tax for allied players enhancement Nice to Have 13 years
#1320 Implement error window on OS X enhancement Should Have 13 years
#1396 [PATCH] Test UTF-8 handling of scripts and data enhancement Nice to Have 13 years
#1409 Improve time warp in order not run out of memory enhancement Nice to Have 13 years
#1428 Animated textures enhancement If Time Permits 13 years
#1532 GUI - Dropdown improvements enhancement Should Have 12 years
#1550 Improve gate animation behavior enhancement Should Have 12 years
#1598 Selecting only the same type of workers enhancement Nice to Have 12 years
#1644 Support hardware suitability check enhancement If Time Permits 12 years
#1739 Add a technology score enhancement Nice to Have 12 years
#1772 Make the gate's building easier enhancement Nice to Have 12 years
#1776 Give a way to know which farm a farmer is working on. enhancement Nice to Have 12 years
#1810 Improve configuration system leper enhancement Should Have 12 years
#1847 [PATCH] Attack Move Enhancements enhancement Should Have 12 years
#1889 Add hyperlink support to GUI engine enhancement If Time Permits 12 years
#2038 [PATCH] Let units from siege tower ungarrison over walls enhancement Should Have 11 years
#2039 Implement caching of terrain normals enhancement Should Have 11 years
#2109 [PATCH] Optimisation of Fixed Point Trigonometic Approximations Thanduel enhancement Should Have 11 years
#2147 Consider serializing terrain data for random maps and serialization test mode enhancement Nice to Have 11 years
#2278 In the game: Menu > Load (game) missing enhancement Should Have 11 years
#2280 House animations enhancement Nice to Have 11 years
#2411 Support underlined text enhancement Nice to Have 11 years
#2431 [PATCH] Calculate visible patches only when frustum changes enhancement Should Have 11 years
#2518 Pasting with middle mouse button enhancement Nice to Have 11 years
#2593 GUI - Slider control enhancement Should Have 11 years
#2597 Need to display invaild command line option messages enhancement Nice to Have 11 years
#2602 Bend formation when traveling enhancement Should Have 11 years
#2680 Ambient Occlusion on animated meshes. enhancement Nice to Have 10 years
#2788 Starcraft-like reveal when all civic centers destroyed enhancement Should Have 10 years
#2947 Improve workers gathering resource transition enhancement Nice to Have 10 years
#2949 Minimum Range for Melee Units enhancement Should Have 10 years
#2991 Allow control of automated attack priority enhancement Nice to Have 10 years
#3038 Add scrollbars to non-list GUI objects enhancement Should Have 10 years
#3073 [PATCH] Reduce the number of state changes/draw calls when rendering enhancement Should Have 10 years
#3169 Improve the command line options support for replays enhancement If Time Permits 10 years
#3261 Rewinding replays enhancement Nice to Have 10 years
#3290 Enable the JPS cache enhancement Nice to Have 10 years
#3362 Memory Pool and Bucket Allocator Thanduel enhancement Should Have 9 years
#3456 Quicker fast forward by not rendering frames in replays enhancement Nice to Have 9 years
#3616 Background Pause option should be able to be changed on the fly enhancement Nice to Have 9 years
#3663 Implement UI for display selection enhancement Should Have 9 years
#3685 [PATCH] Improvements to obstructions enhancement Should Have 9 years
#3815 [PATCH] CORDIC algorithm for fast (approximate) computation of length enhancement Should Have 9 years
#3834 [PATCH]Find a way to shrink or split OOS logs enhancement Should Have 9 years
#3946 Xinerama 0ad across both screens enhancement If Time Permits 9 years
#4004 Increase playerlimit enhancement Nice to Have 9 years
#4029 Instant replay - switching betwen replay and live mode enhancement Nice to Have 9 years
#4045 [PATCH] CmpRangeManager optimisation enhancement Nice to Have 9 years
#4119 Delete cache button enhancement Nice to Have 8 years
#4202 Save simulation hash in singleplayer games to validate replays enhancement Should Have 8 years
#4392 Implement Dual Quaternion Skinning enhancement Nice to Have 8 years
#4430 Consider bridges enhancement Should Have 8 years
#4719 GUI deferred and batch rendering enhancement Should Have 7 years
#4975 Pause renderer on unfocus enhancement Nice to Have 7 years
#5069 XML_Element macro redeclares a variable enhancement Nice to Have 7 years
#5116 Enable Linux Feral Interactive's GameMode for systems that have it installed enhancement Nice to Have 7 years
#5124 [PATCH] Improved Shadow Filter enhancement Nice to Have 7 years
#5259 A method to adjust the visual scale of an actor. enhancement Nice to Have 6 years
#5380 Support inheritance in special filter templates enhancement Nice to Have 6 years
#5426 Do not hardcode map sizes in skirmish/scenario descriptions enhancement If Time Permits 6 years
#5566 Refactor Terrain - reduce coupling with simulation components and actual graphical rendering. enhancement Must Have 5 years
#5867 Further hotkey features to implement enhancement Should Have 4 years
#5903 Reduce the impact of lagging observers enhancement Should Have 4 years
#5910 Further map browser improvements enhancement Should Have 4 years
#5970 Implement a way to un-explore Fog of War enhancement Nice to Have 4 years
#6036 Level of Detail (LOD) enhancement Should Have 4 years
#6127 Further 'unit pushing' work enhancement Should Have 4 years
#6194 GUI input: check more than one entity if several are possible enhancement Should Have 4 years
#6280 Include opensource technologies from GPU OPEN repository or other repositories enhancement Nice to Have 3 years
#6443 Suggest renaming "scenario editor" menu item to "map editor" enhancement Should Have 3 years
#6449 Add flag that will terminate 0ad after map loads enhancement Should Have 3 years
#6470 Trigger a ping when outpost spots enemies enhancement Should Have 3 years
#6482 Allow to Specify Optional ScriptInterface VFS Jail enhancement Nice to Have 3 years
#6508 Diplomacy windows shows not the AI name enhancement Should Have 3 years
#6606 Allow compiling with VS2022 enhancement Nice to Have 2 years
#6650 Improves DebugRenderer to receive IDeviceCommandContext as an argument enhancement Should Have 2 years
#6795 Add more map flares. enhancement Should Have 21 months
#6827 Add command line option to specify path to user.cfg enhancement Nice to Have 19 months
#6869 earthquakes enhancement Nice to Have 16 months
#6924 Gameplay Suggestions enhancement Nice to Have 8 months
#28 Entity Event - Pick Up task Nice to Have 19 years
#40 Weather task Nice to Have 19 years
#45 Enhance Terrain Blending task Should Have 19 years
#46 Skybox task Nice to Have 19 years
#72 Graphics - Billboards task Nice to Have 19 years
#78 Preloading task Nice to Have 19 years
#107 GUI - Improvements to Styles task Should Have 19 years
#108 GUI - Retrievable Sprite Properties task Should Have 19 years
#109 GUI - Various Bugs/Requests task Should Have 19 years
#110 GUI - Relational Coordinates task Should Have 19 years
#112 GUI - Expansive Controls task Should Have 19 years
#114 GUI - Style Skinning Support task Nice to Have 19 years
#116 GUI - Entity-Aligned Controls task Nice to Have 19 years
#118 [PATCH] Actor variation persistence task Should Have 19 years
#161 Automatic checksumming and download of needed files task Should Have 18 years
#192 Automatic Error Reporting (Client Side) task Nice to Have 18 years
#193 Automatic Error Reporting (Server Side) task Nice to Have 18 years
#204 Make XMB more efficient task Nice to Have 17 years
#244 Clean up XMB text handling task Nice to Have 16 years
#290 Set up automated symbol server for Windows debugging task Should Have 15 years
#433 Sort out FP rounding modes task Should Have 15 years
#743 Improve shadows task Nice to Have 14 years
#837 0ad benchmark mode task If Time Permits 14 years
#1110 Archive builder support for non-base mods task Should Have 13 years
#2996 [PATCH] Update Android support task Should Have 10 years
#3235 [PATCH] Switching between forms with tab button Patrick Wolfert task Nice to Have 10 years
#4403 Make component classes final task Should Have 8 years
#4724 Video playback task Nice to Have 7 years
#5036 glTF 2.0 support task Should Have 7 years
#5075 Deduplicate gamesetup/atlas/autostart settings task Should Have 7 years
#5872 Further Rendering options work task Should Have 4 years
#6244 Remove references of dropped OpenGL 1.1 Fixed Function Pipeline Renderer task Nice to Have 4 years
#6620 Remove spike and aggregate Profiler2 regions added in r18423 task Should Have 2 years

Status: reopened (7 matches)

Ticket Summary Owner Type Priority Resolution Created
#1565 Walls are placed too high defect Should Have 12 years
#1663 [PATCH] Caching / texture loading issue with release data defect Must Have 12 years
#1879 Reliably serialize NaN values wraitii defect Must Have 12 years
#2422 Remove multiply_color effect because it's deprecated Stan defect Nice to Have 11 years
#2870 Water glitches and disappears with "ugly water" setting defect Should Have 10 years
#5546 First turn (turn 0) not executed in visual replays. wraitii defect Nice to Have 5 years
#6802 Options don't adapt to hardware capabilities defect Nice to Have 20 months
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