﻿id	Summary	Owner	Type	Priority	Resolution	Created
1602	Do engine- and mod version checks when connecting to direct MP games		enhancement	Must Have		08/19/12 01:51:34
3373	Reduce latency by using multiple ENet channels		enhancement	If Time Permits		08/18/15 18:07:43
3556	[PATCH] Dedicated server		enhancement	Nice to Have		10/28/15 10:23:06
3494	[PATCH] Display an OOS error message on each failed rejoin		enhancement	Nice to Have		10/07/15 21:26:52
3923	Client-side detection of serverside command-injection		enhancement	If Time Permits		04/22/16 12:39:11
3963	Rejoined clients should be able to download the full replay from the host		enhancement	Should Have		05/08/16 10:12:01
4144	Automatic pausing if a player disconnects		enhancement	If Time Permits		08/12/16 10:38:40
4210	Increase the observer limit to 4096		defect	Should Have		09/12/16 00:00:57
4301	IPv6 enet support		task	Must Have		10/30/16 17:29:12
4365	Optionally show failed attempts to the join when late-observer joins are disabled		enhancement	Nice to Have		11/25/16 17:59:38
4443	Disconnect chat notification should distinguish between intentional quit and lost connection		enhancement	Nice to Have		01/04/17 04:45:29
4462	Gamesetup - synchronize the list of loaded mods and available maps		defect	Nice to Have		01/16/17 13:52:25
4524	Net server: Error running FSM update (type=2 state=0)		defect	Should Have		04/09/17 17:07:33
4615	"Empty ""waiting for other clients to load"" list"		defect	Nice to Have		06/05/17 17:15:42
4948	Wrong order of joining shown in gamesetup		defect	If Time Permits		01/13/18 14:17:54
5201	TurnManager - Game doesn't start		defect	Must Have		06/03/18 05:17:42
5202	Speed up rejoins by not calling ParseEntities		defect	Should Have		06/03/18 14:58:22
5203	NetServer should send hash of previous turns too		defect	If Time Permits		06/03/18 15:10:27
5210	Replace NetServer breakpoints with error messages and disconnect		defect	Should Have		06/06/18 13:23:38
5212	Small networking code refactoring		defect	Nice to Have		06/06/18 16:26:34
5213	unhandled enet errors if the network interface is shutdown		defect	If Time Permits		06/06/18 17:05:45
5320	Remove rating from nickname		defect	Should Have		10/25/18 13:10:44
5321	Object-oriented JS networking interface		enhancement	Nice to Have		10/25/18 14:42:33
5323	Inform about clients simulating too slowly / simulation lag		defect	Should Have		10/26/18 14:19:48
5467	Encrypt enet connections		enhancement	Must Have		06/25/19 00:21:32
5585	Networked GUI message callback handler		defect	Nice to Have		09/10/19 21:12:28
5587	Connection not established / Segfault after nick change and hosting STUN game		defect	Should Have		09/12/19 16:53:48
5904	Stop sending game state if client leaves mid rejoin.		enhancement	Nice to Have		12/30/20 15:59:56
3752	Improve multiplayer game responsiveness	wraitii	enhancement	Should Have		01/22/16 20:02:32
4641	Lagwarnings for lost packets	elexis	enhancement	Must Have		06/15/17 22:32:34
3890	Multiplayer performance warnings	echotangoecho	enhancement	Should Have		04/09/16 11:53:40
4364	Dedicated server should appear in the lobby game list	Imarok	defect	Should Have		11/24/16 23:58:25
3643	[PATCH] Server NetTurnManager crash when a client cancels a rejoin and rejoins again		defect	Should Have		11/24/15 02:29:46
3348	OOS dump sometimes contains the simulation state of a later turn	wraitii	defect	Must Have		07/25/15 12:06:18
