﻿id,Summary,Owner,Type,Priority,Resolution,Created
1602,Do engine- and mod version checks when connecting to direct MP games,,enhancement,Must Have,,08/19/12 01:51:34
3373,Reduce latency by using multiple ENet channels,,enhancement,If Time Permits,,08/18/15 18:07:43
3494,[PATCH] Display an OOS error message on each failed rejoin,,enhancement,Nice to Have,,10/07/15 21:26:52
3556,[PATCH] Dedicated server,,enhancement,Nice to Have,,10/28/15 10:23:06
3752,Improve multiplayer game responsiveness,wraitii,enhancement,Should Have,,01/22/16 20:02:32
3890,Multiplayer performance warnings,echotangoecho,enhancement,Should Have,,04/09/16 11:53:40
3923,Client-side detection of serverside command-injection,,enhancement,If Time Permits,,04/22/16 12:39:11
3963,Rejoined clients should be able to download the full replay from the host,,enhancement,Should Have,,05/08/16 10:12:01
4144,Automatic pausing if a player disconnects,,enhancement,If Time Permits,,08/12/16 10:38:40
4210,Increase the observer limit to 4096,,defect,Should Have,,09/12/16 00:00:57
4301,IPv6 enet support,,task,Must Have,,10/30/16 17:29:12
4364,Dedicated server should appear in the lobby game list,Imarok,defect,Should Have,,11/24/16 23:58:25
4365,Optionally show failed attempts to the join when late-observer joins are disabled,,enhancement,Nice to Have,,11/25/16 17:59:38
4443,Disconnect chat notification should distinguish between intentional quit and lost connection,,enhancement,Nice to Have,,01/04/17 04:45:29
4462,Gamesetup - synchronize the list of loaded mods and available maps,,defect,Nice to Have,,01/16/17 13:52:25
4524,Net server: Error running FSM update (type=2 state=0),,defect,Should Have,,04/09/17 17:07:33
4615,"Empty ""waiting for other clients to load"" list",,defect,Nice to Have,,06/05/17 17:15:42
4641,Lagwarnings for lost packets,elexis,enhancement,Must Have,,06/15/17 22:32:34
4948,Wrong order of joining shown in gamesetup,,defect,If Time Permits,,01/13/18 14:17:54
5201,TurnManager - Game doesn't start,,defect,Must Have,,06/03/18 05:17:42
5202,Speed up rejoins by not calling ParseEntities,,defect,Should Have,,06/03/18 14:58:22
5203,NetServer should send hash of previous turns too,,defect,If Time Permits,,06/03/18 15:10:27
5210,Replace NetServer breakpoints with error messages and disconnect,,defect,Should Have,,06/06/18 13:23:38
5212,Small networking code refactoring,,defect,Nice to Have,,06/06/18 16:26:34
5213,unhandled enet errors if the network interface is shutdown,,defect,If Time Permits,,06/06/18 17:05:45
5320,Remove rating from nickname,,defect,Should Have,,10/25/18 13:10:44
5321,Object-oriented JS networking interface,,enhancement,Nice to Have,,10/25/18 14:42:33
5323,Inform about clients simulating too slowly / simulation lag,,defect,Should Have,,10/26/18 14:19:48
5467,Encrypt enet connections,,enhancement,Must Have,,06/25/19 00:21:32
5585,Networked GUI message callback handler,,defect,Nice to Have,,09/10/19 21:12:28
5587,Connection not established / Segfault after nick change and hosting STUN game,,defect,Should Have,,09/12/19 16:53:48
5904,Stop sending game state if client leaves mid rejoin.,,enhancement,Nice to Have,,12/30/20 15:59:56
3348,OOS dump sometimes contains the simulation state of a later turn,wraitii,defect,Must Have,,07/25/15 12:06:18
3643,[PATCH] Server NetTurnManager crash when a client cancels a rejoin and rejoins again,,defect,Should Have,,11/24/15 02:29:46
