﻿id,Summary,Owner,Type,Priority,Created,Modified
4301,IPv6 enet support,,task,Must Have,10/30/16 17:29:12,04/22/24 16:29:26
5904,Stop sending game state if client leaves mid rejoin.,,enhancement,Nice to Have,12/30/20 15:59:56,01/12/23 11:37:42
3752,Improve multiplayer game responsiveness,wraitii,enhancement,Should Have,01/22/16 20:02:32,04/01/22 08:35:13
1602,Do engine- and mod version checks when connecting to direct MP games,,enhancement,Must Have,08/19/12 01:51:34,08/26/21 11:13:02
4615,"Empty ""waiting for other clients to load"" list",,defect,Nice to Have,06/05/17 17:15:42,08/26/21 11:13:02
5210,Replace NetServer breakpoints with error messages and disconnect,,defect,Should Have,06/06/18 13:23:38,08/26/21 11:13:02
5467,Encrypt enet connections,,enhancement,Must Have,06/25/19 00:21:32,06/02/21 09:41:44
3556,[PATCH] Dedicated server,,enhancement,Nice to Have,10/28/15 10:23:06,05/09/21 15:05:13
4210,Increase the observer limit to 4096,,defect,Should Have,09/12/16 00:00:57,03/29/21 09:53:08
3373,Reduce latency by using multiple ENet channels,,enhancement,If Time Permits,08/18/15 18:07:43,01/06/21 16:26:12
5212,Small networking code refactoring,,defect,Nice to Have,06/06/18 16:26:34,09/17/19 16:18:47
5587,Connection not established / Segfault after nick change and hosting STUN game,,defect,Should Have,09/12/19 16:53:48,09/12/19 18:06:30
5585,Networked GUI message callback handler,,defect,Nice to Have,09/10/19 21:12:28,09/10/19 21:15:29
4948,Wrong order of joining shown in gamesetup,,defect,If Time Permits,01/13/18 14:17:54,07/12/19 21:55:07
3923,Client-side detection of serverside command-injection,,enhancement,If Time Permits,04/22/16 12:39:11,03/12/19 11:10:19
5323,Inform about clients simulating too slowly / simulation lag,,defect,Should Have,10/26/18 14:19:48,10/26/18 14:19:48
5321,Object-oriented JS networking interface,,enhancement,Nice to Have,10/25/18 14:42:33,10/25/18 14:42:33
5320,Remove rating from nickname,,defect,Should Have,10/25/18 13:10:44,10/25/18 13:58:28
4641,Lagwarnings for lost packets,elexis,enhancement,Must Have,06/15/17 22:32:34,06/30/18 18:38:05
4365,Optionally show failed attempts to the join when late-observer joins are disabled,,enhancement,Nice to Have,11/25/16 17:59:38,06/21/18 03:18:52
5213,unhandled enet errors if the network interface is shutdown,,defect,If Time Permits,06/06/18 17:05:45,06/06/18 17:05:45
5201,TurnManager - Game doesn't start,,defect,Must Have,06/03/18 05:17:42,06/03/18 16:29:55
5203,NetServer should send hash of previous turns too,,defect,If Time Permits,06/03/18 15:10:27,06/03/18 15:10:27
5202,Speed up rejoins by not calling ParseEntities,,defect,Should Have,06/03/18 14:58:22,06/03/18 14:58:22
4144,Automatic pausing if a player disconnects,,enhancement,If Time Permits,08/12/16 10:38:40,08/20/17 17:35:25
4524,Net server: Error running FSM update (type=2 state=0),,defect,Should Have,04/09/17 17:07:33,04/09/17 17:07:33
3494,[PATCH] Display an OOS error message on each failed rejoin,,enhancement,Nice to Have,10/07/15 21:26:52,03/16/17 23:39:11
4364,Dedicated server should appear in the lobby game list,Imarok,defect,Should Have,11/24/16 23:58:25,03/08/17 05:40:00
4462,Gamesetup - synchronize the list of loaded mods and available maps,,defect,Nice to Have,01/16/17 13:52:25,01/16/17 13:52:25
4443,Disconnect chat notification should distinguish between intentional quit and lost connection,,enhancement,Nice to Have,01/04/17 04:45:29,01/05/17 15:42:55
3963,Rejoined clients should be able to download the full replay from the host,,enhancement,Should Have,05/08/16 10:12:01,11/26/16 18:20:39
3890,Multiplayer performance warnings,echotangoecho,enhancement,Should Have,04/09/16 11:53:40,06/01/16 03:56:38
3348,OOS dump sometimes contains the simulation state of a later turn,wraitii,defect,Must Have,07/25/15 12:06:18,01/13/24 20:56:24
3643,[PATCH] Server NetTurnManager crash when a client cancels a rejoin and rejoins again,,defect,Should Have,11/24/15 02:29:46,11/05/19 13:57:15
