﻿id	Summary	Owner	Type	Priority	Created	Modified
1602	Do engine- and mod version checks when connecting to direct MP games		enhancement	Must Have	08/19/12 01:51:34	08/26/21 11:13:02
3373	Reduce latency by using multiple ENet channels		enhancement	If Time Permits	08/18/15 18:07:43	01/06/21 16:26:12
3556	[PATCH] Dedicated server		enhancement	Nice to Have	10/28/15 10:23:06	05/09/21 15:05:13
3494	[PATCH] Display an OOS error message on each failed rejoin		enhancement	Nice to Have	10/07/15 21:26:52	03/16/17 23:39:11
3923	Client-side detection of serverside command-injection		enhancement	If Time Permits	04/22/16 12:39:11	03/12/19 11:10:19
3963	Rejoined clients should be able to download the full replay from the host		enhancement	Should Have	05/08/16 10:12:01	11/26/16 18:20:39
4144	Automatic pausing if a player disconnects		enhancement	If Time Permits	08/12/16 10:38:40	08/20/17 17:35:25
4210	Increase the observer limit to 4096		defect	Should Have	09/12/16 00:00:57	03/29/21 09:53:08
4301	IPv6 enet support		task	Must Have	10/30/16 17:29:12	04/22/24 16:29:26
4365	Optionally show failed attempts to the join when late-observer joins are disabled		enhancement	Nice to Have	11/25/16 17:59:38	06/21/18 03:18:52
4443	Disconnect chat notification should distinguish between intentional quit and lost connection		enhancement	Nice to Have	01/04/17 04:45:29	01/05/17 15:42:55
4462	Gamesetup - synchronize the list of loaded mods and available maps		defect	Nice to Have	01/16/17 13:52:25	01/16/17 13:52:25
4524	Net server: Error running FSM update (type=2 state=0)		defect	Should Have	04/09/17 17:07:33	04/09/17 17:07:33
4615	"Empty ""waiting for other clients to load"" list"		defect	Nice to Have	06/05/17 17:15:42	08/26/21 11:13:02
4948	Wrong order of joining shown in gamesetup		defect	If Time Permits	01/13/18 14:17:54	07/12/19 21:55:07
5201	TurnManager - Game doesn't start		defect	Must Have	06/03/18 05:17:42	06/03/18 16:29:55
5202	Speed up rejoins by not calling ParseEntities		defect	Should Have	06/03/18 14:58:22	06/03/18 14:58:22
5203	NetServer should send hash of previous turns too		defect	If Time Permits	06/03/18 15:10:27	06/03/18 15:10:27
5210	Replace NetServer breakpoints with error messages and disconnect		defect	Should Have	06/06/18 13:23:38	08/26/21 11:13:02
5212	Small networking code refactoring		defect	Nice to Have	06/06/18 16:26:34	09/17/19 16:18:47
5213	unhandled enet errors if the network interface is shutdown		defect	If Time Permits	06/06/18 17:05:45	06/06/18 17:05:45
5320	Remove rating from nickname		defect	Should Have	10/25/18 13:10:44	10/25/18 13:58:28
5321	Object-oriented JS networking interface		enhancement	Nice to Have	10/25/18 14:42:33	10/25/18 14:42:33
5323	Inform about clients simulating too slowly / simulation lag		defect	Should Have	10/26/18 14:19:48	10/26/18 14:19:48
5467	Encrypt enet connections		enhancement	Must Have	06/25/19 00:21:32	06/02/21 09:41:44
5585	Networked GUI message callback handler		defect	Nice to Have	09/10/19 21:12:28	09/10/19 21:15:29
5587	Connection not established / Segfault after nick change and hosting STUN game		defect	Should Have	09/12/19 16:53:48	09/12/19 18:06:30
5904	Stop sending game state if client leaves mid rejoin.		enhancement	Nice to Have	12/30/20 15:59:56	01/12/23 11:37:42
3752	Improve multiplayer game responsiveness	wraitii	enhancement	Should Have	01/22/16 20:02:32	04/01/22 08:35:13
4641	Lagwarnings for lost packets	elexis	enhancement	Must Have	06/15/17 22:32:34	06/30/18 18:38:05
3890	Multiplayer performance warnings	echotangoecho	enhancement	Should Have	04/09/16 11:53:40	06/01/16 03:56:38
4364	Dedicated server should appear in the lobby game list	Imarok	defect	Should Have	11/24/16 23:58:25	03/08/17 05:40:00
3643	[PATCH] Server NetTurnManager crash when a client cancels a rejoin and rejoins again		defect	Should Have	11/24/15 02:29:46	11/05/19 13:57:15
3348	OOS dump sometimes contains the simulation state of a later turn	wraitii	defect	Must Have	07/25/15 12:06:18	01/13/24 20:56:24
