﻿id,Summary,Status,Owner,Type,Priority,Milestone
6804,Chat commands should only be sent to the relevant players.,assigned,phosit,defect,Must Have,Alpha 27
6794,Stop writing sensitive information about multiplayer matches in mainlog.html,new,,defect,Should Have,Alpha 27
5904,Stop sending game state if client leaves mid rejoin.,new,,enhancement,Nice to Have,Backlog
5587,Connection not established / Segfault after nick change and hosting STUN game,new,,defect,Should Have,Backlog
5585,Networked GUI message callback handler,new,,defect,Nice to Have,Backlog
5467,Encrypt enet connections,new,,enhancement,Must Have,Backlog
5323,Inform about clients simulating too slowly / simulation lag,new,,defect,Should Have,Backlog
5321,Object-oriented JS networking interface,new,,enhancement,Nice to Have,Backlog
5320,Remove rating from nickname,new,,defect,Should Have,Backlog
5213,unhandled enet errors if the network interface is shutdown,new,,defect,If Time Permits,Backlog
5212,Small networking code refactoring,new,,defect,Nice to Have,Backlog
5210,Replace NetServer breakpoints with error messages and disconnect,new,,defect,Should Have,Backlog
5203,NetServer should send hash of previous turns too,new,,defect,If Time Permits,Backlog
5202,Speed up rejoins by not calling ParseEntities,new,,defect,Should Have,Backlog
5201,TurnManager - Game doesn't start,new,,defect,Must Have,Backlog
4948,Wrong order of joining shown in gamesetup,new,,defect,If Time Permits,Backlog
4641,Lagwarnings for lost packets,new,elexis,enhancement,Must Have,Backlog
4615,"Empty ""waiting for other clients to load"" list",new,,defect,Nice to Have,Backlog
4524,Net server: Error running FSM update (type=2 state=0),new,,defect,Should Have,Backlog
4462,Gamesetup - synchronize the list of loaded mods and available maps,new,,defect,Nice to Have,Backlog
4443,Disconnect chat notification should distinguish between intentional quit and lost connection,new,,enhancement,Nice to Have,Backlog
4365,Optionally show failed attempts to the join when late-observer joins are disabled,new,,enhancement,Nice to Have,Backlog
4364,Dedicated server should appear in the lobby game list,new,Imarok,defect,Should Have,Backlog
4301,IPv6 enet support,new,,task,Must Have,Backlog
4210,Increase the observer limit to 4096,new,,defect,Should Have,Backlog
4144,Automatic pausing if a player disconnects,new,,enhancement,If Time Permits,Backlog
3963,Rejoined clients should be able to download the full replay from the host,new,,enhancement,Should Have,Backlog
3923,Client-side detection of serverside command-injection,new,,enhancement,If Time Permits,Backlog
3890,Multiplayer performance warnings,new,echotangoecho,enhancement,Should Have,Backlog
3787,Network window,new,,enhancement,Should Have,Work In Progress
3752,Improve multiplayer game responsiveness,new,wraitii,enhancement,Should Have,Backlog
3643,[PATCH] Server NetTurnManager crash when a client cancels a rejoin and rejoins again,reopened,,defect,Should Have,Backlog
3556,[PATCH] Dedicated server,new,,enhancement,Nice to Have,Backlog
3494,[PATCH] Display an OOS error message on each failed rejoin,new,,enhancement,Nice to Have,Backlog
3373,Reduce latency by using multiple ENet channels,new,,enhancement,If Time Permits,Backlog
3348,OOS dump sometimes contains the simulation state of a later turn,reopened,wraitii,defect,Must Have,Backlog
1602,Do engine- and mod version checks when connecting to direct MP games,new,,enhancement,Must Have,Backlog
